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Course Flagship Program

13 Week Flagship Program for Oishi

We studied the course and made a flagship practice program specifically for Oishi. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

13

Days

51

Modules

9

Frequency

4 days/week

Week 14 days

Putting·Long (20+ ft)

Eliminate Three-Putts

Difficulty: Intermediate · Module HCP 17.5

Week 23 days

Short Game·Sand

Sand Shot 5–15 Yds

Difficulty: Beginner · Module HCP 35.0

Weeks 2–47 days

Driving Range·Short irons (9,8)

Hit Short Irons Close To Flag

Difficulty: Beginner · Module HCP 35.0

Weeks 4–55 days

Putting·6 ft (2m) only

Save Par From 6 Foot Putts

Difficulty: Expert · Module HCP 4.9

Weeks 6–87 days

Short Game·Chip

Up-and-Down Contest

Difficulty: Beginner · Module HCP 29.1

Weeks 8–96 days

Driving Range·Short irons (9,8)

Hit Short Irons Close To Flag

Difficulty: Beginner · Module HCP 35.0

Weeks 9–104 days

Putting·6 ft (2m) only

Read Subtle Breaks

Difficulty: Expert · Module HCP 1.8

Weeks 10–127 days

Short Game·Bump'n'Run

Thread the needle: roll your Bump'n'Run to tap-in range

Difficulty: Beginner · Module HCP 21.4

Week 133 days

Driving Range·Long irons (4,3,2)

Perfect your swing: mechanics for long iron success

Difficulty: Beginner · Module HCP 35.0

Flagship curriculum

How the 13-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 14 daysDay 14

Eliminate Three-Putts

Repeat same distance putts to master touch, for a 18-handicap player, ~15 minutes. Working on distance: long (20+ ft).

PuttingDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
35%
Visualization
25%
Dispersion
23%
Week 23 daysDay 57

Sand Shot 5–15 Yds

Hit from sand, for a 35-handicap player, ~30 minutes. Working on shot: sand.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
27%
Distance Control
23%
Aim
22%
Weeks 2–47 daysDay 815

Hit Short Irons Close To Flag

Stop missing greens, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
32%
Mechanics
23%
Trajectory
17%
Weeks 4–55 daysDay 1620

Save Par From 6 Foot Putts

Build putting confidence, for a 5-handicap player, ~10 minutes. Working on distance: 6 ft (2m) only.

PuttingDifficulty · ExpertModule HCP 4.9

Module skill breakdown

Scoring
31%
Precision
27%
Aim
24%
Weeks 6–87 daysDay 2129

Up-and-Down Contest

Save par clutch, for a 29-handicap player, ~20 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 29.1

Module skill breakdown

Scoring
32%
Aim
16%
Accuracy
15%
Weeks 8–96 daysDay 3035

Hit Short Irons Close To Flag

Hit close to flag, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
32%
Mechanics
23%
Trajectory
19%
Weeks 9–104 daysDay 3639

Read Subtle Breaks

Read breaks and aim precisely, for a 2-handicap player, ~10 minutes. Working on distance: 6 ft (2m) only.

PuttingDifficulty · ExpertModule HCP 1.8

Module skill breakdown

Precision
34%
Scoring
33%
Aim
20%
Weeks 10–127 daysDay 4048

Thread the needle: roll your Bump'n'Run to tap-in range

Roll to tap-in range, for a 21-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 21.4

Module skill breakdown

Scoring
38%
Accuracy
32%
Green Reading
9%
Week 133 daysDay 4951

Perfect your swing: mechanics for long iron success

Perfect long iron swing, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Mechanics
45%
Precision
30%
Trajectory
25%

Program snapshot

Avg HCP focus

17.5

Intermediate

Skill pillars

Distance Control · Visualization · Dispersion · Accuracy · Precision · Aim

Host course

Oishi

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Eliminate Three-Putts. Repeat same distance putts to master touch and hit putts with consistent tempo. Focus on Distance Control, Visualization, Dispersion. This module is for Putting, specifically working on Long (20+ ft).

D1

Day 1

Stop the Ball: Circle, Three Tees Triangle [Long]

Program: Eliminate Three-Putts

Stop the ball inside the circle.

Putting27 min
Diagram for Stop the Ball: Circle, Three Tees Triangle [Long]
1

Pick a side of the hole and hit 5 putts from the shortest tee at 20 ft (6 m).

2

Move to the other two tees in line and hit 5 putts from each.

