Land near the pin, for a 17-handicap player, ~15 minutes.
Practice Programs
Complete Golf Practice Blueprint for Matsugamine Country Club
Discover tailored practice programs for this course.
Total Programs
13
13 complete programs built for this course
Unique Drills
63
Total unique drills across all programs
Skill Pillars
10
Accuracy · Aim · Alignment · Dispersion · Distance Control · Mechanics
Session Durations
5
3 days , 4 days , 5 days , 6 days , 9 days
Kurohime Practice Profile
We've mapped a comprehensive practice profile for Kurohime, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Kurohime
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Bump-n-Run | Parallel Ball Lines | Quadrants
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside quadrants. Count the number of successes.
Driver | Opposite Shots Challenge
Complete the Opposite Shots Challenge using driver only. Hit one bucket of ~50 balls.
Driver | Ladder Challenge
Complete the Ladder Challenge using driver only. Hit one bucket of ~50 balls.
Bump-n-Run | Deep Rough and Other | Flat
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Bump-n-Run | Rough | Uphill/Downhill
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Bump-n-Run | Parallel Piles | Quadrants
Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Course Details
Everything you need to know about Kurohime.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
mcc@triton.ocn.ne.jp
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Facilities
Location
383, Okakawa, Nakago
Course Description
Matsugamine Country Club is a golf facility in Joetsu, Niigata, Japan, featuring a flat 27-hole hillside course that is highly regarded among players. The club offers multiple play styles, including guided and remote-controlled carts, to suit different preferences and enhance the on-course experience. Guests can access online reservations, a restaurant on site, and a dedicated club calendar with events and competitions. The official site highlights awards and historical recognition, underscoring its status as a notable golf destination in the Niigata region.
27-hole golf course • hillside golf course • niigata golf • joetsu golf • golf with gps carts • remote controlled carts • walking golf • club competitions • tournament schedule • restaurant on site • online reservation • membership page • golf club events • golf destination niigata • golf course japan • golf course • country club • golfing • recreation • sports • outdoor activities
Course Information
Holes
27
Par
36
Type
Parkland
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Programs
Skill-Based Practice Programs for Kurohime
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 13 Programs
% match to course practice profileCheck clubface, for a 20-handicap player, ~15 minutes.
Leave tap-ins, for a 13-handicap player, ~15 minutes.
Avoid rough with woods, for a 13-handicap player, ~15 minutes.
11 Week Flagship Program for Kurohime
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Kurohime. Start with the basics and work your way towards more challenging drills. Commit to 11 weeks of training and get in proper shape. Four days counts as a week.
Short Game · Flop
Open up and let it fly: alignment for flop shots
Difficulty: Intermediate · Program HCP 19.0
Short Game · Bump'n'Run
Bump'n'Run 10–20 Yds
Difficulty: Intermediate · Program HCP 17.0
Short Game · Sand
Thread the gap: bunker shot through a narrow landing zone
Difficulty: Intermediate · Program HCP 15.0
Driving Range · Woods (Hy,5W,3W)
Feet, hips, shoulders—get it right for consistent contact
Difficulty: Beginner · Program HCP 35.0
Driving Range · Wedges (LW,SW,GW,PW)
Perfect your swing: mechanics for wedge success
Difficulty: Beginner · Program HCP 35.0
Driving Range · Driver
Control the arc: launch it where you want it to go
Difficulty: Beginner · Program HCP 24.0
Driving Range · Driver
Improve Driver Accuracy
Difficulty: Intermediate · Program HCP 17.0
Driving Range · Woods (Hy,5W,3W)
Fairway finder: hit every 3-wood to the short grass
Difficulty: Intermediate · Program HCP 13.0
Driving Range · Wedges (LW,SW,GW,PW)
Pin hunter: hit every wedge close to the hole
Difficulty: Intermediate · Program HCP 13.0
Land 2 feet away, for a 1-handicap player, ~10 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedFlop from bunkers, for a 3-handicap player, ~10 minutes.
Precision from tough lie, for a 16-handicap player, ~15 minutes.
Land within 2 feet, for a 2-handicap player, ~10 minutes.
Control driver arc, for a 25-handicap player, ~20 minutes.
Avoid fat or thin shots, for a 35-handicap player, ~30 minutes.
Achieve distance consistency, for a 18-handicap player, ~15 minutes.
Match swing to shot, for a 35-handicap player, ~30 minutes.
Maximize driver distance, for a 1-handicap player, ~10 minutes.
Prepare for Tournaments at Kurohime
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Kurohime
Get answers to common questions about playing Kurohime and what to expect.
How difficult is Kurohime for mid-handicap golfers?
Kurohime is regarded as a strategically complex layout. The 120 slope rating keeps it accessible for developing players. The course rating of 70 reflects on scoring relative to par 36.
What tees should a 15 handicap play at Kurohime?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Kurohime?
With a course rating of 70 and par 36, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 36 must manage approach shots and avoid penalty strokes.
How long is Kurohime and how does yardage affect play?
At a full length of 6500 yards, it balances distance with positional strategy.
What type of course is Kurohime and how should I play it?
Architecturally, it reflects a Parkland style. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Kurohime strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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