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Course Flagship Program

13 Week Flagship Program for Meadow

We studied the course and made a flagship practice program specifically for Meadow. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

13

Days

51

Modules

9

Frequency

4 days/week

Week 13 days

Putting·6 ft (2m) only

Focus On Pace And Line

Difficulty: Intermediate · Module HCP 17.5

Weeks 1–37 days

Short Game·Chip

Chip 5–15 Yds From Fringe

Difficulty: Beginner · Module HCP 35.0

Weeks 3–45 days

Short Game·Sand

Get Out of Bunker Safely

Difficulty: Beginner · Module HCP 34.9

Week 53 days

Short Game·Bump'n'Run

Thread the needle: roll your Bump'n'Run to tap-in range

Difficulty: Beginner · Module HCP 23.3

Weeks 5–77 days

Short Game·Flop

Can you stop the ball close from a tight lie?

Difficulty: Intermediate · Module HCP 19.1

Weeks 8–96 days

Short Game·Bump'n'Run

Match Mental Image to Result

Difficulty: Intermediate · Module HCP 17.5

Weeks 9–106 days

Driving Range·Woods (Hy,5W,3W)

Control 3-Wood Roll

Difficulty: Beginner · Module HCP 35.0

Weeks 11–126 days

Driving Range·Driver

Driver Fairway Accuracy For Beginners

Difficulty: Beginner · Module HCP 35.0

Weeks 12–135 days

Driving Range·Short irons (9,8)

Thread the gap: precision short irons to the pin

Difficulty: Beginner · Module HCP 35.0

Flagship curriculum

How the 13-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Focus On Pace And Line

Practice long putts for distance control, for a 18-handicap player, ~15 minutes. Working on distance: 6 ft (2m) only.

PuttingDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Aim
38%
Alignment
23%
Stroke
22%
Weeks 1–37 daysDay 411

Chip 5–15 Yds From Fringe

Chip to the green, for a 35-handicap player, ~30 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Aim
23%
Alignment
21%
Distance Control
16%
Weeks 3–45 daysDay 1216

Get Out of Bunker Safely

Escape safely, for a 35-handicap player, ~30 minutes. Working on shot: sand.

Short GameDifficulty · BeginnerModule HCP 34.9

Module skill breakdown

Aim
28%
Distance Control
21%
Dispersion
15%
Week 53 daysDay 1719

Thread the needle: roll your Bump'n'Run to tap-in range

Roll to tap-in range, for a 23-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 23.3

Module skill breakdown

Scoring
31%
Accuracy
30%
Distance Control
15%
Weeks 5–77 daysDay 2028

Can you stop the ball close from a tight lie?

Vary landing spot soft, for a 19-handicap player, ~15 minutes. Working on shot: flop.

Short GameDifficulty · IntermediateModule HCP 19.1

Module skill breakdown

Distance Control
31%
Alignment
16%
Trajectory
10%
Weeks 8–96 daysDay 2934

Match Mental Image to Result

Match mental image, for a 18-handicap player, ~15 minutes. Working on shot: bump'n'run.

Short GameDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
38%
Accuracy
24%
Visualization
23%
Weeks 9–106 daysDay 3540

Control 3-Wood Roll

Control 3-wood dispersion, for a 35-handicap player, ~30 minutes. Working on club: woods (hy,5w,3w).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
26%
Mechanics
23%
Trajectory
21%
Weeks 11–126 daysDay 4146

Driver Fairway Accuracy For Beginners

Stop missing fairways, for a 35-handicap player, ~30 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
29%
Mechanics
22%
Trajectory
19%
Weeks 12–135 daysDay 4751

Thread the gap: precision short irons to the pin

Leave tap-ins, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
28%
Mechanics
27%
Trajectory
24%

Program snapshot

Avg HCP focus

17.5

Intermediate

Skill pillars

Aim · Alignment · Stroke · Visualization · Scoring · Distance Control

Host course

Meadow

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Focus On Pace And Line. Hit short putts until smooth and practice long putts for distance control. Focus on Aim, Alignment, Stroke. This module is for Putting, specifically working on 6 ft (2m) only.

D1

Day 1

Putting Aid: String Line, 15/25

Program: Focus On Pace And Line

Make 15 out of 25 putts, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 15/25
1

Hit 30 putts from 6 feet under a hanging string.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2925222018151296
D2

Day 2

Putting Aid: Chalk Line, 15/25

Program: Focus On Pace And Line

Make 15 out of 25 putts over the chalk starting line.

Putting18 min
Diagram for Putting Aid: Chalk Line, 15/25
1

Hit 30 putts from 6 ft over a chalk starting line.

2

Draw a straight line on the putting surface.

3

Enter the total number of putts holed out of 30 attempts in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2825222018161296
D3

Day 3

Putting Aid: Plane Board, Ball Gate, 15/25

Program: Focus On Pace And Line

Make 15 out of 25 putts through the ball gate, using plane board.

