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Course Flagship Program

11 Week Flagship Program for Krungthep Kreetha

We studied the course and made a flagship practice program specifically for Krungthep Kreetha. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

11

Days

42

Modules

9

Frequency

4 days/week

Week 13 days

Putting·3 ft (1m) only

Practice 3 Ft Putts For Consistency

Difficulty: Intermediate · Module HCP 17.5

Weeks 1–23 days

Short Game·Flop

Hit Flop & Avoid Big Numbers

Difficulty: Beginner · Module HCP 35.0

Weeks 2–35 days

Short Game·Bump'n'Run

Feel the green—leave every Bump'n'Run inside the safe zone

Difficulty: Beginner · Module HCP 31.5

Weeks 3–57 days

Short Game·Flop

Thread the gap: flop through a narrow landing zone

Difficulty: Intermediate · Module HCP 16.4

Weeks 5–76 days

Short Game·Pitch

Land 2 Feet From Pin

Difficulty: Expert · Module HCP 3.8

Week 73 days

Short Game·Bump'n'Run

Convert Every Up-And-Down

Difficulty: Expert · Module HCP 3.3

Weeks 8–95 days

Driving Range·Driver

Challenge: eliminate wild misses on tee shots

Difficulty: Intermediate · Module HCP 17.6

Week 93 days

Driving Range·Short irons (9,8)

Reduce Misses With Short Irons

Difficulty: Intermediate · Module HCP 17.5

Weeks 10–116 days

Driving Range·Driver

Driver Fairway Accuracy Advanced

Difficulty: Expert · Module HCP 0.5

Flagship curriculum

How the 11-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Practice 3 Ft Putts For Consistency

Focus on alignment, for a 18-handicap player, ~15 minutes. Working on distance: 3 ft (1m) only.

PuttingDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Aim
32%
Stroke
28%
Alignment
23%
Weeks 1–23 daysDay 46

Hit Flop & Avoid Big Numbers

Flop from sand, for a 35-handicap player, ~30 minutes. Working on shot: flop.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Distance Control
28%
Precision
20%
Alignment
19%
Weeks 2–35 daysDay 711

Feel the green—leave every Bump'n'Run inside the safe zone

Master touch, for a 32-handicap player, ~30 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 31.5

Module skill breakdown

Distance Control
30%
Precision
19%
Scoring
18%
Weeks 3–57 daysDay 1219

Thread the gap: flop through a narrow landing zone

Precision from tough lie, for a 16-handicap player, ~15 minutes. Working on shot: flop.

Short GameDifficulty · IntermediateModule HCP 16.4

Module skill breakdown

Precision
31%
Distance Control
22%
Aim
16%
Weeks 5–76 daysDay 2025

Land 2 Feet From Pin

Pitch long distances, for a 4-handicap player, ~10 minutes. Working on shot: pitch.

Short GameDifficulty · ExpertModule HCP 3.8

Module skill breakdown

Precision
26%
Distance Control
19%
Dispersion
14%
Week 73 daysDay 2628

Convert Every Up-And-Down

Roll to tap-in range, for a 3-handicap player, ~10 minutes. Working on shot: bump'n'run.

Short GameDifficulty · ExpertModule HCP 3.3

Module skill breakdown

Distance Control
45%
Trajectory
17%
Dispersion
14%
Weeks 8–95 daysDay 2933

Challenge: eliminate wild misses on tee shots

Eliminate wild misses, for a 18-handicap player, ~15 minutes. Working on club: driver.

Driving RangeDifficulty · IntermediateModule HCP 17.6

Module skill breakdown

Dispersion
31%
Precision
20%
Scoring
16%
Week 93 daysDay 3436

Reduce Misses With Short Irons

Improve accuracy, for a 18-handicap player, ~15 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
27%
Trajectory
20%
Scoring
20%
Weeks 10–116 daysDay 3742

Driver Fairway Accuracy Advanced

Precision from 200 yards, for a 1-handicap player, ~10 minutes. Working on club: driver.

Driving RangeDifficulty · ExpertModule HCP 0.5

Module skill breakdown

Scoring
29%
Precision
20%
Trajectory
13%

Program snapshot

Avg HCP focus

17.5

Intermediate

Skill pillars

Aim · Stroke · Alignment · Visualization · Scoring · Distance Control

Host course

Krungthep Kreetha

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Practice 3 Ft Putts For Consistency. Hit center consistently and focus on alignment. Focus on Aim, Stroke, Alignment. This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 1

Putting Aid: Chalk Line, 50 in Row

Program: Practice 3 Ft Putts For Consistency

Make 50 putts in a row over the chalk starting line.

