Week 1≤ 3 days
Putting·9 ft (3m) only
Sink Mid-Distance Putts
Difficulty: Intermediate · Module HCP 17.5
Weeks 1–3≤ 7 days
Short Game·Bump'n'Run
Set a target and stick it: Bump'n'Run accuracy challenge
Difficulty: Beginner · Module HCP 35.0
Weeks 4–5≤ 5 days
Short Game·Mixed
Short Game 5–20 Yds From Fringe Or Rough
Difficulty: Beginner · Module HCP 35.0
Weeks 5–6≤ 7 days
Short Game·Bump'n'Run
Feel the green—leave every Bump'n'Run inside the safe zone
Difficulty: Beginner · Module HCP 27.9
Week 7≤ 3 days
Short Game·Sand
Save par with a clutch bunker shot—pressure drill
Difficulty: Beginner · Module HCP 23.5
Weeks 7–8≤ 4 days
Short Game·Chip
Visualize the perfect chip, then make it happen
Difficulty: Intermediate · Module HCP 17.5
Weeks 8–9≤ 3 days
Driving Range·Long irons (4,3,2)
Perfect your swing: mechanics for long iron success
Difficulty: Beginner · Module HCP 35.0
Weeks 9–11≤ 7 days
Driving Range·Woods (Hy,5W,3W)
Tighten your spread: keep woods within 8 yards
Difficulty: Intermediate · Module HCP 17.6
Weeks 11–12≤ 4 days
Driving Range·Wedges (LW,SW,GW,PW)
Challenge: eliminate off-target wedge shots
Difficulty: Intermediate · Module HCP 17.5