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Course Flagship Program

14 Week Flagship Program for Gut Freiberg

We studied the course and made a flagship practice program specifically for Gut Freiberg. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

14

Days

55

Modules

9

Frequency

4 days/week

Week 13 days

Putting·3 ft (1m) only

Reduce Short Misses Through Alignment

Difficulty: Intermediate · Module HCP 12.3

Weeks 1–36 days

Short Game·Flop

Feet, hips, shoulders—are you set up for a high soft shot?

Difficulty: Beginner · Module HCP 25.9

Weeks 3–45 days

Short Game·Pitch

Dial in your aim: pitch to a tight pin

Difficulty: Beginner · Module HCP 25.2

Weeks 4–67 days

Short Game·Bump'n'Run

Master the art of touch: no more long comeback putts

Difficulty: Beginner · Module HCP 21.9

Weeks 6–87 days

Short Game·Flop

Can you fly it over the bunker and stop it close?

Difficulty: Beginner · Module HCP 21.3

Weeks 9–117 days

Driving Range·Mid irons (7,6,5)

Improve Mid-Iron Accuracy

Difficulty: Beginner · Module HCP 35.0

Weeks 11–137 days

Driving Range·Mid irons (7,6,5)

Stop Missing Greens With Mid Irons

Difficulty: Beginner · Module HCP 35.0

Week 133 days

Driving Range·Woods (Hy,5W,3W)

Challenge: eliminate off-target woods shots

Difficulty: Intermediate · Module HCP 17.5

Week 143 days

Driving Range·Long irons (4,3,2)

Improve Long Iron Accuracy

Difficulty: Intermediate · Module HCP 17.5

Flagship curriculum

How the 14-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Reduce Short Misses Through Alignment

Position feet correctly, for a 12-handicap player, ~15 minutes. Working on distance: 3 ft (1m) only.

PuttingDifficulty · IntermediateModule HCP 12.3

Module skill breakdown

Alignment
37%
Aim
22%
Stroke
13%
Weeks 1–36 daysDay 49

Feet, hips, shoulders—are you set up for a high soft shot?

Check clubface, for a 26-handicap player, ~20 minutes. Working on shot: flop.

Short GameDifficulty · BeginnerModule HCP 25.9

Module skill breakdown

Alignment
29%
Scoring
22%
Aim
20%
Weeks 3–45 daysDay 1014

Dial in your aim: pitch to a tight pin

Set sights, for a 25-handicap player, ~20 minutes. Working on shot: pitch.

Short GameDifficulty · BeginnerModule HCP 25.2

Module skill breakdown

Aim
32%
Distance Control
21%
Precision
15%
Weeks 4–67 daysDay 1523

Master the art of touch: no more long comeback putts

Control rollout, for a 22-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 21.9

Module skill breakdown

Distance Control
41%
Aim
15%
Trajectory
11%
Weeks 6–87 daysDay 2432

Can you fly it over the bunker and stop it close?

Fly over bunker, for a 21-handicap player, ~20 minutes. Working on shot: flop.

Short GameDifficulty · BeginnerModule HCP 21.3

Module skill breakdown

Aim
32%
Scoring
17%
Precision
14%
Weeks 9–117 daysDay 3341

Improve Mid-Iron Accuracy

Control distance 150-180, for a 35-handicap player, ~30 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
28%
Mechanics
20%
Trajectory
16%
Weeks 11–137 daysDay 4249

Stop Missing Greens With Mid Irons

Improve accuracy, for a 35-handicap player, ~30 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
26%
Mechanics
23%
Trajectory
14%
Week 133 daysDay 5052

Challenge: eliminate off-target woods shots

Center fairway hits, for a 18-handicap player, ~15 minutes. Working on club: woods (hy,5w,3w).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Precision
35%
Dispersion
32%
Scoring
22%
Week 143 daysDay 5355

Improve Long Iron Accuracy

Control distance, for a 18-handicap player, ~15 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
25%
Trajectory
22%
Scoring
20%

Program snapshot

Avg HCP focus

12.3

Intermediate

Skill pillars

Alignment · Aim · Stroke · Precision · Visualization · Scoring

Host course

Gut Freiberg

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Reduce Short Misses Through Alignment. Position feet correctly and align body parallel to line. Focus on Alignment, Aim, Stroke. This module is for Putting, specifically working on 3 ft (1m) only.

D1

Day 1

Putting Aid: String Line, 50 in a Row

Program: Reduce Short Misses Through Alignment

Make 50 putts in a row, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 50 in a Row
1

Hit 30 putts from 3 ft under a hanging string.

2

Enter score, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score3029272522191613
D2

Day 2

Putting Aid: Chalk Line, 50 in Row

Program: Reduce Short Misses Through Alignment

Make 50 putts in a row over the chalk starting line.

Putting30 min
Diagram for Putting Aid: Chalk Line, 50 in Row
1

Hit 50 putts from 3 ft over a chalk starting line.

2

Draw a straight line on the putting surface.

3

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5049474340363126
D3

Day 3

Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row

Program: Reduce Short Misses Through Alignment

Make 50 putts in a row from in between two alignment sticks and through the ball gate.

Putting30 min
Diagram for Putting Aid: Alignment Sticks, Ball Gate, 50 in a Row
1

Hit 50 putts from 3 ft using two alignment sticks and a ball gate.