3

Repeat for the other sides of the hole.

4

Enter number of putts that stopped inside the circle, out of 45 attempts.

Scoring benchmarks
Repetitions45
Handicap+9+5+151219273654
Score434139363228242015
D2

Day 2

Stop the Ball: Inside the Field [Long]

Program: Eliminate Three-Putts

Stop the ball inside five fields to complete the challenge.

Putting15 min
Diagram for Stop the Ball: Inside the Field [Long]
1

Hit 5 putts to the first field 20-25 feet (6-8 m).

2

Hit 5 putts to the next field at 25-30 ft (8-10 m).

3

Keep hitting 5 putts to each field until the last field.

4

Count all putts that stopped inside each field. Enter the total score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score2524221816141185
D3

Day 3

Stop the Ball: on the Fringe [Long]

Program: Eliminate Three-Putts

Stop the ball on the fringe. Hit 20 balls.

Putting18 min
Diagram for Stop the Ball: on the Fringe [Long]
1

Hit 10 putts from 20 ft and try to stop the ball on the fringe.

2

Hit 10 putts from 30 ft.

3

Hit 10 putts from 40 ft.

4

Enter total number of putts that stopped on the fringe, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score252219171512963
D4

Day 4

Stop the Ball: Circle [Long]

Program: Eliminate Three-Putts

Stop the ball inside the circle.

Putting18 min
Diagram for Stop the Ball: Circle [Long]
1

Hit 10 putts from 25 ft (8 m). The circle radius is 2.5 ft (0.8 m), about one putter length.

2

Move to 35 ft (12 m). Circle radius is 3.5 ft (1.2 m). Hit 10 putts.

3

Move to 45 ft (15 m). Circle radius is 4.5 ft (1.5 m). Hit 10 putts.

4

Count how many putts stopped inside the circle and enter the total out of 30 attempts in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2824211916131074

Week 2 – Module

4 days scheduled

Sand Shot 5–15 Yds. Land close to pin and hit from sand. Focus on Precision, Distance Control, Aim. This module is for Short Game, specifically working on Sand.

D1

Day 5

Sand | Parallel Piles | Multiple Targets

Program: Sand Shot 5–15 Yds

Up to 5 players compete to stop a sand shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Parallel Piles | Multiple Targets
1

Set up 10 piles of balls in two lines, 5 piles in each line. Lines are 3 yards/meters apart and piles in each line are 4 yards/meters apart.

2

Place these piles on sand between 5 and 60 yards/meters from the hole. All piles must be on sand, not the green.

3

Mark 3 targets on the green, spaced at least 4 feet (about 1.2 meters) apart.

4

There are 36 shots total, split into 3 groups of 12 shots.

5

Aim first 12 shots at Target 1, next 12 at Target 2, last 12 at Target

6

Hit each shot from a sand pile, change pile each time. Ball position and setup stay the same.

7

A shot is a success if it stops inside the circle or area around the target.

8

Do all 36 shots, 12 at each target, then count successful shots. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 6

Sand | Scattered Ball Lines | Bullseye 2x

Program: Sand Shot 5–15 Yds

Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Sand | Scattered Ball Lines | Bullseye 2x
1

Scatter 40 balls in the sand into 8 lines of 5 balls, with lines about 2 feet apart, anywhere 5 to 60 yards from the hole.

2

On the green, make two bullseye circles around the hole: one with a 6-foot radius, one with a 15-foot radius.

3

Hit 36 sand shots, divided into 3 groups of 12 shots.

4

For the first 12 shots, try to land the ball inside the 6-foot bullseye.

5

For the next 12 shots, try to land the ball between 6 and 15 feet from the hole.

6

For the last 12 shots, try to land the ball within 15 feet of the hole, including the 6-foot bullseye.

7

After all 36 shots, count how many balls stopped in each target area for each group, and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612963
D3

Day 7

Sand | Perpendicular Ball Lines | Multiple Targets

Program: Sand Shot 5–15 Yds

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Sand | Perpendicular Ball Lines | Multiple Targets
1

Place 40 balls in a sand bunker. Make 2 lines with 18 balls each, 1 foot apart, crossing each other.

2

Pick 4 targets 20-40 yards from the bunker.

3

Assign 9 shots to each target, switching between the 2 ball lines for each target.

4

For the first target, hit 9 balls from the first line. Try to get each ball within 10 feet of the target.