Putting18 min
Diagram for Putting Aid: Plane Board, Ball Gate, 15/25
1

Hit 30 putts from 6 ft through the ball gate using plane board.

2

Enter score in the app, total number of putts holed out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2723211917141186
D4

Day 4

Chip | Perpendicular Piles | Bullseye 2x

Program: Chip 5–15 Yds From Fringe

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross each other. Each line has 5 piles, spaced 3 yards apart, with the lines 5 to 10 yards apart. Place the piles on grass 5 to 30 yards from the hole.

2

On the green around the hole, make two circles using string or tees: one small circle with a 6 foot radius and one big circle with a 15 foot radius.

3

Hit 36 chip shots, in 3 sets of 12 shots. - Set 1 (12 shots): Try to stop the ball in the small circle. - Set 2 (12 shots): Try to stop the ball in the big circle but outside the small circle. - Set 3 (12 shots): Try to stop the ball just outside the big circle but close to the hole.

4

Start at any pile and hit the type of shot for that set. After finishing 12 shots for one set, move to the next set and repeat.

5

For each shot, if the ball lands in the target zone for that set, count it as a success.

6

Keep going until all 36 shots are done. At the end, add up your successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713964

Week 2 – Module

4 days scheduled

Chip 5–15 Yds From Fringe. Chip to the green and stop near the hole. Focus on Aim, Alignment, Distance Control. This module is for Short Game, specifically working on Chip.

D1

Day 5

Chip | Parallel Ball Lines | Multiple Targets

Program: Chip 5–15 Yds From Fringe

Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Multiple Targets
1

Set up 4 rows of balls. Each row has 9 balls, 1 foot apart.

2

Space the rows 5 yards apart on grass, between 5 and 30 yards from the hole.

3

Put 3 targets by the hole: A at 12 o'clock, B at 4 o'clock, C at 8 o'clock, each 3 feet from the hole.

4

Split the 36 shots into 3 groups of

2

First 12 shots go to Target A, next 12 to Target B, last 12 to Target C.

5

From each row, chip the ball to try to stop it close to the chosen target. Ball setup does not change.

6

After 12 shots at one target, switch to the next target. Repeat until all 36 shots are finished.

7

Each ball that stops within 2 feet of the target is a success.

8

Count how many successes you had and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D2

Day 6

Chip | Scattered Ball Lines | Bullseye 2x

Program: Chip 5–15 Yds From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Ball Lines | Bullseye 2x
1

Scatter 40 balls into 8 lines of 5 balls each, spaced 1 yard or meter apart, placed anywhere from 5 to 30 yards from the hole.

2

On the green, make two circles around the hole: one with a 6-foot (2-meter) radius, and one with a 15-foot (5-meter) radius, using string or tees.

3

Chip 36 balls during the test, divided into 3 sets of 12 balls.

4

Chip the first 12 balls, trying to make them land inside the small circle.

5

Chip the next 12 balls, trying to make them land inside the big circle but outside the small circle.

6

Chip the last 12 balls, trying to make them land anywhere inside the big circle.

7

Start from any line and move around as needed, but use only 36 balls.

8

Count each ball that stops where it is supposed to for each set.

9

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 7

Chip | Fairway | Above/Below Feet

Program: Chip 5–15 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Fairway | Above/Below Feet
1

Place 3 target zones on the green, 6 feet apart, in a line from the hole.

2

Use 36 balls, split into two groups of

3

Chip 18 balls from above feet level, 6 balls to each zone.

4

Chip 18 balls from below feet level, 6 balls to each zone.

5

Count balls that stop inside the correct zone.

6

Add up total successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 8

Chip | Rough | Uphill/Downhill

Program: Chip 5–15 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Rough | Uphill/Downhill
1

Pick a spot in the rough, on an uphill slope, 5–30 yards from the hole.

2

Put a target at the hole.

3

Hit 18 chip shots uphill, trying to stop the ball close to the hole.

4

Move to a downhill spot in the rough, also 5–30 yards from the hole.

5

Hit 18 chip shots downhill at the same target.

6

Every 4 shots, check the results and adjust if needed.

7

Count a success for every ball that finishes close to the hole (like within 3 feet).

8

Use the same setup for every shot.

9

After 36 shots, add up your total successes. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174

Week 3 – Module

4 days scheduled

Chip 5–15 Yds From Fringe. Chip to the green and stop near the hole. Focus on Aim, Alignment, Distance Control. This module is for Short Game, specifically working on Chip.

D1

Day 9

Chip | Deep Rough and Other | Uphill/Downhill

Program: Chip 5–15 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Uphill/Downhill
1

Find a spot in deep rough on an uphill slope 5 to 30 yards from the hole. Set up the ball the same way each time.

2

Place three targets around the green in a straight line, 4 feet apart.

3

Hit 18 chip shots from the uphill slope. Land 6 balls in each target zone.

4

Move to a deep rough spot on a downhill slope 5 to 30 yards from the hole. Keep the same setup.

5

Hit 18 chip shots from the downhill slope. Land 6 balls in each target zone.

