Course Program

Chip 10–25 Yds From Rough

Stop on a dime, for a 18-handicap player, ~15 minutes at Hooper'S Landing

Short GameAll teesProgram HCP 17.55 drills59% match to course practice profile

Program Snapshot

Handicap range

10 to 25

Average HCP

17.5

Duration (single session)

2 hr 10 min

or

1 drill/day: 5 days · 26 min/day

Ideal tee

All

Skill Distribution

Distance Control31%
Accuracy24%
Alignment19%
Precision9%
Scoring8%
Dispersion5%
Trajectory4%

Overview

Program Structure

Chip 10–25 Yds From Rough. Vary landing spot and stop on a dime. Focus on Distance Control, Accuracy, Alignment, Precision, Scoring, Dispersion, Trajectory. For a 18-handicap player, in ~15 minutes.

Shot

Chip

What you will improve

  • Distance Control
  • Accuracy
  • Alignment
  • Precision

Program details

Sessions
5 focused drills
Recommended
2–3 sessions / week
Total duration
2 hr 10 min
or
1 drill per day
5 days · 26 min/day

Drill Framework

Program breakdown

Each drill is designed to prepare you for the course. Follow the program or repeat the drills to improve key areas of your game.

01

Chip | Scattered Piles | Quadrants

Short Game

Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Chip | Scattered Piles | Quadrants
1

Mark 4 areas on the green with string or tees. Each area should be a circle about 6 feet wide.

2

Put 36 balls into 4 piles of 9 balls. Place the piles between 5 and 30 yards from the hole.

3

Hit 9 balls from each pile. Aim every group of 9 at a different circle.

4

Try to land each ball into the correct circle. Move to the next pile and repeat until all 36 balls are hit.

5

Count the balls that stop inside the correct circle.

6

Add up your successful shots out of 36 attempts and enter the score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
02

Chip | Deep Rough and Other | Above/Below Feet

Short Game

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

26 minFocus: Short Game
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make two target zones on the green, Zone A on the left and Zone B on the right, 8 feet apart.

2

Put 18 balls in the deep rough above feet, at distances from 5 to 20 yards, in a straight line.

3

Chip the 18 balls to land and stop in Zone A from the uphill position.

4

Move to deep rough below feet, set up 18 balls the same way.

5

Chip these balls to land and stop in Zone B from the downhill position.

6

Count each ball that lands and stays in the right zone as a success.

7

When finished, enter the total number of successes out of 36 attempts in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score2927252218141174
03

Chip | Deep Rough and Other | Flat

Short Game

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

26 minFocus: Short Game
Diagram for Chip | Deep Rough and Other | Flat
1

Set up 3 target zones on the green at 6, 12, and 18 feet from the hole.

2

Place 36 golf balls between 5 and 30 yards from the hole in the flat deep rough.

3

Split the 36 balls into 3 groups of 12, with each group aimed at one zone.

4

Hit from the same rough spot, aiming at the same zone, until you finish 12 shots for that zone.

5

Count a ball as a success if it lands and stays in the right zone.

6

Add up all successful chips. Enter your score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
04

Chip | Parallel Ball Lines | 9 Stop Zones

Short Game

Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

26 minFocus: Short Game
Diagram for Chip | Parallel Ball Lines | 9 Stop Zones
1

Make 9 stop zones on the green. Mark them with tees, string, or buckets. Line up or put them in a grid.

2

Put 36 balls in 4 rows. Each row has 9 balls, spaced 1 foot apart. Put the rows about 5 yards apart on the grass, between 5 and 20 yards from the green.

3

Plan to hit 4 balls at each of the 9 stop zones. That is 36 shots.

4

Start at any row of balls. Hit balls, trying to stop each one in the first stop zone.

5

After 4 tries at the first zone, go to the next zone and do the same. Keep going until you try all 9 zones.

6

Count a shot as a success if the ball stops completely inside the target zone.

7

When all shots are done, count the number of successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
05

Chip | Rough | Uphill/Downhill

Short Game

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

26 minFocus: Short Game
Diagram for Chip | Rough | Uphill/Downhill
1

Prepare 36 golf balls in 3 piles of 12 balls each.

2

Set up 3 target zones on the putting green: one uphill, one flat, one downhill.

3

From the rough, 5 to 30 yards away, chip 12 balls to land and stop in the uphill zone.

4

Chip 12 balls to the flat zone.

5

Chip 12 balls to the downhill zone.

6

A shot counts as a success if the ball lands and stops in the correct zone.

7

Keep the ball setup the same for each shot. Only change which zone to aim for.

8

Count how many shots landed and stopped in the right zones out of 36 attempts, and enter the score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Next Step

Ready to start this program?

Start the drills at your own pace or work with a coach to inside drills.golf.

Chip 10–25 Yds From Rough | Hooper'S Landing