5

Switch to the second line. Hit 9 balls to the second target, aiming within 10 feet again.

6

Keep switching lines and targets until all 36 shots are done.

7

Count all successful shots that end up within 10 feet of the target.

8

Enter your total number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 8

Short irons (9,8) | Takeaway

Program: Hit Short Irons Close To Flag

Work only on takeaway using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Takeaway
1

Set up a single target suitable for your 8 or 9 iron.

2

Hit 36 shots aiming exclusively at this target.

3

Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.

4

Keep your setup and stance consistent throughout the drill.

5

After each shot, check if the ball lands near the target.

6

Count the shots that land near the target as successes.

7

After 36 shots, enter your number of successes in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174

Week 3 – Module

4 days scheduled

Hit Short Irons Close To Flag. Hit close to flag and control flight. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 9

Short irons (9,8) | Backswing

Program: Hit Short Irons Close To Flag

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Backswing
1

Pick one flag or target on the range suitable for short irons (9 or 8).

2

Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.

3

Use at most two backswing thoughts or tasks to produce any ball flight pattern.

4

Set up the same for each shot, using the same swing thoughts.

5

After each shot, observe the ball flight relative to the target.

6

Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272319151174
D2

Day 10

Short irons (9,8) | Impact and Follow Through

Program: Hit Short Irons Close To Flag

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D3

Day 11

Short irons (9,8) | Straight Shot

Program: Hit Short Irons Close To Flag

Produce straight shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Straight Shot
1

Pick a target straight ahead suitable for short irons (8 or 9 iron).

2

Hit 36 shots total, using short irons only. Focus on producing a straight shot with each attempt and aim all shots at the same target.

3

After all shots, count each shot that lands and stops near the target as a success and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 12

Short irons (9,8) | Around the Stick

Program: Hit Short Irons Close To Flag

Curve the ball around the alignment stick using using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Around the Stick
1

Pick a target for your 9 or 8 iron.

2

Place two markers, one left and one right of the target, about 5% of the distance from your ball to the flag.

3

Hit 18 shots curving left to right around the left marker, and 18 shots curving right to left around the right marker.

4

Use the same setup for every shot.

5

Try to curve the ball around the marker and get close to the target.

6

A shot is successful if the ball curves around the marker and lands near the flag.

7

When finished, count your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 4 – Module

4 days scheduled

Hit Short Irons Close To Flag. Hit close to flag and control flight. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 13

Short irons (9,8) | GIRs Simulation

Program: Hit Short Irons Close To Flag

Simulate X number of GIR (Green in Regulations) using short irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Short irons (9,8) | GIRs Simulation
1

Pick a flag for your 9 or 8 iron on the range.

2

Make a green zone around the flag with cones, buckets, or imagine a small circle (5% of the distance to the flag).

3

Split 36 shots into 3 groups of

4

Try to land each shot in the green zone.

5

Change between 9 and 8 iron, but keep ball setup the same.

6

Count how many balls landed in the green zone when all 36 are done. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 14

Short irons (9,8) | Low/Mid/High Shot

Program: Hit Short Irons Close To Flag

Produce low/mid/high shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Low/Mid/High Shot
1

Pick one target suitable for short irons (9 or 8 iron).

2

Use the same ball setup and position for all shots.

3

Hit 36 shots in 3 groups of 12: 12 low shots, 12 mid shots, and 12 high shots, all aimed at the same target.

4

Try to make each shot fly at the correct height: low, mid, or high.

5

Count shots that land close and stop near the target as successes.

6

After all 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520151285
D3

Day 15

Short irons (9,8) | Downswing

Program: Hit Short Irons Close To Flag

Work only on downswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Downswing
1

Pick a flag or target on the driving range suitable for short irons (9 or 8).

2

Take 36 shots using only the 9 or 8 iron.

3

Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.

4

Aim at the same single target for all 36 shots.

5

Count each ball that lands and stays near the target as a success.

6

Add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272419151174
D4

Day 16

Around the Hole: 8 Ball Circle, 4/8

Program: Save Par From 6 Foot Putts

Make 4 out of 8 putts from [6 ft | 2 m], 5 times in total.

Putting24 min
Diagram for Around the Hole: 8 Ball Circle, 4/8
1

Place eight tees around the hole at 6 ft or 2 m.

2

After each putt is made, move to the next tee in front.

3

Hit 40 putts.

4

Enter the total number of putts made in the app, out of 40 attempts.

