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Course Flagship Program

12 Week Flagship Program for Kalajoki

We studied the course and made a flagship practice program specifically for Kalajoki. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

12

Days

48

Modules

9

Frequency

4 days/week

Week 14 days

Short Game·Sand

Get Out of Bunker Safely

Difficulty: Beginner · Module HCP 35.0

Weeks 2–37 days

Short Game·Bump'n'Run

How close can you get? Challenge your short game limits

Difficulty: Beginner · Module HCP 22.3

Week 43 days

Short Game·Bump'n'Run

Match Mental Image to Result

Difficulty: Intermediate · Module HCP 17.5

Weeks 4–66 days

Short Game·Pitch

Can you match your plan to your shot?

Difficulty: Intermediate · Module HCP 14.2

Weeks 6–74 days

Short Game·Flop

Land Every Flop Shot Softly

Difficulty: Expert · Module HCP 4.1

Weeks 7–87 days

Driving Range·Woods (Hy,5W,3W)

Stop Missing 3-Wood Fairways

Difficulty: Beginner · Module HCP 35.0

Weeks 9–106 days

Driving Range·Long irons (4,3,2)

Hit the green with the perfect trajectory

Difficulty: Beginner · Module HCP 29.2

Weeks 10–127 days

Driving Range·Mid irons (7,6,5)

Turn mid irons into birdies—score from the fairway

Difficulty: Intermediate · Module HCP 17.6

Week 123 days

Driving Range·Long irons (4,3,2)

Improve Long Iron Accuracy

Difficulty: Intermediate · Module HCP 17.5

Flagship curriculum

How the 12-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 14 daysDay 14

Get Out of Bunker Safely

Land close to pin, for a 35-handicap player, ~30 minutes. Working on shot: sand.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Distance Control
37%
Aim
19%
Trajectory
11%
Weeks 2–37 daysDay 512

How close can you get? Challenge your short game limits

Pinpoint accuracy, for a 22-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 22.3

Module skill breakdown

Scoring
32%
Precision
22%
Distance Control
14%
Week 43 daysDay 1315

Match Mental Image to Result

Picture the roll, for a 18-handicap player, ~15 minutes. Working on shot: bump'n'run.

Short GameDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
47%
Accuracy
28%
Visualization
25%
Weeks 4–66 daysDay 1621

Can you match your plan to your shot?

Visualize perfect pitch, for a 14-handicap player, ~15 minutes. Working on shot: pitch.

Short GameDifficulty · IntermediateModule HCP 14.2

Module skill breakdown

Scoring
45%
Accuracy
32%
Visualization
24%
Weeks 6–74 daysDay 2225

Land Every Flop Shot Softly

Land softly, for a 4-handicap player, ~10 minutes. Working on shot: flop.

Short GameDifficulty · ExpertModule HCP 4.1

Module skill breakdown

Precision
31%
Scoring
18%
Distance Control
18%
Weeks 7–87 daysDay 2632

Stop Missing 3-Wood Fairways

Control 3-wood dispersion, for a 35-handicap player, ~30 minutes. Working on club: woods (hy,5w,3w).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
27%
Mechanics
19%
Trajectory
18%
Weeks 9–106 daysDay 3338

Hit the green with the perfect trajectory

Perfect long iron trajectory, for a 29-handicap player, ~20 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · BeginnerModule HCP 29.2

Module skill breakdown

Trajectory
29%
Mechanics
23%
Precision
22%
Weeks 10–127 daysDay 3945

Turn mid irons into birdies—score from the fairway

Turn into birdies, for a 18-handicap player, ~15 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · IntermediateModule HCP 17.6

Module skill breakdown

Scoring
27%
Precision
25%
Distance Control
16%
Week 123 daysDay 4648

Improve Long Iron Accuracy

Reduce misses, for a 18-handicap player, ~15 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
25%
Trajectory
22%
Scoring
20%

Program snapshot

Avg HCP focus

35.0

Beginner

Skill pillars

Distance Control · Aim · Trajectory · Scoring · Alignment · Accuracy

Host course

Kalajoki

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Get Out of Bunker Safely. Hit from sand and escape safely. Focus on Distance Control, Aim, Trajectory. This module is for Short Game, specifically working on Sand.

D1

Day 1

Sand | Parallel Ball Lines | Multiple Targets

Program: Get Out of Bunker Safely

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop sand shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | Multiple Targets
1

Put 18 balls in a straight line in the sand. Make a second line of 18 balls. Lines should be 5 to 10 yards apart, balls in each line 1 foot apart.

2

Pick two flags on the green, 20 to 40 yards away. Each line aims for its own flag.

3

From the first line, hit 18 balls trying to land each one within 10 feet of the first flag.

4

Move to the second line, hit 18 balls trying to land each one within 10 feet of the second flag.

5

Count how many balls from each line stay inside the 10-foot circle.

