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Course Flagship Program

13 Week Flagship Program for 9 Loch

We studied the course and made a flagship practice program specifically for 9 Loch. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

13

Days

52

Modules

9

Frequency

4 days/week

Week 13 days

Putting·3 ft (1m) only

Reduce Short Misses Through Alignment

Difficulty: Intermediate · Module HCP 12.3

Weeks 1–37 days

Short Game·Bump'n'Run

Pick your spot and trust your aim—can you hit it?

Difficulty: Beginner · Module HCP 30.5

Weeks 3–56 days

Short Game·Bump'n'Run

Lag it close: can you control your rollout every time?

Difficulty: Beginner · Module HCP 26.2

Weeks 5–66 days

Short Game·Bump'n'Run

How close can you get? Challenge your short game limits

Difficulty: Beginner · Module HCP 23.3

Weeks 6–87 days

Short Game·Flop

Can you fly it over the bunker and stop it close?

Difficulty: Intermediate · Module HCP 19.1

Week 94 days

Driving Range·Short irons (9,8)

Perfect your swing: mechanics for short iron success

Difficulty: Beginner · Module HCP 35.0

Weeks 10–116 days

Driving Range·Driver

Can you match your swing to the perfect trajectory?

Difficulty: Beginner · Module HCP 28.1

Weeks 11–123 days

Driving Range·Short irons (9,8)

Short Iron Distance Control

Difficulty: Intermediate · Module HCP 17.5

Weeks 12–137 days

Driving Range·Mid irons (7,6,5)

Up-and-down contest: how many can you save?

Difficulty: Intermediate · Module HCP 14.2

Flagship curriculum

How the 13-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Reduce Short Misses Through Alignment

Square the putter face, for a 12-handicap player, ~15 minutes. Working on distance: 3 ft (1m) only.

PuttingDifficulty · IntermediateModule HCP 12.3

Module skill breakdown

Alignment
37%
Aim
22%
Stroke
13%
Weeks 1–37 daysDay 411

Pick your spot and trust your aim—can you hit it?

Pick your spot, for a 31-handicap player, ~30 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 30.5

Module skill breakdown

Aim
27%
Scoring
24%
Alignment
17%
Weeks 3–56 daysDay 1217

Lag it close: can you control your rollout every time?

Master touch, for a 26-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 26.2

Module skill breakdown

Distance Control
36%
Alignment
16%
Precision
12%
Weeks 5–66 daysDay 1823

How close can you get? Challenge your short game limits

Thread the gap, for a 23-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 23.3

Module skill breakdown

Precision
26%
Aim
17%
Distance Control
16%
Weeks 6–87 daysDay 2432

Can you fly it over the bunker and stop it close?

Aim for soft landing, for a 19-handicap player, ~15 minutes. Working on shot: flop.

Short GameDifficulty · IntermediateModule HCP 19.1

Module skill breakdown

Aim
29%
Distance Control
17%
Precision
17%
Week 94 daysDay 3336

Perfect your swing: mechanics for short iron success

Avoid slices and hooks, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Mechanics
45%
Precision
29%
Trajectory
26%
Weeks 10–116 daysDay 3742

Can you match your swing to the perfect trajectory?

Shape driver flight, for a 28-handicap player, ~20 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 28.1

Module skill breakdown

Trajectory
32%
Precision
26%
Mechanics
22%
Weeks 11–123 daysDay 4345

Short Iron Distance Control

Control distance, for a 18-handicap player, ~15 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
27%
Trajectory
20%
Scoring
20%
Weeks 12–137 daysDay 4652

Up-and-down contest: how many can you save?

Set up par or better, for a 14-handicap player, ~15 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · IntermediateModule HCP 14.2

Module skill breakdown

Scoring
29%
Precision
21%
Dispersion
15%

Program snapshot

Avg HCP focus

12.3

Intermediate

Skill pillars

Alignment · Aim · Stroke · Precision · Scoring · Visualization

Host course

9 Loch

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Reduce Short Misses Through Alignment. Square the putter face and align body parallel to line. Focus on Alignment, Aim, Stroke. This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 1

Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row

Program: Reduce Short Misses Through Alignment

Make 50 putts in a row from in between two alignment sticks and through the ball gate.

Putting30 min
Diagram for Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row
1

Hit 50 putts from 3 ft using two alignment sticks and a ball gate.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5048454239353126
D2

Day 2

Putting Aid: Chalk Line, 50 in Row

Program: Reduce Short Misses Through Alignment

Make 50 putts in a row over the chalk starting line.

Putting30 min
Diagram for Putting Aid: Chalk Line, 50 in Row
1

Hit 50 putts from 3 ft over a chalk starting line.

2

Draw a straight line on the putting surface.

3

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474340363126
D3

Day 3

Putting Aid: String Line, 50 in a Row

Program: Reduce Short Misses Through Alignment

Make 50 putts in a row, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 50 in a Row
1

Hit 30 putts from 3 ft under a hanging string.

2

Enter score, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score3029272522191613
D4

Day 4

Bump-n-Run | Scattered Ball Lines | Multiple Targets

Program: Pick your spot and trust your aim—can you hit it?