6

Count each ball that ends inside the target as a success.

7

Add up all the successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302824201612853
D2

Day 10

Chip | Parallel Piles | Bullseye 2x

Program: Chip 5–15 Yds From Fringe

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Parallel Piles | Bullseye 2x
1

Set up 10 piles of 4 balls each in two rows. Each row has 5 piles.

2

Keep piles about 2 meters apart, rows 5–10 meters apart.

3

Place piles 5–30 meters from the hole, not on the green.

4

Mark two circles around the hole on the green: a small one (2 meters out) and a big one (5 meters out).

5

Take turns hitting balls from different piles, trying to stop balls in the circles.

6

Hit 36 balls total: 18 try for the small circle, 18 for the big circle.

7

Count how many balls finished in each circle.

8

Add these for a score and enter your total out of 36 tries.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623201612853
D3

Day 11

Chip | Perpendicular Piles | Multiple Targets

Program: Chip 5–15 Yds From Fringe

Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Multiple Targets
1

Arrange 10 piles of balls in two lines that cross each other. Each line has 5 piles. Each pile has the same number of balls.

2

Put the piles 5 to 30 yards from the hole. Leave 3 yards between piles in a line. Make lines 5 to 10 yards apart.

3

Set up 3 targets around the green. Each target is about 6 feet apart from the others.

4

There are 36 chip shots total, with 12 shots for each target.

5

Always use the same stance and ball position for every shot.

6

For each set of 12 shots, chip to the target from any pile. Try to get close to the target.

7

A shot is a success if the ball stops within 3 feet of the target.

8

After all 36 shots, add up how many balls stopped within 3 feet of the target and enter the score out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252217141174
D4

Day 12

Sand - Long

Program: Get Out of Bunker Safely

Hit two buckets of balls (avg. bucket is 40 balls) from the sand.

Short Game26 min
Diagram for Sand - Long
1

Pick two different spots in the bunker, 40 to 60 yards from the hole.

2

Put 3 markers in a straight line on the green, about 6 feet apart near the hole.

3

Hit 36 shots in total: 18 from the first spot and 18 from the second spot.

4

From the first spot, hit 6 balls at each target, any order.

5

Do the same from the second spot: 6 balls at each target.

6

A shot is good if the ball stops near the target.

7

Count how many balls land close to the targets.

8

Add up your good shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Week 4 – Module

4 days scheduled

Get Out of Bunker Safely. Hit from sand and land close to pin. Focus on Aim, Distance Control, Dispersion. This module is for Short Game, specifically working on Sand.

D1

Day 13

Sand | Scattered Ball Lines | Multiple Targets

Program: Get Out of Bunker Safely

Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots close to multiple targets. Count the number of successes.

Short Game25 min
Diagram for Sand | Scattered Ball Lines | Multiple Targets
1

Put 35 balls in 7 straight lines, 5 balls per line, 2 feet apart, on grass or a slope, 20–40 yards from the hole, outside the green.

2

Put 7 flags or markers on the green, one for each line of balls.

3

For each line, hit the 5 balls from the sand, trying to make each ball stop within 10 feet of the flag for that line.

4

Do this for all 7 lines and hit a total of 35 shots.

5

Count each ball that ends up inside the 10-foot circle as a success.

6

Write down the number of successful shots out of 35 attempts in the app.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252117131074
D2

Day 14

Sand | Scattered Ball Lines | Quadrants

Program: Get Out of Bunker Safely

Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots inside quadrants. Count the number of successes.

Short Game23 min
Diagram for Sand | Scattered Ball Lines | Quadrants
1

Put 32 balls in 8 lines of 4 balls each, spaced about 2 feet apart, in the sand area 20–40 yards from the hole.

2

On the green, mark a circle with a 10-foot radius around the hole.

3

Divide the circle into 4 equal parts (quadrants) using two lines that cross at the hole.

4

For each line of 4 balls, choose one quadrant and try to hit all 4 balls so they stop inside that quadrant.

5

After finishing one line and quadrant, move to another line and aim at a new quadrant. Do this until all 8 lines and quadrants are done.

6

Count each ball that stops in the chosen quadrant.

7

Add up the number of successful shots out of 32 and enter score in the app, out of 32 attempts.

Scoring benchmarks
Repetitions32
Handicap+9+5+151219273654
Score2826242016131074
D3

Day 15

Sand | Parallel Ball Lines | Bullseye 2x

Program: Get Out of Bunker Safely

Up to 5 players compete to stop a sand shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | Bullseye 2x
1

Make 4 straight lines of 9 balls each in the sand bunker, with 1 foot between each ball.

2

Place the lines 3 yards apart from each other, and make sure all balls are between 20 and 40 yards from the hole.

3

On the green, make two circles: a small circle around the hole (6-foot radius) and a bigger circle (15-foot radius).

4

Hit 36 balls in total: 12 try for the small circle, 12 try for the big circle but outside the small, 12 can land anywhere on the green.