Putting30 min
Diagram for Putting Aid: Chalk Line, 50 in Row
1

Hit 50 putts from 3 ft over a chalk starting line.

2

Draw a straight line on the putting surface.

3

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474340363126
D2

Day 2

Putting Aid: Plane Board, Ball Gate, 50 in a Row

Program: Practice 3 Ft Putts For Consistency

Make 50 putts in a row through the ball gate, using plane board.

Putting30 min
Diagram for Putting Aid: Plane Board, Ball Gate, 50 in a Row
1

Hit 50 putts from 3 ft through the ball gate using the plane board.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474542383429
D3

Day 3

Putting Aid: String Line, 50 in a Row

Program: Practice 3 Ft Putts For Consistency

Make 50 putts in a row, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 50 in a Row
1

Hit 30 putts from 3 ft under a hanging string.

2

Enter score, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score3029272522191613
D4

Day 4

Flop | Perpendicular Piles | Multiple Targets

Program: Hit Flop & Avoid Big Numbers

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Flop | Perpendicular Piles | Multiple Targets
1

Place 40 balls into 10 piles of 4 balls each. Arrange them in two lines of 5 piles each, lines must cross each other.

2

Make sure the lines are 7 yards apart. In a line, make sure each pile is 2 yards apart.

3

Set up 3 flags in a row, 10 feet apart. Each flag is a target for hitting the balls.

4

Hit 36 balls in total. Hit 12 balls at each target.

5

Hit the balls by switching between piles in the two lines.

6

If a ball lands within 10 feet of the target, count it as a success.

7

Count your successful shots out of 36 and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 2 – Module

4 days scheduled

Hit Flop & Avoid Big Numbers. Land near hole and avoid big numbers. Focus on Distance Control, Precision, Alignment. This module is for Short Game, specifically working on Flop.

D1

Day 5

Flop | Scattered Piles | Bullseye 2x

Program: Hit Flop & Avoid Big Numbers

Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Scattered Piles | Bullseye 2x
1

Pick two random spots 5-20 yards from the hole and place two piles of balls. Make spots and surfaces random but similar.

2

Make two circles on the green with string or tees: one circle 6 feet from the hole, one circle 15 feet from the hole.

3

Hit 36 flop shots: 18 shots at the small circle, 18 shots at the big circle.

4

At the first pile, hit 9 balls at the small circle, then 9 at the big circle.

5

At the second pile, again hit 9 at the small circle, then 9 at the big circle.

6

Count balls that stop inside the small circle as birdie. Count balls in the big circle (but outside small) as par.

7

Add up all balls that stayed in both circles. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623181411853
D2

Day 6

Flop | Perpendicular Ball Lines | Multiple Targets

Program: Hit Flop & Avoid Big Numbers

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Flop | Perpendicular Ball Lines | Multiple Targets
1

Set up two lines of 18 balls each. The lines should cross at a right angle. Each ball is 1 foot apart.

2

Put two targets on the green, 5 to 10 yards apart. The targets are set 5 to 20 yards away from the ball lines.

3

Hit 36 flop shots: 18 shots from the first line, 18 shots from the second line.

4

For each line, split the 18 shots into 3 groups of 6 balls.

5

For each set of 6 balls, aim at one target. Try to land the ball within 10 feet of the target.

6

Take turns aiming each set at a different target.

7

Count each ball that lands within 10 feet of the target as a success.

8

After all 36 shots, add up successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D3

Day 7

Bump-n-Run | Scattered Piles | Quadrants

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Put 40 balls into 8 piles of 5 balls each. Place the piles between 1 and 10 yards from the green and 5 to 30 yards from the hole.

2

On the green, use string or tees to make 4 equal sections inside a circle with a 6-foot radius around the hole.

3

Hit 36 bump-and-run shots, split into 4 groups of 9 shots. Each group tries to stop the ball in a different section.

4

Choose any pile and hit 9 shots at the first section. Then do 9 shots for the next section, and repeat for all 4 sections.

5

For each set of 9 shots, use any pile, but keep the same setup for all shots.

6

Count each shot that stops in the correct section as a success.

7

Add up the number of successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141174
D4

Day 8

Bump-n-Run | Perpendicular Ball Lines | Multiple Targets

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | Multiple Targets
1

Put 36 balls in 2 lines near the green. Each line has 18 balls about 1 foot apart.

2

Place the 2 lines so they cross each other like a plus sign, 5 to 10 yards apart.

3

Put 3 targets about 6 feet apart on the green.

4

Hit 12 shots at each target, for a total of 36 shots.

5

Start with one line and hit 12 shots trying to stop the ball within 10 feet of the first target.

6

Use the other line and hit 12 shots at the second target, same goal.

7

Hit 12 shots at the third target from either line, trying to keep within 10 feet.

8

Count each shot that stops within 10 feet of the target.

9

After 36 shots, write down your number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 3 – Module

4 days scheduled

Feel the green—leave every Bump'n'Run inside the safe zone. Master touch and control rollout. Focus on Distance Control, Precision, Scoring. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 9

Bump-n-Run | Parallel Piles | 3 Landing Zones

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 3 Landing Zones
1

Set up 9 piles of 4 balls each (36 balls total) near the green. Put the piles on different grass areas between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

Use sticks, clubs, or string to mark 3 landing zones (6 feet or 2 meters apart) in a straight line at the edge of the green.

3

Hit 36 bump-and-run shots: 12 to each landing zone (Zone 1, Zone 2, Zone 3).

4

Hit from any pile and switch piles for variety. Hit 12 balls to Zone 1, then 12 to Zone 2, then 12 to Zone

5

Count each ball that lands and stays inside the target zone as a success.

6

After all 36 shots, enter total successful shots (out of 36 attempts) in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 10

Bump-n-Run | Scattered Piles | Quadrants

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Up to 5 players compete to stop bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Prepare 36 balls and make 4 piles of 9 balls each.

2

Put each pile in a different spot, 1 to 10 yards from the green and 5 to 30 yards from the hole.

3

Mark 4 areas on the green using string or tees, each area should be about 6 feet across.

4

Hit 36 bump-n-run shots, trying to land 9 balls in each area.

5

Start from one pile, aim at one area, and hit all 9 balls. Move to the next pile and area.

6

Keep going until all 36 shots are done, 9 shots per area.

7

Count how many balls stopped in the target area each time.

8

After all 36 shots, enter how many successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D3

Day 11

Bump-n-Run | Perpendicular Piles | 9 Stop Zones

Program: Feel the green—leave every Bump'n'Run inside the safe zone

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 9 Stop Zones
1

Place 10 piles of balls in two lines that cross like a plus sign. Each line has 5 piles, 3 yards/meters apart.

2

The piles should be 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

Mark 9 stop zones on the green in a 3x3 grid, spaced to cover different parts.

4

Hit 36 bump-and-run shots, divided into 9 groups of 4 shots.

5

For each group, pick a stop zone and hit 4 shots from any piles.

6

A shot is successful if it stops in the target stop zone.

7

Repeat until 4 shots have been aimed at each stop zone.

8

Count how many shots stopped inside their target zones. Enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713964
D4

Day 12

Flop | Scattered Ball Lines | 3 Landing Zones

Program: Thread the gap: flop through a narrow landing zone

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land flop shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Flop | Scattered Ball Lines | 3 Landing Zones
1

Make 8 lines of 5 balls each. Space out the lines and balls on grass, not on the green, anywhere from 5 to 40 yards/metres away from the hole.

2

On the green, put down 3 landing zones in a straight line with 6 feet (2 metres) between them, using sticks, clubs, or string.

3

Take 36 shots, split into 3 sets of 12 shots.

4

Aim each set of 12 shots at one landing zone. Start with Zone 1, then Zone 2, then Zone

5

Hit all 5 balls from each line toward the target zone. After each line, move to another line.

6

Count a shot as good if the ball stays in the correct zone.

7

Add up how many good shots you made and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 4 – Module

4 days scheduled

Thread the gap: flop through a narrow landing zone. Thread the gap and precision from tough lie. Focus on Precision, Distance Control, Aim. This module is for Short Game, specifically working on Flop.

D1

Day 13

Flop | Parallel Ball Lines | 3 Landing Zones

Program: Thread the gap: flop through a narrow landing zone

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land flop shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | 3 Landing Zones
1

Place 40 balls in two lines of 20 balls. The balls in each line are 1 foot apart. The two lines are 5 to 10 yards apart.