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | Multiple Targets
1

Scatter 36 balls into 6 lines of 6 balls each on grass near the green. Put each line 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole.

2

At the edge of the green, set up 3 targets spaced about 6 feet (2 meters) apart in a straight line. Name them Target 1, Target 2, and Target

3

Hit 36 bump-and-run shots. Aim 12 shots at Target 1, 12 at Target 2, and 12 at Target

4

From each line, hit all 6 balls at the chosen target for that group of 12 shots. Switch targets after every 12 shots.

5

A shot is a success if the ball stops within 10 feet (3 meters) of the target.

6

Record how many shots land inside the 10-foot zone, out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 2 – Module

4 days scheduled

Pick your spot and trust your aim—can you hit it?. Set a target and pick your spot. Focus on Aim, Scoring, Alignment. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 5

Bump-n-Run | Parallel Piles | Quadrants

Program: Pick your spot and trust your aim—can you hit it?

Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Quadrants
1

Make 10 piles of balls in two lines, 5 piles in each line. The lines are 3 yards or meters apart, and each pile in a line has 4 yards or meters between them.

2

Put the piles between 1 and 10 yards/meters from the green and between 5 and 30 yards/meters from the hole.

3

On the green, mark 4 equal quadrants using string or tees. Each quadrant is about 6 feet or 2 meters in radius.

4

Do 36 bump-and-run shots in total. Divide them into 4 groups of 9 shots. For each group, aim for a single quadrant (Quadrant 1, then 2, 3, 4).

5

Start at any pile. Hit 9 balls trying to land in Quadrant

1

Then do the same for Quadrants 2, 3, and 4, hitting 9 shots for each quadrant.

6

Count each shot that lands in the correct quadrant as a point.

7

Add your total points out of 36 tries and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 6

Bump-n-Run | Perpendicular Piles | 3 Landing Zones

Program: Pick your spot and trust your aim—can you hit it?

Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 3 Landing Zones
1

Set up 10 piles of balls in 2 lines that cross each other, 5 piles in each line. Space the piles about 3 yards or meters apart.

2

Place the piles so they are 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole, on any grass.

3

On the green, make 3 landing zones side by side, each about 6 feet or 2 meters apart, using sticks, clubs, or string.

4

Hit 36 bump-and-run shots total. Aim 12 shots at each landing zone.

5

Pick a pile. Hit balls at the first landing zone until you do 12 shots.

6

Aim at the second landing zone for 12 shots from any piles.

7

Aim at the third landing zone for the last 12 shots.

8

Count how many shots land and stop in the right zone.

9

When all 36 shots are done, record the number of good shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 7

Bump-n-Run | Deep Rough and Other | Flat

Program: Pick your spot and trust your aim—can you hit it?

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Flat
1

Set up 3 targets on the green in a straight line, about 6 feet apart.

2

Hit 36 bump-and-run shots, 12 to each target.

3

Place the ball in thick grass, 5 to 20 yards from the hole, and keep setup the same for every shot.

4

Hit 12 shots at Target

5

Hit 12 shots at Target

6

Hit 12 shots at Target

7

Count a successful shot if it stops within 3 feet of the target.

8

After all 36 shots, record the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 8

Bump-n-Run | Parallel Ball Lines | Quadrants

Program: Pick your spot and trust your aim—can you hit it?

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Quadrants
1

Place two rows of 18 balls each next to the green. Space the rows 5 to 10 yards apart. Balls in each row are 1 foot apart.

2

On the green, use strings or tees to mark 4 equal quadrants in a 6-foot circle.

3

Hit 36 bump-n-run shots, aiming 9 shots at each quadrant.

4

Hit 3 shots from the first row at Quadrant

1

Switch to the second row and hit 3 shots at Quadrant

5

Keep switching rows every 3 shots. Next aim at Quadrant 3 from the first row, then Quadrant 4 from the second row, until each quadrant has 9 shots.

6

Count each shot that stops inside the correct quadrant as a success.

7

Add up total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 3 – Module

4 days scheduled

Pick your spot and trust your aim—can you hit it?. Set a target and pick your spot. Focus on Aim, Scoring, Alignment. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 9

Bump-n-Run | Fairway | Flat

Program: Pick your spot and trust your aim—can you hit it?

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Flat
1

Pick two spots between 5 and 30 yards from the hole to hit from.

2

Place three markers 3 feet apart in a line on the green to make target zones.

3

Hit 18 shots from the first spot, 6 to each target zone.

4

Hit 18 shots from the second spot, 6 to each target zone.

5

Aim for the correct zone each time.

6

Count shots that stop inside the correct zone as a success.

7

Add up your successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 10

Bump-n-Run | Parallel Ball Lines | 9 Stop Zones

Program: Pick your spot and trust your aim—can you hit it?

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
1

Place two parallel lines of balls beside the green. Each line has 18 balls spaced 1 foot apart. The lines are 5 to 10 yards apart.

2

On the green, mark 9 stop zones using tees, string, or buckets. Arrange the zones in 3 rows of 3, spaced evenly.

3

Hit 36 bump-n-run shots. Divide them into 9 groups of 4 shots.

4

Hit 4 shots from one ball line toward Stop Zone

1

Try to stop each ball in that zone.

