Make Putts Inside 3 Feet Precisely
Read the break accurately, for a 3-handicap player, ~10 minutes. Working on distance: 3 ft (1m) only.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for Meander. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
15
Days
59
Modules
9
Frequency
4 days/week
Putting·3 ft (1m) only
Make Putts Inside 3 Feet Precisely
Difficulty: Expert · Module HCP 2.7
Putting·Long (20+ ft)
Sink All Long Putts
Difficulty: Expert · Module HCP 0.6
Short Game·Flop
Land Flop Shots Near Hole
Difficulty: Beginner · Module HCP 35.0
Short Game·Chip
Turn Chips into Birdie Chances
Difficulty: Beginner · Module HCP 27.2
Short Game·Sand
Check your clubface: does it match your target?
Difficulty: Beginner · Module HCP 27.0
Short Game·Flop
Pinpoint your flops: leave yourself a tap-in every time
Difficulty: Intermediate · Module HCP 18.2
Driving Range·Woods (Hy,5W,3W)
Stop Missing 3-Wood Fairways
Difficulty: Beginner · Module HCP 35.0
Driving Range·Long irons (4,3,2)
Hit the green with the perfect trajectory
Difficulty: Beginner · Module HCP 29.2
Driving Range·Wedges (LW,SW,GW,PW)
Challenge: eliminate off-target wedge shots
Difficulty: Intermediate · Module HCP 17.5
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Read the break accurately, for a 3-handicap player, ~10 minutes. Working on distance: 3 ft (1m) only.
Module skill breakdown
Hit putts with both left and right breaks, for a 1-handicap player, ~10 minutes. Working on distance: long (20+ ft).
Module skill breakdown
Avoid big numbers, for a 35-handicap player, ~30 minutes. Working on shot: flop.
Module skill breakdown
Save par clutch, for a 27-handicap player, ~20 minutes. Working on shot: chip.
Module skill breakdown
Match clubface, for a 27-handicap player, ~20 minutes. Working on shot: sand.
Module skill breakdown
Pinpoint flops, for a 18-handicap player, ~15 minutes. Working on shot: flop.
Module skill breakdown
Control 3-wood roll, for a 35-handicap player, ~30 minutes. Working on club: woods (hy,5w,3w).
Module skill breakdown
Perfect long iron trajectory, for a 29-handicap player, ~20 minutes. Working on club: long irons (4,3,2).
Module skill breakdown
Center green hits, for a 18-handicap player, ~15 minutes. Working on club: wedges (lw,sw,gw,pw).
Module skill breakdown
Program snapshot
Avg HCP focus
2.7
Expert
Skill pillars
Scoring · Precision · Green Reading · Aim · Alignment · Visualization
Host course
Meander
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Make Putts Inside 3 Feet Precisely. Control distance precisely and read the break accurately. Focus on Scoring, Precision, Green Reading. This module is for Putting, specifically working on 3 ft (1m) only.
Day 1
Program: Make Putts Inside 3 Feet Precisely
Make 50 putts in a Row from [3 ft | 1 m].

Place four tees around the hole at 3 ft (1 m).
After each putt goes in, move to the next tee.
Hit 50 putts.
Enter the number made out of 50 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 49 | 47 | 45 | 43 | 41 | 38 | 35 | 30 |
Day 2
Program: Make Putts Inside 3 Feet Precisely
Make 50 putts in a Row from [3 ft | 1 m].
Place eight tees around the hole at 3 ft or 1 m.
After making a putt, go to the next tee.
Hit 50 putts. Enter the number of putts made out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 49 | 47 | 45 | 43 | 41 | 38 | 35 | 30 |
Day 3
Program: Make Putts Inside 3 Feet Precisely
Make 50 putts in a row using an alignment mirror.
Hit 50 putts from 3 ft or 1 m using an alignment mirror.
Enter score in the app, out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 48 | 46 | 42 | 38 | 34 | 30 | 26 |
Day 4
Program: Make Putts Inside 3 Feet Precisely
Make 50 putts in a row from in between two alignment sticks and through the ball gate.
Hit 50 putts from 3 ft using two alignment sticks and a ball gate.
Enter score in the app, out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 48 | 45 | 42 | 39 | 35 | 31 | 26 |
4 days scheduled
Make Putts Inside 3 Feet Precisely. Control distance precisely and read the break accurately. Focus on Scoring, Precision, Green Reading. This module is for Putting, specifically working on 3 ft (1m) only.
Day 5
Program: Make Putts Inside 3 Feet Precisely
Make 50 putts in a row.
Hit 30 putts from 3 ft (1 m).
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 29 | 28 | 26 | 24 | 22 | 19 | 16 | 12 |
Day 6
Program: Sink All Long Putts
Stop the ball inside all five fields - with your eyes closed - to complete the challenge.
