Pace Putts To Hole
Practice uphill and downhill putts, for a 18-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for Keith. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
14
Days
56
Modules
9
Frequency
4 days/week
Putting·9 ft (3m) only
Pace Putts To Hole
Difficulty: Intermediate · Module HCP 17.5
Short Game·Chip
Stop Chips Near Hole
Difficulty: Beginner · Module HCP 34.9
Driving Range·Driver
Stop Missing Fairways with Driver
Difficulty: Beginner · Module HCP 35.0
Putting·3 ft (1m) only
Place Every 3 Foot Putt With Maximum Precision
Difficulty: Expert · Module HCP 2.7
Short Game·Flop
Can you fly it over the bunker and stop it close?
Difficulty: Beginner · Module HCP 21.4
Driving Range·Wedges (LW,SW,GW,PW)
Shape it perfectly: fade or draw with wedges
Difficulty: Beginner · Module HCP 26.3
Putting·6 ft (2m) only
Sink Every Mid Putt
Difficulty: Expert · Module HCP 1.8
Short Game·Flop
Land 3–4 Feet From Pin
Difficulty: Intermediate · Module HCP 15.9
Driving Range·Woods (Hy,5W,3W)
3-Wood Distance Accuracy
Difficulty: Intermediate · Module HCP 17.5
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Practice uphill and downhill putts, for a 18-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Avoid three-putts, for a 35-handicap player, ~30 minutes. Working on shot: chip.
Module skill breakdown
Control ball flight basics, for a 35-handicap player, ~30 minutes. Working on club: driver.
Module skill breakdown
Commit to the stroke, for a 3-handicap player, ~10 minutes. Working on distance: 3 ft (1m) only.
Module skill breakdown
Aim for soft landing, for a 21-handicap player, ~20 minutes. Working on shot: flop.
Module skill breakdown
Control wedge loft, for a 26-handicap player, ~20 minutes. Working on club: wedges (lw,sw,gw,pw).
Module skill breakdown
Read breaks and aim precisely, for a 2-handicap player, ~10 minutes. Working on distance: 6 ft (2m) only.
Module skill breakdown
Flop over hazards, for a 16-handicap player, ~15 minutes. Working on shot: flop.
Module skill breakdown
Reduce spread, for a 18-handicap player, ~15 minutes. Working on club: woods (hy,5w,3w).
Module skill breakdown
Program snapshot
Avg HCP focus
17.5
Intermediate
Skill pillars
Aim · Alignment · Stroke · Visualization · Scoring · Distance Control
Host course
Keith
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Pace Putts To Hole. Focus on ball roll and finish position and practice uphill and downhill putts. Focus on Aim, Alignment, Stroke. This module is for Putting, specifically working on 9 ft (3m) only.
Day 1
Program: Pace Putts To Hole
Make 10 out of 20 putts over the chalk starting line.
Hit 30 putts from 9 ft over a chalk line.
Draw a straight line to show start line.
Enter number of putts holed out of 30 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 23 | 18 | 15 | 13 | 11 | 9 | 7 | 5 | 3 |
Day 2
Program: Pace Putts To Hole
Make 10 out of 20 putts through the ball gate, using plane board.
Hit 30 putts from 9 ft (3 m) through the ball gate using the plane board.
Enter the number of putts made out of 30.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 19 | 16 | 14 | 12 | 10 | 8 | 6 | 4 |
Day 3
Program: Pace Putts To Hole
Make 10 out of 20 putts, underneath the hanging string line.
Hit 30 putts from 9 feet under a hanging string.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 19 | 16 | 14 | 12 | 10 | 8 | 6 | 3 |
Day 4
Program: Stop Chips Near Hole
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots close to multiple targets. Count the number of successes.
Make two crossing lines with 18 balls in each line.
Put the balls 1 foot (30 cm) apart on grass, 5 to 20 yards/meters from the hole.
Place 2 flags on the green. The flags should be 5 to 10 yards/meters apart.
Hit 18 balls from the first line. Try to land each ball within 10 feet (3 meters) of the first flag.
Move to the second line. Hit 18 balls trying to land each within 10 feet (3 meters) of the second flag.
Count how many balls stop inside the 10-foot (3-meter) circle near each flag. Enter the score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Stop Chips Near Hole. Avoid three-putts and chip to the green. Focus on Distance Control, Alignment, Scoring. This module is for Short Game, specifically working on Chip.
Day 5
Program: Stop Chips Near Hole
Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Make two piles of balls for each player between 5 and 30 yards from the hole, anywhere in the chipping area, on any surface.
On the green, make two bullseye zones around the hole: inner circle with 6-foot radius and outer ring from 6 to 15 feet.
Each player hits 36 chips: 18 from each pile.
Try to stop the ball in the inner bullseye (best), then outer bullseye (good), or avoid missing both (bad).
Switch piles after 18 shots, finish all 36 shots.
Count how many balls stop in the bullseye zones.
After 36 shots, record the number of balls in the bullseyes as your score. Enter this total in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 6
Program: Stop Chips Near Hole
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Scatter 40 balls into 8 lines of 5 balls each, spaced 1 yard or meter apart, placed anywhere from 5 to 30 yards from the hole.
On the green, make two circles around the hole: one with a 6-foot (2-meter) radius, and one with a 15-foot (5-meter) radius, using string or tees.
Chip 36 balls during the test, divided into 3 sets of 12 balls.
Chip the first 12 balls, trying to make them land inside the small circle.
Chip the next 12 balls, trying to make them land inside the big circle but outside the small circle.
Chip the last 12 balls, trying to make them land anywhere inside the big circle.
Start from any line and move around as needed, but use only 36 balls.
Count each ball that stops where it is supposed to for each set.
Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 7
Program: Stop Chips Near Hole
Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines: 5 piles in each line, 3 yards apart, and the lines 5 to 10 yards away from each other. Piles are 5 to 30 yards from the hole.
Use string or tees to mark 4 equal areas around the hole, each 6 feet from the hole.
Hit 36 chip shots, split into 4 groups of
Aim each group at a different area.
Start from a pile, chip 9 balls at the first area, then move to another pile for the next area. Do this until all 4 areas have 9 shots each.
Each shot that stops in the right area is a success.
Count the number of successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 8
Program: Stop Chips Near Hole
Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 rows of balls. Each row has 9 balls, 1 foot apart.
Space the rows 5 yards apart on grass, between 5 and 30 yards from the hole.
Put 3 targets by the hole: A at 12 o'clock, B at 4 o'clock, C at 8 o'clock, each 3 feet from the hole.
Split the 36 shots into 3 groups of
First 12 shots go to Target A, next 12 to Target B, last 12 to Target C.
From each row, chip the ball to try to stop it close to the chosen target. Ball setup does not change.
After 12 shots at one target, switch to the next target. Repeat until all 36 shots are finished.
Each ball that stops within 2 feet of the target is a success.
Count how many successes you had and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Stop Chips Near Hole. Avoid three-putts and chip to the green. Focus on Distance Control, Alignment, Scoring. This module is for Short Game, specifically working on Chip.
Day 9
Program: Stop Chips Near Hole
Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines that cross each other. Each line has 5 piles. Each pile has the same number of balls.
Put the piles 5 to 30 yards from the hole. Leave 3 yards between piles in a line. Make lines 5 to 10 yards apart.
Set up 3 targets around the green. Each target is about 6 feet apart from the others.
There are 36 chip shots total, with 12 shots for each target.
Always use the same stance and ball position for every shot.
For each set of 12 shots, chip to the target from any pile. Try to get close to the target.
A shot is a success if the ball stops within 3 feet of the target.
After all 36 shots, add up how many balls stopped within 3 feet of the target and enter the score out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 14 | 11 | 7 | 4 |
Day 10
Program: Stop Chips Near Hole
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Scatter 36 balls into 8 piles of about 4 or 5 balls each on grass between 5 and 30 yards or meters from the hole.
Mark two circles on the green around the hole: a small one with a 6-foot (2-meter) radius and a bigger one with a 15-foot (5-meter) radius.
Hit 36 chip shots, split into two groups of
For the first 18 shots, try to land the ball inside the small circle (6-foot radius).
For the last 18 shots, try to land the ball inside the area between the small and big circle (6- to 15-foot radius).
Take turns hitting shots from different piles for variety.
Count how many balls stop in the right circle for each group.
After all 36 shots, enter the number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 2 |
Day 11
Program: Stop Chips Near Hole
Up to 5 players compete to stop a chip shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Put 10 piles of balls in two straight lines that cross. Each pile has 3 or 4 balls. Keep each pile between 5 and 30 yards from the hole.
Mark 3 landing zones on the green in a row. Make them 6 feet apart using sticks or string.
Hit 36 chip shots total. Aim for each landing zone 12 times.
Pick any pile to start. Hit 12 chips to the first zone, then 12 to the second zone, then 12 to the third zone.
Count how many balls land and stop inside the target zone for each shot.
Add up the number of successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 12
Program: Stop Chips Near Hole
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, one bucket with balls below feet level.
Gather 36 balls and split into 2 groups of 18 balls.
Pick one target (pin) on the green.
For the first 18 shots, place the ball above your feet in the rough 5–20 yards from the hole.
Chip all 18 balls, trying to get close to the target.
Move to the other slope so the ball is below your feet, same distance.
Chip the last 18 balls at the target.
Count each shot that stops within 3 feet of the hole as a success.
Enter the number of successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Stop Missing Fairways with Driver. Hit fairways consistently and stop missing fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.
Day 13
Program: Stop Missing Fairways with Driver
Work only on takeaway using driver only. Hit one bucket of ~50 balls.
Set up a single target flag at a distance where the ball can be seen easily.
Hit 36 shots using a driver, focusing solely on your takeaway.
Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.
Watch each shot carefully and observe the ball flight.
Count how many shots land and stop near the target.
After all 36 shots, record your total successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 30 | 28 | 24 | 18 | 14 | 10 | 7 | 4 |
Day 14
Program: Stop Missing Fairways with Driver
Produce low/mid/high shots using driver only. Hit one bucket of ~50 balls.
Pick a clear, far target suitable for driver shots.
Get 36 balls: 12 for low, 12 for mid, 12 for high shots.
Keep your setup the same; only change ball flight height.
Hit all 36 driver shots—12 low, 12 mid, and 12 high—aiming at the same target.
After completing the shots, record how many were good out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 15
Program: Stop Missing Fairways with Driver
Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.
Pick a flag or target far away to aim driver shots.
Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.
Count every shot that lands near the target as a success.
After all 36 shots, record how many were successful in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 6 | 3 |
Day 16
Program: Stop Missing Fairways with Driver
Work only on backswing using driver only. Hit one bucket of ~50 balls.
Pick a target about 200 yards away to aim at.
Put the ball on the tee and get ready with your normal driver setup.
Hit 36 driver shots at the target, focusing on at most two backswing thoughts or tasks.
After each shot, assess the ball flight and your control based on your backswing focus.
Count how many shots feel controlled and on target.
Add up your total successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Stop Missing Fairways with Driver. Hit fairways consistently and stop missing fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.
Day 17
Program: Stop Missing Fairways with Driver
Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.
Choose a flag or target to aim at with the driver.
Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.
Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.
Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.
Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.
A shot counts if it curves around the cone and ends near the flag.
Count how many successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 18
Program: Stop Missing Fairways with Driver
Produce straight shots using driver only. Hit one bucket of ~50 balls.
Pick an easy-to-see flag or mark to aim at down the range.
Hit 36 balls, all aiming at the same target.
Focus on hitting a straight shot with your driver only.
Count how many balls land close to the target area.
Add up total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 19
Program: Place Every 3 Foot Putt With Maximum Precision
Make 50 putts in a row using an alignment mirror.
Hit 50 putts from 3 ft or 1 m using an alignment mirror.
Enter score in the app, out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 48 | 46 | 42 | 38 | 34 | 30 | 26 |
Day 20
Program: Place Every 3 Foot Putt With Maximum Precision
Make 50 putts in a row from in between two alignment sticks and through the ball gate.
Hit 50 putts from 3 ft using two alignment sticks and a ball gate.
