Weeks 1–2≤ 7 days
Short Game·Bump'n'Run
Feel the green—leave every Bump'n'Run inside the safe zone
Difficulty: Beginner · Module HCP 28.3
Week 3≤ 4 days
Short Game·Bump'n'Run
Feel the green—leave every Bump'n'Run inside the safe zone
Difficulty: Beginner · Module HCP 27.0
Weeks 4–6≤ 7 days
Short Game·Flop
Feet, hips, shoulders—are you set up for a high soft shot?
Difficulty: Beginner · Module HCP 22.3
Weeks 6–7≤ 4 days
Short Game·Chip
See your chip landing and rolling out—then execute
Difficulty: Intermediate · Module HCP 17.5
Weeks 7–9≤ 7 days
Short Game·Chip
Land 2–3 Feet From Pin
Difficulty: Intermediate · Module HCP 17.3
Weeks 9–11≤ 7 days
Driving Range·Mid irons (7,6,5)
Mid-Iron Distance Control 150–180 Yards
Difficulty: Beginner · Module HCP 35.0
Weeks 11–12≤ 6 days
Driving Range·Driver
Stop Missing Fairways with Driver
Difficulty: Beginner · Module HCP 35.0
Weeks 12–14≤ 6 days
Driving Range·Short irons (9,8)
Stop Missing Greens With Short Irons
Difficulty: Beginner · Module HCP 35.0
Weeks 14–15≤ 7 days
Driving Range·Wedges (LW,SW,GW,PW)
Land it softly with the perfect trajectory
Difficulty: Beginner · Module HCP 25.0