Focus on ball roll and finish position, for a 1-handicap player, ~10 minutes.
Practice Programs
Complete Golf Practice Blueprint for Lakewood National Golf Club
Discover tailored practice programs for this course.
Total Programs
48
48 complete programs built for this course
Unique Drills
182
Total unique drills across all programs
Skill Pillars
12
Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading
Session Durations
7
3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days
Commander Practice Profile
We've mapped a comprehensive practice profile for Commander, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Commander
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Stop the Ball: Circle, in a Row [Long]
Eliminate long distance misses by stopping 5 balls inside the circle, in a row.
Chip | Parallel Piles | Quadrants
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Wedges (LW to PW) | Visualized Course
Use imagination to hit any type of shot within self-set boundaries, using wedges only. Hit one bucket of ~50 balls.
Chip | Parallel Ball Lines | 3 Landing Zones
Up to 5 players compete to stop a chip shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Chip | Parallel Ball Lines | Quadrants
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Pitch | Parallel Piles | Quadrants
Up to 5 players compete to stop a pitch shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Course Details
Everything you need to know about Commander.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
mmcclellan@theiconteam.com
Giving lessons at Lakewood National Golf Club? Get featured here.
Facilities
Location
17605 Lakewood National Parkway, Lakewood Ranch, FL 34211, USA
Course Information
Holes
18
Par
72
Type
Parkland
Architect
Arnold Palmer
Opened
2017
Google Reviews
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Scorecard
Course Scorecard & Tee Insights
Toggle the colour-coded tees to reveal hole-by-hole pars, handicaps, yardages, and gender-specific ratings for Commander, all within a single responsive scorecard.
Scorecard data available for ARNOLD
ARNOLD Tee
Gender: Female
Front Nine · CR 39.1 · BR 55.6 · Slope 140
Back Nine · CR 39.4 · BR 56.1 · Slope 142
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | IN | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | OUT | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Par | 5 | 4 | 4 | 3 | 5 | 3 | 5 | 3 | 4 | 36 | 4 | 4 | 3 | 4 | 4 | 5 | 3 | 4 | 5 | 36 | 72 |
| Handicap | 9 | 11 | 1 | 13 | 7 | 17 | 3 | 15 | 5 | — | 4 | 2 | 6 | 16 | 10 | 8 | 18 | 14 | 12 | — | — |
| Yardage | 531 | 352 | 452 | 180 | 546 | 141 | 545 | 201 | 434 | 3382 | 405 | 456 | 225 | 298 | 390 | 531 | 127 | 396 | 549 | 3377 | 6759 |
KING Tee
Gender: Female
Front Nine · CR 40.1 · BR 57.2 · Slope 145
Back Nine · CR 40.6 · BR 57.9 · Slope 147
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | IN | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | OUT | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Par | 5 | 4 | 4 | 3 | 5 | 3 | 5 | 3 | 4 | 36 | 4 | 4 | 3 | 4 | 4 | 5 | 3 | 4 | 5 | 36 | 72 |
| Handicap | 9 | 11 | 1 | 13 | 7 | 17 | 3 | 15 | 5 | — | 4 | 2 | 6 | 16 | 10 | 8 | 18 | 14 | 12 | — | — |
| Yardage | 552 | 362 | 473 | 186 | 571 | 162 | 561 | 213 | 473 | 3553 | 437 | 483 | 255 | 317 | 400 | 562 | 152 | 419 | 571 | 3596 | 7149 |
NATIONAL Tee
Gender: Female
Front Nine · CR 38.0 · BR 53.9 · Slope 135
Back Nine · CR 38.3 · BR 54.4 · Slope 137
| Hole | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | IN | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | OUT | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Par | 5 | 4 | 4 | 3 | 5 | 3 | 5 | 3 | 4 | 36 | 4 | 4 | 3 | 4 | 4 | 5 | 3 | 4 | 5 | 36 | 72 |
| Handicap | 9 | 11 | 1 | 13 | 7 | 17 | 3 | 15 | 5 | — | 4 | 2 | 6 | 16 | 10 | 8 | 18 | 14 | 12 | — | — |
| Yardage | 508 | 330 | 425 | 161 | 512 | 123 | 513 | 185 | 419 | 3176 | 382 | 436 | 209 | 283 | 377 | 514 | 119 | 320 | 535 | 3175 | 6351 |
Programs
Skill-Based Practice Programs for Commander
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 48 Programs
% match to course practice profileEliminate Three-Putts
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedPinpoint pitches, for a 17-handicap player, ~15 minutes.
Match plan to shot, for a 14-handicap player, ~15 minutes.
12 Week Flagship Program for Commander
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Commander. Start with the basics and work your way towards more challenging drills. Commit to 12 weeks of training and get in proper shape. Four days counts as a week.
Putting · Long (20+ ft)
Eliminate Three-Putts
Difficulty: Intermediate · Program HCP 17.0
Short Game · Chip
Avoid Three-Putts
Difficulty: Beginner · Program HCP 35.0
Driving Range · Long irons (4,3,2)
Control Long Iron Flight
Difficulty: Beginner · Program HCP 35.0
Putting · 3 ft (1m) only
Save Par From 3 Foot Putts
Difficulty: Expert · Program HCP 4.0
Short Game · Chip
Chip 5–15 Yds From Fringe
Difficulty: Beginner · Program HCP 35.0
Driving Range · Driver
Driver Fairway Accuracy For Beginners
Difficulty: Beginner · Program HCP 35.0
Putting · Long (20+ ft)
Make Every 20+ Ft Putt
Difficulty: Expert · Program HCP 0.0
Short Game · Pitch
Keep Par Safe
Difficulty: Beginner · Program HCP 35.0
Driving Range · Short irons (9,8)
Pinpoint accuracy: leave yourself a tap-in
Difficulty: Beginner · Program HCP 35.0
Eliminate hooks, for a 35-handicap player, ~30 minutes.
Maximize greens in regulation, for a 1-handicap player, ~10 minutes.
Dial in touch, for a 23-handicap player, ~20 minutes.
Advanced accuracy, for a 1-handicap player, ~10 minutes.
Make Every 20+ Ft Putt
Hit intended line, for a 35-handicap player, ~30 minutes.
Stick approaches, for a 17-handicap player, ~15 minutes.
Chip through gate, for a 2-handicap player, ~10 minutes.
Feel the green, for a 21-handicap player, ~20 minutes.
Pick line and commit, for a 35-handicap player, ~30 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedVary landing spot, for a 17-handicap player, ~15 minutes.
Pick line and commit, for a 5-handicap player, ~10 minutes.
Vary landing spot, for a 21-handicap player, ~20 minutes.
Prioritize short putts, for a 5-handicap player, ~10 minutes.
Stop within 2 feet, for a 1-handicap player, ~10 minutes.
Get up-and-down consistently, for a 2-handicap player, ~10 minutes.
Keep near hole, for a 35-handicap player, ~30 minutes.
Thread the gap, for a 35-handicap player, ~30 minutes.
Control driver distance, for a 6-handicap player, ~10 minutes.
Check setup, for a 35-handicap player, ~30 minutes.
Vary landing spot, for a 17-handicap player, ~15 minutes.
Hit intended line, for a 4-handicap player, ~10 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedFeel the distance, for a 14-handicap player, ~15 minutes.
Avoid Three-Putts
Chip close, for a 17-handicap player, ~15 minutes.
Hit intended line, for a 2-handicap player, ~10 minutes.
Precision from tough lie, for a 31-handicap player, ~30 minutes.
Chip through gate, for a 20-handicap player, ~20 minutes.
Open up and fly, for a 21-handicap player, ~20 minutes.
Thread the needle, for a 22-handicap player, ~20 minutes.
Hit within 3-5 yards, for a 12-handicap player, ~15 minutes.
Fade or draw mid irons, for a 25-handicap player, ~20 minutes.
Thread the needle, for a 23-handicap player, ~20 minutes.
Stop on a dime, for a 35-handicap player, ~30 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedFeel the green, for a 17-handicap player, ~15 minutes.
Chip through gate, for a 2-handicap player, ~10 minutes.
Vary landing spot, for a 22-handicap player, ~20 minutes.
Save par clutch, for a 28-handicap player, ~20 minutes.
Check setup, for a 35-handicap player, ~30 minutes.
Pick landing spot, for a 16-handicap player, ~15 minutes.
Vary landing spot, for a 4-handicap player, ~10 minutes.
Feel the green, for a 20-handicap player, ~15 minutes.
Up-and-down contest, for a 20-handicap player, ~15 minutes.
Thread the needle, for a 35-handicap player, ~30 minutes.
Prepare for Tournaments at Commander
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Commander
Get answers to common questions about playing Commander and what to expect.
How difficult is Commander for mid-handicap golfers?
From a scoring perspective, Commander challenges consistency. With a slope rating of 146.0, it ranks as highly challenging for mid-handicap golfers. The course rating of 80.7 reflects on scoring relative to par 72.
What tees should a 15 handicap play at Commander?
A 15 handicap golfer should consider tees closer to 6750 yards. The back tees extend to 7149.0 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Commander?
With a course rating of 80.7 and par 72, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 72 must manage approach shots and avoid penalty strokes.
How long is Commander and how does yardage affect play?
Measuring 7149.0 yards at maximum length, distance control plays a central role in scoring.
What type of course is Commander and how should I play it?
Commander is designed as a Parkland layout. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Commander strategically challenging?
The combination of a slope rating of 146.0 and yardage reaching 7149.0 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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