Enter score in the app, out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 48 | 45 | 42 | 39 | 35 | 31 | 26 |
4 days scheduled
Place Every 3 Foot Putt With Maximum Precision. Commit to the stroke and read the break accurately. Focus on Scoring, Precision, Green Reading. This module is for Putting, specifically working on 3 ft (1m) only.
Day 21
Program: Place Every 3 Foot Putt With Maximum Precision
Make 50 putts in a Row from [3 ft | 1 m].
Place eight tees around the hole at 3 ft or 1 m.
After making a putt, go to the next tee.
Hit 50 putts. Enter the number of putts made out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 49 | 47 | 45 | 43 | 41 | 38 | 35 | 30 |
Day 22
Program: Place Every 3 Foot Putt With Maximum Precision
Make 50 putts in a row.
Hit 30 putts from 3 ft (1 m).
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 29 | 28 | 26 | 24 | 22 | 19 | 16 | 12 |
Day 23
Program: Place Every 3 Foot Putt With Maximum Precision
Make 50 putts in a Row from [3 ft | 1 m].

Place four tees around the hole at 3 ft (1 m).
After each putt goes in, move to the next tee.
Hit 50 putts.
Enter the number made out of 50 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 49 | 47 | 45 | 43 | 41 | 38 | 35 | 30 |
Day 24
Program: Can you fly it over the bunker and stop it close?
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop flop shots inside quadrants. Count the number of successes.
Arrange 36 balls into 9 piles of 4 balls each. Put 5 piles in one line and 4 piles in a second line, spaced 2 meters apart. Leave 5 to 10 meters between lines.
Mark 4 equal quadrants inside a circle with a 3 meter radius around the hole using string or tees.
Divide 36 balls into 4 groups of 9 shots. Aim for 9 shots into each quadrant.
Hit flop shots from any pile. Aim to land 9 balls in the first quadrant, then move to the next quadrant for the next 9 shots, until all 4 quadrants are targeted.
Count each shot that lands in the right quadrant as a success.
After 36 shots, enter your total successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 24 | 20 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Can you fly it over the bunker and stop it close?. Pick landing spot and aim for soft landing. Focus on Aim, Precision, Distance Control. This module is for Short Game, specifically working on Flop.
Day 25
Program: Can you fly it over the bunker and stop it close?
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.
Place 40 balls in 8 rows with 5 balls each, spread between 5 and 40 yards from the hole.
Mark 9 target zones on the green with buckets, string, or tees.
Hit 36 flop shots, grouped as 9 sets of 4 shots.
For each set, aim to land the ball in one specific target zone.
Go through all 9 zones, hitting 4 shots into each (total 36 shots).
Keep the setup the same for every shot.
Count how many balls land in the intended target zone.
After 36 shots, enter the number of successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 26
Program: Can you fly it over the bunker and stop it close?
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and hit-and-land flop shots inside landing zones. Count the number of successes.
Set up 36 balls in 9 piles of 4 balls each, in two lines, 5–20 yards from the hole.
Put markers on the green to make 3 landing zones, each zone 6 feet apart in a line.
Hit 36 flop shots total, 12 to each landing zone.
Hit from any pile at the first zone for 12 shots, then move to the next zone for the next 12, then the third zone for the last 12 shots.
Switch piles after each shot, but keep the set up and distances the same.
Count shots that land and stay in the correct zone.
Enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 13 | 9 | 6 | 3 |
Day 27
Program: Can you fly it over the bunker and stop it close?
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land flop shots inside landing zones. Count the number of successes.
Make 8 lines of 5 balls each. Space out the lines and balls on grass, not on the green, anywhere from 5 to 40 yards/metres away from the hole.
On the green, put down 3 landing zones in a straight line with 6 feet (2 metres) between them, using sticks, clubs, or string.
Take 36 shots, split into 3 sets of 12 shots.
Aim each set of 12 shots at one landing zone. Start with Zone 1, then Zone 2, then Zone
Hit all 5 balls from each line toward the target zone. After each line, move to another line.
Count a shot as good if the ball stays in the correct zone.
Add up how many good shots you made and enter the score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 28
Program: Can you fly it over the bunker and stop it close?
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Split 36 balls into two groups of
Put one group at the uphill slope, and one group at the downhill slope, both in deep rough 5 to 20 yards from the hole.
