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Course Flagship Program

12 Week Flagship Program for Hidden Valley Golf Course

We studied the course and made a flagship practice program specifically for Hidden Valley Golf Course. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

12

Days

46

Modules

9

Frequency

4 days/week

Week 13 days

Putting·6 ft (2m) only

Sink Every Mid Putt

Difficulty: Expert · Module HCP 1.6

Weeks 1–37 days

Short Game·Pitch

Pitch 15–25 Yds From Fringe

Difficulty: Beginner · Module HCP 34.9

Weeks 3–57 days

Short Game·Chip

Chip Close: Leave Inside 3 Feet

Difficulty: Intermediate · Module HCP 19.2

Weeks 6–75 days

Short Game·Bump'n'Run

Bump'n'Run 10–20 Yds

Difficulty: Intermediate · Module HCP 17.5

Weeks 7–84 days

Short Game·Bump'n'Run

Save Par From Fringe

Difficulty: Intermediate · Module HCP 17.3

Weeks 8–107 days

Short Game·Pitch

Vary your landing spot and see how close you can get

Difficulty: Intermediate · Module HCP 17.2

Week 103 days

Driving Range·Woods (Hy,5W,3W)

Check your setup: does your swing match the shot?

Difficulty: Beginner · Module HCP 35.0

Week 113 days

Driving Range·Long irons (4,3,2)

Perfect your swing: mechanics for long iron success

Difficulty: Beginner · Module HCP 35.0

Weeks 11–123 days

Driving Range·Short irons (9,8)

Improve Short Iron Accuracy

Difficulty: Intermediate · Module HCP 17.5

Flagship curriculum

How the 12-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Sink Every Mid Putt

Control pace from 3 to 20 feet, for a 2-handicap player, ~10 minutes. Working on distance: 6 ft (2m) only.

PuttingDifficulty · ExpertModule HCP 1.6

Module skill breakdown

Scoring
35%
Precision
33%
Aim
13%
Weeks 1–37 daysDay 411

Pitch 15–25 Yds From Fringe

Pitch to the green, for a 35-handicap player, ~30 minutes. Working on shot: pitch.

Short GameDifficulty · BeginnerModule HCP 34.9

Module skill breakdown

Aim
29%
Scoring
29%
Alignment
20%
Weeks 3–57 daysDay 1220

Chip Close: Leave Inside 3 Feet

Avoid 3-putt, for a 19-handicap player, ~15 minutes. Working on shot: chip.

Short GameDifficulty · IntermediateModule HCP 19.2

Module skill breakdown

Accuracy
33%
Alignment
18%
Distance Control
17%
Weeks 6–75 daysDay 2125

Bump'n'Run 10–20 Yds

Control the rollout distance, for a 18-handicap player, ~15 minutes. Working on shot: bump'n'run.

Short GameDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
30%
Accuracy
27%
Dispersion
15%
Weeks 7–84 daysDay 2629

Save Par From Fringe

Save par consistently, for a 17-handicap player, ~15 minutes. Working on shot: bump'n'run.

Short GameDifficulty · IntermediateModule HCP 17.3

Module skill breakdown

Scoring
27%
Accuracy
23%
Dispersion
17%
Weeks 8–107 daysDay 3037

Vary your landing spot and see how close you can get

Feel the distance, for a 17-handicap player, ~15 minutes. Working on shot: pitch.

Short GameDifficulty · IntermediateModule HCP 17.2

Module skill breakdown

Distance Control
37%
Accuracy
15%
Precision
14%
Week 103 daysDay 3840

Check your setup: does your swing match the shot?

Perfect woods swing, for a 35-handicap player, ~30 minutes. Working on club: woods (hy,5w,3w).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Mechanics
45%
Trajectory
28%
Precision
27%
Week 113 daysDay 4143

Perfect your swing: mechanics for long iron success

Perfect long iron swing, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Mechanics
45%
Precision
30%
Trajectory
25%
Weeks 11–123 daysDay 4446

Improve Short Iron Accuracy

Reduce misses, for a 18-handicap player, ~15 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
27%
Scoring
20%
Trajectory
20%

Program snapshot

Avg HCP focus

1.6

Expert

Skill pillars

Scoring · Precision · Aim · Accuracy · Green Reading · Alignment

Host course

Hidden Valley Golf Course

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Sink Every Mid Putt. Read breaks and aim precisely and finish putts in one motion. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 6 ft (2m) only.

D1

Day 1

One Handed, Ball Gate, 12 in a Row

Program: Sink Every Mid Putt

Make 12 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 12 in a Row
1

Hit 25 putts from 6 ft through the ball gate.

