Chip 5–15 Yds From Fringe
Chip to the green, for a 35-handicap player, ~30 minutes. Working on shot: chip.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for Lakeside Golf Course. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
12
Days
47
Modules
9
Frequency
4 days/week
Short Game·Chip
Chip 5–15 Yds From Fringe
Difficulty: Beginner · Module HCP 34.8
Short Game·Bump'n'Run
Pick your spot and trust your aim—can you hit it?
Difficulty: Beginner · Module HCP 30.6
Short Game·Sand
Vary your landing spot and see how soft you can land it
Difficulty: Beginner · Module HCP 23.2
Short Game·Bump'n'Run
How close can you get? Challenge your short game limits
Difficulty: Beginner · Module HCP 22.4
Short Game·Chip
Chip Close: Leave Inside 3 Feet
Difficulty: Beginner · Module HCP 21.9
Short Game·Chip
Close from Tough Lie
Difficulty: Beginner · Module HCP 21.0
Driving Range·Short irons (9,8)
Feet, hips, shoulders—consistent contact
Difficulty: Beginner · Module HCP 35.0
Driving Range·Wedges (LW,SW,GW,PW)
Improve Wedge Accuracy
Difficulty: Intermediate · Module HCP 17.5
Driving Range·Short irons (9,8)
Short Iron Distance Control
Difficulty: Intermediate · Module HCP 17.5
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Chip to the green, for a 35-handicap player, ~30 minutes. Working on shot: chip.
Module skill breakdown
Set a target, for a 31-handicap player, ~30 minutes. Working on shot: bump'n'run.
Module skill breakdown
Stop on a dime, for a 23-handicap player, ~20 minutes. Working on shot: sand.
Module skill breakdown
Challenge limits, for a 22-handicap player, ~20 minutes. Working on shot: bump'n'run.
Module skill breakdown
Chip close, for a 22-handicap player, ~20 minutes. Working on shot: chip.
Module skill breakdown
Precision from tough lie, for a 21-handicap player, ~20 minutes. Working on shot: chip.
Module skill breakdown
Perfect short iron swing, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).
Module skill breakdown
Control distance, for a 18-handicap player, ~15 minutes. Working on club: wedges (lw,sw,gw,pw).
Module skill breakdown
Reduce misses, for a 18-handicap player, ~15 minutes. Working on club: short irons (9,8).
Module skill breakdown
Program snapshot
Avg HCP focus
34.8
Beginner
Skill pillars
Scoring · Distance Control · Accuracy · Precision · Aim · Dispersion
Host course
Lakeside Golf Course
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Chip 5–15 Yds From Fringe. Avoid three-putts and stop near the hole. Focus on Scoring, Distance Control, Accuracy. This module is for Short Game, specifically working on Chip.
Day 1
Program: Chip 5–15 Yds From Fringe
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Scatter 36 balls into 8 piles of about 4 or 5 balls each on grass between 5 and 30 yards or meters from the hole.
Mark two circles on the green around the hole: a small one with a 6-foot (2-meter) radius and a bigger one with a 15-foot (5-meter) radius.
Hit 36 chip shots, split into two groups of
For the first 18 shots, try to land the ball inside the small circle (6-foot radius).
For the last 18 shots, try to land the ball inside the area between the small and big circle (6- to 15-foot radius).
Take turns hitting shots from different piles for variety.
Count how many balls stop in the right circle for each group.
After all 36 shots, enter the number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 2 |
Day 2
Program: Chip 5–15 Yds From Fringe
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside quadrants. Count the number of successes.
Scatter 40 balls into 8 piles of 5 balls each between 5 and 30 yards from the hole.
On the green, use markers to make a 6-foot circle around the hole and divide it into 4 quadrants.
Hit 36 chip shots.
Hit 9 shots at each of the 4 quadrants.
Hit each shot from a different pile and try to land it in the right quadrant.
Count a shot as a success if it stops in the correct quadrant.
Enter number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 3
Program: Chip 5–15 Yds From Fringe
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Arrange 36 balls in 2 lines of 18 each to form an L shape.
Keep each ball 1 foot apart in each line. Keep 5-10 yards between the two lines.
