Pace Putts To Hole
Practice uphill and downhill putts, for a 18-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for Graham (Alternate Tees). The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
13
Days
52
Modules
9
Frequency
4 days/week
Putting·9 ft (3m) only
Pace Putts To Hole
Difficulty: Intermediate · Module HCP 17.5
Short Game·Chip
Feel Green: Control Rollout
Difficulty: Beginner · Module HCP 26.3
Short Game·Flop
Turn flops into par saves—score from the sand or rough
Difficulty: Intermediate · Module HCP 18.9
Short Game·Pitch
Land 3–4 Feet From Hole
Difficulty: Intermediate · Module HCP 17.5
Short Game·Bump'n'Run
Land Ball 2–3 Feet From Pin
Difficulty: Intermediate · Module HCP 17.2
Short Game·Pitch
Vary your landing spot and see how close you can get
Difficulty: Intermediate · Module HCP 17.1
Driving Range·Long irons (4,3,2)
Eliminate Hook With Long Irons
Difficulty: Beginner · Module HCP 35.0
Driving Range·Long irons (4,3,2)
Improve Long Iron Accuracy
Difficulty: Intermediate · Module HCP 17.5
Driving Range·Wedges (LW,SW,GW,PW)
Tighten your wedges: keep within 2 yards
Difficulty: Intermediate · Module HCP 17.5
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Practice uphill and downhill putts, for a 18-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Stop on a dime, for a 26-handicap player, ~20 minutes. Working on shot: chip.
Module skill breakdown
Save par clutch, for a 19-handicap player, ~15 minutes. Working on shot: flop.
Module skill breakdown
Pitch from fairway, for a 18-handicap player, ~15 minutes. Working on shot: pitch.
Module skill breakdown
Land near the pin, for a 17-handicap player, ~15 minutes. Working on shot: bump'n'run.
Module skill breakdown
Vary landing spot, for a 17-handicap player, ~15 minutes. Working on shot: pitch.
Module skill breakdown
Stop missing greens, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).
Module skill breakdown
Improve accuracy, for a 18-handicap player, ~15 minutes. Working on club: long irons (4,3,2).
Module skill breakdown
Keep within 2 yards, for a 18-handicap player, ~15 minutes. Working on club: wedges (lw,sw,gw,pw).
Module skill breakdown
Program snapshot
Avg HCP focus
17.5
Intermediate
Skill pillars
Aim · Alignment · Stroke · Scoring · Visualization · Distance Control
Host course
Graham (Alternate Tees)
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Pace Putts To Hole. Hit putts with both left and right breaks and focus on ball roll and finish position. Focus on Aim, Alignment, Stroke. This module is for Putting, specifically working on 9 ft (3m) only.
Day 1
Program: Pace Putts To Hole
Make 10 out of 20 putts, underneath the hanging string line.
Hit 30 putts from 9 feet under a hanging string.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 19 | 16 | 14 | 12 | 10 | 8 | 6 | 3 |
Day 2
Program: Pace Putts To Hole
Make 10 out of 20 putts through the ball gate, using plane board.
Hit 30 putts from 9 ft (3 m) through the ball gate using the plane board.
Enter the number of putts made out of 30.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 19 | 16 | 14 | 12 | 10 | 8 | 6 | 4 |
Day 3
Program: Pace Putts To Hole
Make 10 out of 20 putts over the chalk starting line.
Hit 30 putts from 9 ft over a chalk line.
Draw a straight line to show start line.
Enter number of putts holed out of 30 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 23 | 18 | 15 | 13 | 11 | 9 | 7 | 5 | 3 |
Day 4
Program: Feel Green: Control Rollout
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.
Put 36 golf balls into 3 piles of
Place each pile 5 to 20 yards from the hole.
At the green's edge, set up 3 target zones in a line, each 4 feet apart. Mark them Zone A (closest), Zone B (middle), and Zone C (farthest).
Keep ball positions the same: first pile on a slope above feet, second pile on flat ground, third pile on a slope below feet.
Hit 12 chip shots to Zone A from the above feet position.
Hit 12 chip shots to Zone B from the flat position.
Hit 12 chip shots to Zone C from below feet position.
Count how many shots land and stay in the intended zone.
Add up total successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Feel Green: Control Rollout. Vary landing spot and feel the green. Focus on Distance Control, Precision, Alignment. This module is for Short Game, specifically working on Chip.
Day 5
Program: Feel Green: Control Rollout
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land chip shots inside landing zones. Count the number of successes.
Make 10 piles of 4 balls each, in two lines of 5 piles.