2

Count how many putts went through the gate without touching the tees. Enter the score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score242219171412964
D2

Day 2

Around the Hole: 8 Ball Circle, 4/8

Program: Sink Every Mid Putt

Make 4 out of 8 putts from [6 ft | 2 m], 5 times in total.

Putting24 min
Diagram for Around the Hole: 8 Ball Circle, 4/8
1

Place eight tees around the hole at 6 ft or 2 m.

2

After each putt is made, move to the next tee in front.

3

Hit 40 putts.

4

Enter the total number of putts made in the app, out of 40 attempts.

Scoring benchmarks
Repetitions40
Handicap+9+5+151219273654
Score353128262422191612
D3

Day 3

Single Tee, 15/25

Program: Sink Every Mid Putt

Make 15 out of 25 putts

Putting18 min
Diagram for Single Tee, 15/25
1

Hit 30 putts from 6 ft (2 m).

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2925222018151296
D4

Day 4

Pitch | Deep Rough and Other | Uphill/Downhill

Program: Pitch 15–25 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Uphill/Downhill
1

Find a place on the uphill slope, 30 to 40 yards from the hole, to hit all shots.

2

Put a target (like a pin or club) at the hole or a visible spot on the green.

3

Split 36 shots into 2 groups of

4

Hit 18 balls from the uphill slope, trying to stop them close to the target.

5

Move to a similar place on the downhill slope at the same distance.

6

Hit 18 balls from the downhill slope at the same target.

7

Count how many balls stop in the chosen scoring area around the target (example: within 3 feet).

8

Add up successful shots out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 2 – Module

4 days scheduled

Pitch 15–25 Yds From Fringe. Keep par safe and land close to pin. Focus on Aim, Scoring, Alignment. This module is for Short Game, specifically working on Pitch.

D1

Day 5

Pitch | Rough | Uphill/Downhill

Program: Pitch 15–25 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Rough | Uphill/Downhill
1

Find two places in the rough: one uphill, one downhill, both 30 to 40 yards from the hole.

2

Put three markers at the edge of the green, each about 6 feet apart, to make three target zones (left, center, right).

3

Hit 36 pitch shots: 18 from uphill, 18 from downhill.

4

Split shots into six sets of

6

For each set, aim two shots at each target zone before moving to the next.

5

Keep ball setup the same. Only change aim for the next target zone.

6

After each shot, count it as a success if the ball stops in the correct target zone on the green.

7

After all 36 shots, count how many were successful and enter score in the app (out of 36 attempts).

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D2

Day 6

Pitch| Scattered Piles | Multiple Targets

Program: Pitch 15–25 Yds From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop pitch shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Pitch| Scattered Piles | Multiple Targets
1

Put 36 balls into 6 piles with 6 balls in each pile between 30 and 60 yards from the hole.

2

Place 3 flags on the green far apart and label them A, B, and C.

3

Hit 36 pitch shots, in 3 sets of 12 shots.

4

Hit 12 balls so they stop within 10 feet of flag A.

5

Hit 12 balls so they stop within 10 feet of flag B. Use any pile.

6

Hit 12 balls so they stop within 10 feet of flag C.

7

Hit from any pile and change piles or targets as needed.

8

Count each shot that stops within 10 feet of the target as a success.

9

Count the total successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612963
D3

Day 7

Pitch | Fairway | Above/Below Feet

Program: Pitch 15–25 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Fairway | Above/Below Feet
1

Pick a place on the fairway where the ball is above your feet and about 30 to 40 yards from the hole.

2

Put 18 balls in a pile on your side at this spot.

3

Pick a target on the green and keep it the same for the first 6 shots.

4

Hit 6 pitch shots trying to get close to the target from the above-feet slope.

5

Change the target after every 6 shots. Do this 3 times for a total of 18 shots from this spot.

6

Move to a place where the ball is below your feet, again 30 to 40 yards from the hole.

7

Put 18 more balls in a pile at this new spot.

8

Do exactly the same as before: 6 shots per target, 3 targets, 18 shots total.

9

Count a shot as a success if the ball stops very close to the target.

0

After 36 shots, add up the number of successful shots and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218131074
D4

Day 8

Pitch | Scattered Ball Lines | Multiple Targets

Program: Pitch 15–25 Yds From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop pitch shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Pitch | Scattered Ball Lines | Multiple Targets
1

Make 8 lines with 5 balls in each line, spread out the lines on grass about 30 to 60 meters from the hole.

2

Put 6 flags around the green, each at least 3 meters apart.

3

Use 36 balls, split into 6 groups of 6 balls.

4

For each group, pick one flag and hit all 6 balls to land near that flag.

5

Move to the next flag and hit the next group, until using all 6 flags.

6

Count each ball that stops within 3 meters of the flag.

