Practice uphill and downhill putts, for a 18-handicap player, ~15 minutes.
Practice Programs
Complete Golf Practice Blueprint for Karasuyamajo Country Club
Discover tailored practice programs for this course.
Total Programs
16
16 complete programs built for this course
Unique Drills
81
Total unique drills across all programs
Skill Pillars
12
Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading
Session Durations
7
3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days
Ninomaru-Sannomaru Practice Profile
We've mapped a comprehensive practice profile for Ninomaru-Sannomaru, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Ninomaru-Sannomaru
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Putting Aid: Chalk Line, 10/20
Make 10 out of 20 putts over the chalk starting line.
Flop | Deep Rough and Other | Above/Below Feet
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Short irons (9,8) | 5 Ball Flights Challenge
Complete the 5 Ball Flights Challenge using short irons only. Hit one bucket of ~50 balls.
Short irons (9,8) | Visualized Course
Use imagination to hit any type of shot within self-set boundaries, using short irons only. Hit one bucket of ~50 balls.
Short irons (9,8) | Opposite Shots Challenge
Complete the Opposite Shots Challenge using short irons only. Hit one bucket of ~50 balls.
Putting Aid: Plane Board, Ball Gate, 10/20
Make 10 out of 20 putts through the ball gate, using plane board.
Course Details
Everything you need to know about Ninomaru-Sannomaru.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
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Facilities
Location
2401 Oke, Karasuyama
Course Information
Holes
27
Par
72
Type
Parkland
Architect
Inoue Seiichi
Google Reviews
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Programs
Skill-Based Practice Programs for Ninomaru-Sannomaru
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 16 Programs
% match to course practice profileRoll to tap-in range, for a 23-handicap player, ~20 minutes.
Visualize perfect flop, for a 15-handicap player, ~15 minutes.
Master driver length, for a 6-handicap player, ~10 minutes.
13 Week Flagship Program for Ninomaru-Sannomaru
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Ninomaru-Sannomaru. Start with the basics and work your way towards more challenging drills. Commit to 13 weeks of training and get in proper shape. Four days counts as a week.
Putting · 9 ft (3m) only
Pace Putts To Hole
Difficulty: Intermediate · Program HCP 17.0
Short Game · Flop
Flop 15–25 Yds From Sand Or Tight Lie
Difficulty: Beginner · Program HCP 35.0
Short Game · Mixed
Make Par Around the Green
Difficulty: Beginner · Program HCP 35.0
Short Game · Bump'n'Run
Thread the needle: roll your Bump'n'Run to tap-in range
Difficulty: Beginner · Program HCP 23.0
Short Game · Flop
Flop 20–30 Yds Over Hazard
Difficulty: Intermediate · Program HCP 16.0
Short Game · Mixed
Land 3–4 Feet From Pin
Difficulty: Intermediate · Program HCP 16.0
Driving Range · Woods (Hy,5W,3W)
Check your setup: does your swing match the shot?
Difficulty: Beginner · Program HCP 35.0
Driving Range · Long irons (4,3,2)
Eliminate Hook With Long Irons
Difficulty: Beginner · Program HCP 35.0
Driving Range · Wedges (LW,SW,GW,PW)
Pinpoint accuracy: leave yourself a tap-in every time
Difficulty: Intermediate · Program HCP 17.0
Stop missing greens, for a 35-handicap player, ~30 minutes.
Make par, for a 35-handicap player, ~30 minutes.
Land near hole, for a 35-handicap player, ~30 minutes.
Land 3-4 feet away, for a 17-handicap player, ~15 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedHandle tight lies, for a 3-handicap player, ~10 minutes.
Land 3-4 feet away, for a 16-handicap player, ~15 minutes.
Precision mid-irons, for a 1-handicap player, ~10 minutes.
Consistent woods contact, for a 35-handicap player, ~30 minutes.
Maximize in regulation, for a 0-handicap player, ~10 minutes.
Get close to pin, for a 18-handicap player, ~15 minutes.
Maximize control, for a 1-handicap player, ~10 minutes.
Precision short irons, for a 1-handicap player, ~10 minutes.
Prepare for Tournaments at Ninomaru-Sannomaru
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Ninomaru-Sannomaru
Get answers to common questions about playing Ninomaru-Sannomaru and what to expect.
How difficult is Ninomaru-Sannomaru for mid-handicap golfers?
Players often find Ninomaru-Sannomaru technically exacting. The 120 slope rating keeps it accessible for developing players. The course rating of 70 reflects on scoring relative to par 72.
What tees should a 15 handicap play at Ninomaru-Sannomaru?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Ninomaru-Sannomaru?
With a course rating of 70 and par 72, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 72 must manage approach shots and avoid penalty strokes.
How long is Ninomaru-Sannomaru and how does yardage affect play?
At a full length of 6500 yards, it balances distance with positional strategy.
What type of course is Ninomaru-Sannomaru and how should I play it?
Architecturally, it reflects a Parkland style. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Ninomaru-Sannomaru strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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