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Course Flagship Program

11 Week Flagship Program for Swallow-Fuji

We studied the course and made a flagship practice program specifically for Swallow-Fuji. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

11

Days

43

Modules

9

Frequency

4 days/week

Week 13 days

Short Game·Bump'n'Run

Bump'n'Run From 5–10 Yds

Difficulty: Beginner · Module HCP 35.0

Weeks 1–23 days

Short Game·Flop

Turn flops into par saves—score from the sand or rough

Difficulty: Beginner · Module HCP 21.3

Weeks 2–47 days

Short Game·Flop

Pinpoint your flops: leave yourself a tap-in every time

Difficulty: Intermediate · Module HCP 17.6

Weeks 4–57 days

Short Game·Pitch

Feel the distance: pitch to different targets and control your rollout

Difficulty: Intermediate · Module HCP 15.5

Weeks 6–77 days

Short Game·Mixed

Short Game 15–35 Yds From Bunker, Fringe, Rough

Difficulty: Expert · Module HCP 0.5

Weeks 7–84 days

Driving Range·Short irons (9,8)

Check your setup: avoid slices and hooks

Difficulty: Beginner · Module HCP 35.0

Weeks 8–95 days

Driving Range·Driver

Challenge: eliminate wild misses on tee shots

Difficulty: Intermediate · Module HCP 17.6

Week 104 days

Driving Range·Wedges (LW,SW,GW,PW)

Center of the green: reduce spread on wedges

Difficulty: Intermediate · Module HCP 17.5

Week 113 days

Driving Range·Driver

Master the art of length: no more short or over drives

Difficulty: Advanced · Module HCP 6.2

Flagship curriculum

How the 11-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Bump'n'Run From 5–10 Yds

Focus on clean contact, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Dispersion
30%
Distance Control
27%
Scoring
27%
Weeks 1–23 daysDay 46

Turn flops into par saves—score from the sand or rough

Up-and-down contest, for a 21-handicap player, ~20 minutes. Working on shot: flop.

Short GameDifficulty · BeginnerModule HCP 21.3

Module skill breakdown

Scoring
33%
Accuracy
28%
Precision
14%
Weeks 2–47 daysDay 713

Pinpoint your flops: leave yourself a tap-in every time

Pinpoint flops, for a 18-handicap player, ~15 minutes. Working on shot: flop.

Short GameDifficulty · IntermediateModule HCP 17.6

Module skill breakdown

Precision
31%
Distance Control
25%
Trajectory
12%
Weeks 4–57 daysDay 1420

Feel the distance: pitch to different targets and control your rollout

Feel the distance, for a 16-handicap player, ~15 minutes. Working on shot: pitch.

Short GameDifficulty · IntermediateModule HCP 15.5

Module skill breakdown

Distance Control
38%
Accuracy
21%
Alignment
13%
Weeks 6–77 daysDay 2127

Short Game 15–35 Yds From Bunker, Fringe, Rough

Stop within 2 feet, for a 1-handicap player, ~10 minutes. Working on shot: mixed.

Short GameDifficulty · ExpertModule HCP 0.5

Module skill breakdown

Scoring
46%
Distance Control
27%
Visualization
21%
Weeks 7–84 daysDay 2831

Check your setup: avoid slices and hooks

Perfect short iron swing, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Mechanics
45%
Precision
29%
Trajectory
26%
Weeks 8–95 daysDay 3236

Challenge: eliminate wild misses on tee shots

Hit within 10 yards, for a 18-handicap player, ~15 minutes. Working on club: driver.

Driving RangeDifficulty · IntermediateModule HCP 17.6

Module skill breakdown

Dispersion
31%
Precision
20%
Scoring
16%
Week 104 daysDay 3740

Center of the green: reduce spread on wedges

Eliminate off-target wedges, for a 18-handicap player, ~15 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
34%
Dispersion
33%
Precision
17%
Week 113 daysDay 4143

Master the art of length: no more short or over drives

Master driver length, for a 6-handicap player, ~10 minutes. Working on club: driver.

Driving RangeDifficulty · AdvancedModule HCP 6.2

Module skill breakdown

Distance Control
35%
Scoring
23%
Trajectory
22%

Program snapshot

Avg HCP focus

35.0

Beginner

Skill pillars

Dispersion · Distance Control · Scoring · Precision · Aim · Accuracy

Host course

Swallow-Fuji

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Bump'n'Run From 5–10 Yds. Use a short swing and roll the ball low and straight. Focus on Dispersion, Distance Control, Scoring. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 1

Bump-n-Run | Perpendicular Piles | Multiple Targets

Program: Bump'n'Run From 5–10 Yds

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Multiple Targets
1

Set up 10 piles of balls in two crossed lines. Each line has 5 piles, 3 yards/meters apart.