7

Add up total successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 3 – Module

4 days scheduled

Pitch 15–25 Yds From Fringe. Keep par safe and land close to pin. Focus on Aim, Scoring, Alignment. This module is for Short Game, specifically working on Pitch.

D1

Day 9

Pitch | Scattered Ball Lines | Quadrants

Program: Pitch 15–25 Yds From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop pitch shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Pitch | Scattered Ball Lines | Quadrants
1

Scatter 40 balls in 8 lines of 5 balls each, spaced 1 yard/meter apart, between 30 and 60 yards/meters from the hole.

2

Divide a 15-foot (5-meter) circle around the hole into 4 equal quadrants using string or tees.

3

Hit 36 pitch shots, in 8 groups of 5 balls each, aiming at a specific quadrant for each group.

4

For each group of 5 shots, pick one quadrant as the target and try to stop all 5 balls inside it.

5

Change target quadrant after every group, using all 4 quadrants at least once. The last group can target any quadrant.

6

Count every ball that stops in the chosen quadrant as a success.

7

Add up successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D2

Day 10

Pitch | Deep Rough and Other | Above/Below Feet

Program: Pitch 15–25 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Above/Below Feet
1

Set up 3 targets on the green, each about 6 feet apart in a line or curve.

2

Stand in the deep rough, 30 to 40 yards away, where the ground is sloped above or below your feet.

3

Hit 36 pitch shots: 18 with the ball above your feet, 18 with the ball below your feet.

4

Divide each set of 18 shots into 3 groups of 6 shots.

5

For each group, aim all 6 shots at one target, then switch to the next target.

6

Start with shots when the ball is above your feet: hit 6 shots at Target 1, 6 at Target 2, 6 at Target

7

Then hit from where the ball is below your feet: 6 shots at Target 1, 6 at Target 2, 6 at Target

8

Count each shot that lands and stays near the target as a success.

9

Enter your number of successful shots in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623181411853
D3

Day 11

Pitch | Parallel Ball Lines | Quadrants

Program: Pitch 15–25 Yds From Fringe

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop pitch shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | Quadrants
1

Arrange 40 balls in 2 lines of 20 balls each, 5 to 10 yards apart, with 1 foot between each ball.

2

Set up a 15-foot circle on the green, and divide it into 4 equal quadrants using string or tees.

3

Hit 36 pitch shots: 18 from the first line and 18 from the second line.

4

Hit 9 shots at each quadrant, for 4 groups of 9 shots.

5

Hit 9 shots from the first line to the first quadrant.

6

Hit 9 shots from the second line to the second quadrant.

7

Hit 9 shots from the first line to the third quadrant.

8

Hit 9 shots from the second line to the fourth quadrant. Enter score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221813963
D4

Day 12

Chip | Scattered Piles | 9 Stop Zones

Program: Chip Close: Leave Inside 3 Feet

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Chip | Scattered Piles | 9 Stop Zones
1

Make 8 piles with 5 balls in each pile. Put them on grass, 5 to 30 yards from the hole.

2

Use tees, string, or markers to make 9 zones on the green in a simple pattern.

3

Take 36 chip shots in total.

4

Aim 4 balls at each of the 9 zones.

5

Hit each shot from a different pile and aim at the next zone.

6

Try to stop each ball in the right zone.

7

Count one success for each ball that stops in the correct zone.

8

Add up your total successful stops and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Week 4 – Module

4 days scheduled

Chip Close: Leave Inside 3 Feet. Chip close and pick landing spot. Focus on Accuracy, Alignment, Distance Control. This module is for Short Game, specifically working on Chip.

D1

Day 13

Chip | Rough | Above/Below Feet

Program: Chip Close: Leave Inside 3 Feet

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Rough | Above/Below Feet
1

Put 3 target zones on the green, 6 feet apart in a line to the hole.

2

Set up two groups of balls for each player in the rough: one with balls above feet, one with balls below feet, from 5 to 30 yards away.

3

Hit 36 chip shots: 18 to the first target, 18 to the second target.

4

First, hit 18 shots from above feet to the first target.

5

Then, hit 18 shots from below feet to the second target.

6

Count a shot as a success if the ball stops inside the target zone.

7

Do not move the balls; only change target when needed.

8

Add your successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 14

Chip | Rough | Flat

Program: Chip Close: Leave Inside 3 Feet

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Chip | Rough | Flat
1

Set up 3 landing zones on the green, each about 6 feet apart in a straight line toward the hole.

2

Choose one spot in the rough grass, 5 to 20 yards from the hole, to hit from. Do not move this spot.

3

Hit 36 chip shots—12 to each zone in order.