Scoring benchmarks
Repetitions40
Handicap+9+5+151219273654
Score353128262422191612

Week 5 – Module

4 days scheduled

Save Par From 6 Foot Putts. Focus on par saves and avoid bogeys. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 6 ft (2m) only.

D1

Day 17

Putting Aid: Plane Board, Ball Gate, 15/25

Program: Save Par From 6 Foot Putts

Make 15 out of 25 putts through the ball gate, using plane board.

Putting18 min
Diagram for Putting Aid: Plane Board, Ball Gate, 15/25
1

Hit 30 putts from 6 ft through the ball gate using plane board.

2

Enter score in the app, total number of putts holed out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2723211917141186
D2

Day 18

Single Tee, 15/25

Program: Save Par From 6 Foot Putts

Make 15 out of 25 putts

Putting18 min
Diagram for Single Tee, 15/25
1

Hit 30 putts from 6 ft (2 m).

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2925222018151296
D3

Day 19

One Handed, Ball Gate, 12 in a Row

Program: Save Par From 6 Foot Putts

Make 12 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 12 in a Row
1

Hit 25 putts from 6 ft through the ball gate.

2

Count how many putts went through the gate without touching the tees. Enter the score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score242219171412964
D4

Day 20

Putting Aid: Alignment Mirror, 15/25

Program: Save Par From 6 Foot Putts

Make 15 out of 25 putts using an alignment mirror.

Putting18 min
Diagram for Putting Aid: Alignment Mirror, 15/25
1

Hit 30 putts from 6 ft using an alignment mirror.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2723211917151296

Week 6 – Module

4 days scheduled

Up-and-Down Contest. Save par clutch and up-and-down contest. Focus on Scoring, Aim, Accuracy. This module is for Short Game, specifically working on Chip.

D1

Day 21

Chip | Scattered Ball Lines | Bullseye 2x

Program: Up-and-Down Contest

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Ball Lines | Bullseye 2x
1

Scatter 40 balls into 8 lines of 5 balls each, spaced 1 yard or meter apart, placed anywhere from 5 to 30 yards from the hole.

2

On the green, make two circles around the hole: one with a 6-foot (2-meter) radius, and one with a 15-foot (5-meter) radius, using string or tees.

3

Chip 36 balls during the test, divided into 3 sets of 12 balls.

4

Chip the first 12 balls, trying to make them land inside the small circle.

5

Chip the next 12 balls, trying to make them land inside the big circle but outside the small circle.

6

Chip the last 12 balls, trying to make them land anywhere inside the big circle.

7

Start from any line and move around as needed, but use only 36 balls.

8

Count each ball that stops where it is supposed to for each set.

9

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 22

Chip | Deep Rough and Other | Above/Below Feet

Program: Up-and-Down Contest

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make two groups of 18 balls; one for balls above feet, one for balls below feet.

2

Put 3 targets in a straight line on the green, about 6 feet apart.

3

Hit 36 chip shots total: 18 with balls above feet, 18 with balls below feet.

4

Split each set of 18 shots into three groups of

6

Each group of 6 goes to a different target.

5

With balls above feet, hit 6 shots to each target, keeping ball position the same.

6

With balls below feet, do the same: 6 shots to each target.

7

Count any shot that stops within 3 feet of the target as a success.

8

Count how many successful shots you had. Enter your score out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D3

Day 23

Chip | Deep Rough and Other | Above/Below Feet

Program: Up-and-Down Contest

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make 6 piles of 6 balls each. Put 3 piles above feet level and 3 piles below feet level, 5 to 30 yards from the hole in tough grass or slopes.

2

Pick a pile from above feet level. Chip 6 balls at a 3-foot target near the hole.

3

Repeat with the other two above feet piles. Total 18 shots from above feet.

4

Do the same with the three below feet piles. Chip 6 balls at the target from each pile. Total 18 shots from below feet.

5

Count balls that stop in the target as successes. Ignore balls outside the target or off the green.

6

Add up the number of balls in the target out of 36 shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 24

Chip | Rough | Uphill/Downhill

Program: Up-and-Down Contest

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Rough | Uphill/Downhill
1

Pick a spot in the rough, on an uphill slope, 5–30 yards from the hole.

2

Put a target at the hole.

3

Hit 18 chip shots uphill, trying to stop the ball close to the hole.

4

Move to a downhill spot in the rough, also 5–30 yards from the hole.

5

Hit 18 chip shots downhill at the same target.