2

Enter score in the app, out of 50 attempts.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score5048454239353126
D4

Day 4

Flop | Fairway | Above/Below Feet

Program: Feet, hips, shoulders—are you set up for a high soft shot?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Fairway | Above/Below Feet
1

Set up two targets on the green about 10 to 15 yards apart.

2

Get 36 balls and split them into 2 groups of

3

Hit 18 flop shots from a slope with the ball above your feet, aiming at the first target.

4

Hit 18 flop shots from a slope with the ball below your feet, aiming at the second target.

5

Count how many balls land and stop within 3 feet of each target. These are successes.

6

Keep your ball setup the same for all shots.

7

After all 36 shots, record how many were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174

Week 2 – Module

4 days scheduled

Feet, hips, shoulders—are you set up This module is for Short Game, specifically working on Flop.

D1

Day 5

Flop | Rough | Flat

Program: Feet, hips, shoulders—are you set up for a high soft shot?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Flop | Rough | Flat
1

Find a flat spot in the rough, 5 to 20 yards from the hole.

2

Set up three targets on the green, spaced apart for three landing zones.

3

Hit 36 flop shots; 12 shots at each target.

4

Keep ball position the same for all shots, only aim at the next target after 12 shots.

5

Try to land the ball softly in the target zone.

6

Count each shot that lands and stops in the correct zone as a success.

7

After 36 shots (12 per target), add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D2

Day 6

Flop | Deep Rough and Other | Above/Below Feet

Program: Feet, hips, shoulders—are you set up for a high soft shot?

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Above/Below Feet
1

Prepare two sets of 18 balls: one set for above-feet shots, one set for below-feet shots.

2

Mark three target zones on the green: left, center, and right.

3

Divide 36 shots into three groups of 12: each group has 6 above-feet and 6 below-feet shots. Each group aims 2 shots at each zone.

4

From deep rough and sloped lies, hit two flop shots at each target zone: first above-feet, then below-feet, for all zones.

5

Keep the ball setup the same for all shots. Only change the target zone.

6

Count a ball as a success if it lands and stops in the intended zone.

7

Add up total successes out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 7

Flop | Deep Rough and Other | Flat

Program: Feet, hips, shoulders—are you set up for a high soft shot?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Flat
1

Put two target zones on the green, 6 feet apart. Call them Zone A and Zone B.

2

Set up in deep rough, 15 to 40 yards from the green.

3

Hit 36 flop shots: 18 at Zone A, 18 at Zone B.

4

Hit 3 shots at Zone A, then 3 shots at Zone B. Repeat until all shots are done.

5

Count a success if the ball stops inside the target zone.

6

Keep the ball in the same place for every shot. Only aim changes.

7

Add total successes out of 36 attempts. Enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 8

Flop | Fairway | Uphill/Downhill

Program: Feet, hips, shoulders—are you set up for a high soft shot?

Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Fairway | Uphill/Downhill
1

Make 2 target areas on the green: one uphill, one downhill, about 6 feet apart.

2

Use markers to show the edges of each target area.

3

Choose a spot 20 yards from the hole and set up golf balls for uphill shots.

4

Hit 18 flop shots, trying to land each one in the uphill area. Try to keep each ball inside the zone.

5

Move to the downhill area, same distance from the hole.

6

Hit 18 flop shots, trying to land each one in the downhill area.

7

Keep all shots from the same spot on each slope. Do not move the ball for each shot.

8

Count shots that stop inside the right target area.

9

Add up the total number of successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 3 – Module

4 days scheduled

Feet, hips, shoulders—are you set up This module is for Short Game, specifically working on Flop.

D1

Day 9

Flop | Fairway | Flat

Program: Feet, hips, shoulders—are you set up for a high soft shot?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Flop | Fairway | Flat
1

Make 3 target areas on the green: Left, Center, and Right. Each should be about 4 feet wide.

2

Put 3 piles of balls on a flat fairway, 15 to 20 yards from the hole. Space them so shots come from different angles.

3

Hit 36 flop shots: 12 at the Left zone, 12 at the Center zone, 12 at the Right zone.

4

Take shots from different piles, but set up the ball the same way each time.

5

Check if the ball stops inside the zone aimed for.

6

Count how many balls stop inside the correct zone.

7

When done, add up the number of balls in the zones and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 10

Pitch | Fairway | Above/Below Feet

Program: Dial in your aim: pitch to a tight pin

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Fairway | Above/Below Feet
1

Pick a place on the fairway where the ball is above your feet and about 30 to 40 yards from the hole.

2

Put 18 balls in a pile on your side at this spot.

3

Pick a target on the green and keep it the same for the first 6 shots.

4

Hit 6 pitch shots trying to get close to the target from the above-feet slope.

5

Change the target after every 6 shots. Do this 3 times for a total of 18 shots from this spot.

6

Move to a place where the ball is below your feet, again 30 to 40 yards from the hole.

7

Put 18 more balls in a pile at this new spot.

8

Do exactly the same as before: 6 shots per target, 3 targets, 18 shots total.

9

Count a shot as a success if the ball stops very close to the target.

0

After 36 shots, add up the number of successful shots and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218131074
D3

Day 11

Pitch | Parallel Piles | 3 Landing Zones

Program: Dial in your aim: pitch to a tight pin

Up to 5 players compete to stop a pitch shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Parallel Piles | 3 Landing Zones
1

Set up 10 piles of balls on the grass, in 2 lines with 5 piles each. Each pile is 4 yards apart, and the 2 lines are 5 to 10 yards apart.