Hit 6 putts into each field, with eyes closed.
Start at the closest field and move to farther ones.
Enter total putts that stopped inside all fields, out of 30 attempts, in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 26 | 24 | 22 | 19 | 17 | 15 | 12 | 9 | 6 |
Day 7
Program: Sink All Long Putts
Stop 5 balls in a row - one inside each field - to complete the challenge. If miss, fall back two fields.
Hit 6 putts to each field (30 putts total).
Start at the nearest field, then move to farther fields.
Enter total putts that stopped in all fields, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 25 | 22 | 20 | 18 | 15 | 12 | 8 |
Day 8
Program: Sink All Long Putts
Stop the ball between the hole and an alignment stick with your eyes closed.
Hit 10 putts from 25 ft.
Hit 10 putts from 35 ft.
Hit 10 putts from 45 ft.
Count how many putts stopped between the hole and the alignment stick with eyes closed. Enter this score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 26 | 22 | 20 | 17 | 14 | 11 | 8 | 5 | 2 |
4 days scheduled
Sink All Long Putts. Practice uphill and downhill putts and hit putts with both left and right breaks. Focus on Visualization, Distance Control, Dispersion. This module is for Putting, specifically working on Long (20+ ft).
Day 9
Program: Sink All Long Putts
Stop 5 balls in a row past the hole and short of an alignment stick.
Stand 30 ft (10 m) from the hole. Try to stop the ball past the hole but before the alignment stick, inside a 3 ft (1 m) zone.
Hit 30 putts.
Enter how many putts stopped in the zone, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 27 | 25 | 23 | 21 | 18 | 17 | 10 | 6 |
Day 10
Program: Sink All Long Putts
Eliminate long distance misses by stopping 5 balls inside the circle, in a row.
Stand 30 ft (10 m) from the hole.
Draw a circle around the hole with a 3 ft (1 m) radius using chalk or string. After putting, check with putter—any ball outside the putter length is a miss.
Hit 30 putts in sets of
Holed putts count as inside the circle.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 27 | 25 | 22 | 19 | 15 | 12 | 9 |
Day 11
Program: Sink All Long Putts
Stop the ball inside the circle with your eyes closed.
Hit 10 balls from 25 ft (8 m), circle radius is 2.5 ft (0.8 m)
Move to 35 ft (12 m), use a 3.5 ft (1.2 m) circle, hit 10 balls
Move to 45 ft (15 m), use a 4.5 ft (1.5 m) circle, hit 10 balls
Hit 10 putts per distance, total 30 putts
Stop the ball inside the circle, eyes closed
Count how many balls stopped inside the circle
Enter the number of balls that stopped inside the circle, out of 30 attempts, in the app
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 18 | 15 | 13 | 11 | 9 | 7 | 5 | 2 |
Day 12
Program: Land Flop Shots Near Hole
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Place 36 balls in two groups of 18 balls each for uphill and downhill shots.
Set up three targets on the green: right, center, and left of the hole, each 6 feet apart.
Hit 12 flop shots from uphill slope at the right target.
Hit 6 shots from uphill at the center target, then 6 at the left target (total 18 uphill shots).
From downhill slope, hit 12 shots at the right target, 6 at center, 6 at left (total 18 downhill shots).
Count shots that stop within 3 feet of the target as success.
Write down your number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Land Flop Shots Near Hole. Avoid big numbers and land near hole. Focus on Scoring, Alignment, Aim. This module is for Short Game, specifically working on Flop.
Day 13
Program: Land Flop Shots Near Hole
Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 3 target areas on the green, about 6 feet apart.
Make 6 piles of 6 balls each, on the grass 5 to 40 yards from the hole.
Hit 36 flop shots total. Divide them into 3 groups of 12 shots.
Hit the first 12 shots at Target 1, using any piles.
Hit the next 12 shots at Target 2, choosing any piles.
Hit the last 12 shots at Target 3, using any piles.
After each shot, see if your ball stopped very close to the target. Count that shot as a success if it did.
When finished, add up successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 9 | 6 | 3 |
Day 14
Program: Land Flop Shots Near Hole
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Split 36 balls into two groups of
Put one group at the uphill slope, and one group at the downhill slope, both in deep rough 5 to 20 yards from the hole.
On the green, make three target zones side by side, each about 3 feet wide and within 10 feet of the hole. Label them Zone 1 (left), Zone 2 (center), Zone 3 (right).
From the uphill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone
From the downhill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone
Count each shot that stops in the right zone as a success.
Enter the number of successes in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 13 | 9 | 6 | 3 |
Day 15
Program: Land Flop Shots Near Hole
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Place 40 balls in two lines with 20 balls in each line, spaced 1 foot apart.