4

Hit 12 shots trying to land and stop in the first zone.

5

Next, hit 12 shots to the second zone.

6

Then, hit 12 shots to the third zone.

7

Count every shot that lands and stops in the right zone as a success.

8

After all 36 shots, add up how many successes out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612963
D3

Day 15

Chip | Rough | Uphill/Downhill

Program: Chip Close: Leave Inside 3 Feet

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Rough | Uphill/Downhill
1

Prepare 36 golf balls in 3 piles of 12 balls each.

2

Set up 3 target zones on the putting green: one uphill, one flat, one downhill.

3

From the rough, 5 to 30 yards away, chip 12 balls to land and stop in the uphill zone.

4

Chip 12 balls to the flat zone.

5

Chip 12 balls to the downhill zone.

6

A shot counts as a success if the ball lands and stops in the correct zone.

7

Keep the ball setup the same for each shot. Only change which zone to aim for.

8

Count how many shots landed and stopped in the right zones out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 16

Chip | Deep Rough and Other | Above/Below Feet

Program: Chip Close: Leave Inside 3 Feet

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make 6 piles of 6 balls each. Put 3 piles above feet level and 3 piles below feet level, 5 to 30 yards from the hole in tough grass or slopes.

2

Pick a pile from above feet level. Chip 6 balls at a 3-foot target near the hole.

3

Repeat with the other two above feet piles. Total 18 shots from above feet.

4

Do the same with the three below feet piles. Chip 6 balls at the target from each pile. Total 18 shots from below feet.

5

Count balls that stop in the target as successes. Ignore balls outside the target or off the green.

6

Add up the number of balls in the target out of 36 shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 5 – Module

4 days scheduled

Chip Close: Leave Inside 3 Feet. Chip close and pick landing spot. Focus on Accuracy, Alignment, Distance Control. This module is for Short Game, specifically working on Chip.

D1

Day 17

Chip | Parallel Piles | Bullseye 2x

Program: Chip Close: Leave Inside 3 Feet

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Parallel Piles | Bullseye 2x
1

Set up 10 piles of 4 balls each in two rows. Each row has 5 piles.

2

Keep piles about 2 meters apart, rows 5–10 meters apart.

3

Place piles 5–30 meters from the hole, not on the green.

4

Mark two circles around the hole on the green: a small one (2 meters out) and a big one (5 meters out).

5

Take turns hitting balls from different piles, trying to stop balls in the circles.

6

Hit 36 balls total: 18 try for the small circle, 18 for the big circle.

7

Count how many balls finished in each circle.

8

Add these for a score and enter your total out of 36 tries.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623201612853
D2

Day 18

Chip | Deep Rough and Other | Above/Below Feet

Program: Chip Close: Leave Inside 3 Feet

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make two target zones on the green, Zone A on the left and Zone B on the right, 8 feet apart.

2

Put 18 balls in the deep rough above feet, at distances from 5 to 20 yards, in a straight line.

3

Chip the 18 balls to land and stop in Zone A from the uphill position.

4

Move to deep rough below feet, set up 18 balls the same way.

5

Chip these balls to land and stop in Zone B from the downhill position.

6

Count each ball that lands and stays in the right zone as a success.

7

When finished, enter the total number of successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141174
D3

Day 19

Chip | Parallel Ball Lines | Bullseye 2x

Program: Chip Close: Leave Inside 3 Feet

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Bullseye 2x
1

Place 36 balls in two lines of 18 each. Put lines 5 to 10 meters apart. Balls in each line are 30 cm apart.

2

Mark two circles on the green: a small circle with 2 meter radius and a big circle with 5 meter radius around the hole.

3

Divide the 36 balls into 2 sets of

8

First set: chip from first line aiming for the small circle.

4

Second set: chip from second line aiming for the big circle.

5

Hit 3 to 5 shots from one line, then switch lines, to keep consistent.

6

Each ball stopping inside the correct circle for that set is a success.

7

Count successful balls in the right circles and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D4

Day 20

Chip | Fairway | Flat

Program: Chip Close: Leave Inside 3 Feet

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway surface.

Short Game26 min
Diagram for Chip | Fairway | Flat
1

Make 3 piles of 12 golf balls each. Put the piles between 5 and 30 yards from the hole.

2

Mark 3 target zones on the green, each about 3 feet wide and spaced apart.

3

Hit 12 balls from each pile to each target zone. First 12 to Zone 1, next 12 to Zone 2, last 12 to Zone

4

Use the same setup for all shots. Aim to land each ball in the target zones.

5

Count shots that land and stop in the target zone.

