Thread the needle, for a 25-handicap player, ~20 minutes.
Practice Programs
Complete Golf Practice Blueprint for Magnetic Island Country Golf Club
Discover tailored practice programs for this course.
Total Programs
14
14 complete programs built for this course
Unique Drills
74
Total unique drills across all programs
Skill Pillars
10
Accuracy · Aim · Alignment · Dispersion · Distance Control · Mechanics
Session Durations
7
3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days
Magnetic Island (Alternate Tees) Practice Profile
We've mapped a comprehensive practice profile for Magnetic Island (Alternate Tees), identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Magnetic Island (Alternate Tees)
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Chip | Scattered Piles | Quadrants
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Woods (Hy to 3W) | L-R and R-L 9 Targets
Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using woods only. Hit one bucket of ~50 balls.
DIY Course Medium
Make a DIY 9 hole medium-difficulty course. Every hole is PAR 2. Count the score.
DIY Course Medium
Up to 5 players play medium-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.
Woods (Hy to 3W) | 5 Ball Flights Challenge
Complete the 5 Ball Flights Challenge using woods only. Hit one bucket of ~50 balls.
Woods (Hy to 3W) | 3 Landing Zones
Hit 15 balls to each landing zone using woods only. Hit one bucket of ~50 balls. Count total number of successful shots.
Course Details
Everything you need to know about Magnetic Island (Alternate Tees).
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
info@magneticislandgolf.com.au
Giving lessons at Magnetic Island Country Golf Club? Get featured here.
Facilities
Location
Hurst Street
Course Information
Holes
9
Par
66
Type
Parkland
Google Reviews
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Programs
Skill-Based Practice Programs for Magnetic Island (Alternate Tees)
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 14 Programs
% match to course practice profileThread the gap, for a 22-handicap player, ~20 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedMaster driver length, for a 6-handicap player, ~10 minutes.
Thread the gap, for a 35-handicap player, ~30 minutes.
13 Week Flagship Program for Magnetic Island (Alternate Tees)
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Magnetic Island (Alternate Tees). Start with the basics and work your way towards more challenging drills. Commit to 13 weeks of training and get in proper shape. Four days counts as a week.
Short Game · Pitch
Keep Par Safe
Difficulty: Beginner · Program HCP 34.0
Short Game · Chip
Feel Green: Control Rollout
Difficulty: Beginner · Program HCP 29.0
Short Game · Sand
Can you stop the ball close from the sand?
Difficulty: Beginner · Program HCP 25.0
Short Game · Chip
Pinpoint Chips for Tap-Ins
Difficulty: Beginner · Program HCP 24.0
Short Game · Chip
Stop Ball on Dime
Difficulty: Beginner · Program HCP 23.0
Short Game · Flop
Pinpoint your flops: leave yourself a tap-in every time
Difficulty: Beginner · Program HCP 22.0
Driving Range · Short irons (9,8)
Thread the gap: precision short irons to the pin
Difficulty: Beginner · Program HCP 35.0
Driving Range · Long irons (4,3,2)
Improve Long Iron Accuracy
Difficulty: Intermediate · Program HCP 17.0
Driving Range · Short irons (9,8)
Land it near the pin: consistent rollout
Difficulty: Advanced · Program HCP 9.0
Can you stop the ball close from the sand?
Land close to pin, for a 35-handicap player, ~30 minutes.
Land 3-4 feet away, for a 16-handicap player, ~15 minutes.
Stop on a dime, for a 23-handicap player, ~20 minutes.
Feel the green, for a 29-handicap player, ~20 minutes.
Feel the green, for a 14-handicap player, ~15 minutes.
Control distance, for a 18-handicap player, ~15 minutes.
Maximize control, for a 1-handicap player, ~10 minutes.
Consistent short iron rollout, for a 9-handicap player, ~10 minutes.
Maximize control, for a 1-handicap player, ~10 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedPrepare for Tournaments at Magnetic Island (Alternate Tees)
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Magnetic Island (Alternate Tees)
Get answers to common questions about playing Magnetic Island (Alternate Tees) and what to expect.
How difficult is Magnetic Island (Alternate Tees) for mid-handicap golfers?
From a scoring perspective, Magnetic Island (Alternate Tees) challenges consistency. With a slope of 120, it remains playable for a wide handicap range. The course rating of 70 reflects on scoring relative to par 66.
What tees should a 15 handicap play at Magnetic Island (Alternate Tees)?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Magnetic Island (Alternate Tees)?
With a course rating of 70 and par 66, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 66 must manage approach shots and avoid penalty strokes.
How long is Magnetic Island (Alternate Tees) and how does yardage affect play?
Measuring 6500 yards at maximum length, scoring depends more on placement than raw power.
What type of course is Magnetic Island (Alternate Tees) and how should I play it?
Magnetic Island (Alternate Tees) is designed as a Parkland layout. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Magnetic Island (Alternate Tees) strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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