5

Switch to the other ball line and hit 4 shots toward Stop Zone

6

Keep switching ball lines and hit 4 shots at each stop zone in order (Zone 1 to Zone 9).

7

Count every ball that stops in the right stop zone as a success.

8

Add total successful stops and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 11

Bump-n-Run | Rough | Uphill/Downhill

Program: Pick your spot and trust your aim—can you hit it?

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Put two markers on the green about 6 feet apart as targets.

2

Place the balls in the downhill rough, 5 to 30 yards from the hole.

3

Hit 18 bump-and-run shots from downhill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.

4

Move to the uphill rough on the opposite side, same distance from the hole.

5

Hit 18 bump-and-run shots from uphill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.

6

A shot is successful if the ball stops within 3 feet of the target.

7

Count total successful shots out of 36 and enter that number in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D4

Day 12

Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones

Program: Lag it close: can you control your rollout every time?

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones
1

Place two lines of 18 balls each next to the green, 1 foot apart. Lines are at right angles, 5 to 10 yards apart.

2

Mark 9 stop zones on the green using buckets, tees, or string. Make 3 groups with 3 zones each, spaced evenly.

3

Hit 36 bump-and-run shots: 12 at each group of 3 zones (4 shots per zone).

4

From the first line, hit 12 shots at the first group of 3 zones (4 shots per zone).

5

Move to the second line, hit 12 shots at the second group of 3 zones (4 shots per zone).

6

Go back to the first line and hit 12 shots at the third group of 3 zones (4 shots per zone). Enter score in the app, out of 36 attempts.

7

Count each success where the ball stops in the target zone. Add all successes for your score.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074

Week 4 – Module

4 days scheduled

Lag it close: can you control your rollout every time?. Control rollout and feel the green. Focus on Distance Control, Alignment, Precision. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 13

Bump-n-Run | Perpendicular Ball Lines | Bullseye 2x

Program: Lag it close: can you control your rollout every time?

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | Bullseye 2x
1

Place a bucket of balls next to the green with 2 straight lines of 20 balls arranged perpendicular to each other.

2

Space the lines 5 to 10 yards/meters apart, with each ball about 1 foot (30 cm) apart in each line.

3

Mark two circles on the green: an inner circle with a 6-foot (2 m) radius and an outer circle with a 15-foot (5 m) radius around the hole.

4

Hit 36 bump-and-run shots in 2 sets of 18 shots, switching between the two lines.

5

Hit 3 to 5 shots from one line, then switch to the other line, until all 36 balls are played.

6

Try to land balls in the circles: inside the inner circle is best, inside the outer circle is okay.

7

Count how many balls stopped inside the outer circle (including the inner circle), and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D2

Day 14

Bump-n-Run | Perpendicular Piles | 3 Landing Zones

Program: Lag it close: can you control your rollout every time?

Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 3 Landing Zones
1

Set up 10 piles of balls in 2 lines that cross each other, 5 piles in each line. Space the piles about 3 yards or meters apart.

2

Place the piles so they are 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole, on any grass.

3

On the green, make 3 landing zones side by side, each about 6 feet or 2 meters apart, using sticks, clubs, or string.

4

Hit 36 bump-and-run shots total. Aim 12 shots at each landing zone.

5

Pick a pile. Hit balls at the first landing zone until you do 12 shots.

6

Aim at the second landing zone for 12 shots from any piles.

7

Aim at the third landing zone for the last 12 shots.

8

Count how many shots land and stop in the right zone.

9

When all 36 shots are done, record the number of good shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 15

Bump-n-Run | Parallel Ball Lines | Bullseye 2x

Program: Lag it close: can you control your rollout every time?

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Bullseye 2x
1

Set up 4 lines of 9 balls each, with balls 1 foot apart.

2

Place the lines on grass, 1 to 10 yards from the green, 5 yards between lines.

3

Mark two circles on the green around the hole: one with a 6-foot radius, another with a 15-foot radius.

4

Hit 36 shots, in two groups of 18 shots.

5

For the first 18 shots, aim for the small circle. For the next 18 shots, aim for the big circle.

6

Hit balls in order from any line, switch lines as wanted.

7

Count each ball that stops in the right circle as a success.

8

After 36 shots, count how many hit their target circles and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282520161285
D4

Day 16

Bump-n-Run | Perpendicular Piles | 9 Stop Zones

Program: Lag it close: can you control your rollout every time?

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 9 Stop Zones
1

Place 10 piles of balls in two lines that cross like a plus sign. Each line has 5 piles, 3 yards/meters apart.

2

The piles should be 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

Mark 9 stop zones on the green in a 3x3 grid, spaced to cover different parts.

4

Hit 36 bump-and-run shots, divided into 9 groups of 4 shots.

5

For each group, pick a stop zone and hit 4 shots from any piles.

6

A shot is successful if it stops in the target stop zone.

7

Repeat until 4 shots have been aimed at each stop zone.

8

Count how many shots stopped inside their target zones. Enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713964

Week 5 – Module

4 days scheduled

Lag it close: can you control your rollout every time?. Control rollout and feel the green. Focus on Distance Control, Alignment, Precision. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 17

Bump-n-Run | Parallel Ball Lines | Multiple Targets

Program: Lag it close: can you control your rollout every time?

Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Multiple Targets
1

Set up 4 lines on the grass, each with 9 balls spaced 1 foot apart. Put the lines 5 yards apart, between 3 and 15 yards from the green.

2

Place 3 targets on the green in a straight line, 3 feet apart.

3

Divide the 36 shots into 3 groups of

2

Aim each group at a different target.

4

Hit 12 shots at the first target from any line, then 12 at the second target, then 12 at the third target.

5

Try to stop each ball as close to the target as possible.

6

Count a shot as a success if it stops close to the target, for example within 2 feet.

7

Add the successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D2

Day 18

Bump-n-Run | Parallel Ball Lines | Quadrants

Program: How close can you get? Challenge your short game limits

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Quadrants
1

Place two lines of 18 balls each near the green. Balls are 1 foot apart. Lines are 5 to 10 yards apart.

2

On the green, make a circle around the hole (6 feet radius) and divide it into 4 equal quadrants with string or markers.

3

Hit 36 bump-and-run shots total, 9 shots at each quadrant.

4

For each set of 9 shots, aim to stop the ball inside one chosen quadrant.

5

Hit 4 or 5 shots in a row from one line, then switch to the other line and finish the 9 shots for that quadrant.

6

After 9 shots to one quadrant, move to the next quadrant and repeat the routine until all 4 quadrants have been used.

7

Count each ball that stops in the right quadrant as a success.

8

After all 36 shots, add up successful shots in the intended quadrants and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D3

Day 19

Bump-n-Run | Parallel Ball Lines | 9 Stop Zones

Program: How close can you get? Challenge your short game limits

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
1

Place two parallel lines of balls beside the green. Each line has 18 balls spaced 1 foot apart. The lines are 5 to 10 yards apart.

2

On the green, mark 9 stop zones using tees, string, or buckets. Arrange the zones in 3 rows of 3, spaced evenly.

3

Hit 36 bump-n-run shots. Divide them into 9 groups of 4 shots.

4

Hit 4 shots from one ball line toward Stop Zone

1

Try to stop each ball in that zone.

5

Switch to the other ball line and hit 4 shots toward Stop Zone

6

Keep switching ball lines and hit 4 shots at each stop zone in order (Zone 1 to Zone 9).

7

Count every ball that stops in the right stop zone as a success.

8

Add total successful stops and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 20

Bump-n-Run | Perpendicular Piles | Quadrants

Program: How close can you get? Challenge your short game limits

Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Quadrants
1

Set up 10 piles of balls in two lines, each with 5 piles. Lines cross like a plus sign. Piles in a line are 3 yards/meters apart. The lines are 5 to 10 yards/meters apart. Place piles between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

On the green, use string or tees to make 4 target areas, each a circle with a 6-foot (2 meter) radius.

3

Hit 36 bump-and-run shots in total. Split shots into 4 groups of

9

Aim each group at a different target area.

4

Start from any pile. Hit a shot to try to land in the chosen target area.

5

After 9 shots at one target area, switch to the next and repeat until all 36 shots are done.

6

Count one point for each ball that stops in the right target area.

7

When finished, count successful shots in the correct area and enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 6 – Module

4 days scheduled

How close can you get? Challenge your short game limits. Thread the gap and challenge limits. Focus on Precision, Aim, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 21

Bump-n-Run | Parallel Piles | 3 Landing Zones

Program: How close can you get? Challenge your short game limits

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 3 Landing Zones
1

Set up 9 piles of 4 balls each (36 balls total) near the green. Put the piles on different grass areas between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

Use sticks, clubs, or string to mark 3 landing zones (6 feet or 2 meters apart) in a straight line at the edge of the green.

3

Hit 36 bump-and-run shots: 12 to each landing zone (Zone 1, Zone 2, Zone 3).

4

Hit from any pile and switch piles for variety. Hit 12 balls to Zone 1, then 12 to Zone 2, then 12 to Zone

5

Count each ball that lands and stays inside the target zone as a success.

6

After all 36 shots, enter total successful shots (out of 36 attempts) in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 22

Bump-n-Run | Fairway | Flat

Program: How close can you get? Challenge your short game limits

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Flat
1

Put 2 rows of 20 golf balls each on flat grass near the green, 5 yards apart.

2

Make sure both rows are between 5 and 30 yards from the hole, and keep all balls on the fairway, not on the green.

3

Split the 36 shots into 3 groups of

2

First 12 shots, try to land the ball within 5 feet left of the hole.

4

Next 12 shots, try to land the ball within 5 feet right of the hole.

5

Last 12 shots, aim to land the ball in a 5-foot circle around the hole.

6

Hit every third ball from each row: start with one row (balls 1, 4, 7, etc.), then switch to the other row, and keep going until all 36 shots are done.

7

Count each ball that stops in the right target area as a success for that group.

8

When all 36 tries are finished, add the successful shots and enter your score in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 23

Bump-n-Run | Parallel Piles | 3 Landing Zones

Program: How close can you get? Challenge your short game limits

Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 3 Landing Zones
1

Set up 10 piles of balls in 2 lines, each line 3 yards/meters apart. Piles are 4 yards/meters apart in each line.