5

Hit the first 12 balls aiming for the small circle.

6

Hit the next 12 balls aiming for the big circle but outside the small one.

7

Hit the last 12 balls onto the green without worrying where they end up.

8

Count each ball that stops where it is supposed to for that round.

9

Add up how many balls landed in the right spots out of 36 tries and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282419151174
D4

Day 16

Sand | Parallel Piles | Multiple Targets

Program: Get Out of Bunker Safely

Align a bucket of balls (avg. bucket is 40 balls) in the sand into 10 equal parallel piles of 4 balls and stop sand shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Sand | Parallel Piles | Multiple Targets
1

Make 2 lines in the sand with 5 piles of balls in each line. Each pile has 4 balls and is about 2 meters apart.

2

Put 3 flags on or near the green. Space them about 3 meters apart.

3

Hit 36 sand shots in total. Split them into 3 sets of 12 shots.

4

For the first 12 shots, try to land the ball within 3 meters of the first flag. Use any pile.

5

For the next 12 shots, try to land the ball within 3 meters of the second flag. Switch piles if you want.

6

For the last 12 shots, try to land the ball within 3 meters of the third flag. Use any pile.

7

Count only the shots that stop within 3 meters of the target.

8

After all 36 shots, enter the number of successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853

Week 5 – Module

4 days scheduled

Thread the needle: roll your Bump'n'Run to tap-in range. Land inside 2 feet and roll to tap-in range. Focus on Scoring, Accuracy, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 17

Bump-n-Run | Fairway | Above/Below Feet

Program: Thread the needle: roll your Bump'n'Run to tap-in range

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Place 18 balls in a row on the fairway. Place another 18 balls in a row 5 yards away from the first row.

2

Label one row “Above Feet” and the other row “Below Feet” according to the slope.

3

Divide each row into 3 zones by distance: Zone 1 (5–13 yards), Zone 2 (14–21 yards), Zone 3 (22–30 yards), with 6 balls in each zone.

4

Hit all 36 balls: start with all balls in Zone 1, then all balls in Zone 2, then all balls in Zone

5

Take turns hitting every third ball from one row, then switch to the other row and do the same.

6

Try to stop each ball as close as possible to the hole.

7

Count each ball that stops within 3 feet of the hole as a success.

8

When finished with all 36 shots, record the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 18

Bump-n-Run | Parallel Ball Lines | Bullseye 2x

Program: Thread the needle: roll your Bump'n'Run to tap-in range

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Bullseye 2x
1

Set up 4 lines of 9 balls each, with balls 1 foot apart.

2

Place the lines on grass, 1 to 10 yards from the green, 5 yards between lines.

3

Mark two circles on the green around the hole: one with a 6-foot radius, another with a 15-foot radius.

4

Hit 36 shots, in two groups of 18 shots.

5

For the first 18 shots, aim for the small circle. For the next 18 shots, aim for the big circle.

6

Hit balls in order from any line, switch lines as wanted.

7

Count each ball that stops in the right circle as a success.

8

After 36 shots, count how many hit their target circles and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282520161285
D3

Day 19

Bump-n-Run | Fairway | Above/Below Feet

Program: Thread the needle: roll your Bump'n'Run to tap-in range

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Make two piles of 18 golf balls near the green: one pile has balls above foot level, one pile has balls below foot level.

2

Mark three landing zones in a line on the green's edge, about 5 feet apart (Zone A, Zone B, Zone C).

3

Hit 18 shots from the above-feet pile and 18 shots from the below-feet pile, for a total of 36 shots.

4

For each pile, hit 6 balls to Zone A, 6 balls to Zone B, and 6 balls to Zone C.

5

Count how many balls landed in the correct zone.

6

Add your successful shots and enter your total score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252117141074
D4

Day 20

Flop | Perpendicular Ball Lines | 3 Landing Zones

Program: Can you stop the ball close from a tight lie?

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land flop shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Flop | Perpendicular Ball Lines | 3 Landing Zones
1

Arrange 36 balls in two lines of 18 balls each. Lines cross each other and are 5 to 10 yards apart. Balls are 1 foot apart in each line.

2

Put three landing zones in a row on the green, 6 feet apart.

3

There are 36 shots. Aim 12 shots at each landing zone.

4

From one line, hit 6 shots at the first landing zone.

5

From the other line, hit 6 shots at the second landing zone.

6

Go back to the first line and hit 6 shots at the third landing zone.

7

Switch lines and keep repeating until all 36 shots are done, with 12 shots at each landing zone.

8

Count each shot that lands and stops in the right zone as successful.

9

After all 36 shots, count successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074

Week 6 – Module

4 days scheduled

Can you stop the ball close from a tight lie?. Feel the distance and vary landing spot soft. Focus on Distance Control, Alignment, Trajectory. This module is for Short Game, specifically working on Flop.

D1

Day 21

Flop | Perpendicular Ball Lines | Quadrants

Program: Can you stop the ball close from a tight lie?

