Weeks 1–2≤ 6 days
Short Game·Chip
Check Setup: Feet Hips Shoulders
Difficulty: Beginner · Module HCP 32.1
Weeks 2–4≤ 7 days
Short Game·Bump'n'Run
Save Par from Fringe
Difficulty: Beginner · Module HCP 29.1
Weeks 4–5≤ 4 days
Short Game·Chip
See your chip landing and rolling out—then execute
Difficulty: Intermediate · Module HCP 17.5
Weeks 5–7≤ 7 days
Driving Range·Short irons (9,8)
Pinpoint accuracy: leave yourself a tap-in
Difficulty: Beginner · Module HCP 35.0
Weeks 7–9≤ 7 days
Driving Range·Short irons (9,8)
Pinpoint accuracy: leave yourself a tap-in
Difficulty: Beginner · Module HCP 32.8
Weeks 9–11≤ 7 days
Driving Range·Driver
Shape your flight: high, low, or straight—your choice
Difficulty: Beginner · Module HCP 26.3
Weeks 11–12≤ 4 days
Driving Range·Wedges (LW,SW,GW,PW)
How close can you get? Challenge your short game
Difficulty: Intermediate · Module HCP 17.6
Weeks 12–13≤ 5 days
Driving Range·Mid irons (7,6,5)
Mid-Iron Trajectory Control
Difficulty: Intermediate · Module HCP 17.5
Weeks 13–15≤ 7 days
Driving Range·Mid irons (7,6,5)
Mid-Iron Trajectory Control
Difficulty: Intermediate · Module HCP 17.5