6

Every 4 shots, check the results and adjust if needed.

7

Count a success for every ball that finishes close to the hole (like within 3 feet).

8

Use the same setup for every shot.

9

After 36 shots, add up your total successes. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174

Week 7 – Module

4 days scheduled

Up-and-Down Contest. Save par clutch and up-and-down contest. Focus on Scoring, Aim, Accuracy. This module is for Short Game, specifically working on Chip.

D1

Day 25

Chip | Scattered Piles | Multiple Targets

Program: Up-and-Down Contest

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Scattered Piles | Multiple Targets
1

Put 36 balls into 6 piles of 6 balls on the grass, between 5 and 30 yards from the hole.

2

Place 3 flags or targets on the green, 6 feet apart in a line.

3

Split the 36 balls into 3 groups of 12 shots.

4

Hit the first 12 balls to the first flag and try to stop each ball within 10 feet of it.

5

Hit the next 12 balls to the second flag, trying to stop them within 10 feet.

6

Hit the last 12 balls to the third flag, again aiming to stop within 10 feet.

7

Switch which pile you use each time to practice different distances and grass.

8

Count every ball that stops within 10 feet of its flag as a successful shot.

9

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302824201612964
D2

Day 26

Chip | Rough | Uphill/Downhill

Program: Up-and-Down Contest

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Rough | Uphill/Downhill
1

Gather 36 golf balls. Make 3 piles of 6 balls on an uphill slope and 3 piles of 6 balls on a downhill slope, placing them 5 to 30 yards from the hole.

2

Mark 3 landing zones on the green in a line, each 6 feet apart; label them Zone 1, Zone 2, and Zone

3

From each uphill pile, hit 6 chip shots aiming for Zone 1, then Zone 2, then Zone

4

From each downhill pile, hit 6 chip shots aiming for Zone 1, then Zone 2, then Zone

5

Count a shot as a success if the ball lands and stops in the intended zone.

6

After 36 shots, add up how many were successful and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713964
D3

Day 27

Chip | Perpendicular Piles | Bullseye 2x

Program: Up-and-Down Contest

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross each other. Each line has 5 piles, spaced 3 yards apart, with the lines 5 to 10 yards apart. Place the piles on grass 5 to 30 yards from the hole.

2

On the green around the hole, make two circles using string or tees: one small circle with a 6 foot radius and one big circle with a 15 foot radius.

3

Hit 36 chip shots, in 3 sets of 12 shots. - Set 1 (12 shots): Try to stop the ball in the small circle. - Set 2 (12 shots): Try to stop the ball in the big circle but outside the small circle. - Set 3 (12 shots): Try to stop the ball just outside the big circle but close to the hole.

4

Start at any pile and hit the type of shot for that set. After finishing 12 shots for one set, move to the next set and repeat.

5

For each shot, if the ball lands in the target zone for that set, count it as a success.

6

Keep going until all 36 shots are done. At the end, add up your successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713964
D4

Day 28

Chip | Scattered Piles | Bullseye 2x

Program: Up-and-Down Contest

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Piles | Bullseye 2x
1

Scatter 36 balls into 8 piles of about 4 or 5 balls each on grass between 5 and 30 yards or meters from the hole.

2

Mark two circles on the green around the hole: a small one with a 6-foot (2-meter) radius and a bigger one with a 15-foot (5-meter) radius.

3

Hit 36 chip shots, split into two groups of

4

For the first 18 shots, try to land the ball inside the small circle (6-foot radius).

5

For the last 18 shots, try to land the ball inside the area between the small and big circle (6- to 15-foot radius).

6

Take turns hitting shots from different piles for variety.

7

Count how many balls stop in the right circle for each group.

8

After all 36 shots, enter the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612852

Week 8 – Module

4 days scheduled

Up-and-Down Contest. Save par clutch and up-and-down contest. Focus on Scoring, Aim, Accuracy. This module is for Short Game, specifically working on Chip.

D1

Day 29

Chip | Scattered Piles | Quadrants

Program: Up-and-Down Contest

Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | Quadrants
1

Mark 4 areas on the green with string or tees. Each area should be a circle about 6 feet wide.

2

Put 36 balls into 4 piles of 9 balls. Place the piles between 5 and 30 yards from the hole.

3

Hit 9 balls from each pile. Aim every group of 9 at a different circle.

4

Try to land each ball into the correct circle. Move to the next pile and repeat until all 36 balls are hit.

