Weeks 1–2≤ 6 days
Short Game·Flop
Land Flop Shots Near Hole
Difficulty: Beginner · Module HCP 35.0
Weeks 2–3≤ 4 days
Short Game·Bump'n'Run
Visualize your line, then make it happen on every shot
Difficulty: Beginner · Module HCP 26.0
Weeks 3–5≤ 7 days
Short Game·Flop
Pick your landing spot and trust your swing—flop shot challenge
Difficulty: Beginner · Module HCP 22.1
Weeks 5–7≤ 7 days
Short Game·Pitch
Turn pitches into birdie looks—score from the fairway
Difficulty: Beginner · Module HCP 22.0
Weeks 7–8≤ 3 days
Driving Range·Woods (Hy,5W,3W)
3-Wood Dispersion Control For Beginners
Difficulty: Beginner · Module HCP 35.0
Weeks 8–9≤ 6 days
Driving Range·Driver
Control Driver Ball Flight
Difficulty: Beginner · Module HCP 35.0
Weeks 10–11≤ 6 days
Driving Range·Driver
Stop Missing Fairways with Driver
Difficulty: Beginner · Module HCP 35.0
Weeks 11–12≤ 5 days
Driving Range·Long irons (4,3,2)
Control the spin: height and roll as needed
Difficulty: Beginner · Module HCP 30.6
Weeks 12–13≤ 4 days
Driving Range·Woods (Hy,5W,3W)
Tighten your spread: keep woods within 8 yards
Difficulty: Beginner · Module HCP 21.9