Practice Programs

Complete Golf Practice Blueprint for Magnetic Island Country Golf Club

Discover tailored practice programs for this course.

Picnic Bay, Queensland, Australia
Open Flagship ProgramVisit Club Website

Total Programs

14

14 complete programs built for this course

Unique Drills

74

Total unique drills across all programs

Skill Pillars

10

Accuracy · Aim · Alignment · Dispersion · Distance Control · Mechanics

Session Durations

7

3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days

AccuracyAimAlignmentDispersionDistance ControlMechanics+4 more

Magnetic Island (Alternate Tees) Practice Profile

We've mapped a comprehensive practice profile for Magnetic Island (Alternate Tees), identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.

Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.

Skill Distribution

Distance Control 31%Scoring 29%Precision 16%Trajectory 12%Aim 10%

Handicap Performance Insights

The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.

18.4
Average HCP
9.6
Minimum HCP
34.3
Maximum HCP

Top Drills

Featured Drills for Magnetic Island (Alternate Tees)

Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.

Diagram for Chip | Scattered Piles | Quadrants
Short Game26 min

Chip | Scattered Piles | Quadrants

Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Diagram for Woods (Hy to 3W) | L-R and R-L  9 Targets
Driving Range31 min

Woods (Hy to 3W) | L-R and R-L 9 Targets

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using woods only. Hit one bucket of ~50 balls.

Diagram for DIY Course  Medium
Short Game26 min

DIY Course Medium

Make a DIY 9 hole medium-difficulty course. Every hole is PAR 2. Count the score.

Diagram for DIY Course  Medium
Short Game26 min

DIY Course Medium

Up to 5 players play medium-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Diagram for Woods (Hy to 3W) | 5 Ball Flights Challenge
Driving Range30 min

Woods (Hy to 3W) | 5 Ball Flights Challenge

Complete the 5 Ball Flights Challenge using woods only. Hit one bucket of ~50 balls.

Diagram for Woods (Hy to 3W) | 3 Landing Zones
Driving Range31 min

Woods (Hy to 3W) | 3 Landing Zones

Hit 15 balls to each landing zone using woods only. Hit one bucket of ~50 balls. Count total number of successful shots.

Course Details

Everything you need to know about Magnetic Island (Alternate Tees).

Contact Information

📞

Phone

+44 (0)1250 872622

📠

Fax

+44 (0) 1250 872622

✉️

Email

info@magneticislandgolf.com.au

Giving lessons at Magnetic Island Country Golf Club? Get featured here.

Facilities

Driving Range
Putting Green
Chipping Green
Practice Bunker
Motor Cart
Pull Cart
Golf Clubs Rental
Club Fitting
Pro Shop
Golf Lessons
Caddie Hire
Restaurant
Reception Hall
Changing Room
Lockers
Lodging on Site

Location

Hurst Street

Course Information

Holes

9

Par

66

Type

Parkland

Google Reviews

Business Claimed
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Programs

Skill-Based Practice Programs for Magnetic Island (Alternate Tees)

We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.

Filter programs by category (select one)

Showing 14 Programs

% match to course practice profile

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13 Week Flagship Program for Magnetic Island (Alternate Tees)

A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Magnetic Island (Alternate Tees). Start with the basics and work your way towards more challenging drills. Commit to 13 weeks of training and get in proper shape. Four days counts as a week.

Weeks 1–37 days

Short Game · Pitch

Keep Par Safe

Difficulty: Beginner · Program HCP 34.0

Week 33 days

Short Game · Chip

Feel Green: Control Rollout

Difficulty: Beginner · Program HCP 29.0

Weeks 4–57 days

Short Game · Sand

Can you stop the ball close from the sand?

Difficulty: Beginner · Program HCP 25.0

Weeks 5–77 days

Short Game · Chip

Pinpoint Chips for Tap-Ins

Difficulty: Beginner · Program HCP 24.0

Weeks 7–83 days

Short Game · Chip

Stop Ball on Dime

Difficulty: Beginner · Program HCP 23.0

Weeks 8–107 days

Short Game · Flop

Pinpoint your flops: leave yourself a tap-in every time

Difficulty: Beginner · Program HCP 22.0

Weeks 10–127 days

Driving Range · Short irons (9,8)

Thread the gap: precision short irons to the pin

Difficulty: Beginner · Program HCP 35.0

Week 123 days

Driving Range · Long irons (4,3,2)

Improve Long Iron Accuracy

Difficulty: Intermediate · Program HCP 17.0

Week 134 days

Driving Range · Short irons (9,8)

Land it near the pin: consistent rollout

Difficulty: Advanced · Program HCP 9.0

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Land close to pin, for a 35-handicap player, ~30 minutes.

Short Game~26 min34 HCP9 drills
Aim28%
Alignment17%
Scoring15%

Stop on a dime, for a 23-handicap player, ~20 minutes.

Short Game23-26 min23 HCP3 drills
Distance Control26%
Scoring24%
Precision17%

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2026

Prepare for Tournaments at Magnetic Island (Alternate Tees)

Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.

No upcoming tournaments at this time.

FAQ

Frequently Asked Questions about Magnetic Island (Alternate Tees)

Get answers to common questions about playing Magnetic Island (Alternate Tees) and what to expect.

How difficult is Magnetic Island (Alternate Tees) for mid-handicap golfers?

From a scoring perspective, Magnetic Island (Alternate Tees) challenges consistency. With a slope of 120, it remains playable for a wide handicap range. The course rating of 70 reflects on scoring relative to par 66.

What tees should a 15 handicap play at Magnetic Island (Alternate Tees)?

A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.

What is considered a good score at Magnetic Island (Alternate Tees)?

With a course rating of 70 and par 66, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 66 must manage approach shots and avoid penalty strokes.

How long is Magnetic Island (Alternate Tees) and how does yardage affect play?

Measuring 6500 yards at maximum length, scoring depends more on placement than raw power.

What type of course is Magnetic Island (Alternate Tees) and how should I play it?

Magnetic Island (Alternate Tees) is designed as a Parkland layout. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.

What features make Magnetic Island (Alternate Tees) strategically challenging?

The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.

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Explore practice programs for courses near Magnetic Island (Alternate Tees). These programs are designed to help you prepare for your next round.

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