2

Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole, on the same type of grass.

3

Mark 3 target zones on or near the green, spaced far apart.

4

Hit 36 bump-and-run shots: 12 for each target zone.

5

Pick any pile and hit 12 balls, trying to land and stop the ball in the first target zone.

6

Hit 12 shots at the second target zone, then 12 at the third.

7

Keep the same ball setup for every shot. Don’t change ball position or lie in the pile.

8

Count each ball that stops in the target zone as a success.

9

At the end, enter the number of balls that stopped in the target zones out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 2

Bump-n-Run | Scattered Piles | Multiple Targets

Program: Bump'n'Run From 5–10 Yds

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Multiple Targets
1

Put 36 balls in 6 piles, each pile has 6 balls. Scatter them around chipping area between 1 to 10 yards from green and 5 to 30 yards from hole.

2

Place 3 targets in a line at the edge of the green, spaced 6 feet apart.

3

Split the 36 shots into 3 groups of 12 shots.

4

Hit first 12 balls as bump-and-run, try to stop them in the first target zone.

5

Hit next 12 balls at the second target zone, try to stop them there.

6

Hit the last 12 balls at the third target zone, try to stop them there.

7

Pick any pile before each group and keep setup simple for every shot.

8

Count balls in the right target zone. Each one is a point. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 3

Bump-n-Run | Scattered Piles | Quadrants

Program: Bump'n'Run From 5–10 Yds

Up to 5 players compete to stop bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Prepare 36 balls and make 4 piles of 9 balls each.

2

Put each pile in a different spot, 1 to 10 yards from the green and 5 to 30 yards from the hole.

3

Mark 4 areas on the green using string or tees, each area should be about 6 feet across.

4

Hit 36 bump-n-run shots, trying to land 9 balls in each area.

5

Start from one pile, aim at one area, and hit all 9 balls. Move to the next pile and area.

6

Keep going until all 36 shots are done, 9 shots per area.

7

Count how many balls stopped in the target area each time.

8

After all 36 shots, enter how many successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D4

Day 4

Flop | Rough | Flat

Program: Turn flops into par saves—score from the sand or rough

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Flop | Rough | Flat
1

Make two piles of 18 balls on rough grass, 5-40 yards from the hole.

2

Mark three equal target zones on the green about 5 feet apart: Zone A (closest), Zone B (middle), Zone C (farthest).

3

Hit 36 flop shots in three sets: 12 shots to Zone A, then 12 to Zone B, then 12 to Zone C.

4

Switch between the two piles when hitting your shots.

5

Try to land and stop the ball inside the correct zone. Count each ball in the right zone as a success.

6

Count your successes out of 36 shots and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963

Week 2 – Module

4 days scheduled

Turn flops into par saves—score from the sand or rough. Turn into par saves and up-and-down contest. Focus on Scoring, Accuracy, Precision. This module is for Short Game, specifically working on Flop.

D1

Day 5

Flop | Deep Rough and Other | Above/Below Feet

Program: Turn flops into par saves—score from the sand or rough

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Above/Below Feet
1

Make two target zones on the green, Zone A (front) and Zone B (back), both about the same size, using cones or markers.

2

Place 18 balls in 3 piles of 6 balls each in deep rough above your feet, at different distances between 5 and 20 yards from the hole.

3

Place another 18 balls the same way in deep rough below your feet.

4

Hit 18 flop shots from above feet towards Zone A, in any order, until finished.

5

Hit 18 flop shots from below feet towards Zone B, in any order, until finished.

6

Count each ball that lands and stops in the target zone as a success.

7

Add up total successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292725211612853
D2

Day 6

Flop | Perpendicular Ball Lines | Bullseye 2x

Program: Turn flops into par saves—score from the sand or rough

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Flop | Perpendicular Ball Lines | Bullseye 2x
1

Place 40 balls in two lines with 20 balls in each line, spaced 1 foot apart.

2

Set the two lines so they cross each other, about 5 to 10 yards apart, on grass away from the green but 5 to 40 yards from the hole.

3

Mark two circles around the hole on the green. The small circle is 6 feet from the hole. The big circle is 15 feet from the hole.