On the green, make three target zones side by side, each about 3 feet wide and within 10 feet of the hole. Label them Zone 1 (left), Zone 2 (center), Zone 3 (right).
From the uphill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone
From the downhill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone
Count each shot that stops in the right zone as a success.
Enter the number of successes in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Can you fly it over the bunker and stop it close?. Pick landing spot and aim for soft landing. Focus on Aim, Precision, Distance Control. This module is for Short Game, specifically working on Flop.
Day 29
Program: Can you fly it over the bunker and stop it close?
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Put two target zones on the green, 6 feet apart. Call them Zone A and Zone B.
Set up in deep rough, 15 to 40 yards from the green.
Hit 36 flop shots: 18 at Zone A, 18 at Zone B.
Hit 3 shots at Zone A, then 3 shots at Zone B. Repeat until all shots are done.
Count a success if the ball stops inside the target zone.
Keep the ball in the same place for every shot. Only aim changes.
Add total successes out of 36 attempts. Enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 30
Program: Can you fly it over the bunker and stop it close?
Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop flop shots close to multiple targets. Count the number of successes.
Put down two lines of 18 balls each, spaced 1 foot apart. Place the lines 5 to 10 yards apart.
Set up three targets on the green, at least 6 feet apart.
Hit 12 flop shots to each target, for 36 shots total.
Hit 6 flop shots from the first ball line to the first target, then 6 from the second line to the same target.
Do the same for the second and third targets, always switching lines.
Count each shot that stops within 10 feet of the target as a success.
After all 36 shots, record the number of successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 4 |
Day 31
Program: Can you fly it over the bunker and stop it close?
Up to 5 players compete to stop a flop shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines, making a cross. Each line has 5 piles. Piles are 3 yards or meters apart and are between 5 and 40 yards or meters from the hole on grass.
On the green, use sticks, clubs, or string to mark 3 landing zones in a straight line, spaced 3 feet or 1 meter apart.
There are 36 flop shots in total. Divide them into 3 groups of 12 shots, aiming each group at a different landing zone.
Pick any pile to start. Hit each shot, trying to land the ball in the right zone.
After 12 shots to the first zone, do 12 shots to the next zone, then finish with 12 shots to the last zone.
Count the number of balls that land and stop in the correct zone.
After all 36 shots, enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 32
Program: Shape it perfectly: fade or draw with wedges
Discover strengths amongst wedges a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.
Place 3 flags or targets about 10 yards apart, all within wedge range.
Hit 36 wedge shots total: 12 at each target.
Use the same ball setup for all shots.
Hit 12 shots at the first target.
Hit 12 shots at the second target.
Hit 12 shots at the third target.
Count shots that land on or very close to the target as a success.
Add up successful shots out of
Enter score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Shape it perfectly: fade or draw with wedges. Land softly and control wedge loft. Focus on Trajectory, Scoring, Distance Control. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 33
Program: Shape it perfectly: fade or draw with wedges
Work only on takeaway using wedges only. Hit one bucket of ~50 balls.
Pick a flag or marker suitable for wedge shots (use any wedge).
Hit 36 wedge shots, all aimed at the same target.
Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.
Count each ball that lands close to the target as a success.
Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 34
Program: Shape it perfectly: fade or draw with wedges
Hit 15 balls to each landing zone using wedges only. Hit one bucket of ~50 balls. Count total number of successful shots.
Set up 3 landing zones on the green, 5 yards apart, near a flag or target. Mark each zone with cones or buckets.
Put 36 balls in one bucket. Hit all shots from the same spot.
Split 36 shots into 3 groups of
First aim for Zone 1, then Zone 2, then Zone
Hit with any wedge (LW, SW, GW, PW), and change clubs if wanted.
Try to land each ball in the zone you are aiming at before moving to the next zone.
Count each ball that lands and stays in the zone as a success.
When finished, add up the number of successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 14 | 10 | 6 | 3 |
Day 35
Program: Shape it perfectly: fade or draw with wedges
Complete the Alternate Targets Challenge using wedges only. Hit one bucket of ~50 balls.
Pick 4 different targets at different distances.
Make a landing zone around each target that is 5% of the distance to the target.
Hit 36 wedge shots in total, in 4 groups of 9 shots.
For each group of 9 shots, use one wedge and aim at 3 targets in turn (3 shots per target).
Count every shot that lands and stops in the zone as a success.
Add up your successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 36
Program: Shape it perfectly: fade or draw with wedges
Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.
Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).
Set up the ball the same way for all shots.
Hit 36 shots total, focusing solely on solid contact and follow through.
Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.
Switch between wedges throughout the exercise.
Count every shot that lands close to the target (within a clubface length) as a success.
Add up total successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 29 | 26 | 21 | 16 | 12 | 8 | 5 |
4 days scheduled
Shape it perfectly: fade or draw with wedges. Land softly and control wedge loft. Focus on Trajectory, Scoring, Distance Control. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 37
Program: Shape it perfectly: fade or draw with wedges
Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.
Set up 3 targets for wedge shots: one at 30 yards, one at 45 yards, and one at 60 yards.
Hit 12 shots to each target, for a total of 36 shots.
Start by hitting 12 shots to the short target using any wedge.
Hit 12 shots to the medium target.
Hit 12 shots to the long target and enter score in the app, out of 36 attempts.
Keep stance and ball position the same for every shot; only change your aim for each target.
Count a shot as a success if the ball stops within 5 feet of the target.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 38
Program: Shape it perfectly: fade or draw with wedges
Complete the Ladder Challenge using wedges only. Hit one bucket of ~50 balls.
Set up three zones (Ladder 1, Ladder 2, Ladder 3) in a line, 4 yards/meters apart, before the flag.
Try to land and stop the ball in each zone, within 4 yards/meters of the flag.
Hit 36 wedge shots, 12 for each zone.
For each set of 12, land one ball in Ladder 1, then Ladder 2, then Ladder 3, in order.
Use any wedge (LW, SW, GW, PW) but keep setup the same for every shot.
Count a shot as a success if it lands and stops in the right zone.
Add up all successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 39
Program: Shape it perfectly: fade or draw with wedges
Work only on downswing using wedges only. Hit one bucket of ~50 balls.
Pick a flag or target suitable for wedges (LW, SW, GW, or PW).
Hit 36 wedge shots aiming at the same single target.
Use any wedges; keep the ball setup the same, and focus on your downswing.
Count each shot that lands on or near the target as a success.
Record how many shots were successful out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 40
Program: Sink Every Mid Putt
Make 4 out of 8 putts from [6 ft | 2 m], 5 times in total.
Place eight tees around the hole at 6 ft or 2 m.
After each putt is made, move to the next tee in front.
Hit 40 putts.
Enter the total number of putts made in the app, out of 40 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 35 | 31 | 28 | 26 | 24 | 22 | 19 | 16 | 12 |
4 days scheduled
Sink Every Mid Putt. Read breaks and aim precisely and finish putts in one motion. Focus on Precision, Scoring, Aim. This module is for Putting, specifically working on 6 ft (2m) only.
Day 41
Program: Sink Every Mid Putt
Make 12 putts in a row, one-handed through the ball gate.
Hit 25 putts from 6 ft through the ball gate.
Count how many putts went through the gate without touching the tees. Enter the score in the app, out of 25 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 22 | 19 | 17 | 14 | 12 | 9 | 6 | 4 |
Day 42
Program: Sink Every Mid Putt
Make 15 out of 25 putts using an alignment mirror.
Hit 30 putts from 6 ft using an alignment mirror.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 27 | 23 | 21 | 19 | 17 | 15 | 12 | 9 | 6 |
Day 43
Program: Sink Every Mid Putt
Make 15 out of 25 putts
Hit 30 putts from 6 ft (2 m).
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 25 | 22 | 20 | 18 | 15 | 12 | 9 | 6 |
Day 44
Program: Land 3–4 Feet From Pin
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.
Place 40 balls into 10 piles of 4 balls each, with the piles in two lines of 5 piles. Lines are about 7 yards apart, and piles are about 2 yards apart within each line.
Mark 9 stop zones as a 3-by-3 grid using tees, string, or markers. Zones are about 3 feet apart.
Hit 36 balls in total, aiming to land 4 balls in each of the 9 stop zones.
Hit 4 balls at the first stop zone from any pile, then move to the next zone and hit 4 balls there. Repeat until all 9 zones are done.
Each time a ball stops in the correct zone, count a point.
After 36 shots, add up how many balls landed in the correct zones and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Land 3–4 Feet From Pin. Flop over hazards and land 3-4 feet away. Focus on Accuracy, Distance Control, Alignment. This module is for Short Game, specifically working on Flop.
Day 45
Program: Land 3–4 Feet From Pin
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Make two piles of 18 balls on rough grass, 5-40 yards from the hole.
Mark three equal target zones on the green about 5 feet apart: Zone A (closest), Zone B (middle), Zone C (farthest).
Hit 36 flop shots in three sets: 12 shots to Zone A, then 12 to Zone B, then 12 to Zone C.
Switch between the two piles when hitting your shots.
Try to land and stop the ball inside the correct zone. Count each ball in the right zone as a success.
Count your successes out of 36 shots and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 46
Program: Land 3–4 Feet From Pin
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land flop shots inside landing zones. Count the number of successes.
Make 8 lines of 5 balls each. Space out the lines and balls on grass, not on the green, anywhere from 5 to 40 yards/metres away from the hole.
On the green, put down 3 landing zones in a straight line with 6 feet (2 metres) between them, using sticks, clubs, or string.
Take 36 shots, split into 3 sets of 12 shots.
Aim each set of 12 shots at one landing zone. Start with Zone 1, then Zone 2, then Zone
Hit all 5 balls from each line toward the target zone. After each line, move to another line.
Count a shot as good if the ball stays in the correct zone.
Add up how many good shots you made and enter the score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 47
Program: Land 3–4 Feet From Pin
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Make two target zones on the green, Zone A (front) and Zone B (back), both about the same size, using cones or markers.
Place 18 balls in 3 piles of 6 balls each in deep rough above your feet, at different distances between 5 and 20 yards from the hole.
Place another 18 balls the same way in deep rough below your feet.
Hit 18 flop shots from above feet towards Zone A, in any order, until finished.
Hit 18 flop shots from below feet towards Zone B, in any order, until finished.
Count each ball that lands and stops in the target zone as a success.
Add up total successful shots out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 48
Program: Land 3–4 Feet From Pin
Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Set up 3 target zones on the green at 5, 12, and 20 yards from where the balls will be hit. Mark each zone with cones.
Place 36 balls in 3 groups of 12 balls each.
Hit 12 balls to try to land them in the 5 yard zone.
Hit 12 balls to try to land them in the 12 yard zone.
Hit 12 balls to try to land them in the 20 yard zone. Enter your score in the app, out of 36 attempts.
Do not change your ball position or stance during the test.
Count each ball that lands and stays inside the right target zone as a success.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 24 | 20 | 16 | 12 | 9 | 6 | 4 |
4 days scheduled
Land 3–4 Feet From Pin. Flop over hazards and land 3-4 feet away. Focus on Accuracy, Distance Control, Alignment. This module is for Short Game, specifically working on Flop.
Day 49
Program: Land 3–4 Feet From Pin
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Put 36 balls in 6 straight lines. Each line has 6 balls. Each ball is 1 yard or meter apart. Place lines 5-20 yards or meters from the hole, not on the green.
On the green, make two circles around the hole with string or tees: one small circle with a 6 foot/2 meter radius, and one bigger circle with a 15 foot/5 meter radius.
Hit all 6 balls in a line toward the hole, trying to land them inside the circles.
For the first 18 hits, try to land balls in the small circle. For the next 18 hits, try to land balls in the big circle.
After hitting one line, go to another line and repeat until all 36 balls are hit.
Count how many balls stop inside the right circle for each try. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 8 | 5 | 2 |
Day 50
Program: Land 3–4 Feet From Pin
Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Prepare two sets of 18 balls: one set for above-feet shots, one set for below-feet shots.
Mark three target zones on the green: left, center, and right.
Divide 36 shots into three groups of 12: each group has 6 above-feet and 6 below-feet shots. Each group aims 2 shots at each zone.
