Weeks 1–2≤ 5 days
Short Game·Bump'n'Run
How straight can you roll it? Test your setup
Difficulty: Beginner · Module HCP 31.4
Week 2≤ 3 days
Short Game·Chip
Thread Needle: Narrow Landing Zone
Difficulty: Beginner · Module HCP 29.2
Week 3≤ 4 days
Short Game·Bump'n'Run
Thread the needle: roll your Bump'n'Run to tap-in range
Difficulty: Beginner · Module HCP 21.9
Weeks 4–6≤ 7 days
Short Game·Mixed
Can you match your plan to your shot?
Difficulty: Intermediate · Module HCP 15.5
Week 6≤ 3 days
Driving Range·Wedges (LW,SW,GW,PW)
Stop Missed Wedge Shots
Difficulty: Beginner · Module HCP 35.0
Weeks 7–8≤ 7 days
Driving Range·Short irons (9,8)
Stop Missing Greens With Short Irons
Difficulty: Beginner · Module HCP 35.0
Weeks 8–9≤ 4 days
Driving Range·Long irons (4,3,2)
Hit the green with the perfect trajectory
Difficulty: Beginner · Module HCP 30.6
Weeks 9–11≤ 6 days
Driving Range·Wedges (LW,SW,GW,PW)
Improve Wedge Accuracy
Difficulty: Intermediate · Module HCP 17.5
Week 11≤ 3 days
Driving Range·Short irons (9,8)
Short Iron Distance Control
Difficulty: Intermediate · Module HCP 17.5