6

Add up all successful shots and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074

Week 6 – Module

4 days scheduled

Bump'n'Run 10–20 Yds. Save par consistently and land near the pin. Focus on Scoring, Accuracy, Dispersion. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 21

Bump-n-Run | Rough | Above/Below Feet

Program: Bump'n'Run 10–20 Yds

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Rough | Above/Below Feet
1

Make two piles of 18 golf balls each (36 balls total). Keep the balls in the same spot for every shot.

2

Put three markers on the green to make three target zones. Space them about 5 feet apart, in a straight line.

3

Hit 36 shots in total—12 shots to each target zone.

4

First, hit 12 shots at Zone 1, then 12 at Zone 2, then 12 at Zone

5

Switch between piles (above feet and below feet shots) for each group if possible, or finish one slope for all zones, then switch to the other.

6

Count every shot that stops inside the correct zone as a success.

7

After all shots, enter total successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D2

Day 22

Bump-n-Run | Parallel Piles | 9 Stop Zones

Program: Bump'n'Run 10–20 Yds

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 9 Stop Zones
1

Set up 10 piles of balls with 4 balls in each pile, in two lines 5 to 10 yards apart, and each pile 2 yards apart in its line.

2

Place 9 stop zones on the green using markers. Space them so each is easy to aim at.

3

Divide 36 shots into 9 groups of 4 shots.

4

Hit 4 shots at each stop zone. Hit from any pile, but keep ball setup the same.

5

After 4 shots to one zone, move to the next zone. Keep going until all 9 zones are done.

6

Count how many shots stop inside the target zone for each group.

7

Add up total successful shots. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 23

Bump-n-Run | Parallel Piles | Quadrants

Program: Bump'n'Run 10–20 Yds

Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Quadrants
1

Make 10 piles of balls in two lines, 5 piles in each line. The lines are 3 yards or meters apart, and each pile in a line has 4 yards or meters between them.

2

Put the piles between 1 and 10 yards/meters from the green and between 5 and 30 yards/meters from the hole.

3

On the green, mark 4 equal quadrants using string or tees. Each quadrant is about 6 feet or 2 meters in radius.

4

Do 36 bump-and-run shots in total. Divide them into 4 groups of 9 shots. For each group, aim for a single quadrant (Quadrant 1, then 2, 3, 4).

5

Start at any pile. Hit 9 balls trying to land in Quadrant

1

Then do the same for Quadrants 2, 3, and 4, hitting 9 shots for each quadrant.

6

Count each shot that lands in the correct quadrant as a point.

7

Add your total points out of 36 tries and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 24

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Program: Bump'n'Run 10–20 Yds

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Make two piles of 18 golf balls at the edge of the green: one pile for above the feet, one for below the feet.

2

Mark three landing zones on the green, each 4 feet wide and 5 feet apart in a straight line.

3

Hit 36 bump-and-run shots: 18 from above feet, 18 from below feet.

4

For each lie (above and below feet), hit 6 shots to each landing zone (6 per zone × 3 zones = 18 shots per lie).

5

Keep the same ball setup and distance for all shots. Only change where you are aiming.

6

Count any shot that lands and stops in the correct zone as a success.

7

After 36 shots, record the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 7 – Module

4 days scheduled

Bump'n'Run 10–20 Yds. Save par consistently and land near the pin. Focus on Scoring, Accuracy, Dispersion. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 25

Bump-n-Run | Fairway | Above/Below Feet

Program: Bump'n'Run 10–20 Yds

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Make two piles of 18 golf balls near the green: one pile has balls above foot level, one pile has balls below foot level.

2

Mark three landing zones in a line on the green's edge, about 5 feet apart (Zone A, Zone B, Zone C).

3

Hit 18 shots from the above-feet pile and 18 shots from the below-feet pile, for a total of 36 shots.

4

For each pile, hit 6 balls to Zone A, 6 balls to Zone B, and 6 balls to Zone C.

5

Count how many balls landed in the correct zone.

6

Add your successful shots and enter your total score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252117141074
D2

Day 26

Bump-n-Run | Rough | Above/Below Feet

Program: Save Par From Fringe

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Rough | Above/Below Feet
1

Make two piles of 18 golf balls each (36 balls total). Keep the balls in the same spot for every shot.

2

Put three markers on the green to make three target zones. Space them about 5 feet apart, in a straight line.

3

Hit 36 shots in total—12 shots to each target zone.

4

First, hit 12 shots at Zone 1, then 12 at Zone 2, then 12 at Zone

5

Switch between piles (above feet and below feet shots) for each group if possible, or finish one slope for all zones, then switch to the other.

6

Count every shot that stops inside the correct zone as a success.

7

After all shots, enter total successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D3

Day 27

Bump-n-Run | Rough | Uphill/Downhill

Program: Save Par From Fringe

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Make two piles of 18 balls: one on an uphill slope, one on a downhill slope, both between 0 and 5 yards from the green.