2

On the green use sticks or string to make 3 landing zones in a straight line. Each zone is 6 feet apart.

3

Hit 36 flop shots from the ball lines to the landing zones.

4

Make 3 groups of 12 shots.

5

For each group aim for only one landing zone.

6

After each group of 12 shots, switch to the other ball line.

7

Count every shot that stops in the right landing zone.

8

When all 36 shots are done, add up your successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 14

Flop | Perpendicular Ball Lines | Bullseye 2x

Program: Thread the gap: flop through a narrow landing zone

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Flop | Perpendicular Ball Lines | Bullseye 2x
1

Place 40 balls in two lines with 20 balls in each line, spaced 1 foot apart.

2

Set the two lines so they cross each other, about 5 to 10 yards apart, on grass away from the green but 5 to 40 yards from the hole.

3

Mark two circles around the hole on the green. The small circle is 6 feet from the hole. The big circle is 15 feet from the hole.

4

Hit 36 flop shots, 18 from each line.

5

Hit 3 to 5 shots at a time from one line, then switch lines and keep going until finished.

6

Try to land each ball inside the circles. Shots inside the small circle are birdie, inside the big one are par.

7

Count all balls that land inside either circle.

8

Enter the total successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963
D3

Day 15

Flop | Parallel Ball Lines | 9 Stop Zones

Program: Thread the gap: flop through a narrow landing zone

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | 9 Stop Zones
1

Place two lines of 18 balls each about 5-10 yards apart, with balls 1 foot apart.

2

Mark 9 stop zones on the green with tees, string, or buckets, making sure they are easy to see.

3

Hit 36 flop shots, with 2 shots at each stop zone from each line.

4

Start with the first line and hit 2 shots to the first stop zone.

5

Switch to the second line and hit 2 shots to the second stop zone.

6

Keep switching lines and aiming at the next stop zone, 2 shots each, until all 9 zones are targeted.

7

Count each shot that stops in the right zone as a success.

8

Add up how many successes out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 16

Flop | Perpendicular Ball Lines | 9 Stop Zones

Program: Thread the gap: flop through a narrow landing zone

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Perpendicular Ball Lines | 9 Stop Zones
1

Put 36 balls in two crossing lines with 18 balls in each line. Balls are 1 foot apart.

2

Make 9 stop zones on the green using tees, strings, or markers. Keep them spaced out and easy to see.

3

Hit 4 flop shots to each stop zone. This makes 36 shots total (4 shots for each of the 9 zones).

4

From the first line of balls, hit 4 shots, one to each of the first 4 stop zones.

5

From the second line, hit 4 shots, one to each of the next 4 stop zones.

6

Use the rest of the balls to hit 4 shots to the 9th stop zone, then enter score in the app, out of 36 attempts.

7

Count a shot a success only if the ball stops inside the right stop zone.

8

Add your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 5 – Module

4 days scheduled

Thread the gap: flop through a narrow landing zone. Thread the gap and precision from tough lie. Focus on Precision, Distance Control, Aim. This module is for Short Game, specifically working on Flop.

D1

Day 17

Flop | Scattered Piles | Multiple Targets

Program: Thread the gap: flop through a narrow landing zone

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop flop shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Flop | Scattered Piles | Multiple Targets
1

Put 40 balls into 8 piles of 5 balls, spaced between 5 and 40 yards from the hole on the grass or slope.

2

Place 3 flags as targets around the green at different distances, each with a 10-foot circle marked.

3

Hit 36 flop shots; make 3 groups of 12 shots for the 3 target zones.

4

First 12 shots go at the first target, next 12 at the second, last 12 at the third.

5

Hit 2-5 shots from each pile, switching piles each time, keep ball setup the same.

6

Count any shot that stops inside the 10-foot circle as a success.

7

After 36 shots, add up how many stopped in the circle and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282622181410742
D2

Day 18

Flop | Perpendicular Ball Lines | Quadrants

Program: Thread the gap: flop through a narrow landing zone

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Flop | Perpendicular Ball Lines | Quadrants
1

Pick a spot 5 to 20 yards from the hole near the green to practice flop shots.

2

Place 36 balls in two lines so they cross in the middle. Each line has 18 balls, 1 foot apart.

3

Use string or tees to mark 4 equal zones inside a 10-foot circle around the hole.

4

Split the 36 balls into 4 groups of 9 balls. Each group aims for a different zone.

5

From the first line, hit 9 balls to the first zone.