6

Add up total successful balls out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D2

Day 2

Sand | Perpendicular Piles | 3 Landing Zones

Program: Get Out of Bunker Safely

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Sand | Perpendicular Piles | 3 Landing Zones
1

Put 36 balls into 10 piles near the sand, each pile with 3 or 4 balls, about 2 yards apart, in two lines between 20 and 40 yards from the hole.

2

On the green, set up three landing zones with sticks or string, each zone 6 feet apart in a straight line.

3

Hit 36 sand shots total: 12 shots for Zone 1, 12 shots for Zone 2, 12 shots for Zone

4

Start hitting balls from any pile, aiming at Zone

1

Do 12 shots, then aim for Zone 2 for 12 shots, then Zone 3 for 12 shots.

5

You can pick balls from any pile, but keep aiming for the same zone until you finish its 12 shots.

6

Count a shot as successful if it lands and stays in the right zone.

7

After all 36 shots, record how many successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D3

Day 3

Sand | Scattered Piles | Bullseye 2x

Program: Get Out of Bunker Safely

Up to 5 players compete to stop a sand shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Scattered Piles | Bullseye 2x
1

Place two piles of balls in the sand 20-40 yards from the hole.

2

Make two circles around the hole on the green: one with a 6-foot radius and another with a 15-foot radius.

3

Hit 36 shots: 18 aimed for the small circle, 18 aimed for the area between the small and big circles.

4

Hit 18 balls, trying to land them in the small circle.

5

Hit 18 balls, trying to land them in the area between the two circles.

6

A ball in the right area counts as a success.

7

Count the number of balls in the right spots as you go.

8

Add up your total successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D4

Day 4

Sand | Scattered Ball Lines | 3 Landing Zones

Program: Get Out of Bunker Safely

Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land sand shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Sand | Scattered Ball Lines | 3 Landing Zones
1

Scatter 40 balls into 8 lines with 5 balls in each line. Put balls about 2 feet apart.

2

Put the lines between 5 and 60 yards from the hole on grass or a slope.

3

On the green set up 3 landing zones side by side, each zone about 6 feet apart.

4

Hit 36 shots, split into 3 groups of 12 shots toward each landing zone.

5

For each group, pick any 12 balls to hit toward the first landing zone.

6

After 12 shots, switch to the second zone and hit 12 more shots from any balls.

7

Aim the last 12 shots at the third landing zone using any balls.

8

Count a shot as successful if the ball lands and stays in the correct landing zone.

9

Add up the number of successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074

Week 2 – Module

4 days scheduled

How close can you get? Challenge your short game limits. Thread the gap and challenge limits. Focus on Scoring, Precision, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 5

Bump-n-Run | Scattered Piles | 9 Stop Zones

Program: How close can you get? Challenge your short game limits

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | 9 Stop Zones
1

Set up 9 piles of 4 balls each, spread between 1 and 10 yards from the green and 5 to 30 yards from the hole.

2

Mark 9 stop zones on the green using tees, string, or small buckets.

3

Do 36 bump-and-run shots, 4 shots at each of the 9 stop zones.

4

From any pile, hit 4 shots to the first stop zone.

5

Do the same for the other stop zones, always 4 shots per zone, using the original ball setup.

6

Count shots that stop inside the right stop zone.

7

Add up how many shots were successful, and enter this number out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 6

Bump-n-Run | Deep Rough and Other | Flat

Program: How close can you get? Challenge your short game limits

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Flat
1

Place two straight lines of 18 golf balls each on flat ground near the green.

2

Space the lines 5 yards apart and put them 5 to 30 yards from the hole.

3

Hit 36 bump-and-run shots.

4

In the first line, hit every third ball, skipping the two in between.

5

At the end of the first line, switch to the second line and do the same. Alternate lines until all 36 shots are hit.

6

Place three target zones on the green in a line.

7

For the first 12 shots, aim for the closest target zone.

8

For the next 12 shots, aim for the middle zone.

9

For the last 12 shots, aim for the farthest zone.

0

Count each shot that lands and stops in the correct zone as a success.

1

After 36 shots, total your number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 7

Bump-n-Run | Scattered Piles | Quadrants

Program: How close can you get? Challenge your short game limits

Up to 5 players compete to stop bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Prepare 36 balls and make 4 piles of 9 balls each.

2

Put each pile in a different spot, 1 to 10 yards from the green and 5 to 30 yards from the hole.

3

Mark 4 areas on the green using string or tees, each area should be about 6 feet across.

4

Hit 36 bump-n-run shots, trying to land 9 balls in each area.

5

Start from one pile, aim at one area, and hit all 9 balls. Move to the next pile and area.

6

Keep going until all 36 shots are done, 9 shots per area.

7

Count how many balls stopped in the target area each time.

8

After all 36 shots, enter how many successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D4

Day 8

Bump-n-Run | Fairway | Flat

Program: How close can you get? Challenge your short game limits

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Flat
1

Put 2 rows of 20 golf balls each on flat grass near the green, 5 yards apart.

2

Make sure both rows are between 5 and 30 yards from the hole, and keep all balls on the fairway, not on the green.

3

Split the 36 shots into 3 groups of

2

First 12 shots, try to land the ball within 5 feet left of the hole.

4

Next 12 shots, try to land the ball within 5 feet right of the hole.

5

Last 12 shots, aim to land the ball in a 5-foot circle around the hole.

6

Hit every third ball from each row: start with one row (balls 1, 4, 7, etc.), then switch to the other row, and keep going until all 36 shots are done.

7

Count each ball that stops in the right target area as a success for that group.

8

When all 36 tries are finished, add the successful shots and enter your score in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 3 – Module

4 days scheduled

How close can you get? Challenge your short game limits. Thread the gap and challenge limits. Focus on Scoring, Precision, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 9

Bump-n-Run | Perpendicular Piles | Multiple Targets

Program: How close can you get? Challenge your short game limits

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Multiple Targets
1

Set up 10 piles of balls in two crossed lines. Each line has 5 piles, 3 yards/meters apart.

2

Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole, on the same type of grass.

3

Mark 3 target zones on or near the green, spaced far apart.

4

Hit 36 bump-and-run shots: 12 for each target zone.

5

Pick any pile and hit 12 balls, trying to land and stop the ball in the first target zone.

6

Hit 12 shots at the second target zone, then 12 at the third.

7

Keep the same ball setup for every shot. Don’t change ball position or lie in the pile.

8

Count each ball that stops in the target zone as a success.

9

At the end, enter the number of balls that stopped in the target zones out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 10

Bump-n-Run | Rough | Flat

Program: How close can you get? Challenge your short game limits

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Bump-n-Run | Rough | Flat
1

Put two rows of 18 balls each on grass near the green. Keep the rows 5 yards apart.

2

Put both rows about 10 yards from the hole.

3

Make three target zones on the green: Left, Center, and Right. Each is about 4 feet wide.

4

There will be 36 bump-and-run shots: 12 for each zone.

5

From the first row, hit every third ball to the Left zone (12 shots).

6

From the second row, hit every third ball to the Center zone (12 shots).

7

Go back to the first row. Hit every third ball to the Right zone (12 shots).

8

Count the shots that stop inside the target zone.

9

Add successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 11

Bump-n-Run | Parallel Piles | Bullseye 2x

Program: How close can you get? Challenge your short game limits

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Bullseye 2x
1

Arrange 40 balls into 10 piles of 4 balls each. Place the piles in two parallel lines, 5 to 10 yards apart, with each pile in a line about 2 yards apart.

2

On the green, mark two target zones: an inner circle with a 6-foot radius and an outer circle with a 15-foot radius.

3

Hit 36 shots: 18 to the inner circle, 18 to the outer circle.

4

Hit shots from any pile, switch between piles and lines.

5

Count a shot as a success if it stops in the target zone.

6

After 36 shots, add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 12

Bump-n-Run | Scattered Ball Lines | 9 Stop Zones

Program: How close can you get? Challenge your short game limits

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | 9 Stop Zones
1

Put 40 balls in 8 lines. Each line has 5 balls, about 1 yard apart. Lines can be 1–10 yards from the green and 5–30 yards from the hole.

2

Mark 9 stop zones on the green using buckets, string, or tees; label them 1 to

3

Hit 36 bump-and-run shots.

4

Split the 36 shots into 9 groups of 4 balls.

5

For each group, try to stop all 4 balls in one stop zone.

6

Hit 4 balls from one line to the first stop zone.

7

Move to a different line and hit 4 balls to the second stop zone.

8

Repeat until 4 balls have been hit to every stop zone.

9

Count each ball that stops in the right zone as a success.

0

Add up the total successes out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 4 – Module

4 days scheduled

Match Mental Image to Result. See the shot and match mental image. Focus on Scoring, Accuracy, Visualization. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 13

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Program: Match Mental Image to Result

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Set up two lines of balls next to the green on a slope. Each line has 18 balls, 5 yards apart, between 5 and 30 yards from the hole.

2

One line has balls above foot level, the other line has balls below foot level.

3

There are two groups: 18 shots from balls above feet, and 18 shots from balls below feet.

4

For each group, hit every third ball in the line until you hit all

5

Aim each shot to land and stop in a target zone on the green, 5 to 10 yards from the hole.

6

First, hit all 18 balls from above feet, then all 18 from below feet.

7

Count each ball that stops in the target zone as a success.

8

Add all successful shots out of 36 and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D2

Day 14

Bump-n-Run | Fairway | Above/Below Feet

Program: Match Mental Image to Result

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Place 18 balls in a row on the fairway. Place another 18 balls in a row 5 yards away from the first row.

2

Label one row “Above Feet” and the other row “Below Feet” according to the slope.

3

Divide each row into 3 zones by distance: Zone 1 (5–13 yards), Zone 2 (14–21 yards), Zone 3 (22–30 yards), with 6 balls in each zone.