Set the two lines so they cross each other, about 5 to 10 yards apart, on grass away from the green but 5 to 40 yards from the hole.
Mark two circles around the hole on the green. The small circle is 6 feet from the hole. The big circle is 15 feet from the hole.
Hit 36 flop shots, 18 from each line.
Hit 3 to 5 shots at a time from one line, then switch lines and keep going until finished.
Try to land each ball inside the circles. Shots inside the small circle are birdie, inside the big one are par.
Count all balls that land inside either circle.
Enter the total successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 16
Program: Land Flop Shots Near Hole
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Put two target zones on the green, 6 feet apart. Call them Zone A and Zone B.
Set up in deep rough, 15 to 40 yards from the green.
Hit 36 flop shots: 18 at Zone A, 18 at Zone B.
Hit 3 shots at Zone A, then 3 shots at Zone B. Repeat until all shots are done.
Count a success if the ball stops inside the target zone.
Keep the ball in the same place for every shot. Only aim changes.
Add total successes out of 36 attempts. Enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Land Flop Shots Near Hole. Avoid big numbers and land near hole. Focus on Scoring, Alignment, Aim. This module is for Short Game, specifically working on Flop.
Day 17
Program: Land Flop Shots Near Hole
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Place two pins on the green about 8 feet apart to mark target zones.
Set up 5 to 20 yards from the hole on flat ground.
Hit 36 flop shots in 3 sets of
Aim all first 12 shots at the left target.
Aim all next 12 shots at the right target.
For the last 12 shots, switch target every 3 shots: 3 left, 3 right, then repeat.
Keep the same ball setup for every shot.
Count a shot as success if ball stops within 3 feet of target.
After all 36 shots, enter your number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 18
Program: Turn Chips into Birdie Chances
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and hit-and-land chip shots inside landing zones. Count the number of successes.
Put 40 balls into 8 piles, with 5 balls in each pile, between 5 and 30 yards from the hole.
On the green, mark 3 zones in a straight line, each zone 6 feet apart.
Hit 36 chip shots in total, split into 3 sets of 12 shots.
For the first 12 shots, aim to land the ball in Zone
For the next 12 shots, aim for Zone
For the last 12 shots, aim for Zone
Choose any pile to hit from, switch piles if wanted.
Count each shot that stops in the right zone as a success.
After all 36 shots, enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 19
Program: Turn Chips into Birdie Chances
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop chip shots inside quadrants. Count the number of successes.
Set up 2 lines with 5 piles of 4 balls each. There are 10 piles in total.
Space the 2 lines 5 to 10 yards apart. Space each pile 2 yards apart along each line.
On the green, use string or markers to make a circle 6 feet wide around the hole. Divide the circle into 4 equal parts.
Hit 36 chip shots, split into 4 groups of
For each group, try to stop the balls in one part of the circle. Move to the next part after each group.
Alternate where you chip from to practice different spots, but aim for the chosen part of the circle.
Count how many balls land in the right part of the circle.
Add all your successful chips out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 20
Program: Turn Chips into Birdie Chances
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Make 6 piles of 6 balls each. Put 3 piles above feet level and 3 piles below feet level, 5 to 30 yards from the hole in tough grass or slopes.
Pick a pile from above feet level. Chip 6 balls at a 3-foot target near the hole.
Repeat with the other two above feet piles. Total 18 shots from above feet.
Do the same with the three below feet piles. Chip 6 balls at the target from each pile. Total 18 shots from below feet.
Count balls that stop in the target as successes. Ignore balls outside the target or off the green.
Add up the number of balls in the target out of 36 shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Turn Chips into Birdie Chances. Save par clutch and up-and-down contest. Focus on Scoring, Aim, Distance Control. This module is for Short Game, specifically working on Chip.
Day 21
Program: Turn Chips into Birdie Chances
Hit two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Divide 36 balls into 3 groups of 12 balls each.
Put 3 targets on the green, each about 3 feet apart.
From about 10-20 yards away, chip 12 balls and try to get them to stop inside Target
Chip 12 balls at Target 2, same way.
Chip 12 balls at Target 3, same way.
Count how many shots stop inside the right target.
Add up your total successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 22
Program: Turn Chips into Birdie Chances
Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.
Place 4 lines of 9 balls each on the grass. Lines should be 5 yards apart. Balls in each line should be 1 foot apart. Put the lines between 5 and 30 yards from the hole.
Mark two circles on the green around the hole: a small circle 6 feet from the hole, and a bigger circle 15 feet from the hole.
Hit 36 chip shots total: 9 shots from each line.
Try to make each ball stop inside the small 6-foot circle. Balls that stop in the big circle but outside the small one count as partial success.
Count each ball that stops in the small circle as a full success.