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Flop | Perpendicular Ball Lines | Quadrants
1

Pick a spot 5 to 20 yards from the hole near the green to practice flop shots.

2

Place 36 balls in two lines so they cross in the middle. Each line has 18 balls, 1 foot apart.

3

Use string or tees to mark 4 equal zones inside a 10-foot circle around the hole.

4

Split the 36 balls into 4 groups of 9 balls. Each group aims for a different zone.

5

From the first line, hit 9 balls to the first zone.

6

From the second line, hit 9 balls to the second zone.

7

Go back to the first line and hit 9 balls to the third zone.

8

From the second line, hit 9 balls to the fourth zone. Count the number of balls that land in the right zone each time. After all shots, enter your total number of successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221813964
D2

Day 22

Flop | Parallel Ball Lines | 3 Landing Zones

Program: Can you stop the ball close from a tight lie?

Up to 5 players compete to stop a flop shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 9 balls each, spaced 1 foot apart. Place the lines between 5 and 20 yards from the hole on grass.

2

Mark 3 landing zones on the green, 3 feet apart in a straight line. Each zone is 3 feet wide.

3

Hit 12 flop shots to each zone for a total of 36 shots.

4

Start at any line of balls and hit 12 shots to Zone

1

Change lines and hit 12 shots to Zone

2

Change lines again and hit 12 shots to Zone

5

Count a success when the ball lands and stops in the right zone.

6

Add the total number of successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853
D3

Day 23

Flop | Fairway | Uphill/Downhill

Program: Can you stop the ball close from a tight lie?

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Fairway | Uphill/Downhill
1

Make 2 target areas on the green: one uphill, one downhill, about 6 feet apart.

2

Use markers to show the edges of each target area.

3

Choose a spot 20 yards from the hole and set up golf balls for uphill shots.

4

Hit 18 flop shots, trying to land each one in the uphill area. Try to keep each ball inside the zone.

5

Move to the downhill area, same distance from the hole.

6

Hit 18 flop shots, trying to land each one in the downhill area.

7

Keep all shots from the same spot on each slope. Do not move the ball for each shot.

8

Count shots that stop inside the right target area.

9

Add up the total number of successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 24

Flop | Scattered Piles | Multiple Targets

Program: Can you stop the ball close from a tight lie?

Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Scattered Piles | Multiple Targets
1

Set up 3 target areas on the green, about 6 feet apart.

2

Make 6 piles of 6 balls each, on the grass 5 to 40 yards from the hole.

3

Hit 36 flop shots total. Divide them into 3 groups of 12 shots.

4

Hit the first 12 shots at Target 1, using any piles.

5

Hit the next 12 shots at Target 2, choosing any piles.

6

Hit the last 12 shots at Target 3, using any piles.

7

After each shot, see if your ball stopped very close to the target. Count that shot as a success if it did.

8

When finished, add up successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963

Week 7 – Module

4 days scheduled

Can you stop the ball close from a tight lie?. Feel the distance and vary landing spot soft. Focus on Distance Control, Alignment, Trajectory. This module is for Short Game, specifically working on Flop.

D1

Day 25

Flop | Perpendicular Piles | 9 Stop Zones

Program: Can you stop the ball close from a tight lie?

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Perpendicular Piles | 9 Stop Zones
1

Place 40 balls into 10 piles of 4 balls each, with the piles in two lines of 5 piles. Lines are about 7 yards apart, and piles are about 2 yards apart within each line.

2

Mark 9 stop zones as a 3-by-3 grid using tees, string, or markers. Zones are about 3 feet apart.

3

Hit 36 balls in total, aiming to land 4 balls in each of the 9 stop zones.

4

Hit 4 balls at the first stop zone from any pile, then move to the next zone and hit 4 balls there. Repeat until all 9 zones are done.

5

Each time a ball stops in the correct zone, count a point.

6

After 36 shots, add up how many balls landed in the correct zones and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 26

Flop | Scattered Ball Lines | Quadrants

Program: Can you stop the ball close from a tight lie?

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Flop | Scattered Ball Lines | Quadrants
1

Scatter 40 balls in 8 lines, with 5 balls in each line, spaced about 1 yard or meter apart between 5 and 40 yards or meters from the hole.

2

Divide a 10-foot or 3-meter circle around the hole into 4 equal parts using string or tees.

3

Hit a total of 36 flop shots.

4

Assign 9 shots to each of the 4 parts.

5

Pick 5 balls from the scattered lines and try to land and stop the ball in the assigned part, then move to a different line and part.

6

Always hit each shot from where the ball was placed, aiming at the assigned part.

7

Count a shot as successful if the ball stops inside the intended part.

8

Do all 36 shots (9 in each part) and then count all successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D3

Day 27

Flop | Perpendicular Piles | 3 Landing Zones

Program: Can you stop the ball close from a tight lie?

Up to 5 players compete to stop a flop shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Perpendicular Piles | 3 Landing Zones
1

Set up 10 piles of balls in two lines, making a cross. Each line has 5 piles. Piles are 3 yards or meters apart and are between 5 and 40 yards or meters from the hole on grass.