2

Mark three target zones on the green’s edge at 3 feet, 6 feet, and 9 feet from where the ball should land.

3

Split the 36 shots into 3 groups of 12 shots: 12 at the closest zone, 12 at the middle zone, and 12 at the farthest zone.

4

From the uphill pile, hit 6 shots to the closest zone, then 6 shots to the middle zone.

5

From the downhill pile, hit 6 shots to the farthest zone, then 6 shots to the closest zone.

6

Repeat as needed until all 36 shots are done: 12 to each zone using both piles.

7

Count the shots that stop inside the correct zone.

8

After all 36 shots, enter the number of successful shots in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963
D4

Day 28

Bump-n-Run | Parallel Ball Lines | Quadrants

Program: Save Par From Fringe

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Quadrants
1

Place two rows of 18 balls each next to the green. Space the rows 5 to 10 yards apart. Balls in each row are 1 foot apart.

2

On the green, use strings or tees to mark 4 equal quadrants in a 6-foot circle.

3

Hit 36 bump-n-run shots, aiming 9 shots at each quadrant.

4

Hit 3 shots from the first row at Quadrant

1

Switch to the second row and hit 3 shots at Quadrant

5

Keep switching rows every 3 shots. Next aim at Quadrant 3 from the first row, then Quadrant 4 from the second row, until each quadrant has 9 shots.

6

Count each shot that stops inside the correct quadrant as a success.

7

Add up total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 8 – Module

4 days scheduled

Save Par From Fringe. Control the rollout distance and land near the pin. Focus on Scoring, Accuracy, Dispersion. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 29

Bump-n-Run | Parallel Piles | 9 Stop Zones

Program: Save Par From Fringe

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 9 Stop Zones
1

Set up 10 piles of balls with 4 balls in each pile, in two lines 5 to 10 yards apart, and each pile 2 yards apart in its line.

2

Place 9 stop zones on the green using markers. Space them so each is easy to aim at.

3

Divide 36 shots into 9 groups of 4 shots.

4

Hit 4 shots at each stop zone. Hit from any pile, but keep ball setup the same.

5

After 4 shots to one zone, move to the next zone. Keep going until all 9 zones are done.

6

Count how many shots stop inside the target zone for each group.

7

Add up total successful shots. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 30

Pitch | Deep Rough and Other | Flat

Program: Vary your landing spot and see how close you can get

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Flat
1

Put 3 target zones on the green: left, center, right. Each 5 feet apart.

2

Put 12 balls in a pile, 30-60 yards from the hole, in deep rough.

3

Hit 12 shots trying to land in Zone A.

4

Hit 12 shots trying to land in Zone B.

5

Hit 12 shots trying to land in Zone C.

6

Keep balls in the same spot and rough for all shots.

7

Count each ball that lands and stays in the right zone.

8

After 36 shots, enter your number of successes into the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713964
D3

Day 31

Pitch | Fairway | Above/Below Feet

Program: Vary your landing spot and see how close you can get

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Fairway | Above/Below Feet
1

Put 36 balls into 3 piles of 12 balls each.

2

Put 3 target zones on the green in a straight line, about 6 feet apart.

3

Pick one sloped fairway spot to shoot from (above feet or below feet).

4

Hit 12 shots to the first target zone.

5

Hit 12 shots to the second zone.

6

Hit 12 shots to the third zone. For each shot, count how many balls land and stay in the correct target zone. When done, count successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 32

Pitch| Scattered Piles | 3 Landing Zones

Program: Vary your landing spot and see how close you can get

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and hit-and-land pitch shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Pitch| Scattered Piles | 3 Landing Zones
1

Make 3 piles of 12 golf balls each between 30 and 60 yards from the hole.

2

On the green, set up 3 landing zones in a straight line 9 feet (3 meters) apart.

3

Hit 36 pitch shots in total, grouped into 3 sets of

4

Try to land the first 12 shots in Landing Zone 1, the next 12 in Landing Zone 2, and the last 12 in Landing Zone

5

You can hit from any pile, but keep the ball position the same.

6

Count every ball that stays in the right landing zone as a success.

7

After 36 shots, enter the number of successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 9 – Module

4 days scheduled

Vary your landing spot and see how close you can get. Stop close from 30 yards and feel the distance. Focus on Distance Control, Accuracy, Precision. This module is for Short Game, specifically working on Pitch.

D1

Day 33

Pitch | Perpendicular Ball Lines | Quadrants

Program: Vary your landing spot and see how close you can get

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop pitch shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Pitch | Perpendicular Ball Lines | Quadrants
1

Set up 2 lines of 18 balls each, making 36 balls total, spaced about 1 foot apart, 30 to 60 yards from the green.