Place two circles around the hole on the green: one with a 6-foot radius, and one with a 15-foot radius.
From 5–30 yards away, chip 18 balls from the first line, aiming for the circles.
Chip the other 18 balls from the second line, aiming for the circles.
Alternate hitting 3 to 5 shots between the two lines.
Shots inside the small circle = full success. Shots inside the big circle only = partial success.
Count how many balls stopped in each circle and get your score. Enter your total successful shots out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 4
Program: Pick your spot and trust your aim—can you hit it?
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Place two lines of 18 balls next to the green, 1 foot apart in each line, and 5 to 10 yards apart from each other.
Mark 3 landing zones at the edge of the green, each zone 6 feet apart in a straight line.
Hit 36 shots total, 12 shots aimed at each landing zone.
For each zone, hit 6 shots from the first line and 6 shots from the second line.
Do this for all three zones, switching lines after every 6 shots; always try to land in the target zone.
Count each shot that lands and stops in the target zone as a success.
After 36 shots, add your total successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
4 days scheduled
Pick your spot and trust your aim—can you hit it?. Set a target and visualize the line. Focus on Scoring, Aim, Alignment. This module is for Short Game, specifically working on Bump'n'Run.
Day 5
Program: Pick your spot and trust your aim—can you hit it?
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.
Place 36 balls into 6 groups of 6 balls.
Mark 3 target pins on the green, 6 feet apart in a line or arc.
From above feet, hit 18 shots, 6 at each pin in order.
From below feet, hit 18 shots, 6 at each pin in order.
Keep the same ball setup and lie each time. Only change slope.
Count each ball that stops within 3 feet of the target pin as a success.
After 36 shots, add up successes out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 24 | 20 | 16 | 12 | 8 | 5 |
Day 6
Program: Pick your spot and trust your aim—can you hit it?
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Place 18 balls on the uphill slope and 18 balls on the downhill slope between 5 and 30 yards from the hole.
Set up 3 targets on the green, spaced evenly in a 10-foot wide area, labeled Target A, Target B, and Target C.
Hit 18 shots from the uphill slope and 18 shots from the downhill slope, for a total of 36 shots.
For each slope, hit 6 shots at Target A, then 6 shots at Target B, then 6 shots at Target C.
Keep the ball setup the same and do not move from your spot on the slope while hitting each group of shots.
Count each shot that lands and stops in the target zone as a success.
After all 36 shots, count and enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 7
Program: Pick your spot and trust your aim—can you hit it?
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.
Gather 36 balls and split them into 2 groups of
Stand on a slope where the ball is above your feet for the first 18 shots.
Choose one target on the green to aim at.
Hit 18 bump-and-run shots, trying to get close to the target from this lie.
Move to a slope where the ball is below your feet for the next 18 shots.
Hit 18 bump-and-run shots at the same target from this lie.
Count how many balls stop close to the pin. Record that number as your score out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 8
Program: Vary your landing spot and see how soft you can land it
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land sand shots inside landing zones. Count the number of successes.
In the sand bunker, arrange two lines of balls in a cross shape. Each line has 18 balls, about 1 foot apart.
On the green, set up three landing zones in a row using sticks, clubs, or strings. Each zone is about 6 feet apart.
Hit 36 sand shots, divided into three groups of
For each group of 12 shots, aim at one landing zone. Start with Zone 1, then Zone 2, then Zone
Switch between the two ball lines every 4 to 6 shots.
Count shots that land and stop in the right landing zone as a success.
When all 36 shots are done, add up your successes and enter your total successful shots out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Vary your landing spot and see how soft you can land it. Stop on a dime and feel the green. Focus on Distance Control, Aim, Precision, Trajectory, Scoring, Dispersion, Alignment, Accuracy. This module is for Short Game, specifically working on Sand.
Day 9
Program: Vary your landing spot and see how soft you can land it
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots inside 9 Stop Zones. Count the number of successful stops.
Place two lines of 18 balls each in the sand bunker. Lines are 1 foot apart per ball, perpendicular to each other, and 5-10 yards apart.
On the green, mark 9 stop zones in groups of 3 per row (front, middle, back) using buckets or tees or string.
Hit 36 sand shots, divided into 9 groups of 4 shots.