From deep rough and sloped lies, hit two flop shots at each target zone: first above-feet, then below-feet, for all zones.
Keep the ball setup the same for all shots. Only change the target zone.
Count a ball as a success if it lands and stops in the intended zone.
Add up total successes out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 51
Program: 3-Wood Distance Accuracy
Complete the Alternate Targets Challenge using woods only. Hit one bucket of ~50 balls.
Choose 3 far targets for woods clubs (Hybrid, 5-wood, 3-wood, Driver).
Mark each target so 5% of the distance can be measured.
Hit 36 shots total, divided into 3 groups of 12 shots.
In each group, switch between all 4 woods in the 12 shots to one target.
For the first target, hit 12 shots, using all 4 woods until you have 3 shots close (inside 5% distance) with each wood.
Move to the second target, repeat: 12 shots, 3 close shots per wood.
Hit 12 shots at the third target, aim for 3 close shots per wood. Count each shot inside the 5% zone as a success.
Add up all successes out of 36 tries and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 52
Program: 3-Wood Distance Accuracy
Discover weaknesses amongst woods shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.
Pick two targets: one to aim at, and one cone on the other side as something to avoid.
Put four cones around the main target in a small circle, making a 'precision zone'.
Take 36 shots, using 3 woods clubs (Hy, 5W, Driver), 12 shots with each club.
For each club, try to hit the ball into the 'precision zone' and avoid the obstacle cone.
Change clubs after every 12 shots. Keep your setup and stance the same each time.
Count a shot as a success if it lands inside the precision zone and avoids the obstacle cone.
After 36 shots, add up how many successes you had and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 8 | 5 | 3 |
4 days scheduled
3-Wood Distance Accuracy. Achieve distance accuracy and improve 3-wood accuracy. Focus on Precision, Dispersion, Scoring. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).
Day 53
Program: 3-Wood Distance Accuracy
Produce left-to-right and right-to-left shots using woods only. Hit one bucket of ~50 balls.
Pick a target flag or marker at a good distance for woods (using a hybrid, 5-wood, or 3-wood).
Hit 36 shots in total: 18 shots curving left-to-right and 18 shots curving right-to-left toward the same target.
Keep your setup consistent for all shots and focus on controlling the ball flight direction and curve.
Count every shot that finishes at or near the target as a success.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 54
Program: 3-Wood Distance Accuracy
Discover opportunities amongst woods undiscovered shots and clubs worth putting to action more often. Hit one bucket of ~50 balls.
Set up 3 targets in a straight line: a cone to aim at, a flag 10 yards past the cone, and a flag 15 yards past the cone.
Pick 3 different woods: Hybrid, 5 Wood, and Driver.
Hit 12 shots with each club, for 36 shots total, from the same spot each time.
Aim at the cone and try to land the ball between the cone and the far flag.
A shot is successful if it stops between the cone and the far flag.
Count the number of successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 55
Program: 3-Wood Distance Accuracy
Discover strengths amongst woods a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.
Set up 3 flags far apart in a field (at least 30 yards between them).
Hit 36 shots, split into 3 groups of 12 shots.
Use 4 clubs: Hybrid, 5-Wood, 3-Wood, and Driver. Each group uses the same club, aimed at one target.
Assign one club for each target. Hit 12 shots per club, trying to get close to its flag.
Start with Hybrid at Target 1, then 5-Wood at Target 2, then 3-Wood or Driver at Target
Count a shot as “success” if it is within 15 yards of the flag.
Add the total successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 24 | 20 | 15 | 12 | 8 | 5 |
Day 56
Program: 3-Wood Distance Accuracy
Discover tendencies by hitting various ball flights to various distances, using woods only. Hit one bucket of ~50 balls.
Set up 5 cones in a line, each 10 yards/meters apart, to mark distances between 220 and 300 yards/meters.
Hit 7 shots at each cone for a total of 35 shots.
Use only woods (5-wood, hybrid, or 3-wood), but can switch clubs between shots.
For each shot, try to land the ball near the cone you aim at.
Count and record how many balls land within 15 yards/meters of each cone.
Make sure to hit both the right distance and direction.
After all 35 shots, count how many landed close to the cones and enter your score in the app, out of 35 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |