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Course Flagship Program

13 Week Flagship Program for Queen's

We studied the course and made a flagship practice program specifically for Queen's. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

13

Days

51

Modules

9

Frequency

4 days/week

Weeks 1–25 days

Putting·9 ft (3m) only

Reduce Missed Putts Consistently

Difficulty: Intermediate · Module HCP 11.1

Weeks 2–36 days

Short Game·Bump'n'Run

Bump'n'Run From 5–10 Yds

Difficulty: Beginner · Module HCP 35.0

Weeks 3–57 days

Short Game·Bump'n'Run

Master the art of touch: no more long comeback putts

Difficulty: Beginner · Module HCP 29.6

Weeks 6–77 days

Short Game·Pitch

Save par with a clutch pitch—pressure drill

Difficulty: Beginner · Module HCP 21.4

Weeks 7–84 days

Driving Range·Wedges (LW,SW,GW,PW)

Stop Missed Wedge Shots

Difficulty: Beginner · Module HCP 35.0

Weeks 8–93 days

Driving Range·Long irons (4,3,2)

Stop Missing Greens With Long Irons

Difficulty: Beginner · Module HCP 35.0

Weeks 9–104 days

Driving Range·Short irons (9,8)

Stop Missing Greens With Short Irons

Difficulty: Beginner · Module HCP 35.0

Weeks 10–116 days

Driving Range·Short irons (9,8)

Stop Missing Greens With Short Irons

Difficulty: Beginner · Module HCP 35.0

Weeks 12–137 days

Driving Range·Short irons (9,8)

Shape the shot: fade or draw with short irons

Difficulty: Beginner · Module HCP 29.2

Flagship curriculum

How the 13-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Weeks 1–25 daysDay 15

Reduce Missed Putts Consistently

Align stance properly, for a 11-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.

PuttingDifficulty · IntermediateModule HCP 11.1

Module skill breakdown

Aim
38%
Scoring
18%
Alignment
14%
Weeks 2–36 daysDay 611

Bump'n'Run From 5–10 Yds

Use a short swing, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Scoring
48%
Distance Control
18%
Aim
10%
Weeks 3–57 daysDay 1220

Master the art of touch: no more long comeback putts

Master touch, for a 30-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 29.6

Module skill breakdown

Distance Control
39%
Aim
20%
Scoring
16%
Weeks 6–77 daysDay 2127

Save par with a clutch pitch—pressure drill

Save par clutch, for a 21-handicap player, ~20 minutes. Working on shot: pitch.

Short GameDifficulty · BeginnerModule HCP 21.4

Module skill breakdown

Scoring
39%
Accuracy
16%
Alignment
14%
Weeks 7–84 daysDay 2831

Stop Missed Wedge Shots

Control distance inside 100, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
25%
Scoring
20%
Trajectory
14%
Weeks 8–93 daysDay 3234

Stop Missing Greens With Long Irons

Control flight, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
32%
Mechanics
30%
Trajectory
17%
Weeks 9–104 daysDay 3538

Stop Missing Greens With Short Irons

Control flight, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
32%
Aim
24%
Alignment
12%
Weeks 10–116 daysDay 3944

Stop Missing Greens With Short Irons

Stop missing greens, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
33%
Mechanics
23%
Trajectory
18%
Weeks 12–137 daysDay 4551

Shape the shot: fade or draw with short irons

Control short iron height, for a 29-handicap player, ~20 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 29.2

Module skill breakdown

Trajectory
30%
Precision
22%
Mechanics
19%

Program snapshot

Avg HCP focus

11.1

Intermediate

Skill pillars

Aim · Scoring · Alignment · Stroke · Precision · Visualization

Host course

Queen's

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Reduce Missed Putts Consistently. Choose a clear target and align stance properly. Focus on Aim, Scoring, Alignment. This module is for Putting, specifically working on 9 ft (3m) only.

D1

Day 1

Putting Aid: String Line, 10/20

Program: Reduce Missed Putts Consistently

Make 10 out of 20 putts, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 10/20
1

Hit 30 putts from 9 feet under a hanging string.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score241916141210863
D2

Day 2

Putting Aid: Chalk Line, 10/20

Program: Reduce Missed Putts Consistently

Make 10 out of 20 putts over the chalk starting line.

Putting18 min
Diagram for Putting Aid: Chalk Line, 10/20
1

Hit 30 putts from 9 ft over a chalk line.

2

Draw a straight line to show start line.

