Week 1≤ 4 days
Short Game·Chip
Turn Chips into Birdie Chances
Difficulty: Beginner · Module HCP 26.3
Weeks 2–3≤ 5 days
Short Game·Flop
Pick your landing spot and trust your swing—flop shot challenge
Difficulty: Beginner · Module HCP 24.1
Weeks 3–5≤ 7 days
Short Game·Bump'n'Run
Thread the needle: roll your Bump'n'Run to tap-in range
Difficulty: Beginner · Module HCP 23.3
Weeks 5–7≤ 7 days
Short Game·Sand
Open up and let it fly: alignment for bunker shots
Difficulty: Beginner · Module HCP 20.9
Weeks 7–8≤ 3 days
Driving Range·Long irons (4,3,2)
Perfect your swing: mechanics for long iron success
Difficulty: Beginner · Module HCP 35.0
Weeks 8–9≤ 3 days
Driving Range·Woods (Hy,5W,3W)
Perfect your swing: mechanics for woods success
Difficulty: Beginner · Module HCP 35.0
Weeks 9–10≤ 6 days
Driving Range·Driver
Stop Missing Fairways with Driver
Difficulty: Beginner · Module HCP 35.0
Weeks 10–11≤ 5 days
Driving Range·Long irons (4,3,2)
Stop Missing Greens With Long Irons
Difficulty: Beginner · Module HCP 35.0
Weeks 12–13≤ 7 days
Driving Range·Woods (Hy,5W,3W)
Challenge: eliminate off-target woods shots
Difficulty: Intermediate · Module HCP 17.6