6

From the second line, hit 9 balls to the second zone.

7

Go back to the first line and hit 9 balls to the third zone.

8

From the second line, hit 9 balls to the fourth zone. Count the number of balls that land in the right zone each time. After all shots, enter your total number of successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221813964
D3

Day 19

Flop | Parallel Piles | Quadrants

Program: Thread the gap: flop through a narrow landing zone

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | Quadrants
1

Set up 10 piles of balls in 2 lines with 5 piles in each line. Keep lines 6 yards apart and piles 4 yards apart.

2

Place the piles on grass, 5 to 40 yards from the hole.

3

On the green, mark 4 equal sections inside a 9-foot circle using string or tees.

4

Hit 36 flop shots, with 9 shots to each section.

5

For each shot, pick a pile and try to stop the ball inside the target section.

6

Count balls that stop fully inside the section as a success.

7

Make sure to aim 9 shots at each section, either in order or randomly.

8

After all 36 shots, add your number of successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963
D4

Day 20

Pitch | Parallel Ball Lines | Quadrants

Program: Land 2 Feet From Pin

Up to 5 players compete to stop a pitch shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | Quadrants
1

Set up 4 lines of balls on the grass, 30 to 60 yards from the hole, with 5 yards between each line.

2

Put 9 balls in each line, spaced 1 foot apart, for 36 balls total.

3

On the green, mark 4 circles (quadrants) with string or tees. Each circle should be about 9 feet wide and not overlap.

4

Start at the first line. Hit each ball, aiming to land about the same number (2 or 3) in each circle.

5

After one line, move to the next. Keep aiming to put about the same number of balls in each circle. Do this for all 4 lines.

6

Count how many balls end up fully inside the target circle after each shot.

7

At the end, enter the number of balls in the circles out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512963

Week 6 – Module

4 days scheduled

Land 2 Feet From Pin. Stop pitches near hole and land 2 feet from pin. Focus on Precision, Distance Control, Dispersion. This module is for Short Game, specifically working on Pitch.

D1

Day 21

Pitch | Scattered Piles | 9 Stop Zones

Program: Land 2 Feet From Pin

Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Scattered Piles | 9 Stop Zones
1

Make 2 piles of balls in 2 different spots, between 30 and 60 yards from the hole.

2

On the green, mark 9 stop zones using buckets, string, or tees.

3

Hit 36 pitch shots. Make 9 groups of 4 shots.

4

Each group of 4 aims for a different stop zone, so you use all 9 zones.

5

Take shots from both piles, switching between them as you aim for different zones.

6

If a shot stops inside the zone you aimed for, count it as a success.

7

Add how many shots stopped in the zones out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 22

Pitch | Parallel Piles | 9 Stop Zones

Program: Land 2 Feet From Pin

Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Parallel Piles | 9 Stop Zones
1

Set up 10 piles of balls in two lines, each line has 5 piles, piles in a line are 4 yards/meters apart, and lines are 5 to 10 yards/meters apart.

2

Put these piles on grass between 30 and 60 yards/meters from the hole, not on the green.

3

Mark 9 stop zones on the green with buckets, string, or tees. Space the zones evenly.

4

Use 36 balls. Make 9 groups of 4 balls for each stop zone.

5

For each stop zone, hit 4 balls trying to stop them inside it. Do this for all 9 zones.

6

Count how many balls stop inside the right zone.

7

Add up your total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D3

Day 23

Pitch| Parallel Piles | Bullseye 2x

Program: Land 2 Feet From Pin

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop pitch shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Pitch| Parallel Piles | Bullseye 2x
1

Put 40 balls into 10 piles of 4 balls each. Make 2 rows with 5 piles in each row.

2

Place the 2 rows 5 to 10 yards apart. Each pile in a row is 2 yards from the next.

3

Put the piles on grass, 30 to 60 yards from the hole, anywhere except on the green.

4

On the green, make 2 circles around the hole: a small circle with a 6-foot radius, and a big circle with a 15-foot radius.

5

Hit 36 balls. Try to get 18 balls into the small circle and 18 balls into the big circle.

6

Take turns hitting from different piles, changing lines and piles as wanted. Focus on the correct target zone.

7

Balls stopping inside the small circle are better. Balls in the big circle are good too.

8

When all 36 balls are hit, count the balls in both circles and add them for your score. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282622181411853
D4

Day 24

Pitch | Parallel Ball Lines | 9 Stop Zones

Program: Land 2 Feet From Pin

Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | 9 Stop Zones
1

Set up 9 stop zones on the green using markers, buckets, tees, or string.

