Repeat putts until consistent, for a 3-handicap player, ~10 minutes.
Practice Programs
Complete Golf Practice Blueprint for Mishima Country Club
Discover tailored practice programs for this course.
Total Programs
15
15 complete programs built for this course
Unique Drills
61
Total unique drills across all programs
Skill Pillars
11
Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading
Session Durations
5
3 days , 4 days , 5 days , 6 days , 8 days
Mishima Practice Profile
We've mapped a comprehensive practice profile for Mishima, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Mishima
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Single Tee, 10/20
Make 10 out of 20 putts.
Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Woods (Hy to 3W) | Low/Mid/High Shot
Produce low/mid/high shots using woods only. Hit one bucket of ~50 balls.
Bump-n-Run | Scattered Ball Lines | 9 Stop Zones
Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
All woods (Hy to Dr) | Progressive Targets Challenge
Complete the Progressive Targets Challenge using woods only. Hit one bucket of ~50 balls.
Course Details
Everything you need to know about Mishima.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
mishima@accordiagolf.com
Giving lessons at Mishima Country Club? Get featured here.
Facilities
Location
1195, Tokura
Course Information
Holes
18
Par
72
Type
Parkland
Architect
Yoshizaki Mitsuo
Opened
1988
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Programs
Skill-Based Practice Programs for Mishima
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 15 Programs
% match to course practice profileRoll to tap-in range, for a 3-handicap player, ~10 minutes.
Fly out and stop close, for a 19-handicap player, ~15 minutes.
Center green hits, for a 14-handicap player, ~15 minutes.
15 Week Flagship Program for Mishima
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Mishima. Start with the basics and work your way towards more challenging drills. Commit to 15 weeks of training and get in proper shape. Four days counts as a week.
Putting · 9 ft (3m) only
Make Every Mid-Distance Putt
Difficulty: Expert · Program HCP 2.0
Short Game · Pitch
Up-and-down contest: how many can you save in a row?
Difficulty: Beginner · Program HCP 21.0
Short Game · Sand
Can you fly it out and stop it close?
Difficulty: Intermediate · Program HCP 18.0
Short Game · Pitch
Land 3–4 Feet From Hole
Difficulty: Intermediate · Program HCP 14.0
Driving Range · Woods (Hy,5W,3W)
Control 3-Wood Roll
Difficulty: Beginner · Program HCP 35.0
Driving Range · Driver
Control Driver Ball Flight
Difficulty: Beginner · Program HCP 35.0
Driving Range · Woods (Hy,5W,3W)
Stop Missing 3-Wood Fairways
Difficulty: Beginner · Program HCP 35.0
Driving Range · Woods (Hy,5W,3W)
Stop Missing 3-Wood Fairways
Difficulty: Beginner · Program HCP 35.0
Driving Range · Wedges (LW,SW,GW,PW)
Wedge Distance Control Inside 100 Yards
Difficulty: Beginner · Program HCP 35.0
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedControl 3-wood dispersion, for a 35-handicap player, ~30 minutes.
Convert every opportunity, for a 3-handicap player, ~10 minutes.
Land 3-4 feet away, for a 15-handicap player, ~15 minutes.
Save par clutch, for a 22-handicap player, ~20 minutes.
Stop pitches near hole, for a 7-handicap player, ~10 minutes.
Roll to tap-in range, for a 3-handicap player, ~10 minutes.
Hit within 2-4 yards, for a 9-handicap player, ~10 minutes.
Control roll, for a 35-handicap player, ~30 minutes.
Control 3-wood roll, for a 35-handicap player, ~30 minutes.
Hit fairways consistently, for a 35-handicap player, ~30 minutes.
Stay on fairways, for a 35-handicap player, ~30 minutes.
Prepare for Tournaments at Mishima
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Mishima
Get answers to common questions about playing Mishima and what to expect.
How difficult is Mishima for mid-handicap golfers?
Mishima is regarded as a strategically complex layout. With a slope of 120, it remains playable for a wide handicap range. The course rating of 70 reflects on scoring relative to par 72.
What tees should a 15 handicap play at Mishima?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Mishima?
With a course rating of 70 and par 72, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 72 must manage approach shots and avoid penalty strokes.
How long is Mishima and how does yardage affect play?
Measuring 6500 yards at maximum length, scoring depends more on placement than raw power.
What type of course is Mishima and how should I play it?
Mishima is designed as a Parkland layout. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Mishima strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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