Control 9 Ft Putts
Focus on ball roll and finish position, for a 18-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for Hollow Acres. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
14
Days
56
Modules
9
Frequency
4 days/week
Putting·9 ft (3m) only
Control 9 Ft Putts
Difficulty: Intermediate · Module HCP 17.5
Short Game·Bump'n'Run
Keep Ball Close To Hole
Difficulty: Beginner · Module HCP 35.0
Driving Range·Long irons (4,3,2)
Control Long Iron Flight
Difficulty: Beginner · Module HCP 35.0
Putting·3 ft (1m) only
Stop Missing Short Putts
Difficulty: Intermediate · Module HCP 17.5
Short Game·Chip
Pick Landing Spot
Difficulty: Beginner · Module HCP 24.0
Driving Range·Driver
Driver Fairway Accuracy For Beginners
Difficulty: Beginner · Module HCP 35.0
Putting·Long (20+ ft)
Sink All Long Putts
Difficulty: Expert · Module HCP 0.6
Short Game·Sand
Turn bunker shots into par saves—score from the sand
Difficulty: Beginner · Module HCP 23.6
Driving Range·Wedges (LW,SW,GW,PW)
Stop Missed Wedge Shots
Difficulty: Beginner · Module HCP 35.0
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Focus on ball roll and finish position, for a 18-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Focus on clean contact, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.
Module skill breakdown
Control flight, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).
Module skill breakdown
Control pace on every putt, for a 18-handicap player, ~15 minutes. Working on distance: 3 ft (1m) only.
Module skill breakdown
Chip close, for a 24-handicap player, ~20 minutes. Working on shot: chip.
Module skill breakdown
Hit fairways consistently, for a 35-handicap player, ~30 minutes. Working on club: driver.
Module skill breakdown
Practice uphill and downhill putts, for a 1-handicap player, ~10 minutes. Working on distance: long (20+ ft).
Module skill breakdown
Save par clutch, for a 24-handicap player, ~20 minutes. Working on shot: sand.
Module skill breakdown
Control roll, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).
Module skill breakdown
Program snapshot
Avg HCP focus
17.5
Intermediate
Skill pillars
Aim · Alignment · Stroke · Visualization · Scoring · Distance Control
Host course
Hollow Acres
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Control 9 Ft Putts. Hit putts with both left and right breaks and focus on ball roll and finish position. Focus on Aim, Alignment, Stroke. This module is for Putting, specifically working on 9 ft (3m) only.
Day 1
Program: Control 9 Ft Putts
Make 10 out of 20 putts, underneath the hanging string line.
Hit 30 putts from 9 feet under a hanging string.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 19 | 16 | 14 | 12 | 10 | 8 | 6 | 3 |
Day 2
Program: Control 9 Ft Putts
Make 10 out of 20 putts over the chalk starting line.
Hit 30 putts from 9 ft over a chalk line.
Draw a straight line to show start line.
Enter number of putts holed out of 30 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 23 | 18 | 15 | 13 | 11 | 9 | 7 | 5 | 3 |
Day 3
Program: Control 9 Ft Putts
Make 10 out of 20 putts through the ball gate, using plane board.
Hit 30 putts from 9 ft (3 m) through the ball gate using the plane board.
Enter the number of putts made out of 30.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 19 | 16 | 14 | 12 | 10 | 8 | 6 | 4 |
Day 4
Program: Keep Ball Close To Hole
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Put two markers on the green about 6 feet apart as targets.
Place the balls in the downhill rough, 5 to 30 yards from the hole.
Hit 18 bump-and-run shots from downhill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.
Move to the uphill rough on the opposite side, same distance from the hole.
Hit 18 bump-and-run shots from uphill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.
A shot is successful if the ball stops within 3 feet of the target.
Count total successful shots out of 36 and enter that number in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Keep Ball Close To Hole. Roll the ball low and straight and use a short swing. Focus on Scoring, Aim, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.
Day 5
Program: Keep Ball Close To Hole
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots close to multiple targets. Count the number of successes.
Set up 10 piles of 4 balls each (40 balls) in two lines next to the green. Keep piles about 2 yards apart and lines 5 to 10 yards apart.