After all 36 shots, add up how many stopped in the small circle. Enter your score out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 23
Program: Turn Chips into Birdie Chances
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines. Each line has 5 piles. The lines are 5 to 10 yards apart. Each pile in a line is 4 yards apart.
Put the piles 5 to 30 yards from the hole on any type of grass.
On the green, make 4 quadrants with string or tees. Each quadrant is about 6 feet wide.
Hit 36 chip shots. Hit 9 shots to each of the 4 quadrants.
Choose a pile and chip 9 balls, aiming for one quadrant.
After 9 shots, switch to the next quadrant. Do this for all 4 quadrants.
A chip that stops inside the right quadrant counts as a success.
After 36 shots, count how many balls stopped in the target quadrants and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 24
Program: Turn Chips into Birdie Chances
Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Place 36 balls in two lines of 18 each. Put lines 5 to 10 meters apart. Balls in each line are 30 cm apart.
Mark two circles on the green: a small circle with 2 meter radius and a big circle with 5 meter radius around the hole.
Divide the 36 balls into 2 sets of
First set: chip from first line aiming for the small circle.
Second set: chip from second line aiming for the big circle.
Hit 3 to 5 shots from one line, then switch lines, to keep consistent.
Each ball stopping inside the correct circle for that set is a success.
Count successful balls in the right circles and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 11 | 7 | 4 |
4 days scheduled
Turn Chips into Birdie Chances. Save par clutch and up-and-down contest. Focus on Scoring, Aim, Distance Control. This module is for Short Game, specifically working on Chip.
Day 25
Program: Turn Chips into Birdie Chances
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside quadrants. Count the number of successes.
Scatter 40 balls into 8 lines of 5 balls. Each ball should be 1 yard apart. Place lines 5–30 yards from the hole. Keep setup the same for all shots.
On the green, use markers to make 4 equal pieces inside a 6-foot circle around the hole.
Take 32 chip shots total. Aim 8 shots at each quadrant.
For each of the 8 lines, choose a quadrant to aim for. Hit all 5 balls in that line to that quadrant. Move to a new line for a new quadrant. Keep going until all 32 shots are done.
Count each shot that stops inside the target quadrant as a success.
Add up successful shots. Enter score in the app, out of 32 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 26
Program: Turn Chips into Birdie Chances
Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Make two piles of balls for each player between 5 and 30 yards from the hole, anywhere in the chipping area, on any surface.
On the green, make two bullseye zones around the hole: inner circle with 6-foot radius and outer ring from 6 to 15 feet.
Each player hits 36 chips: 18 from each pile.
Try to stop the ball in the inner bullseye (best), then outer bullseye (good), or avoid missing both (bad).
Switch piles after 18 shots, finish all 36 shots.
Count how many balls stop in the bullseye zones.
After 36 shots, record the number of balls in the bullseyes as your score. Enter this total in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 27
Program: Check your clubface: does it match your target?
Hit two buckets of balls (avg. bucket is 40 balls) from the sand.
Pick two different spots in the bunker, 40 to 60 yards from the hole.
Put 3 markers in a straight line on the green, about 6 feet apart near the hole.
Hit 36 shots in total: 18 from the first spot and 18 from the second spot.
From the first spot, hit 6 balls at each target, any order.
Do the same from the second spot: 6 balls at each target.
A shot is good if the ball stops near the target.
Count how many balls land close to the targets.
Add up your good shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 28
Program: Check your clubface: does it match your target?
Up to 5 players compete to stop a sand shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Make 10 piles of balls in the sand in two lines that cross, with each pile 3 yards apart.
Put the piles 20 to 40 yards from the hole.
On the green, set up 3 landing zones, each 6 feet apart, using sticks, clubs, or string.
Use 36 sand shots in total, split into 3 groups of 12 shots.
For each group, aim at a different landing zone (first Zone 1, then Zone 2, then Zone 3).
Start at any pile and hit each shot toward the chosen zone.
After 12 shots to one zone, move to the next zone and repeat until all 36 shots are done.
Count every shot that stops inside the chosen landing zone as a success.
Enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 3 |
4 days scheduled
Check your clubface: does it match your target?. Check setup and match clubface. Focus on Alignment, Distance Control, Aim, Scoring, Trajectory, Precision. This module is for Short Game, specifically working on Sand.
Day 29
Program: Check your clubface: does it match your target?
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.
Put 36 balls into 10 piles near the sand, each pile with 3 or 4 balls, about 2 yards apart, in two lines between 20 and 40 yards from the hole.
On the green, set up three landing zones with sticks or string, each zone 6 feet apart in a straight line.
Hit 36 sand shots total: 12 shots for Zone 1, 12 shots for Zone 2, 12 shots for Zone
Start hitting balls from any pile, aiming at Zone
Do 12 shots, then aim for Zone 2 for 12 shots, then Zone 3 for 12 shots.
You can pick balls from any pile, but keep aiming for the same zone until you finish its 12 shots.
Count a shot as successful if it lands and stays in the right zone.
After all 36 shots, record how many successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 30
Program: Check your clubface: does it match your target?
Hit two buckets of balls (avg. bucket is 40 balls) from the sand.
Pick two different bunker spots, each 20 to 40 yards from the hole.
Put Target A on the left and Target B on the right on the green, about 10 feet apart.
Hit 36 shots total: 18 from one spot, 18 from the other spot.
From each spot, hit 9 shots to Target A and 9 shots to Target B. Alternate every 3 shots.
Use the same setup and swing for all shots. Only change where you aim.
Count a shot as good if it stops within 3 feet of the target you aimed for.
Add up your good shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 12 | 9 | 6 | 3 |
Day 31
Program: Check your clubface: does it match your target?
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land sand shots inside landing zones. Count the number of successes.
In the sand bunker, arrange two lines of balls in a cross shape. Each line has 18 balls, about 1 foot apart.
On the green, set up three landing zones in a row using sticks, clubs, or strings. Each zone is about 6 feet apart.
Hit 36 sand shots, divided into three groups of
For each group of 12 shots, aim at one landing zone. Start with Zone 1, then Zone 2, then Zone
Switch between the two ball lines every 4 to 6 shots.
Count shots that land and stop in the right landing zone as a success.
When all 36 shots are done, add up your successes and enter your total successful shots out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 32
Program: Pinpoint your flops: leave yourself a tap-in every time
Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Divide 36 balls into 9 piles with 4 balls each. Put each pile in the chipping area, not on the green, between 5 and 20 yards from the hole.
Mark 9 stop zones on the green using tees, string, or buckets, spaced across the green.
Hit 4 flop shots at each stop zone, trying to stop each ball in the zone.
Start at any pile and pick a stop zone. Hit 4 balls from the pile to that zone.
Move to the next pile and new stop zone. Keep going until all 9 zones have 4 shots each (36 shots total).
Count each ball that stops inside the right stop zone.
Enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Pinpoint your flops: leave yourself a tap-in every time. Thread the gap and precision from tough lie. Focus on Precision, Distance Control, Aim. This module is for Short Game, specifically working on Flop.
Day 33
Program: Pinpoint your flops: leave yourself a tap-in every time
Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop flop shots close to multiple targets. Count the number of successes.
Put down two lines of 18 balls each, spaced 1 foot apart. Place the lines 5 to 10 yards apart.
Set up three targets on the green, at least 6 feet apart.
Hit 12 flop shots to each target, for 36 shots total.
Hit 6 flop shots from the first ball line to the first target, then 6 from the second line to the same target.
Do the same for the second and third targets, always switching lines.
Count each shot that stops within 10 feet of the target as a success.
After all 36 shots, record the number of successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 4 |
Day 34
Program: Pinpoint your flops: leave yourself a tap-in every time
Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land flop shots inside landing zones. Count the number of successes.
Place 40 balls in two lines of 20 balls. The balls in each line are 1 foot apart. The two lines are 5 to 10 yards apart.
On the green use sticks or string to make 3 landing zones in a straight line. Each zone is 6 feet apart.
Hit 36 flop shots from the ball lines to the landing zones.
Make 3 groups of 12 shots.
For each group aim for only one landing zone.
After each group of 12 shots, switch to the other ball line.
Count every shot that stops in the right landing zone.
When all 36 shots are done, add up your successful shots out of 36 attempts and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 35
Program: Pinpoint your flops: leave yourself a tap-in every time
Up to 5 players compete to land a flop shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Place 3 landing zones on the green, 3 feet (1 meter) apart in a straight line.
Make 6 piles of 6 balls each around the green, 5 to 40 yards from the hole.
Hit 36 flop shots, 12 to each landing zone.
For the first 12 shots, aim for Landing Zone 1, hitting 2 balls from each pile.
For the next 12 shots, aim for Landing Zone 2, hitting 2 balls from each pile.
For the last 12 shots, aim for Landing Zone 3, hitting the remaining 2 balls from each pile.
Count how many balls land and stay in the correct landing zone.
Enter your number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 36
Program: Pinpoint your flops: leave yourself a tap-in every time
Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Set up 4 lines of 9 balls each, spaced 5 yards apart between lines and 1 foot apart between balls.
Mark 4 quadrants on the green, each a 9-foot circle.
Hit 36 flop shots, aiming 9 shots at each quadrant.
For each shot, hit from any line and aim at the assigned quadrant.
Always keep the ball setup the same and only switch quadrants after 9 shots.
Count each ball that stops in the right quadrant as a success.
