Week 1≤ 3 days
Putting·9 ft (3m) only
Sink Mid-Distance Putts
Difficulty: Intermediate · Module HCP 17.5
Weeks 1–3≤ 7 days
Short Game·Flop
Land Flop Shots Near Hole
Difficulty: Beginner · Module HCP 35.0
Weeks 4–5≤ 7 days
Short Game·Bump'n'Run
Thread the needle: roll your Bump'n'Run to tap-in range
Difficulty: Beginner · Module HCP 27.5
Weeks 5–7≤ 6 days
Short Game·Bump'n'Run
Feel the green—leave every Bump'n'Run inside the safe zone
Difficulty: Beginner · Module HCP 26.8
Weeks 7–9≤ 7 days
Short Game·Bump'n'Run
Visualize your line, then make it happen on every shot
Difficulty: Beginner · Module HCP 25.3
Weeks 9–10≤ 3 days
Driving Range·Woods (Hy,5W,3W)
Check your setup: does your swing match the shot?
Difficulty: Beginner · Module HCP 35.0
Weeks 10–11≤ 5 days
Driving Range·Long irons (4,3,2)
Shape the shot: draw or fade with long irons
Difficulty: Beginner · Module HCP 26.3
Weeks 11–12≤ 5 days
Driving Range·Long irons (4,3,2)
Center of the green: reduce spread on irons
Difficulty: Intermediate · Module HCP 17.7
Weeks 12–13≤ 3 days
Driving Range·Driver
Avoid trouble: set up par or birdie with your driver
Difficulty: Intermediate · Module HCP 17.5