2

On the green, make 4 areas using string or markers inside a circle about 15 feet wide.

3

Plan to hit 9 balls into each of the 4 areas.

4

From one ball line, hit 3 balls at the first area.

5

Switch to the other ball line and hit 3 balls at the second area.

6

Keep switching lines, hitting 3 balls at a time, until each area has 9 balls aimed at it.

7

Count how many balls stop in the right area.

8

After all 36 balls are hit, record the number that landed in the correct spot out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218131074
D2

Day 34

Pitch | Parallel Ball Lines | Multiple Targets

Program: Vary your landing spot and see how close you can get

Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | Multiple Targets
1

Set up 4 lines of balls, 5 yards apart. Each line has 9 balls, 1 foot apart.

2

Place the lines 30 to 60 yards from the hole, not on the green.

3

Put 3 target flags on the green, spaced evenly.

4

Make 3 groups of 12 shots from the 36 balls.

5

First 12 shots: aim for the left flag.

6

Next 12 shots: aim for the middle flag.

7

Last 12 shots: aim for the right flag.

8

Always use the same ball setup; only change which flag you aim for.

9

Count a point when the ball stops closest to the flag you aimed for.

0

Add up the successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 35

Pitch | Rough | Uphill/Downhill

Program: Vary your landing spot and see how close you can get

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Rough | Uphill/Downhill
1

Set up two target zones on the green, one uphill and one downhill, each marked with flags or cones about 3–5 feet apart.

2

From the rough slope, 20 to 40 yards away, players hit pitch shots trying to land balls in the uphill or downhill target zone.

3

Take 36 shots total: 18 to the uphill zone and 18 to the downhill zone.

4

Hit all 18 shots to the uphill zone first, then to the downhill zone, or switch back and forth if preferred.

5

Count every ball that stays inside the target zone as a success.

6

Always set up the ball the same way from the rough slope at 20–40 yards.

7

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 36

Pitch | Parallel Ball Lines | 9 Stop Zones

Program: Vary your landing spot and see how close you can get

Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | 9 Stop Zones
1

Set up 9 stop zones on the green using markers, buckets, tees, or string.

2

Place 4 lines of 9 balls off the green, with each ball 1 foot apart. Keep each line 5 yards apart and between 30 and 60 yards from the hole.

3

Hit 36 pitch shots total, 4 shots for each of the 9 stop zones.

4

Start at any ball line. Hit 4 balls toward the first stop zone. Repeat for each stop zone, hitting 4 balls per zone.

5

After each shot, see if the ball stopped in the right zone. Count balls that stopped inside the correct zone.

6

Keep ball positions and distance the same. Only change your target zone after every 4 shots.

7

After all 36 shots, count the number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 10 – Module

4 days scheduled

Vary your landing spot and see how close you can get. Stop close from 30 yards and feel the distance. Focus on Distance Control, Accuracy, Precision. This module is for Short Game, specifically working on Pitch.

D1

Day 37

Pitch | Scattered Ball Lines | 3 Landing Zones

Program: Vary your landing spot and see how close you can get

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land pitch shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Pitch | Scattered Ball Lines | 3 Landing Zones
1

Put 36 balls on the grass in 6 lines. Each line has 6 balls. Keep balls 1 yard apart.

2

Make 3 landing zones on the green using sticks, clubs, or string. Each zone should be 9 feet from the others in a straight line.

3

Split your shots into 3 groups of

2

Each group is for one landing zone.

4

Hit 6 balls from one line to the first zone. Move to another line and hit 6 balls to the same zone. Now you have 12 shots for the first zone.

5

Do the same for the second and third zones, using 2 lines for each (6 shots per line).

6

Count each ball that lands and stays in the zone as a success.

7

Add up your successful shots after all 36 tries and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D2

Day 38

Woods (Hy to 3W) | Impact and Follow Through

Program: Check your setup: does your swing match the shot?

Work only on 'impact and follow through' using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Impact and Follow Through
1

Pick one target or flag on the range to aim at for all your shots with woods.

2

Set up the ball the same way for every shot.

3

Hit 36 shots using woods only, focusing on impact and follow through.

4

Work on at most two impact and follow through thoughts or tasks throughout the drill to produce the desired ball flight.

5

You may switch between woods (Hybrid, 5-wood, 3-wood) during the drill as you focus on your impact and follow through.

6

Count shots that land close to your target line and inside a 10-yard-wide imaginary zone as successful.

7

After 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 39

Woods (Hy to 3W) | Downswing

Program: Check your setup: does your swing match the shot?