5

Count the balls that stop inside the correct circle.

6

Add up your successful shots out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
D2

Day 30

Short irons (9,8) | Impact and Follow Through

Program: Hit Short Irons Close To Flag

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D3

Day 31

Short irons (9,8) | GIRs Simulation

Program: Hit Short Irons Close To Flag

Simulate X number of GIR (Green in Regulations) using short irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Short irons (9,8) | GIRs Simulation
1

Pick a flag for your 9 or 8 iron on the range.

2

Make a green zone around the flag with cones, buckets, or imagine a small circle (5% of the distance to the flag).

3

Split 36 shots into 3 groups of

4

Try to land each shot in the green zone.

5

Change between 9 and 8 iron, but keep ball setup the same.

6

Count how many balls landed in the green zone when all 36 are done. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 32

Short irons (9,8) | Low/Mid/High Shot

Program: Hit Short Irons Close To Flag

Produce low/mid/high shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Low/Mid/High Shot
1

Pick one target suitable for short irons (9 or 8 iron).

2

Use the same ball setup and position for all shots.

3

Hit 36 shots in 3 groups of 12: 12 low shots, 12 mid shots, and 12 high shots, all aimed at the same target.

4

Try to make each shot fly at the correct height: low, mid, or high.

5

Count shots that land close and stop near the target as successes.

6

After all 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520151285

Week 9 – Module

4 days scheduled

Hit Short Irons Close To Flag. Hit close to flag and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 33

Short irons (9,8) | Downswing

Program: Hit Short Irons Close To Flag

Work only on downswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Downswing
1

Pick a flag or target on the driving range suitable for short irons (9 or 8).

2

Take 36 shots using only the 9 or 8 iron.

3

Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.

4

Aim at the same single target for all 36 shots.

5

Count each ball that lands and stays near the target as a success.

6

Add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272419151174
D2

Day 34

Short irons (9,8) | Straight Shot

Program: Hit Short Irons Close To Flag

Produce straight shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Straight Shot
1

Pick a target straight ahead suitable for short irons (8 or 9 iron).

2

Hit 36 shots total, using short irons only. Focus on producing a straight shot with each attempt and aim all shots at the same target.

3

After all shots, count each shot that lands and stops near the target as a success and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 35

Short irons (9,8) | Takeaway

Program: Hit Short Irons Close To Flag

Work only on takeaway using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Takeaway
1

Set up a single target suitable for your 8 or 9 iron.

2

Hit 36 shots aiming exclusively at this target.

3

Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.

4

Keep your setup and stance consistent throughout the drill.

5

After each shot, check if the ball lands near the target.

6

Count the shots that land near the target as successes.

7

After 36 shots, enter your number of successes in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D4

Day 36

One Handed, Ball Gate, 12 in a Row

Program: Read Subtle Breaks

Make 12 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 12 in a Row
1

Hit 25 putts from 6 ft through the ball gate.

2

Count how many putts went through the gate without touching the tees. Enter the score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score242219171412964

Week 10 – Module

4 days scheduled

Read Subtle Breaks. Finish putts in one motion and read breaks and aim precisely. Focus on Precision, Scoring, Aim. This module is for Putting, specifically working on 6 ft (2m) only.

D1

Day 37

Putting Aid: Alignment Mirror, 15/25

Program: Read Subtle Breaks

Make 15 out of 25 putts using an alignment mirror.

Putting18 min
Diagram for Putting Aid: Alignment Mirror, 15/25
1

Hit 30 putts from 6 ft using an alignment mirror.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2723211917151296
D2

Day 38

Single Tee, 15/25

Program: Read Subtle Breaks

Make 15 out of 25 putts

Putting18 min
Diagram for Single Tee, 15/25
1

Hit 30 putts from 6 ft (2 m).

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2925222018151296
D3

Day 39

Around the Hole: 8 Ball Circle, 4/8

Program: Read Subtle Breaks

Make 4 out of 8 putts from [6 ft | 2 m], 5 times in total.

Putting24 min
Diagram for Around the Hole: 8 Ball Circle, 4/8
1

Place eight tees around the hole at 6 ft or 2 m.

2

After each putt is made, move to the next tee in front.

3

Hit 40 putts.

4

Enter the total number of putts made in the app, out of 40 attempts.

