Course Program

Thread the needle: roll your Bump'n'Run to tap-in range

Roll to tap-in range, for a 22-handicap player, ~20 minutes at Hidden Acres Golf Club

Short GameAll teesProgram HCP 21.98 drills59% match to course practice profile

Program Snapshot

Handicap range

10 to 45

Average HCP

21.9

Duration (single session)

3 hr 28 min

or

1 drill/day: 8 days · 26 min/day

Ideal tee

All

Skill Distribution

Scoring37%
Accuracy31%
Aim7%
Distance Control6%
Precision6%
Green Reading5%
Trajectory4%
Visualization3%
Dispersion2%

Overview

Program Structure

Thread the needle: roll your Bump'n'Run to tap-in range. Land inside 2 feet and roll to tap-in range. Focus on Scoring, Accuracy, Aim. For a 22-handicap player, in ~20 minutes.

Skill

Accuracy

Shot

Bump'n'Run

What you will improve

  • Scoring
  • Accuracy
  • Aim
  • Distance Control

Program details

Sessions
8 focused drills
Recommended
2–3 sessions / week
Total duration
3 hr 28 min
or
1 drill per day
8 days · 26 min/day

Drill Framework

Program breakdown

Each drill is designed to prepare you for the course. Follow the program or repeat the drills to improve key areas of your game.

01

Bump-n-Run | Parallel Piles | Quadrants

Short Game

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside quadrants. Count the number of successes.

26 minFocus: Short Game
Diagram for Bump-n-Run | Parallel Piles | Quadrants
1

Take 40 balls and make 10 piles with 4 balls each. Put the piles into 2 lines of 5 piles, spaced 5 to 10 yards/meters apart.

2

Place the piles on grass, each 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, use string or tees to make a circle about 6 feet (2 meters) wide. Mark 4 equal parts in the circle.

4

Hit 36 bump-and-run shots. Make 9 shots for each of the 4 circle parts.

5

Start from any pile, aiming for the first circle part. After 9 shots, go to the second part, then the third, then the fourth.

6

Change piles as wanted to practice from different spots, but keep piles the same.

7

Count a shot as success if it stops in the right part of the circle.

8

After all 36 shots, add the number of successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score312926221713963
02

Bump-n-Run | Parallel Ball Lines | Bullseye 2x

Short Game

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

26 minFocus: Short Game
Diagram for Bump-n-Run | Parallel Ball Lines | Bullseye 2x
1

Set up 4 lines of 9 balls each, with balls 1 foot apart.

2

Place the lines on grass, 1 to 10 yards from the green, 5 yards between lines.

3

Mark two circles on the green around the hole: one with a 6-foot radius, another with a 15-foot radius.

4

Hit 36 shots, in two groups of 18 shots.

5

For the first 18 shots, aim for the small circle. For the next 18 shots, aim for the big circle.

6

Hit balls in order from any line, switch lines as wanted.

7

Count each ball that stops in the right circle as a success.

8

After 36 shots, count how many hit their target circles and enter your score in the app out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3331282520161285
03

Bump-n-Run | Fairway | Flat

Short Game

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

26 minFocus: Short Game
Diagram for Bump-n-Run | Fairway | Flat
1

Put 2 rows of 20 golf balls each on flat grass near the green, 5 yards apart.

2

Make sure both rows are between 5 and 30 yards from the hole, and keep all balls on the fairway, not on the green.

3

Split the 36 shots into 3 groups of

2

First 12 shots, try to land the ball within 5 feet left of the hole.

4

Next 12 shots, try to land the ball within 5 feet right of the hole.

5

Last 12 shots, aim to land the ball in a 5-foot circle around the hole.

6

Hit every third ball from each row: start with one row (balls 1, 4, 7, etc.), then switch to the other row, and keep going until all 36 shots are done.

7

Count each ball that stops in the right target area as a success for that group.