Enter your number of successes in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Pinpoint your flops: leave yourself a tap-in every time. Thread the gap and precision from tough lie. Focus on Precision, Distance Control, Aim. This module is for Short Game, specifically working on Flop.
Day 37
Program: Pinpoint your flops: leave yourself a tap-in every time
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land flop shots inside landing zones. Count the number of successes.
Make 8 lines of 5 balls each. Space out the lines and balls on grass, not on the green, anywhere from 5 to 40 yards/metres away from the hole.
On the green, put down 3 landing zones in a straight line with 6 feet (2 metres) between them, using sticks, clubs, or string.
Take 36 shots, split into 3 sets of 12 shots.
Aim each set of 12 shots at one landing zone. Start with Zone 1, then Zone 2, then Zone
Hit all 5 balls from each line toward the target zone. After each line, move to another line.
Count a shot as good if the ball stays in the correct zone.
Add up how many good shots you made and enter the score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 38
Program: Pinpoint your flops: leave yourself a tap-in every time
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots close to multiple targets. Count the number of successes.
Place 40 balls into 10 piles of 4 balls each. Arrange them in two lines of 5 piles each, lines must cross each other.
Make sure the lines are 7 yards apart. In a line, make sure each pile is 2 yards apart.
Set up 3 flags in a row, 10 feet apart. Each flag is a target for hitting the balls.
Hit 36 balls in total. Hit 12 balls at each target.
Hit the balls by switching between piles in the two lines.
If a ball lands within 10 feet of the target, count it as a success.
Count your successful shots out of 36 and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 39
Program: Pinpoint your flops: leave yourself a tap-in every time
Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines that cross each other. Each line has 5 piles, placed 3 yards apart. The lines are 6 yards apart.
Put all piles between 5 and 40 yards from the hole. Keep all piles on the same type of grass.
On the green, mark 4 equal quadrants. Each quadrant is a circle with a 3-meter radius around the hole.
Hit 36 flop shots: 9 shots to each quadrant.
Start at one pile. Hit 9 shots at Quadrant 1, move to another pile and hit 9 shots at Quadrant 2, then 9 shots at Quadrant 3, then 9 shots at Quadrant
A shot that stops inside the target quadrant counts as a success.
Count all successes for each quadrant and add them up.
After all 36 shots, write down your total number of successful shots in the app, out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 40
Program: Pinpoint your flops: leave yourself a tap-in every time
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop flop shots close to multiple targets. Count the number of successes.
Set up 3 flags spaced about 6 feet apart.
Make 9 piles of 4 balls each, with two lines and space between them.
Put the piles 5 to 20 yards away from the flags, but keep the piles the same.
Hit 36 flop shots in 3 groups of
For each group, try to land balls within 10 feet of the right flag, first flag, second flag, then third.
Switch between piles as you want.
Each ball that stays within 10 feet of the right flag counts as a success.
Count the successful shots.
Enter your total successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Stop Missing 3-Wood Fairways. Control 3-wood roll and stay on fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).
Day 41
Program: Stop Missing 3-Wood Fairways
Complete the Progressive Targets Challenge using woods only. Hit one bucket of ~50 balls.
Pick 3 targets on the driving range: Target 1 (short), Target 2 (medium), Target 3 (long).
Get 36 balls ready.
Hit 12 balls at Target 1, then 12 at Target 2, then 12 at Target
Use any wood club (hybrid, 5-wood, 3-wood, driver); switch clubs if wanted.
Try to hit each ball close to the target.
Count each shot that lands near the flag as a success.
Add up your total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 42
Program: Stop Missing 3-Wood Fairways
Curve the ball around the alignment stick using using woods only. Hit one bucket of ~50 balls.
Set an alignment stick on the ground pointing at the target.
Put a cone or bucket on each side of the target about 5% of the distance from ball to flag.
Get 36 balls and use a 5-wood, Hybrid, or 3-wood.
Split balls into two groups of 18: - 18 shots curve left to right aiming for the right cone/bucket. - 18 shots curve right to left aiming for the left cone/bucket.
Keep the ball position and setup the same every time; only change curve and club.
After each shot, check if the ball lands in the correct cone/bucket on the right side for the curve.
Count each ball in the correct zone as a success.
When all 36 shots are done, total your number of successful shots and enter your score in the app out of 36 tries.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 43
Program: Stop Missing 3-Wood Fairways
Land the ball in the landing spot using woods only. Hit one bucket of ~50 balls. Count total number of successful shots.
Pick a flag on the range for woods shots.
Make a landing area near the flag with cones or buckets, about 5% of the distance to the target.
Split 36 shots into 3 groups of
For each group, try to land the ball in the landing area.
Use any woods club: hybrid, 5-wood, or 3-wood. You can change clubs.
After each shot, note if the ball landed in the landing area.