2

Place 4 lines of 9 balls off the green, with each ball 1 foot apart. Keep each line 5 yards apart and between 30 and 60 yards from the hole.

3

Hit 36 pitch shots total, 4 shots for each of the 9 stop zones.

4

Start at any ball line. Hit 4 balls toward the first stop zone. Repeat for each stop zone, hitting 4 balls per zone.

5

After each shot, see if the ball stopped in the right zone. Count balls that stopped inside the correct zone.

6

Keep ball positions and distance the same. Only change your target zone after every 4 shots.

7

After all 36 shots, count the number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 7 – Module

4 days scheduled

Land 2 Feet From Pin. Stop pitches near hole and land 2 feet from pin. Focus on Precision, Distance Control, Dispersion. This module is for Short Game, specifically working on Pitch.

D1

Day 25

Pitch| Scattered Piles | 9 Stop Zones

Program: Land 2 Feet From Pin

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop pitch shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Pitch| Scattered Piles | 9 Stop Zones
1

Separate 36 balls into 9 piles of 4 balls. Put them between 30 and 60 yards/meters from the hole.

2

Mark 9 stop zones on the green with tees, string, or markers. Make sure they are spaced out and about the same size.

3

Hit 36 pitch shots total, with 4 balls aimed at each zone.

4

Start at any pile and aim for the first zone. After 4 shots, aim for the next zone.

5

Keep hitting from different piles until you have aimed 4 shots at each of the 9 zones (36 shots total).

6

Count how many balls land and stop in the right zone.

7

Enter the number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612853
D2

Day 26

Bump-n-Run | Parallel Ball Lines | 3 Landing Zones

Program: Convert Every Up-And-Down

Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 3 balls each, for one player. Place balls 1 foot apart in each line. Place lines 5 yards apart. Total 36 balls.

2

On the green, use sticks or string to mark 3 landing zones in a row, each zone 6 feet apart.

3

Divide the 36 balls into 3 groups of

2

Aim 12 balls at Landing Zone 1, 12 at Zone 2, and 12 at Zone

4

Hit all 12 balls at Zone 1, then 12 at Zone 2, then 12 at Zone

5

Count each ball that stops inside the target zone as successful. After all 36 shots, count how many were successful, and record score out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141174
D3

Day 27

Bump-n-Run | Parallel Ball Lines | 9 Stop Zones

Program: Convert Every Up-And-Down

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
1

Set up 4 lines of 9 balls, each ball 1 foot apart. Lines are 5 yards apart. Place lines 1 to 10 yards from the green and 5 to 30 yards from the hole.

2

On the green, make 9 stop zones with buckets, string, or tees. Arrange the zones in a grid, 3 rows of

3

Hit 36 bump-and-run shots in total. Hit 4 balls to each stop zone.

4

Hit 4 shots to the first zone, then move to the next. Do this until all 9 zones have 4 shots.

5

Count balls that stop inside the target zone as a success.

6

Add up the number of successes out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 28

Bump-n-Run | Scattered Ball Lines | 9 Stop Zones

Program: Convert Every Up-And-Down

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | 9 Stop Zones
1

Put 40 balls in 8 lines. Each line has 5 balls, about 1 yard apart. Lines can be 1–10 yards from the green and 5–30 yards from the hole.

2

Mark 9 stop zones on the green using buckets, string, or tees; label them 1 to

3

Hit 36 bump-and-run shots.

4

Split the 36 shots into 9 groups of 4 balls.

5

For each group, try to stop all 4 balls in one stop zone.

6

Hit 4 balls from one line to the first stop zone.

7

Move to a different line and hit 4 balls to the second stop zone.

8

Repeat until 4 balls have been hit to every stop zone.

9

Count each ball that stops in the right zone as a success.

0

Add up the total successes out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 8 – Module

4 days scheduled

Challenge: eliminate wild misses on tee shots. Eliminate wild misses and reduce driver spread. Focus on Dispersion, Precision, Scoring. This module is for Driving Range, specifically working on Driver.

D1

Day 29

Driver | Around the Stick

Program: Challenge: eliminate wild misses on tee shots

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D2

Day 30

Driver | Y Area

Program: Challenge: eliminate wild misses on tee shots

Hit 15 balls to each Y area using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Y Area
1

Choose one flag or target on the range to aim at with the driver.