3

Enter number of putts holed out of 30 attempts in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score23181513119753
D3

Day 3

One Handed, Ball Gate, 5 in a Row

Program: Reduce Missed Putts Consistently

Make 5 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 5 in a Row
1

Hit 25 putts from 9 ft (3m) through the ball gate.

2

Count putts that go through the gate without touching the tees.

3

Enter score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score221917151311963
D4

Day 4

Putting Aid: Alignment Mirror, 10/20

Program: Reduce Missed Putts Consistently

Make 10 out of 20 putts using an alignment mirror.

Putting18 min
Diagram for Putting Aid: Alignment Mirror, 10/20
1

Hit 30 putts from 9 ft using an alignment mirror.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score22181513119753

Week 2 – Module

4 days scheduled

Reduce Missed Putts Consistently. Choose a clear target and align stance properly. Focus on Aim, Scoring, Alignment. This module is for Putting, specifically working on 9 ft (3m) only.

D1

Day 5

Putting Aid: Plane Board, Ball Gate, 10/20

Program: Reduce Missed Putts Consistently

Make 10 out of 20 putts through the ball gate, using plane board.

Putting18 min
Diagram for Putting Aid: Plane Board, Ball Gate, 10/20
1

Hit 30 putts from 9 ft (3 m) through the ball gate using the plane board.

2

Enter the number of putts made out of 30.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score241916141210864
D2

Day 6

Bump-n-Run | Rough | Above/Below Feet

Program: Bump'n'Run From 5–10 Yds

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Rough | Above/Below Feet
1

Put the ball in the sloped rough, 5 to 30 yards from the hole, with the ball above your feet.

2

Place three targets evenly spaced left, center, and right of the hole, all about the same distance from your ball.

3

Hit 36 bump-and-run shots: 18 with the ball above your feet and 18 with the ball below your feet.

4

For each lie, split the 18 shots into 3 groups of 6, one group for each target.

5

With the ball above your feet, hit 6 shots to the left target, 6 to center, and 6 to right, in any order.

6

Move the ball below your feet and repeat: 6 shots to left, 6 to center, 6 to right.

7

Count each shot that stops inside the target area as a success.

8

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 7

Bump-n-Run | Scattered Piles | Quadrants

Program: Bump'n'Run From 5–10 Yds

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Put 40 balls into 8 piles of 5 balls each. Place the piles between 1 and 10 yards from the green and 5 to 30 yards from the hole.

2

On the green, use string or tees to make 4 equal sections inside a circle with a 6-foot radius around the hole.

3

Hit 36 bump-and-run shots, split into 4 groups of 9 shots. Each group tries to stop the ball in a different section.

4

Choose any pile and hit 9 shots at the first section. Then do 9 shots for the next section, and repeat for all 4 sections.

5

For each set of 9 shots, use any pile, but keep the same setup for all shots.

6

Count each shot that stops in the correct section as a success.

7

Add up the number of successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141174
D4

Day 8

Bump-n-Run | Scattered Piles | Multiple Targets

Program: Bump'n'Run From 5–10 Yds

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Multiple Targets
1

Scatter 40 balls into 8 piles of 5 balls each, between 1 and 10 yards from the green and 5 to 30 yards from the hole.

2

Mark 3 targets on the green, about 6 feet apart in a line.

3

Hit 36 bump-and-run shots.

4

Aim 12 shots at each of the 3 targets.

5

Hit 12 shots at the first target, then 12 at the second, then 12 at the third.

6

Count shots that stop inside 10 feet of the target as successful.

7

Add successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 3 – Module

4 days scheduled

Bump'n'Run From 5–10 Yds. Use a short swing and roll the ball low and straight. Focus on Scoring, Distance Control, Aim. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 9

Bump-n-Run | Deep Rough and Other | Uphill/Downhill

Program: Bump'n'Run From 5–10 Yds

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Uphill/Downhill
1

Prepare 36 balls in two sets of

2

Pick one uphill spot, 5-20 yards from the hole, for 18 tries.

3

Make three target zones on the green around the hole: left, center, right.

4

Hit 6 balls at each target zone in order: left, center, right.

5

Move to a downhill spot, 5-20 yards from the hole, and do the same.

6

Count every ball that stops in the right target zone as a success.

7

After 36 tries (18 uphill, 18 downhill), add up your successful shots and enter your score in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063
D2

Day 10

Bump-n-Run | Scattered Piles | Multiple Targets

Program: Bump'n'Run From 5–10 Yds

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Multiple Targets
1

Put 36 balls in 6 piles, each pile has 6 balls. Scatter them around chipping area between 1 to 10 yards from green and 5 to 30 yards from hole.

2

Place 3 targets in a line at the edge of the green, spaced 6 feet apart.

3

Split the 36 shots into 3 groups of 12 shots.

4

Hit first 12 balls as bump-and-run, try to stop them in the first target zone.

5

Hit next 12 balls at the second target zone, try to stop them there.

6

Hit the last 12 balls at the third target zone, try to stop them there.

7

Pick any pile before each group and keep setup simple for every shot.

8

Count balls in the right target zone. Each one is a point. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 11

Bump-n-Run | Parallel Piles | Bullseye 2x

Program: Bump'n'Run From 5–10 Yds

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Bullseye 2x
1

Arrange 40 balls into 10 piles of 4 balls each. Place the piles in two parallel lines, 5 to 10 yards apart, with each pile in a line about 2 yards apart.

2

On the green, mark two target zones: an inner circle with a 6-foot radius and an outer circle with a 15-foot radius.

3

Hit 36 shots: 18 to the inner circle, 18 to the outer circle.

4

Hit shots from any pile, switch between piles and lines.

5

Count a shot as a success if it stops in the target zone.

6

After 36 shots, add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 12

Bump-n-Run | Scattered Piles | Multiple Targets

Program: Master the art of touch: no more long comeback putts

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Multiple Targets
1

Scatter 40 balls into 8 piles of 5 balls each, between 1 and 10 yards from the green and 5 to 30 yards from the hole.

2

Mark 3 targets on the green, about 6 feet apart in a line.

3

Hit 36 bump-and-run shots.

4

Aim 12 shots at each of the 3 targets.

5

Hit 12 shots at the first target, then 12 at the second, then 12 at the third.

6

Count shots that stop inside 10 feet of the target as successful.

7

Add successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 4 – Module

4 days scheduled

Master the art of touch: no more long comeback putts. Master touch and control rollout. Focus on Distance Control, Aim, Scoring. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 13

Bump-n-Run | Parallel Ball Lines | 3 Landing Zones

Program: Master the art of touch: no more long comeback putts

Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 3 balls each, for one player. Place balls 1 foot apart in each line. Place lines 5 yards apart. Total 36 balls.

2

On the green, use sticks or string to mark 3 landing zones in a row, each zone 6 feet apart.

3

Divide the 36 balls into 3 groups of

2

Aim 12 balls at Landing Zone 1, 12 at Zone 2, and 12 at Zone

4

Hit all 12 balls at Zone 1, then 12 at Zone 2, then 12 at Zone

5

Count each ball that stops inside the target zone as successful. After all 36 shots, count how many were successful, and record score out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141174
D2

Day 14

Bump-n-Run | Scattered Piles | Quadrants

Program: Master the art of touch: no more long comeback putts

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Put 40 balls into 8 piles of 5 balls each. Place the piles between 1 and 10 yards from the green and 5 to 30 yards from the hole.

2

On the green, use string or tees to make 4 equal sections inside a circle with a 6-foot radius around the hole.

3

Hit 36 bump-and-run shots, split into 4 groups of 9 shots. Each group tries to stop the ball in a different section.

4

Choose any pile and hit 9 shots at the first section. Then do 9 shots for the next section, and repeat for all 4 sections.

5

For each set of 9 shots, use any pile, but keep the same setup for all shots.

6

Count each shot that stops in the correct section as a success.

7

Add up the number of successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141174
D3

Day 15

Bump-n-Run | Scattered Piles | Quadrants

Program: Master the art of touch: no more long comeback putts

Up to 5 players compete to stop bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Prepare 36 balls and make 4 piles of 9 balls each.

2

Put each pile in a different spot, 1 to 10 yards from the green and 5 to 30 yards from the hole.

3

Mark 4 areas on the green using string or tees, each area should be about 6 feet across.

4

Hit 36 bump-n-run shots, trying to land 9 balls in each area.

5

Start from one pile, aim at one area, and hit all 9 balls. Move to the next pile and area.

6

Keep going until all 36 shots are done, 9 shots per area.

7

Count how many balls stopped in the target area each time.

8

After all 36 shots, enter how many successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D4

Day 16

Bump-n-Run | Parallel Ball Lines | Multiple Targets

Program: Master the art of touch: no more long comeback putts

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Multiple Targets
1

Put a bucket with 40 balls by the green. Set up two lines of 18 balls each, 1 foot apart. The lines are 6 feet apart.

2

Pick 3 different targets on the green. Each target should be 6 feet apart from the others.

3

Hit 12 shots at Target 1 from the first line.

4

Hit 12 shots at Target 2 from the second line.

5

Hit 12 shots at Target 3 from the first line.

6

Use the same setup for all shots. Leave balls in place between 1 and 10 yards from the green, and 5 to 30 yards from the hole.

7

A shot is a success if it stops within 10 feet of the target.

8

Count how many successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 5 – Module

4 days scheduled

Master the art of touch: no more long comeback putts. Master touch and control rollout. Focus on Distance Control, Aim, Scoring. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 17

Bump-n-Run | Scattered Ball Lines | Multiple Targets

Program: Master the art of touch: no more long comeback putts

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | Multiple Targets
1

Scatter 36 balls into 6 lines of 6 balls each on grass near the green. Put each line 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole.

2

At the edge of the green, set up 3 targets spaced about 6 feet (2 meters) apart in a straight line. Name them Target 1, Target 2, and Target

3

Hit 36 bump-and-run shots. Aim 12 shots at Target 1, 12 at Target 2, and 12 at Target

4

From each line, hit all 6 balls at the chosen target for that group of 12 shots. Switch targets after every 12 shots.

5

A shot is a success if the ball stops within 10 feet (3 meters) of the target.

6

Record how many shots land inside the 10-foot zone, out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 18

Bump-n-Run | Perpendicular Piles | 3 Landing Zones

Program: Master the art of touch: no more long comeback putts

Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 3 Landing Zones
1

Set up 10 piles of balls in 2 lines that cross each other, 5 piles in each line. Space the piles about 3 yards or meters apart.

2

Place the piles so they are 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole, on any grass.

3

On the green, make 3 landing zones side by side, each about 6 feet or 2 meters apart, using sticks, clubs, or string.

4

Hit 36 bump-and-run shots total. Aim 12 shots at each landing zone.

5

Pick a pile. Hit balls at the first landing zone until you do 12 shots.

6

Aim at the second landing zone for 12 shots from any piles.

7

Aim at the third landing zone for the last 12 shots.

8

Count how many shots land and stop in the right zone.

9

When all 36 shots are done, record the number of good shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 19

Bump-n-Run | Parallel Ball Lines | 9 Stop Zones

Program: Master the art of touch: no more long comeback putts

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
1

Place two parallel lines of balls beside the green. Each line has 18 balls spaced 1 foot apart. The lines are 5 to 10 yards apart.

2

On the green, mark 9 stop zones using tees, string, or buckets. Arrange the zones in 3 rows of 3, spaced evenly.

3

Hit 36 bump-n-run shots. Divide them into 9 groups of 4 shots.

4

Hit 4 shots from one ball line toward Stop Zone

1

Try to stop each ball in that zone.

5

Switch to the other ball line and hit 4 shots toward Stop Zone

6

Keep switching ball lines and hit 4 shots at each stop zone in order (Zone 1 to Zone 9).

7

Count every ball that stops in the right stop zone as a success.

8

Add total successful stops and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 20

Bump-n-Run | Parallel Ball Lines | Multiple Targets

Program: Master the art of touch: no more long comeback putts

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Multiple Targets
1

Set up 4 lines on the grass, each with 9 balls spaced 1 foot apart. Put the lines 5 yards apart, between 3 and 15 yards from the green.

2

Place 3 targets on the green in a straight line, 3 feet apart.

3

Divide the 36 shots into 3 groups of

2

Aim each group at a different target.

4

Hit 12 shots at the first target from any line, then 12 at the second target, then 12 at the third target.

5

Try to stop each ball as close to the target as possible.

6

Count a shot as a success if it stops close to the target, for example within 2 feet.

7

Add the successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074

Week 6 – Module

4 days scheduled

Save par with a clutch pitch—pressure drill. Turn into birdies and up-and-down contest. Focus on Scoring, Accuracy, Alignment. This module is for Short Game, specifically working on Pitch.

D1

Day 21

Pitch | Fairway | Above/Below Feet

Program: Save par with a clutch pitch—pressure drill

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Fairway | Above/Below Feet
1

Choose two starting spots on a sloped fairway—one where the ball is above your feet, and one where it is below your feet.

2

Put 3 piles of 6 balls each above your feet, spaced between 30 and 60 yards from the hole.

3

Put 3 piles of 6 balls each below your feet, spaced between 30 and 60 yards from the hole.

4

Mark three target zones on the green: Left, Center, and Right, spaced about 6 feet apart.

5

Hit 6 shots from each above-feet pile, aiming at each target zone (18 shots total from above feet).

6

Hit 6 shots from each below-feet pile, aiming at each target zone (18 shots total from below feet).

7

Count a shot as successful if the ball stays in the target zone.

8

When all 36 shots are done, add up successful shots and enter score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201512974
D2

Day 22

Pitch | Rough | Uphill/Downhill

Program: Save par with a clutch pitch—pressure drill

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Rough | Uphill/Downhill
1

Make 4 piles of 9 balls each, with 2 piles uphill and 2 piles downhill, all 25–40 yards from the hole in the rough.

2

Mark 3 target zones on the green: Zone A (6 feet left), Zone B (6 feet behind), Zone C (6 feet right) of the hole.

3

Hit 36 total shots: 18 from uphill piles, 18 from downhill piles.

4

For each slope (uphill and downhill), split 18 shots into 3 groups of

5

Aim 6 shots at each zone (A, B, C) from the two piles on the same slope.

6

Alternate shots between the two piles on the same slope.

7

Count a shot as a success if it stops in the target zone.

8

Add up total successes out of 36 tries and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512853
D3

Day 23

Pitch | Deep Rough and Other | Above/Below Feet

Program: Save par with a clutch pitch—pressure drill

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Above/Below Feet
1

Set up 3 targets on the green, each about 6 feet apart in a line or curve.

2

Stand in the deep rough, 30 to 40 yards away, where the ground is sloped above or below your feet.

3

Hit 36 pitch shots: 18 with the ball above your feet, 18 with the ball below your feet.

4

Divide each set of 18 shots into 3 groups of 6 shots.

5

For each group, aim all 6 shots at one target, then switch to the next target.

6

Start with shots when the ball is above your feet: hit 6 shots at Target 1, 6 at Target 2, 6 at Target

7

Then hit from where the ball is below your feet: 6 shots at Target 1, 6 at Target 2, 6 at Target

8

Count each shot that lands and stays near the target as a success.

9

Enter your number of successful shots in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623181411853
D4

Day 24

Pitch | Rough | Above/Below Feet

Program: Save par with a clutch pitch—pressure drill

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Rough | Above/Below Feet
1

Find a rough area with a slope where the ball is above your feet, 30 to 40 yards from the hole.

2

Place three targets in a line on the green, about 5 feet apart.

3

Hit 36 pitch shots: 18 with the ball above your feet, 18 with it below your feet.

4

For each slope, hit 6 shots at each target.

5

Hit 6 balls at the first target, 6 at the second, 6 at the third, with the ball above your feet.

6

Switch to the slope where the ball is below your feet and do the same.

7

Try to land each ball close and stopped near each target for a success.

8

Count how many balls stopped inside the target zones and enter the number out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174

Week 7 – Module

4 days scheduled

Save par with a clutch pitch—pressure drill. Turn into birdies and up-and-down contest. Focus on Scoring, Accuracy, Alignment. This module is for Short Game, specifically working on Pitch.

D1

Day 25

Pitch | Scattered Piles | Multiple Targets

Program: Save par with a clutch pitch—pressure drill

Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Scattered Piles | Multiple Targets
1

Pick 3 targets on the green at least 6 feet apart.

2

Put 36 balls into 6 piles of 6 balls, between 20 and 40 yards from the hole, on different slopes and grass types.

3

Split shots into 3 sets of

4

For the first 12 shots, aim to stop the ball close to target

5

For the next 12 shots, aim to stop close to target

6

For the last 12 shots, aim to stop close to target

7

A shot counts if the ball stops within 3 feet of the correct target.

8

Keep the ball setup the same for every shot.

9

Count how many balls ended close to the proper target, and enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963
D2

Day 26

Pitch | Parallel Ball Lines | Bullseye 2x

Program: Save par with a clutch pitch—pressure drill

Up to 5 players compete to stop a pitch shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | Bullseye 2x
1

Put 4 straight lines of 9 balls each on the ground. Space balls 1 foot apart. Space each line 5 yards apart.

2

Set up these lines between 30 and 60 yards from the hole, on grass but not on the green.

3

On the green, make two circles around the hole: one with a 6-foot radius and one with a 15-foot radius.

4

Hit all 36 balls (9 from each line).

5

Hit every ball in a line before going to the next line. Any order.

6

Try to land each shot in the small or big circle around the hole.

7

If the ball stops inside the small circle, count as birdie. If the ball stops in the big circle but not the small, count as par.

8

Count how many balls finished in the big circle (including the small circle).

9

Enter this number in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D3

Day 27

Pitch | Deep Rough and Other | Flat

Program: Save par with a clutch pitch—pressure drill

Hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Flat
1

Set up 3 targets on the green or fringe, in a straight line, 6 feet apart.

2

Place 3 piles of 12 golf balls each, 30 to 60 yards away in deep rough.

3

From the first pile, hit 12 shots at the first target.

4

From the second pile, hit 12 shots at the second target.

5

From the third pile, hit 12 shots at the third target.

6

Use the same setup for all shots.

7

Count each ball that lands in the target as a success.

8

After 36 shots, enter your number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512853
D4

Day 28

Wedges (LW to PW) | Takeaway

Program: Stop Missed Wedge Shots

Work only on takeaway using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Takeaway
1

Pick a flag or marker suitable for wedge shots (use any wedge).

2

Hit 36 wedge shots, all aimed at the same target.

3

Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.

4

Count each ball that lands close to the target as a success.

5

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 8 – Module

4 days scheduled

Stop Missed Wedge Shots. Control roll and stop missed shots. Focus on Precision, Scoring, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 29

Wedges (LW to PW) | Straight Shot

Program: Stop Missed Wedge Shots

Produce straight shots using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Straight Shot
1

Pick a flag or target on the range suitable for wedge shots (LW, SW, GW, or PW). Use the same target for all 36 shots.

2

Use any wedge, switching clubs throughout the exercise.

3

Set up the ball the same way for every shot and focus on hitting a straight shot towards the target.

4

Hit 36 wedge shots, aiming all shots at the single chosen target.

5

Count a shot as successful if it lands and stops near the target.

6

After 36 shots, add your total successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 30

Wedges (LW to PW) | GIRs Simulation

Program: Stop Missed Wedge Shots

Simulate X number of GIR (Green in Regulations) using wedges only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Wedges (LW to PW) | GIRs Simulation
1

Choose a flag or marker for the center of the green.

2

Use cones or markers to make a small green area, equal to 5% of the distance to the flag. This is the target zone.

3

Divide the green into 3 zones from left to right using markers: left, center, and right.

4

Hit 36 wedge shots: 12 at the left zone, 12 at the center, 12 at the right.

5

Use any wedge between LW and PW. Keep ball placement the same each time.

6

After each shot, check if the ball landed and stopped in the correct zone. Count if it did.

7

Finish all 36 shots, switching zones each time.

8

Add up the number of good shots in the zones out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 31

Wedges (LW to PW) | Progressive Targets Challenge

Program: Stop Missed Wedge Shots

Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Progressive Targets Challenge
1

Set up 3 targets for wedge shots: one at 30 yards, one at 45 yards, and one at 60 yards.

2

Hit 12 shots to each target, for a total of 36 shots.

3

Start by hitting 12 shots to the short target using any wedge.

4

Hit 12 shots to the medium target.

5

Hit 12 shots to the long target and enter score in the app, out of 36 attempts.

6

Keep stance and ball position the same for every shot; only change your aim for each target.

7

Count a shot as a success if the ball stops within 5 feet of the target.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 32

Long irons (4,3,2) | Takeaway

Program: Stop Missing Greens With Long Irons

Work only on takeaway using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Takeaway
1

Put 36 balls in one group where you hit from.

2

Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.

3

Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.

4

Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.

5

Use the 2-iron for the last 12 balls, maintaining the same focus and target.

6

Count the shots where the ball goes where you want with the right ball flight.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964

Week 9 – Module

4 days scheduled

Stop Missing Greens With Long Irons. Eliminate hooks and control flight. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 33

Long irons (4,3,2) | Around the Stick

Program: Stop Missing Greens With Long Irons

Curve the ball around the alignment stick using using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Around the Stick
1

Choose a flag or target to aim at using a long iron (2, 3, or 4 iron).

2

Put an alignment stick on the ground in front of the target.

3

Place a cone on each side of the flag, each cone 5% of the total distance to the flag.

4

Hit 36 shots: 18 curve left-to-right around the stick, 18 curve right-to-left.

5

Divide shots into 3 groups of 12 shots: first 12 curve left-to-right past the left cone, next 12 curve right-to-left past the right cone, final 12 alternate between both directions.

6

Set up the ball the same for all shots.

7

A shot is successful if it passes outside the correct cone and lands within 3 yards of the flag.

8

Add up the number of successful shots and enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191410742
D2

Day 34

Long irons (4,3,2) | Backswing

Program: Stop Missing Greens With Long Irons

Work only on backswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Backswing
1

Pick a target on the range for long irons about 150 to 200 yards away.

2

Prepare 36 balls. Keep ball placement and setup the same each time.

3

Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.

4

Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.

5

After each shot, check if the ball flies smoothly and goes toward the target.

6

Count a shot as a success if it matches your backswing and ball flight goals.

7

When finished, count how many successful shots you made out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713964
D3

Day 35

Short irons (9,8) | Straight Shot

Program: Stop Missing Greens With Short Irons

Produce straight shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Straight Shot
1

Pick a target straight ahead suitable for short irons (8 or 9 iron).

2

Hit 36 shots total, using short irons only. Focus on producing a straight shot with each attempt and aim all shots at the same target.

3

After all shots, count each shot that lands and stops near the target as a success and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 36

Short irons (9,8) | Impact and Follow Through

Program: Stop Missing Greens With Short Irons

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074

Week 10 – Module

4 days scheduled

Stop Missing Greens With Short Irons. Control flight and stop missing greens. Focus on Precision, Aim, Alignment. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 37

Short irons (9,8) | Around the Stick

Program: Stop Missing Greens With Short Irons

Curve the ball around the alignment stick using using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Around the Stick
1

Pick a target for your 9 or 8 iron.

2

Place two markers, one left and one right of the target, about 5% of the distance from your ball to the flag.

3

Hit 18 shots curving left to right around the left marker, and 18 shots curving right to left around the right marker.

4

Use the same setup for every shot.

5

Try to curve the ball around the marker and get close to the target.

6

A shot is successful if the ball curves around the marker and lands near the flag.

7

When finished, count your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 38

Short irons (9,8) | GIRs Simulation

Program: Stop Missing Greens With Short Irons

Simulate X number of GIR (Green in Regulations) using short irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Short irons (9,8) | GIRs Simulation
1

Pick a flag for your 9 or 8 iron on the range.

2

Make a green zone around the flag with cones, buckets, or imagine a small circle (5% of the distance to the flag).

3

Split 36 shots into 3 groups of

4

Try to land each shot in the green zone.

5

Change between 9 and 8 iron, but keep ball setup the same.

6

Count how many balls landed in the green zone when all 36 are done. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 39

Short irons (9,8) | Low/Mid/High Shot

Program: Stop Missing Greens With Short Irons

Produce low/mid/high shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Low/Mid/High Shot
1

Pick one target suitable for short irons (9 or 8 iron).

2

Use the same ball setup and position for all shots.

3

Hit 36 shots in 3 groups of 12: 12 low shots, 12 mid shots, and 12 high shots, all aimed at the same target.

4

Try to make each shot fly at the correct height: low, mid, or high.

5

Count shots that land close and stop near the target as successes.

6

After all 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520151285
D4

Day 40

Short irons (9,8) | Takeaway

Program: Stop Missing Greens With Short Irons

Work only on takeaway using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Takeaway
1

Set up a single target suitable for your 8 or 9 iron.

2

Hit 36 shots aiming exclusively at this target.

3

Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.

4

Keep your setup and stance consistent throughout the drill.

5

After each shot, check if the ball lands near the target.

6

Count the shots that land near the target as successes.

7

After 36 shots, enter your number of successes in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174

Week 11 – Module

4 days scheduled

Stop Missing Greens With Short Irons. Hit close to flag and control flight. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 41

Short irons (9,8) | Backswing

Program: Stop Missing Greens With Short Irons

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Backswing
1

Pick one flag or target on the range suitable for short irons (9 or 8).

2

Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.

3

Use at most two backswing thoughts or tasks to produce any ball flight pattern.

4

Set up the same for each shot, using the same swing thoughts.

5

After each shot, observe the ball flight relative to the target.

6

Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272319151174
D2

Day 42

Short irons (9,8) | Straight Shot

Program: Stop Missing Greens With Short Irons

Produce straight shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Straight Shot
1

Pick a target straight ahead suitable for short irons (8 or 9 iron).

2

Hit 36 shots total, using short irons only. Focus on producing a straight shot with each attempt and aim all shots at the same target.

3

After all shots, count each shot that lands and stops near the target as a success and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 43

Short irons (9,8) | Impact and Follow Through

Program: Stop Missing Greens With Short Irons

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D4

Day 44

Short irons (9,8) | Around the Stick

Program: Stop Missing Greens With Short Irons

Curve the ball around the alignment stick using using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Around the Stick
1

Pick a target for your 9 or 8 iron.

2

Place two markers, one left and one right of the target, about 5% of the distance from your ball to the flag.

3

Hit 18 shots curving left to right around the left marker, and 18 shots curving right to left around the right marker.

4

Use the same setup for every shot.

5

Try to curve the ball around the marker and get close to the target.

6

A shot is successful if the ball curves around the marker and lands near the flag.

7

When finished, count your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 12 – Module

4 days scheduled

Shape the shot: fade or draw with short irons. Perfect short iron arc and control short iron height. Focus on Trajectory, Precision, Mechanics. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 45

Short irons (9,8) | Takeaway

Program: Shape the shot: fade or draw with short irons

Work only on takeaway using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Takeaway
1

Set up a single target suitable for your 8 or 9 iron.

2

Hit 36 shots aiming exclusively at this target.

3

Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.

4

Keep your setup and stance consistent throughout the drill.

5

After each shot, check if the ball lands near the target.

6

Count the shots that land near the target as successes.

7

After 36 shots, enter your number of successes in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D2

Day 46

Short irons (9,8) | 3 Landing Zones

Program: Shape the shot: fade or draw with short irons

Hit 15 balls to each landing zone using short irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Short irons (9,8) | 3 Landing Zones
1

Pick a flag or target on the range for 8 or 9 iron shots.

2

Put three markers 6 yards apart around the flag to make three landing zones.

3

Use 36 balls for the test.

4

Split shots into three groups of

5

Hit 12 shots at Landing Zone

6

Hit 12 shots at Landing Zone

7

Hit 12 shots at Landing Zone

8

Use 8 or 9 iron as preferred but keep setup and distance the same.

9

Count balls that stop in the right landing zone as a success.

0

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302724201612963
D3

Day 47

Short irons (9,8) | Low/Mid/High Shot

Program: Shape the shot: fade or draw with short irons

Produce low/mid/high shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Low/Mid/High Shot
1

Pick one target suitable for short irons (9 or 8 iron).

2

Use the same ball setup and position for all shots.

3

Hit 36 shots in 3 groups of 12: 12 low shots, 12 mid shots, and 12 high shots, all aimed at the same target.

4

Try to make each shot fly at the correct height: low, mid, or high.

5

Count shots that land close and stop near the target as successes.

6

After all 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520151285
D4

Day 48

Short irons (9,8) | Impact and Follow Through

Program: Shape the shot: fade or draw with short irons

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074

Week 13 – Module

3 days scheduled

Shape the shot: fade or draw with short irons. Perfect short iron arc and control short iron height. Focus on Trajectory, Precision, Mechanics. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 49

Short irons (9,8) | Backswing

Program: Shape the shot: fade or draw with short irons

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Backswing
1

Pick one flag or target on the range suitable for short irons (9 or 8).

2

Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.

3

Use at most two backswing thoughts or tasks to produce any ball flight pattern.

4

Set up the same for each shot, using the same swing thoughts.

5

After each shot, observe the ball flight relative to the target.

6

Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272319151174
D2

Day 50

Short irons (9,8) | Ladder Challenge

Program: Shape the shot: fade or draw with short irons

Complete the Ladder Challenge using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Ladder Challenge
1

Pick one flag or target to aim at for all shots.

2

Make three zones in a row before the flag. Each zone is 5 yards wide and 5 yards apart. Zone 1 is closest to you, Zone 2 is in the middle, Zone 3 is closest to the flag.

3

Hit 36 shots with short irons (8 or 9 iron), split into 3 sets of

4

For the first 12 shots, try to land the ball in Zone 1 and stop within 5 yards of the flag.

5

For the next 12 shots, try to land the ball in Zone 2 and stop within 5 yards of the flag.

6

For the last 12 shots, try to land the ball in Zone 3 and stop within 5 yards of the flag.

7

Use the same setup for all shots. Switch between 8 and 9 iron if you want.

8

Count a shot as a success if it lands and stops in the right zone and within 5 yards of the flag.

9

After 36 shots, add up the number of successes and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 51

Short irons (9,8) | Opposite Shots Challenge

Program: Shape the shot: fade or draw with short irons

Complete the Opposite Shots Challenge using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Opposite Shots Challenge
1

Pick one target on the driving range for short irons (9 or 8 iron).

2

Break the test into 4 groups of 9 shots (36 total shots).

3

In each group, hit alternating pairs of opposite shot types: fade/draw, high/low, pull/fade, push/draw.

4

Hit 5 pairs, but drop 1 shot from the last pair so each group is 9 shots.

5

Use only 9 or 8 irons with the same ball setup for every shot.

6

Try to make each shot land near the target and curve the right way.

7

Count as a success if the shot matches the shape and lands near the target.

8

Do all 4 groups for a total of 36 shots.

9

Add up your successful shots out of 36 attempts and enter the total in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853