2

On the green, use sticks, clubs, or string to mark 3 landing zones in a straight line, spaced 3 feet or 1 meter apart.

3

There are 36 flop shots in total. Divide them into 3 groups of 12 shots, aiming each group at a different landing zone.

4

Pick any pile to start. Hit each shot, trying to land the ball in the right zone.

5

After 12 shots to the first zone, do 12 shots to the next zone, then finish with 12 shots to the last zone.

6

Count the number of balls that land and stop in the correct zone.

7

After all 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D4

Day 28

Flop | Scattered Ball Lines | Bullseye 2x

Program: Can you stop the ball close from a tight lie?

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Flop | Scattered Ball Lines | Bullseye 2x
1

Put 36 balls in 6 straight lines. Each line has 6 balls. Each ball is 1 yard or meter apart. Place lines 5-20 yards or meters from the hole, not on the green.

2

On the green, make two circles around the hole with string or tees: one small circle with a 6 foot/2 meter radius, and one bigger circle with a 15 foot/5 meter radius.

3

Hit all 6 balls in a line toward the hole, trying to land them inside the circles.

4

For the first 18 hits, try to land balls in the small circle. For the next 18 hits, try to land balls in the big circle.

5

After hitting one line, go to another line and repeat until all 36 balls are hit.

6

Count how many balls stop inside the right circle for each try. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512852

Week 8 – Module

4 days scheduled

Match Mental Image to Result. Picture the roll and see the shot. Focus on Scoring, Accuracy, Visualization. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 29

Bump-n-Run | Parallel Piles | 9 Stop Zones

Program: Match Mental Image to Result

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 9 Stop Zones
1

Set up 10 piles of balls with 4 balls in each pile, in two lines 5 to 10 yards apart, and each pile 2 yards apart in its line.

2

Place 9 stop zones on the green using markers. Space them so each is easy to aim at.

3

Divide 36 shots into 9 groups of 4 shots.

4

Hit 4 shots at each stop zone. Hit from any pile, but keep ball setup the same.

5

After 4 shots to one zone, move to the next zone. Keep going until all 9 zones are done.

6

Count how many shots stop inside the target zone for each group.

7

Add up total successful shots. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 30

Bump-n-Run | Fairway | Uphill/Downhill

Program: Match Mental Image to Result

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Uphill/Downhill
1

Set up two lines of 18 golf balls each on a sloped fairway near the green: one line on the uphill slope, one line on the downhill slope. Balls should be spaced 5 yards apart, between 5 and 30 yards from the hole.

2

Place 3 target zones on the green in a row, 6 feet apart. Call them Zone 1 (closest), Zone 2 (middle), and Zone 3 (farthest).

3

Hit 36 total bump-and-run shots: 18 from the uphill line, 18 from the downhill line.

4

From the uphill line, hit 6 shots to each zone (6 to Zone 1, 6 to Zone 2, 6 to Zone 3). Always hit every third ball, skipping two balls between shots.

5

For the downhill line, repeat the process: 6 shots to each zone, using every third ball.

6

Count a success each time a ball stops inside the intended target zone.

7

When all 36 shots are done, record how many balls landed in the correct zone, out of 36 attempts, in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 31

Bump-n-Run | Rough | Above/Below Feet

Program: Match Mental Image to Result

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Rough | Above/Below Feet
1

Set up two lines of balls (18 balls in each line) next to the green on sloped rough. One line is above feet level and one is below feet level.

2

Set each line 5 yards apart. Balls should be between 5 and 30 yards from the hole.

3

Hit 18 bump-and-run shots from the above feet line and 18 from the below feet line (36 total shots).

4

For each line, hit every third ball (leave two balls between each shot). Finish all shots in one line, then switch to the other.

5

Try to land and stop the ball inside a 6-foot circle around the hole.

6

Count a success for every ball that stays inside the target circle.

7

Add up all your shots that stopped inside the target circle, then enter your total score out of 36 shots in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 32

Bump-n-Run | Fairway | Above/Below Feet

Program: Match Mental Image to Result

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Place 18 balls in a row on the fairway. Place another 18 balls in a row 5 yards away from the first row.

2

Label one row “Above Feet” and the other row “Below Feet” according to the slope.

3

Divide each row into 3 zones by distance: Zone 1 (5–13 yards), Zone 2 (14–21 yards), Zone 3 (22–30 yards), with 6 balls in each zone.

4

Hit all 36 balls: start with all balls in Zone 1, then all balls in Zone 2, then all balls in Zone

5

Take turns hitting every third ball from one row, then switch to the other row and do the same.

6

Try to stop each ball as close as possible to the hole.

7

Count each ball that stops within 3 feet of the hole as a success.

