Stop Missed Opportunities On Mid Putts
Account for slope, for a 2-handicap player, ~10 minutes. Working on distance: 6 ft (2m) only.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for Khon Kaen State Railway. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
12
Days
47
Modules
9
Frequency
4 days/week
Putting·6 ft (2m) only
Stop Missed Opportunities On Mid Putts
Difficulty: Expert · Module HCP 2.2
Short Game·Sand
Get Out of Bunker Safely
Difficulty: Beginner · Module HCP 35.0
Short Game·Bump'n'Run
Feel the green—leave every Bump'n'Run inside the safe zone
Difficulty: Beginner · Module HCP 30.6
Short Game·Bump'n'Run
Turn Tough Lies into Easy Pars
Difficulty: Beginner · Module HCP 26.3
Short Game·Pitch
Check your clubface: does it match your target?
Difficulty: Beginner · Module HCP 25.6
Short Game·Chip
Thread Needle: Narrow Landing Zone
Difficulty: Beginner · Module HCP 25.1
Driving Range·Short irons (9,8)
Thread the gap: precision short irons to the pin
Difficulty: Beginner · Module HCP 35.0
Driving Range·Short irons (9,8)
How close can you get? Challenge your limits
Difficulty: Beginner · Module HCP 31.5
Driving Range·Driver
Control Driver Flight Path
Difficulty: Intermediate · Module HCP 17.5
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Account for slope, for a 2-handicap player, ~10 minutes. Working on distance: 6 ft (2m) only.
Module skill breakdown
Escape safely, for a 35-handicap player, ~30 minutes. Working on shot: sand.
Module skill breakdown
Control rollout, for a 31-handicap player, ~30 minutes. Working on shot: bump'n'run.
Module skill breakdown
Turn lies into pars, for a 26-handicap player, ~20 minutes. Working on shot: bump'n'run.
Module skill breakdown
Get square for strike, for a 26-handicap player, ~20 minutes. Working on shot: pitch.
Module skill breakdown
Precision from tough lie, for a 25-handicap player, ~20 minutes. Working on shot: chip.
Module skill breakdown
Leave tap-ins, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).
Module skill breakdown
Leave tap-ins, for a 32-handicap player, ~30 minutes. Working on club: short irons (9,8).
Module skill breakdown
Achieve distance consistency, for a 18-handicap player, ~15 minutes. Working on club: driver.
Module skill breakdown
Program snapshot
Avg HCP focus
2.2
Expert
Skill pillars
Precision · Scoring · Aim · Green Reading · Distance Control · Accuracy
Host course
Khon Kaen State Railway
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Stop Missed Opportunities On Mid Putts. Follow through fully and account for slope. Focus on Precision, Scoring, Aim. This module is for Putting, specifically working on 6 ft (2m) only.
Day 1
Program: Stop Missed Opportunities On Mid Putts
Make 4 out of 8 putts from [6 ft | 2 m], 5 times in total.
Place eight tees around the hole at 6 ft or 2 m.
After each putt is made, move to the next tee in front.
Hit 40 putts.
Enter the total number of putts made in the app, out of 40 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 35 | 31 | 28 | 26 | 24 | 22 | 19 | 16 | 12 |
Day 2
Program: Stop Missed Opportunities On Mid Putts
Make 15 out of 25 putts using an alignment mirror.
Hit 30 putts from 6 ft using an alignment mirror.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 27 | 23 | 21 | 19 | 17 | 15 | 12 | 9 | 6 |
Day 3
Program: Stop Missed Opportunities On Mid Putts
Make 15 out of 25 putts
Hit 30 putts from 6 ft (2 m).
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 25 | 22 | 20 | 18 | 15 | 12 | 9 | 6 |
Day 4
Program: Get Out of Bunker Safely
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots close to multiple targets. Count the number of successes.
Place 40 balls in a sand bunker. Make 2 lines with 18 balls each, 1 foot apart, crossing each other.
Pick 4 targets 20-40 yards from the bunker.