Put piles on grass, 5–30 yards from the hole, lines 5–10 yards apart, piles in each line 2 yards apart.
On the green, mark three landing zones in a straight line, 6 feet apart.
Hit 36 chip shots, 12 at each landing zone.
Hit from different piles for each shot. Do 12 shots into the first zone, then 12 into the second, then 12 into the third.
Count shots that land fully in the target zone.
After 36 shots, enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 6
Program: Feel Green: Control Rollout
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land chip shots inside landing zones. Count the number of successes.
Put 40 balls into 8 lines. Each line has 5 balls. Lines should be about 1 yard or meter apart. Put these lines anywhere on the grass 5 to 30 yards/meters from the hole but not on the green.
On the green, use sticks, clubs, or string to mark 3 landing zones in a straight line about 6 feet (2 meters) apart.
Divide the 36 chip shots into 3 sets of 12 shots.
For each set, pick 3 lines of balls and aim every shot at one landing zone.
Hit 5 chips from each line to the chosen zone. After 3 lines (15 shots), change zones until all 36 shots are done.
Count each shot that lands and stays in the target zone as a success.
Enter the total number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 7
Program: Feel Green: Control Rollout
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and hit-and-land chip shots inside landing zones. Count the number of successes.
Put 40 balls into 8 piles, with 5 balls in each pile, between 5 and 30 yards from the hole.
On the green, mark 3 zones in a straight line, each zone 6 feet apart.
Hit 36 chip shots in total, split into 3 sets of 12 shots.
For the first 12 shots, aim to land the ball in Zone
For the next 12 shots, aim for Zone
For the last 12 shots, aim for Zone
Choose any pile to hit from, switch piles if wanted.
Count each shot that stops in the right zone as a success.
After all 36 shots, enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 8
Program: Feel Green: Control Rollout
Up to 5 players compete to stop a chip shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Make 9 stop zones on the green. Mark them with tees, string, or buckets. Line up or put them in a grid.
Put 36 balls in 4 rows. Each row has 9 balls, spaced 1 foot apart. Put the rows about 5 yards apart on the grass, between 5 and 20 yards from the green.
Plan to hit 4 balls at each of the 9 stop zones. That is 36 shots.
Start at any row of balls. Hit balls, trying to stop each one in the first stop zone.
After 4 tries at the first zone, go to the next zone and do the same. Keep going until you try all 9 zones.
Count a shot as a success if the ball stops completely inside the target zone.
When all shots are done, count the number of successful shots and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Feel Green: Control Rollout. Vary landing spot and feel the green. Focus on Distance Control, Precision, Alignment. This module is for Short Game, specifically working on Chip.
Day 9
Program: Feel Green: Control Rollout
Up to 5 players compete to stop a chip shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Put 10 piles of balls in two straight lines that cross. Each pile has 3 or 4 balls. Keep each pile between 5 and 30 yards from the hole.
Mark 3 landing zones on the green in a row. Make them 6 feet apart using sticks or string.
Hit 36 chip shots total. Aim for each landing zone 12 times.
Pick any pile to start. Hit 12 chips to the first zone, then 12 to the second zone, then 12 to the third zone.
Count how many balls land and stop inside the target zone for each shot.
Add up the number of successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 10
Program: Feel Green: Control Rollout
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots close to multiple targets. Count the number of successes.
Put 36 balls into 6 piles of 6 balls on the grass, between 5 and 30 yards from the hole.
Place 3 flags or targets on the green, 6 feet apart in a line.
Split the 36 balls into 3 groups of 12 shots.
Hit the first 12 balls to the first flag and try to stop each ball within 10 feet of it.
Hit the next 12 balls to the second flag, trying to stop them within 10 feet.
Hit the last 12 balls to the third flag, again aiming to stop within 10 feet.
Switch which pile you use each time to practice different distances and grass.
Count every ball that stops within 10 feet of its flag as a successful shot.
Add up successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 24 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 11
Program: Feel Green: Control Rollout
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop chip shots inside quadrants. Count the number of successes.
Place 36 balls in two lines that cross, with 18 balls in each line.
Keep the balls about 1 foot apart, with lines set up 5 to 30 yards from the hole.
On the green, divide a 6-foot circle around the hole into 4 equal parts.
Split the 36 chip shots into 4 groups of 9 balls.
Aim the first 9 shots at the first part of the circle.
Switch to the other line and aim the next 9 balls at the second part. Keep switching lines and aim at the next parts until all 36 balls are chipped.
Count how many balls land in the right part each time.
Enter the number of successful chips out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 12
Program: Turn flops into par saves—score from the sand or rough
Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines, with 5 piles in each line. Each pile is 4 yards or meters apart. The two lines are 5 to 10 yards or meters apart.
Put the piles between 5 and 40 yards or meters from the hole. Do not put them on the green.
On the green, use string or tees to make two circles around the hole: one small circle with a 6-foot (2-meter) radius and one big circle with a 15-foot (5-meter) radius.
Hit flop shots from each pile. Try to land the ball in the circles. Balls in the small circle are best, in the big circle are medium, and outside both circles are misses.
Hit 36 total flop shots. This means 3 sets of 12 shots.
For the first 12 shots, aim for the small circle. For the next 12, aim for the area between the two circles. For the last 12, aim anywhere inside the big circle.
Pick any pile to start. Hit one flop shot from each pile. Cover all piles evenly.
Count each ball that lands where you aimed.
Add up your successful shots out of 36 attempts and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Turn flops into par saves—score from the sand or rough. Turn into par saves and up-and-down contest. Focus on Scoring, Alignment, Accuracy. This module is for Short Game, specifically working on Flop.
Day 13
Program: Turn flops into par saves—score from the sand or rough
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Put two target zones on the green, 6 feet apart. Call them Zone A and Zone B.
Set up in deep rough, 15 to 40 yards from the green.
Hit 36 flop shots: 18 at Zone A, 18 at Zone B.
Hit 3 shots at Zone A, then 3 shots at Zone B. Repeat until all shots are done.
Count a success if the ball stops inside the target zone.
Keep the ball in the same place for every shot. Only aim changes.
Add total successes out of 36 attempts. Enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 14
Program: Turn flops into par saves—score from the sand or rough
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Split 36 balls into two groups of
Put one group at the uphill slope, and one group at the downhill slope, both in deep rough 5 to 20 yards from the hole.
On the green, make three target zones side by side, each about 3 feet wide and within 10 feet of the hole. Label them Zone 1 (left), Zone 2 (center), Zone 3 (right).
From the uphill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone
From the downhill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone
Count each shot that stops in the right zone as a success.
Enter the number of successes in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 13 | 9 | 6 | 3 |
Day 15
Program: Turn flops into par saves—score from the sand or rough
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Make 4 piles of 9 balls: 2 piles uphill in deep rough, 2 piles downhill in deep rough, all 5 to 20 yards from the hole.
Mark 3 landing zones on the green in a line, each 6 feet apart: Zone A (closest), Zone B (middle), Zone C (farthest).
Hit 36 flop shots: 3 groups of 12 shots.
For first 12 shots, hit from uphill piles aiming for Zone A, switching between the two piles after each shot.
For next 12 shots, hit from uphill piles aiming for Zone B, switch piles after each shot.
For last 12 shots, hit from downhill piles aiming for Zone C, switch piles after each shot.
A shot counts if it lands and stops in the target zone.
Use same ball position every time. Only change aim for zone and slope.
Count how many landed in the target zone out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 16
Program: Turn flops into par saves—score from the sand or rough
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Make 3 target areas on the green: Left, Center, and Right. Each should be about 4 feet wide.
Put 3 piles of balls on a flat fairway, 15 to 20 yards from the hole. Space them so shots come from different angles.
Hit 36 flop shots: 12 at the Left zone, 12 at the Center zone, 12 at the Right zone.
Take shots from different piles, but set up the ball the same way each time.
Check if the ball stops inside the zone aimed for.
Count how many balls stop inside the correct zone.
When done, add up the number of balls in the zones and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Turn flops into par saves—score from the sand or rough. Turn into par saves and up-and-down contest. Focus on Scoring, Alignment, Accuracy. This module is for Short Game, specifically working on Flop.
Day 17
Program: Turn flops into par saves—score from the sand or rough
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Set up 3 landing zones on the green, about 6 feet apart in a line. Name them Zone 1 (close), Zone 2 (middle), Zone 3 (far).
Put 2 piles of 18 balls each, 5–20 yards away from the green, in deep or thick grass.
Hit 36 flop shots from these piles, trying to land the ball in the zones.
Hit 12 shots to Zone
Alternate piles if wanted.
Hit 12 shots to Zone
Hit 12 shots to Zone
Enter how many shots stayed in the right zones, out of 36 attempts, in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 11 | 8 | 5 | 3 |
Day 18
Program: Turn flops into par saves—score from the sand or rough
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.
Place 40 balls into 10 piles of 4 balls each, with the piles in two lines of 5 piles. Lines are about 7 yards apart, and piles are about 2 yards apart within each line.
Mark 9 stop zones as a 3-by-3 grid using tees, string, or markers. Zones are about 3 feet apart.
Hit 36 balls in total, aiming to land 4 balls in each of the 9 stop zones.
Hit 4 balls at the first stop zone from any pile, then move to the next zone and hit 4 balls there. Repeat until all 9 zones are done.
Each time a ball stops in the correct zone, count a point.
After 36 shots, add up how many balls landed in the correct zones and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 19
Program: Turn flops into par saves—score from the sand or rough
Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in 2 lines with 5 piles in each line. Keep lines 6 yards apart and piles 4 yards apart.
Place the piles on grass, 5 to 40 yards from the hole.
On the green, mark 4 equal sections inside a 9-foot circle using string or tees.
Hit 36 flop shots, with 9 shots to each section.
For each shot, pick a pile and try to stop the ball inside the target section.
Count balls that stop fully inside the section as a success.
Make sure to aim 9 shots at each section, either in order or randomly.
After all 36 shots, add your number of successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 20
Program: Land 3–4 Feet From Hole
Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Pick 3 targets on the green at least 6 feet apart.
Put 36 balls into 6 piles of 6 balls, between 20 and 40 yards from the hole, on different slopes and grass types.
Split shots into 3 sets of
For the first 12 shots, aim to stop the ball close to target
For the next 12 shots, aim to stop close to target
For the last 12 shots, aim to stop close to target
A shot counts if the ball stops within 3 feet of the correct target.
Keep the ball setup the same for every shot.
Count how many balls ended close to the proper target, and enter your score out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Land 3–4 Feet From Hole. Save par on approaches and pitch from fairway. Focus on Distance Control, Precision, Scoring. This module is for Short Game, specifically working on Pitch.
Day 21
Program: Land 3–4 Feet From Hole
Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 lines of balls, 5 yards apart. Each line has 9 balls, 1 foot apart.
Place the lines 30 to 60 yards from the hole, not on the green.
Put 3 target flags on the green, spaced evenly.
Make 3 groups of 12 shots from the 36 balls.
First 12 shots: aim for the left flag.
Next 12 shots: aim for the middle flag.
Last 12 shots: aim for the right flag.
Always use the same ball setup; only change which flag you aim for.
Count a point when the ball stops closest to the flag you aimed for.
Add up the successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 22
Program: Land 3–4 Feet From Hole
Up to 5 players compete to land a pitch shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 3 target zones on the green in a straight line, 6 feet apart.
Make 6 piles of balls between 30 and 60 yards from the hole.
Split 36 balls into 3 groups of
Hit 12 shots to target zone 1 from any pile.
Hit 12 shots to target zone 2 from any pile.
Hit 12 shots to target zone 3 from any pile.
Count how many shots stop inside the correct zone.
Enter the number of successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 23
Program: Land 3–4 Feet From Hole
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.
Put 36 balls into 3 piles of 12 balls each.
Put 3 target zones on the green in a straight line, about 6 feet apart.
Pick one sloped fairway spot to shoot from (above feet or below feet).
Hit 12 shots to the first target zone.
Hit 12 shots to the second zone.
Hit 12 shots to the third zone. For each shot, count how many balls land and stay in the correct target zone. When done, count successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 24
Program: Land Ball 2–3 Feet From Pin
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside quadrants. Count the number of successes.
Place two lines of 18 balls each near the green. Balls are 1 foot apart. Lines are 5 to 10 yards apart.
On the green, make a circle around the hole (6 feet radius) and divide it into 4 equal quadrants with string or markers.
Hit 36 bump-and-run shots total, 9 shots at each quadrant.
For each set of 9 shots, aim to stop the ball inside one chosen quadrant.
Hit 4 or 5 shots in a row from one line, then switch to the other line and finish the 9 shots for that quadrant.
After 9 shots to one quadrant, move to the next quadrant and repeat the routine until all 4 quadrants have been used.
Count each ball that stops in the right quadrant as a success.
After all 36 shots, add up successful shots in the intended quadrants and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Land Ball 2–3 Feet From Pin. Save par consistently and land near the pin. Focus on Scoring, Accuracy, Precision. This module is for Short Game, specifically working on Bump'n'Run.
Day 25
Program: Land Ball 2–3 Feet From Pin
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Place two straight lines of 18 golf balls each on flat ground near the green.
Space the lines 5 yards apart and put them 5 to 30 yards from the hole.
Hit 36 bump-and-run shots.
In the first line, hit every third ball, skipping the two in between.
At the end of the first line, switch to the second line and do the same. Alternate lines until all 36 shots are hit.
Place three target zones on the green in a line.
For the first 12 shots, aim for the closest target zone.
For the next 12 shots, aim for the middle zone.
For the last 12 shots, aim for the farthest zone.
Count each shot that lands and stops in the correct zone as a success.
After 36 shots, total your number of successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 26
Program: Land Ball 2–3 Feet From Pin
Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Put 36 balls into 9 groups of 4 balls each around the green, spaced 1–10 yards from the edge and 5–30 yards from the hole.
Use string, tees, or markers to make 9 stop zones on the green, spread out as different landing spots.
Hit 4 bump-and-run shots at each stop zone, for a total of 36 shots.
Start at any group, aim at the first stop zone, hit 4 shots, then move to the next zone; repeat until all zones have been used.
Count each ball that stops inside the target zone as a success.
Add up the number of successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 24 | 19 | 15 | 11 | 8 | 5 |
Day 27
Program: Land Ball 2–3 Feet From Pin
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Make two piles of 18 balls: one on an uphill slope, one on a downhill slope, both between 0 and 5 yards from the green.
Mark three target zones on the green’s edge at 3 feet, 6 feet, and 9 feet from where the ball should land.
Split the 36 shots into 3 groups of 12 shots: 12 at the closest zone, 12 at the middle zone, and 12 at the farthest zone.
From the uphill pile, hit 6 shots to the closest zone, then 6 shots to the middle zone.
From the downhill pile, hit 6 shots to the farthest zone, then 6 shots to the closest zone.
Repeat as needed until all 36 shots are done: 12 to each zone using both piles.
Count the shots that stop inside the correct zone.
After all 36 shots, enter the number of successful shots in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 9 | 6 | 3 |
Day 28
Program: Land Ball 2–3 Feet From Pin
Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Set up 3 target zones on the green, called Zone 1, Zone 2, and Zone
Space them about 6 feet (2 meters) apart in a straight line.
Place your ball at the same spot on the fairway for every shot.
Hit 36 bump-and-run shots, with 12 shots aimed at each zone.
Hit 12 shots aiming for Zone
Hit 12 shots aiming for Zone
Hit 12 shots aiming for Zone
Each ball that stops inside the correct zone counts as a success.
When all shots are done, count how many were successful and enter your total number of successful shots out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Land Ball 2–3 Feet From Pin. Save par consistently and land near the pin. Focus on Scoring, Accuracy, Precision. This module is for Short Game, specifically working on Bump'n'Run.
Day 29
Program: Land Ball 2–3 Feet From Pin
Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in 2 lines, each line 3 yards/meters apart. Piles are 4 yards/meters apart in each line.
Put the piles at distances between 1 and 10 yards/meters from the green, and 5 to 30 yards/meters from the hole.
On the green, make 3 landing zones with sticks or clubs, each zone 6 feet (2 meters) apart in a line.
Do 36 bump-and-run shots, aiming for each landing zone 12 times.
Hit 12 shots at the first zone, then 12 at the second, then 12 at the third. Switch piles as needed.
Count each shot that lands and stays in the correct zone as a success.
Add up successes and enter score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 30
Program: Land Ball 2–3 Feet From Pin
Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Make 10 piles of balls in two lines, 5 piles in each line. The lines are 3 yards or meters apart, and each pile in a line has 4 yards or meters between them.
Put the piles between 1 and 10 yards/meters from the green and between 5 and 30 yards/meters from the hole.
On the green, mark 4 equal quadrants using string or tees. Each quadrant is about 6 feet or 2 meters in radius.
Do 36 bump-and-run shots in total. Divide them into 4 groups of 9 shots. For each group, aim for a single quadrant (Quadrant 1, then 2, 3, 4).
Start at any pile. Hit 9 balls trying to land in Quadrant
Then do the same for Quadrants 2, 3, and 4, hitting 9 shots for each quadrant.
Count each shot that lands in the correct quadrant as a point.
Add your total points out of 36 tries and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 31
Program: Land Ball 2–3 Feet From Pin
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Set up two lines of balls next to the green on a slope. Each line has 18 balls, 5 yards apart, between 5 and 30 yards from the hole.
One line has balls above foot level, the other line has balls below foot level.
There are two groups: 18 shots from balls above feet, and 18 shots from balls below feet.
For each group, hit every third ball in the line until you hit all
Aim each shot to land and stop in a target zone on the green, 5 to 10 yards from the hole.
First, hit all 18 balls from above feet, then all 18 from below feet.
Count each ball that stops in the target zone as a success.
Add all successful shots out of 36 and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 32
Program: Land Ball 2–3 Feet From Pin
Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Set up two lines of 18 golf balls each on a sloped fairway near the green: one line on the uphill slope, one line on the downhill slope. Balls should be spaced 5 yards apart, between 5 and 30 yards from the hole.
Place 3 target zones on the green in a row, 6 feet apart. Call them Zone 1 (closest), Zone 2 (middle), and Zone 3 (farthest).
Hit 36 total bump-and-run shots: 18 from the uphill line, 18 from the downhill line.
From the uphill line, hit 6 shots to each zone (6 to Zone 1, 6 to Zone 2, 6 to Zone 3). Always hit every third ball, skipping two balls between shots.
For the downhill line, repeat the process: 6 shots to each zone, using every third ball.
Count a success each time a ball stops inside the intended target zone.
When all 36 shots are done, record how many balls landed in the correct zone, out of 36 attempts, in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Vary your landing spot and see how close you can get. Feel the distance and stop close from 30 yards. Focus on Distance Control, Accuracy, Scoring. This module is for Short Game, specifically working on Pitch.
Day 33
Program: Vary your landing spot and see how close you can get
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.
Make 3 piles of 6 balls each on sloped ground above your feet, 20 to 40 yards from the hole.
Make 3 piles of 6 balls each on sloped ground below your feet, same distance, opposite slope.
Hit 18 shots from above your feet and 18 shots from below your feet.
Mark 3 target zones on the green (left, center, right).
Hit 6 shots from above your feet at each zone.
Hit 6 shots from below your feet at each zone.
Score one point for each ball that lands and stops in the right zone.
Count successes and enter the total out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 34
Program: Vary your landing spot and see how close you can get
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.
Put 36 balls into 3 piles of 12 balls each.
Put 3 target zones on the green in a straight line, about 6 feet apart.
Pick one sloped fairway spot to shoot from (above feet or below feet).
Hit 12 shots to the first target zone.
Hit 12 shots to the second zone.
Hit 12 shots to the third zone. For each shot, count how many balls land and stay in the correct target zone. When done, count successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 35
Program: Vary your landing spot and see how close you can get
Up to 5 players compete to stop a pitch shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines that cross each other at a right angle. Each line has 5 piles, spaced about 3 meters apart.
Place the piles on grass, 30 to 60 meters from the hole.
Set 5 different targets around the green, spaced apart.
Make 36 pitch shots, in 6 rounds of 6 shots each.
For each round, pick one pile and one target. Hit 6 shots from that pile to that target.
After 6 shots, move to a different pile and a different target for the next round. Keep going until all 36 shots are done and each target has 6 shots.
Count each shot that lands closest to the target as a success.
Add up the number of successful shots from all 36 shots and enter this score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 13 | 9 | 6 | 3 |
Day 36
Program: Vary your landing spot and see how close you can get
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop pitch shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.
Set out 40 balls in 8 lines of 5 balls each on the grass, with each ball 1 yard/meter apart. Place the lines anywhere from 30 to 60 yards/meters from the hole.
Mark two circles on the green around the hole: one with a 6-foot (2-meter) radius and another with a 15-foot (5-meter) radius.
Hit 36 pitch shots, divided into 3 groups of 12 shots.
In each group, hit 6 balls aiming for the smaller circle and 6 balls aiming for the larger circle.
Pick any ball to hit, but finish the required shots to each target zone in each group before moving on.
Score 1 point for each ball inside the small circle, 0.5 points for each ball in the bigger circle but outside the small one, and 0 for any ball outside both circles.
Add the points from all 36 shots and enter your score, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 12 | 8 | 5 | 3 |
4 days scheduled
Vary your landing spot and see how close you can get. Feel the distance and stop close from 30 yards. Focus on Distance Control, Accuracy, Scoring. This module is for Short Game, specifically working on Pitch.
Day 37
Program: Vary your landing spot and see how close you can get
Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines, each line has 5 piles, piles in a line are 4 yards/meters apart, and lines are 5 to 10 yards/meters apart.
Put these piles on grass between 30 and 60 yards/meters from the hole, not on the green.
Mark 9 stop zones on the green with buckets, string, or tees. Space the zones evenly.
Use 36 balls. Make 9 groups of 4 balls for each stop zone.
For each stop zone, hit 4 balls trying to stop them inside it. Do this for all 9 zones.
Count how many balls stop inside the right zone.
Add up your total successes and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 38
Program: Vary your landing spot and see how close you can get
Up to 5 players compete to stop a pitch shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.
Put 4 straight lines of 9 balls each on the ground. Space balls 1 foot apart. Space each line 5 yards apart.
Set up these lines between 30 and 60 yards from the hole, on grass but not on the green.
On the green, make two circles around the hole: one with a 6-foot radius and one with a 15-foot radius.
Hit all 36 balls (9 from each line).
Hit every ball in a line before going to the next line. Any order.
Try to land each shot in the small or big circle around the hole.
If the ball stops inside the small circle, count as birdie. If the ball stops in the big circle but not the small, count as par.
Count how many balls finished in the big circle (including the small circle).
Enter this number in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 39
Program: Vary your landing spot and see how close you can get
Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and hit-and-land pitch shots inside landing zones. Count the number of successes.
Make 3 piles of 12 golf balls each between 30 and 60 yards from the hole.
On the green, set up 3 landing zones in a straight line 9 feet (3 meters) apart.
Hit 36 pitch shots in total, grouped into 3 sets of
Try to land the first 12 shots in Landing Zone 1, the next 12 in Landing Zone 2, and the last 12 in Landing Zone
You can hit from any pile, but keep the ball position the same.
Count every ball that stays in the right landing zone as a success.
After 36 shots, enter the number of successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 40
Program: Eliminate Hook With Long Irons
Work only on backswing using long irons only. Hit one bucket of ~50 balls.
Pick a target on the range for long irons about 150 to 200 yards away.
Prepare 36 balls. Keep ball placement and setup the same each time.
Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.
Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.
After each shot, check if the ball flies smoothly and goes toward the target.
Count a shot as a success if it matches your backswing and ball flight goals.
When finished, count how many successful shots you made out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 4 |
4 days scheduled
Eliminate Hook With Long Irons. Eliminate hooks and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Long irons (4,3,2).
Day 41
Program: Eliminate Hook With Long Irons
Curve the ball around the alignment stick using using long irons only. Hit one bucket of ~50 balls.
Choose a flag or target to aim at using a long iron (2, 3, or 4 iron).
Put an alignment stick on the ground in front of the target.
Place a cone on each side of the flag, each cone 5% of the total distance to the flag.
Hit 36 shots: 18 curve left-to-right around the stick, 18 curve right-to-left.
Divide shots into 3 groups of 12 shots: first 12 curve left-to-right past the left cone, next 12 curve right-to-left past the right cone, final 12 alternate between both directions.
Set up the ball the same for all shots.
A shot is successful if it passes outside the correct cone and lands within 3 yards of the flag.
Add up the number of successful shots and enter your total out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 14 | 10 | 7 | 4 | 2 |
Day 42
Program: Eliminate Hook With Long Irons
Work only on takeaway using long irons only. Hit one bucket of ~50 balls.
Put 36 balls in one group where you hit from.
Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.
Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.
Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.
Use the 2-iron for the last 12 balls, maintaining the same focus and target.
Count the shots where the ball goes where you want with the right ball flight.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 4 |
Day 43
Program: Eliminate Hook With Long Irons
Produce low/mid/high shots using long irons only. Hit one bucket of ~50 balls.
Pick one target suitable for long irons (4, 3, or 2 iron).
Divide 36 balls into 3 groups of
Hit 12 low shots aimed at the same target.
Hit 12 mid-height shots aimed at the same target.
Hit 12 high shots aimed at the same target.
Keep ball setup the same, only change swing to vary shot height.
Count how many balls land close to the target.
After 36 shots, count successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 44
Program: Eliminate Hook With Long Irons
Work only on downswing using long irons only. Hit one bucket of ~50 balls.
Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).
Hit 36 shots total, all aimed at the same target.
Use only long irons (4, 3, or 2 iron) and switch clubs between shots.
Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.
Count how many shots hit the target area and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
4 days scheduled
Eliminate Hook With Long Irons. Eliminate hooks and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Long irons (4,3,2).
Day 45
Program: Eliminate Hook With Long Irons
Simulate X number of GIR (Green in Regulations) using long irons only. Hit one bucket of ~50 balls. Count total number of greens hit.
Choose a flag to aim at using a 4, 3, or 2 iron.
Mark a circle around the flag with radius 5% of the distance to the flag.
Split 36 shots into 3 groups of
Use one iron for all shots in each group.
Hit shots, trying to land inside the circle.
Count shots that land inside the circle.
Add up successful shots from
Enter the successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 46
Program: Improve Long Iron Accuracy
Produce left-to-right and right-to-left shots using long irons only. Hit one bucket of ~50 balls.
Pick one target suitable for long irons (4, 3, 2).
Hit 36 shots using your long irons (4, 3, and 2 irons).
Hit 18 shots curving left-to-right and 18 shots curving right-to-left, all towards the same target.
Keep the same stance and setup for every shot.
Try to make the ball land close to the target.
Count each shot that lands and stays near the target as a success.
Add up your total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 47
Program: Improve Long Iron Accuracy
Complete the Ladder Challenge using long irons only. Hit one bucket of ~50 balls.
Set up one flag target.
Place three landing zones in a line, each 8 yards/meters apart, going toward the flag.
Hit 36 long iron shots in 3 sets of
In each set, aim for the first, then second, then third landing zone in order.
The ball must stop within 8 yards/meters of the flag.
Use long irons only (4, 3, or 2). Switch clubs during the drill if wanted.
Count each shot that lands in the right zone and stops within 8 yards/meters of the flag as a success.
After 36 shots, enter the number of successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 48
Program: Improve Long Iron Accuracy
Hit 15 balls to each landing zone using long irons only. Hit one bucket of ~50 balls. Count total number of successful shots.
Pick one flag or target for long irons (4, 3, or 2 iron).
Mark three landing zones about 10 yards/meters apart around the flag using cones, buckets, or markers.
Hit 36 shots, split into three groups of 12 shots.
For the first 12 shots, aim for Landing Zone
For the next 12 shots, aim for Landing Zone
For the last 12 shots, aim for Landing Zone
Switch between 4, 3, and 2 irons if wanted, but set up the ball the same way each time.
Count shots that land and stop in the right landing zone as a success.
When finished, add up the successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Tighten your wedges: keep within 2 yards. Keep within 2 yards and center green hits. Focus on Scoring, Dispersion, Precision. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 49
Program: Tighten your wedges: keep within 2 yards
Use wedges only to land the ball inside the radius. Hit one bucket of ~50 balls. Keep the score relative to PAR.
Put a flag on the green as a target.
Make two circles around the flag: the first circle is 3 yards (birdie zone), the second circle is 6 yards (par zone).
Get 36 balls and use the same setup for every shot.
Split the 36 balls into 3 groups of
For the first 12 shots, try to land the ball inside the small (3-yard) circle.
For the next 12 shots, try to land the ball inside the big circle but outside the small circle.
For the last 12 shots, try to land the ball anywhere inside the big circle.
Use any wedge club and change clubs whenever you want.
Count a shot as a success if it stops in the correct zone for that group.
After all shots, count how many were successful out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 50
Program: Tighten your wedges: keep within 2 yards
Discover weaknesses amongst wedges shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.
Pick flags/targets (one or more) suitable for wedges (LW,SW,GW and/or PW). Create a perimeter around the flag at [5% of the total distance to the flag] using four cones or buckets (or use imagination). Pick one flag/target to hit to and one cone on the opposite side to avoid. Hit 15 balls with each wedge (one bucket of ~50 balls). Goal is to hit as close as possible to the target while avoiding the opposing cone (opposing can represents an obstacle: water hazard, sand trap or similar). The type of shot/club that finds the obstacle is a weakness. Switch between flags/targets. Switch between wedges throughout the exercise. Work on any ball flight.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score |
Day 51
Program: Tighten your wedges: keep within 2 yards
Hit 12 balls to each quadrant using wedges only. Hit one bucket of ~50 balls. Count total number of successful shots.
Set up four cones to make four equal areas around the target flag.
Place each cone so it marks about 5% of the way from your ball to the flag.
Use only wedges (LW, SW, GW, or PW) to hit 36 shots.
Hit 9 shots at each area (quadrant).
Use any wedge or area order, but finish 9 shots in each area.
Count every shot that stops in the correct area.
Add up successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 52
Program: Tighten your wedges: keep within 2 yards
Discover tendencies amongst wedges raise awareness, what is likely to happen in a given situation. Hit one bucket of ~50 balls.
Pick one flag or target on the green for wedge shots.
Set up 5 targets: one at the flag, and four others short, long, left, and right, each about 5% of the distance to the flag.
Get 35 balls.
Hit 7 balls to each target.
Use any wedge and switch clubs randomly between shots.
Try to land each ball close to its target.
A shot is successful if it lands in the circle around the target (about 5% of the flag distance).
Take all 35 shots (7 to each target), then enter your score in the app, out of 35 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |