Repeat same distance putts to master touch, for a 18-handicap player, ~15 minutes.
Practice Programs
Complete Golf Practice Blueprint for Half Penny Green Golf Course
Discover tailored practice programs for this course.
Total Programs
15
15 complete programs built for this course
Unique Drills
67
Total unique drills across all programs
Skill Pillars
12
Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading
Session Durations
5
3 days , 4 days , 6 days , 7 days , 8 days
Main Practice Profile
We've mapped a comprehensive practice profile for Main, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Main
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Stop the Ball: Circle, Three Tees Triangle [Long]
Stop the ball inside the circle.
Flop | Deep Rough and Other | Above/Below Feet
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Driver | Backswing
Work only on backswing using driver only. Hit one bucket of ~50 balls.
Driver | Impact and Follow Through
Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.
Pitch | Parallel Piles | 3 Landing Zones
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and hit-and-land pitch shots inside landing zones. Count the number of successes.
Stop the Ball: Circle [Long]
Stop the ball inside the circle.
Course Details
Everything you need to know about Main.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
info@halfpennygreen.com
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Facilities
Location
Kartar Fm New Road
Course Description
Halfpenny Green Golf Club is a family-friendly golf facility featuring a main 9-hole course with 18 tees, a par-3 course, a floodlit driving range, putting greens, and a chipping area. Located in the West Midlands, near Wolverhampton and Dudley, it serves golfers of all levels with tuition options and footgolf added for extra family-friendly activity. The club emphasizes a welcoming atmosphere, a scenic parkland setting, and a range of price options for play and driving range use. It also operates a clubhouse and catering facilities, highlighting a community-focused venue for local residents and visitors alike.
nine hole golf course • par 3 course • floodlit driving range • putting greens • footgolf • golf tuition • family friendly golf • west midlands golf • staffordshire golf • dudley golf • wolverhampton golf • golf price • membership options • course hole guide • driving range prices • golf lessons • chipping area • course with views • clubhouse facilities
Course Information
Holes
9
Par
35
Type
Links
Architect
Alan Hobday
Opened
2002
Google Reviews
Half Penny Green Golf Course Social Media Presence
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Programs
Skill-Based Practice Programs for Main
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 15 Programs
% match to course practice profileFocus on ball roll and finish position, for a 18-handicap player, ~15 minutes.
Flop over hazards, for a 16-handicap player, ~15 minutes.
Work together for contact, for a 35-handicap player, ~30 minutes.
11 Week Flagship Program for Main
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Main. Start with the basics and work your way towards more challenging drills. Commit to 11 weeks of training and get in proper shape. Four days counts as a week.
Putting · Long (20+ ft)
Control Distance
Difficulty: Intermediate · Program HCP 17.0
Short Game · Bump'n'Run
Get your feet, hips, and clubface working together for pure contact
Difficulty: Beginner · Program HCP 35.0
Driving Range · Mid irons (7,6,5)
Feet, hips, shoulders—consistent contact
Difficulty: Beginner · Program HCP 35.0
Putting · 9 ft (3m) only
Pace Putts To Hole
Difficulty: Intermediate · Program HCP 17.0
Short Game · Pitch
Vary your landing spot and see how close you can get
Difficulty: Intermediate · Program HCP 19.0
Driving Range · Driver
Stop Missing Fairways with Driver
Difficulty: Beginner · Program HCP 35.0
Putting · 3 ft (1m) only
Save Par From 3 Foot Putts
Difficulty: Expert · Program HCP 4.0
Short Game · Flop
Can you match your plan to your shot?
Difficulty: Intermediate · Program HCP 15.0
Driving Range · Driver
Shape your flight: high, low, or straight—your choice
Difficulty: Beginner · Program HCP 24.0
Precision wedges, for a 1-handicap player, ~10 minutes.
Shape driver flight, for a 25-handicap player, ~20 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedEliminate careless misses, for a 5-handicap player, ~10 minutes.
Vary landing spot, for a 19-handicap player, ~15 minutes.
Visualize perfect flop, for a 15-handicap player, ~15 minutes.
Roll to tap-in range, for a 3-handicap player, ~10 minutes.
Stop close from 30 yards, for a 12-handicap player, ~15 minutes.
Control distance, for a 18-handicap player, ~15 minutes.
Improve accuracy, for a 18-handicap player, ~15 minutes.
Perfect mid iron swing, for a 35-handicap player, ~30 minutes.
Hit fairways consistently, for a 35-handicap player, ~30 minutes.
Prepare for Tournaments at Main
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Main
Get answers to common questions about playing Main and what to expect.
How difficult is Main for mid-handicap golfers?
Players often find Main technically exacting. This slope level makes it manageable compared to championship venues. The course rating of 70 reflects on scoring relative to par 35.
What tees should a 15 handicap play at Main?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Main?
With a course rating of 70 and par 35, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 35 must manage approach shots and avoid penalty strokes.
How long is Main and how does yardage affect play?
Stretching to 6500 yards from the back tees, it does not overwhelm length but rewards accuracy.
What type of course is Main and how should I play it?
The course follows a traditional Links design philosophy. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Main strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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