Drills Golf App

drills.golf

Log scores, track progress & grow.

Download the Drills Golf App

Get

Course Flagship Program

10 Week Flagship Program for Pine

We studied the course and made a flagship practice program specifically for Pine. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

10

Days

40

Modules

9

Frequency

4 days/week

Week 13 days

Putting·9 ft (3m) only

Pace Putts To Hole

Difficulty: Intermediate · Module HCP 17.5

Weeks 1–24 days

Putting·6 ft (2m) only

Reduce Missed Mid Putts

Difficulty: Advanced · Module HCP 5.5

Weeks 2–34 days

Short Game·Chip

Avoid Three-Putts

Difficulty: Beginner · Module HCP 35.0

Weeks 3–45 days

Short Game·Flop

Feet, hips, shoulders—are you set up for a high soft shot?

Difficulty: Beginner · Module HCP 23.9

Week 53 days

Short Game·Flop

Can you fly it over the bunker and stop it close?

Difficulty: Beginner · Module HCP 23.5

Weeks 5–76 days

Short Game·Bump'n'Run

Match Mental Image to Result

Difficulty: Intermediate · Module HCP 17.5

Weeks 7–86 days

Driving Range·Driver

Stop Missing Fairways with Driver

Difficulty: Beginner · Module HCP 35.0

Weeks 8–106 days

Driving Range·Driver

Stop Missing Fairways with Driver

Difficulty: Beginner · Module HCP 35.0

Week 103 days

Driving Range·Long irons (4,3,2)

Reduce Misses With Long Irons

Difficulty: Intermediate · Module HCP 17.5

Flagship curriculum

How the 10-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Pace Putts To Hole

Practice uphill and downhill putts, for a 18-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.

PuttingDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Aim
38%
Alignment
23%
Stroke
22%
Weeks 1–24 daysDay 47

Reduce Missed Mid Putts

Build putting confidence, for a 6-handicap player, ~10 minutes. Working on distance: 6 ft (2m) only.

PuttingDifficulty · AdvancedModule HCP 5.5

Module skill breakdown

Scoring
33%
Precision
25%
Aim
20%
Weeks 2–34 daysDay 811

Avoid Three-Putts

Chip to the green, for a 35-handicap player, ~30 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Distance Control
27%
Aim
15%
Alignment
14%
Weeks 3–45 daysDay 1216

Feet, hips, shoulders—are you set up for a high soft shot?

Set up for high shot, for a 24-handicap player, ~20 minutes. Working on shot: flop.

Short GameDifficulty · BeginnerModule HCP 23.9

Module skill breakdown

Alignment
32%
Distance Control
18%
Accuracy
16%
Week 53 daysDay 1719

Can you fly it over the bunker and stop it close?

Aim for soft landing, for a 24-handicap player, ~20 minutes. Working on shot: flop.

Short GameDifficulty · BeginnerModule HCP 23.5

Module skill breakdown

Scoring
31%
Aim
25%
Alignment
13%
Weeks 5–76 daysDay 2025

Match Mental Image to Result

Match mental image, for a 18-handicap player, ~15 minutes. Working on shot: bump'n'run.

Short GameDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
38%
Accuracy
24%
Visualization
23%
Weeks 7–86 daysDay 2631

Stop Missing Fairways with Driver

Stop missing fairways, for a 35-handicap player, ~30 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
29%
Mechanics
23%
Trajectory
19%
Weeks 8–106 daysDay 3237

Stop Missing Fairways with Driver

Control ball flight basics, for a 35-handicap player, ~30 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
29%
Mechanics
22%
Trajectory
19%
Week 103 daysDay 3840

Reduce Misses With Long Irons

Reduce misses, for a 18-handicap player, ~15 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
25%
Trajectory
22%
Scoring
20%

Program snapshot

Avg HCP focus

17.5

Intermediate

Skill pillars

Aim · Alignment · Stroke · Scoring · Visualization · Precision

Host course

Pine

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Pace Putts To Hole. Hit putts with both left and right breaks and focus on ball roll and finish position. Focus on Aim, Alignment, Stroke. This module is for Putting, specifically working on 9 ft (3m) only.