2

Put the piles at distances between 1 and 10 yards/meters from the green, and 5 to 30 yards/meters from the hole.

3

On the green, make 3 landing zones with sticks or clubs, each zone 6 feet (2 meters) apart in a line.

4

Do 36 bump-and-run shots, aiming for each landing zone 12 times.

5

Hit 12 shots at the first zone, then 12 at the second, then 12 at the third. Switch piles as needed.

6

Count each shot that lands and stays in the correct zone as a success.

7

Add up successes and enter score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D4

Day 24

Flop | Scattered Ball Lines | 3 Landing Zones

Program: Can you fly it over the bunker and stop it close?

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land flop shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Flop | Scattered Ball Lines | 3 Landing Zones
1

Make 8 lines of 5 balls each. Space out the lines and balls on grass, not on the green, anywhere from 5 to 40 yards/metres away from the hole.

2

On the green, put down 3 landing zones in a straight line with 6 feet (2 metres) between them, using sticks, clubs, or string.

3

Take 36 shots, split into 3 sets of 12 shots.

4

Aim each set of 12 shots at one landing zone. Start with Zone 1, then Zone 2, then Zone

5

Hit all 5 balls from each line toward the target zone. After each line, move to another line.

6

Count a shot as good if the ball stays in the correct zone.

7

Add up how many good shots you made and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 7 – Module

4 days scheduled

Can you fly it over the bunker and stop it close?. Fly over bunker and pick landing spot. Focus on Aim, Distance Control, Precision. This module is for Short Game, specifically working on Flop.

D1

Day 25

Flop | Parallel Ball Lines | 9 Stop Zones

Program: Can you fly it over the bunker and stop it close?

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | 9 Stop Zones
1

Place two lines of 18 balls each about 5-10 yards apart, with balls 1 foot apart.

2

Mark 9 stop zones on the green with tees, string, or buckets, making sure they are easy to see.

3

Hit 36 flop shots, with 2 shots at each stop zone from each line.

4

Start with the first line and hit 2 shots to the first stop zone.

5

Switch to the second line and hit 2 shots to the second stop zone.

6

Keep switching lines and aiming at the next stop zone, 2 shots each, until all 9 zones are targeted.

7

Count each shot that stops in the right zone as a success.

8

Add up how many successes out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 26

Flop | Parallel Ball Lines | 3 Landing Zones

Program: Can you fly it over the bunker and stop it close?

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land flop shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | 3 Landing Zones
1

Place 40 balls in two lines of 20 balls. The balls in each line are 1 foot apart. The two lines are 5 to 10 yards apart.

2

On the green use sticks or string to make 3 landing zones in a straight line. Each zone is 6 feet apart.

3

Hit 36 flop shots from the ball lines to the landing zones.

4

Make 3 groups of 12 shots.

5

For each group aim for only one landing zone.

6

After each group of 12 shots, switch to the other ball line.

7

Count every shot that stops in the right landing zone.

8

When all 36 shots are done, add up your successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 27

Flop | Parallel Piles | 3 Landing Zones

Program: Can you fly it over the bunker and stop it close?

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and hit-and-land flop shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Flop | Parallel Piles | 3 Landing Zones
1

Set up 36 balls in 9 piles of 4 balls each, in two lines, 5–20 yards from the hole.

2

Put markers on the green to make 3 landing zones, each zone 6 feet apart in a line.

3

Hit 36 flop shots total, 12 to each landing zone.

4

Hit from any pile at the first zone for 12 shots, then move to the next zone for the next 12, then the third zone for the last 12 shots.

5

Switch piles after each shot, but keep the set up and distances the same.

6

Count shots that land and stay in the correct zone.

7

Enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713963
D4

Day 28

Flop | Deep Rough and Other | Uphill/Downhill

Program: Can you fly it over the bunker and stop it close?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Uphill/Downhill
1

Split 36 balls into two groups of

8

Put one group at the uphill slope, and one group at the downhill slope, both in deep rough 5 to 20 yards from the hole.

2

On the green, make three target zones side by side, each about 3 feet wide and within 10 feet of the hole. Label them Zone 1 (left), Zone 2 (center), Zone 3 (right).

3

From the uphill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone

4

From the downhill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone

5

Count each shot that stops in the right zone as a success.

6

Enter the number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713963

Week 8 – Module

4 days scheduled

Can you fly it over the bunker and stop it close?. Fly over bunker and pick landing spot. Focus on Aim, Distance Control, Precision. This module is for Short Game, specifically working on Flop.

D1

Day 29

Flop | Perpendicular Piles | 3 Landing Zones

Program: Can you fly it over the bunker and stop it close?

Up to 5 players compete to stop a flop shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Perpendicular Piles | 3 Landing Zones
1

Set up 10 piles of balls in two lines, making a cross. Each line has 5 piles. Piles are 3 yards or meters apart and are between 5 and 40 yards or meters from the hole on grass.

2

On the green, use sticks, clubs, or string to mark 3 landing zones in a straight line, spaced 3 feet or 1 meter apart.

3

There are 36 flop shots in total. Divide them into 3 groups of 12 shots, aiming each group at a different landing zone.

4

Pick any pile to start. Hit each shot, trying to land the ball in the right zone.

5

After 12 shots to the first zone, do 12 shots to the next zone, then finish with 12 shots to the last zone.

6

Count the number of balls that land and stop in the correct zone.

7

After all 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D2

Day 30

Flop | Deep Rough and Other | Flat

Program: Can you fly it over the bunker and stop it close?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Flat
1

Put two target zones on the green, 6 feet apart. Call them Zone A and Zone B.

2

Set up in deep rough, 15 to 40 yards from the green.

3

Hit 36 flop shots: 18 at Zone A, 18 at Zone B.

4

Hit 3 shots at Zone A, then 3 shots at Zone B. Repeat until all shots are done.

5

Count a success if the ball stops inside the target zone.

6

Keep the ball in the same place for every shot. Only aim changes.

7

Add total successes out of 36 attempts. Enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 31

Flop | Scattered Piles | Multiple Targets

Program: Can you fly it over the bunker and stop it close?

Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Scattered Piles | Multiple Targets
1

Set up 3 target areas on the green, about 6 feet apart.

2

Make 6 piles of 6 balls each, on the grass 5 to 40 yards from the hole.

3

Hit 36 flop shots total. Divide them into 3 groups of 12 shots.

4

Hit the first 12 shots at Target 1, using any piles.

5

Hit the next 12 shots at Target 2, choosing any piles.

6

Hit the last 12 shots at Target 3, using any piles.

7

After each shot, see if your ball stopped very close to the target. Count that shot as a success if it did.

8

When finished, add up successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963
D4

Day 32

Flop | Parallel Piles | 9 Stop Zones

Program: Can you fly it over the bunker and stop it close?

Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | 9 Stop Zones
1

Set up two lines of 5 piles of balls (10 piles total), each pile with 3 or 4 balls. Lines should be 5 to 10 yards/meters apart and piles in each line 4 yards/meters apart.

2

Place piles between 5 and 40 yards/meters from the hole, on grass around the green, not on the green.

3

On the green, mark 9 stop zones in a 3x3 grid using buckets, string lines, or tees.

4

Hit 36 flop shots total, 4 shots for each stop zone.

5

For each shot, choose any pile and hit to the assigned stop zone. After 4 shots to one zone, move to the next zone.

6

A successful shot is when the ball stops inside the intended stop zone.

7

Use the same setup for every shot.

8

Finish all 36 shots, 4 to each stop zone.

9

Count how many balls stopped in each zone and add them up. Enter the total number of successful shots out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853

Week 9 – Module

4 days scheduled

Perfect your swing: mechanics for short iron success. Perfect short iron swing and consistent short iron contact. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 33

Short irons (9,8) | Backswing

Program: Perfect your swing: mechanics for short iron success

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Backswing
1

Pick one flag or target on the range suitable for short irons (9 or 8).

2

Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.

3

Use at most two backswing thoughts or tasks to produce any ball flight pattern.

4

Set up the same for each shot, using the same swing thoughts.

5

After each shot, observe the ball flight relative to the target.

6

Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272319151174
D2

Day 34

Short irons (9,8) | Downswing

Program: Perfect your swing: mechanics for short iron success

Work only on downswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Downswing
1

Pick a flag or target on the driving range suitable for short irons (9 or 8).

2

Take 36 shots using only the 9 or 8 iron.

3

Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.

4

Aim at the same single target for all 36 shots.

5

Count each ball that lands and stays near the target as a success.

6

Add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272419151174
D3

Day 35

Short irons (9,8) | Impact and Follow Through

Program: Perfect your swing: mechanics for short iron success

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D4

Day 36

Short irons (9,8) | Takeaway

Program: Perfect your swing: mechanics for short iron success

Work only on takeaway using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Takeaway
1

Set up a single target suitable for your 8 or 9 iron.

2

Hit 36 shots aiming exclusively at this target.

3

Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.

4

Keep your setup and stance consistent throughout the drill.

5

After each shot, check if the ball lands near the target.

6

Count the shots that land near the target as successes.

7

After 36 shots, enter your number of successes in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174

Week 10 – Module

4 days scheduled

Can you match your swing to the perfect trajectory?. Shape driver flight and control driver arc. Focus on Trajectory, Precision, Mechanics. This module is for Driving Range, specifically working on Driver.

D1

Day 37

Driver | Takeaway

Program: Can you match your swing to the perfect trajectory?

Work only on takeaway using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Takeaway
1

Set up a single target flag at a distance where the ball can be seen easily.

2

Hit 36 shots using a driver, focusing solely on your takeaway.

3

Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.

4

Watch each shot carefully and observe the ball flight.

5

Count how many shots land and stop near the target.

6

After all 36 shots, record your total successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3330282418141074
D2

Day 38

Driver | 3 Landing Zones

Program: Can you match your swing to the perfect trajectory?

Hit 15 balls to each landing zone using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | 3 Landing Zones
1

Place three landing zones around the flag, each 15 yards/meters apart.

2

Hit 36 shots using only a driver.

3

Aim 12 shots at each landing zone.

4

Start with any zone and hit 12 shots at it.

5

Move to the next zone and hit 12 shots, then do the same for the last zone.

6

Count each shot that lands and stays in its zone as a success.

7

Add up your successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 39

Driver | Impact and Follow Through

Program: Can you match your swing to the perfect trajectory?

Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Impact and Follow Through
1

Pick a flag or target far away to aim driver shots.

2

Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.

3

Count every shot that lands near the target as a success.

4

After all 36 shots, record how many were successful in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063
D4

Day 40

Driver | Opposite Shots Challenge

Program: Can you match your swing to the perfect trajectory?

Complete the Opposite Shots Challenge using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Opposite Shots Challenge
1

Pick one flag or target on the driving range to aim at for the whole drill.

2

Hit 36 shots with your driver, in 3 groups of 12 shots.

3

In each group, do 6 pairs of two different shot types, taking turns between them.

4

Group 1: Hit 6 fades and 6 draws, alternating each time, always aiming at the same target.

5

Group 2: Hit 6 high shots and 6 low shots, alternating, always at the same target.

6

Group 3: Hit 6 pull/fade shots and 6 push/draw shots, alternating, always at the target.

7

Try to make each shot match the right shape and land close to the target.

8

Count every shot that lands near the target and has the right shape as a success.

9

After all 36 shots, add up your number of successes and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064

Week 11 – Module

4 days scheduled

Can you match your swing to the perfect trajectory?. Shape driver flight and control driver arc. Focus on Trajectory, Precision, Mechanics. This module is for Driving Range, specifically working on Driver.

D1

Day 41

Driver | Low/Mid/High Shot

Program: Can you match your swing to the perfect trajectory?

Produce low/mid/high shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Low/Mid/High Shot
1

Pick a clear, far target suitable for driver shots.

2

Get 36 balls: 12 for low, 12 for mid, 12 for high shots.

3

Keep your setup the same; only change ball flight height.

4

Hit all 36 driver shots—12 low, 12 mid, and 12 high—aiming at the same target.

5

After completing the shots, record how many were good out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D2

Day 42

Driver | Backswing

Program: Can you match your swing to the perfect trajectory?

Work only on backswing using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Backswing
1

Pick a target about 200 yards away to aim at.

2

Put the ball on the tee and get ready with your normal driver setup.

3

Hit 36 driver shots at the target, focusing on at most two backswing thoughts or tasks.

4

After each shot, assess the ball flight and your control based on your backswing focus.

5

Count how many shots feel controlled and on target.

6

Add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141063
D3

Day 43

Short irons (9,8) | Ladder Challenge

Program: Short Iron Distance Control

Complete the Ladder Challenge using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Ladder Challenge
1

Pick one flag or target to aim at for all shots.

2

Make three zones in a row before the flag. Each zone is 5 yards wide and 5 yards apart. Zone 1 is closest to you, Zone 2 is in the middle, Zone 3 is closest to the flag.

3

Hit 36 shots with short irons (8 or 9 iron), split into 3 sets of

4

For the first 12 shots, try to land the ball in Zone 1 and stop within 5 yards of the flag.

5

For the next 12 shots, try to land the ball in Zone 2 and stop within 5 yards of the flag.

6

For the last 12 shots, try to land the ball in Zone 3 and stop within 5 yards of the flag.

7

Use the same setup for all shots. Switch between 8 and 9 iron if you want.

8

Count a shot as a success if it lands and stops in the right zone and within 5 yards of the flag.

9

After 36 shots, add up the number of successes and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 44

Short irons (9,8) | Left-to-R and Right-to-L Shot

Program: Short Iron Distance Control

Produce left-to-right and right-to-left shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Left-to-R and Right-to-L Shot
1

Pick a target suitable for short iron shots (9 or 8 iron).

2

Hit 36 shots: alternate between producing left-to-right and right-to-left ball flights, all aimed at the same target.

3

Use the same setup and stance for every shot, focusing on shaping the ball to curve correctly.

4

Count shots that land and stop near the target as successful.

5

When all 36 shots are done, add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 12 – Module

4 days scheduled

Short Iron Distance Control. Reduce misses and control distance. Focus on Distance Control, Trajectory, Scoring. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 45

Short irons (9,8) | 3 Landing Zones

Program: Short Iron Distance Control

Hit 15 balls to each landing zone using short irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Short irons (9,8) | 3 Landing Zones
1

Pick a flag or target on the range for 8 or 9 iron shots.

2

Put three markers 6 yards apart around the flag to make three landing zones.

3

Use 36 balls for the test.

4

Split shots into three groups of

5

Hit 12 shots at Landing Zone

6

Hit 12 shots at Landing Zone

7

Hit 12 shots at Landing Zone

8

Use 8 or 9 iron as preferred but keep setup and distance the same.

9

Count balls that stop in the right landing zone as a success.

0

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302724201612963
D2

Day 46

Mid irons (7,6,5) | PAR 3 Challenge

Program: Up-and-down contest: how many can you save?

Complete the PAR 3 Challenge using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | PAR 3 Challenge
1

Pick 3 different flags or markers at different distances on the range, each as a PAR 3 hole.

2

Draw two circles around each flag: one 5 yards from the flag (birdie zone), another up to 9 yards (par zone).

3

Hit 36 shots total with mid irons (7, 6, or 5 iron): 12 shots to each flag.

4

Switch clubs (7, 6, 5 iron) randomly within each set of 12 shots.

5

Score each shot: inside 5 yards is birdie, 5–9 yards is par, outside 9 yards is bogey.

6

Add up total score against par (aim for 36 or better).

7

Count how many shots landed inside 9 yards. Enter your total successful shots out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3029272420161285
D3

Day 47

Mid irons (7,6,5) | L-R and R-L 9 Targets

Program: Up-and-down contest: how many can you save?

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | L-R and R-L  9 Targets
1

Set up 9 targets around the flag, spaced evenly about 5% of the distance to the flag.

2

Use cones or buckets to mark the edges so each target has a small gate to aim through.

3

Hit 4 shots at each target, for a total of 36 shots.

4

For each target, hit 2 shots left-to-right and 2 shots right-to-left using a 5, 6, or 7 iron.

5

A shot is successful if the ball goes between the cones.

6

Switch clubs if desired, but hit all 4 shots at each target before moving on.

7

When finished, count how many shots went between the cones.

8

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312925211612853
D4

Day 48

Mid irons (7,6,5) | Quadrants

Program: Up-and-down contest: how many can you save?

Hit 12 balls to each quadrant using mid irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Quadrants
1

Pick a 5, 6, or 7 iron for the drill.

2

Choose a flag or mark at a medium distance.

3

Make a square around the target using four markers, each marker about 5% of the distance to the flag away from it.

4

Hit 36 shots, divided into 4 groups of 9 shots each.

5

For each group, aim to land the ball in one specific quadrant.

6

Start with one quadrant and hit 9 shots, then do the same for each of the other 3 quadrants.

7

Switch between the 5, 6, or 7 iron any time.

8

Count each ball that lands and stops in the target quadrant as successful.

9

Add up your total successful shots and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 13 – Module

4 days scheduled

Up-and-down contest: how many can you save?. Set up par or better and turn into birdies. Focus on Scoring, Precision, Dispersion. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 49

All irons (9 to 2) | Tendencies Discovery

Program: Up-and-down contest: how many can you save?

Discover tendencies amongst irons raise awareness, what is likely to happen in a given situation. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All irons (9 to 2) | Tendencies Discovery
1

Pick one flag or target on the range for iron shots.

2

Make five target zones around the flag: center (the flag), short, long, left, right. Use cones, buckets, or imagination.

3

Hit 35 shots in total.

4

Hit 7 shots to each target zone: short, long, left, right, center.

5

Use any iron from 9 to 2, switch clubs each shot if wanted. Ball setup stays the same.

6

Try to land and stop each ball in the chosen target zone.

7

Count how many shots stop in the correct zone for each group.

8

Add up total successful shots out of 35 and enter score in the app.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252218141174
D2

Day 50

Mid irons (7,6,5) | Opposite Shots Challenge

Program: Up-and-down contest: how many can you save?

Complete the Opposite Shots Challenge using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Opposite Shots Challenge
1

Pick one flag or target for mid iron shots (using 7, 6, or 5 iron).

2

Hit 36 balls in total, divided into 3 sets of 12 shots: - Set 1: 6 fades and 6 draws, switching each time, to the same target. - Set 2: 6 high shots and 6 low shots, switching each time, to the same target. - Set 3: 6 pull/fade shots and 6 push/draw shots, switching each time, to the same target.

3

Keep ball setup and target the same for every shot.

4

For each set, work on either shot height or shot direction as required.

5

Give 1 point for each shot that lands close to the target with the right flight.

6

Keep alternating shots until you finish all

7

At the end, count your total successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 51

All irons (9 to 2) | Strengths Discovery

Program: Up-and-down contest: how many can you save?

Discover strengths amongst irons a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Strengths Discovery
1

Set up 3 flags or targets in a field, spaced apart for medium iron shots (about 80-150 yards). Label them Target A, Target B, and Target C.

2

Hit 36 shots total: 12 shots at each target.

3

Use different irons for each target, like 9-iron for Target A, 6-iron for Target B, 3-iron for Target C.

4

Hit 12 shots at Target A, then 12 at Target B, then 12 at Target C. Keep setup and routine the same.

5

Count shots that land within 10 yards of each target. These are successes.

6

Add up your successful shots. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612963
D4

Day 52

Mid irons (7,6,5) | GIRs Simulation

Program: Up-and-down contest: how many can you save?

Simulate X number of GIR (Green in Regulations) using mid irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Mid irons (7,6,5) | GIRs Simulation
1

Pick a flag for 7, 6, or 5 iron.

2

Mark an area around the flag like a green, about 5% of the distance to the flag.

3

Get 36 balls to hit into this green area.

4

Split the green into 3 equal parts: Left, Center, Right.

5

Hit 12 balls at the Left part.

6

Hit 12 balls at the Center part.

7

Hit 12 balls at the Right part.

8

Use just 7, 6, or 5 irons, set up the same way every time.

9

Count only the balls that land and stay in the zone you aimed at.

0

Add up all your successes from 36 shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074