4

Hit 36 flop shots, 18 from each line.

5

Hit 3 to 5 shots at a time from one line, then switch lines and keep going until finished.

6

Try to land each ball inside the circles. Shots inside the small circle are birdie, inside the big one are par.

7

Count all balls that land inside either circle.

8

Enter the total successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963
D3

Day 7

Flop | Scattered Piles | Multiple Targets

Program: Pinpoint your flops: leave yourself a tap-in every time

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop flop shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Flop | Scattered Piles | Multiple Targets
1

Put 40 balls into 8 piles of 5 balls, spaced between 5 and 40 yards from the hole on the grass or slope.

2

Place 3 flags as targets around the green at different distances, each with a 10-foot circle marked.

3

Hit 36 flop shots; make 3 groups of 12 shots for the 3 target zones.

4

First 12 shots go at the first target, next 12 at the second, last 12 at the third.

5

Hit 2-5 shots from each pile, switching piles each time, keep ball setup the same.

6

Count any shot that stops inside the 10-foot circle as a success.

7

After 36 shots, add up how many stopped in the circle and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282622181410742
D4

Day 8

Flop | Parallel Piles | Multiple Targets

Program: Pinpoint your flops: leave yourself a tap-in every time

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop flop shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Flop | Parallel Piles | Multiple Targets
1

Set up 3 flags spaced about 6 feet apart.

2

Make 9 piles of 4 balls each, with two lines and space between them.

3

Put the piles 5 to 20 yards away from the flags, but keep the piles the same.

4

Hit 36 flop shots in 3 groups of

5

For each group, try to land balls within 10 feet of the right flag, first flag, second flag, then third.

6

Switch between piles as you want.

7

Each ball that stays within 10 feet of the right flag counts as a success.

8

Count the successful shots.

9

Enter your total successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 3 – Module

4 days scheduled

Pinpoint your flops: leave yourself a tap-in every time. Pinpoint flops and precision from tough lie. Focus on Precision, Distance Control, Trajectory. This module is for Short Game, specifically working on Flop.

D1

Day 9

Flop | Parallel Ball Lines | Multiple Targets

Program: Pinpoint your flops: leave yourself a tap-in every time

Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | Multiple Targets
1

Make 4 straight lines of 9 balls each on the grass. Keep each line 5 yards or meters apart.

2

Put the balls in each line about 1 foot apart.

3

Pick 3 targets (like flags or markers) in different spots around the green.

4

Hit 36 shots, in 3 groups of 12 shots.

5

Hit all balls in the first group to Target 1, then switch to Target 2 for the next group, and Target 3 for the last group.

6

Hit each ball trying to stop it close to the target for that group.

7

Count every ball that stops within 3 feet of the target as a success.

8

Add up the number of successful shots, out of 36 attempts, and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 10

Flop | Perpendicular Ball Lines | 3 Landing Zones

Program: Pinpoint your flops: leave yourself a tap-in every time

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land flop shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Flop | Perpendicular Ball Lines | 3 Landing Zones
1

Arrange 36 balls in two lines of 18 balls each. Lines cross each other and are 5 to 10 yards apart. Balls are 1 foot apart in each line.

2

Put three landing zones in a row on the green, 6 feet apart.

3

There are 36 shots. Aim 12 shots at each landing zone.

4

From one line, hit 6 shots at the first landing zone.

5

From the other line, hit 6 shots at the second landing zone.

6

Go back to the first line and hit 6 shots at the third landing zone.

7

Switch lines and keep repeating until all 36 shots are done, with 12 shots at each landing zone.

8

Count each shot that lands and stops in the right zone as successful.

9

After all 36 shots, count successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D3

Day 11

Flop | Parallel Ball Lines | Quadrants

Program: Pinpoint your flops: leave yourself a tap-in every time

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | Quadrants
1

Set up 4 lines of 9 balls each, spaced 5 yards apart between lines and 1 foot apart between balls.

2

Mark 4 quadrants on the green, each a 9-foot circle.

3

Hit 36 flop shots, aiming 9 shots at each quadrant.

4

For each shot, hit from any line and aim at the assigned quadrant.

5

Always keep the ball setup the same and only switch quadrants after 9 shots.

6

Count each ball that stops in the right quadrant as a success.