For each group, try to land the ball in the correct stop zone, starting with the front 3, then middle 3, then back
Switch between the two lines of balls each time.
Count a success when the ball stops in the correct zone.
Add up successful shots and enter your total out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 10
Program: Vary your landing spot and see how soft you can land it
Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop sand shots inside quadrants. Count the number of successes.
Make 8 piles of 5 balls each (total 40 balls) in sand bunkers 20–40 yards from the hole.
On the green, make a 10-foot circle around the hole. Divide the circle into 4 quadrants.
Hit 36 shots from the sand. Aim for 9 shots in each quadrant.
Hit from different piles to change distance and angle.
Try to stop each ball in the right quadrant. Count only the shots that stop in the correct quadrant.
Count successful shots in the correct quadrants. Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 9 | 6 | 3 |
Day 11
Program: Vary your landing spot and see how soft you can land it
Align a bucket of balls (avg. bucket is 40 balls) in the sand into 10 equal parallel piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.
Put 36 golf balls into 9 piles of 4 balls each in the sand bunker. Make two lines, each pile 2 yards apart, lines 5 to 10 yards apart.
On the green, make three landing zones in a straight line, each zone 6 feet apart.
Hit 36 sand shots from the bunker to the green.
Divide the 36 shots into three groups of
Aim the first 12 at the first zone, next 12 at the second zone, last 12 at the third zone.
Hit shots from any pile, same setup for all shots.
Count successful shots that land and stop in the right zone.
After all 36 shots, write down how many went in the intended zones out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 9 | 6 | 3 |
Day 12
Program: Vary your landing spot and see how soft you can land it
Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land sand shots inside landing zones. Count the number of successes.
Scatter 40 balls into 8 lines with 5 balls in each line. Put balls about 2 feet apart.
Put the lines between 5 and 60 yards from the hole on grass or a slope.
On the green set up 3 landing zones side by side, each zone about 6 feet apart.
Hit 36 shots, split into 3 groups of 12 shots toward each landing zone.
For each group, pick any 12 balls to hit toward the first landing zone.
After 12 shots, switch to the second zone and hit 12 more shots from any balls.
Aim the last 12 shots at the third landing zone using any balls.
Count a shot as successful if the ball lands and stays in the correct landing zone.
Add up the number of successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Vary your landing spot and see how soft you can land it. Stop on a dime and feel the green. Focus on Distance Control, Aim, Precision, Trajectory, Scoring, Dispersion, Alignment, Accuracy. This module is for Short Game, specifically working on Sand.
Day 13
Program: Vary your landing spot and see how soft you can land it
Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots close to multiple targets. Count the number of successes.
Put 35 balls in 7 straight lines, 5 balls per line, 2 feet apart, on grass or a slope, 20–40 yards from the hole, outside the green.
Put 7 flags or markers on the green, one for each line of balls.
For each line, hit the 5 balls from the sand, trying to make each ball stop within 10 feet of the flag for that line.
Do this for all 7 lines and hit a total of 35 shots.
Count each ball that ends up inside the 10-foot circle as a success.
Write down the number of successful shots out of 35 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 13 | 10 | 7 | 4 |
Day 14
Program: Vary your landing spot and see how soft you can land it
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Arrange 36 balls in 2 straight lines in the sand, 18 balls in each line, balls 1 foot apart, lines 5 to 10 yards apart.
Mark two circle targets on the green: inner Bullseye 6-foot radius, outer Bullseye 15-foot radius around the hole.
Hit all 36 balls from the sand aiming for the target circles on the green.
Hit 3 balls from one line, then 3 from the other line, repeat until all 36 are hit.
Balls inside the inner Bullseye count as 'birdie', balls inside the outer (but outside inner) count as 'par'.
Count total balls in the Bullseye circles as your score, enter the number out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 15
Program: Vary your landing spot and see how soft you can land it
Up to 5 players compete to stop a sand shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Make 10 piles of balls in the sand in two lines that cross, with each pile 3 yards apart.
Put the piles 20 to 40 yards from the hole.
On the green, set up 3 landing zones, each 6 feet apart, using sticks, clubs, or string.
