Weeks 1–3≤ 7 days
Short Game·Bump'n'Run
Feel the green—leave every Bump'n'Run inside the safe zone
Difficulty: Beginner · Module HCP 29.6
Week 3≤ 3 days
Short Game·Chip
Chip Close: Leave Inside 3 Feet
Difficulty: Intermediate · Module HCP 17.5
Week 4≤ 4 days
Short Game·Chip
Visualize the perfect chip, then make it happen
Difficulty: Intermediate · Module HCP 17.5
Weeks 5–6≤ 7 days
Short Game·Chip
Chip 10–25 Yds From Rough
Difficulty: Intermediate · Module HCP 17.4
Week 7≤ 4 days
Short Game·Pitch
Pitch 30–45 Yds From Fairway
Difficulty: Expert · Module HCP 4.8
Week 8≤ 4 days
Driving Range·Short irons (9,8)
Perfect your swing: mechanics for short iron success
Difficulty: Beginner · Module HCP 35.0
Weeks 9–10≤ 5 days
Driving Range·Short irons (9,8)
Thread the gap: precision short irons to the pin
Difficulty: Beginner · Module HCP 35.0
Weeks 10–11≤ 6 days
Driving Range·Wedges (LW,SW,GW,PW)
Wedge Distance Control Inside 100 Yards
Difficulty: Beginner · Module HCP 35.0
Weeks 11–13≤ 6 days
Driving Range·Wedges (LW,SW,GW,PW)
Improve Wedge Accuracy
Difficulty: Intermediate · Module HCP 17.5