7

Enter your number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963
D4

Day 12

Flop | Perpendicular Ball Lines | Bullseye 2x

Program: Pinpoint your flops: leave yourself a tap-in every time

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Flop | Perpendicular Ball Lines | Bullseye 2x
1

Place 40 balls in two lines with 20 balls in each line, spaced 1 foot apart.

2

Set the two lines so they cross each other, about 5 to 10 yards apart, on grass away from the green but 5 to 40 yards from the hole.

3

Mark two circles around the hole on the green. The small circle is 6 feet from the hole. The big circle is 15 feet from the hole.

4

Hit 36 flop shots, 18 from each line.

5

Hit 3 to 5 shots at a time from one line, then switch lines and keep going until finished.

6

Try to land each ball inside the circles. Shots inside the small circle are birdie, inside the big one are par.

7

Count all balls that land inside either circle.

8

Enter the total successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963

Week 4 – Module

4 days scheduled

Pinpoint your flops: leave yourself a tap-in every time. Pinpoint flops and precision from tough lie. Focus on Precision, Distance Control, Trajectory. This module is for Short Game, specifically working on Flop.

D1

Day 13

Flop | Parallel Piles | 9 Stop Zones

Program: Pinpoint your flops: leave yourself a tap-in every time

Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | 9 Stop Zones
1

Set up two lines of 5 piles of balls (10 piles total), each pile with 3 or 4 balls. Lines should be 5 to 10 yards/meters apart and piles in each line 4 yards/meters apart.

2

Place piles between 5 and 40 yards/meters from the hole, on grass around the green, not on the green.

3

On the green, mark 9 stop zones in a 3x3 grid using buckets, string lines, or tees.

4

Hit 36 flop shots total, 4 shots for each stop zone.

5

For each shot, choose any pile and hit to the assigned stop zone. After 4 shots to one zone, move to the next zone.

6

A successful shot is when the ball stops inside the intended stop zone.

7

Use the same setup for every shot.

8

Finish all 36 shots, 4 to each stop zone.

9

Count how many balls stopped in each zone and add them up. Enter the total number of successful shots out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D2

Day 14

Pitch | Scattered Ball Lines | Bullseye 2x

Program: Feel the distance: pitch to different targets and control your rollout

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop pitch shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Pitch | Scattered Ball Lines | Bullseye 2x
1

Set out 40 balls in 8 lines of 5 balls each on the grass, with each ball 1 yard/meter apart. Place the lines anywhere from 30 to 60 yards/meters from the hole.

2

Mark two circles on the green around the hole: one with a 6-foot (2-meter) radius and another with a 15-foot (5-meter) radius.

3

Hit 36 pitch shots, divided into 3 groups of 12 shots.

4

In each group, hit 6 balls aiming for the smaller circle and 6 balls aiming for the larger circle.

5

Pick any ball to hit, but finish the required shots to each target zone in each group before moving on.

6

Score 1 point for each ball inside the small circle, 0.5 points for each ball in the bigger circle but outside the small one, and 0 for any ball outside both circles.

7

Add the points from all 36 shots and enter your score, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512853
D3

Day 15

Pitch | Parallel Ball Lines | Quadrants

Program: Feel the distance: pitch to different targets and control your rollout

Up to 5 players compete to stop a pitch shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | Quadrants
1

Set up 4 lines of balls on the grass, 30 to 60 yards from the hole, with 5 yards between each line.

2

Put 9 balls in each line, spaced 1 foot apart, for 36 balls total.

3

On the green, mark 4 circles (quadrants) with string or tees. Each circle should be about 9 feet wide and not overlap.

4

Start at the first line. Hit each ball, aiming to land about the same number (2 or 3) in each circle.

5

After one line, move to the next. Keep aiming to put about the same number of balls in each circle. Do this for all 4 lines.

6

Count how many balls end up fully inside the target circle after each shot.

7

At the end, enter the number of balls in the circles out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512963
D4

Day 16

Pitch | Deep Rough and Other | Uphill/Downhill

Program: Feel the distance: pitch to different targets and control your rollout

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Uphill/Downhill
1

Prepare 36 balls in 6 groups of

2

Set up 2 target zones on the green: one uphill and one downhill, with markers 6 feet apart.

3

Hit 18 balls to the uphill zone and 18 to the downhill zone.

4

Hit 6 balls from the tough uphill spot to the uphill zone.

5

Hit 6 balls from the tough downhill spot to the downhill zone.

6

Do steps 4 and 5 two more times for all 36 shots.

7

Count each ball that stays in the right zone.

