Focus on clean contact, for a 35-handicap player, ~30 minutes.
Practice Programs
Complete Golf Practice Blueprint for Kurume Country Club
Discover tailored practice programs for this course.
Total Programs
14
14 complete programs built for this course
Unique Drills
65
Total unique drills across all programs
Skill Pillars
10
Accuracy · Aim · Alignment · Dispersion · Distance Control · Mechanics
Session Durations
5
3 days , 4 days , 5 days , 6 days , 7 days
Kurume Practice Profile
We've mapped a comprehensive practice profile for Kurume, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Kurume
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Bump-n-Run | Rough | Above/Below Feet
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, one bucket with balls below feet level.
Woods (Hy to 3W) | Backswing
Work only on backswing using woods only. Hit one bucket of ~50 balls.
Bump-n-Run | Deep Rough and Other | Above/Below Feet
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.
Bump-n-Run | Parallel Piles | Multiple Targets
Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Bump-n-Run | Perpendicular Piles | 3 Landing Zones
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Course Details
Everything you need to know about Kurume.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
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Facilities
Location
1243-1, Naganobu
Course Description
Greenland Resort Group operates leisure-focused ventures in Kyushu and Hokkaido, Japan, including an extensive amusement park, golf courses, hotels, and hot spring facilities. It is presented as one of Japan's largest amusement park complexes, hosting multiple attractions and resort offerings across its properties. The group emphasizes a family- and couple-friendly destination experience across its resort components. Headquartered in Japan, Greenland Resort serves regional tourism and entertainment markets within the country.
amusement park • golf courses • hotels • hot spring facilities • kyushu • hokkaido • japan leisure • family tourism • resort complex • theme park • retreat destination • entertainment complex • group tourism • tourist attractions • regional tourism • japanese resort • leisure destination • vacation destination • amusement park complex • tourism • hotel • golf course • hot springs • amusement parks
Course Information
Holes
18
Par
72
Type
Parkland
Opened
1979
Google Reviews
Kurume Country Club Social Media Presence
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Programs
Skill-Based Practice Programs for Kurume
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 14 Programs
% match to course practice profileFlop from sand, for a 35-handicap player, ~30 minutes.
Perfect woods swing, for a 35-handicap player, ~30 minutes.
Stop missing fairways, for a 35-handicap player, ~30 minutes.
11 Week Flagship Program for Kurume
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Kurume. Start with the basics and work your way towards more challenging drills. Commit to 11 weeks of training and get in proper shape. Four days counts as a week.
Short Game · Sand
Get Out of Bunker Safely
Difficulty: Beginner · Program HCP 35.0
Short Game · Flop
Hit Flop & Avoid Big Numbers
Difficulty: Beginner · Program HCP 35.0
Short Game · Bump'n'Run
Make Par Around the Green
Difficulty: Beginner · Program HCP 35.0
Short Game · Mixed
Make Par Around the Green
Difficulty: Beginner · Program HCP 35.0
Short Game · Pitch
Land Close To Pin
Difficulty: Beginner · Program HCP 34.0
Short Game · Pitch
Up-and-down contest: how many can you save in a row?
Difficulty: Intermediate · Program HCP 18.0
Driving Range · Long irons (4,3,2)
Check your setup: avoid hooks and slices
Difficulty: Beginner · Program HCP 35.0
Driving Range · Woods (Hy,5W,3W)
Check your setup: does your swing match the shot?
Difficulty: Beginner · Program HCP 35.0
Driving Range · Driver
Stop Missing Fairways with Driver
Difficulty: Beginner · Program HCP 35.0
Land 2 feet away, for a 5-handicap player, ~10 minutes.
Stick flops to green, for a 14-handicap player, ~15 minutes.
Turn into birdies, for a 18-handicap player, ~15 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedKeep par safe, for a 35-handicap player, ~30 minutes.
Escape safely, for a 35-handicap player, ~30 minutes.
Keep near hole, for a 35-handicap player, ~30 minutes.
Advanced fairway accuracy, for a 1-handicap player, ~10 minutes.
Consistent long iron contact, for a 35-handicap player, ~30 minutes.
Improve driver accuracy, for a 18-handicap player, ~15 minutes.
Avoid fringe with mid irons, for a 9-handicap player, ~10 minutes.
Prepare for Tournaments at Kurume
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Kurume
Get answers to common questions about playing Kurume and what to expect.
How difficult is Kurume for mid-handicap golfers?
From a scoring perspective, Kurume challenges consistency. This slope level makes it manageable compared to championship venues. The course rating of 70 reflects on scoring relative to par 72.
What tees should a 15 handicap play at Kurume?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Kurume?
With a course rating of 70 and par 72, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 72 must manage approach shots and avoid penalty strokes.
How long is Kurume and how does yardage affect play?
Stretching to 6500 yards from the back tees, it does not overwhelm length but rewards accuracy.
What type of course is Kurume and how should I play it?
The course follows a traditional Parkland design philosophy. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Kurume strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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