Use 36 sand shots in total, split into 3 groups of 12 shots.
For each group, aim at a different landing zone (first Zone 1, then Zone 2, then Zone 3).
Start at any pile and hit each shot toward the chosen zone.
After 12 shots to one zone, move to the next zone and repeat until all 36 shots are done.
Count every shot that stops inside the chosen landing zone as a success.
Enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 16
Program: Vary your landing spot and see how soft you can land it
Up to 5 players compete to stop a sand shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.
Make 4 straight lines of 9 balls each in the sand bunker, with 1 foot between each ball.
Place the lines 3 yards apart from each other, and make sure all balls are between 20 and 40 yards from the hole.
On the green, make two circles: a small circle around the hole (6-foot radius) and a bigger circle (15-foot radius).
Hit 36 balls in total: 12 try for the small circle, 12 try for the big circle but outside the small, 12 can land anywhere on the green.
Hit the first 12 balls aiming for the small circle.
Hit the next 12 balls aiming for the big circle but outside the small one.
Hit the last 12 balls onto the green without worrying where they end up.
Count each ball that stops where it is supposed to for that round.
Add up how many balls landed in the right spots out of 36 tries and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 24 | 19 | 15 | 11 | 7 | 4 |
4 days scheduled
How close can you get? Challenge your short game limits. Pinpoint accuracy and challenge limits. Focus on Scoring, Precision, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.
Day 17
Program: How close can you get? Challenge your short game limits
Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines. The lines are 3 yards/meters apart. Each pile in a line is 4 yards/meters apart.
Place the piles on grass 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
Make 9 stop zones on the green with buckets, string, or tees. Number the zones 1 to
Divide 36 tries into 9 groups of 4 shots. Each group tries for a different stop zone.
For each set of 4 shots, choose any pile and hit shots to the chosen stop zone.
After 4 shots at one zone, go to the next stop zone and do the same. Do this for all 9 zones.
Count every shot that stops in the right zone as a success.
Add up successes out of 36 tries and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 18
Program: How close can you get? Challenge your short game limits
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Set up 10 piles of balls with 4 balls in each pile, in two lines 5 to 10 yards apart, and each pile 2 yards apart in its line.
Place 9 stop zones on the green using markers. Space them so each is easy to aim at.
Divide 36 shots into 9 groups of 4 shots.
Hit 4 shots at each stop zone. Hit from any pile, but keep ball setup the same.
After 4 shots to one zone, move to the next zone. Keep going until all 9 zones are done.
Count how many shots stop inside the target zone for each group.
Add up total successful shots. Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 19
Program: How close can you get? Challenge your short game limits
Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Put 36 golf balls into 3 groups of 12 balls. Spread the groups around the green between 1 and 10 yards from the edge and 5 to 30 yards from the hole.
Mark 3 landing zones in a straight line at the edge of the green, each 6 feet (2 meters) apart.
Hit 36 bump-and-run shots: 12 to zone 1, 12 to zone 2, 12 to zone
Use the first set of 12 balls for zone 1, the second set for zone 2, and the last set for zone
Keep ball positions and distances the same for the whole test.
Count each ball that stops inside the target zone as a success.
Add your total successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 20
Program: How close can you get? Challenge your short game limits
Up to 5 players compete to land a bump-n-run shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Get 36 balls. Split them into 3 piles of 12 balls.
Make 3 zones on the green with sticks or string. Each zone is 6 feet apart in a line.
On the grass, put each pile of balls at random spots 1 to 10 yards from the green and 5 to 30 yards from the hole. Each pile matches a zone.
Hit 12 shots from the first pile, try to land in the first zone.
Hit 12 shots from the second pile, try to land in the second zone.
Hit 12 shots from the last pile, try to land in the third zone.
Count how many balls land and stop in each zone.
Add up your total and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
How close can you get? Challenge your short game limits. Pinpoint accuracy and challenge limits. Focus on Scoring, Precision, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.
Day 21
Program: How close can you get? Challenge your short game limits
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Place two straight lines of 18 golf balls each on flat ground near the green.
Space the lines 5 yards apart and put them 5 to 30 yards from the hole.
Hit 36 bump-and-run shots.
In the first line, hit every third ball, skipping the two in between.
At the end of the first line, switch to the second line and do the same. Alternate lines until all 36 shots are hit.
Place three target zones on the green in a line.
For the first 12 shots, aim for the closest target zone.
For the next 12 shots, aim for the middle zone.
For the last 12 shots, aim for the farthest zone.
Count each shot that lands and stops in the correct zone as a success.
After 36 shots, total your number of successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 22
Program: How close can you get? Challenge your short game limits
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Make two lines of 18 balls each, one foot apart, next to the green, in an L-shape.
Put 3 markers at the edge of the green, 6 feet apart, to make 3 landing zones in a row.
Hit 36 bump-and-run shots: 12 shots at each landing zone.
Switch between ball lines. For each zone, hit 3 shots from one line, then 3 shots from the other, until all 12 shots per zone are done.
Each time a ball stops in the right zone, count it as a successful shot.
After all 36 shots, add up your successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 23
Program: How close can you get? Challenge your short game limits
Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 9 piles of 4 balls each, spread between 1 and 10 yards from the green and 5 to 30 yards from the hole.
Mark 9 stop zones on the green using tees, string, or small buckets.
Do 36 bump-and-run shots, 4 shots at each of the 9 stop zones.
From any pile, hit 4 shots to the first stop zone.
Do the same for the other stop zones, always 4 shots per zone, using the original ball setup.
Count shots that stop inside the right stop zone.
Add up how many shots were successful, and enter this number out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 24
Program: Chip Close: Leave Inside 3 Feet
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.
Get 36 balls. Make 6 piles with 6 balls in each pile. Use 3 piles for above feet lies and 3 piles for below feet lies.
Put the piles in the rough on a slope, between 5 and 20 yards from the hole. Keep the same type of slope for each group (above or below feet).
Mark 2 zones on the green. Zone A is the front half near the hole. Zone B is the back half, farther from the hole.
From each pile, hit 6 chip shots. Aim 3 shots at Zone A and 3 shots at Zone B.
First, chip from the piles with above feet lies, 6 shots each pile, 3 to each zone. Then do the same with below feet piles.
A shot counts as good if it lands and stays in the zone you aimed for.
When done with all 36 shots, count the good shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Chip Close: Leave Inside 3 Feet. Chip close and pick landing spot. Focus on Accuracy, Alignment, Distance Control. This module is for Short Game, specifically working on Chip.
Day 25
Program: Chip Close: Leave Inside 3 Feet
Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines that cross each other. Each line has 5 piles, spaced 3 yards apart, with the lines 5 to 10 yards apart. Place the piles on grass 5 to 30 yards from the hole.
On the green around the hole, make two circles using string or tees: one small circle with a 6 foot radius and one big circle with a 15 foot radius.
Hit 36 chip shots, in 3 sets of 12 shots. - Set 1 (12 shots): Try to stop the ball in the small circle. - Set 2 (12 shots): Try to stop the ball in the big circle but outside the small circle. - Set 3 (12 shots): Try to stop the ball just outside the big circle but close to the hole.
Start at any pile and hit the type of shot for that set. After finishing 12 shots for one set, move to the next set and repeat.
For each shot, if the ball lands in the target zone for that set, count it as a success.
Keep going until all 36 shots are done. At the end, add up your successful shots out of 36 attempts and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 4 |
Day 26
Program: Chip Close: Leave Inside 3 Feet
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Prepare 36 golf balls in 3 piles of 12 balls each.
Set up 3 target zones on the putting green: one uphill, one flat, one downhill.
From the rough, 5 to 30 yards away, chip 12 balls to land and stop in the uphill zone.
Chip 12 balls to the flat zone.
Chip 12 balls to the downhill zone.
A shot counts as a success if the ball lands and stops in the correct zone.
Keep the ball setup the same for each shot. Only change which zone to aim for.
Count how many shots landed and stopped in the right zones out of 36 attempts, and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 27
Program: Chip Close: Leave Inside 3 Feet
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Make two target zones on the green, Zone A on the left and Zone B on the right, 8 feet apart.
Put 18 balls in the deep rough above feet, at distances from 5 to 20 yards, in a straight line.
Chip the 18 balls to land and stop in Zone A from the uphill position.
Move to deep rough below feet, set up 18 balls the same way.
Chip these balls to land and stop in Zone B from the downhill position.
Count each ball that lands and stays in the right zone as a success.
When finished, enter the total number of successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 25 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 28
Program: Chip Close: Leave Inside 3 Feet
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Set up 10 piles of 4 balls each in two rows. Each row has 5 piles.
Keep piles about 2 meters apart, rows 5–10 meters apart.
Place piles 5–30 meters from the hole, not on the green.
Mark two circles around the hole on the green: a small one (2 meters out) and a big one (5 meters out).
Take turns hitting balls from different piles, trying to stop balls in the circles.
Hit 36 balls total: 18 try for the small circle, 18 for the big circle.
Count how many balls finished in each circle.
Add these for a score and enter your total out of 36 tries.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 20 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Chip Close: Leave Inside 3 Feet. Chip close and pick landing spot. Focus on Accuracy, Alignment, Distance Control. This module is for Short Game, specifically working on Chip.
Day 29
Program: Chip Close: Leave Inside 3 Feet
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside 9 Stop Zones. Count the number of successful stops.
Set up 10 piles of 4 balls each in two rows (5 piles per row), spaced 2 yards/meters apart. Put the rows 5 to 10 yards/meters apart and place the piles 5 to 30 yards/meters from the hole.
Mark 9 stop zones on the green using buckets, string, or tees. Space them out so each zone is different.
Prepare to hit 36 chip shots, divided into 9 groups of 4 shots. Each group targets a different stop zone.
From any pile, hit 4 shots at the first stop zone. Move to the next stop zone and hit 4 shots at it. Keep going until you’ve aimed 4 shots at each of the 9 zones.
Count every ball that stops inside the right zone as a success.
When done, count up all successful stops out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 30
Program: Chip Close: Leave Inside 3 Feet
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Set up 3 landing zones on the green, each about 6 feet apart in a straight line toward the hole.
Choose one spot in the rough grass, 5 to 20 yards from the hole, to hit from. Do not move this spot.
Hit 36 chip shots—12 to each zone in order.
Hit 12 shots trying to land and stop in the first zone.
Next, hit 12 shots to the second zone.
Then, hit 12 shots to the third zone.
Count every shot that lands and stops in the right zone as a success.
After all 36 shots, add up how many successes out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 31
Program: Chip Close: Leave Inside 3 Feet
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Divide 36 golf balls into 6 piles of 6 balls each.
Set up 3 target areas around the hole: left, center, and right, about 4 feet apart.
Place 3 piles on the uphill side and 3 piles on the downhill side, between 5 and 30 yards away.
Hit 12 balls toward each target area: 12 for left, 12 for center, 12 for right.
Switch between piles on the same slope, but finish all shots for one target before moving to the next.
Count balls that land and stay in the target area as successful.
Add up successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 32
Program: Close from Tough Lie
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop chip shots close to multiple targets. Count the number of successes.
Make 10 piles of 4 balls each from 40 balls. Arrange the piles in 2 lines with 5 piles in each line. Lines cross each other.
Put the piles on grass 5 to 30 yards/meters from the hole. Space lines 5 to 10 yards/meters apart and piles 2 yards/meters apart.
On the green, put 3 targets in a line, about 8 feet apart. Call them Target A, Target B, and Target C.
Hit 36 chip shots, 12 to each target.
Hit 12 shots at Target A, then 12 at Target B, then 12 at Target C. Use any pile for any shot.
Count a shot as a success if it stops within 10 feet of the target.
After all 36 shots, add how many were successful and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 3 |
4 days scheduled
Close from Tough Lie. Thread the needle and precision from tough lie. Focus on Distance Control, Precision, Trajectory. This module is for Short Game, specifically working on Chip.
Day 33
Program: Close from Tough Lie
Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 rows of balls. Each row has 9 balls, 1 foot apart.
Space the rows 5 yards apart on grass, between 5 and 30 yards from the hole.
Put 3 targets by the hole: A at 12 o'clock, B at 4 o'clock, C at 8 o'clock, each 3 feet from the hole.
Split the 36 shots into 3 groups of
First 12 shots go to Target A, next 12 to Target B, last 12 to Target C.
From each row, chip the ball to try to stop it close to the chosen target. Ball setup does not change.
After 12 shots at one target, switch to the next target. Repeat until all 36 shots are finished.
Each ball that stops within 2 feet of the target is a success.
Count how many successes you had and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 34
Program: Close from Tough Lie
Up to 5 players compete to stop a chip shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up three landing zones on the green in a line, 6 feet apart.
Make three piles of 12 balls each at the edge of the green.
Use the first pile to chip balls into the first landing zone, 12 shots.
Use the second pile to chip balls into the second landing zone, 12 shots.
Use the third pile to chip balls into the third landing zone, 12 shots. Count how many balls land and stay in each zone.
After all 36 shots, enter the number of successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 35
Program: Close from Tough Lie
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.
Set up 4 lines of 9 balls each, 1 foot apart.
Put the lines on grass 5-20 yards/meters from the hole, not on the green.
On the green, make 4 quadrants using string or tees, each about 6 feet in radius.
Hit 36 chip shots in total, 9 to each quadrant.
Start at any ball line and chip 9 balls, aiming for Quadrant
Move to the next line and chip 9 balls to Quadrant
Do the same for Quadrants 3 and 4, 9 balls each.
Count each ball that stops in the target quadrant.
Add up the number of successful shots and enter the total out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 36
Program: Close from Tough Lie
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Mark 4 areas on the green with string or tees. Each area should be a circle about 6 feet wide.
Put 36 balls into 4 piles of 9 balls. Place the piles between 5 and 30 yards from the hole.
Hit 9 balls from each pile. Aim every group of 9 at a different circle.
Try to land each ball into the correct circle. Move to the next pile and repeat until all 36 balls are hit.
Count the balls that stop inside the correct circle.
Add up your successful shots out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
4 days scheduled
Close from Tough Lie. Thread the needle and precision from tough lie. Focus on Distance Control, Precision, Trajectory. This module is for Short Game, specifically working on Chip.
Day 37
Program: Close from Tough Lie
Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Make 9 stop zones on the green. Mark them with tees, string, or buckets. Line up or put them in a grid.
Put 36 balls in 4 rows. Each row has 9 balls, spaced 1 foot apart. Put the rows about 5 yards apart on the grass, between 5 and 20 yards from the green.
Plan to hit 4 balls at each of the 9 stop zones. That is 36 shots.
Start at any row of balls. Hit balls, trying to stop each one in the first stop zone.
After 4 tries at the first zone, go to the next zone and do the same. Keep going until you try all 9 zones.
Count a shot as a success if the ball stops completely inside the target zone.
When all shots are done, count the number of successful shots and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 38
Program: Feet, hips, shoulders—consistent contact
Work only on backswing using short irons only. Hit one bucket of ~50 balls.
Pick one flag or target on the range suitable for short irons (9 or 8).
Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.
Use at most two backswing thoughts or tasks to produce any ball flight pattern.
Set up the same for each shot, using the same swing thoughts.
After each shot, observe the ball flight relative to the target.
Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 19 | 15 | 11 | 7 | 4 |
Day 39
Program: Feet, hips, shoulders—consistent contact
Work only on downswing using short irons only. Hit one bucket of ~50 balls.
Pick a flag or target on the driving range suitable for short irons (9 or 8).
Take 36 shots using only the 9 or 8 iron.
Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.
Aim at the same single target for all 36 shots.
Count each ball that lands and stays near the target as a success.
Add up the number of successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 24 | 19 | 15 | 11 | 7 | 4 |
Day 40
Program: Feet, hips, shoulders—consistent contact
Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.
Pick a flag or marker on the range suitable for your 8- or 9-iron shots.
Hit 36 shots, all aiming at the same target.
Focus on good contact and smooth swings with your 8- or 9-iron.
Set up the ball the same way every time.
After completing all 36 shots, count how many balls landed within a 5-foot area around the target.
Enter your score out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Feet, hips, shoulders—consistent contact. Avoid slices and hooks and consistent short iron contact. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).
Day 41
Program: Feet, hips, shoulders—consistent contact
Work only on takeaway using short irons only. Hit one bucket of ~50 balls.
Set up a single target suitable for your 8 or 9 iron.
Hit 36 shots aiming exclusively at this target.
Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.
Keep your setup and stance consistent throughout the drill.
After each shot, check if the ball lands near the target.
Count the shots that land near the target as successes.
After 36 shots, enter your number of successes in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 42
Program: Improve Wedge Accuracy
Discover strengths amongst wedges a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.
Place 3 flags or targets about 10 yards apart, all within wedge range.
Hit 36 wedge shots total: 12 at each target.
Use the same ball setup for all shots.
Hit 12 shots at the first target.
Hit 12 shots at the second target.
Hit 12 shots at the third target.
Count shots that land on or very close to the target as a success.
Add up successful shots out of
Enter score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 43
Program: Improve Wedge Accuracy
Discover weaknesses amongst wedges shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.
Pick flags/targets (one or more) suitable for wedges (LW,SW,GW and/or PW). Create a perimeter around the flag at [5% of the total distance to the flag] using four cones or buckets (or use imagination). Pick one flag/target to hit to and one cone on the opposite side to avoid. Hit 15 balls with each wedge (one bucket of ~50 balls). Goal is to hit as close as possible to the target while avoiding the opposing cone (opposing can represents an obstacle: water hazard, sand trap or similar). The type of shot/club that finds the obstacle is a weakness. Switch between flags/targets. Switch between wedges throughout the exercise. Work on any ball flight.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score |
Day 44
Program: Improve Wedge Accuracy
Discover tendencies amongst wedges raise awareness, what is likely to happen in a given situation. Hit one bucket of ~50 balls.
Pick one flag or target on the green for wedge shots.
Set up 5 targets: one at the flag, and four others short, long, left, and right, each about 5% of the distance to the flag.
Get 35 balls.
Hit 7 balls to each target.
Use any wedge and switch clubs randomly between shots.
Try to land each ball close to its target.
A shot is successful if it lands in the circle around the target (about 5% of the flag distance).
Take all 35 shots (7 to each target), then enter your score in the app, out of 35 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
3 days scheduled
Short Iron Distance Control. Reduce misses and control distance. Focus on Distance Control, Scoring, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).
Day 45
Program: Short Iron Distance Control
Hit 15 balls to each landing zone using short irons only. Hit one bucket of ~50 balls. Count total number of successful shots.
Pick a flag or target on the range for 8 or 9 iron shots.
Put three markers 6 yards apart around the flag to make three landing zones.
Use 36 balls for the test.
Split shots into three groups of
Hit 12 shots at Landing Zone
Hit 12 shots at Landing Zone
Hit 12 shots at Landing Zone
Use 8 or 9 iron as preferred but keep setup and distance the same.
Count balls that stop in the right landing zone as a success.
Add up successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 27 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 46
Program: Short Iron Distance Control
Complete the Ladder Challenge using short irons only. Hit one bucket of ~50 balls.
Pick one flag or target to aim at for all shots.
Make three zones in a row before the flag. Each zone is 5 yards wide and 5 yards apart. Zone 1 is closest to you, Zone 2 is in the middle, Zone 3 is closest to the flag.
Hit 36 shots with short irons (8 or 9 iron), split into 3 sets of
For the first 12 shots, try to land the ball in Zone 1 and stop within 5 yards of the flag.
For the next 12 shots, try to land the ball in Zone 2 and stop within 5 yards of the flag.
For the last 12 shots, try to land the ball in Zone 3 and stop within 5 yards of the flag.
Use the same setup for all shots. Switch between 8 and 9 iron if you want.
Count a shot as a success if it lands and stops in the right zone and within 5 yards of the flag.
After 36 shots, add up the number of successes and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 47
Program: Short Iron Distance Control
Produce left-to-right and right-to-left shots using short irons only. Hit one bucket of ~50 balls.
Pick a target suitable for short iron shots (9 or 8 iron).
Hit 36 shots: alternate between producing left-to-right and right-to-left ball flights, all aimed at the same target.
Use the same setup and stance for every shot, focusing on shaping the ball to curve correctly.
Count shots that land and stop near the target as successful.
When all 36 shots are done, add up your total successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |