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Course Flagship Program

12 Week Flagship Program for Academy

We studied the course and made a flagship practice program specifically for Academy. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

12

Days

46

Modules

9

Frequency

4 days/week

Week 13 days

Putting·3 ft (1m) only

Align Putter Face For Accurate 3 Foot Putts

Difficulty: Intermediate · Module HCP 12.3

Weeks 1–24 days

Putting·Long (20+ ft)

Sink All Long Putts

Difficulty: Expert · Module HCP 0.5

Weeks 2–47 days

Short Game·Chip

Chip 5–15 Yds From Fringe

Difficulty: Beginner · Module HCP 35.0

Weeks 5–66 days

Short Game·Bump'n'Run

Make Par Around the Green

Difficulty: Beginner · Module HCP 35.0

Weeks 6–73 days

Short Game·Chip

Check Setup: Feet Hips Shoulders

Difficulty: Beginner · Module HCP 29.2

Weeks 7–84 days

Short Game·Sand

Vary your landing spot and see how soft you can land it

Difficulty: Beginner · Module HCP 27.1

Week 83 days

Driving Range·Long irons (4,3,2)

Feet, hips, shoulders—consistent contact every time

Difficulty: Beginner · Module HCP 35.0

Weeks 9–107 days

Driving Range·Short irons (9,8)

Stop Missing Greens With Short Irons

Difficulty: Beginner · Module HCP 35.0

Weeks 11–126 days

Driving Range·Woods (Hy,5W,3W)

Feel the distance: control your woods rollout

Difficulty: Intermediate · Module HCP 11.9

Flagship curriculum

How the 12-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Align Putter Face For Accurate 3 Foot Putts

Align body parallel to line, for a 12-handicap player, ~15 minutes. Working on distance: 3 ft (1m) only.

PuttingDifficulty · IntermediateModule HCP 12.3

Module skill breakdown

Alignment
37%
Aim
22%
Stroke
13%
Weeks 1–24 daysDay 47

Sink All Long Putts

Focus on ball roll and finish position, for a 1-handicap player, ~10 minutes. Working on distance: long (20+ ft).

PuttingDifficulty · ExpertModule HCP 0.5

Module skill breakdown

Distance Control
46%
Visualization
37%
Dispersion
18%
Weeks 2–47 daysDay 816

Chip 5–15 Yds From Fringe

Stop near the hole, for a 35-handicap player, ~30 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Distance Control
25%
Aim
20%
Scoring
18%
Weeks 5–66 daysDay 1722

Make Par Around the Green

Use a short swing, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Scoring
31%
Aim
20%
Distance Control
18%
Weeks 6–73 daysDay 2325

Check Setup: Feet Hips Shoulders

Match clubface, for a 29-handicap player, ~20 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 29.2

Module skill breakdown

Alignment
26%
Distance Control
24%
Scoring
22%
Weeks 7–84 daysDay 2629

Vary your landing spot and see how soft you can land it

Stop on a dime, for a 27-handicap player, ~20 minutes. Working on shot: sand.

Short GameDifficulty · BeginnerModule HCP 27.1

Module skill breakdown

Distance Control
39%
Precision
16%
Trajectory
16%
Week 83 daysDay 3032

Feet, hips, shoulders—consistent contact every time

Avoid hooks and slices, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Mechanics
45%
Precision
30%
Trajectory
25%
Weeks 9–107 daysDay 3340

Stop Missing Greens With Short Irons

Stop missing greens, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
32%
Mechanics
23%
Trajectory
17%
Weeks 11–126 daysDay 4146

Feel the distance: control your woods rollout

Control woods rollout, for a 12-handicap player, ~15 minutes. Working on club: woods (hy,5w,3w).

Driving RangeDifficulty · IntermediateModule HCP 11.9

Module skill breakdown

Distance Control
30%
Scoring
20%
Accuracy
19%

Program snapshot

Avg HCP focus

12.3

Intermediate

Skill pillars

Alignment · Aim · Stroke · Precision · Scoring · Visualization

Host course

Academy

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Align Putter Face This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 1

Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row

Program: Align Putter Face For Accurate 3 Foot Putts

Make 50 putts in a row from in between two alignment sticks and through the ball gate.

Putting30 min
Diagram for Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row
1

Hit 50 putts from 3 ft using two alignment sticks and a ball gate.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5048454239353126
D2

Day 2

Putting Aid: String Line, 50 in a Row

Program: Align Putter Face For Accurate 3 Foot Putts

Make 50 putts in a row, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 50 in a Row
1

Hit 30 putts from 3 ft under a hanging string.

2

Enter score, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score3029272522191613
D3

Day 3

Putting Aid: Chalk Line, 50 in Row

Program: Align Putter Face For Accurate 3 Foot Putts

Make 50 putts in a row over the chalk starting line.

Putting30 min
Diagram for Putting Aid: Chalk Line, 50 in Row
1

Hit 50 putts from 3 ft over a chalk starting line.

2

Draw a straight line on the putting surface.

3

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474340363126
D4

Day 4

Stop the Ball: to the Stick, in a Row [Long]

Program: Sink All Long Putts

Stop 5 balls in a row past the hole and short of an alignment stick.

Putting18 min
Diagram for Stop the Ball: to the Stick, in a Row [Long]
1

Stand 30 ft (10 m) from the hole. Try to stop the ball past the hole but before the alignment stick, inside a 3 ft (1 m) zone.

2

Hit 30 putts.

3

Enter how many putts stopped in the zone, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score30272523211817106

Week 2 – Module

4 days scheduled

Sink All Long Putts. Practice uphill and downhill putts and focus on ball roll and finish position. Focus on Distance Control, Visualization, Dispersion. This module is for Putting, specifically working on Long (20+ ft).

D1

Day 5

Stop the Ball: to the Stick, Eyes Closed [Long]

Program: Sink All Long Putts

Stop the ball between the hole and an alignment stick with your eyes closed.

Putting18 min
Diagram for Stop the Ball: to the Stick, Eyes Closed [Long]
1

Hit 10 putts from 25 ft.

2

Hit 10 putts from 35 ft.

3

Hit 10 putts from 45 ft.

4

Count how many putts stopped between the hole and the alignment stick with eyes closed. Enter this score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score262220171411852
D2

Day 6

Stop the Ball: Inside the Field, in a Row [Long]

Program: Sink All Long Putts

Stop 5 balls in a row - one inside each field - to complete the challenge. If miss, fall back two fields.

Putting18 min
Diagram for Stop the Ball: Inside the Field, in a Row [Long]
1

Hit 6 putts to each field (30 putts total).

2

Start at the nearest field, then move to farther fields.

3

Enter total putts that stopped in all fields, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score29272522201815128
D3

Day 7

Stop the Ball: Inside the Field, Eyes Closed [Long]

Program: Sink All Long Putts

Stop the ball inside all five fields - with your eyes closed - to complete the challenge.

Putting18 min
Diagram for Stop the Ball: Inside the Field, Eyes Closed [Long]
1

Hit 6 putts into each field, with eyes closed.

2

Start at the closest field and move to farther ones.

3

Enter total putts that stopped inside all fields, out of 30 attempts, in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2624221917151296
D4

Day 8

Chip | Fairway | Above/Below Feet

Program: Chip 5–15 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Fairway | Above/Below Feet
1

Place 3 target zones on the green, 6 feet apart, in a line from the hole.

2

Use 36 balls, split into two groups of

3

Chip 18 balls from above feet level, 6 balls to each zone.

4

Chip 18 balls from below feet level, 6 balls to each zone.

5

Count balls that stop inside the correct zone.

6

Add up total successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 3 – Module

4 days scheduled

Chip 5–15 Yds From Fringe. Stop near the hole and avoid three-putts. Focus on Distance Control, Aim, Scoring. This module is for Short Game, specifically working on Chip.

D1

Day 9

Chip | Perpendicular Ball Lines | 3 Landing Zones

Program: Chip 5–15 Yds From Fringe

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and hit-and-land chip shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | 3 Landing Zones
1

Set up two lines of 18 balls each so they cross each other. Place balls 1 foot apart.

2

On the green, mark 3 landing zones spaced 6 feet apart in a row using sticks or string.

3

Hit 36 chip shots total: 18 from each ball line.

4

From the first line, hit 6 shots to each landing zone (18 shots).

5

From the second line, hit 6 shots to each landing zone (18 shots).

6

Count each ball that lands and stays inside the right landing zone.

7

Add up all successful shots, enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141174
D2

Day 10

Chip | Parallel Ball Lines | Bullseye 2x

Program: Chip 5–15 Yds From Fringe

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Bullseye 2x
1

Place 4 lines of 9 balls each on the grass. Lines should be 5 yards apart. Balls in each line should be 1 foot apart. Put the lines between 5 and 30 yards from the hole.

2

Mark two circles on the green around the hole: a small circle 6 feet from the hole, and a bigger circle 15 feet from the hole.

3

Hit 36 chip shots total: 9 shots from each line.

4

Try to make each ball stop inside the small 6-foot circle. Balls that stop in the big circle but outside the small one count as partial success.

5

Count each ball that stops in the small circle as a full success.

6

After all 36 shots, add up how many stopped in the small circle. Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 11

Chip | Perpendicular Piles | Multiple Targets

Program: Chip 5–15 Yds From Fringe

Up to 5 players compete to stop a chip shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Multiple Targets
1

Arrange 10 piles of balls in two lines that cross each other. Each line has 5 piles. Each pile has the same number of balls.

2

Put the piles 5 to 30 yards from the hole. Leave 3 yards between piles in a line. Make lines 5 to 10 yards apart.

3

Set up 3 targets around the green. Each target is about 6 feet apart from the others.

4

There are 36 chip shots total, with 12 shots for each target.

5

Always use the same stance and ball position for every shot.

6

For each set of 12 shots, chip to the target from any pile. Try to get close to the target.

7

A shot is a success if the ball stops within 3 feet of the target.

8

After all 36 shots, add up how many balls stopped within 3 feet of the target and enter the score out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252217141174
D4

Day 12

Chip | Perpendicular Ball Lines | Bullseye 2x

Program: Chip 5–15 Yds From Fringe

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Perpendicular Ball Lines | Bullseye 2x
1

Arrange 36 balls in 2 lines of 18 each to form an L shape.

2

Keep each ball 1 foot apart in each line. Keep 5-10 yards between the two lines.

3

Place two circles around the hole on the green: one with a 6-foot radius, and one with a 15-foot radius.

4

From 5–30 yards away, chip 18 balls from the first line, aiming for the circles.

5

Chip the other 18 balls from the second line, aiming for the circles.

6

Alternate hitting 3 to 5 shots between the two lines.

7

Shots inside the small circle = full success. Shots inside the big circle only = partial success.

8

Count how many balls stopped in each circle and get your score. Enter your total successful shots out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612963

Week 4 – Module

4 days scheduled

Chip 5–15 Yds From Fringe. Stop near the hole and avoid three-putts. Focus on Distance Control, Aim, Scoring. This module is for Short Game, specifically working on Chip.

D1

Day 13

Chip | Scattered Piles | Quadrants

Program: Chip 5–15 Yds From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Chip | Scattered Piles | Quadrants
1

Scatter 40 balls into 8 piles of 5 balls each between 5 and 30 yards from the hole.

2

On the green, use markers to make a 6-foot circle around the hole and divide it into 4 quadrants.

3

Hit 36 chip shots.

4

Hit 9 shots at each of the 4 quadrants.

5

Hit each shot from a different pile and try to land it in the right quadrant.

6

Count a shot as a success if it stops in the correct quadrant.

7

Enter number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 14

Chip | Scattered Ball Lines | Quadrants

Program: Chip 5–15 Yds From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside quadrants. Count the number of successes.

Short Game23 min
Diagram for Chip | Scattered Ball Lines | Quadrants
1

Scatter 40 balls into 8 lines of 5 balls. Each ball should be 1 yard apart. Place lines 5–30 yards from the hole. Keep setup the same for all shots.

2

On the green, use markers to make 4 equal pieces inside a 6-foot circle around the hole.

3

Take 32 chip shots total. Aim 8 shots at each quadrant.

4

For each of the 8 lines, choose a quadrant to aim for. Hit all 5 balls in that line to that quadrant. Move to a new line for a new quadrant. Keep going until all 32 shots are done.

5

Count each shot that stops inside the target quadrant as a success.

6

Add up successful shots. Enter score in the app, out of 32 attempts.

Scoring benchmarks
Repetitions32
Handicap+9+5+151219273654
Score282624201612964
D3

Day 15

Chip | Parallel Piles | Bullseye 2x

Program: Chip 5–15 Yds From Fringe

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Parallel Piles | Bullseye 2x
1

Set up 10 piles of 4 balls each in two rows. Each row has 5 piles.

2

Keep piles about 2 meters apart, rows 5–10 meters apart.

3

Place piles 5–30 meters from the hole, not on the green.

4

Mark two circles around the hole on the green: a small one (2 meters out) and a big one (5 meters out).

5

Take turns hitting balls from different piles, trying to stop balls in the circles.

6

Hit 36 balls total: 18 try for the small circle, 18 for the big circle.

7

Count how many balls finished in each circle.

8

Add these for a score and enter your total out of 36 tries.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623201612853
D4

Day 16

Chip | Scattered Ball Lines | Multiple Targets

Program: Chip 5–15 Yds From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Chip | Scattered Ball Lines | Multiple Targets
1

Put 40 golf balls in 8 lines, 5 balls in each line, each ball 1 yard apart.

2

Set up 8 flags as targets, spaced apart so each one is clear.

3

Chip all 5 balls from each line to a different target flag.

4

Aim for all shots to land within 10 feet (3 meters) of the target flag.

5

Do this for all 8 lines for a total of 40 chips.

6

Only count 36 shots: skip 4 balls or do 4 fewer shots.

7

Give a point for each ball that stops within 10 feet (3 meters) of the target.

8

Add up the number of successes out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074

Week 5 – Module

4 days scheduled

Make Par Around the Green. Focus on clean contact and roll the ball low and straight. Focus on Scoring, Aim, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 17

Bump-n-Run | Rough | Flat

Program: Make Par Around the Green

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Bump-n-Run | Rough | Flat
1

Place two markers on the green, 15 yards apart.

2

Split 36 shots into two groups of

3

Hit 18 bump-and-run shots from the first rough spot at the first marker, aiming to stop the ball near it.

4

Move to a different nearby rough spot.

5

Hit 18 shots at the second marker from the new spot.

6

Count each shot as a success if the ball stops within 3 feet of the marker.

7

Use the same setup and stance for all shots.

8

Total the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 18

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Program: Make Par Around the Green

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Place 36 balls into 6 groups of 6 balls.

2

Mark 3 target pins on the green, 6 feet apart in a line or arc.

3

From above feet, hit 18 shots, 6 at each pin in order.

4

From below feet, hit 18 shots, 6 at each pin in order.

5

Keep the same ball setup and lie each time. Only change slope.

6

Count each ball that stops within 3 feet of the target pin as a success.

7

After 36 shots, add up successes out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282420161285
D3

Day 19

Bump-n-Run | Parallel Ball Lines | Bullseye 2x

Program: Make Par Around the Green

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Bullseye 2x
1

Set up 4 lines of 9 balls each, with balls 1 foot apart.

2

Place the lines on grass, 1 to 10 yards from the green, 5 yards between lines.

3

Mark two circles on the green around the hole: one with a 6-foot radius, another with a 15-foot radius.

4

Hit 36 shots, in two groups of 18 shots.

5

For the first 18 shots, aim for the small circle. For the next 18 shots, aim for the big circle.

6

Hit balls in order from any line, switch lines as wanted.

7

Count each ball that stops in the right circle as a success.

8

After 36 shots, count how many hit their target circles and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282520161285
D4

Day 20

Bump-n-Run | Rough | Uphill/Downhill

Program: Make Par Around the Green

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Put two markers on the green about 6 feet apart as targets.

2

Place the balls in the downhill rough, 5 to 30 yards from the hole.

3

Hit 18 bump-and-run shots from downhill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.

4

Move to the uphill rough on the opposite side, same distance from the hole.

5

Hit 18 bump-and-run shots from uphill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.

6

A shot is successful if the ball stops within 3 feet of the target.

7

Count total successful shots out of 36 and enter that number in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074

Week 6 – Module

4 days scheduled

Make Par Around the Green. Focus on clean contact and roll the ball low and straight. Focus on Scoring, Aim, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 21

Bump-n-Run | Scattered Ball Lines | Bullseye 2x

Program: Make Par Around the Green

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | Bullseye 2x
1

Put 40 balls in 8 lines of 5 balls each around the green. Lines should be about 1 yard/meter apart and placed 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

On the green, mark two circle zones around the hole: one with a 6-foot (2 meter) radius and another with a 15-foot (5 meter) radius.

3

Hit 36 bump-and-run shots—first 18 shots aiming for the small inner circle, then 18 shots aiming for the bigger outer circle.

4

Use any line of balls. Hit shots for the inner circle for 18 attempts, then switch to hitting shots for the outer circle for another 18 attempts. Change lines as wanted.

5

Count each ball that stops in the circle aimed for as a success.

6

After all 36 shots, add the number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 22

Bump-n-Run | Scattered Piles | Multiple Targets

Program: Make Par Around the Green

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Multiple Targets
1

Put 36 balls in 6 piles, each pile has 6 balls. Scatter them around chipping area between 1 to 10 yards from green and 5 to 30 yards from hole.

2

Place 3 targets in a line at the edge of the green, spaced 6 feet apart.

3

Split the 36 shots into 3 groups of 12 shots.

4

Hit first 12 balls as bump-and-run, try to stop them in the first target zone.

5

Hit next 12 balls at the second target zone, try to stop them there.

6

Hit the last 12 balls at the third target zone, try to stop them there.

7

Pick any pile before each group and keep setup simple for every shot.

8

Count balls in the right target zone. Each one is a point. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 23

Chip | Deep Rough and Other | Above/Below Feet

Program: Check Setup: Feet Hips Shoulders

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make two target zones on the green, Zone A on the left and Zone B on the right, 8 feet apart.

2

Put 18 balls in the deep rough above feet, at distances from 5 to 20 yards, in a straight line.

3

Chip the 18 balls to land and stop in Zone A from the uphill position.

4

Move to deep rough below feet, set up 18 balls the same way.

5

Chip these balls to land and stop in Zone B from the downhill position.

6

Count each ball that lands and stays in the right zone as a success.

7

When finished, enter the total number of successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141174
D4

Day 24

Chip | Perpendicular Piles | Quadrants

Program: Check Setup: Feet Hips Shoulders

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop chip shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Quadrants
1

Set up 2 lines with 5 piles of 4 balls each. There are 10 piles in total.

2

Space the 2 lines 5 to 10 yards apart. Space each pile 2 yards apart along each line.

3

On the green, use string or markers to make a circle 6 feet wide around the hole. Divide the circle into 4 equal parts.

4

Hit 36 chip shots, split into 4 groups of

5

For each group, try to stop the balls in one part of the circle. Move to the next part after each group.

6

Alternate where you chip from to practice different spots, but aim for the chosen part of the circle.

7

Count how many balls land in the right part of the circle.

8

Add all your successful chips out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 7 – Module

4 days scheduled

Check Setup: Feet Hips Shoulders. Get square and check setup. Focus on Alignment, Distance Control, Scoring. This module is for Short Game, specifically working on Chip.

D1

Day 25

Chip | Fairway | Above/Below Feet

Program: Check Setup: Feet Hips Shoulders

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Fairway | Above/Below Feet
1

Place 3 target zones on the green, 6 feet apart, in a line from the hole.

2

Use 36 balls, split into two groups of

3

Chip 18 balls from above feet level, 6 balls to each zone.

4

Chip 18 balls from below feet level, 6 balls to each zone.

5

Count balls that stop inside the correct zone.

6

Add up total successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 26

Sand | Scattered Ball Lines | 3 Landing Zones

Program: Vary your landing spot and see how soft you can land it

Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land sand shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Sand | Scattered Ball Lines | 3 Landing Zones
1

Scatter 40 balls into 8 lines with 5 balls in each line. Put balls about 2 feet apart.

2

Put the lines between 5 and 60 yards from the hole on grass or a slope.

3

On the green set up 3 landing zones side by side, each zone about 6 feet apart.

4

Hit 36 shots, split into 3 groups of 12 shots toward each landing zone.

5

For each group, pick any 12 balls to hit toward the first landing zone.

6

After 12 shots, switch to the second zone and hit 12 more shots from any balls.

7

Aim the last 12 shots at the third landing zone using any balls.

8

Count a shot as successful if the ball lands and stays in the correct landing zone.

9

Add up the number of successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D3

Day 27

Sand | Perpendicular Ball Lines | Multiple Targets

Program: Vary your landing spot and see how soft you can land it

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop sand shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Sand | Perpendicular Ball Lines | Multiple Targets
1

Place 40 balls in a sand bunker. Make 2 lines with 18 balls each, 1 foot apart, crossing each other.

2

Pick 4 targets 20-40 yards from the bunker.

3

Assign 9 shots to each target, switching between the 2 ball lines for each target.

4

For the first target, hit 9 balls from the first line. Try to get each ball within 10 feet of the target.

5

Switch to the second line. Hit 9 balls to the second target, aiming within 10 feet again.

6

Keep switching lines and targets until all 36 shots are done.

7

Count all successful shots that end up within 10 feet of the target.

8

Enter your total number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 28

Sand | Perpendicular Piles | 3 Landing Zones

Program: Vary your landing spot and see how soft you can land it

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Sand | Perpendicular Piles | 3 Landing Zones
1

Put 36 balls into 10 piles near the sand, each pile with 3 or 4 balls, about 2 yards apart, in two lines between 20 and 40 yards from the hole.

2

On the green, set up three landing zones with sticks or string, each zone 6 feet apart in a straight line.

3

Hit 36 sand shots total: 12 shots for Zone 1, 12 shots for Zone 2, 12 shots for Zone

4

Start hitting balls from any pile, aiming at Zone

1

Do 12 shots, then aim for Zone 2 for 12 shots, then Zone 3 for 12 shots.

5

You can pick balls from any pile, but keep aiming for the same zone until you finish its 12 shots.

6

Count a shot as successful if it lands and stays in the right zone.

7

After all 36 shots, record how many successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964

Week 8 – Module

4 days scheduled

Vary your landing spot and see how soft you can land it. Vary landing spot and stop on a dime. Focus on Distance Control, Precision, Trajectory, Dispersion, Alignment, Aim, Scoring. This module is for Short Game, specifically working on Sand.

D1

Day 29

Sand | Parallel Ball Lines | 9 Stop Zones

Program: Vary your landing spot and see how soft you can land it

Up to 5 players compete to stop a sand shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | 9 Stop Zones
1

Set up 4 lines of balls in the bunker. Each line has 9 balls. Balls are 1 foot apart.

2

Mark 9 stop zones on the green. Space them out so there is 1 zone for each shot.

3

Hit 36 sand shots: 4 balls for each zone.

4

For each shot, aim to stop the ball inside the zone on the green.

5

Hit 4 balls for the first zone, then 4 for the second, and keep going until all 9 zones are done.

6

Count balls that stop inside the right zone as successful.

7

After all 36 shots, enter your number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 30

Long irons (4,3,2) | Backswing

Program: Feet, hips, shoulders—consistent contact every time

Work only on backswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Backswing
1

Pick a target on the range for long irons about 150 to 200 yards away.

2

Prepare 36 balls. Keep ball placement and setup the same each time.

3

Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.

4

Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.

5

After each shot, check if the ball flies smoothly and goes toward the target.

6

Count a shot as a success if it matches your backswing and ball flight goals.

7

When finished, count how many successful shots you made out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713964
D3

Day 31

Long irons (4,3,2) | Takeaway

Program: Feet, hips, shoulders—consistent contact every time

Work only on takeaway using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Takeaway
1

Put 36 balls in one group where you hit from.

2

Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.

3

Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.

4

Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.

5

Use the 2-iron for the last 12 balls, maintaining the same focus and target.

6

Count the shots where the ball goes where you want with the right ball flight.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D4

Day 32

Long irons (4,3,2) | Downswing

Program: Feet, hips, shoulders—consistent contact every time

Work only on downswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Downswing
1

Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).

2

Hit 36 shots total, all aimed at the same target.

3

Use only long irons (4, 3, or 2 iron) and switch clubs between shots.

4

Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.

5

Count how many shots hit the target area and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964

Week 9 – Module

4 days scheduled

Stop Missing Greens With Short Irons. Stop missing greens and hit close to flag. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 33

Short irons (9,8) | Impact and Follow Through

Program: Stop Missing Greens With Short Irons

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D2

Day 34

Short irons (9,8) | Straight Shot

Program: Stop Missing Greens With Short Irons

Produce straight shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Straight Shot
1

Pick a target straight ahead suitable for short irons (8 or 9 iron).

2

Hit 36 shots total, using short irons only. Focus on producing a straight shot with each attempt and aim all shots at the same target.

3

After all shots, count each shot that lands and stops near the target as a success and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 35

Short irons (9,8) | Low/Mid/High Shot

Program: Stop Missing Greens With Short Irons

Produce low/mid/high shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Low/Mid/High Shot
1

Pick one target suitable for short irons (9 or 8 iron).

2

Use the same ball setup and position for all shots.

3

Hit 36 shots in 3 groups of 12: 12 low shots, 12 mid shots, and 12 high shots, all aimed at the same target.

4

Try to make each shot fly at the correct height: low, mid, or high.

5

Count shots that land close and stop near the target as successes.

6

After all 36 shots, total your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520151285
D4

Day 36

Short irons (9,8) | Takeaway

Program: Stop Missing Greens With Short Irons

Work only on takeaway using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Takeaway
1

Set up a single target suitable for your 8 or 9 iron.

2

Hit 36 shots aiming exclusively at this target.

3

Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.

4

Keep your setup and stance consistent throughout the drill.

5

After each shot, check if the ball lands near the target.

6

Count the shots that land near the target as successes.

7

After 36 shots, enter your number of successes in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174

Week 10 – Module

4 days scheduled

Stop Missing Greens With Short Irons. Stop missing greens and hit close to flag. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 37

Short irons (9,8) | Downswing

Program: Stop Missing Greens With Short Irons

Work only on downswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Downswing
1

Pick a flag or target on the driving range suitable for short irons (9 or 8).

2

Take 36 shots using only the 9 or 8 iron.

3

Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.

4

Aim at the same single target for all 36 shots.

5

Count each ball that lands and stays near the target as a success.

6

Add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272419151174
D2

Day 38

Short irons (9,8) | Backswing

Program: Stop Missing Greens With Short Irons

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Backswing
1

Pick one flag or target on the range suitable for short irons (9 or 8).

2

Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.

3

Use at most two backswing thoughts or tasks to produce any ball flight pattern.

4

Set up the same for each shot, using the same swing thoughts.

5

After each shot, observe the ball flight relative to the target.

6

Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272319151174
D3

Day 39

Short irons (9,8) | GIRs Simulation

Program: Stop Missing Greens With Short Irons

Simulate X number of GIR (Green in Regulations) using short irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Short irons (9,8) | GIRs Simulation
1

Pick a flag for your 9 or 8 iron on the range.

2

Make a green zone around the flag with cones, buckets, or imagine a small circle (5% of the distance to the flag).

3

Split 36 shots into 3 groups of

4

Try to land each shot in the green zone.

5

Change between 9 and 8 iron, but keep ball setup the same.

6

Count how many balls landed in the green zone when all 36 are done. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 40

Short irons (9,8) | Around the Stick

Program: Stop Missing Greens With Short Irons

Curve the ball around the alignment stick using using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Around the Stick
1

Pick a target for your 9 or 8 iron.

2

Place two markers, one left and one right of the target, about 5% of the distance from your ball to the flag.

3

Hit 18 shots curving left to right around the left marker, and 18 shots curving right to left around the right marker.

4

Use the same setup for every shot.

5

Try to curve the ball around the marker and get close to the target.

6

A shot is successful if the ball curves around the marker and lands near the flag.

7

When finished, count your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 11 – Module

4 days scheduled

Feel the distance: control your woods rollout. Control woods rollout and consistent woods length. Focus on Distance Control, Scoring, Accuracy. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 41

All woods (Hy to Dr) | Alternate Targets Challenge

Program: Feel the distance: control your woods rollout

Complete the Alternate Targets Challenge using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All woods (Hy to Dr) | Alternate Targets Challenge
1

Choose 3 far targets for woods clubs (Hybrid, 5-wood, 3-wood, Driver).

2

Mark each target so 5% of the distance can be measured.

3

Hit 36 shots total, divided into 3 groups of 12 shots.

4

In each group, switch between all 4 woods in the 12 shots to one target.

5

For the first target, hit 12 shots, using all 4 woods until you have 3 shots close (inside 5% distance) with each wood.

6

Move to the second target, repeat: 12 shots, 3 close shots per wood.

7

Hit 12 shots at the third target, aim for 3 close shots per wood. Count each shot inside the 5% zone as a success.

8

Add up all successes out of 36 tries and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 42

All Woods (Hy to Dr) | Club Swapping Challenge

Program: Feel the distance: control your woods rollout

Complete the Club Swapping Challenge using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Woods (Hy to Dr) | Club Swapping Challenge
1

Pick 3 different flags on the range at different distances (like 150, 200, and 250 yards).

2

Hit 36 shots in total, split into 3 groups of 12 shots, one group per flag.

3

Use only woods clubs (Hy, 5W, 3W, or Driver) for each group, switch clubs any time.

4

Try to land each shot within 5% of the distance to the flag (for a 200-yard flag, land within 10 yards).

5

A shot counts as a success if it lands inside this 5% zone at the right flag.

6

Do all 36 shots (12 at each flag), then count your successful shots and enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612963
D3

Day 43

All woods (Hy to Dr) | Progressive Targets Challenge

Program: Feel the distance: control your woods rollout

Complete the Progressive Targets Challenge using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All woods (Hy to Dr) | Progressive Targets Challenge
1

Pick 3 targets on the driving range: Target 1 (short), Target 2 (medium), Target 3 (long).

2

Get 36 balls ready.

3

Hit 12 balls at Target 1, then 12 at Target 2, then 12 at Target

4

Use any wood club (hybrid, 5-wood, 3-wood, driver); switch clubs if wanted.

5

Try to hit each ball close to the target.

6

Count each shot that lands near the flag as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 44

Woods (Hy to 3W) | L-R and R-L 9 Targets

Program: Feel the distance: control your woods rollout

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | L-R and R-L  9 Targets
1

Place 9 targets in a circle near the main flag using cones or buckets.

2

Hit 4 shots at each target (9 targets, 36 shots total).

3

Hit 2 shots curving left-to-right and 2 shots right-to-left at each target with any wood club.

4

Ball must land between the two cones at each target to count.

5

Change clubs often while hitting at targets.

6

After 36 shots, count how many landed between the cones and enter this score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 12 – Module

2 days scheduled

Feel the distance: control your woods rollout. Control woods rollout and consistent woods length. Focus on Distance Control, Scoring, Accuracy. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 45

Woods (Hy to 3W) | 3 Landing Zones

Program: Feel the distance: control your woods rollout

Hit 15 balls to each landing zone using woods only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Woods (Hy to 3W) | 3 Landing Zones
1

Pick any wood club, like a Hybrid, 5-wood, or 3-wood, for this drill.

2

Set up 3 landing zones on the green with cones or markers, about 12 yards apart.

3

Hit 36 shots in total, split into 3 groups of 12 shots.

4

Aim each group of 12 shots at one landing zone.

5

Change to the next landing zone after each set of 12 shots (Zone 1, then Zone 2, then Zone 3).

6

Keep your setup the same for every shot; only change which zone you are aiming at.

7

Count each shot that lands and stays in the correct zone as a success.

8

After all 36 shots, total up how many successes out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 46

All Woods (Hy to Driver) | General Discovery

Program: Feel the distance: control your woods rollout

Discover tendencies by hitting various ball flights to various distances, using woods only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All Woods (Hy to Driver) | General Discovery
1

Set up 5 cones in a line, each 10 yards/meters apart, to mark distances between 220 and 300 yards/meters.

2

Hit 7 shots at each cone for a total of 35 shots.

3

Use only woods (5-wood, hybrid, or 3-wood), but can switch clubs between shots.

4

For each shot, try to land the ball near the cone you aim at.

5

Count and record how many balls land within 15 yards/meters of each cone.

6

Make sure to hit both the right distance and direction.

7

After all 35 shots, count how many landed close to the cones and enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252218141074