Weeks 1–2≤ 6 days
Short Game·Bump'n'Run
How straight can you roll it? Test your setup
Difficulty: Beginner · Module HCP 26.1
Weeks 2–4≤ 7 days
Short Game·Chip
Avoid 3-Putt: Chip Inside Circle
Difficulty: Intermediate · Module HCP 19.6
Weeks 4–5≤ 4 days
Short Game·Flop
See your flop landing and rolling out—then execute
Difficulty: Intermediate · Module HCP 15.0
Weeks 5–6≤ 6 days
Short Game·Sand
Can you match your plan to your shot?
Difficulty: Intermediate · Module HCP 13.0
Week 7≤ 4 days
Driving Range·Mid irons (7,6,5)
Improve Mid-Iron Accuracy
Difficulty: Beginner · Module HCP 35.0
Week 8≤ 4 days
Driving Range·Woods (Hy,5W,3W)
Stop Missing 3-Wood Fairways
Difficulty: Beginner · Module HCP 35.0
Week 9≤ 3 days
Driving Range·Wedges (LW,SW,GW,PW)
Control the loft: spin and height as needed
Difficulty: Beginner · Module HCP 23.3
Weeks 9–10≤ 3 days
Driving Range·Long irons (4,3,2)
Improve Long Iron Accuracy
Difficulty: Intermediate · Module HCP 17.5
Weeks 10–12≤ 7 days
Driving Range·Mid irons (7,6,5)
Turn mid irons into birdies—score from the fairway
Difficulty: Intermediate · Module HCP 15.1