D1

Day 1

Putting Aid: String Line, 10/20

Program: Pace Putts To Hole

Make 10 out of 20 putts, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 10/20
1

Hit 30 putts from 9 feet under a hanging string.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score241916141210863
D2

Day 2

Putting Aid: Plane Board, Ball Gate, 10/20

Program: Pace Putts To Hole

Make 10 out of 20 putts through the ball gate, using plane board.

Putting18 min
Diagram for Putting Aid: Plane Board, Ball Gate, 10/20
1

Hit 30 putts from 9 ft (3 m) through the ball gate using the plane board.

2

Enter the number of putts made out of 30.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score241916141210864
D3

Day 3

Putting Aid: Chalk Line, 10/20

Program: Pace Putts To Hole

Make 10 out of 20 putts over the chalk starting line.

Putting18 min
Diagram for Putting Aid: Chalk Line, 10/20
1

Hit 30 putts from 9 ft over a chalk line.

2

Draw a straight line to show start line.

3

Enter number of putts holed out of 30 attempts in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score23181513119753
D4

Day 4

Around the Hole: 8 Ball Circle, 4/8

Program: Reduce Missed Mid Putts

Make 4 out of 8 putts from [6 ft | 2 m], 5 times in total.

Putting24 min
Diagram for Around the Hole: 8 Ball Circle, 4/8
1

Place eight tees around the hole at 6 ft or 2 m.

2

After each putt is made, move to the next tee in front.

3

Hit 40 putts.

4

Enter the total number of putts made in the app, out of 40 attempts.

Scoring benchmarks
Repetitions40
Handicap+9+5+151219273654
Score353128262422191612

Week 2 – Module

4 days scheduled

Reduce Missed Mid Putts. Focus on par saves and build putting confidence. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 6 ft (2m) only.

D1

Day 5

Putting Aid: Plane Board, Ball Gate, 15/25

Program: Reduce Missed Mid Putts

Make 15 out of 25 putts through the ball gate, using plane board.

Putting18 min
Diagram for Putting Aid: Plane Board, Ball Gate, 15/25
1

Hit 30 putts from 6 ft through the ball gate using plane board.

2

Enter score in the app, total number of putts holed out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2723211917141186
D2

Day 6

One Handed, Ball Gate, 12 in a Row

Program: Reduce Missed Mid Putts

Make 12 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 12 in a Row
1

Hit 25 putts from 6 ft through the ball gate.

2

Count how many putts went through the gate without touching the tees. Enter the score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score242219171412964
D3

Day 7

Single Tee, 15/25

Program: Reduce Missed Mid Putts

Make 15 out of 25 putts

Putting18 min
Diagram for Single Tee, 15/25
1

Hit 30 putts from 6 ft (2 m).

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2925222018151296
D4

Day 8

Chip | Perpendicular Ball Lines | Multiple Targets

Program: Avoid Three-Putts

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | Multiple Targets
1

Make two crossing lines with 18 balls in each line.

2

Put the balls 1 foot (30 cm) apart on grass, 5 to 20 yards/meters from the hole.

3

Place 2 flags on the green. The flags should be 5 to 10 yards/meters apart.

4

Hit 18 balls from the first line. Try to land each ball within 10 feet (3 meters) of the first flag.

5

Move to the second line. Hit 18 balls trying to land each within 10 feet (3 meters) of the second flag.

6

Count how many balls stop inside the 10-foot (3-meter) circle near each flag. Enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 3 – Module

4 days scheduled

Avoid Three-Putts. Avoid three-putts and stop near the hole. Focus on Distance Control, Aim, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 9

Chip | Perpendicular Ball Lines | 3 Landing Zones

Program: Avoid Three-Putts

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land chip shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | 3 Landing Zones
1

Set up two lines of 18 balls each so they cross each other. Place balls 1 foot apart.