8

After 36 shots, enter your number of successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 5 – Module

4 days scheduled

Feel the distance: pitch to different targets and control your rollout. Feel the distance and stop close from 30 yards. Focus on Distance Control, Accuracy, Alignment. This module is for Short Game, specifically working on Pitch.

D1

Day 17

Pitch | Perpendicular Piles | Quadrants

Program: Feel the distance: pitch to different targets and control your rollout

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop pitch shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Pitch | Perpendicular Piles | Quadrants
1

Set up 2 lines of 5 piles, each with 4 balls. Lines should be 5 to 10 yards/meters apart, piles 2 yards/meters apart.

2

Place lines 30 to 60 yards/meters from the hole, on grass, any slope.

3

On the green, use string or tees to make a circle with a 15-foot (5 meter) radius around the hole. Divide this circle into 4 equal parts.

4

Hit 36 pitch shots from the piles to the green, 9 shots for each of the 4 parts.

5

Hit from different piles, aiming for the current part. Finish all 9 shots in one part before switching.

6

Count each shot that stops in the right part.

7

Add up total successful shots. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 18

Pitch | Scattered Piles | 3 Landing Zones

Program: Feel the distance: pitch to different targets and control your rollout

Up to 5 players compete to land a pitch shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Scattered Piles | 3 Landing Zones
1

Set up 3 target zones on the green in a straight line, 6 feet apart.

2

Make 6 piles of balls between 30 and 60 yards from the hole.

3

Split 36 balls into 3 groups of

4

Hit 12 shots to target zone 1 from any pile.

5

Hit 12 shots to target zone 2 from any pile.

6

Hit 12 shots to target zone 3 from any pile.

7

Count how many shots stop inside the correct zone.

8

Enter the number of successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963
D3

Day 19

Pitch | Deep Rough and Other | Above/Below Feet

Program: Feel the distance: pitch to different targets and control your rollout

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Above/Below Feet
1

Get 36 golf balls. Divide into 3 groups of 12 balls.

2

Set up 3 target zones on the green. Make them easy to see and about the same size.

3

Go to the rough, 20-40 yards from the hole. Hit 12 balls at the first target zone.

4

Hit 12 balls at the second target zone from the same spot, same ball setup.

5

Hit 12 balls at the third target zone the same way.

6

Keep ball setup on the slope the same for all shots.

7

Count a shot as a success if it lands and stops in the target zone.

8

Add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624211713963
D4

Day 20

Pitch | Fairway | Uphill/Downhill

Program: Feel the distance: pitch to different targets and control your rollout

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Fairway | Uphill/Downhill
1

Set up two target zones on the green: one uphill, one downhill. Use cones, clubs, or string to mark each zone about 6 feet wide.

2

From the fairway slope, 30 to 60 yards away, hit 36 pitch shots.

3

Split the 36 shots: 18 shots to the uphill zone, 18 shots to the downhill zone.

4

Keep your stance and ball setup the same for all shots.

5

First, hit 18 shots to the uphill zone. Then, hit 18 shots to the downhill zone.

6

Count a success if the ball lands and stays in the target zone.

7

When finished, add up the number of successful shots, and enter that number out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 6 – Module

4 days scheduled

Short Game 15–35 Yds From Bunker, Fringe, Rough. Short game from tough lies and stop within 2 feet. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 21

DIY Course Hard

Program: Short Game 15–35 Yds From Bunker, Fringe, Rough

Up to 5 players play hard-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Hard
1

Make 9 hard spots around the chipping area, like sand, slopes, or thick grass.

2

Put 4 balls at each spot for a total of 36 shots.

3

Treat each ball as its own hole with par 2 scoring.

4

Hit the ball onto the green with a wedge, then finish with a putter.

5

Finish all 4 balls at one spot before going to the next.

6

Do all 9 holes a second time to try for a lower score.

7

Count strokes for each ball and keep a total score out of

8

Passing means making par (2 or better) on enough holes for your handicap group.

9

At the end, count number of pars or better out of 36 tries and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D2

Day 22

DIY Course Hard

Program: Short Game 15–35 Yds From Bunker, Fringe, Rough

Short Game26 min
Diagram for DIY Course  Hard
1

Place 9 balls in tough spots around the chipping green, like sand or deep rough.

2

Treat each ball as a PAR 2 hole.

3

Hit your wedge shot onto the green and putt to finish the hole.

4

Do all 9 shots, then repeat this two more times with balls in new hard spots each time.

5

You play 36 shots total.

