Weeks 1–2≤ 7 days
Short Game·Bump'n'Run
Pick your spot and trust your aim—can you hit it?
Difficulty: Beginner · Module HCP 29.9
Weeks 2–3≤ 4 days
Short Game·Sand
Feel the distance: bunker to different targets and control your rollout
Difficulty: Beginner · Module HCP 22.8
Weeks 3–5≤ 7 days
Short Game·Chip
Chip 10–25 Yds From Rough
Difficulty: Intermediate · Module HCP 17.3
Week 6≤ 4 days
Driving Range·Short irons (9,8)
Check your setup: avoid slices and hooks
Difficulty: Beginner · Module HCP 35.0
Weeks 7–8≤ 6 days
Driving Range·Wedges (LW,SW,GW,PW)
Stop Missed Wedge Shots
Difficulty: Beginner · Module HCP 35.0
Weeks 8–10≤ 7 days
Driving Range·Mid irons (7,6,5)
Hit the green with the perfect flight
Difficulty: Beginner · Module HCP 22.6
Weeks 10–11≤ 5 days
Driving Range·Driver
Keep it in the corridor—hit within 10 yards every time
Difficulty: Intermediate · Module HCP 17.6
Weeks 11–12≤ 4 days
Driving Range·Wedges (LW,SW,GW,PW)
Center of the green: reduce spread on wedges
Difficulty: Intermediate · Module HCP 17.5
Weeks 12–13≤ 3 days
Driving Range·Driver
Driver Distance Consistency 200+ Yards
Difficulty: Intermediate · Module HCP 17.5