2

On the green, mark 3 landing zones in a straight line. Each zone is 6 feet apart.

3

Take 36 pitch shots in total, divided into 3 groups of 12 shots. Aim 12 shots at each landing zone.

4

Choose any pile for each group of 12 shots. Hit 12 shots at zone 1, then 12 at zone 2, then 12 at zone

5

Count a shot as a success if it lands and stays in the correct zone.

6

Count how many successful shots were made in the target zones and enter the total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826211713964
D4

Day 12

Pitch | Perpendicular Ball Lines | Multiple Targets

Program: Dial in your aim: pitch to a tight pin

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop pitch shots close to multiple targets. Count the number of successes.</p>

Short Game26 min
Diagram for Pitch | Perpendicular Ball Lines | Multiple Targets
1

Arrange 40 golf balls in 2 lines that cross at right angles. Each line should have 20 balls, about 1 foot apart.

2

Put this setup on grass 30–60 yards from the hole.

3

Pick 3 targets on the green or near the hole, at least 10 feet apart.

4

Split 36 shots into 3 groups of

5

Stand behind one line and hit 12 pitch shots at the first target, trying to land within 10 feet of it.

6

Move to the other line and hit 12 shots at the second target.

7

Go back to the first line and hit 12 shots at the third target.

8

Count how many balls stop inside 10 feet of the target.

9

After all 36 shots, record the number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 4 – Module

4 days scheduled

Dial in your aim: pitch to a tight pin. Dial in aim and set sights. Focus on Aim, Distance Control, Precision. This module is for Short Game, specifically working on Pitch.

D1

Day 13

Pitch | Scattered Ball Lines | Quadrants

Program: Dial in your aim: pitch to a tight pin

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop pitch shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Pitch | Scattered Ball Lines | Quadrants
1

Scatter 40 balls in 8 lines of 5 balls each, spaced 1 yard/meter apart, between 30 and 60 yards/meters from the hole.

2

Divide a 15-foot (5-meter) circle around the hole into 4 equal quadrants using string or tees.

3

Hit 36 pitch shots, in 8 groups of 5 balls each, aiming at a specific quadrant for each group.

4

For each group of 5 shots, pick one quadrant as the target and try to stop all 5 balls inside it.

5

Change target quadrant after every group, using all 4 quadrants at least once. The last group can target any quadrant.

6

Count every ball that stops in the chosen quadrant as a success.

7

Add up successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D2

Day 14

Pitch | Parallel Ball Lines | 3 Landing Zones

Program: Dial in your aim: pitch to a tight pin

Up to 5 players compete to stop a pitch shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | 3 Landing Zones
1

Place 4 lines of 5 balls. Balls in each line are 1 foot apart. Lines are 5 yards apart and 20 to 40 yards from the hole.

2

Mark 3 landing zones on the green, each 6 feet apart.

3

Hit 36 pitch shots, 12 shots at each landing zone.

4

Use one line for 12 shots at the first zone, another line for 12 shots at the second zone, and the last line for 12 shots at the third zone.

5

Count a shot as a success if it lands and stops in the correct zone.

6

Add up successful shots and enter the number out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 15

Bump-n-Run | Parallel Ball Lines | 3 Landing Zones

Program: Master the art of touch: no more long comeback putts

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
1

Place two lines of 18 balls next to the green, 1 foot apart in each line, and 5 to 10 yards apart from each other.

2

Mark 3 landing zones at the edge of the green, each zone 6 feet apart in a straight line.

3

Hit 36 shots total, 12 shots aimed at each landing zone.

4

For each zone, hit 6 shots from the first line and 6 shots from the second line.

5

Do this for all three zones, switching lines after every 6 shots; always try to land in the target zone.

6

Count each shot that lands and stops in the target zone as a success.

7

After 36 shots, add your total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141064
D4

Day 16

Bump-n-Run | Parallel Ball Lines | 3 Landing Zones

Program: Master the art of touch: no more long comeback putts

Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 3 balls each, for one player. Place balls 1 foot apart in each line. Place lines 5 yards apart. Total 36 balls.

2

On the green, use sticks or string to mark 3 landing zones in a row, each zone 6 feet apart.

3

Divide the 36 balls into 3 groups of

2

Aim 12 balls at Landing Zone 1, 12 at Zone 2, and 12 at Zone

4

Hit all 12 balls at Zone 1, then 12 at Zone 2, then 12 at Zone

5

Count each ball that stops inside the target zone as successful. After all 36 shots, count how many were successful, and record score out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141174

Week 5 – Module

4 days scheduled

Master the art of touch: no more long comeback putts. Control rollout and master touch. Focus on Distance Control, Aim, Trajectory. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 17

Bump-n-Run | Parallel Piles | 3 Landing Zones

Program: Master the art of touch: no more long comeback putts

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 3 Landing Zones
1

Set up 9 piles of 4 balls each (36 balls total) near the green. Put the piles on different grass areas between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

Use sticks, clubs, or string to mark 3 landing zones (6 feet or 2 meters apart) in a straight line at the edge of the green.

3

Hit 36 bump-and-run shots: 12 to each landing zone (Zone 1, Zone 2, Zone 3).

4

Hit from any pile and switch piles for variety. Hit 12 balls to Zone 1, then 12 to Zone 2, then 12 to Zone

5

Count each ball that lands and stays inside the target zone as a success.

6

After all 36 shots, enter total successful shots (out of 36 attempts) in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 18

Bump-n-Run | Scattered Piles | Quadrants

Program: Master the art of touch: no more long comeback putts

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Put 40 balls into 8 piles of 5 balls each. Place the piles between 1 and 10 yards from the green and 5 to 30 yards from the hole.

2

On the green, use string or tees to make 4 equal sections inside a circle with a 6-foot radius around the hole.

3

Hit 36 bump-and-run shots, split into 4 groups of 9 shots. Each group tries to stop the ball in a different section.

4

Choose any pile and hit 9 shots at the first section. Then do 9 shots for the next section, and repeat for all 4 sections.

5

For each set of 9 shots, use any pile, but keep the same setup for all shots.

6

Count each shot that stops in the correct section as a success.

7

Add up the number of successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141174
D3

Day 19

Bump-n-Run | Parallel Ball Lines | 9 Stop Zones

Program: Master the art of touch: no more long comeback putts

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
1

Set up 4 lines of 9 balls, each ball 1 foot apart. Lines are 5 yards apart. Place lines 1 to 10 yards from the green and 5 to 30 yards from the hole.

2

On the green, make 9 stop zones with buckets, string, or tees. Arrange the zones in a grid, 3 rows of

3

Hit 36 bump-and-run shots in total. Hit 4 balls to each stop zone.

4

Hit 4 shots to the first zone, then move to the next. Do this until all 9 zones have 4 shots.

5

Count balls that stop inside the target zone as a success.

6

Add up the number of successes out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 20

Bump-n-Run | Perpendicular Piles | 9 Stop Zones

Program: Master the art of touch: no more long comeback putts

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 9 Stop Zones
1

Set up 36 balls in 9 piles of 4 balls each, in lines 5 to 10 yards apart next to the green.

2

Mark 9 stop zones on the green with buckets, string, or tees, in a line or grid.

3

Hit 36 bump-and-run shots, 4 shots to each stop zone.

4

Keep piles in place and take turns hitting from different piles to each stop zone in order.

5

Count a success each time the ball stops in the right zone.

6

When all 36 shots are done, add up successful shots and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074

Week 6 – Module

4 days scheduled

Master the art of touch: no more long comeback putts. Control rollout and master touch. Focus on Distance Control, Aim, Trajectory. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 21

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Program: Master the art of touch: no more long comeback putts

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.

2

On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).

3

Use only 36 balls (9 piles of 4) for this test.

4

Split the 36 shots into two groups of

5

For the first 18 shots, try to land the ball inside the small circle.

6

For the next 18 shots, try to land the ball inside the big circle but outside the small circle.

7

Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.

8

Count as a success if the ball stops in the correct circle. If not, it is a miss.

9

Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 22

Bump-n-Run | Parallel Ball Lines | 9 Stop Zones

Program: Master the art of touch: no more long comeback putts

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 9 Stop Zones
1

Place two parallel lines of balls beside the green. Each line has 18 balls spaced 1 foot apart. The lines are 5 to 10 yards apart.

2

On the green, mark 9 stop zones using tees, string, or buckets. Arrange the zones in 3 rows of 3, spaced evenly.

3

Hit 36 bump-n-run shots. Divide them into 9 groups of 4 shots.

4

Hit 4 shots from one ball line toward Stop Zone

1

Try to stop each ball in that zone.

5

Switch to the other ball line and hit 4 shots toward Stop Zone

6

Keep switching ball lines and hit 4 shots at each stop zone in order (Zone 1 to Zone 9).

7

Count every ball that stops in the right stop zone as a success.

8

Add total successful stops and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 23

Bump-n-Run | Scattered Ball Lines | 3 Landing Zones

Program: Master the art of touch: no more long comeback putts

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | 3 Landing Zones
1

Put 40 balls into 8 lines with 5 balls in each line. Lines should be on grass, 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole. Balls in each line should be about 1 yard/meter apart.

2

Make 3 landing zones on the edge of the green. Use sticks or string to mark each zone. Zones should be in a straight line and 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots using the balls. Split these into 3 groups of 12 shots.

4

For the first 12 shots, aim at the first landing zone. Use any of the 8 lines, hitting all 5 balls in a line, then go to another line until 12 shots are done.

5

For the next 12 shots, aim at the second landing zone. Hit full lines of 5 balls until you have 12 shots.

6

For the last 12 shots, aim at the third landing zone. Hit full lines of 5 balls until 12 shots are done. Count each ball that lands and stays in the chosen landing zone as a success, and add up total successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D4

Day 24

Flop | Parallel Piles | Multiple Targets

Program: Can you fly it over the bunker and stop it close?

Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | Multiple Targets
1

Make 2 lines of 5 ball piles each (10 piles total). Keep lines 6 yards apart and piles 4 yards apart.

2

Put all piles on short grass 5-20 yards from the hole, not on the green.

3

Place 3 target markers in a line on the green. Space them 6 feet apart. Call them Target A, Target B, and Target C.

4

Hit 36 flop shots in total, in 3 sets of 12 shots.

5

First 12 shots go to Target A. Next 12 to Target B. Last 12 to Target C.

6

Pick any pile for each shot. Hit the ball at the current target.

7

Count each shot that stops closest to or inside the target area. This is a "success."

8

Add up all successful shots for each target.

9

Record the score out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174

Week 7 – Module

4 days scheduled

Can you fly it over the bunker and stop it close?. Pick landing spot and fly over bunker. Focus on Aim, Scoring, Precision. This module is for Short Game, specifically working on Flop.

D1

Day 25

Flop | Fairway | Above/Below Feet

Program: Can you fly it over the bunker and stop it close?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Fairway | Above/Below Feet
1

Set up two targets on the green about 10 to 15 yards apart.

2

Get 36 balls and split them into 2 groups of

3

Hit 18 flop shots from a slope with the ball above your feet, aiming at the first target.

4

Hit 18 flop shots from a slope with the ball below your feet, aiming at the second target.

5

Count how many balls land and stop within 3 feet of each target. These are successes.

6

Keep your ball setup the same for all shots.

7

After all 36 shots, record how many were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
D2

Day 26

Flop | Deep Rough and Other | Uphill/Downhill

Program: Can you fly it over the bunker and stop it close?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Uphill/Downhill
1

Split 36 balls into two groups of

8

Put one group at the uphill slope, and one group at the downhill slope, both in deep rough 5 to 20 yards from the hole.

2

On the green, make three target zones side by side, each about 3 feet wide and within 10 feet of the hole. Label them Zone 1 (left), Zone 2 (center), Zone 3 (right).

3

From the uphill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone

4

From the downhill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone

5

Count each shot that stops in the right zone as a success.

6

Enter the number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713963
D3

Day 27

Flop | Parallel Piles | Quadrants

Program: Can you fly it over the bunker and stop it close?

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | Quadrants
1

Set up 10 piles of balls in 2 lines with 5 piles in each line. Keep lines 6 yards apart and piles 4 yards apart.

2

Place the piles on grass, 5 to 40 yards from the hole.

3

On the green, mark 4 equal sections inside a 9-foot circle using string or tees.

4

Hit 36 flop shots, with 9 shots to each section.

5

For each shot, pick a pile and try to stop the ball inside the target section.

6

Count balls that stop fully inside the section as a success.

7

Make sure to aim 9 shots at each section, either in order or randomly.

8

After all 36 shots, add your number of successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963
D4

Day 28

Flop | Scattered Piles | Multiple Targets

Program: Can you fly it over the bunker and stop it close?

Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Scattered Piles | Multiple Targets
1

Set up 3 target areas on the green, about 6 feet apart.

2

Make 6 piles of 6 balls each, on the grass 5 to 40 yards from the hole.

3

Hit 36 flop shots total. Divide them into 3 groups of 12 shots.

4

Hit the first 12 shots at Target 1, using any piles.

5

Hit the next 12 shots at Target 2, choosing any piles.

6

Hit the last 12 shots at Target 3, using any piles.

7

After each shot, see if your ball stopped very close to the target. Count that shot as a success if it did.

8

When finished, add up successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963

Week 8 – Module

4 days scheduled

Can you fly it over the bunker and stop it close?. Pick landing spot and fly over bunker. Focus on Aim, Scoring, Precision. This module is for Short Game, specifically working on Flop.

D1

Day 29

Flop | Scattered Ball Lines | Bullseye 2x

Program: Can you fly it over the bunker and stop it close?

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Flop | Scattered Ball Lines | Bullseye 2x
1

Put 36 balls in 6 straight lines. Each line has 6 balls. Each ball is 1 yard or meter apart. Place lines 5-20 yards or meters from the hole, not on the green.

2

On the green, make two circles around the hole with string or tees: one small circle with a 6 foot/2 meter radius, and one bigger circle with a 15 foot/5 meter radius.

3

Hit all 6 balls in a line toward the hole, trying to land them inside the circles.

4

For the first 18 hits, try to land balls in the small circle. For the next 18 hits, try to land balls in the big circle.

5

After hitting one line, go to another line and repeat until all 36 balls are hit.

6

Count how many balls stop inside the right circle for each try. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512852
D2

Day 30

Flop | Scattered Ball Lines | 9 Stop Zones

Program: Can you fly it over the bunker and stop it close?

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Scattered Ball Lines | 9 Stop Zones
1

Place 40 balls in 8 rows with 5 balls each, spread between 5 and 40 yards from the hole.

2

Mark 9 target zones on the green with buckets, string, or tees.

3

Hit 36 flop shots, grouped as 9 sets of 4 shots.

4

For each set, aim to land the ball in one specific target zone.

5

Go through all 9 zones, hitting 4 shots into each (total 36 shots).

6

Keep the setup the same for every shot.

7

Count how many balls land in the intended target zone.

8

After 36 shots, enter the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963
D3

Day 31

Flop | Rough | Uphill/Downhill

Program: Can you fly it over the bunker and stop it close?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Rough | Uphill/Downhill
1

Place two ball markers on the green, about 10 feet apart.

2

Choose a spot on the uphill slope, 5 to 20 yards from the hole. Use this spot every time for the test.

3

Hit 18 flop shots from this spot. Aim at the targets, switching every 3 shots between them until all 18 shots are done.

4

Move to a spot on the downhill slope, 5 to 20 yards from the hole. Use this spot every time for these shots.

5

Hit 18 flop shots from the downhill spot. Switch targets every 3 shots until all 18 are done.

6

Count shots that stop within 3 feet of the marker as successful.

7

Add up all successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612853
D4

Day 32

Flop | Parallel Piles | 3 Landing Zones

Program: Can you fly it over the bunker and stop it close?

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and hit-and-land flop shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Flop | Parallel Piles | 3 Landing Zones
1

Set up 36 balls in 9 piles of 4 balls each, in two lines, 5–20 yards from the hole.

2

Put markers on the green to make 3 landing zones, each zone 6 feet apart in a line.

3

Hit 36 flop shots total, 12 to each landing zone.

4

Hit from any pile at the first zone for 12 shots, then move to the next zone for the next 12, then the third zone for the last 12 shots.

5

Switch piles after each shot, but keep the set up and distances the same.

6

Count shots that land and stay in the correct zone.

7

Enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211713963

Week 9 – Module

4 days scheduled

Improve Mid-Iron Accuracy. Stop missing greens and improve accuracy. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 33

Mid irons (7,6,5) | Low/Mid/High Shot

Program: Improve Mid-Iron Accuracy

Produce low/mid/high shots using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Low/Mid/High Shot
1

Pick one flag at medium distance suitable for mid irons (7, 6, 5). Use the same ball setup for all shots.

2

Hit 36 shots total—12 low shots, 12 mid shots, and 12 high shots—all aimed at the same target.

3

Focus on producing distinct low, mid, and high shots throughout the exercise, switching between mid irons.

4

Count a success if the ball lands close to the target with the intended trajectory.

5

After all 36 shots, count how many were successful out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 34

All irons (9 to 2) | Progressive Targets Challenge

Program: Improve Mid-Iron Accuracy

Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Progressive Targets Challenge
1

Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.

2

Hit 36 shots total: 12 at each flag.

3

Hit 12 shots at the close flag.

4

Hit 12 shots at the medium flag, change irons if wanted.

5

Hit 12 shots at the far flag, change irons if wanted.

6

Count shots that land within a club-length of each flag.

7

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 35

Mid irons (7,6,5) | Impact and Follow Through

Program: Improve Mid-Iron Accuracy

Work only on 'impact and follow through' using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Impact and Follow Through
1

Pick a flag on the range about 120 to 150 yards away for mid irons (7, 6, or 5 iron).

2

Hit 36 shots total using only mid irons, focusing solely on impact and follow through.

3

Use one consistent target (the chosen flag) for all shots.

4

Work on at most two impact and follow through thoughts or tasks to produce your desired ball flight.

5

Count each shot that lands and stays near the target as a success.

6

Add the total successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D4

Day 36

Mid irons (7,6,5) | Around the Stick

Program: Improve Mid-Iron Accuracy

Curve the ball around the alignment stick using using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Around the Stick
1

Pick a flag or target for mid irons (7, 6, or 5 iron).

2

Place two cones or buckets left and right of the flag, each 5% of the total distance away.

3

Hit 36 shots in total, in 2 sets of 18 shots.

4

First 18 shots: curve ball left to right, aiming near the left cone, curving back to the flag.

5

Second 18 shots: curve ball right to left, aiming near the right cone, curving back to the flag.

6

Switch between 7, 6, or 5 irons during the test.

7

A shot is a success if it curves correctly around the cone and lands close to the flag (within 10% of the distance).

8

After 36 shots, count successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 10 – Module

4 days scheduled

Improve Mid-Iron Accuracy. Stop missing greens and improve accuracy. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 37

Mid irons (7,6,5) | Straight Shot

Program: Improve Mid-Iron Accuracy

Produce straight shots using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Straight Shot
1

Pick a target on the range suitable for mid irons (7, 6, or 5 iron). Use this target for all shots.

2

Hit 36 shots, switching clubs freely among the 7-iron, 6-iron, and 5-iron throughout.

3

Focus on hitting a straight shot directly at the target with each ball.

4

Take breaks as needed to maintain focus and consistency.

5

Count each shot that lands close to or on the target line as a hit.

6

After all 36 shots, enter the number of hits in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 38

Mid irons (7,6,5) | Backswing

Program: Improve Mid-Iron Accuracy

Work only on backswing using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Backswing
1

Pick a flag or target at a medium distance suitable for hitting mid irons (7, 6, or 5).

2

Use one mid iron and hit 36 shots aiming at the same target.

3

For each shot, focus only on your backswing, working with 1 or 2 simple backswing thoughts.

4

Set up the ball the same way each time and maintain your backswing focus.

5

Hit all 36 shots and count how many have straight, good ball flight that matches your backswing.

6

After all shots, count how many were good out of 36 and enter the number in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 39

Mid irons (7,6,5) | Downswing

Program: Improve Mid-Iron Accuracy

Work only on downswing using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Downswing
1

Pick a flag or target suitable for hitting mid irons (7, 6, or 5 iron).

2

Hit 36 balls in total, in 3 sets of 12 balls each using mid irons only.

3

Focus solely on your downswing throughout the drill. Work on at most two downswing thoughts or tasks to produce your desired ball flight.

4

Switch between different mid irons throughout the exercise.

5

Set up the same way for every shot, aiming all shots at the single target.

6

Count only the shots that land and stay in the target area.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
D4

Day 40

Mid irons (7,6,5) | Takeaway

Program: Improve Mid-Iron Accuracy

Work only on takeaway using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Takeaway
1

Set up one target area 130-160 yards away suitable for 7, 6, or 5 iron.

2

Hit 36 balls in total using only 7, 6, or 5 iron, focusing solely on the takeaway.

3

Work on at most two takeaway thoughts or tasks to produce the desired ball flight.

4

Switch between 7, 6, and 5 irons throughout the exercise.

5

Mark a success if the ball lands in or near the target zone (within 3 yards).

6

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282419151174

Week 11 – Module

4 days scheduled

Improve Mid-Iron Accuracy. Stop missing greens and improve accuracy. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 41

Mid irons (7,6,5) | GIRs Simulation

Program: Improve Mid-Iron Accuracy

Simulate X number of GIR (Green in Regulations) using mid irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Mid irons (7,6,5) | GIRs Simulation
1

Pick a flag for 7, 6, or 5 iron.

2

Mark an area around the flag like a green, about 5% of the distance to the flag.

3

Get 36 balls to hit into this green area.

4

Split the green into 3 equal parts: Left, Center, Right.

5

Hit 12 balls at the Left part.

6

Hit 12 balls at the Center part.

7

Hit 12 balls at the Right part.

8

Use just 7, 6, or 5 irons, set up the same way every time.

9

Count only the balls that land and stay in the zone you aimed at.

0

Add up all your successes from 36 shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D2

Day 42

Mid irons (7,6,5) | GIRs Simulation

Program: Stop Missing Greens With Mid Irons

Simulate X number of GIR (Green in Regulations) using mid irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Mid irons (7,6,5) | GIRs Simulation
1

Pick a flag for 7, 6, or 5 iron.

2

Mark an area around the flag like a green, about 5% of the distance to the flag.

3

Get 36 balls to hit into this green area.

4

Split the green into 3 equal parts: Left, Center, Right.

5

Hit 12 balls at the Left part.

6

Hit 12 balls at the Center part.

7

Hit 12 balls at the Right part.

8

Use just 7, 6, or 5 irons, set up the same way every time.

9

Count only the balls that land and stay in the zone you aimed at.

0

Add up all your successes from 36 shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 43

Mid irons (7,6,5) | Around the Stick

Program: Stop Missing Greens With Mid Irons

Curve the ball around the alignment stick using using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Around the Stick
1

Pick a flag or target for mid irons (7, 6, or 5 iron).

2

Place two cones or buckets left and right of the flag, each 5% of the total distance away.

3

Hit 36 shots in total, in 2 sets of 18 shots.

4

First 18 shots: curve ball left to right, aiming near the left cone, curving back to the flag.

5

Second 18 shots: curve ball right to left, aiming near the right cone, curving back to the flag.

6

Switch between 7, 6, or 5 irons during the test.

7

A shot is a success if it curves correctly around the cone and lands close to the flag (within 10% of the distance).

8

After 36 shots, count successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D4

Day 44

All irons (9 to 2) | Progressive Targets Challenge

Program: Stop Missing Greens With Mid Irons

Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Progressive Targets Challenge
1

Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.

2

Hit 36 shots total: 12 at each flag.

3

Hit 12 shots at the close flag.

4

Hit 12 shots at the medium flag, change irons if wanted.

5

Hit 12 shots at the far flag, change irons if wanted.

6

Count shots that land within a club-length of each flag.

7

Add up successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 12 – Module

4 days scheduled

Stop Missing Greens With Mid Irons. Control distance 150-180 and improve accuracy. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 45

Mid irons (7,6,5) | Backswing

Program: Stop Missing Greens With Mid Irons

Work only on backswing using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Backswing
1

Pick a flag or target at a medium distance suitable for hitting mid irons (7, 6, or 5).

2

Use one mid iron and hit 36 shots aiming at the same target.

3

For each shot, focus only on your backswing, working with 1 or 2 simple backswing thoughts.

4

Set up the ball the same way each time and maintain your backswing focus.

5

Hit all 36 shots and count how many have straight, good ball flight that matches your backswing.

6

After all shots, count how many were good out of 36 and enter the number in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 46

Mid irons (7,6,5) | Downswing

Program: Stop Missing Greens With Mid Irons

Work only on downswing using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Downswing
1

Pick a flag or target suitable for hitting mid irons (7, 6, or 5 iron).

2

Hit 36 balls in total, in 3 sets of 12 balls each using mid irons only.

3

Focus solely on your downswing throughout the drill. Work on at most two downswing thoughts or tasks to produce your desired ball flight.

4

Switch between different mid irons throughout the exercise.

5

Set up the same way for every shot, aiming all shots at the single target.

6

Count only the shots that land and stay in the target area.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
D3

Day 47

Mid irons (7,6,5) | Takeaway

Program: Stop Missing Greens With Mid Irons

Work only on takeaway using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Takeaway
1

Set up one target area 130-160 yards away suitable for 7, 6, or 5 iron.

2

Hit 36 balls in total using only 7, 6, or 5 iron, focusing solely on the takeaway.

3

Work on at most two takeaway thoughts or tasks to produce the desired ball flight.

4

Switch between 7, 6, and 5 irons throughout the exercise.

5

Mark a success if the ball lands in or near the target zone (within 3 yards).

6

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282419151174
D4

Day 48

Mid irons (7,6,5) | Impact and Follow Through

Program: Stop Missing Greens With Mid Irons

Work only on 'impact and follow through' using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Impact and Follow Through
1

Pick a flag on the range about 120 to 150 yards away for mid irons (7, 6, or 5 iron).

2

Hit 36 shots total using only mid irons, focusing solely on impact and follow through.

3

Use one consistent target (the chosen flag) for all shots.

4

Work on at most two impact and follow through thoughts or tasks to produce your desired ball flight.

5

Count each shot that lands and stays near the target as a success.

6

Add the total successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064

Week 13 – Module

4 days scheduled

Stop Missing Greens With Mid Irons. Control distance 150-180 and improve accuracy. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 49

Mid irons (7,6,5) | Straight Shot

Program: Stop Missing Greens With Mid Irons

Produce straight shots using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Straight Shot
1

Pick a target on the range suitable for mid irons (7, 6, or 5 iron). Use this target for all shots.

2

Hit 36 shots, switching clubs freely among the 7-iron, 6-iron, and 5-iron throughout.

3

Focus on hitting a straight shot directly at the target with each ball.

4

Take breaks as needed to maintain focus and consistency.

5

Count each shot that lands close to or on the target line as a hit.

6

After all 36 shots, enter the number of hits in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D2

Day 50

Woods (Hy to 3W) | Y Area

Program: Challenge: eliminate off-target woods shots

Hit 15 balls to each Y area using woods only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Y Area
1

Set up 3 target areas around the flag. Each is 15 yards wide and spaced evenly.

2

Hit 36 shots, split into 3 groups of

3

Try to get 12 shots into each target area, using only woods (Hy, 5W, or 3W).

4

Change clubs and targets randomly within each group of 12 shots.

5

Use the same ball setup and stance for every shot.

6

Count each shot that lands and stays in the right target area as a success.

7

After 36 shots, add up your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D3

Day 51

All Woods (Hy to Driver) | Weaknesses Discovery

Program: Challenge: eliminate off-target woods shots

Discover weaknesses amongst woods shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Woods (Hy to Driver) | Weaknesses Discovery
1

Pick two targets: one to aim at, and one cone on the other side as something to avoid.

2

Put four cones around the main target in a small circle, making a 'precision zone'.

3

Take 36 shots, using 3 woods clubs (Hy, 5W, Driver), 12 shots with each club.

4

For each club, try to hit the ball into the 'precision zone' and avoid the obstacle cone.

5

Change clubs after every 12 shots. Keep your setup and stance the same each time.

6

Count a shot as a success if it lands inside the precision zone and avoids the obstacle cone.

7

After 36 shots, add up how many successes you had and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512853
D4

Day 52

All Woods (Hy to Driver) | General Discovery

Program: Challenge: eliminate off-target woods shots

Discover tendencies by hitting various ball flights to various distances, using woods only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All Woods (Hy to Driver) | General Discovery
1

Set up 5 cones in a line, each 10 yards/meters apart, to mark distances between 220 and 300 yards/meters.

2

Hit 7 shots at each cone for a total of 35 shots.

3

Use only woods (5-wood, hybrid, or 3-wood), but can switch clubs between shots.

4

For each shot, try to land the ball near the cone you aim at.

5

Count and record how many balls land within 15 yards/meters of each cone.

6

Make sure to hit both the right distance and direction.

7

After all 35 shots, count how many landed close to the cones and enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252218141074

Week 14 – Module

3 days scheduled

Improve Long Iron Accuracy. Improve accuracy and control distance. Focus on Distance Control, Trajectory, Scoring. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 53

Long irons (4,3,2) | 3 Landing Zones

Program: Improve Long Iron Accuracy

Hit 15 balls to each landing zone using long irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Long irons (4,3,2) | 3 Landing Zones
1

Pick one flag or target for long irons (4, 3, or 2 iron).

2

Mark three landing zones about 10 yards/meters apart around the flag using cones, buckets, or markers.

3

Hit 36 shots, split into three groups of 12 shots.

4

For the first 12 shots, aim for Landing Zone

5

For the next 12 shots, aim for Landing Zone

6

For the last 12 shots, aim for Landing Zone

7

Switch between 4, 3, and 2 irons if wanted, but set up the ball the same way each time.

8

Count shots that land and stop in the right landing zone as a success.

9

When finished, add up the successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141063
D2

Day 54

Long irons (4,3,2) | Ladder Challenge

Program: Improve Long Iron Accuracy

Complete the Ladder Challenge using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Ladder Challenge
1

Set up one flag target.

2

Place three landing zones in a line, each 8 yards/meters apart, going toward the flag.

3

Hit 36 long iron shots in 3 sets of

4

In each set, aim for the first, then second, then third landing zone in order.

5

The ball must stop within 8 yards/meters of the flag.

6

Use long irons only (4, 3, or 2). Switch clubs during the drill if wanted.

7

Count each shot that lands in the right zone and stops within 8 yards/meters of the flag as a success.

8

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 55

Long irons (4,3,2) | Left-to-R and Right-to-L Shot

Program: Improve Long Iron Accuracy

Produce left-to-right and right-to-left shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Left-to-R and Right-to-L Shot
1

Pick one target suitable for long irons (4, 3, 2).

2

Hit 36 shots using your long irons (4, 3, and 2 irons).

3

Hit 18 shots curving left-to-right and 18 shots curving right-to-left, all towards the same target.

4

Keep the same stance and setup for every shot.

5

Try to make the ball land close to the target.

6

Count each shot that lands and stays near the target as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074