6

Count every time you get the ball in the hole in 2 shots or less.

7

Add up your successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 23

DIY Course Hard

Program: Short Game 15–35 Yds From Bunker, Fringe, Rough

Make a DIY 9 hole hard-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Hard
1

Place 9 balls in hard spots around the green like bunkers, rough, or tight lies.

2

Each ball is like a hole on a 9-hole course. Par for each hole is 2 shots.

3

For each ball, hit onto the green with a wedge or chip.

4

Once on the green, putt until finished.

5

Count shots for each hole and track your total score for all 9 holes.

6

Do the 9-hole course 4 times, moving balls to new tough spots each round.

7

You will hit 36 shots (4 rounds × 9 holes). At the end, add up how many holes you finished in 2 or fewer shots (par or better). Enter your score out of 36 tries in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score262421181411853
D4

Day 24

DIY Course Hard

Program: Short Game 15–35 Yds From Bunker, Fringe, Rough

Up to 5 players play hard-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Hard
1

Set up 9 hitting spots around the green with balls 20-40 yards away in hard places like sand or rough.

2

At each spot, hit 4 shots to the green using wedges or putters.

3

Finish all 4 shots at one spot, then go to the next. Each spot is like a PAR 2 hole.

4

After all 9 spots, you will have hit 36 shots.

5

Every shot that lands and stays in the target area on the green, or goes in the hole, counts as a success.

6

Add up successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141064

Week 7 – Module

4 days scheduled

Short Game 15–35 Yds From Bunker, Fringe, Rough. Short game from tough lies and stop within 2 feet. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 25

DIY Course Hard

Program: Short Game 15–35 Yds From Bunker, Fringe, Rough

Up to 5 players play hard-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Hard
1

Set up 9 holes in difficult spots about 20 to 40 yards from the green.

2

Put one ball for each player at every hole.

3

Each player hits 4 shots at each hole, for 36 shots total.

4

Players hit to the green and putt to finish each hole.

5

After finishing a hole, move to the next one. Repeat for all 9 holes.

6

Count total shots for each hole. Compare to par (2 shots per hole, 18 total).

7

Count how many holes were finished in 2 shots or less.

8

Enter the number of holes finished in 2 shots or less out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 26

DIY Course Hard

Program: Short Game 15–35 Yds From Bunker, Fringe, Rough

Make a DIY 9 hole hard-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Hard
1

Set up 9 balls in tough spots around the chipping green, like sand or deep grass. Each ball is a separate hole with a par of

2

For each ball, hit a chip onto the green, then putt the ball into the hole.

3

Finish the hole before going to the next ball.

4

Do this 9-hole course 4 times, changing ball positions each time. This makes 36 tries in total.

5

Write down your score for each hole, counting how many shots you took for each one.

6

Add up your scores. Count how many holes you got a score of 2 or less.

7

Enter the number of holes you completed in 2 shots or less out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612963
D3

Day 27

DIY Course Hard

Program: Short Game 15–35 Yds From Bunker, Fringe, Rough

Make a DIY 9 hole hard-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Hard
1

Place 9 balls in different spots around the chipping green, like sand, sloped rough, and deep rough, 20 to 40 yards from the green.

2

Treat each ball as its own hole with a Par 2 score. The aim is to get the ball on the green and into the hole in as few strokes as possible.

3

For each ball, hit one shot to the green, then putt until the ball is holed. Count how many strokes you used.

4

Do this for all 9 balls to finish 9 holes.

5

Repeat the course 2 more times, moving the balls a little each time, to finish 36 holes.

6

Add up all your strokes for 36 holes. Par is 72 strokes.

7

Enter your total score in the app out of 36 holes.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2726252218141074
D4

Day 28

Short irons (9,8) | Backswing

Program: Check your setup: avoid slices and hooks

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Backswing
1

Pick one flag or target on the range suitable for short irons (9 or 8).

2

Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.

3

Use at most two backswing thoughts or tasks to produce any ball flight pattern.

4

Set up the same for each shot, using the same swing thoughts.

5

After each shot, observe the ball flight relative to the target.

6

Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272319151174

Week 8 – Module

4 days scheduled

Check your setup: avoid slices and hooks. Perfect short iron swing and avoid slices and hooks. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 29

Short irons (9,8) | Downswing

Program: Check your setup: avoid slices and hooks

Work only on downswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Downswing
1

Pick a flag or target on the driving range suitable for short irons (9 or 8).

2

Take 36 shots using only the 9 or 8 iron.

3

Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.

4

Aim at the same single target for all 36 shots.

5

Count each ball that lands and stays near the target as a success.

6

Add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272419151174
D2

Day 30

Short irons (9,8) | Impact and Follow Through

Program: Check your setup: avoid slices and hooks

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D3

Day 31

Short irons (9,8) | Takeaway

Program: Check your setup: avoid slices and hooks

Work only on takeaway using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Takeaway
1

Set up a single target suitable for your 8 or 9 iron.

2

Hit 36 shots aiming exclusively at this target.

3

Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.

4

Keep your setup and stance consistent throughout the drill.

5

After each shot, check if the ball lands near the target.

6

Count the shots that land near the target as successes.

7

After 36 shots, enter your number of successes in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D4

Day 32

Driver | L-R and R-L 9 Targets

Program: Challenge: eliminate wild misses on tee shots

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | L-R and R-L  9 Targets
1

Pick a flag or target at the distance you want to practice.

2

Put 9 markers in a circle around the flag, spaced evenly and close to it.

3

Hit 36 shots with your driver.

4

Divide your 36 shots into 9 groups of 4 shots, each group aimed at one marker.

5

For each marker, hit 2 shots curving left, 2 shots curving right.

6

A shot counts if it finishes between the two markers of a target.

7

Set up carefully for each shot and try to hit the target the right way.

8

Count how many shots finished between the markers and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 9 – Module

4 days scheduled

Challenge: eliminate wild misses on tee shots. Eliminate wild misses and hit within 10 yards. Focus on Dispersion, Precision, Scoring. This module is for Driving Range, specifically working on Driver.

D1

Day 33

Driver | Dispersion Corridors

Program: Challenge: eliminate wild misses on tee shots

Hit 15 balls to each dispersion corridor using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Dispersion Corridors
1

Pick one target to aim for with your driver.

2

Make three zones around the target, each zone 25 feet apart, using cones or markers.

3

Hit 36 drives in total, split into 3 groups of 12 shots.

4

For the first 12 shots, aim for the first zone.

5

For the next 12 shots, aim for the second zone.

6

For the last 12 shots, aim for the third zone and enter your score in the app, out of 36 attempts.

7

Use any spot to hit from, but keep your ball setup the same.

8

Count each shot that lands and stays in the correct zone as a success.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230272318141074
D2

Day 34

Driver | Around the Stick

Program: Challenge: eliminate wild misses on tee shots

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D3

Day 35

Driver | Left-to-R and Right-to-L Shot

Program: Challenge: eliminate wild misses on tee shots

Produce left-to-right and right-to-left shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Left-to-R and Right-to-L Shot
1

Pick a flag or marker at a good distance for your driver.

2

Use the same ball setup and stance every time.

3

Hit 18 shots using a left-to-right ball flight to the flag.

4

Hit 18 shots using a right-to-left ball flight to the flag.

5

Count each ball that lands close to the target as a success.

6

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D4

Day 36

Driver | Y Area

Program: Challenge: eliminate wild misses on tee shots

Hit 15 balls to each Y area using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Y Area
1

Choose one flag or target on the range to aim at with the driver.

2

Mark 3 Y-shaped target areas around the flag, each about 15 yards wide.

3

Hit 36 driver shots.

4

Hit 12 shots at each Y-area.

5

Hit shots to the areas in any order.

6

A shot is a success if it lands in the 15-yard-wide Y-area around the flag.

7

Count the successful shots for each Y-area.

8

Add up total successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Week 10 – Module

4 days scheduled

Center of the green: reduce spread on wedges. Eliminate off-target wedges and center green hits. Focus on Scoring, Dispersion, Precision. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 37

All Wedges (LW to PW) | Tendencies Discovery

Program: Center of the green: reduce spread on wedges

Discover tendencies amongst wedges raise awareness, what is likely to happen in a given situation. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All Wedges (LW to PW) | Tendencies Discovery
1

Pick one flag or target on the green for wedge shots.

2

Set up 5 targets: one at the flag, and four others short, long, left, and right, each about 5% of the distance to the flag.

3

Get 35 balls.

4

Hit 7 balls to each target.

5

Use any wedge and switch clubs randomly between shots.

6

Try to land each ball close to its target.

7

A shot is successful if it lands in the circle around the target (about 5% of the flag distance).