4

Hit all 36 balls: start with all balls in Zone 1, then all balls in Zone 2, then all balls in Zone

5

Take turns hitting every third ball from one row, then switch to the other row and do the same.

6

Try to stop each ball as close as possible to the hole.

7

Count each ball that stops within 3 feet of the hole as a success.

8

When finished with all 36 shots, record the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 15

Bump-n-Run | Fairway | Uphill/Downhill

Program: Match Mental Image to Result

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Uphill/Downhill
1

Set up two lines of 18 golf balls each on a sloped fairway near the green: one line on the uphill slope, one line on the downhill slope. Balls should be spaced 5 yards apart, between 5 and 30 yards from the hole.

2

Place 3 target zones on the green in a row, 6 feet apart. Call them Zone 1 (closest), Zone 2 (middle), and Zone 3 (farthest).

3

Hit 36 total bump-and-run shots: 18 from the uphill line, 18 from the downhill line.

4

From the uphill line, hit 6 shots to each zone (6 to Zone 1, 6 to Zone 2, 6 to Zone 3). Always hit every third ball, skipping two balls between shots.

5

For the downhill line, repeat the process: 6 shots to each zone, using every third ball.

6

Count a success each time a ball stops inside the intended target zone.

7

When all 36 shots are done, record how many balls landed in the correct zone, out of 36 attempts, in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 16

Pitch | Deep Rough and Other | Above/Below Feet

Program: Can you match your plan to your shot?

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Above/Below Feet
1

Put 4 piles of 9 balls on a slope, 2 piles above feet, 2 piles below feet, 30 to 60 yards from the hole.

2

Mark 3 target zones on the green: left, center, right, each about 6 feet wide.

3

Hit 36 pitch shots, 18 from above feet piles, 18 from below feet piles.

4

For each area (above and below feet), hit 6 shots to each zone.

5

Switch between piles of the same area as you hit, aiming for the target zone.

6

A shot counts if the ball stops in the right zone.

7

Count how many shots went in the target zones and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612964

Week 5 – Module

4 days scheduled

Can you match your plan to your shot?. Match plan to shot and see landing and roll. Focus on Scoring, Accuracy, Visualization. This module is for Short Game, specifically working on Pitch.

D1

Day 17

Pitch | Deep Rough and Other | Uphill/Downhill

Program: Can you match your plan to your shot?

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Uphill/Downhill
1

Make 2 piles of 18 balls each, one uphill and one downhill, 30–60 yards from the hole.

2

Mark 3 target zones on the green: close (within 3 feet), medium (3 to 6 feet), far (6 to 10 feet) from the hole.

3

Hit 36 pitches in total, using both piles and aiming at all zones.

4

From the uphill pile, hit 3 shots at each zone (close, medium, far), for 9 shots.

5

From the downhill pile, repeat: 3 shots at each zone, for 9 shots.

6

Do steps 4 and 5 again, using both piles, until each slope has 18 shots (6 at each zone).

7

Count a shot as a success if it stops in the correct target zone.

8

When finished, count successes and enter the number out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612853
D2

Day 18

Pitch | Fairway | Above/Below Feet

Program: Can you match your plan to your shot?

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Fairway | Above/Below Feet
1

Choose two starting spots on a sloped fairway—one where the ball is above your feet, and one where it is below your feet.

2

Put 3 piles of 6 balls each above your feet, spaced between 30 and 60 yards from the hole.

3

Put 3 piles of 6 balls each below your feet, spaced between 30 and 60 yards from the hole.

4

Mark three target zones on the green: Left, Center, and Right, spaced about 6 feet apart.

5

Hit 6 shots from each above-feet pile, aiming at each target zone (18 shots total from above feet).

6

Hit 6 shots from each below-feet pile, aiming at each target zone (18 shots total from below feet).

7

Count a shot as successful if the ball stays in the target zone.

8

When all 36 shots are done, add up successful shots and enter score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201512974
D3

Day 19

Pitch | Fairway | Uphill/Downhill

Program: Can you match your plan to your shot?

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Fairway | Uphill/Downhill
1

Split 36 shots into two groups of 18 shots: one group for uphill, one group for downhill, both on the fairway.

2

Mark three target zones on the green at 30, 45, and 60 yards from the hole.

3

For each slope, hit 6 shots at each zone (6 at 30 yards, 6 at 45 yards, 6 at 60 yards).

4

Do not change the ball setup during the drill.

5

Finish all 18 shots on the uphill slope first, then do all 18 shots on the downhill slope.

6

A shot counts only if it lands and stops inside the zone you aimed for.

7

After 36 shots, count successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D4

Day 20

Pitch | Rough | Above/Below Feet

Program: Can you match your plan to your shot?

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Rough | Above/Below Feet
1

Find a rough, sloped area near the green where golf balls can sit above or below foot level.

2

Place two piles of 18 balls each: one pile on a slope above foot level, one pile below foot level, both 30-40 yards from the hole.