2

Mark 3 Y-shaped target areas around the flag, each about 15 yards wide.

3

Hit 36 driver shots.

4

Hit 12 shots at each Y-area.

5

Hit shots to the areas in any order.

6

A shot is a success if it lands in the 15-yard-wide Y-area around the flag.

7

Count the successful shots for each Y-area.

8

Add up total successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 31

Driver | Dispersion Corridors

Program: Challenge: eliminate wild misses on tee shots

Hit 15 balls to each dispersion corridor using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Dispersion Corridors
1

Pick one target to aim for with your driver.

2

Make three zones around the target, each zone 25 feet apart, using cones or markers.

3

Hit 36 drives in total, split into 3 groups of 12 shots.

4

For the first 12 shots, aim for the first zone.

5

For the next 12 shots, aim for the second zone.

6

For the last 12 shots, aim for the third zone and enter your score in the app, out of 36 attempts.

7

Use any spot to hit from, but keep your ball setup the same.

8

Count each shot that lands and stays in the correct zone as a success.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230272318141074
D4

Day 32

Driver | L-R and R-L 9 Targets

Program: Challenge: eliminate wild misses on tee shots

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | L-R and R-L  9 Targets
1

Pick a flag or target at the distance you want to practice.

2

Put 9 markers in a circle around the flag, spaced evenly and close to it.

3

Hit 36 shots with your driver.

4

Divide your 36 shots into 9 groups of 4 shots, each group aimed at one marker.

5

For each marker, hit 2 shots curving left, 2 shots curving right.

6

A shot counts if it finishes between the two markers of a target.

7

Set up carefully for each shot and try to hit the target the right way.

8

Count how many shots finished between the markers and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 9 – Module

4 days scheduled

Challenge: eliminate wild misses on tee shots. Eliminate wild misses and reduce driver spread. Focus on Dispersion, Precision, Scoring. This module is for Driving Range, specifically working on Driver.

D1

Day 33

Driver | Left-to-R and Right-to-L Shot

Program: Challenge: eliminate wild misses on tee shots

Produce left-to-right and right-to-left shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Left-to-R and Right-to-L Shot
1

Pick a flag or marker at a good distance for your driver.

2

Use the same ball setup and stance every time.

3

Hit 18 shots using a left-to-right ball flight to the flag.

4

Hit 18 shots using a right-to-left ball flight to the flag.

5

Count each ball that lands close to the target as a success.

6

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D2

Day 34

Short irons (9,8) | Left-to-R and Right-to-L Shot

Program: Reduce Misses With Short Irons

Produce left-to-right and right-to-left shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Left-to-R and Right-to-L Shot
1

Pick a target suitable for short iron shots (9 or 8 iron).

2

Hit 36 shots: alternate between producing left-to-right and right-to-left ball flights, all aimed at the same target.

3

Use the same setup and stance for every shot, focusing on shaping the ball to curve correctly.

4

Count shots that land and stop near the target as successful.

5

When all 36 shots are done, add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 35

Short irons (9,8) | Ladder Challenge

Program: Reduce Misses With Short Irons

Complete the Ladder Challenge using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Ladder Challenge
1

Pick one flag or target to aim at for all shots.

2

Make three zones in a row before the flag. Each zone is 5 yards wide and 5 yards apart. Zone 1 is closest to you, Zone 2 is in the middle, Zone 3 is closest to the flag.

3

Hit 36 shots with short irons (8 or 9 iron), split into 3 sets of

4

For the first 12 shots, try to land the ball in Zone 1 and stop within 5 yards of the flag.

5

For the next 12 shots, try to land the ball in Zone 2 and stop within 5 yards of the flag.

6

For the last 12 shots, try to land the ball in Zone 3 and stop within 5 yards of the flag.

7

Use the same setup for all shots. Switch between 8 and 9 iron if you want.

8

Count a shot as a success if it lands and stops in the right zone and within 5 yards of the flag.

9

After 36 shots, add up the number of successes and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 36

Short irons (9,8) | 3 Landing Zones

Program: Reduce Misses With Short Irons

Hit 15 balls to each landing zone using short irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Short irons (9,8) | 3 Landing Zones
1

Pick a flag or target on the range for 8 or 9 iron shots.

2

Put three markers 6 yards apart around the flag to make three landing zones.

3

Use 36 balls for the test.

4

Split shots into three groups of

5

Hit 12 shots at Landing Zone

6

Hit 12 shots at Landing Zone

7

Hit 12 shots at Landing Zone

8

Use 8 or 9 iron as preferred but keep setup and distance the same.

9

Count balls that stop in the right landing zone as a success.

0

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302724201612963

Week 10 – Module

4 days scheduled

Driver Fairway Accuracy Advanced. Advanced fairway accuracy and maximize driver distance. Focus on Scoring, Precision, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 37

Driver | Y Area

Program: Driver Fairway Accuracy Advanced

Hit 15 balls to each Y area using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Y Area
1

Choose one flag or target on the range to aim at with the driver.

2

Mark 3 Y-shaped target areas around the flag, each about 15 yards wide.

3

Hit 36 driver shots.

4

Hit 12 shots at each Y-area.

5

Hit shots to the areas in any order.

6

A shot is a success if it lands in the 15-yard-wide Y-area around the flag.

7

Count the successful shots for each Y-area.

8

Add up total successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 38

Driver | 3 Landing Zones

Program: Driver Fairway Accuracy Advanced

Hit 15 balls to each landing zone using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | 3 Landing Zones
1

Place three landing zones around the flag, each 15 yards/meters apart.

2

Hit 36 shots using only a driver.

3

Aim 12 shots at each landing zone.

4

Start with any zone and hit 12 shots at it.

5

Move to the next zone and hit 12 shots, then do the same for the last zone.

6

Count each shot that lands and stays in its zone as a success.

7

Add up your successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 39

Driver | Opposite Shots Challenge

Program: Driver Fairway Accuracy Advanced

Complete the Opposite Shots Challenge using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Opposite Shots Challenge
1

Pick one flag or target on the driving range to aim at for the whole drill.

2

Hit 36 shots with your driver, in 3 groups of 12 shots.

3

In each group, do 6 pairs of two different shot types, taking turns between them.

4

Group 1: Hit 6 fades and 6 draws, alternating each time, always aiming at the same target.

5

Group 2: Hit 6 high shots and 6 low shots, alternating, always at the same target.

6

Group 3: Hit 6 pull/fade shots and 6 push/draw shots, alternating, always at the target.

7

Try to make each shot match the right shape and land close to the target.

8

Count every shot that lands near the target and has the right shape as a success.

9

After all 36 shots, add up your number of successes and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D4

Day 40

Driver | 5 Ball Flights Challenge

Program: Driver Fairway Accuracy Advanced

Complete the 5 Ball Flights Challenge using driver only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for Driver | 5 Ball Flights Challenge
1

Pick one target for driver shots.

2

Hit 35 shots in total.

3

Split into 5 groups of 7 shots.

4

First 7 shots: hit straight to the target.

5

Next 7 shots: hit draw to the target.

6

Next 7 shots: hit fade to the target.

7

Next 7 shots: hit pull-fade to the target.

8

Last 7 shots: hit push-draw to the target and enter your number of successful shots out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score302825201612853

Week 11 – Module

2 days scheduled

Driver Fairway Accuracy Advanced. Advanced fairway accuracy and maximize driver distance. Focus on Scoring, Precision, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 41

Driver | L-R and R-L 9 Targets

Program: Driver Fairway Accuracy Advanced

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | L-R and R-L  9 Targets
1

Pick a flag or target at the distance you want to practice.

2

Put 9 markers in a circle around the flag, spaced evenly and close to it.

3

Hit 36 shots with your driver.

4

Divide your 36 shots into 9 groups of 4 shots, each group aimed at one marker.

5

For each marker, hit 2 shots curving left, 2 shots curving right.

6

A shot counts if it finishes between the two markers of a target.

7

Set up carefully for each shot and try to hit the target the right way.

8

Count how many shots finished between the markers and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 42

Driver | Visualized Course

Program: Driver Fairway Accuracy Advanced

Use imagination to hit any type of shot within self-set boundaries, using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Visualized Course
1

Pick one target on the range that is far away and easy to see.

2

Use your imagination to visualize a hole with hazards around the target, using existing objects like trees, powerlines, or roads as water, sand traps, or out-of-bounds areas.

3

Hit 36 driver shots aiming at the same target, adjusting your shots to avoid the imagined hazards.

4

Count a shot as a success if the ball lands close to the target (within 10 yards).

5

Add up how many shots were successful.

6

Enter the total number of successful shots out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853