Place three flags on the green for landing zones.
Hit 36 bump-and-run shots, 12 for each target flag.
Hit shots from the first line, aiming for the first target. Alternate piles.
After 12 shots, switch to the second target and use the second line for the next 12 shots.
Hit the last 12 shots at the third target (use any line or alternate piles). After all shots are done, count balls within 10 feet of the target as successful and enter your number of successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 6
Program: Keep Ball Close To Hole
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.
Set up 4 lines of 9 balls each, with balls 1 foot apart.
Place the lines on grass, 1 to 10 yards from the green, 5 yards between lines.
Mark two circles on the green around the hole: one with a 6-foot radius, another with a 15-foot radius.
Hit 36 shots, in two groups of 18 shots.
For the first 18 shots, aim for the small circle. For the next 18 shots, aim for the big circle.
Hit balls in order from any line, switch lines as wanted.
Count each ball that stops in the right circle as a success.
After 36 shots, count how many hit their target circles and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 7
Program: Keep Ball Close To Hole
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.
Put a bucket with 40 balls by the green. Set up two lines of 18 balls each, 1 foot apart. The lines are 6 feet apart.
Pick 3 different targets on the green. Each target should be 6 feet apart from the others.
Hit 12 shots at Target 1 from the first line.
Hit 12 shots at Target 2 from the second line.
Hit 12 shots at Target 3 from the first line.
Use the same setup for all shots. Leave balls in place between 1 and 10 yards from the green, and 5 to 30 yards from the hole.
A shot is a success if it stops within 10 feet of the target.
Count how many successful shots out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 8
Program: Keep Ball Close To Hole
Up to 5 players compete to stop bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Prepare 36 balls and make 4 piles of 9 balls each.
Put each pile in a different spot, 1 to 10 yards from the green and 5 to 30 yards from the hole.
Mark 4 areas on the green using string or tees, each area should be about 6 feet across.
Hit 36 bump-n-run shots, trying to land 9 balls in each area.
Start from one pile, aim at one area, and hit all 9 balls. Move to the next pile and area.
Keep going until all 36 shots are done, 9 shots per area.
Count how many balls stopped in the target area each time.
After all 36 shots, enter how many successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Keep Ball Close To Hole. Roll the ball low and straight and use a short swing. Focus on Scoring, Aim, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.
Day 9
Program: Keep Ball Close To Hole
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.
On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).
Use only 36 balls (9 piles of 4) for this test.
Split the 36 shots into two groups of
For the first 18 shots, try to land the ball inside the small circle.
For the next 18 shots, try to land the ball inside the big circle but outside the small circle.
Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.
Count as a success if the ball stops in the correct circle. If not, it is a miss.
Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 10
Program: Keep Ball Close To Hole
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Place 18 balls on the uphill slope and 18 balls on the downhill slope between 5 and 30 yards from the hole.
Set up 3 targets on the green, spaced evenly in a 10-foot wide area, labeled Target A, Target B, and Target C.
Hit 18 shots from the uphill slope and 18 shots from the downhill slope, for a total of 36 shots.
For each slope, hit 6 shots at Target A, then 6 shots at Target B, then 6 shots at Target C.
Keep the ball setup the same and do not move from your spot on the slope while hitting each group of shots.
Count each shot that lands and stops in the target zone as a success.
After all 36 shots, count and enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 11
Program: Keep Ball Close To Hole
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Place two markers on the green, 15 yards apart.
Split 36 shots into two groups of
Hit 18 bump-and-run shots from the first rough spot at the first marker, aiming to stop the ball near it.
Move to a different nearby rough spot.
Hit 18 shots at the second marker from the new spot.
Count each shot as a success if the ball stops within 3 feet of the marker.
Use the same setup and stance for all shots.
Total the number of successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 12
Program: Control Long Iron Flight
Produce low/mid/high shots using long irons only. Hit one bucket of ~50 balls.
Pick one target suitable for long irons (4, 3, or 2 iron).
Divide 36 balls into 3 groups of
Hit 12 low shots aimed at the same target.
Hit 12 mid-height shots aimed at the same target.