3

Mark three zones on the green in a line, 6 feet apart. These show where to land and stop the ball.

4

Hit 18 shots from above your feet and 18 shots from below your feet.

5

From above your feet, hit 6 shots at each zone in order.

6

From below your feet, hit 6 shots at each zone in order.

7

Count the shots that land and stop in the correct zone.

8

Use the same stance and ball position each time.

9

After all 36 shots, count how many successes, and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302724201612963

Week 6 – Module

4 days scheduled

Can you match your plan to your shot?. Match plan to shot and see landing and roll. Focus on Scoring, Accuracy, Visualization. This module is for Short Game, specifically working on Pitch.

D1

Day 21

Pitch | Rough | Uphill/Downhill

Program: Can you match your plan to your shot?

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Rough | Uphill/Downhill
1

Make 4 piles of 9 balls each, with 2 piles uphill and 2 piles downhill, all 25–40 yards from the hole in the rough.

2

Mark 3 target zones on the green: Zone A (6 feet left), Zone B (6 feet behind), Zone C (6 feet right) of the hole.

3

Hit 36 total shots: 18 from uphill piles, 18 from downhill piles.

4

For each slope (uphill and downhill), split 18 shots into 3 groups of

5

Aim 6 shots at each zone (A, B, C) from the two piles on the same slope.

6

Alternate shots between the two piles on the same slope.

7

Count a shot as a success if it stops in the target zone.

8

Add up total successes out of 36 tries and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512853
D2

Day 22

Flop | Scattered Piles | Quadrants

Program: Land Every Flop Shot Softly

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop flop shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Flop | Scattered Piles | Quadrants
1

Make 8 piles of 5 balls each (40 balls total) between 5 and 40 yards from the green.

2

On the green, use markers to make 4 equal parts inside a 10 ft circle around the hole.

3

Hit 36 flop shots in total, split into 4 groups of 9 shots for each part of the circle.

4

Aim 9 shots for the first part, then 9 for the second, the third, and last the fourth part.

5

Change which pile to hit from each time to get different angles and lies.

6

Count only shots that stop in the right part as a success.

7

When finished, write how many you got out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D3

Day 23

Flop | Perpendicular Piles | Quadrants

Program: Land Every Flop Shot Softly

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Perpendicular Piles | Quadrants
1

Arrange 10 piles of balls in two lines that cross each other. Each line has 5 piles, placed 3 yards apart. The lines are 6 yards apart.

2

Put all piles between 5 and 40 yards from the hole. Keep all piles on the same type of grass.

3

On the green, mark 4 equal quadrants. Each quadrant is a circle with a 3-meter radius around the hole.

4

Hit 36 flop shots: 9 shots to each quadrant.

5

Start at one pile. Hit 9 shots at Quadrant 1, move to another pile and hit 9 shots at Quadrant 2, then 9 shots at Quadrant 3, then 9 shots at Quadrant

6

A shot that stops inside the target quadrant counts as a success.

7

Count all successes for each quadrant and add them up.

8

After all 36 shots, write down your total number of successful shots in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 24

Flop | Parallel Ball Lines | Quadrants

Program: Land Every Flop Shot Softly

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | Quadrants
1

Set up 4 lines of 9 balls each, spaced 5 yards apart between lines and 1 foot apart between balls.

2

Mark 4 quadrants on the green, each a 9-foot circle.

3

Hit 36 flop shots, aiming 9 shots at each quadrant.

4

For each shot, hit from any line and aim at the assigned quadrant.

5

Always keep the ball setup the same and only switch quadrants after 9 shots.

6

Count each ball that stops in the right quadrant as a success.

7

Enter your number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963

Week 7 – Module

4 days scheduled

Land Every Flop Shot Softly. Flop from bunkers and land softly. Focus on Precision, Scoring, Distance Control. This module is for Short Game, specifically working on Flop.

D1

Day 25

Flop | Scattered Piles | 3 Landing Zones

Program: Land Every Flop Shot Softly

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and hit-and-land flop shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Flop | Scattered Piles | 3 Landing Zones
1

Put 40 balls into 8 piles of 5 balls each on grass or a slope, between 5 and 40 yards from the hole but not on the green.

2

On the green make 3 landing zones, each 6 feet apart in a line.

3

Hit 36 flop shots, 12 for each zone.

4

Hit 12 shots to the first zone, then 12 to the second, then 12 to the third. Switch between piles if wanted.

5

Count shots that land and stop in the correct zone as successes.

6

Add up successes out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D2

Day 26

All woods (Hy to Dr) | Progressive Targets Challenge

Program: Stop Missing 3-Wood Fairways

Complete the Progressive Targets Challenge using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All woods (Hy to Dr) | Progressive Targets Challenge
1

Pick 3 targets on the driving range: Target 1 (short), Target 2 (medium), Target 3 (long).

2

Get 36 balls ready.

3

Hit 12 balls at Target 1, then 12 at Target 2, then 12 at Target

4

Use any wood club (hybrid, 5-wood, 3-wood, driver); switch clubs if wanted.

5

Try to hit each ball close to the target.

6

Count each shot that lands near the flag as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 27

Woods (Hy to 3W) | Around the Stick

Program: Stop Missing 3-Wood Fairways

Curve the ball around the alignment stick using using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Around the Stick
1

Set an alignment stick on the ground pointing at the target.

2

Put a cone or bucket on each side of the target about 5% of the distance from ball to flag.

3

Get 36 balls and use a 5-wood, Hybrid, or 3-wood.

4

Split balls into two groups of 18: - 18 shots curve left to right aiming for the right cone/bucket. - 18 shots curve right to left aiming for the left cone/bucket.

5

Keep the ball position and setup the same every time; only change curve and club.

6

After each shot, check if the ball lands in the correct cone/bucket on the right side for the curve.

7

Count each ball in the correct zone as a success.

8

When all 36 shots are done, total your number of successful shots and enter your score in the app out of 36 tries.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 28

Woods (Hy to 3W) | Backswing

Program: Stop Missing 3-Wood Fairways

Work only on backswing using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Backswing
1

Pick a target flag suitable for your wood club at the driving range.

2

Hit 36 shots with your wood club, focusing solely on your backswing.

3

Concentrate on at most two backswing thoughts or tasks to produce your desired ball flight.

4

Try to do your backswing as planned for each shot.

5

Count each shot as a success if the ball lands within 5 yards of the target.

6

Add up your successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 8 – Module

4 days scheduled

Stop Missing 3-Wood Fairways. Control 3-wood dispersion and stay on fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 29

Woods (Hy to 3W) | Low/Mid/High Shot

Program: Stop Missing 3-Wood Fairways

Produce low/mid/high shots using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Low/Mid/High Shot
1

Choose one target on the range suitable for woods shots (Hy, 5W, or 3W). Keep ball placement and stance the same.

2

Hit 36 shots in total.

3

Hit 12 low shots at the chosen target.

4

Hit 12 mid shots at the same target.

5

Hit 12 high shots at the same target.

6

Count each shot that lands on or near the target as a success.

7

Add up how many of your 36 shots were successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 30

Woods (Hy to 3W) | Downswing

Program: Stop Missing 3-Wood Fairways

Work only on downswing using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Downswing
1

Pick one flag or target at a good distance for woods (hybrid, 5-wood, or 3-wood).

2

Put your ball on the tee as you usually do for woods shots.

3

Hit 36 shots with your woods, focusing solely on your downswing. Work on at most two downswing thoughts or tasks to influence the ball flight.

4

Switch between woods (hybrid, 5-wood, 3-wood) throughout the exercise.

5

Count a shot as a success if it lands and stops near the selected target.

6

Enter your number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 31

Woods (Hy to 3W) | Landing Spot

Program: Stop Missing 3-Wood Fairways

Land the ball in the landing spot using woods only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Landing Spot
1

Pick a flag on the range for woods shots.

2

Make a landing area near the flag with cones or buckets, about 5% of the distance to the target.

3

Split 36 shots into 3 groups of

4

For each group, try to land the ball in the landing area.

5

Use any woods club: hybrid, 5-wood, or 3-wood. You can change clubs.

6

After each shot, note if the ball landed in the landing area.

7

Finish all 36 shots, count the successful ones, and enter your score out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191411853
D4

Day 32

Woods (Hy to 3W) | Impact and Follow Through

Program: Stop Missing 3-Wood Fairways

Work only on 'impact and follow through' using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Impact and Follow Through
1

Pick one target or flag on the range to aim at for all your shots with woods.

2

Set up the ball the same way for every shot.

3

Hit 36 shots using woods only, focusing on impact and follow through.

4

Work on at most two impact and follow through thoughts or tasks throughout the drill to produce the desired ball flight.

5

You may switch between woods (Hybrid, 5-wood, 3-wood) during the drill as you focus on your impact and follow through.

6

Count shots that land close to your target line and inside a 10-yard-wide imaginary zone as successful.

7

After 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 9 – Module

4 days scheduled

Hit the green with the perfect trajectory. Draw or fade long irons and control long iron spin. Focus on Trajectory, Mechanics, Precision. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 33

Long irons (4,3,2) | Ladder Challenge

Program: Hit the green with the perfect trajectory

Complete the Ladder Challenge using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Ladder Challenge
1

Set up one flag target.

2

Place three landing zones in a line, each 8 yards/meters apart, going toward the flag.

3

Hit 36 long iron shots in 3 sets of

4

In each set, aim for the first, then second, then third landing zone in order.

5

The ball must stop within 8 yards/meters of the flag.

6

Use long irons only (4, 3, or 2). Switch clubs during the drill if wanted.

7

Count each shot that lands in the right zone and stops within 8 yards/meters of the flag as a success.

8

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 34

Long irons (4,3,2) | Takeaway

Program: Hit the green with the perfect trajectory

Work only on takeaway using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Takeaway
1

Put 36 balls in one group where you hit from.