8

When finished with all 36 shots, record the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 9 – Module

4 days scheduled

Match Mental Image to Result. Picture the roll and see the shot. Focus on Scoring, Accuracy, Visualization. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 33

Bump-n-Run | Rough | Uphill/Downhill

Program: Match Mental Image to Result

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Set up two rows of 20 golf balls each, 5 yards apart, on sloped rough near the green. One row is on uphill, one on downhill. Place rows 5–30 yards from the hole.

2

Take 36 shots total: 18 from uphill row, 18 from downhill row.

3

On the uphill row, hit every third ball until you take 18 shots.

4

On the downhill row, do the same: hit every third ball until you take 18 shots.

5

Only balls that land and stop in a 6-foot wide target area, 5–15 feet from the hole, count as a success. Same target for both rows.

6

Count all balls that stop in the target area.

7

Add up your total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 34

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Program: Match Mental Image to Result

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Set up two lines of balls next to the green on a slope. Each line has 18 balls, 5 yards apart, between 5 and 30 yards from the hole.

2

One line has balls above foot level, the other line has balls below foot level.

3

There are two groups: 18 shots from balls above feet, and 18 shots from balls below feet.

4

For each group, hit every third ball in the line until you hit all

5

Aim each shot to land and stop in a target zone on the green, 5 to 10 yards from the hole.

6

First, hit all 18 balls from above feet, then all 18 from below feet.

7

Count each ball that stops in the target zone as a success.

8

Add all successful shots out of 36 and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D3

Day 35

Woods (Hy to 3W) | Downswing

Program: Control 3-Wood Roll

Work only on downswing using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Downswing
1

Pick one flag or target at a good distance for woods (hybrid, 5-wood, or 3-wood).

2

Put your ball on the tee as you usually do for woods shots.

3

Hit 36 shots with your woods, focusing solely on your downswing. Work on at most two downswing thoughts or tasks to influence the ball flight.

4

Switch between woods (hybrid, 5-wood, 3-wood) throughout the exercise.

5

Count a shot as a success if it lands and stops near the selected target.

6

Enter your number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 36

Woods (Hy to 3W) | Backswing

Program: Control 3-Wood Roll

Work only on backswing using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Backswing
1

Pick a target flag suitable for your wood club at the driving range.

2

Hit 36 shots with your wood club, focusing solely on your backswing.

3

Concentrate on at most two backswing thoughts or tasks to produce your desired ball flight.

4

Try to do your backswing as planned for each shot.

5

Count each shot as a success if the ball lands within 5 yards of the target.

6

Add up your successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 10 – Module

4 days scheduled

Control 3-Wood Roll. Control 3-wood dispersion and stay on fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 37

Woods (Hy to 3W) | Around the Stick

Program: Control 3-Wood Roll

Curve the ball around the alignment stick using using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Around the Stick
1

Set an alignment stick on the ground pointing at the target.

2

Put a cone or bucket on each side of the target about 5% of the distance from ball to flag.

3

Get 36 balls and use a 5-wood, Hybrid, or 3-wood.

4

Split balls into two groups of 18: - 18 shots curve left to right aiming for the right cone/bucket. - 18 shots curve right to left aiming for the left cone/bucket.

5

Keep the ball position and setup the same every time; only change curve and club.

6

After each shot, check if the ball lands in the correct cone/bucket on the right side for the curve.

7

Count each ball in the correct zone as a success.

8

When all 36 shots are done, total your number of successful shots and enter your score in the app out of 36 tries.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 38

Woods (Hy to 3W) | Impact and Follow Through

Program: Control 3-Wood Roll

Work only on 'impact and follow through' using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Impact and Follow Through
1

Pick one target or flag on the range to aim at for all your shots with woods.

2

Set up the ball the same way for every shot.

3

Hit 36 shots using woods only, focusing on impact and follow through.

4

Work on at most two impact and follow through thoughts or tasks throughout the drill to produce the desired ball flight.

5

You may switch between woods (Hybrid, 5-wood, 3-wood) during the drill as you focus on your impact and follow through.

6

Count shots that land close to your target line and inside a 10-yard-wide imaginary zone as successful.

7

After 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 39

All woods (Hy to Dr) | Progressive Targets Challenge

Program: Control 3-Wood Roll

Complete the Progressive Targets Challenge using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All woods (Hy to Dr) | Progressive Targets Challenge
1

Pick 3 targets on the driving range: Target 1 (short), Target 2 (medium), Target 3 (long).

2

Get 36 balls ready.

3

Hit 12 balls at Target 1, then 12 at Target 2, then 12 at Target

4

Use any wood club (hybrid, 5-wood, 3-wood, driver); switch clubs if wanted.

5

Try to hit each ball close to the target.

6

Count each shot that lands near the flag as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 40

Woods (Hy to 3W) | Low/Mid/High Shot

Program: Control 3-Wood Roll

Produce low/mid/high shots using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Low/Mid/High Shot
1

Choose one target on the range suitable for woods shots (Hy, 5W, or 3W). Keep ball placement and stance the same.

2

Hit 36 shots in total.

3

Hit 12 low shots at the chosen target.

4

Hit 12 mid shots at the same target.

5

Hit 12 high shots at the same target.