Scoring benchmarks
Repetitions40
Handicap+9+5+151219273654
Score353128262422191612
D4

Day 40

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Program: Thread the needle: roll your Bump'n'Run to tap-in range

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Make two piles of 18 golf balls at the edge of the green: one pile for above the feet, one for below the feet.

2

Mark three landing zones on the green, each 4 feet wide and 5 feet apart in a straight line.

3

Hit 36 bump-and-run shots: 18 from above feet, 18 from below feet.

4

For each lie (above and below feet), hit 6 shots to each landing zone (6 per zone × 3 zones = 18 shots per lie).

5

Keep the same ball setup and distance for all shots. Only change where you are aiming.

6

Count any shot that lands and stops in the correct zone as a success.

7

After 36 shots, record the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 11 – Module

4 days scheduled

Thread the needle: roll your Bump'n'Run to tap-in range. Dial in touch and roll to tap-in range. Focus on Scoring, Accuracy, Green Reading. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 41

Bump-n-Run | Fairway | Above/Below Feet

Program: Thread the needle: roll your Bump'n'Run to tap-in range

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Place 18 balls in a row on the fairway. Place another 18 balls in a row 5 yards away from the first row.

2

Label one row “Above Feet” and the other row “Below Feet” according to the slope.

3

Divide each row into 3 zones by distance: Zone 1 (5–13 yards), Zone 2 (14–21 yards), Zone 3 (22–30 yards), with 6 balls in each zone.

4

Hit all 36 balls: start with all balls in Zone 1, then all balls in Zone 2, then all balls in Zone

5

Take turns hitting every third ball from one row, then switch to the other row and do the same.

6

Try to stop each ball as close as possible to the hole.

7

Count each ball that stops within 3 feet of the hole as a success.

8

When finished with all 36 shots, record the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 42

Bump-n-Run | Fairway | Uphill/Downhill

Program: Thread the needle: roll your Bump'n'Run to tap-in range

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Uphill/Downhill
1

Make two piles of 18 balls each, one on an uphill slope, one on a downhill slope, both close to the green.

2

Mark three target zones on the green, each 4 feet wide and 6 feet apart. Label as Zone 1, Zone 2, Zone

3

Hit 36 bump-and-run shots, 18 from uphill, 18 from downhill.

4

Split each group of 18 shots into three sets of

6

Try to land 6 balls in Zone 1, 6 in Zone 2, 6 in Zone 3, for each slope.

5

From the uphill pile, hit 6 shots at Zone 1, then 6 at Zone 2, then 6 at Zone

6

From the downhill pile, do the same: 6 shots at Zone 1, 6 at Zone 2, 6 at Zone

7

A shot counts if the ball stops inside the target zone.

8

Enter your number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 43

Bump-n-Run | Parallel Piles | Bullseye 2x

Program: Thread the needle: roll your Bump'n'Run to tap-in range

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Bullseye 2x
1

Arrange 10 piles of balls in two lines, with 5 piles in each line. Lines are 3 yards/meters apart; piles are 4 yards/meters apart in each line.

2

Put the piles on grass, 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, make two target circles with string or tees: an inner circle with a 6-foot/2-meter radius, and an outer circle with a 15-foot/5-meter radius.

4

Hit 36 bump-and-run shots: 18 shots at the inner circle, 18 shots at the outer circle.

5

Pick a ball pile and hit a bump-and-run shot to the target circle.

6

After 18 shots at one circle, switch and do 18 shots at the other circle.

7

Count every shot that stops inside the target circle as a success.

8

Add up your successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713964
D4

Day 44

Bump-n-Run | Parallel Piles | Quadrants

Program: Thread the needle: roll your Bump'n'Run to tap-in range

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Quadrants
1

Take 40 balls and make 10 piles with 4 balls each. Put the piles into 2 lines of 5 piles, spaced 5 to 10 yards/meters apart.

2

Place the piles on grass, each 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, use string or tees to make a circle about 6 feet (2 meters) wide. Mark 4 equal parts in the circle.

4

Hit 36 bump-and-run shots. Make 9 shots for each of the 4 circle parts.

5

Start from any pile, aiming for the first circle part. After 9 shots, go to the second part, then the third, then the fourth.

6

Change piles as wanted to practice from different spots, but keep piles the same.

7

Count a shot as success if it stops in the right part of the circle.