8

Take all 35 shots (7 to each target), then enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 38

All Wedges (LW to PW) | Weaknesses Discovery

Program: Center of the green: reduce spread on wedges

Discover weaknesses amongst wedges shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range43 min
Diagram for All Wedges (LW to PW) | Weaknesses Discovery

Pick flags/targets (one or more) suitable for wedges (LW,SW,GW and/or PW). Create a perimeter around the flag at [5% of the total distance to the flag] using four cones or buckets (or use imagination). Pick one flag/target to hit to and one cone on the opposite side to avoid. Hit 15 balls with each wedge (one bucket of ~50 balls). Goal is to hit as close as possible to the target while avoiding the opposing cone (opposing can represents an obstacle: water hazard, sand trap or similar). The type of shot/club that finds the obstacle is a weakness. Switch between flags/targets. Switch between wedges throughout the exercise. Work on any ball flight.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score
D3

Day 39

Wedges (LW to PW) | Birdie-Par-Bogey Radius

Program: Center of the green: reduce spread on wedges

Use wedges only to land the ball inside the radius. Hit one bucket of ~50 balls. Keep the score relative to PAR.

Driving Range31 min
Diagram for Wedges (LW to PW) | Birdie-Par-Bogey Radius
1

Put a flag on the green as a target.

2

Make two circles around the flag: the first circle is 3 yards (birdie zone), the second circle is 6 yards (par zone).

3

Get 36 balls and use the same setup for every shot.

4

Split the 36 balls into 3 groups of

5

For the first 12 shots, try to land the ball inside the small (3-yard) circle.

6

For the next 12 shots, try to land the ball inside the big circle but outside the small circle.

7

For the last 12 shots, try to land the ball anywhere inside the big circle.

8

Use any wedge club and change clubs whenever you want.

9

Count a shot as a success if it stops in the correct zone for that group.

0

After all shots, count how many were successful out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D4

Day 40

Wedges (LW to PW) | Quadrants

Program: Center of the green: reduce spread on wedges

Hit 12 balls to each quadrant using wedges only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Wedges (LW to PW) | Quadrants
1

Set up four cones to make four equal areas around the target flag.

2

Place each cone so it marks about 5% of the way from your ball to the flag.

3

Use only wedges (LW, SW, GW, or PW) to hit 36 shots.

4

Hit 9 shots at each area (quadrant).

5

Use any wedge or area order, but finish 9 shots in each area.

6

Count every shot that stops in the correct area.

7

Add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 11 – Module

3 days scheduled

Master the art of length: no more short or over drives. Master driver length and reach target zones. Focus on Distance Control, Scoring, Trajectory. This module is for Driving Range, specifically working on Driver.

D1

Day 41

Driver | Ladder Challenge

Program: Master the art of length: no more short or over drives

Complete the Ladder Challenge using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Ladder Challenge
1

Pick a flag or target to aim for with your driver.

2

Put three markers on the ground to make landing zones. Put each zone 15 yards/meters apart in a line.

3

Hit 36 driver shots, divided into three sets of 12 shots.

4

Try to get all 12 shots in the same zone for each set. First set, aim for zone

1

Second set, zone

2

Third set, zone

5

Hit the balls one at a time, keep each ball inside the current zone.

6

Finish when 12 balls have landed in each zone (zone 1, then zone 2, then zone 3).

7

Count every shot that finishes inside the right zone as a success.

8

At the end, add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 42

Driver | 3 Landing Zones

Program: Master the art of length: no more short or over drives

Hit 15 balls to each landing zone using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | 3 Landing Zones
1

Place three landing zones around the flag, each 15 yards/meters apart.

2

Hit 36 shots using only a driver.

3

Aim 12 shots at each landing zone.

4

Start with any zone and hit 12 shots at it.

5

Move to the next zone and hit 12 shots, then do the same for the last zone.

6

Count each shot that lands and stays in its zone as a success.

7

Add up your successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 43

Driver | L-R and R-L 9 Targets

Program: Master the art of length: no more short or over drives

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | L-R and R-L  9 Targets
1

Pick a flag or target at the distance you want to practice.

2

Put 9 markers in a circle around the flag, spaced evenly and close to it.

3

Hit 36 shots with your driver.

4

Divide your 36 shots into 9 groups of 4 shots, each group aimed at one marker.

5

For each marker, hit 2 shots curving left, 2 shots curving right.

6

A shot counts if it finishes between the two markers of a target.

7

Set up carefully for each shot and try to hit the target the right way.

8

Count how many shots finished between the markers and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285