Work only on downswing using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Downswing
1

Pick one flag or target at a good distance for woods (hybrid, 5-wood, or 3-wood).

2

Put your ball on the tee as you usually do for woods shots.

3

Hit 36 shots with your woods, focusing solely on your downswing. Work on at most two downswing thoughts or tasks to influence the ball flight.

4

Switch between woods (hybrid, 5-wood, 3-wood) throughout the exercise.

5

Count a shot as a success if it lands and stops near the selected target.

6

Enter your number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 40

Woods (Hy to 3W) | Backswing

Program: Check your setup: does your swing match the shot?

Work only on backswing using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Backswing
1

Pick a target flag suitable for your wood club at the driving range.

2

Hit 36 shots with your wood club, focusing solely on your backswing.

3

Concentrate on at most two backswing thoughts or tasks to produce your desired ball flight.

4

Try to do your backswing as planned for each shot.

5

Count each shot as a success if the ball lands within 5 yards of the target.

6

Add up your successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 11 – Module

4 days scheduled

Perfect your swing: mechanics for long iron success. Avoid hooks and slices and consistent long iron contact. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 41

Long irons (4,3,2) | Takeaway

Program: Perfect your swing: mechanics for long iron success

Work only on takeaway using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Takeaway
1

Put 36 balls in one group where you hit from.

2

Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.

3

Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.

4

Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.

5

Use the 2-iron for the last 12 balls, maintaining the same focus and target.

6

Count the shots where the ball goes where you want with the right ball flight.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D2

Day 42

Long irons (4,3,2) | Downswing

Program: Perfect your swing: mechanics for long iron success

Work only on downswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Downswing
1

Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).

2

Hit 36 shots total, all aimed at the same target.

3

Use only long irons (4, 3, or 2 iron) and switch clubs between shots.

4

Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.

5

Count how many shots hit the target area and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D3

Day 43

Long irons (4,3,2) | Backswing

Program: Perfect your swing: mechanics for long iron success

Work only on backswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Backswing
1

Pick a target on the range for long irons about 150 to 200 yards away.

2

Prepare 36 balls. Keep ball placement and setup the same each time.

3

Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.

4

Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.

5

After each shot, check if the ball flies smoothly and goes toward the target.

6

Count a shot as a success if it matches your backswing and ball flight goals.

7

When finished, count how many successful shots you made out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713964
D4

Day 44

Short irons (9,8) | 3 Landing Zones

Program: Improve Short Iron Accuracy

Hit 15 balls to each landing zone using short irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Short irons (9,8) | 3 Landing Zones
1

Pick a flag or target on the range for 8 or 9 iron shots.

2

Put three markers 6 yards apart around the flag to make three landing zones.

3

Use 36 balls for the test.

4

Split shots into three groups of

5

Hit 12 shots at Landing Zone

6

Hit 12 shots at Landing Zone

7

Hit 12 shots at Landing Zone

8

Use 8 or 9 iron as preferred but keep setup and distance the same.

9

Count balls that stop in the right landing zone as a success.

0

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302724201612963

Week 12 – Module

2 days scheduled

Improve Short Iron Accuracy. Control distance and improve accuracy. Focus on Distance Control, Scoring, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 45

Short irons (9,8) | Ladder Challenge

Program: Improve Short Iron Accuracy

Complete the Ladder Challenge using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Ladder Challenge
1

Pick one flag or target to aim at for all shots.

2

Make three zones in a row before the flag. Each zone is 5 yards wide and 5 yards apart. Zone 1 is closest to you, Zone 2 is in the middle, Zone 3 is closest to the flag.

3

Hit 36 shots with short irons (8 or 9 iron), split into 3 sets of

4

For the first 12 shots, try to land the ball in Zone 1 and stop within 5 yards of the flag.

5

For the next 12 shots, try to land the ball in Zone 2 and stop within 5 yards of the flag.

6

For the last 12 shots, try to land the ball in Zone 3 and stop within 5 yards of the flag.

7

Use the same setup for all shots. Switch between 8 and 9 iron if you want.

8

Count a shot as a success if it lands and stops in the right zone and within 5 yards of the flag.

9

After 36 shots, add up the number of successes and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 46

Short irons (9,8) | Left-to-R and Right-to-L Shot

Program: Improve Short Iron Accuracy

Produce left-to-right and right-to-left shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Left-to-R and Right-to-L Shot
1

Pick a target suitable for short iron shots (9 or 8 iron).

2

Hit 36 shots: alternate between producing left-to-right and right-to-left ball flights, all aimed at the same target.

3

Use the same setup and stance for every shot, focusing on shaping the ball to curve correctly.

4

Count shots that land and stop near the target as successful.

5

When all 36 shots are done, add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285