Hit 12 high shots aimed at the same target.
Keep ball setup the same, only change swing to vary shot height.
Count how many balls land close to the target.
After 36 shots, count successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
4 days scheduled
Control Long Iron Flight. Control flight and stop missing greens. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Long irons (4,3,2).
Day 13
Program: Control Long Iron Flight
Simulate X number of GIR (Green in Regulations) using long irons only. Hit one bucket of ~50 balls. Count total number of greens hit.
Choose a flag to aim at using a 4, 3, or 2 iron.
Mark a circle around the flag with radius 5% of the distance to the flag.
Split 36 shots into 3 groups of
Use one iron for all shots in each group.
Hit shots, trying to land inside the circle.
Count shots that land inside the circle.
Add up successful shots from
Enter the successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 14
Program: Control Long Iron Flight
Work only on downswing using long irons only. Hit one bucket of ~50 balls.
Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).
Hit 36 shots total, all aimed at the same target.
Use only long irons (4, 3, or 2 iron) and switch clubs between shots.
Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.
Count how many shots hit the target area and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 15
Program: Control Long Iron Flight
Work only on backswing using long irons only. Hit one bucket of ~50 balls.
Pick a target on the range for long irons about 150 to 200 yards away.
Prepare 36 balls. Keep ball placement and setup the same each time.
Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.
Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.
After each shot, check if the ball flies smoothly and goes toward the target.
Count a shot as a success if it matches your backswing and ball flight goals.
When finished, count how many successful shots you made out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 4 |
Day 16
Program: Control Long Iron Flight
Work only on takeaway using long irons only. Hit one bucket of ~50 balls.
Put 36 balls in one group where you hit from.
Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.
Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.
Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.
Use the 2-iron for the last 12 balls, maintaining the same focus and target.
Count the shots where the ball goes where you want with the right ball flight.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 4 |
4 days scheduled
Control Long Iron Flight. Control flight and stop missing greens. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Long irons (4,3,2).
Day 17
Program: Control Long Iron Flight
Produce straight shots using long irons only. Hit one bucket of ~50 balls.
Pick one far flag or target suitable for long irons (2, 3, and 4 irons).
Get 36 balls to hit with your long irons (2, 3, and 4 irons).
Use a different long iron for each shot, switching clubs throughout the exercise.
Try to hit each ball straight at the target, not left or right.
Stand the same way for every shot.
Count how many balls went straight to the target, with no big curve or miss.
Write down how many straight shots out of 36 you made, and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 18
Program: Control Long Iron Flight
Curve the ball around the alignment stick using using long irons only. Hit one bucket of ~50 balls.
Choose a flag or target to aim at using a long iron (2, 3, or 4 iron).
Put an alignment stick on the ground in front of the target.
Place a cone on each side of the flag, each cone 5% of the total distance to the flag.
Hit 36 shots: 18 curve left-to-right around the stick, 18 curve right-to-left.
Divide shots into 3 groups of 12 shots: first 12 curve left-to-right past the left cone, next 12 curve right-to-left past the right cone, final 12 alternate between both directions.
Set up the ball the same for all shots.
A shot is successful if it passes outside the correct cone and lands within 3 yards of the flag.
Add up the number of successful shots and enter your total out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 14 | 10 | 7 | 4 | 2 |
Day 19
Program: Stop Missing Short Putts
Make 50 putts in a row over the chalk starting line.
Hit 50 putts from 3 ft over a chalk starting line.
Draw a straight line on the putting surface.
Enter score in the app, out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 49 | 47 | 43 | 40 | 36 | 31 | 26 |
Day 20
Program: Stop Missing Short Putts
Make 50 putts in a row through the ball gate, using plane board.
Hit 50 putts from 3 ft through the ball gate using the plane board.
Enter score in the app, out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 49 | 47 | 45 | 42 | 38 | 34 | 29 |
4 days scheduled
Stop Missing Short Putts. Control pace on every putt and focus on alignment. Focus on Aim, Stroke, Alignment. This module is for Putting, specifically working on 3 ft (1m) only.
Day 21
Program: Stop Missing Short Putts
Make 50 putts in a row, underneath the hanging string line.