6

Count each shot that lands on or near the target as a success.

7

Add up how many of your 36 shots were successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 11 – Module

4 days scheduled

Driver Fairway Accuracy For Beginners. Hit fairways consistently and control ball flight basics. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 41

Driver | Straight Shot

Program: Driver Fairway Accuracy For Beginners

Produce straight shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Straight Shot
1

Pick an easy-to-see flag or mark to aim at down the range.

2

Hit 36 balls, all aiming at the same target.

3

Focus on hitting a straight shot with your driver only.

4

Count how many balls land close to the target area.

5

Add up total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 42

Driver | Takeaway

Program: Driver Fairway Accuracy For Beginners

Work only on takeaway using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Takeaway
1

Set up a single target flag at a distance where the ball can be seen easily.

2

Hit 36 shots using a driver, focusing solely on your takeaway.

3

Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.

4

Watch each shot carefully and observe the ball flight.

5

Count how many shots land and stop near the target.

6

After all 36 shots, record your total successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3330282418141074
D3

Day 43

Driver | Impact and Follow Through

Program: Driver Fairway Accuracy For Beginners

Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Impact and Follow Through
1

Pick a flag or target far away to aim driver shots.

2

Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.

3

Count every shot that lands near the target as a success.

4

After all 36 shots, record how many were successful in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063
D4

Day 44

Driver | Backswing

Program: Driver Fairway Accuracy For Beginners

Work only on backswing using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Backswing
1

Pick a target about 200 yards away to aim at.

2

Put the ball on the tee and get ready with your normal driver setup.

3

Hit 36 driver shots at the target, focusing on at most two backswing thoughts or tasks.

4

After each shot, assess the ball flight and your control based on your backswing focus.

5

Count how many shots feel controlled and on target.

6

Add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141063

Week 12 – Module

4 days scheduled

Driver Fairway Accuracy For Beginners. Hit fairways consistently and control ball flight basics. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 45

Driver | Around the Stick

Program: Driver Fairway Accuracy For Beginners

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D2

Day 46

Driver | Low/Mid/High Shot

Program: Driver Fairway Accuracy For Beginners

Produce low/mid/high shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Low/Mid/High Shot
1

Pick a clear, far target suitable for driver shots.

2

Get 36 balls: 12 for low, 12 for mid, 12 for high shots.

3

Keep your setup the same; only change ball flight height.

4

Hit all 36 driver shots—12 low, 12 mid, and 12 high—aiming at the same target.

5

After completing the shots, record how many were good out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D3

Day 47

Short irons (9,8) | GIRs Simulation

Program: Thread the gap: precision short irons to the pin

Simulate X number of GIR (Green in Regulations) using short irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Short irons (9,8) | GIRs Simulation
1

Pick a flag for your 9 or 8 iron on the range.

2

Make a green zone around the flag with cones, buckets, or imagine a small circle (5% of the distance to the flag).

3

Split 36 shots into 3 groups of

4

Try to land each shot in the green zone.

5

Change between 9 and 8 iron, but keep ball setup the same.

6

Count how many balls landed in the green zone when all 36 are done. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 48

Short irons (9,8) | Downswing

Program: Thread the gap: precision short irons to the pin

Work only on downswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Downswing
1

Pick a flag or target on the driving range suitable for short irons (9 or 8).

2

Take 36 shots using only the 9 or 8 iron.

3

Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.

4

Aim at the same single target for all 36 shots.

5

Count each ball that lands and stays near the target as a success.

6

Add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272419151174

Week 13 – Module

3 days scheduled

Thread the gap: precision short irons to the pin. Thread the gap and leave tap-ins. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 49

Short irons (9,8) | Opposite Shots Challenge

Program: Thread the gap: precision short irons to the pin

Complete the Opposite Shots Challenge using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Opposite Shots Challenge
1

Pick one target on the driving range for short irons (9 or 8 iron).

2

Break the test into 4 groups of 9 shots (36 total shots).

3

In each group, hit alternating pairs of opposite shot types: fade/draw, high/low, pull/fade, push/draw.

4

Hit 5 pairs, but drop 1 shot from the last pair so each group is 9 shots.

5

Use only 9 or 8 irons with the same ball setup for every shot.

6

Try to make each shot land near the target and curve the right way.

7

Count as a success if the shot matches the shape and lands near the target.

8

Do all 4 groups for a total of 36 shots.

9

Add up your successful shots out of 36 attempts and enter the total in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D2

Day 50

Short irons (9,8) | Backswing

Program: Thread the gap: precision short irons to the pin

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Backswing
1

Pick one flag or target on the range suitable for short irons (9 or 8).

2

Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.

3

Use at most two backswing thoughts or tasks to produce any ball flight pattern.

4

Set up the same for each shot, using the same swing thoughts.

5

After each shot, observe the ball flight relative to the target.

6

Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272319151174
D3

Day 51

Short irons (9,8) | Impact and Follow Through

Program: Thread the gap: precision short irons to the pin

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074