Focus on the target line, for a 7-handicap player, ~10 minutes.
Practice Programs
Complete Golf Practice Blueprint for Mishima Golf Club
Discover tailored practice programs for this course.
Total Programs
19
19 complete programs built for this course
Unique Drills
101
Total unique drills across all programs
Skill Pillars
11
Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading
Session Durations
6
3 days , 4 days , 5 days , 6 days , 7 days , 8 days
Mishima Practice Profile
We've mapped a comprehensive practice profile for Mishima, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Mishima
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
One Handed, Ball Gate, 25 in a Row
Make 25 putts in a row, one-handed through the ball gate.
Flop | Parallel Piles | 9 Stop Zones
Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Woods (Hy to 3W) | Around the Stick
Curve the ball around the alignment stick using using woods only. Hit one bucket of ~50 balls.
Flop | Scattered Ball Lines | 9 Stop Zones
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.
Flop | Parallel Ball Lines | 3 Landing Zones
Up to 5 players compete to stop a flop shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Long irons (4,3,2) | Around the Stick
Curve the ball around the alignment stick using using long irons only. Hit one bucket of ~50 balls.
Course Details
Everything you need to know about Mishima.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
mgfront@mishimagolf.com
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Facilities
Location
210-1 Hachibudaira, Higashino, Nagaizumi
Course Description
PGMグループは、 日本最大級のゴルフ場運営会社です。全国140箇所以上のゴルフ場運営のほか、ゴルフ場取得時に継承した、霊園、ホテル、高速道路の サービスエリア内レストラン・売店等の事業を展開。2001年にゴルフ場の取得・運営事業を開始して以来、ゴルフ場の個性と地域性を活かした再生ビジネスで事業を拡大し、ゴルフ場運営のエキスパートとして、マーケットを牽引しています。お客さまの視点に立ったサービスを追求し、ゴルフ場の成長を一層高めることで、長期的に安定した収益基盤を構築するとともに、ビジネスで事業を拡大し、ゴルフ場運営のエキスパートとして、マーケットをホスピタリティ事業分野でのグローバルリーダーを目指しています。
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Course Information
Holes
18
Par
72
Type
Parkland
Opened
1978
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Programs
Skill-Based Practice Programs for Mishima
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 19 Programs
% match to course practice profileWork on alignment and starting line, for a 18-handicap player, ~15 minutes.
Square up, for a 33-handicap player, ~30 minutes.
Pinpoint chips, for a 20-handicap player, ~20 minutes.
13 Week Flagship Program for Mishima
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Mishima. Start with the basics and work your way towards more challenging drills. Commit to 13 weeks of training and get in proper shape. Four days counts as a week.
Putting · Long (20+ ft)
Hit Every Long Putt
Difficulty: Intermediate · Program HCP 17.0
Short Game · Bump'n'Run
Square up and send it: perfect alignment for Bump'n'Runs
Difficulty: Beginner · Program HCP 32.0
Driving Range · Woods (Hy,5W,3W)
Control 3-Wood Roll
Difficulty: Beginner · Program HCP 35.0
Putting · 3 ft (1m) only
Focus Aim For 3 Foot Putts
Difficulty: Advanced · Program HCP 6.0
Short Game · Bump'n'Run
Beat Best Streak of Up-and-Downs
Difficulty: Beginner · Program HCP 27.0
Driving Range · Long irons (4,3,2)
Stop Missing Greens With Long Irons
Difficulty: Beginner · Program HCP 35.0
Putting · 9 ft (3m) only
Stop Missed Mid Putts On All Shots
Difficulty: Expert · Program HCP 2.0
Short Game · Chip
Close from Tough Lie
Difficulty: Beginner · Program HCP 20.0
Driving Range · Long irons (4,3,2)
Stop Missing Greens With Long Irons
Difficulty: Beginner · Program HCP 35.0
Maximize in regulation, for a 1-handicap player, ~10 minutes.
Stay on fairways, for a 35-handicap player, ~30 minutes.
Read subtle breaks, for a 3-handicap player, ~10 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedSee landing and roll, for a 13-handicap player, ~15 minutes.
Land softly, for a 2-handicap player, ~10 minutes.
Aim for soft landing, for a 14-handicap player, ~15 minutes.
Vary landing spot soft, for a 15-handicap player, ~15 minutes.
Save par, for a 28-handicap player, ~20 minutes.
Escape successfully, for a 5-handicap player, ~10 minutes.
Eliminate hooks, for a 35-handicap player, ~30 minutes.
Stop missing greens, for a 35-handicap player, ~30 minutes.
Center fairway hits, for a 18-handicap player, ~15 minutes.
Reduce misses, for a 18-handicap player, ~15 minutes.
Maximize in regulation, for a 1-handicap player, ~10 minutes.
Advanced accuracy, for a 1-handicap player, ~10 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedPrepare for Tournaments at Mishima
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Mishima
Get answers to common questions about playing Mishima and what to expect.
How difficult is Mishima for mid-handicap golfers?
Players often find Mishima technically exacting. The 120 slope rating keeps it accessible for developing players. The course rating of 70 reflects on scoring relative to par 72.
What tees should a 15 handicap play at Mishima?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Mishima?
With a course rating of 70 and par 72, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 72 must manage approach shots and avoid penalty strokes.
How long is Mishima and how does yardage affect play?
At a full length of 6500 yards, it balances distance with positional strategy.
What type of course is Mishima and how should I play it?
Architecturally, it reflects a Parkland style. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Mishima strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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