2

Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.

3

Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.

4

Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.

5

Use the 2-iron for the last 12 balls, maintaining the same focus and target.

6

Count the shots where the ball goes where you want with the right ball flight.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D3

Day 35

Long irons (4,3,2) | Downswing

Program: Hit the green with the perfect trajectory

Work only on downswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Downswing
1

Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).

2

Hit 36 shots total, all aimed at the same target.

3

Use only long irons (4, 3, or 2 iron) and switch clubs between shots.

4

Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.

5

Count how many shots hit the target area and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D4

Day 36

Long irons (4,3,2) | Backswing

Program: Hit the green with the perfect trajectory

Work only on backswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Backswing
1

Pick a target on the range for long irons about 150 to 200 yards away.

2

Prepare 36 balls. Keep ball placement and setup the same each time.

3

Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.

4

Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.

5

After each shot, check if the ball flies smoothly and goes toward the target.

6

Count a shot as a success if it matches your backswing and ball flight goals.

7

When finished, count how many successful shots you made out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713964

Week 10 – Module

4 days scheduled

Hit the green with the perfect trajectory. Draw or fade long irons and control long iron spin. Focus on Trajectory, Mechanics, Precision. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 37

Long irons (4,3,2) | Low/Mid/High Shot

Program: Hit the green with the perfect trajectory

Produce low/mid/high shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Low/Mid/High Shot
1

Pick one target suitable for long irons (4, 3, or 2 iron).

2

Divide 36 balls into 3 groups of

3

Hit 12 low shots aimed at the same target.

4

Hit 12 mid-height shots aimed at the same target.

5

Hit 12 high shots aimed at the same target.

6

Keep ball setup the same, only change swing to vary shot height.

7

Count how many balls land close to the target.

8

After 36 shots, count successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D2

Day 38

Long irons (4,3,2) | 3 Landing Zones

Program: Hit the green with the perfect trajectory

Hit 15 balls to each landing zone using long irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Long irons (4,3,2) | 3 Landing Zones
1

Pick one flag or target for long irons (4, 3, or 2 iron).

2

Mark three landing zones about 10 yards/meters apart around the flag using cones, buckets, or markers.

3

Hit 36 shots, split into three groups of 12 shots.

4

For the first 12 shots, aim for Landing Zone

5

For the next 12 shots, aim for Landing Zone

6

For the last 12 shots, aim for Landing Zone

7

Switch between 4, 3, and 2 irons if wanted, but set up the ball the same way each time.

8

Count shots that land and stop in the right landing zone as a success.

9

When finished, add up the successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141063
D3

Day 39

Mid irons (7,6,5) | Quadrants

Program: Turn mid irons into birdies—score from the fairway

Hit 12 balls to each quadrant using mid irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Quadrants
1

Pick a 5, 6, or 7 iron for the drill.

2

Choose a flag or mark at a medium distance.

3

Make a square around the target using four markers, each marker about 5% of the distance to the flag away from it.

4

Hit 36 shots, divided into 4 groups of 9 shots each.

5

For each group, aim to land the ball in one specific quadrant.

6

Start with one quadrant and hit 9 shots, then do the same for each of the other 3 quadrants.

7

Switch between the 5, 6, or 7 iron any time.

8

Count each ball that lands and stops in the target quadrant as successful.

9

Add up your total successful shots and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 40

Mid irons (7,6,5) | Opposite Shots Challenge

Program: Turn mid irons into birdies—score from the fairway

Complete the Opposite Shots Challenge using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Opposite Shots Challenge
1

Pick one flag or target for mid iron shots (using 7, 6, or 5 iron).

2

Hit 36 balls in total, divided into 3 sets of 12 shots: - Set 1: 6 fades and 6 draws, switching each time, to the same target. - Set 2: 6 high shots and 6 low shots, switching each time, to the same target. - Set 3: 6 pull/fade shots and 6 push/draw shots, switching each time, to the same target.

3

Keep ball setup and target the same for every shot.

4

For each set, work on either shot height or shot direction as required.

5

Give 1 point for each shot that lands close to the target with the right flight.

6

Keep alternating shots until you finish all

7

At the end, count your total successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 11 – Module

4 days scheduled

Turn mid irons into birdies—score from the fairway. Save with mid irons and set up par or better. Focus on Scoring, Precision, Distance Control. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 41

All irons (9 to 2) | Strengths Discovery

Program: Turn mid irons into birdies—score from the fairway

Discover strengths amongst irons a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Strengths Discovery
1

Set up 3 flags or targets in a field, spaced apart for medium iron shots (about 80-150 yards). Label them Target A, Target B, and Target C.

2

Hit 36 shots total: 12 shots at each target.

3

Use different irons for each target, like 9-iron for Target A, 6-iron for Target B, 3-iron for Target C.

4

Hit 12 shots at Target A, then 12 at Target B, then 12 at Target C. Keep setup and routine the same.

5

Count shots that land within 10 yards of each target. These are successes.

6

Add up your successful shots. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612963
D2

Day 42

All irons (9 to 2) | Progressive Targets Challenge

Program: Turn mid irons into birdies—score from the fairway

Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Progressive Targets Challenge
1

Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.

2

Hit 36 shots total: 12 at each flag.

3

Hit 12 shots at the close flag.

4

Hit 12 shots at the medium flag, change irons if wanted.

5

Hit 12 shots at the far flag, change irons if wanted.

6

Count shots that land within a club-length of each flag.

7

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 43

All irons (9 to 2) | Weaknesses Discovery

Program: Turn mid irons into birdies—score from the fairway

Discover weaknesses amongst irons shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Weaknesses Discovery
1

Choose 3 flags at medium distances for your irons (9 to 2).

2

Put 4 cones around each flag to make a small square or circle, with about 5% of the distance to the flag as the circle's radius.

3

Pick one cone at each flag as the "danger side" to avoid.

4

Hit 36 balls total, 12 at each flag, and use different irons if you want.

5

Try to land each ball inside the cone circle and not on the danger side.

6

Mark a shot as successful if it stays in the circle and not on or past the danger side.

7

Count how many good shots you got out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 44

All irons (9 to 2) | Tendencies Discovery

Program: Turn mid irons into birdies—score from the fairway

Discover tendencies amongst irons raise awareness, what is likely to happen in a given situation. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All irons (9 to 2) | Tendencies Discovery
1

Pick one flag or target on the range for iron shots.

2

Make five target zones around the flag: center (the flag), short, long, left, right. Use cones, buckets, or imagination.

3

Hit 35 shots in total.

4

Hit 7 shots to each target zone: short, long, left, right, center.

5

Use any iron from 9 to 2, switch clubs each shot if wanted. Ball setup stays the same.

6

Try to land and stop each ball in the chosen target zone.

7

Count how many shots stop in the correct zone for each group.

8

Add up total successful shots out of 35 and enter score in the app.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252218141174

Week 12 – Module

4 days scheduled

Turn mid irons into birdies—score from the fairway. Save with mid irons and set up par or better. Focus on Scoring, Precision, Distance Control. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 45

Mid irons (7,6,5) | 9 Targets

Program: Turn mid irons into birdies—score from the fairway

Hit 5 balls to each target using mid irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Mid irons (7,6,5) | 9 Targets
1

Set up 9 targets around the flag using cones or buckets, each target is spaced evenly apart by 5% of the flag distance.

2

Use only a 7, 6, or 5 iron for all shots.

3

Hit 4 shots at each target for a total of 36 shots.

4

Pick a target at random and aim to land the ball between the cones at that target.

5

You can change clubs anytime, but always set up the ball the same way.

6

A shot is successful if it lands between the cones at the chosen target.

7

Do 4 shots at each of the 9 targets for a total of 36 shots, then count the successful ones and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230272318141074
D2

Day 46

Long irons (4,3,2) | 3 Landing Zones

Program: Improve Long Iron Accuracy

Hit 15 balls to each landing zone using long irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Long irons (4,3,2) | 3 Landing Zones
1

Pick one flag or target for long irons (4, 3, or 2 iron).

2

Mark three landing zones about 10 yards/meters apart around the flag using cones, buckets, or markers.

3

Hit 36 shots, split into three groups of 12 shots.

4

For the first 12 shots, aim for Landing Zone

5

For the next 12 shots, aim for Landing Zone

6

For the last 12 shots, aim for Landing Zone

7

Switch between 4, 3, and 2 irons if wanted, but set up the ball the same way each time.

8

Count shots that land and stop in the right landing zone as a success.

9

When finished, add up the successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141063
D3

Day 47

Long irons (4,3,2) | Ladder Challenge

Program: Improve Long Iron Accuracy

Complete the Ladder Challenge using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Ladder Challenge
1

Set up one flag target.

2

Place three landing zones in a line, each 8 yards/meters apart, going toward the flag.

3

Hit 36 long iron shots in 3 sets of

4

In each set, aim for the first, then second, then third landing zone in order.

5

The ball must stop within 8 yards/meters of the flag.

6

Use long irons only (4, 3, or 2). Switch clubs during the drill if wanted.

7

Count each shot that lands in the right zone and stops within 8 yards/meters of the flag as a success.

8

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 48

Long irons (4,3,2) | Left-to-R and Right-to-L Shot

Program: Improve Long Iron Accuracy

Produce left-to-right and right-to-left shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Left-to-R and Right-to-L Shot
1

Pick one target suitable for long irons (4, 3, 2).

2

Hit 36 shots using your long irons (4, 3, and 2 irons).

3

Hit 18 shots curving left-to-right and 18 shots curving right-to-left, all towards the same target.

4

Keep the same stance and setup for every shot.

5

Try to make the ball land close to the target.

6

Count each shot that lands and stays near the target as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074