8

After all 36 shots, add the number of successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 12 – Module

4 days scheduled

Thread the needle: roll your Bump'n'Run to tap-in range. Dial in touch and roll to tap-in range. Focus on Scoring, Accuracy, Green Reading. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 45

Bump-n-Run | Deep Rough and Other | Uphill/Downhill

Program: Thread the needle: roll your Bump'n'Run to tap-in range

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Uphill/Downhill
1

Get 36 golf balls and split into 2 groups of 18 balls each.

2

Put one group of 18 balls on the uphill slope, close to the green.

3

Put the second group of 18 balls on the downhill slope, about 5 yards from the green.

4

On the green, set up 3 target zones in a line, about 6 feet apart.

5

From the uphill pile, hit 6 shots at each target zone (first at Zone 1, then Zone 2, then Zone 3).

6

From the downhill pile, hit 6 shots at each zone in the same order.

7

Ball counts as a success if it stays in the chosen target zone.

8

Count how many shots landed in the target zones out of 36, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 46

Bump-n-Run | Scattered Piles | 3 Landing Zones

Program: Thread the needle: roll your Bump'n'Run to tap-in range

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | 3 Landing Zones
1

Put 36 golf balls into 3 groups of 12 balls. Spread the groups around the green between 1 and 10 yards from the edge and 5 to 30 yards from the hole.

2

Mark 3 landing zones in a straight line at the edge of the green, each 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots: 12 to zone 1, 12 to zone 2, 12 to zone

4

Use the first set of 12 balls for zone 1, the second set for zone 2, and the last set for zone

5

Keep ball positions and distances the same for the whole test.

6

Count each ball that stops inside the target zone as a success.

7

Add your total successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 47

Bump-n-Run | Rough | Above/Below Feet

Program: Thread the needle: roll your Bump'n'Run to tap-in range

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Rough | Above/Below Feet
1

Set up two lines of balls (18 balls in each line) next to the green on sloped rough. One line is above feet level and one is below feet level.

2

Set each line 5 yards apart. Balls should be between 5 and 30 yards from the hole.

3

Hit 18 bump-and-run shots from the above feet line and 18 from the below feet line (36 total shots).

4

For each line, hit every third ball (leave two balls between each shot). Finish all shots in one line, then switch to the other.

5

Try to land and stop the ball inside a 6-foot circle around the hole.

6

Count a success for every ball that stays inside the target circle.

7

Add up all your shots that stopped inside the target circle, then enter your total score out of 36 shots in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 48

Bump-n-Run | Deep Rough and Other | Flat

Program: Thread the needle: roll your Bump'n'Run to tap-in range

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Flat
1

Place two straight lines of 18 golf balls each on flat ground near the green.

2

Space the lines 5 yards apart and put them 5 to 30 yards from the hole.

3

Hit 36 bump-and-run shots.

4

In the first line, hit every third ball, skipping the two in between.

5

At the end of the first line, switch to the second line and do the same. Alternate lines until all 36 shots are hit.

6

Place three target zones on the green in a line.

7

For the first 12 shots, aim for the closest target zone.

8

For the next 12 shots, aim for the middle zone.

9

For the last 12 shots, aim for the farthest zone.

0

Count each shot that lands and stops in the correct zone as a success.

1

After 36 shots, total your number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 13 – Module

3 days scheduled

Perfect your swing: mechanics for long iron success. Avoid hooks and slices and consistent long iron contact. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 49

Long irons (4,3,2) | Backswing

Program: Perfect your swing: mechanics for long iron success

Work only on backswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Backswing
1

Pick a target on the range for long irons about 150 to 200 yards away.

2

Prepare 36 balls. Keep ball placement and setup the same each time.

3

Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.

4

Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.

5

After each shot, check if the ball flies smoothly and goes toward the target.

6

Count a shot as a success if it matches your backswing and ball flight goals.

7

When finished, count how many successful shots you made out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713964
D2

Day 50

Long irons (4,3,2) | Downswing

Program: Perfect your swing: mechanics for long iron success

Work only on downswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Downswing
1

Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).

2

Hit 36 shots total, all aimed at the same target.

3

Use only long irons (4, 3, or 2 iron) and switch clubs between shots.

4

Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.

5

Count how many shots hit the target area and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D3

Day 51

Long irons (4,3,2) | Takeaway

Program: Perfect your swing: mechanics for long iron success

Work only on takeaway using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Takeaway
1

Put 36 balls in one group where you hit from.

2

Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.

3

Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.

4

Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.

5

Use the 2-iron for the last 12 balls, maintaining the same focus and target.

6

Count the shots where the ball goes where you want with the right ball flight.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964