Assign 9 shots to each target, switching between the 2 ball lines for each target.
For the first target, hit 9 balls from the first line. Try to get each ball within 10 feet of the target.
Switch to the second line. Hit 9 balls to the second target, aiming within 10 feet again.
Keep switching lines and targets until all 36 shots are done.
Count all successful shots that end up within 10 feet of the target.
Enter your total number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Get Out of Bunker Safely. Hit from sand and land close to pin. Focus on Distance Control, Scoring, Accuracy. This module is for Short Game, specifically working on Sand.
Day 5
Program: Get Out of Bunker Safely
Up to 5 players compete to stop a sand shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Place two piles of balls in the sand 20-40 yards from the hole.
Make two circles around the hole on the green: one with a 6-foot radius and another with a 15-foot radius.
Hit 36 shots: 18 aimed for the small circle, 18 aimed for the area between the small and big circles.
Hit 18 balls, trying to land them in the small circle.
Hit 18 balls, trying to land them in the area between the two circles.
A ball in the right area counts as a success.
Count the number of balls in the right spots as you go.
Add up your total successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 6
Program: Get Out of Bunker Safely
Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Scatter 40 balls in the sand into 8 lines of 5 balls, with lines about 2 feet apart, anywhere 5 to 60 yards from the hole.
On the green, make two bullseye circles around the hole: one with a 6-foot radius, one with a 15-foot radius.
Hit 36 sand shots, divided into 3 groups of 12 shots.
For the first 12 shots, try to land the ball inside the 6-foot bullseye.
For the next 12 shots, try to land the ball between 6 and 15 feet from the hole.
For the last 12 shots, try to land the ball within 15 feet of the hole, including the 6-foot bullseye.
After all 36 shots, count how many balls stopped in each target area for each group, and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 7
Program: Feel the green—leave every Bump'n'Run inside the safe zone
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Put 36 balls into 6 piles of 6 balls each around the chipping area, between 1 and 10 yards from the green, and 5 to 30 yards from the hole.
On the green, make two rings around the hole with string or tees: a small ring with a 6-foot radius and a bigger ring with a 15-foot radius.
Split your shots into two groups of
For the first 18 shots, try to land the ball inside the small ring (6-foot radius).
For the next 18 shots, try to land the ball inside the big ring but outside the small ring.
Hit one ball at a time from any pile. Do 18 shots for the first target, then do 18 shots for the second target.
Count every ball that stops inside the target ring as a success.
After all 36 shots, add up how many landed in the right rings and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 6 | 3 |
Day 8
Program: Feel the green—leave every Bump'n'Run inside the safe zone
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.
Set up 4 lines of 9 balls each, with balls 1 foot apart.
Place the lines on grass, 1 to 10 yards from the green, 5 yards between lines.
Mark two circles on the green around the hole: one with a 6-foot radius, another with a 15-foot radius.
Hit 36 shots, in two groups of 18 shots.
For the first 18 shots, aim for the small circle. For the next 18 shots, aim for the big circle.
Hit balls in order from any line, switch lines as wanted.
Count each ball that stops in the right circle as a success.
After 36 shots, count how many hit their target circles and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Feel the green—leave every Bump'n'Run inside the safe zone. Control rollout and feel the green. Focus on Distance Control, Scoring, Trajectory. This module is for Short Game, specifically working on Bump'n'Run.
Day 9
Program: Feel the green—leave every Bump'n'Run inside the safe zone
Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two crossed lines. Each line has 5 piles, 3 yards/meters apart.
Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole, on the same type of grass.
Mark 3 target zones on or near the green, spaced far apart.
Hit 36 bump-and-run shots: 12 for each target zone.
Pick any pile and hit 12 balls, trying to land and stop the ball in the first target zone.
Hit 12 shots at the second target zone, then 12 at the third.
Keep the same ball setup for every shot. Don’t change ball position or lie in the pile.
Count each ball that stops in the target zone as a success.
At the end, enter the number of balls that stopped in the target zones out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 10
Program: Feel the green—leave every Bump'n'Run inside the safe zone
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Place two lines of 18 balls next to the green, 1 foot apart in each line, and 5 to 10 yards apart from each other.
Mark 3 landing zones at the edge of the green, each zone 6 feet apart in a straight line.
Hit 36 shots total, 12 shots aimed at each landing zone.
For each zone, hit 6 shots from the first line and 6 shots from the second line.
Do this for all three zones, switching lines after every 6 shots; always try to land in the target zone.
Count each shot that lands and stops in the target zone as a success.
After 36 shots, add your total successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
Day 11
Program: Turn Tough Lies into Easy Pars
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.
Make two piles of 18 golf balls near the green: one pile has balls above foot level, one pile has balls below foot level.
Mark three landing zones in a line on the green's edge, about 5 feet apart (Zone A, Zone B, Zone C).
Hit 18 shots from the above-feet pile and 18 shots from the below-feet pile, for a total of 36 shots.
For each pile, hit 6 balls to Zone A, 6 balls to Zone B, and 6 balls to Zone C.
Count how many balls landed in the correct zone.
Add your successful shots and enter your total score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 14 | 10 | 7 | 4 |
Day 12
Program: Turn Tough Lies into Easy Pars
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, one bucket with balls below feet level.
Put the ball in the sloped rough, 5 to 30 yards from the hole, with the ball above your feet.
Place three targets evenly spaced left, center, and right of the hole, all about the same distance from your ball.
Hit 36 bump-and-run shots: 18 with the ball above your feet and 18 with the ball below your feet.
For each lie, split the 18 shots into 3 groups of 6, one group for each target.
With the ball above your feet, hit 6 shots to the left target, 6 to center, and 6 to right, in any order.
Move the ball below your feet and repeat: 6 shots to left, 6 to center, 6 to right.
Count each shot that stops inside the target area as a success.
Add up your total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Turn Tough Lies into Easy Pars. Turn lies into pars and save par. Focus on Scoring, Accuracy, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.
Day 13
Program: Turn Tough Lies into Easy Pars
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Put 36 balls into 6 piles of 6 balls each around the chipping area, between 1 and 10 yards from the green, and 5 to 30 yards from the hole.
On the green, make two rings around the hole with string or tees: a small ring with a 6-foot radius and a bigger ring with a 15-foot radius.
Split your shots into two groups of
For the first 18 shots, try to land the ball inside the small ring (6-foot radius).
For the next 18 shots, try to land the ball inside the big ring but outside the small ring.
Hit one ball at a time from any pile. Do 18 shots for the first target, then do 18 shots for the second target.
Count every ball that stops inside the target ring as a success.
After all 36 shots, add up how many landed in the right rings and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 6 | 3 |
Day 14
Program: Turn Tough Lies into Easy Pars
Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Make 10 piles of balls in two lines, 5 piles in each line. The lines are 3 yards or meters apart, and each pile in a line has 4 yards or meters between them.
Put the piles between 1 and 10 yards/meters from the green and between 5 and 30 yards/meters from the hole.
On the green, mark 4 equal quadrants using string or tees. Each quadrant is about 6 feet or 2 meters in radius.
Do 36 bump-and-run shots in total. Divide them into 4 groups of 9 shots. For each group, aim for a single quadrant (Quadrant 1, then 2, 3, 4).
Start at any pile. Hit 9 balls trying to land in Quadrant
Then do the same for Quadrants 2, 3, and 4, hitting 9 shots for each quadrant.
Count each shot that lands in the correct quadrant as a point.
Add your total points out of 36 tries and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 15
Program: Turn Tough Lies into Easy Pars
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Place two markers on the green, 15 yards apart.
Split 36 shots into two groups of
Hit 18 bump-and-run shots from the first rough spot at the first marker, aiming to stop the ball near it.
Move to a different nearby rough spot.
Hit 18 shots at the second marker from the new spot.
Count each shot as a success if the ball stops within 3 feet of the marker.
Use the same setup and stance for all shots.
Total the number of successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 16
Program: Turn Tough Lies into Easy Pars
Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 9 piles of 4 balls each, spread between 1 and 10 yards from the green and 5 to 30 yards from the hole.
Mark 9 stop zones on the green using tees, string, or small buckets.
Do 36 bump-and-run shots, 4 shots at each of the 9 stop zones.
From any pile, hit 4 shots to the first stop zone.
Do the same for the other stop zones, always 4 shots per zone, using the original ball setup.
Count shots that stop inside the right stop zone.
Add up how many shots were successful, and enter this number out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Check your clubface: does it match your target?. Check clubface and set up for success. Focus on Alignment, Scoring, Accuracy. This module is for Short Game, specifically working on Pitch.
Day 17
Program: Check your clubface: does it match your target?
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop pitch shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Place two string circles on the green: an inner Bullseye circle with a 6-foot (2-meter) radius and an outer Bullseye circle with a 15-foot (5-meter) radius around the hole.
Set up 10 piles of 4 balls each (total 40 balls) at 30 to 60 yards from the hole in two lines. Each line has 5 piles spaced about 5 to 10 yards apart. Piles in each line are 2 yards apart.
Hit a total of 36 pitch shots, divided into two groups of 18 shots each, alternating between the two lines of piles.
From each pile, hit 2 pitch shots trying to land the ball inside the inner or outer Bullseye on the green.
Each ball that stops inside the inner Bullseye counts as a birdie. Each ball inside the outer Bullseye but outside the inner circle counts as a par. Balls outside the outer circle are misses.
Keep hitting until you finish 36 shots, switching piles for variety. Enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 18
Program: Check your clubface: does it match your target?
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Get 36 golf balls. Divide into 3 groups of 12 balls.
Set up 3 target zones on the green. Make them easy to see and about the same size.
Go to the rough, 20-40 yards from the hole. Hit 12 balls at the first target zone.
Hit 12 balls at the second target zone from the same spot, same ball setup.
Hit 12 balls at the third target zone the same way.
Keep ball setup on the slope the same for all shots.
Count a shot as a success if it lands and stops in the target zone.
Add up successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 21 | 17 | 13 | 9 | 6 | 3 |
Day 19
Program: Check your clubface: does it match your target?
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.
Set up 3 targets on the green, each about 6 feet apart in a line or curve.
Stand in the deep rough, 30 to 40 yards away, where the ground is sloped above or below your feet.
Hit 36 pitch shots: 18 with the ball above your feet, 18 with the ball below your feet.
Divide each set of 18 shots into 3 groups of 6 shots.
For each group, aim all 6 shots at one target, then switch to the next target.
Start with shots when the ball is above your feet: hit 6 shots at Target 1, 6 at Target 2, 6 at Target
Then hit from where the ball is below your feet: 6 shots at Target 1, 6 at Target 2, 6 at Target
Count each shot that lands and stays near the target as a success.
Enter your number of successful shots in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 18 | 14 | 11 | 8 | 5 | 3 |
Day 20
Program: Check your clubface: does it match your target?
Hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Set up 3 targets on the green or fringe, in a straight line, 6 feet apart.
Place 3 piles of 12 golf balls each, 30 to 60 yards away in deep rough.
From the first pile, hit 12 shots at the first target.
From the second pile, hit 12 shots at the second target.
From the third pile, hit 12 shots at the third target.
Use the same setup for all shots.
Count each ball that lands in the target as a success.
After 36 shots, enter your number of successes in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 12 | 8 | 5 | 3 |
4 days scheduled
Check your clubface: does it match your target?. Check clubface and set up for success. Focus on Alignment, Scoring, Accuracy. This module is for Short Game, specifically working on Pitch.
Day 21
Program: Check your clubface: does it match your target?
Hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Pick two spots on the fairway that are 30 to 60 yards from the hole.
Put three targets on the green, spaced at least 6 feet apart.
Hit 18 pitch shots from the first spot and 18 pitch shots from the second spot.
From each spot, hit 6 shots to each target.
Line up and aim at each target before hitting.
Count every shot that lands close to the target and stops there as a success.
After all 36 shots, record how many were successful out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 22
Program: Check your clubface: does it match your target?
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.
Pick a place on the fairway where the ball is above your feet and about 30 to 40 yards from the hole.
Put 18 balls in a pile on your side at this spot.
Pick a target on the green and keep it the same for the first 6 shots.
Hit 6 pitch shots trying to get close to the target from the above-feet slope.
Change the target after every 6 shots. Do this 3 times for a total of 18 shots from this spot.
Move to a place where the ball is below your feet, again 30 to 40 yards from the hole.
Put 18 more balls in a pile at this new spot.
Do exactly the same as before: 6 shots per target, 3 targets, 18 shots total.
Count a shot as a success if the ball stops very close to the target.
After 36 shots, add up the number of successful shots and enter the score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 13 | 10 | 7 | 4 |
Day 23
Program: Thread Needle: Narrow Landing Zone
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop chip shots close to multiple targets. Count the number of successes.
Make 10 piles of 4 balls each from 40 balls. Arrange the piles in 2 lines with 5 piles in each line. Lines cross each other.
Put the piles on grass 5 to 30 yards/meters from the hole. Space lines 5 to 10 yards/meters apart and piles 2 yards/meters apart.
On the green, put 3 targets in a line, about 8 feet apart. Call them Target A, Target B, and Target C.
Hit 36 chip shots, 12 to each target.
Hit 12 shots at Target A, then 12 at Target B, then 12 at Target C. Use any pile for any shot.
Count a shot as a success if it stops within 10 feet of the target.
After all 36 shots, add how many were successful and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 24
Program: Thread Needle: Narrow Landing Zone
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land chip shots inside landing zones. Count the number of successes.
Put 40 balls into 8 lines. Each line has 5 balls. Lines should be about 1 yard or meter apart. Put these lines anywhere on the grass 5 to 30 yards/meters from the hole but not on the green.
On the green, use sticks, clubs, or string to mark 3 landing zones in a straight line about 6 feet (2 meters) apart.
Divide the 36 chip shots into 3 sets of 12 shots.
For each set, pick 3 lines of balls and aim every shot at one landing zone.
Hit 5 chips from each line to the chosen zone. After 3 lines (15 shots), change zones until all 36 shots are done.
Count each shot that lands and stays in the target zone as a success.
Enter the total number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Thread Needle: Narrow Landing Zone. Thread the needle and precision from tough lie. Focus on Precision, Distance Control, Aim. This module is for Short Game, specifically working on Chip.
Day 25
Program: Thread Needle: Narrow Landing Zone
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and hit-and-land chip shots inside landing zones. Count the number of successes.
Place 36 balls into 9 piles of 4 balls each. Arrange piles in two lines, with 4 in one line and 5 in the other, 5-10 yards apart and 2 yards between piles.
On the green, set up 3 landing zones side by side, 6 feet apart, using sticks, clubs, or string.
Hit 36 chip shots, 12 shots at each landing zone.
Hit 12 chip shots at the first landing zone from any piles.
Hit 12 chip shots at the second landing zone. Change piles if wanted.
Hit 12 chip shots at the third landing zone. Change piles if wanted.
Count a success each time the ball stays in the correct landing zone.
Add up all successful shots and enter score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 26
Program: Thread Needle: Narrow Landing Zone
Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 rows of balls. Each row has 9 balls, 1 foot apart.
Space the rows 5 yards apart on grass, between 5 and 30 yards from the hole.
Put 3 targets by the hole: A at 12 o'clock, B at 4 o'clock, C at 8 o'clock, each 3 feet from the hole.
Split the 36 shots into 3 groups of
First 12 shots go to Target A, next 12 to Target B, last 12 to Target C.
From each row, chip the ball to try to stop it close to the chosen target. Ball setup does not change.
After 12 shots at one target, switch to the next target. Repeat until all 36 shots are finished.
Each ball that stops within 2 feet of the target is a success.
Count how many successes you had and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 27
Program: Thread Needle: Narrow Landing Zone
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside quadrants. Count the number of successes.
Put 40 balls into 10 piles with 4 balls in each pile. Arrange in two lines, 5 piles per line.
Space piles 2 yards or meters apart side to side. Space the two lines 5 to 10 yards or meters apart front to back.
Mark 4 sections (quadrants) in a circle of 6 feet or 2 meters radius around the hole on the green using string or tees.
Hit 36 chip shots total, 9 shots into each quadrant.
Start at any pile and chip balls to land in the first quadrant. After 9 shots, switch to the next quadrant.
Switch piles after each shot for variety, but always keep the same chipping setup and distance.
Count each ball that stops inside the correct quadrant as a success.
After all 36 shots, enter number of successful shots made out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 12 | 9 | 6 | 3 |
Day 28
Program: Thread Needle: Narrow Landing Zone
Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines of 5 piles, 6 yards/meters between lines, 4 yards/meters between piles.
Put the piles on grass, not on the green, between 5 and 30 yards/meters from the hole.
Mark 3 clear target zones around the hole, spaced evenly.
Hit 36 chip shots: 12 to Target Zone 1, 12 to Target Zone 2, and 12 to Target Zone
Always chip from the piles; for each set of 12 shots, pick any piles but only aim at the assigned zone.
After each shot, check if the ball stops inside the right target zone; count as success if it does.
Finish all 36 shots, then count total successes inside the right zones out of 36 attempts and enter this score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Thread Needle: Narrow Landing Zone. Thread the needle and precision from tough lie. Focus on Precision, Distance Control, Aim. This module is for Short Game, specifically working on Chip.
Day 29
Program: Thread Needle: Narrow Landing Zone
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Arrange 36 balls in 2 lines of 18 each to form an L shape.
Keep each ball 1 foot apart in each line. Keep 5-10 yards between the two lines.
Place two circles around the hole on the green: one with a 6-foot radius, and one with a 15-foot radius.
From 5–30 yards away, chip 18 balls from the first line, aiming for the circles.
Chip the other 18 balls from the second line, aiming for the circles.
Alternate hitting 3 to 5 shots between the two lines.
Shots inside the small circle = full success. Shots inside the big circle only = partial success.
Count how many balls stopped in each circle and get your score. Enter your total successful shots out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 30
Program: Thread Needle: Narrow Landing Zone
Up to 5 players compete to stop a chip shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up three landing zones on the green in a line, 6 feet apart.
Make three piles of 12 balls each at the edge of the green.
Use the first pile to chip balls into the first landing zone, 12 shots.
Use the second pile to chip balls into the second landing zone, 12 shots.
Use the third pile to chip balls into the third landing zone, 12 shots. Count how many balls land and stay in each zone.
After all 36 shots, enter the number of successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 31
Program: Thread Needle: Narrow Landing Zone
Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Put 36 balls into 9 piles. Each pile has 4 balls. Put piles 5 to 30 yards from the hole.
Mark 9 target zones on the green.
Try to hit 4 balls into each zone. Do this for all 9 zones.
Always use the same ball setup. Only change which zone is the target.
Count each ball that stops inside the correct zone.
Add up all the successful shots out of
Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 32
Program: Thread the gap: precision short irons to the pin
Produce low/mid/high shots using short irons only. Hit one bucket of ~50 balls.
Pick one target suitable for short irons (9 or 8 iron).
Use the same ball setup and position for all shots.
Hit 36 shots in 3 groups of 12: 12 low shots, 12 mid shots, and 12 high shots, all aimed at the same target.
Try to make each shot fly at the correct height: low, mid, or high.
Count shots that land close and stop near the target as successes.
After all 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 15 | 12 | 8 | 5 |
4 days scheduled
Thread the gap: precision short irons to the pin. Leave tap-ins and get close to pin. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).