Finish all 36 shots, count the successful ones, and enter your score out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 14 | 11 | 8 | 5 | 3 |
Day 44
Program: Stop Missing 3-Wood Fairways
Produce low/mid/high shots using woods only. Hit one bucket of ~50 balls.
Choose one target on the range suitable for woods shots (Hy, 5W, or 3W). Keep ball placement and stance the same.
Hit 36 shots in total.
Hit 12 low shots at the chosen target.
Hit 12 mid shots at the same target.
Hit 12 high shots at the same target.
Count each shot that lands on or near the target as a success.
Add up how many of your 36 shots were successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Stop Missing 3-Wood Fairways. Control 3-wood roll and stay on fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).
Day 45
Program: Stop Missing 3-Wood Fairways
Work only on backswing using woods only. Hit one bucket of ~50 balls.
Pick a target flag suitable for your wood club at the driving range.
Hit 36 shots with your wood club, focusing solely on your backswing.
Concentrate on at most two backswing thoughts or tasks to produce your desired ball flight.
Try to do your backswing as planned for each shot.
Count each shot as a success if the ball lands within 5 yards of the target.
Add up your successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 46
Program: Stop Missing 3-Wood Fairways
Work only on downswing using woods only. Hit one bucket of ~50 balls.
Pick one flag or target at a good distance for woods (hybrid, 5-wood, or 3-wood).
Put your ball on the tee as you usually do for woods shots.
Hit 36 shots with your woods, focusing solely on your downswing. Work on at most two downswing thoughts or tasks to influence the ball flight.
Switch between woods (hybrid, 5-wood, 3-wood) throughout the exercise.
Count a shot as a success if it lands and stops near the selected target.
Enter your number of successes in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 47
Program: Stop Missing 3-Wood Fairways
Work only on 'impact and follow through' using woods only. Hit one bucket of ~50 balls.
Pick one target or flag on the range to aim at for all your shots with woods.
Set up the ball the same way for every shot.
Hit 36 shots using woods only, focusing on impact and follow through.
Work on at most two impact and follow through thoughts or tasks throughout the drill to produce the desired ball flight.
You may switch between woods (Hybrid, 5-wood, 3-wood) during the drill as you focus on your impact and follow through.
Count shots that land close to your target line and inside a 10-yard-wide imaginary zone as successful.
After 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 48
Program: Stop Missing 3-Wood Fairways
Produce straight shots using woods only. Hit one bucket of ~50 balls.
Pick one target on the range suitable for woods (Hy, 5W, 3W).
Hit 36 shots total using any wood club, aiming all shots at the same target.
Focus on producing a straight shot with no push or pull for each attempt.
Do not move your ball or change setup. Only aim straight at the target.
After all 36 shots, count the successes where the ball lands in or very close to the target and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Hit the green with the perfect trajectory. Perfect long iron trajectory and control long iron spin. Focus on Trajectory, Precision, Mechanics. This module is for Driving Range, specifically working on Long irons (4,3,2).
Day 49
Program: Hit the green with the perfect trajectory
Work only on backswing using long irons only. Hit one bucket of ~50 balls.
Pick a target on the range for long irons about 150 to 200 yards away.
Prepare 36 balls. Keep ball placement and setup the same each time.
Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.
Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.
After each shot, check if the ball flies smoothly and goes toward the target.
Count a shot as a success if it matches your backswing and ball flight goals.
When finished, count how many successful shots you made out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 4 |
Day 50
Program: Hit the green with the perfect trajectory
Hit 15 balls to each landing zone using long irons only. Hit one bucket of ~50 balls. Count total number of successful shots.
Pick one flag or target for long irons (4, 3, or 2 iron).
Mark three landing zones about 10 yards/meters apart around the flag using cones, buckets, or markers.
Hit 36 shots, split into three groups of 12 shots.
For the first 12 shots, aim for Landing Zone
For the next 12 shots, aim for Landing Zone
For the last 12 shots, aim for Landing Zone
Switch between 4, 3, and 2 irons if wanted, but set up the ball the same way each time.
Count shots that land and stop in the right landing zone as a success.
When finished, add up the successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 6 | 3 |
Day 51
Program: Hit the green with the perfect trajectory
Work only on downswing using long irons only. Hit one bucket of ~50 balls.
Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).
Hit 36 shots total, all aimed at the same target.
Use only long irons (4, 3, or 2 iron) and switch clubs between shots.
Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.
Count how many shots hit the target area and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 52
Program: Hit the green with the perfect trajectory
Work only on takeaway using long irons only. Hit one bucket of ~50 balls.
Put 36 balls in one group where you hit from.
Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.
Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.
Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.
Use the 2-iron for the last 12 balls, maintaining the same focus and target.
Count the shots where the ball goes where you want with the right ball flight.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 4 |
4 days scheduled
Hit the green with the perfect trajectory. Perfect long iron trajectory and control long iron spin. Focus on Trajectory, Precision, Mechanics. This module is for Driving Range, specifically working on Long irons (4,3,2).
Day 53
Program: Hit the green with the perfect trajectory
Complete the Opposite Shots Challenge using long irons only. Hit one bucket of ~50 balls.
Pick one flag or target at a long iron distance.
Hit 36 shots, grouped in 4 sets of 9 shots.
Set 1: Hit 5 draws and 4 fades to the target.
Set 2: Hit 5 high shots and 4 low shots to the target.
Set 3: Hit 5 pull/fade shots and 4 push/draw shots to the target.
Set 4: Hit any mix of the shot types above to the target.
Use any long irons (4, 3, or 2 iron) you want for each shot.
Try to make the ball fly in the shape or height you want, toward the flag.
Count only shots that land near the target and have the right shape as a success.
Add up the number of successful shots and enter your score out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 54
Program: Hit the green with the perfect trajectory
Produce low/mid/high shots using long irons only. Hit one bucket of ~50 balls.
Pick one target suitable for long irons (4, 3, or 2 iron).
Divide 36 balls into 3 groups of
Hit 12 low shots aimed at the same target.
Hit 12 mid-height shots aimed at the same target.
Hit 12 high shots aimed at the same target.
Keep ball setup the same, only change swing to vary shot height.
Count how many balls land close to the target.
After 36 shots, count successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 55
Program: Hit the green with the perfect trajectory
Complete the Ladder Challenge using long irons only. Hit one bucket of ~50 balls.
Set up one flag target.
Place three landing zones in a line, each 8 yards/meters apart, going toward the flag.
Hit 36 long iron shots in 3 sets of
In each set, aim for the first, then second, then third landing zone in order.
The ball must stop within 8 yards/meters of the flag.
Use long irons only (4, 3, or 2). Switch clubs during the drill if wanted.
Count each shot that lands in the right zone and stops within 8 yards/meters of the flag as a success.
After 36 shots, enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 56
Program: Challenge: eliminate off-target wedge shots
Discover tendencies amongst wedges raise awareness, what is likely to happen in a given situation. Hit one bucket of ~50 balls.
Pick one flag or target on the green for wedge shots.
Set up 5 targets: one at the flag, and four others short, long, left, and right, each about 5% of the distance to the flag.
Get 35 balls.
Hit 7 balls to each target.
Use any wedge and switch clubs randomly between shots.
Try to land each ball close to its target.
A shot is successful if it lands in the circle around the target (about 5% of the flag distance).
Take all 35 shots (7 to each target), then enter your score in the app, out of 35 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
3 days scheduled
Challenge: eliminate off-target wedge shots. Keep within 2 yards and center green hits. Focus on Scoring, Dispersion, Precision. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 57
Program: Challenge: eliminate off-target wedge shots
Discover weaknesses amongst wedges shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.
Pick flags/targets (one or more) suitable for wedges (LW,SW,GW and/or PW). Create a perimeter around the flag at [5% of the total distance to the flag] using four cones or buckets (or use imagination). Pick one flag/target to hit to and one cone on the opposite side to avoid. Hit 15 balls with each wedge (one bucket of ~50 balls). Goal is to hit as close as possible to the target while avoiding the opposing cone (opposing can represents an obstacle: water hazard, sand trap or similar). The type of shot/club that finds the obstacle is a weakness. Switch between flags/targets. Switch between wedges throughout the exercise. Work on any ball flight.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score |
Day 58
Program: Challenge: eliminate off-target wedge shots
Use wedges only to land the ball inside the radius. Hit one bucket of ~50 balls. Keep the score relative to PAR.
Put a flag on the green as a target.
Make two circles around the flag: the first circle is 3 yards (birdie zone), the second circle is 6 yards (par zone).
Get 36 balls and use the same setup for every shot.
Split the 36 balls into 3 groups of
For the first 12 shots, try to land the ball inside the small (3-yard) circle.
For the next 12 shots, try to land the ball inside the big circle but outside the small circle.
For the last 12 shots, try to land the ball anywhere inside the big circle.
Use any wedge club and change clubs whenever you want.
Count a shot as a success if it stops in the correct zone for that group.
After all shots, count how many were successful out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 59
Program: Challenge: eliminate off-target wedge shots
Hit 12 balls to each quadrant using wedges only. Hit one bucket of ~50 balls. Count total number of successful shots.
Set up four cones to make four equal areas around the target flag.
Place each cone so it marks about 5% of the way from your ball to the flag.
Use only wedges (LW, SW, GW, or PW) to hit 36 shots.
Hit 9 shots at each area (quadrant).
Use any wedge or area order, but finish 9 shots in each area.
Count every shot that stops in the correct area.
Add up successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |