Course Program

Master the art of touch: no more long comeback putts

Control rollout, for a 28-handicap player, ~20 minutes at Larga

Short GameAll teesProgram HCP 27.69 drills69% match to course practice profile

Program Snapshot

Handicap range

10 to 45

Average HCP

27.6

Duration (single session)

3 hr 54 min

or

1 drill/day: 9 days · 26 min/day

Ideal tee

All

Skill Distribution

Distance Control34%
Dispersion16%
Precision15%
Scoring11%
Alignment9%
Aim7%
Trajectory5%
Accuracy2%

Overview

Program Structure

Master the art of touch: no more long comeback putts. Master touch and feel the green. Focus on Distance Control, Dispersion, Precision. For a 28-handicap player, in ~20 minutes.

Skill

Distance Control

Shot

Bump'n'Run

What you will improve

  • Distance Control
  • Dispersion
  • Precision
  • Scoring

Program details

Sessions
9 focused drills
Recommended
2–3 sessions / week
Total duration
3 hr 54 min
or
1 drill per day
9 days · 26 min/day

Drill Framework

Program breakdown

Each drill is designed to prepare you for the course. Follow the program or repeat the drills to improve key areas of your game.

01

Bump-n-Run | Parallel Ball Lines | 9 Stop Zones

Short Game

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

26 minFocus: Short Game
Diagram for Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
1

Set up 4 lines of 9 balls, each ball 1 foot apart. Lines are 5 yards apart. Place lines 1 to 10 yards from the green and 5 to 30 yards from the hole.

2

On the green, make 9 stop zones with buckets, string, or tees. Arrange the zones in a grid, 3 rows of

3

Hit 36 bump-and-run shots in total. Hit 4 balls to each stop zone.

4

Hit 4 shots to the first zone, then move to the next. Do this until all 9 zones have 4 shots.

5

Count balls that stop inside the target zone as a success.

6

Add up the number of successes out of 36 and enter your score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score312926221713963
02

Bump-n-Run | Perpendicular Piles | 3 Landing Zones

Short Game

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

26 minFocus: Short Game
Diagram for Bump-n-Run | Perpendicular Piles | 3 Landing Zones
1

Set up 10 piles of balls with 4 balls in each pile.

2

Make 3 landing zones on the green, 6 feet apart in a straight line.

3

Hit 36 shots, with 12 shots at each landing zone.

4

Start from any pile and try to land 12 balls in the first landing zone.

5

After 12 shots, aim 12 shots at the second zone, then 12 at the third zone.

6

Count each ball that stays in the correct zone as a success.

7

Add your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
03

Bump-n-Run | Perpendicular Piles | Multiple Targets

Short Game

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Bump-n-Run | Perpendicular Piles | Multiple Targets
1

Set up 10 piles of balls in two crossed lines. Each line has 5 piles, 3 yards/meters apart.

2

Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole, on the same type of grass.

3

Mark 3 target zones on or near the green, spaced far apart.

4

Hit 36 bump-and-run shots: 12 for each target zone.

5

Pick any pile and hit 12 balls, trying to land and stop the ball in the first target zone.

6

Hit 12 shots at the second target zone, then 12 at the third.

7

Keep the same ball setup for every shot. Don’t change ball position or lie in the pile.

8

Count each ball that stops in the target zone as a success.

9

At the end, enter the number of balls that stopped in the target zones out of 36.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score312926221713963
04

Bump-n-Run | Perpendicular Piles | Quadrants

Short Game

Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Bump-n-Run | Perpendicular Piles | Quadrants
1

Set up 10 piles of balls in two lines, each with 5 piles. Lines cross like a plus sign. Piles in a line are 3 yards/meters apart. The lines are 5 to 10 yards/meters apart. Place piles between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

On the green, use string or tees to make 4 target areas, each a circle with a 6-foot (2 meter) radius.

3

Hit 36 bump-and-run shots in total. Split shots into 4 groups of

9

Aim each group at a different target area.

4

Start from any pile. Hit a shot to try to land in the chosen target area.

5

After 9 shots at one target area, switch to the next and repeat until all 36 shots are done.

6

Count one point for each ball that stops in the right target area.

7

When finished, count successful shots in the correct area and enter your score out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score312926221713963
05

Bump-n-Run | Scattered Ball Lines | Multiple Targets

Short Game

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

26 minFocus: Short Game
Diagram for Bump-n-Run | Scattered Ball Lines | Multiple Targets
1

Scatter 36 balls into 6 lines of 6 balls each on grass near the green. Put each line 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole.

2

At the edge of the green, set up 3 targets spaced about 6 feet (2 meters) apart in a straight line. Name them Target 1, Target 2, and Target

3

Hit 36 bump-and-run shots. Aim 12 shots at Target 1, 12 at Target 2, and 12 at Target

4

From each line, hit all 6 balls at the chosen target for that group of 12 shots. Switch targets after every 12 shots.

5

A shot is a success if the ball stops within 10 feet (3 meters) of the target.

6

Record how many shots land inside the 10-foot zone, out of 36 attempts, and enter the score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score312926221713963
06

Bump-n-Run | Scattered Piles | Bullseye 2x

Short Game

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Bump-n-Run | Scattered Piles | Bullseye 2x
1

Put 36 balls into 6 piles of 6 balls each around the chipping area, between 1 and 10 yards from the green, and 5 to 30 yards from the hole.

2

On the green, make two rings around the hole with string or tees: a small ring with a 6-foot radius and a bigger ring with a 15-foot radius.

3

Split your shots into two groups of

4

For the first 18 shots, try to land the ball inside the small ring (6-foot radius).

5

For the next 18 shots, try to land the ball inside the big ring but outside the small ring.

6

Hit one ball at a time from any pile. Do 18 shots for the first target, then do 18 shots for the second target.

7

Count every ball that stops inside the target ring as a success.

8

After all 36 shots, add up how many landed in the right rings and enter your score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129272318141063
07

Bump-n-Run | Perpendicular Piles | Multiple Targets

Short Game

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

26 minFocus: Short Game
Diagram for Bump-n-Run | Perpendicular Piles | Multiple Targets
1

Arrange 40 balls into 10 piles with 4 balls in each pile. Set the piles in two lines that cross each other near the green. The two lines should be 6 yards apart. Each pile in a line is 2 yards from the next pile.

2

Pick 3 target flags on the green. Space the targets 6 feet apart in a line or triangle so each one can be aimed at.

3

Hit 36 bump-and-run shots, in 3 sets of 12 shots. For each set, aim all 12 shots at one of the target flags (Zone 1, Zone 2, Zone 3).

4

Start at any pile and try to hit the ball so it lands inside a 10-foot circle around the chosen target. Do this for 12 shots, then move to the next target and do it again, until all 36 shots are done.

5

Use different piles as you like for variety, but always set up the same way for each shot.

6

Count each shot that stops inside the 10-foot circle as a success.

7

After all shots, count total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score312926221713963
08

Bump-n-Run | Scattered Piles | Quadrants

Short Game

Up to 5 players compete to stop bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Prepare 36 balls and make 4 piles of 9 balls each.

2

Put each pile in a different spot, 1 to 10 yards from the green and 5 to 30 yards from the hole.

3

Mark 4 areas on the green using string or tees, each area should be about 6 feet across.

4

Hit 36 bump-n-run shots, trying to land 9 balls in each area.

5

Start from one pile, aim at one area, and hit all 9 balls. Move to the next pile and area.

6

Keep going until all 36 shots are done, 9 shots per area.

7

Count how many balls stopped in the target area each time.

8

After all 36 shots, enter how many successes out of 36 in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
09

Bump-n-Run | Scattered Ball Lines | 3 Landing Zones

Short Game

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

26 minFocus: Short Game
Diagram for Bump-n-Run | Scattered Ball Lines | 3 Landing Zones
1

Put 40 balls into 8 lines with 5 balls in each line. Lines should be on grass, 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole. Balls in each line should be about 1 yard/meter apart.

2

Make 3 landing zones on the edge of the green. Use sticks or string to mark each zone. Zones should be in a straight line and 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots using the balls. Split these into 3 groups of 12 shots.

4

For the first 12 shots, aim at the first landing zone. Use any of the 8 lines, hitting all 5 balls in a line, then go to another line until 12 shots are done.

5

For the next 12 shots, aim at the second landing zone. Hit full lines of 5 balls until you have 12 shots.

6

For the last 12 shots, aim at the third landing zone. Hit full lines of 5 balls until 12 shots are done. Count each ball that lands and stays in the chosen landing zone as a success, and add up total successful shots out of 36 attempts in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3028262218141064

Next Step

Ready to start this program?

Start the drills at your own pace or work with a coach to inside drills.golf.