Day 33
Program: Thread the gap: precision short irons to the pin
Complete the 5 Ball Flights Challenge using short irons only. Hit one bucket of ~50 balls.
Pick a flag or target for short irons (8 or 9 iron) on the range.
Hit 35 shots total, in 5 groups of 7 shots.
Each group uses a different ball flight: straight, draw, fade, pull-fade, push-draw.
For each group, hit 7 shots in a row with that flight shape, aiming at the target.
Switch between 8 and 9 irons if needed.
A shot is successful if the shape matches the goal and lands near the target.
Do all 5 flight types for 35 shots total, then enter your score in the app, out of 35 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 4 |
Day 34
Program: Thread the gap: precision short irons to the pin
Hit 12 balls to each quadrant using short irons only. Hit one bucket of ~50 balls. Count total number of successful shots.
Pick a flag or target to aim at with your 8 or 9 iron.
Place four cones or markers around the flag to create four equal areas. Put them about 5% of the distance to the flag in four directions.
Hit 36 shots total: 9 to each area.
Use your 8-iron or 9-iron as you want, but hit 9 shots to each area.
Switch between areas in any order. Try to land each ball in the correct area.
Count each ball that lands and stays in the right area as a success.
Add up your successful shots out of 36 and record your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 35
Program: Thread the gap: precision short irons to the pin
Simulate X number of GIR (Green in Regulations) using short irons only. Hit one bucket of ~50 balls. Count total number of greens hit.
Pick a flag for your 9 or 8 iron on the range.
Make a green zone around the flag with cones, buckets, or imagine a small circle (5% of the distance to the flag).
Split 36 shots into 3 groups of
Try to land each shot in the green zone.
Change between 9 and 8 iron, but keep ball setup the same.
Count how many balls landed in the green zone when all 36 are done. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 36
Program: Thread the gap: precision short irons to the pin
Work only on downswing using short irons only. Hit one bucket of ~50 balls.
Pick a flag or target on the driving range suitable for short irons (9 or 8).
Take 36 shots using only the 9 or 8 iron.
Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.
Aim at the same single target for all 36 shots.
Count each ball that lands and stays near the target as a success.
Add up the number of successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 24 | 19 | 15 | 11 | 7 | 4 |
4 days scheduled
Thread the gap: precision short irons to the pin. Leave tap-ins and get close to pin. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).
Day 37
Program: Thread the gap: precision short irons to the pin
Work only on takeaway using short irons only. Hit one bucket of ~50 balls.
Set up a single target suitable for your 8 or 9 iron.
Hit 36 shots aiming exclusively at this target.
Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.
Keep your setup and stance consistent throughout the drill.
After each shot, check if the ball lands near the target.
Count the shots that land near the target as successes.
After 36 shots, enter your number of successes in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 38
Program: Thread the gap: precision short irons to the pin
Work only on backswing using short irons only. Hit one bucket of ~50 balls.
Pick one flag or target on the range suitable for short irons (9 or 8).
Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.
Use at most two backswing thoughts or tasks to produce any ball flight pattern.
Set up the same for each shot, using the same swing thoughts.
After each shot, observe the ball flight relative to the target.
Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 19 | 15 | 11 | 7 | 4 |
Day 39
Program: How close can you get? Challenge your limits
Complete the 5 Ball Flights Challenge using short irons only. Hit one bucket of ~50 balls.
Pick a flag or target for short irons (8 or 9 iron) on the range.
Hit 35 shots total, in 5 groups of 7 shots.
Each group uses a different ball flight: straight, draw, fade, pull-fade, push-draw.
For each group, hit 7 shots in a row with that flight shape, aiming at the target.
Switch between 8 and 9 irons if needed.
A shot is successful if the shape matches the goal and lands near the target.
Do all 5 flight types for 35 shots total, then enter your score in the app, out of 35 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 4 |
Day 40
Program: How close can you get? Challenge your limits
Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.
Pick a flag or marker on the range suitable for your 8- or 9-iron shots.
Hit 36 shots, all aiming at the same target.
Focus on good contact and smooth swings with your 8- or 9-iron.
Set up the ball the same way every time.
After completing all 36 shots, count how many balls landed within a 5-foot area around the target.
Enter your score out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
How close can you get? Challenge your limits. Thread the gap and get close to pin. Focus on Precision, Aim, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).
Day 41
Program: How close can you get? Challenge your limits
Produce left-to-right and right-to-left shots using short irons only. Hit one bucket of ~50 balls.
Pick a target suitable for short iron shots (9 or 8 iron).
Hit 36 shots: alternate between producing left-to-right and right-to-left ball flights, all aimed at the same target.
Use the same setup and stance for every shot, focusing on shaping the ball to curve correctly.
Count shots that land and stop near the target as successful.
When all 36 shots are done, add up your total successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 42
Program: How close can you get? Challenge your limits
Produce low/mid/high shots using short irons only. Hit one bucket of ~50 balls.
Pick one target suitable for short irons (9 or 8 iron).
Use the same ball setup and position for all shots.
Hit 36 shots in 3 groups of 12: 12 low shots, 12 mid shots, and 12 high shots, all aimed at the same target.
Try to make each shot fly at the correct height: low, mid, or high.
Count shots that land close and stop near the target as successes.
After all 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 15 | 12 | 8 | 5 |
Day 43
Program: How close can you get? Challenge your limits
Work only on downswing using short irons only. Hit one bucket of ~50 balls.
Pick a flag or target on the driving range suitable for short irons (9 or 8).
Take 36 shots using only the 9 or 8 iron.
Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.
Aim at the same single target for all 36 shots.
Count each ball that lands and stays near the target as a success.
Add up the number of successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 24 | 19 | 15 | 11 | 7 | 4 |
Day 44
Program: How close can you get? Challenge your limits
Produce straight shots using short irons only. Hit one bucket of ~50 balls.
Pick a target straight ahead suitable for short irons (8 or 9 iron).
Hit 36 shots total, using short irons only. Focus on producing a straight shot with each attempt and aim all shots at the same target.
After all shots, count each shot that lands and stops near the target as a success and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
3 days scheduled
Control Driver Flight Path. Control flight path and improve driver accuracy. Focus on Scoring, Dispersion, Precision. This module is for Driving Range, specifically working on Driver.
Day 45
Program: Control Driver Flight Path
Complete the Ladder Challenge using driver only. Hit one bucket of ~50 balls.
Pick a flag or target to aim for with your driver.
Put three markers on the ground to make landing zones. Put each zone 15 yards/meters apart in a line.
Hit 36 driver shots, divided into three sets of 12 shots.
Try to get all 12 shots in the same zone for each set. First set, aim for zone
Second set, zone
Third set, zone
Hit the balls one at a time, keep each ball inside the current zone.
Finish when 12 balls have landed in each zone (zone 1, then zone 2, then zone 3).
Count every shot that finishes inside the right zone as a success.
At the end, add up successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 46
Program: Control Driver Flight Path
Hit 15 balls to each dispersion corridor using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.
Pick one target to aim for with your driver.
Make three zones around the target, each zone 25 feet apart, using cones or markers.
Hit 36 drives in total, split into 3 groups of 12 shots.
For the first 12 shots, aim for the first zone.
For the next 12 shots, aim for the second zone.
For the last 12 shots, aim for the third zone and enter your score in the app, out of 36 attempts.
Use any spot to hit from, but keep your ball setup the same.
Count each shot that lands and stays in the correct zone as a success.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 47
Program: Control Driver Flight Path
Produce left-to-right and right-to-left shots using driver only. Hit one bucket of ~50 balls.
Pick a flag or marker at a good distance for your driver.
Use the same ball setup and stance every time.
Hit 18 shots using a left-to-right ball flight to the flag.
Hit 18 shots using a right-to-left ball flight to the flag.
Count each ball that lands close to the target as a success.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |