Course Program

Master the art of touch: no more long comeback putts

Master touch, for a 24-handicap player, ~20 minutes at Moon Golf Club

Short GameAll teesProgram HCP 248 drills63% match to course practice profile

Program Snapshot

Handicap range

8 to 45

Average HCP

24

Duration (single session)

3 hr 28 min

or

1 drill/day: 8 days · 26 min/day

Ideal tee

All

Skill Distribution

Distance Control41%
Scoring18%
Aim13%
Accuracy8%
Dispersion7%
Trajectory6%
Alignment6%

Overview

Program Structure

Master the art of touch: no more long comeback putts. Control rollout and feel the green. Focus on Distance Control, Scoring, Aim. For a 24-handicap player, in ~20 minutes.

Skill

Distance Control

Shot

Bump'n'Run

What you will improve

  • Distance Control
  • Scoring
  • Aim
  • Accuracy

Program details

Sessions
8 focused drills
Recommended
2–3 sessions / week
Total duration
3 hr 28 min
or
1 drill per day
8 days · 26 min/day

Drill Framework

Program breakdown

Each drill is designed to prepare you for the course. Follow the program or repeat the drills to improve key areas of your game.

01

Bump-n-Run | Parallel Ball Lines | 3 Landing Zones

Short Game

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

26 minFocus: Short Game
Diagram for Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
1

Place two lines of 18 balls next to the green, 1 foot apart in each line, and 5 to 10 yards apart from each other.

2

Mark 3 landing zones at the edge of the green, each zone 6 feet apart in a straight line.

3

Hit 36 shots total, 12 shots aimed at each landing zone.

4

For each zone, hit 6 shots from the first line and 6 shots from the second line.

5

Do this for all three zones, switching lines after every 6 shots; always try to land in the target zone.

6

Count each shot that lands and stops in the target zone as a success.

7

After 36 shots, add your total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129262218141064
02

Bump-n-Run | Scattered Ball Lines | Bullseye 2x

Short Game

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

26 minFocus: Short Game
Diagram for Bump-n-Run | Scattered Ball Lines | Bullseye 2x
1

Put 40 balls in 8 lines of 5 balls each around the green. Lines should be about 1 yard/meter apart and placed 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

On the green, mark two circle zones around the hole: one with a 6-foot (2 meter) radius and another with a 15-foot (5 meter) radius.

3

Hit 36 bump-and-run shots—first 18 shots aiming for the small inner circle, then 18 shots aiming for the bigger outer circle.

4

Use any line of balls. Hit shots for the inner circle for 18 attempts, then switch to hitting shots for the outer circle for another 18 attempts. Change lines as wanted.

5

Count each ball that stops in the circle aimed for as a success.

6

After all 36 shots, add the number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
03

Bump-n-Run | Scattered Piles | Multiple Targets

Short Game

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

26 minFocus: Short Game
Diagram for Bump-n-Run | Scattered Piles | Multiple Targets
1

Scatter 40 balls into 8 piles of 5 balls each, between 1 and 10 yards from the green and 5 to 30 yards from the hole.

2

Mark 3 targets on the green, about 6 feet apart in a line.

3

Hit 36 bump-and-run shots.

4

Aim 12 shots at each of the 3 targets.

5

Hit 12 shots at the first target, then 12 at the second, then 12 at the third.

6

Count shots that stop inside 10 feet of the target as successful.

7

Add successful shots out of 36 and enter score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
04

Bump-n-Run | Scattered Piles | 9 Stop Zones

Short Game

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

26 minFocus: Short Game
Diagram for Bump-n-Run | Scattered Piles | 9 Stop Zones
1

Put 36 balls into 9 groups of 4 balls each around the green, spaced 1–10 yards from the edge and 5–30 yards from the hole.

2

Use string, tees, or markers to make 9 stop zones on the green, spread out as different landing spots.

3

Hit 4 bump-and-run shots at each stop zone, for a total of 36 shots.

4

Start at any group, aim at the first stop zone, hit 4 shots, then move to the next zone; repeat until all zones have been used.

5

Count each ball that stops inside the target zone as a success.

6

Add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129272419151185
05

Bump-n-Run | Perpendicular Piles | 9 Stop Zones

Short Game

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

26 minFocus: Short Game
Diagram for Bump-n-Run | Perpendicular Piles | 9 Stop Zones
1

Set up 36 balls in 9 piles of 4 balls each, in lines 5 to 10 yards apart next to the green.

2

Mark 9 stop zones on the green with buckets, string, or tees, in a line or grid.

3

Hit 36 bump-and-run shots, 4 shots to each stop zone.

4

Keep piles in place and take turns hitting from different piles to each stop zone in order.

5

Count a success each time the ball stops in the right zone.

6

When all 36 shots are done, add up successful shots and enter the score in the app out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
06

Bump-n-Run | Parallel Ball Lines | 3 Landing Zones

Short Game

Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

26 minFocus: Short Game
Diagram for Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 3 balls each, for one player. Place balls 1 foot apart in each line. Place lines 5 yards apart. Total 36 balls.

2

On the green, use sticks or string to mark 3 landing zones in a row, each zone 6 feet apart.

3

Divide the 36 balls into 3 groups of

2

Aim 12 balls at Landing Zone 1, 12 at Zone 2, and 12 at Zone

4

Hit all 12 balls at Zone 1, then 12 at Zone 2, then 12 at Zone

5

Count each ball that stops inside the target zone as successful. After all 36 shots, count how many were successful, and record score out of 36.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129262318141174
07

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Short Game

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

26 minFocus: Short Game
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.

2

On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).

3

Use only 36 balls (9 piles of 4) for this test.

4

Split the 36 shots into two groups of

5

For the first 18 shots, try to land the ball inside the small circle.

6

For the next 18 shots, try to land the ball inside the big circle but outside the small circle.

7

Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.

8

Count as a success if the ball stops in the correct circle. If not, it is a miss.

9

Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
08

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Short Game

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross each other. Put 5 piles in each line. Leave space between all piles and lines.

2

Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, mark two big circles around the hole. Make the first circle 6 feet (2 meters) out from the hole, and the second circle 15 feet (5 meters) out from the hole.

4

There are 36 shots total. Split them into 3 groups of 12 shots.

5

First 12 shots: try to stop the ball inside the small (inner) circle. Next 12: try to stop the ball inside the big (outer) circle but outside the small circle. Last 12: try to keep the ball anywhere on the green.

6

Hit one ball from each pile. Keep moving around the piles any way until all 36 shots are done using the right target for each group.

7

Count how many balls land in the right place for each group: inside the small circle for the first 12, in the big circle but outside the small one for the next 12, and anywhere on the green for the last

2

Enter score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Next Step

Ready to start this program?

Start the drills at your own pace or work with a coach to inside drills.golf.