2

On the green, mark 3 landing zones spaced 6 feet apart in a row using sticks or string.

3

Hit 36 chip shots total: 18 from each ball line.

4

From the first line, hit 6 shots to each landing zone (18 shots).

5

From the second line, hit 6 shots to each landing zone (18 shots).

6

Count each ball that lands and stays inside the right landing zone.

7

Add up all successful shots, enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141174
D2

Day 10

Chip | Scattered Piles | Bullseye 2x

Program: Avoid Three-Putts

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | Bullseye 2x
1

Make two piles of balls for each player between 5 and 30 yards from the hole, anywhere in the chipping area, on any surface.

2

On the green, make two bullseye zones around the hole: inner circle with 6-foot radius and outer ring from 6 to 15 feet.

3

Each player hits 36 chips: 18 from each pile.

4

Try to stop the ball in the inner bullseye (best), then outer bullseye (good), or avoid missing both (bad).

5

Switch piles after 18 shots, finish all 36 shots.

6

Count how many balls stop in the bullseye zones.

7

After 36 shots, record the number of balls in the bullseyes as your score. Enter this total in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963
D3

Day 11

Chip | Scattered Ball Lines | Bullseye 2x

Program: Avoid Three-Putts

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Ball Lines | Bullseye 2x
1

Scatter 40 balls into 8 lines of 5 balls each, spaced 1 yard or meter apart, placed anywhere from 5 to 30 yards from the hole.

2

On the green, make two circles around the hole: one with a 6-foot (2-meter) radius, and one with a 15-foot (5-meter) radius, using string or tees.

3

Chip 36 balls during the test, divided into 3 sets of 12 balls.

4

Chip the first 12 balls, trying to make them land inside the small circle.

5

Chip the next 12 balls, trying to make them land inside the big circle but outside the small circle.

6

Chip the last 12 balls, trying to make them land anywhere inside the big circle.

7

Start from any line and move around as needed, but use only 36 balls.

8

Count each ball that stops where it is supposed to for each set.

9

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 12

Flop | Deep Rough and Other | Flat

Program: Feet, hips, shoulders—are you set up for a high soft shot?

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Flat
1

Set up 3 target zones on the green, spaced about 4 feet apart in a row.

2

Place all golf balls together in a pile 10 yards from the green, outside the deep rough.

3

Hit 36 flop shots from the rough, aiming 12 shots at each zone.

4

Hit 12 shots to Zone

5

Hit 12 shots to Zone

6

Hit 12 shots to Zone

7

Count each shot that lands and stays in the correct zone as a success.

8

Add how many successes out of 36, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 4 – Module

4 days scheduled

Feet, hips, shoulders—are you set up This module is for Short Game, specifically working on Flop.

D1

Day 13

Flop | Deep Rough and Other | Above/Below Feet

Program: Feet, hips, shoulders—are you set up for a high soft shot?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Above/Below Feet
1

Put 18 balls in one bucket for shots above your feet, and 18 balls in another bucket for shots below your feet.

2

On the practice green, set up 3 target zones in a row, about 10 to 15 feet from the hole.

3

Split the 36 balls into 3 groups of 12 balls.

4

For the first 12 balls, hit from above feet and aim for Target Zone

5

For the next 12 balls, hit from below feet and aim for Target Zone

6

For the last 12 balls, switch between above and below feet every 2 balls and aim for Target Zone

7

Always keep the ball on the correct slope as needed, only change which target zone you aim at as above.

8

Count each ball that lands and stays in the correct target zone as a success.

9

When done, count how many successes out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612853
D2

Day 14

Flop | Rough | Above/Below Feet

Program: Feet, hips, shoulders—are you set up for a high soft shot?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Rough | Above/Below Feet
1

Place 18 balls on a slope above the feet, and 18 balls on a slope below the feet, on opposite sides near the green.

2

Set one target on the green at a short distance between 10 and 20 yards.

3

Hit 36 flop shots: 18 from above the feet, 18 from below the feet.

4

Every 3 shots, change aim to left, center, or right of the target. Hit 6 shots at each aim for both slopes.

5

Try to land each ball close to the target.

6

Count a shot as successful if the ball lands within 3 feet of the target.

7

Count total successful shots and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 15

Flop | Perpendicular Ball Lines | 9 Stop Zones

Program: Feet, hips, shoulders—are you set up for a high soft shot?

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Perpendicular Ball Lines | 9 Stop Zones
1

Put 36 balls in two crossing lines with 18 balls in each line. Balls are 1 foot apart.

2

Make 9 stop zones on the green using tees, strings, or markers. Keep them spaced out and easy to see.

3

Hit 4 flop shots to each stop zone. This makes 36 shots total (4 shots for each of the 9 zones).

4

From the first line of balls, hit 4 shots, one to each of the first 4 stop zones.

5

From the second line, hit 4 shots, one to each of the next 4 stop zones.

6

Use the rest of the balls to hit 4 shots to the 9th stop zone, then enter score in the app, out of 36 attempts.

7

Count a shot a success only if the ball stops inside the right stop zone.

8

Add your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 16

Flop | Rough | Uphill/Downhill

Program: Feet, hips, shoulders—are you set up for a high soft shot?

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Rough | Uphill/Downhill
1

Set up 2 target zones on the green: one uphill, one downhill, about 10 feet apart.

2

Put 18 balls in the uphill rough, and 18 in the downhill rough.

3

Hit 18 flop shots from the uphill rough and try to land each ball in the uphill target zone.

4

Hit 18 flop shots from the downhill rough and try to land each ball in the downhill target zone.

5

If the ball lands and stays in the target zone, it counts as a success.

6

Always keep the way you set up each ball the same; only the target zone changes.

7

After all 36 shots, count how many were successful out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 5 – Module

4 days scheduled

Can you fly it over the bunker and stop it close?. Fly over bunker and pick landing spot. Focus on Scoring, Aim, Alignment. This module is for Short Game, specifically working on Flop.

D1

Day 17

Flop | Deep Rough and Other | Uphill/Downhill

Program: Can you fly it over the bunker and stop it close?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Uphill/Downhill
1

Split 36 balls into two groups of

8

Put one group at the uphill slope, and one group at the downhill slope, both in deep rough 5 to 20 yards from the hole.

2

On the green, make three target zones side by side, each about 3 feet wide and within 10 feet of the hole. Label them Zone 1 (left), Zone 2 (center), Zone 3 (right).

3

From the uphill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone

4

From the downhill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone

5

Count each shot that stops in the right zone as a success.

6

Enter the number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713963
D2

Day 18

Flop | Parallel Piles | Quadrants

Program: Can you fly it over the bunker and stop it close?

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | Quadrants
1

Set up 10 piles of balls in 2 lines with 5 piles in each line. Keep lines 6 yards apart and piles 4 yards apart.

2

Place the piles on grass, 5 to 40 yards from the hole.

3

On the green, mark 4 equal sections inside a 9-foot circle using string or tees.

4

Hit 36 flop shots, with 9 shots to each section.

5

For each shot, pick a pile and try to stop the ball inside the target section.

6

Count balls that stop fully inside the section as a success.

7

Make sure to aim 9 shots at each section, either in order or randomly.

8

After all 36 shots, add your number of successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963
D3

Day 19

Flop | Scattered Piles | Multiple Targets

Program: Can you fly it over the bunker and stop it close?

Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Scattered Piles | Multiple Targets
1

Set up 3 target areas on the green, about 6 feet apart.

2

Make 6 piles of 6 balls each, on the grass 5 to 40 yards from the hole.

3

Hit 36 flop shots total. Divide them into 3 groups of 12 shots.

4

Hit the first 12 shots at Target 1, using any piles.

5

Hit the next 12 shots at Target 2, choosing any piles.

6

Hit the last 12 shots at Target 3, using any piles.

7

After each shot, see if your ball stopped very close to the target. Count that shot as a success if it did.

8

When finished, add up successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963
D4

Day 20

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Program: Match Mental Image to Result

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Set up two lines of balls next to the green on a slope. Each line has 18 balls, 5 yards apart, between 5 and 30 yards from the hole.

2

One line has balls above foot level, the other line has balls below foot level.

3

There are two groups: 18 shots from balls above feet, and 18 shots from balls below feet.

4

For each group, hit every third ball in the line until you hit all

5

Aim each shot to land and stop in a target zone on the green, 5 to 10 yards from the hole.

6

First, hit all 18 balls from above feet, then all 18 from below feet.

7

Count each ball that stops in the target zone as a success.

8

Add all successful shots out of 36 and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853

Week 6 – Module

4 days scheduled

Match Mental Image to Result. Match mental image and see the shot. Focus on Scoring, Accuracy, Visualization. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 21

Bump-n-Run | Rough | Uphill/Downhill

Program: Match Mental Image to Result

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Set up two rows of 20 golf balls each, 5 yards apart, on sloped rough near the green. One row is on uphill, one on downhill. Place rows 5–30 yards from the hole.

2

Take 36 shots total: 18 from uphill row, 18 from downhill row.

3

On the uphill row, hit every third ball until you take 18 shots.

4

On the downhill row, do the same: hit every third ball until you take 18 shots.

5

Only balls that land and stop in a 6-foot wide target area, 5–15 feet from the hole, count as a success. Same target for both rows.

6

Count all balls that stop in the target area.

7

Add up your total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 22

Bump-n-Run | Fairway | Above/Below Feet

Program: Match Mental Image to Result

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Place 18 balls in a row on the fairway. Place another 18 balls in a row 5 yards away from the first row.

2

Label one row “Above Feet” and the other row “Below Feet” according to the slope.

3

Divide each row into 3 zones by distance: Zone 1 (5–13 yards), Zone 2 (14–21 yards), Zone 3 (22–30 yards), with 6 balls in each zone.

4

Hit all 36 balls: start with all balls in Zone 1, then all balls in Zone 2, then all balls in Zone

5

Take turns hitting every third ball from one row, then switch to the other row and do the same.

6

Try to stop each ball as close as possible to the hole.

7

Count each ball that stops within 3 feet of the hole as a success.

8

When finished with all 36 shots, record the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 23

Bump-n-Run | Parallel Piles | 9 Stop Zones

Program: Match Mental Image to Result

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 9 Stop Zones
1

Set up 10 piles of balls with 4 balls in each pile, in two lines 5 to 10 yards apart, and each pile 2 yards apart in its line.

2

Place 9 stop zones on the green using markers. Space them so each is easy to aim at.

3

Divide 36 shots into 9 groups of 4 shots.

4

Hit 4 shots at each stop zone. Hit from any pile, but keep ball setup the same.

5

After 4 shots to one zone, move to the next zone. Keep going until all 9 zones are done.

6

Count how many shots stop inside the target zone for each group.

7

Add up total successful shots. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 24

Bump-n-Run | Rough | Above/Below Feet

Program: Match Mental Image to Result

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Rough | Above/Below Feet
1

Set up two lines of balls (18 balls in each line) next to the green on sloped rough. One line is above feet level and one is below feet level.

2

Set each line 5 yards apart. Balls should be between 5 and 30 yards from the hole.

3

Hit 18 bump-and-run shots from the above feet line and 18 from the below feet line (36 total shots).

4

For each line, hit every third ball (leave two balls between each shot). Finish all shots in one line, then switch to the other.

5

Try to land and stop the ball inside a 6-foot circle around the hole.

6

Count a success for every ball that stays inside the target circle.

7

Add up all your shots that stopped inside the target circle, then enter your total score out of 36 shots in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Week 7 – Module

4 days scheduled

Match Mental Image to Result. Match mental image and see the shot. Focus on Scoring, Accuracy, Visualization. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 25

Bump-n-Run | Fairway | Uphill/Downhill

Program: Match Mental Image to Result

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Uphill/Downhill
1

Set up two lines of 18 golf balls each on a sloped fairway near the green: one line on the uphill slope, one line on the downhill slope. Balls should be spaced 5 yards apart, between 5 and 30 yards from the hole.

2

Place 3 target zones on the green in a row, 6 feet apart. Call them Zone 1 (closest), Zone 2 (middle), and Zone 3 (farthest).

3

Hit 36 total bump-and-run shots: 18 from the uphill line, 18 from the downhill line.

4

From the uphill line, hit 6 shots to each zone (6 to Zone 1, 6 to Zone 2, 6 to Zone 3). Always hit every third ball, skipping two balls between shots.

5

For the downhill line, repeat the process: 6 shots to each zone, using every third ball.

6

Count a success each time a ball stops inside the intended target zone.

7

When all 36 shots are done, record how many balls landed in the correct zone, out of 36 attempts, in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 26

Driver | Straight Shot

Program: Stop Missing Fairways with Driver

Produce straight shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Straight Shot
1

Pick an easy-to-see flag or mark to aim at down the range.

2

Hit 36 balls, all aiming at the same target.

3

Focus on hitting a straight shot with your driver only.

4

Count how many balls land close to the target area.

5

Add up total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 27

Driver | Low/Mid/High Shot

Program: Stop Missing Fairways with Driver

Produce low/mid/high shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Low/Mid/High Shot
1

Pick a clear, far target suitable for driver shots.

2

Get 36 balls: 12 for low, 12 for mid, 12 for high shots.

3

Keep your setup the same; only change ball flight height.

4

Hit all 36 driver shots—12 low, 12 mid, and 12 high—aiming at the same target.

5

After completing the shots, record how many were good out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D4

Day 28

Driver | Around the Stick

Program: Stop Missing Fairways with Driver

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063

Week 8 – Module

4 days scheduled

Stop Missing Fairways with Driver. Control ball flight basics and hit fairways consistently. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 29

Driver | Takeaway

Program: Stop Missing Fairways with Driver

Work only on takeaway using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Takeaway
1

Set up a single target flag at a distance where the ball can be seen easily.

2

Hit 36 shots using a driver, focusing solely on your takeaway.

3

Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.

4

Watch each shot carefully and observe the ball flight.

5

Count how many shots land and stop near the target.

6

After all 36 shots, record your total successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3330282418141074
D2

Day 30

Driver | Backswing

Program: Stop Missing Fairways with Driver

Work only on backswing using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Backswing
1

Pick a target about 200 yards away to aim at.

2

Put the ball on the tee and get ready with your normal driver setup.

3

Hit 36 driver shots at the target, focusing on at most two backswing thoughts or tasks.

4

After each shot, assess the ball flight and your control based on your backswing focus.

5

Count how many shots feel controlled and on target.

6

Add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141063
D3

Day 31

Driver | Impact and Follow Through

Program: Stop Missing Fairways with Driver

Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Impact and Follow Through
1

Pick a flag or target far away to aim driver shots.

2

Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.

3

Count every shot that lands near the target as a success.

4

After all 36 shots, record how many were successful in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063
D4

Day 32

Driver | Straight Shot

Program: Stop Missing Fairways with Driver

Produce straight shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Straight Shot
1

Pick an easy-to-see flag or mark to aim at down the range.

2

Hit 36 balls, all aiming at the same target.

3

Focus on hitting a straight shot with your driver only.

4

Count how many balls land close to the target area.