Hit 30 putts from 3 ft under a hanging string.
Enter score, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 29 | 27 | 25 | 22 | 19 | 16 | 13 |
Day 22
Program: Pick Landing Spot
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Make 6 piles of 6 balls each. Put 3 piles above feet level and 3 piles below feet level, 5 to 30 yards from the hole in tough grass or slopes.
Pick a pile from above feet level. Chip 6 balls at a 3-foot target near the hole.
Repeat with the other two above feet piles. Total 18 shots from above feet.
Do the same with the three below feet piles. Chip 6 balls at the target from each pile. Total 18 shots from below feet.
Count balls that stop in the target as successes. Ignore balls outside the target or off the green.
Add up the number of balls in the target out of 36 shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 23
Program: Pick Landing Spot
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Make two target zones on the green, Zone A on the left and Zone B on the right, 8 feet apart.
Put 18 balls in the deep rough above feet, at distances from 5 to 20 yards, in a straight line.
Chip the 18 balls to land and stop in Zone A from the uphill position.
Move to deep rough below feet, set up 18 balls the same way.
Chip these balls to land and stop in Zone B from the downhill position.
Count each ball that lands and stays in the right zone as a success.
When finished, enter the total number of successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 25 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 24
Program: Pick Landing Spot
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Scatter 36 balls into 8 piles of about 4 or 5 balls each on grass between 5 and 30 yards or meters from the hole.
Mark two circles on the green around the hole: a small one with a 6-foot (2-meter) radius and a bigger one with a 15-foot (5-meter) radius.
Hit 36 chip shots, split into two groups of
For the first 18 shots, try to land the ball inside the small circle (6-foot radius).
For the last 18 shots, try to land the ball inside the area between the small and big circle (6- to 15-foot radius).
Take turns hitting shots from different piles for variety.
Count how many balls stop in the right circle for each group.
After all 36 shots, enter the number of successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 2 |
4 days scheduled
Pick Landing Spot. Chip close and avoid 3-putt. Focus on Accuracy, Scoring, Alignment. This module is for Short Game, specifically working on Chip.
Day 25
Program: Pick Landing Spot
Hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Place 3 piles of 12 balls each in deep rough or thick grass between 5 and 30 yards from the hole.
Mark 3 target zones on the green, each zone spaced 6 feet apart, in a straight line from your spot.
Hit 36 chip shots in total, in 3 sets of 12 shots.
For the first 12 shots, aim for Target Zone
Then aim for Target Zone 2 for the next 12 shots.
Aim for Target Zone 3 for the last 12 shots. Enter number of successes in the app, out of 36 attempts.
Alternate between the 3 piles for your shots, keeping the balls in deep rough or thick grass.
Count each shot that stops inside the target zone as a success.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 24 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 26
Program: Pick Landing Spot
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Gather 36 golf balls. Make 3 piles of 6 balls on an uphill slope and 3 piles of 6 balls on a downhill slope, placing them 5 to 30 yards from the hole.
Mark 3 landing zones on the green in a line, each 6 feet apart; label them Zone 1, Zone 2, and Zone
From each uphill pile, hit 6 chip shots aiming for Zone 1, then Zone 2, then Zone
From each downhill pile, hit 6 chip shots aiming for Zone 1, then Zone 2, then Zone
Count a shot as a success if the ball lands and stops in the intended zone.
After 36 shots, add up how many were successful and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 13 | 9 | 6 | 4 |
Day 27
Program: Pick Landing Spot
Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines that cross each other. Each line has 5 piles, spaced 3 yards apart, with the lines 5 to 10 yards apart. Place the piles on grass 5 to 30 yards from the hole.
On the green around the hole, make two circles using string or tees: one small circle with a 6 foot radius and one big circle with a 15 foot radius.
Hit 36 chip shots, in 3 sets of 12 shots. - Set 1 (12 shots): Try to stop the ball in the small circle. - Set 2 (12 shots): Try to stop the ball in the big circle but outside the small circle. - Set 3 (12 shots): Try to stop the ball just outside the big circle but close to the hole.
Start at any pile and hit the type of shot for that set. After finishing 12 shots for one set, move to the next set and repeat.
For each shot, if the ball lands in the target zone for that set, count it as a success.
Keep going until all 36 shots are done. At the end, add up your successful shots out of 36 attempts and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 4 |
Day 28
Program: Pick Landing Spot
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots close to multiple targets. Count the number of successes.
Arrange 40 balls into 10 piles with 4 balls each in two lines of 5 piles.
Set the two lines 6 yards apart and each pile 3 yards apart.
Place the piles anywhere on grass or slope, 5 to 30 yards from the hole, not on the green.
Place 3 target flags 8 feet apart on the green to make 3 target zones.
Hit 36 chip shots in 3 groups of 12 shots.
For the first 12 shots, aim to land the ball within 10 feet of the first flag.
For the next 12 shots, aim for the second flag’s zone.
For the final 12 shots, aim for the third flag’s zone.
Alternate which pile you shoot from, but always start from the same ball spot for each shot.
Count each ball stopping within 10 feet of the target as a success and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
4 days scheduled
Pick Landing Spot. Chip close and avoid 3-putt. Focus on Accuracy, Scoring, Alignment. This module is for Short Game, specifically working on Chip.
Day 29
Program: Pick Landing Spot
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Divide 36 golf balls into 6 piles of 6 balls each.
Set up 3 target areas around the hole: left, center, and right, about 4 feet apart.
Place 3 piles on the uphill side and 3 piles on the downhill side, between 5 and 30 yards away.
Hit 12 balls toward each target area: 12 for left, 12 for center, 12 for right.
Switch between piles on the same slope, but finish all shots for one target before moving to the next.
Count balls that land and stay in the target area as successful.
Add up successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 30
Program: Driver Fairway Accuracy For Beginners
Work only on backswing using driver only. Hit one bucket of ~50 balls.
Pick a target about 200 yards away to aim at.
Put the ball on the tee and get ready with your normal driver setup.
Hit 36 driver shots at the target, focusing on at most two backswing thoughts or tasks.
After each shot, assess the ball flight and your control based on your backswing focus.
Count how many shots feel controlled and on target.
Add up your total successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 31
Program: Driver Fairway Accuracy For Beginners
Produce low/mid/high shots using driver only. Hit one bucket of ~50 balls.
Pick a clear, far target suitable for driver shots.
Get 36 balls: 12 for low, 12 for mid, 12 for high shots.
Keep your setup the same; only change ball flight height.
Hit all 36 driver shots—12 low, 12 mid, and 12 high—aiming at the same target.
After completing the shots, record how many were good out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 32
Program: Driver Fairway Accuracy For Beginners
Work only on takeaway using driver only. Hit one bucket of ~50 balls.
Set up a single target flag at a distance where the ball can be seen easily.
Hit 36 shots using a driver, focusing solely on your takeaway.
Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.
Watch each shot carefully and observe the ball flight.
Count how many shots land and stop near the target.
After all 36 shots, record your total successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 30 | 28 | 24 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Driver Fairway Accuracy For Beginners. Hit fairways consistently and stop missing fairways. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Driver.
Day 33
Program: Driver Fairway Accuracy For Beginners
Produce straight shots using driver only. Hit one bucket of ~50 balls.
Pick an easy-to-see flag or mark to aim at down the range.
Hit 36 balls, all aiming at the same target.
Focus on hitting a straight shot with your driver only.
Count how many balls land close to the target area.
Add up total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 34
Program: Driver Fairway Accuracy For Beginners
Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.
Pick a flag or target far away to aim driver shots.
Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.
Count every shot that lands near the target as a success.
After all 36 shots, record how many were successful in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 6 | 3 |
Day 35
Program: Driver Fairway Accuracy For Beginners
Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.
Choose a flag or target to aim at with the driver.
Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.
Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.
Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.
Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.
A shot counts if it curves around the cone and ends near the flag.
Count how many successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 36
Program: Sink All Long Putts
Stop the ball inside the circle with your eyes closed.
Hit 10 balls from 25 ft (8 m), circle radius is 2.5 ft (0.8 m)
Move to 35 ft (12 m), use a 3.5 ft (1.2 m) circle, hit 10 balls
Move to 45 ft (15 m), use a 4.5 ft (1.5 m) circle, hit 10 balls
Hit 10 putts per distance, total 30 putts
Stop the ball inside the circle, eyes closed
Count how many balls stopped inside the circle
Enter the number of balls that stopped inside the circle, out of 30 attempts, in the app
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 18 | 15 | 13 | 11 | 9 | 7 | 5 | 2 |
4 days scheduled
Sink All Long Putts. Practice uphill and downhill putts and focus on ball roll and finish position. Focus on Visualization, Distance Control, Dispersion. This module is for Putting, specifically working on Long (20+ ft).
Day 37
Program: Sink All Long Putts
Stop 5 balls in a row - one inside each field - to complete the challenge. If miss, fall back two fields.
Hit 6 putts to each field (30 putts total).
Start at the nearest field, then move to farther fields.
Enter total putts that stopped in all fields, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 25 | 22 | 20 | 18 | 15 | 12 | 8 |
Day 38
Program: Sink All Long Putts
Stop the ball between the hole and an alignment stick with your eyes closed.
Hit 10 putts from 25 ft.
Hit 10 putts from 35 ft.
Hit 10 putts from 45 ft.
Count how many putts stopped between the hole and the alignment stick with eyes closed. Enter this score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 26 | 22 | 20 | 17 | 14 | 11 | 8 | 5 | 2 |
Day 39
Program: Sink All Long Putts
Eliminate long distance misses by stopping 5 balls inside the circle, in a row.
Stand 30 ft (10 m) from the hole.
Draw a circle around the hole with a 3 ft (1 m) radius using chalk or string. After putting, check with putter—any ball outside the putter length is a miss.
Hit 30 putts in sets of
Holed putts count as inside the circle.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 27 | 25 | 22 | 19 | 15 | 12 | 9 |
Day 40
Program: Sink All Long Putts
Stop the ball inside all five fields - with your eyes closed - to complete the challenge.
Hit 6 putts into each field, with eyes closed.
Start at the closest field and move to farther ones.
Enter total putts that stopped inside all fields, out of 30 attempts, in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 26 | 24 | 22 | 19 | 17 | 15 | 12 | 9 | 6 |
4 days scheduled
Sink All Long Putts. Practice uphill and downhill putts and focus on ball roll and finish position. Focus on Visualization, Distance Control, Dispersion. This module is for Putting, specifically working on Long (20+ ft).
Day 41
Program: Sink All Long Putts
Stop 5 balls in a row past the hole and short of an alignment stick.
Stand 30 ft (10 m) from the hole. Try to stop the ball past the hole but before the alignment stick, inside a 3 ft (1 m) zone.
Hit 30 putts.
Enter how many putts stopped in the zone, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 27 | 25 | 23 | 21 | 18 | 17 | 10 | 6 |
Day 42
Program: Turn bunker shots into par saves—score from the sand
Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Scatter 40 balls in the sand into 8 lines of 5 balls, with lines about 2 feet apart, anywhere 5 to 60 yards from the hole.
On the green, make two bullseye circles around the hole: one with a 6-foot radius, one with a 15-foot radius.
Hit 36 sand shots, divided into 3 groups of 12 shots.
For the first 12 shots, try to land the ball inside the 6-foot bullseye.
For the next 12 shots, try to land the ball between 6 and 15 feet from the hole.
For the last 12 shots, try to land the ball within 15 feet of the hole, including the 6-foot bullseye.
After all 36 shots, count how many balls stopped in each target area for each group, and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 43
Program: Turn bunker shots into par saves—score from the sand
Up to 5 players hit sand shot two buckets of balls (avg. bucket is 40 balls) from the sand.
Put two piles of 18 balls each on sand bunkers 5 yards apart, 20 to 40 yards from the hole.
Mark three target zones on the green near the hole, spaced 6 feet apart from left to right.
Hit 36 sand shots in three groups of 12 shots.
First 12 shots aim for left zone, second 12 for center zone, last 12 for right zone.
Hit shots from either pile, but use same setup and distance every time.
Count each shot that stops in the right zone as a success.