8

When all 36 tries are finished, add the successful shots and enter your score in the app, out of 36.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
04

Bump-n-Run | Parallel Piles | Bullseye 2x

Short Game

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Bump-n-Run | Parallel Piles | Bullseye 2x
1

Arrange 10 piles of balls in two lines, with 5 piles in each line. Lines are 3 yards/meters apart; piles are 4 yards/meters apart in each line.

2

Put the piles on grass, 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, make two target circles with string or tees: an inner circle with a 6-foot/2-meter radius, and an outer circle with a 15-foot/5-meter radius.

4

Hit 36 bump-and-run shots: 18 shots at the inner circle, 18 shots at the outer circle.

5

Pick a ball pile and hit a bump-and-run shot to the target circle.

6

After 18 shots at one circle, switch and do 18 shots at the other circle.

7

Count every shot that stops inside the target circle as a success.

8

Add up your successful shots out of 36 in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score302825221713964
05

Bump-n-Run | Rough | Flat

Short Game

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

26 minFocus: Short Game
Diagram for Bump-n-Run | Rough | Flat
1

Put two rows of 18 balls each on grass near the green. Keep the rows 5 yards apart.

2

Put both rows about 10 yards from the hole.

3

Make three target zones on the green: Left, Center, and Right. Each is about 4 feet wide.

4

There will be 36 bump-and-run shots: 12 for each zone.

5

From the first row, hit every third ball to the Left zone (12 shots).

6

From the second row, hit every third ball to the Center zone (12 shots).

7

Go back to the first row. Hit every third ball to the Right zone (12 shots).

8

Count the shots that stop inside the target zone.

9

Add successes and enter score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
06

Bump-n-Run | Fairway | Above/Below Feet

Short Game

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

26 minFocus: Short Game
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Place 18 balls in a row on the fairway. Place another 18 balls in a row 5 yards away from the first row.

2

Label one row “Above Feet” and the other row “Below Feet” according to the slope.

3

Divide each row into 3 zones by distance: Zone 1 (5–13 yards), Zone 2 (14–21 yards), Zone 3 (22–30 yards), with 6 balls in each zone.

4

Hit all 36 balls: start with all balls in Zone 1, then all balls in Zone 2, then all balls in Zone

5

Take turns hitting every third ball from one row, then switch to the other row and do the same.

6

Try to stop each ball as close as possible to the hole.

7

Count each ball that stops within 3 feet of the hole as a success.

8

When finished with all 36 shots, record the number of successful shots out of 36 in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score312926221713963
07

Bump-n-Run | Rough | Above/Below Feet

Short Game

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

26 minFocus: Short Game
Diagram for Bump-n-Run | Rough | Above/Below Feet
1

Make two piles of 18 golf balls each (36 balls total). Keep the balls in the same spot for every shot.

2

Put three markers on the green to make three target zones. Space them about 5 feet apart, in a straight line.

3

Hit 36 shots in total—12 shots to each target zone.

4

First, hit 12 shots at Zone 1, then 12 at Zone 2, then 12 at Zone

5

Switch between piles (above feet and below feet shots) for each group if possible, or finish one slope for all zones, then switch to the other.

6

Count every shot that stops inside the correct zone as a success.

7

After all shots, enter total successful shots in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
08

Bump-n-Run | Fairway | Flat

Short Game

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

26 minFocus: Short Game
Diagram for Bump-n-Run | Fairway | Flat
1

Set up 3 target zones on the green, called Zone 1, Zone 2, and Zone

3

Space them about 6 feet (2 meters) apart in a straight line.

2

Place your ball at the same spot on the fairway for every shot.

3

Hit 36 bump-and-run shots, with 12 shots aimed at each zone.

4

Hit 12 shots aiming for Zone

5

Hit 12 shots aiming for Zone

6

Hit 12 shots aiming for Zone

7

Each ball that stops inside the correct zone counts as a success.

8

When all shots are done, count how many were successful and enter your total number of successful shots out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Next Step

Ready to start this program?

Start the drills at your own pace or work with a coach to inside drills.golf.