5

Add up total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 9 – Module

4 days scheduled

Stop Missing Fairways with Driver. Hit fairways consistently and stop missing fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 33

Driver | Low/Mid/High Shot

Program: Stop Missing Fairways with Driver

Produce low/mid/high shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Low/Mid/High Shot
1

Pick a clear, far target suitable for driver shots.

2

Get 36 balls: 12 for low, 12 for mid, 12 for high shots.

3

Keep your setup the same; only change ball flight height.

4

Hit all 36 driver shots—12 low, 12 mid, and 12 high—aiming at the same target.

5

After completing the shots, record how many were good out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D2

Day 34

Driver | Impact and Follow Through

Program: Stop Missing Fairways with Driver

Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Impact and Follow Through
1

Pick a flag or target far away to aim driver shots.

2

Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.

3

Count every shot that lands near the target as a success.

4

After all 36 shots, record how many were successful in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063
D3

Day 35

Driver | Backswing

Program: Stop Missing Fairways with Driver

Work only on backswing using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Backswing
1

Pick a target about 200 yards away to aim at.

2

Put the ball on the tee and get ready with your normal driver setup.

3

Hit 36 driver shots at the target, focusing on at most two backswing thoughts or tasks.

4

After each shot, assess the ball flight and your control based on your backswing focus.

5

Count how many shots feel controlled and on target.

6

Add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141063
D4

Day 36

Driver | Takeaway

Program: Stop Missing Fairways with Driver

Work only on takeaway using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Takeaway
1

Set up a single target flag at a distance where the ball can be seen easily.

2

Hit 36 shots using a driver, focusing solely on your takeaway.

3

Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.

4

Watch each shot carefully and observe the ball flight.

5

Count how many shots land and stop near the target.

6

After all 36 shots, record your total successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3330282418141074

Week 10 – Module

4 days scheduled

Stop Missing Fairways with Driver. Hit fairways consistently and stop missing fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 37

Driver | Around the Stick

Program: Stop Missing Fairways with Driver

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D2

Day 38

Long irons (4,3,2) | 3 Landing Zones

Program: Reduce Misses With Long Irons

Hit 15 balls to each landing zone using long irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Long irons (4,3,2) | 3 Landing Zones
1

Pick one flag or target for long irons (4, 3, or 2 iron).

2

Mark three landing zones about 10 yards/meters apart around the flag using cones, buckets, or markers.

3

Hit 36 shots, split into three groups of 12 shots.

4

For the first 12 shots, aim for Landing Zone

5

For the next 12 shots, aim for Landing Zone

6

For the last 12 shots, aim for Landing Zone

7

Switch between 4, 3, and 2 irons if wanted, but set up the ball the same way each time.

8

Count shots that land and stop in the right landing zone as a success.

9

When finished, add up the successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141063
D3

Day 39

Long irons (4,3,2) | Ladder Challenge

Program: Reduce Misses With Long Irons

Complete the Ladder Challenge using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Ladder Challenge
1

Set up one flag target.

2

Place three landing zones in a line, each 8 yards/meters apart, going toward the flag.

3

Hit 36 long iron shots in 3 sets of

4

In each set, aim for the first, then second, then third landing zone in order.

5

The ball must stop within 8 yards/meters of the flag.

6

Use long irons only (4, 3, or 2). Switch clubs during the drill if wanted.

7

Count each shot that lands in the right zone and stops within 8 yards/meters of the flag as a success.

8

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 40

Long irons (4,3,2) | Left-to-R and Right-to-L Shot

Program: Reduce Misses With Long Irons

Produce left-to-right and right-to-left shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Left-to-R and Right-to-L Shot
1

Pick one target suitable for long irons (4, 3, 2).

2

Hit 36 shots using your long irons (4, 3, and 2 irons).

3

Hit 18 shots curving left-to-right and 18 shots curving right-to-left, all towards the same target.

4

Keep the same stance and setup for every shot.

5

Try to make the ball land close to the target.

6

Count each shot that lands and stays near the target as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074