Course Program

Feel Green: Control Rollout

Stop on a dime, for a 18-handicap player, ~15 minutes at Clive Clark

Short GameAll teesProgram HCP 18.44 drills57% match to course practice profile

Program Snapshot

Handicap range

10 to 45

Average HCP

18.4

Duration (single session)

1 hr 44 min

or

1 drill/day: 4 days · 26 min/day

Ideal tee

All

Skill Distribution

Distance Control37%
Trajectory16%
Precision13%
Scoring10%
Accuracy10%
Alignment8%
Dispersion6%

Overview

Program Structure

Feel Green: Control Rollout. Stop on a dime and feel the green. Focus on Distance Control, Trajectory, Precision, Scoring, Accuracy, Alignment, Dispersion. For a 18-handicap player, in ~15 minutes.

Skill

Distance Control

Shot

Chip

What you will improve

  • Distance Control
  • Trajectory
  • Precision
  • Scoring

Program details

Sessions
4 focused drills
Recommended
2–3 sessions / week
Total duration
1 hr 44 min
or
1 drill per day
4 days · 26 min/day

Drill Framework

Program breakdown

Each drill is designed to prepare you for the course. Follow the program or repeat the drills to improve key areas of your game.

01

Chip | Scattered Piles | 3 Landing Zones

Short Game

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and hit-and-land chip shots inside landing zones. Count the number of successes.

26 minFocus: Short Game
Diagram for Chip | Scattered Piles | 3 Landing Zones
1

Put 40 balls into 8 piles, with 5 balls in each pile, between 5 and 30 yards from the hole.

2

On the green, mark 3 zones in a straight line, each zone 6 feet apart.

3

Hit 36 chip shots in total, split into 3 sets of 12 shots.

4

For the first 12 shots, aim to land the ball in Zone

5

For the next 12 shots, aim for Zone

6

For the last 12 shots, aim for Zone

7

Choose any pile to hit from, switch piles if wanted.

8

Count each shot that stops in the right zone as a success.

9

After all 36 shots, enter score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
02

Chip | Parallel Ball Lines | Quadrants

Short Game

Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points at the end wins the challenge. 25 balls per player are needed.

26 minFocus: Short Game
Diagram for Chip | Parallel Ball Lines | Quadrants
1

Set up 4 lines of 9 balls each, 1 foot apart.

2

Put the lines on grass 5-20 yards/meters from the hole, not on the green.

3

On the green, make 4 quadrants using string or tees, each about 6 feet in radius.

4

Hit 36 chip shots in total, 9 to each quadrant.

5

Start at any ball line and chip 9 balls, aiming for Quadrant

6

Move to the next line and chip 9 balls to Quadrant

7

Do the same for Quadrants 3 and 4, 9 balls each.

8

Count each ball that stops in the target quadrant.

9

Add up the number of successful shots and enter the total out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score282624201612853
03

Chip | Parallel Ball Lines | 9 Stop Zones

Short Game

Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

26 minFocus: Short Game
Diagram for Chip | Parallel Ball Lines | 9 Stop Zones
1

Make 9 stop zones on the green. Mark them with tees, string, or buckets. Line up or put them in a grid.

2

Put 36 balls in 4 rows. Each row has 9 balls, spaced 1 foot apart. Put the rows about 5 yards apart on the grass, between 5 and 20 yards from the green.

3

Plan to hit 4 balls at each of the 9 stop zones. That is 36 shots.

4

Start at any row of balls. Hit balls, trying to stop each one in the first stop zone.

5

After 4 tries at the first zone, go to the next zone and do the same. Keep going until you try all 9 zones.

6

Count a shot as a success if the ball stops completely inside the target zone.

7

When all shots are done, count the number of successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
04

Chip | Deep Rough and Other | Above/Below Feet

Short Game

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

26 minFocus: Short Game
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make two target zones on the green, Zone A on the left and Zone B on the right, 8 feet apart.

2

Put 18 balls in the deep rough above feet, at distances from 5 to 20 yards, in a straight line.

3

Chip the 18 balls to land and stop in Zone A from the uphill position.

4

Move to deep rough below feet, set up 18 balls the same way.

5

Chip these balls to land and stop in Zone B from the downhill position.

6

Count each ball that lands and stays in the right zone as a success.

7

When finished, enter the total number of successes out of 36 attempts in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score2927252218141174

Next Step

Ready to start this program?

Start the drills at your own pace or work with a coach to inside drills.golf.

Feel Green: Control Rollout | Clive Clark