Add your total successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 11 | 8 | 5 | 3 |
Day 44
Program: Turn bunker shots into par saves—score from the sand
Up to 5 players compete to stop a sand shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.
Make 4 straight lines of 9 balls each in the sand bunker, with 1 foot between each ball.
Place the lines 3 yards apart from each other, and make sure all balls are between 20 and 40 yards from the hole.
On the green, make two circles: a small circle around the hole (6-foot radius) and a bigger circle (15-foot radius).
Hit 36 balls in total: 12 try for the small circle, 12 try for the big circle but outside the small, 12 can land anywhere on the green.
Hit the first 12 balls aiming for the small circle.
Hit the next 12 balls aiming for the big circle but outside the small one.
Hit the last 12 balls onto the green without worrying where they end up.
Count each ball that stops where it is supposed to for that round.
Add up how many balls landed in the right spots out of 36 tries and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 24 | 19 | 15 | 11 | 7 | 4 |
4 days scheduled
Turn bunker shots into par saves—score from the sand. Turn into par saves and up-and-down contest. Focus on Scoring, Accuracy, Aim. This module is for Short Game, specifically working on Sand.
Day 45
Program: Turn bunker shots into par saves—score from the sand
Scatter a bucket of balls (avg. bucket is 40 balls) in the sand. Scatter into 8 equal piles of 5 balls and stop sand shots inside 9 Stop Zones. Count the number of successful stops.
Scatter 36 balls into 9 piles of 4 balls each in the sand, 20 to 40 yards from the hole.
Mark 9 target zones on the green, spaced out evenly.
Hit 4 sand shots at each target zone, for a total of 36 shots.
After 4 shots at the first zone, move to the next and repeat for all 9 zones.
Count each ball that stops in the right zone as one success.
When finished, add up the number of balls that stopped in the right places and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 30 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 46
Program: Turn bunker shots into par saves—score from the sand
Align a bucket of balls (avg. bucket is 40 balls) in the sand into 10 equal parallel piles of 4 balls and stop sand shots inside quadrants. Count the number of successes.
Make 9 piles with 4 balls each, for a total of 36 balls. Put the piles in two lines on the sand, lines are 5 to 10 yards/meters apart, and place the setup between 5 and 60 yards/meters from the hole.
On the green, mark out 4 equal areas inside a 10-foot (3-meter) circle using string or tees.
Hit 36 sand shots, dividing them so that 9 shots try to stop in each of the 4 marked areas.
Take shots from each pile, trying to land the ball in the current area.
After 9 shots for one area, change to the next area. Keep going until all 36 shots are done.
Count how many balls stop in the correct area.
Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 11 | 8 | 5 | 3 |
Day 47
Program: Turn bunker shots into par saves—score from the sand
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop sand shots inside quadrants. Count the number of successes.
Make two straight lines of 18 balls each in the sand, about 1 foot apart in each line, and place the lines 5 to 10 yards apart.
On the green, mark a 10-foot circle around the hole and divide it into 4 equal parts.
Hit 36 sand shots, split into 4 groups of
For each group, aim all 9 shots at one of the 4 parts.
Switch to the other line of balls every 9 shots.
Try to make each ball stop in the right part on the green; count only balls that do.
After all 36 shots, count how many made it and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 48
Program: Turn bunker shots into par saves—score from the sand
Up to 5 players hit sand shot two buckets of balls (avg. bucket is 40 balls) from the sand.
Set up two sand piles 5 yards apart, 40 to 60 yards from the hole.
Hit 18 shots from the first pile, then 18 shots from the second pile.
Mark three landing zones around the hole, each 3 to 5 feet wide.
Try to land 12 shots in each different zone.
Hit 12 shots at the first zone.
Hit 12 shots at the second zone.
Hit 12 shots at the third zone. After all 36 shots, count how many landed and stopped in the right zone for each stage. Enter your total successful shots out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 24 | 20 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Turn bunker shots into par saves—score from the sand. Turn into par saves and up-and-down contest. Focus on Scoring, Accuracy, Aim. This module is for Short Game, specifically working on Sand.
Day 49
Program: Turn bunker shots into par saves—score from the sand
Hit two buckets of balls (avg. bucket is 40 balls) from the sand.
Find two spots in the bunker, each 5–20 yards from the hole.
Put a target on the green for the first spot.
Hit 18 shots from the first bunker spot, changing the target every 3 shots (pick 6 spots).
Move to the second bunker spot and do the same: 18 shots, change target every 3 shots (6 targets).
Try to get the ball as close as possible to each target.
Count a shot as success if it stops within 3 feet of the target.
Add your total successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 8 | 5 | 3 |
Day 50
Program: Turn bunker shots into par saves—score from the sand
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Arrange 36 balls in 2 straight lines in the sand, 18 balls in each line, balls 1 foot apart, lines 5 to 10 yards apart.
Mark two circle targets on the green: inner Bullseye 6-foot radius, outer Bullseye 15-foot radius around the hole.
Hit all 36 balls from the sand aiming for the target circles on the green.
Hit 3 balls from one line, then 3 from the other line, repeat until all 36 are hit.
Balls inside the inner Bullseye count as 'birdie', balls inside the outer (but outside inner) count as 'par'.
Count total balls in the Bullseye circles as your score, enter the number out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 51
Program: Stop Missed Wedge Shots
Work only on downswing using wedges only. Hit one bucket of ~50 balls.
Pick a flag or target suitable for wedges (LW, SW, GW, or PW).
Hit 36 wedge shots aiming at the same single target.
Use any wedges; keep the ball setup the same, and focus on your downswing.
Count each shot that lands on or near the target as a success.
Record how many shots were successful out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 52
Program: Stop Missed Wedge Shots
Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.
Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).
Set up the ball the same way for all shots.
Hit 36 shots total, focusing solely on solid contact and follow through.
Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.
Switch between wedges throughout the exercise.
Count every shot that lands close to the target (within a clubface length) as a success.
Add up total successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 29 | 26 | 21 | 16 | 12 | 8 | 5 |
4 days scheduled
Stop Missed Wedge Shots. Control roll and stop missed shots. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 53
Program: Stop Missed Wedge Shots
Work only on takeaway using wedges only. Hit one bucket of ~50 balls.
Pick a flag or marker suitable for wedge shots (use any wedge).
Hit 36 wedge shots, all aimed at the same target.
Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.
Count each ball that lands close to the target as a success.
Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 54
Program: Stop Missed Wedge Shots
Complete the Progressive Targets Challenge using wedges only. Hit one bucket of ~50 balls.
Set up 3 targets for wedge shots: one at 30 yards, one at 45 yards, and one at 60 yards.
Hit 12 shots to each target, for a total of 36 shots.
Start by hitting 12 shots to the short target using any wedge.
Hit 12 shots to the medium target.
Hit 12 shots to the long target and enter score in the app, out of 36 attempts.
Keep stance and ball position the same for every shot; only change your aim for each target.
Count a shot as a success if the ball stops within 5 feet of the target.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 55
Program: Stop Missed Wedge Shots
Simulate X number of GIR (Green in Regulations) using wedges only. Hit one bucket of ~50 balls. Count total number of greens hit.
Choose a flag or marker for the center of the green.
Use cones or markers to make a small green area, equal to 5% of the distance to the flag. This is the target zone.
Divide the green into 3 zones from left to right using markers: left, center, and right.
Hit 36 wedge shots: 12 at the left zone, 12 at the center, 12 at the right.
Use any wedge between LW and PW. Keep ball placement the same each time.
After each shot, check if the ball landed and stopped in the correct zone. Count if it did.
Finish all 36 shots, switching zones each time.
Add up the number of good shots in the zones out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 56
Program: Stop Missed Wedge Shots
Produce straight shots using wedges only. Hit one bucket of ~50 balls.
Pick a flag or target on the range suitable for wedge shots (LW, SW, GW, or PW). Use the same target for all 36 shots.
Use any wedge, switching clubs throughout the exercise.
Set up the ball the same way for every shot and focus on hitting a straight shot towards the target.
Hit 36 wedge shots, aiming all shots at the single chosen target.
Count a shot as successful if it lands and stops near the target.
After 36 shots, add your total successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |