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Course Flagship Program

15 Week Flagship Program for Gelb/Rot

We studied the course and made a flagship practice program specifically for Gelb/Rot. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

15

Days

58

Modules

9

Frequency

4 days/week

Weeks 1–25 days

Putting·Long (20+ ft)

Control Roll On Every Long Putt

Difficulty: Intermediate · Module HCP 14.3

Weeks 2–47 days

Short Game·Chip

Turn Chips into Birdie Chances

Difficulty: Beginner · Module HCP 28.4

Weeks 4–67 days

Short Game·Flop

Save par with a clutch flop—pressure drill

Difficulty: Beginner · Module HCP 25.2

Weeks 6–87 days

Short Game·Chip

Chip Close: Leave Inside 3 Feet

Difficulty: Beginner · Module HCP 21.3

Weeks 8–93 days

Driving Range·Short irons (9,8)

Control Short Iron Flight

Difficulty: Beginner · Module HCP 35.0

Weeks 9–117 days

Driving Range·Short irons (9,8)

How close can you get? Challenge your limits

Difficulty: Beginner · Module HCP 32.1

Weeks 11–125 days

Driving Range·Driver

Keep it in the corridor—hit within 10 yards every time

Difficulty: Intermediate · Module HCP 17.6

Week 133 days

Driving Range·Driver

Driver Distance Consistency 200+ Yards

Difficulty: Intermediate · Module HCP 17.5

Weeks 13–157 days

Driving Range·Mid irons (7,6,5)

Mid-Iron Trajectory Control

Difficulty: Intermediate · Module HCP 17.5

Flagship curriculum

How the 15-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Weeks 1–25 daysDay 15

Control Roll On Every Long Putt

Control extended rolls, for a 14-handicap player, ~15 minutes. Working on distance: long (20+ ft).

PuttingDifficulty · IntermediateModule HCP 14.3

Module skill breakdown

Dispersion
40%
Accuracy
30%
Scoring
8%
Weeks 2–47 daysDay 613

Turn Chips into Birdie Chances

Save par clutch, for a 28-handicap player, ~20 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 28.4

Module skill breakdown

Aim
32%
Scoring
30%
Alignment
21%
Weeks 4–67 daysDay 1422

Save par with a clutch flop—pressure drill

Turn into par saves, for a 25-handicap player, ~20 minutes. Working on shot: flop.

Short GameDifficulty · BeginnerModule HCP 25.2

Module skill breakdown

Scoring
28%
Accuracy
17%
Aim
17%
Weeks 6–87 daysDay 2331

Chip Close: Leave Inside 3 Feet

Avoid 3-putt, for a 21-handicap player, ~20 minutes. Working on shot: chip.

Short GameDifficulty · BeginnerModule HCP 21.3

Module skill breakdown

Accuracy
30%
Scoring
22%
Alignment
18%
Weeks 8–93 daysDay 3234

Control Short Iron Flight

Stop missing greens, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
33%
Aim
19%
Alignment
15%
Weeks 9–117 daysDay 3543

How close can you get? Challenge your limits

Get close to pin, for a 32-handicap player, ~30 minutes. Working on club: short irons (9,8).

Driving RangeDifficulty · BeginnerModule HCP 32.1

Module skill breakdown

Precision
33%
Scoring
16%
Mechanics
15%
Weeks 11–125 daysDay 4448

Keep it in the corridor—hit within 10 yards every time

Reduce driver spread, for a 18-handicap player, ~15 minutes. Working on club: driver.

Driving RangeDifficulty · IntermediateModule HCP 17.6

Module skill breakdown

Dispersion
31%
Precision
20%
Scoring
16%
Week 133 daysDay 4951

Driver Distance Consistency 200+ Yards

Achieve distance consistency, for a 18-handicap player, ~15 minutes. Working on club: driver.

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
27%
Dispersion
20%
Precision
17%
Weeks 13–157 daysDay 5258

Mid-Iron Trajectory Control

Reduce misses, for a 18-handicap player, ~15 minutes. Working on club: mid irons (7,6,5).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
24%
Distance Control
22%
Precision
19%

Program snapshot

Avg HCP focus

14.3

Intermediate

Skill pillars

Dispersion · Accuracy · Scoring · Distance Control · Visualization · Precision

Host course

Gelb/Rot

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Control Roll On Every Long Putt. Control extended rolls and hit cups from afar. Focus on Dispersion, Accuracy, Scoring. This module is for Putting, specifically working on Long (20+ ft).

D1

Day 1

Three Gates Dispersion [Long]

Program: Control Roll On Every Long Putt

Hit 30 balls and count how many balls end at which gate (to test for dispersion).

Putting18 min
Diagram for Three Gates Dispersion [Long]
1

Hit 10 putts from 25 ft (8 m).

2

Widen the corridors for 30 ft (10 m) and hit 10 putts.

3

Hit 10 putts from 35 ft (12 m).

4

Count and write the total putts that stopped in the middle gate, out of 30 putts.

5

Keep note for left and right gates.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score30292725221915116
D2

Day 2

Stop the Ball: Circle, in a Row [Long]

Program: Control Roll On Every Long Putt

Eliminate long distance misses by stopping 5 balls inside the circle, in a row.

Putting18 min
Diagram for Stop the Ball: Circle, in a Row [Long]
1

Stand 30 ft (10 m) from the hole.

2

Draw a circle around the hole with a 3 ft (1 m) radius using chalk or string. After putting, check with putter—any ball outside the putter length is a miss.

3

Hit 30 putts in sets of

4

Holed putts count as inside the circle.

5

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score30282725221915129
D3

Day 3

Stop the Ball: Circle, Three Tees Triangle [Long]

Program: Control Roll On Every Long Putt

Stop the ball inside the circle.

Putting27 min
Diagram for Stop the Ball: Circle, Three Tees Triangle [Long]
1

Pick a side of the hole and hit 5 putts from the shortest tee at 20 ft (6 m).

2

Move to the other two tees in line and hit 5 putts from each.

3

Repeat for the other sides of the hole.

4

Enter number of putts that stopped inside the circle, out of 45 attempts.

Scoring benchmarks
Repetitions45
Handicap+9+5+151219273654
Score434139363228242015
D4

Day 4

Stop the Ball: Circle, Eyes Closed [Long]

Program: Control Roll On Every Long Putt

Stop the ball inside the circle with your eyes closed.

Putting18 min
Diagram for Stop the Ball: Circle, Eyes Closed [Long]
1

Hit 10 balls from 25 ft (8 m), circle radius is 2.5 ft (0.8 m)

2

Move to 35 ft (12 m), use a 3.5 ft (1.2 m) circle, hit 10 balls

3

Move to 45 ft (15 m), use a 4.5 ft (1.5 m) circle, hit 10 balls

4

Hit 10 putts per distance, total 30 putts

5

Stop the ball inside the circle, eyes closed

6

Count how many balls stopped inside the circle

7

Enter the number of balls that stopped inside the circle, out of 30 attempts, in the app

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score24181513119752

Week 2 – Module

4 days scheduled

Control Roll On Every Long Putt. Control extended rolls and hit cups from afar. Focus on Dispersion, Accuracy, Scoring. This module is for Putting, specifically working on Long (20+ ft).

D1

Day 5

Stop the Ball: Circle [Long]

Program: Control Roll On Every Long Putt

Stop the ball inside the circle.

Putting18 min
Diagram for Stop the Ball: Circle [Long]
1

Hit 10 putts from 25 ft (8 m). The circle radius is 2.5 ft (0.8 m), about one putter length.

2

Move to 35 ft (12 m). Circle radius is 3.5 ft (1.2 m). Hit 10 putts.

3

Move to 45 ft (15 m). Circle radius is 4.5 ft (1.5 m). Hit 10 putts.

4

Count how many putts stopped inside the circle and enter the total out of 30 attempts in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2824211916131074
D2

Day 6

Chip | Fairway | Above/Below Feet

Program: Turn Chips into Birdie Chances

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Fairway | Above/Below Feet
1

Place 3 target zones on the green, 6 feet apart, in a line from the hole.

2

Use 36 balls, split into two groups of

3

Chip 18 balls from above feet level, 6 balls to each zone.

4

Chip 18 balls from below feet level, 6 balls to each zone.

5

Count balls that stop inside the correct zone.

6

Add up total successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 7

Chip | Fairway | Uphill/Downhill

Program: Turn Chips into Birdie Chances

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Fairway | Uphill/Downhill
1

Set up two target zones on the green: one uphill, one downhill, about 10 feet apart.

2

Hit 18 chip shots from the uphill slope at the uphill target zone.

3

Hit 18 chip shots from the downhill slope at the downhill target zone.

4

Keep ball setup the same for all shots. Only change your target for the slope.

5

Count shots that stop inside or within 3 feet of the target zone as a success.

6

Add up all successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141063
D4

Day 8

Chip | Rough | Uphill/Downhill

Program: Turn Chips into Birdie Chances

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Rough | Uphill/Downhill
1

Pick a spot in the rough, on an uphill slope, 5–30 yards from the hole.

2

Put a target at the hole.

3

Hit 18 chip shots uphill, trying to stop the ball close to the hole.

4

Move to a downhill spot in the rough, also 5–30 yards from the hole.

5

Hit 18 chip shots downhill at the same target.

6

Every 4 shots, check the results and adjust if needed.

7

Count a success for every ball that finishes close to the hole (like within 3 feet).

8

Use the same setup for every shot.

9

After 36 shots, add up your total successes. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174

Week 3 – Module

4 days scheduled

Turn Chips into Birdie Chances. Save par clutch and turn into birdies. Focus on Aim, Scoring, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 9

Chip | Parallel Piles | Bullseye 2x

Program: Turn Chips into Birdie Chances

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Parallel Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines of 5 piles each, about 5 to 10 yards apart, and space piles 4 yards apart.

2

Put the piles 5 to 30 yards from the hole on grass, but not the green.

3

On the green, make two circles around the hole: one with a 6-foot radius, and another with a 15-foot radius.

4

Hit 36 chip shots from the piles: 4 shots from 6 piles, and 3 shots from 4 piles.

5

Try to land the ball in the circles. Inside the small circle counts as 'birdie', in the big circle as 'par', and outside as 'bogey'.

6

Count how many balls stop inside the big (15-foot) circle.

7

When finished, enter how many were successful out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282420151174
D2

Day 10

Chip | Parallel Ball Lines | Quadrants

Program: Turn Chips into Birdie Chances

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop chip shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Quadrants
1

Arrange 36 balls in 2 lines of 18 balls each. Keep the lines 5 to 10 yards apart. Place balls 1 foot apart.

2

Mark a 6-foot circle around the hole. Divide the circle into 4 sections using markers.

3

Split the 36 chips into 4 sets of 9 shots.

4

From the first line, hit 9 chips at Quadrant

1

From the second line, hit 9 chips at Quadrant

5

From the first line, hit 9 chips at Quadrant

3

From the second line, hit 9 chips at Quadrant

6

Count each ball that stops in the correct quadrant.

7

Add up all successful shots and enter your score, out of 36, in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963
D3

Day 11

Chip | Scattered Piles | 9 Stop Zones

Program: Turn Chips into Birdie Chances

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Chip | Scattered Piles | 9 Stop Zones
1

Make 8 piles with 5 balls in each pile. Put them on grass, 5 to 30 yards from the hole.

2

Use tees, string, or markers to make 9 zones on the green in a simple pattern.

3

Take 36 chip shots in total.

4

Aim 4 balls at each of the 9 zones.

5

Hit each shot from a different pile and aim at the next zone.

6

Try to stop each ball in the right zone.

7

Count one success for each ball that stops in the correct zone.

8

Add up your total successful stops and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 12

Chip | Deep Rough and Other | Uphill/Downhill

Program: Turn Chips into Birdie Chances

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Uphill/Downhill
1

Find a spot in deep rough on an uphill slope 5 to 30 yards from the hole. Set up the ball the same way each time.

2

Place three targets around the green in a straight line, 4 feet apart.

3

Hit 18 chip shots from the uphill slope. Land 6 balls in each target zone.

4

Move to a deep rough spot on a downhill slope 5 to 30 yards from the hole. Keep the same setup.

5

Hit 18 chip shots from the downhill slope. Land 6 balls in each target zone.

6

Count each ball that ends inside the target as a success.

7

Add up all the successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302824201612853

Week 4 – Module

4 days scheduled

Turn Chips into Birdie Chances. Save par clutch and turn into birdies. Focus on Aim, Scoring, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 13

Chip | Rough | Flat

Program: Turn Chips into Birdie Chances

Hit two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Chip | Rough | Flat
1

Divide 36 balls into 3 groups of 12 balls each.

2

Put 3 targets on the green, each about 3 feet apart.

3

From about 10-20 yards away, chip 12 balls and try to get them to stop inside Target

4

Chip 12 balls at Target 2, same way.

5

Chip 12 balls at Target 3, same way.

6

Count how many shots stop inside the right target.

7

Add up your total successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 14

Flop | Perpendicular Piles | 9 Stop Zones

Program: Save par with a clutch flop—pressure drill

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Perpendicular Piles | 9 Stop Zones
1

Place 40 balls into 10 piles of 4 balls each, with the piles in two lines of 5 piles. Lines are about 7 yards apart, and piles are about 2 yards apart within each line.

2

Mark 9 stop zones as a 3-by-3 grid using tees, string, or markers. Zones are about 3 feet apart.

3

Hit 36 balls in total, aiming to land 4 balls in each of the 9 stop zones.

4

Hit 4 balls at the first stop zone from any pile, then move to the next zone and hit 4 balls there. Repeat until all 9 zones are done.

5

Each time a ball stops in the correct zone, count a point.

6

After 36 shots, add up how many balls landed in the correct zones and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 15

Flop | Parallel Piles | Bullseye 2x

Program: Save par with a clutch flop—pressure drill

Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | Bullseye 2x
1

Arrange 10 piles of balls in two lines, with 5 piles in each line. Each pile is 4 yards or meters apart. The two lines are 5 to 10 yards or meters apart.

2

Put the piles between 5 and 40 yards or meters from the hole. Do not put them on the green.

3

On the green, use string or tees to make two circles around the hole: one small circle with a 6-foot (2-meter) radius and one big circle with a 15-foot (5-meter) radius.

4

Hit flop shots from each pile. Try to land the ball in the circles. Balls in the small circle are best, in the big circle are medium, and outside both circles are misses.

5

Hit 36 total flop shots. This means 3 sets of 12 shots.

6

For the first 12 shots, aim for the small circle. For the next 12, aim for the area between the two circles. For the last 12, aim anywhere inside the big circle.

7

Pick any pile to start. Hit one flop shot from each pile. Cover all piles evenly.

8

Count each ball that lands where you aimed.

9

Add up your successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D4

Day 16

Flop | Rough | Above/Below Feet

Program: Save par with a clutch flop—pressure drill

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Rough | Above/Below Feet
1

Place 18 balls on a slope above the feet, and 18 balls on a slope below the feet, on opposite sides near the green.

2

Set one target on the green at a short distance between 10 and 20 yards.

3

Hit 36 flop shots: 18 from above the feet, 18 from below the feet.

4

Every 3 shots, change aim to left, center, or right of the target. Hit 6 shots at each aim for both slopes.

5

Try to land each ball close to the target.

6

Count a shot as successful if the ball lands within 3 feet of the target.

7

Count total successful shots and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 5 – Module

4 days scheduled

Save par with a clutch flop—pressure drill. Up-and-down contest and save par clutch. Focus on Scoring, Accuracy, Aim. This module is for Short Game, specifically working on Flop.

D1

Day 17

Flop | Parallel Ball Lines | Bullseye 2x

Program: Save par with a clutch flop—pressure drill

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | Bullseye 2x
1

Set up two lines of 18 balls each, 1 foot apart. The lines are 6 feet apart.

2

On the green, mark two circles around the hole. The inner circle is 6 feet from the hole. The outer circle is 15 feet from the hole.

3

From 5 to 20 yards away, hit flop shots. Hit 3 balls from the first line, then 3 from the second. Keep switching until all 36 balls are hit.

4

The goal is to make balls stop inside the circles. Balls in the inner circle are birdie-level. Balls in the outer circle but outside the inner are par-level.

5

At the end, count how many balls stopped in the circles and enter the total out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 18

Flop | Perpendicular Ball Lines | Bullseye 2x

Program: Save par with a clutch flop—pressure drill

Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Flop | Perpendicular Ball Lines | Bullseye 2x
1

Place 40 balls in two lines with 20 balls in each line, spaced 1 foot apart.

2

Set the two lines so they cross each other, about 5 to 10 yards apart, on grass away from the green but 5 to 40 yards from the hole.

3

Mark two circles around the hole on the green. The small circle is 6 feet from the hole. The big circle is 15 feet from the hole.

4

Hit 36 flop shots, 18 from each line.

5

Hit 3 to 5 shots at a time from one line, then switch lines and keep going until finished.

6

Try to land each ball inside the circles. Shots inside the small circle are birdie, inside the big one are par.

7

Count all balls that land inside either circle.

8

Enter the total successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963
D3

Day 19

Flop | Perpendicular Piles | Bullseye 2x

Program: Save par with a clutch flop—pressure drill

Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross at a right angle. Each pile has enough balls for 3 shots. Place piles 5-40 yards from the hole on grass.

2

On the green, mark two circles around the hole: a 6-foot circle (bullseye) and a 15-foot circle.

3

Hit 36 flop shots total. From each pile, hit 3 shots trying to land near the hole.

4

Split the 36 shots into 2 rounds of

8

In each round, hit 1 shot from each of the 10 piles, then hit 1 more shot from the first 8 piles.

5

Score: inside 6 feet = birdie, inside 15 feet = par, outside 15 feet = bogey.

6

Count how many shots land inside each circle.

7

Add up your total birdies and pars after 36 shots. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 20

Flop | Parallel Piles | Quadrants

Program: Save par with a clutch flop—pressure drill

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | Quadrants
1

Set up 10 piles of balls in 2 lines with 5 piles in each line. Keep lines 6 yards apart and piles 4 yards apart.

2

Place the piles on grass, 5 to 40 yards from the hole.

3

On the green, mark 4 equal sections inside a 9-foot circle using string or tees.

4

Hit 36 flop shots, with 9 shots to each section.

5

For each shot, pick a pile and try to stop the ball inside the target section.

6

Count balls that stop fully inside the section as a success.

7

Make sure to aim 9 shots at each section, either in order or randomly.

8

After all 36 shots, add your number of successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963

Week 6 – Module

4 days scheduled

Save par with a clutch flop—pressure drill. Up-and-down contest and save par clutch. Focus on Scoring, Accuracy, Aim. This module is for Short Game, specifically working on Flop.

D1

Day 21

Flop | Rough | Flat

Program: Save par with a clutch flop—pressure drill

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Flop | Rough | Flat
1

Find a flat spot in the rough, 5 to 20 yards from the hole.

2

Set up three targets on the green, spaced apart for three landing zones.

3

Hit 36 flop shots; 12 shots at each target.

4

Keep ball position the same for all shots, only aim at the next target after 12 shots.

5

Try to land the ball softly in the target zone.

6

Count each shot that lands and stops in the correct zone as a success.

7

After 36 shots (12 per target), add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D2

Day 22

Flop | Scattered Piles | Bullseye 2x

Program: Save par with a clutch flop—pressure drill

Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Scattered Piles | Bullseye 2x
1

Pick two random spots 5-20 yards from the hole and place two piles of balls. Make spots and surfaces random but similar.

2

Make two circles on the green with string or tees: one circle 6 feet from the hole, one circle 15 feet from the hole.

3

Hit 36 flop shots: 18 shots at the small circle, 18 shots at the big circle.

4

At the first pile, hit 9 balls at the small circle, then 9 at the big circle.

5

At the second pile, again hit 9 at the small circle, then 9 at the big circle.

6

Count balls that stop inside the small circle as birdie. Count balls in the big circle (but outside small) as par.

7

Add up all balls that stayed in both circles. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623181411853
D3

Day 23

Chip | Scattered Piles | 9 Stop Zones

Program: Chip Close: Leave Inside 3 Feet

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop chip shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Chip | Scattered Piles | 9 Stop Zones
1

Make 8 piles with 5 balls in each pile. Put them on grass, 5 to 30 yards from the hole.

2

Use tees, string, or markers to make 9 zones on the green in a simple pattern.

3

Take 36 chip shots in total.

4

Aim 4 balls at each of the 9 zones.

5

Hit each shot from a different pile and aim at the next zone.

6

Try to stop each ball in the right zone.

7

Count one success for each ball that stops in the correct zone.

8

Add up your total successful stops and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 24

Chip | Deep Rough and Other | Above/Below Feet

Program: Chip Close: Leave Inside 3 Feet

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make two target zones on the green, Zone A on the left and Zone B on the right, 8 feet apart.

2

Put 18 balls in the deep rough above feet, at distances from 5 to 20 yards, in a straight line.

3

Chip the 18 balls to land and stop in Zone A from the uphill position.

4

Move to deep rough below feet, set up 18 balls the same way.

5

Chip these balls to land and stop in Zone B from the downhill position.

6

Count each ball that lands and stays in the right zone as a success.

7

When finished, enter the total number of successes out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141174

Week 7 – Module

4 days scheduled

Chip Close: Leave Inside 3 Feet. Pick landing spot and avoid 3-putt. Focus on Accuracy, Scoring, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 25

Chip | Rough | Above/Below Feet

Program: Chip Close: Leave Inside 3 Feet

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Rough | Above/Below Feet
1

Get 36 balls. Make 6 piles with 6 balls in each pile. Use 3 piles for above feet lies and 3 piles for below feet lies.

2

Put the piles in the rough on a slope, between 5 and 20 yards from the hole. Keep the same type of slope for each group (above or below feet).

3

Mark 2 zones on the green. Zone A is the front half near the hole. Zone B is the back half, farther from the hole.

4

From each pile, hit 6 chip shots. Aim 3 shots at Zone A and 3 shots at Zone B.

5

First, chip from the piles with above feet lies, 6 shots each pile, 3 to each zone. Then do the same with below feet piles.

6

A shot counts as good if it lands and stays in the zone you aimed for.

7

When done with all 36 shots, count the good shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 26

Chip | Rough | Above/Below Feet

Program: Chip Close: Leave Inside 3 Feet

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Rough | Above/Below Feet
1

Put 3 target zones on the green, 6 feet apart in a line to the hole.

2

Set up two groups of balls for each player in the rough: one with balls above feet, one with balls below feet, from 5 to 30 yards away.

3

Hit 36 chip shots: 18 to the first target, 18 to the second target.

4

First, hit 18 shots from above feet to the first target.

5

Then, hit 18 shots from below feet to the second target.

6

Count a shot as a success if the ball stops inside the target zone.

7

Do not move the balls; only change target when needed.

8

Add your successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 27

Chip | Fairway | Flat

Program: Chip Close: Leave Inside 3 Feet

Hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Chip | Fairway | Flat
1

Divide balls into 3 groups of

2

Set up 3 target zones on the green: Zone 1, Zone 2, Zone

3

Start each shot from the flat fairway 5–20 yards from the hole, same ball setup every time.

4

Hit 12 shots trying to land in Zone

5

Hit 12 shots trying to land in Zone

6

Hit 12 shots trying to land in Zone

3

Enter score in app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D4

Day 28

Chip | Deep Rough and Other | Above/Below Feet

Program: Chip Close: Leave Inside 3 Feet

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Above/Below Feet
1

Make 6 piles of 6 balls each. Put 3 piles above feet level and 3 piles below feet level, 5 to 30 yards from the hole in tough grass or slopes.

2

Pick a pile from above feet level. Chip 6 balls at a 3-foot target near the hole.

3

Repeat with the other two above feet piles. Total 18 shots from above feet.

4

Do the same with the three below feet piles. Chip 6 balls at the target from each pile. Total 18 shots from below feet.

5

Count balls that stop in the target as successes. Ignore balls outside the target or off the green.

6

Add up the number of balls in the target out of 36 shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 8 – Module

4 days scheduled

Chip Close: Leave Inside 3 Feet. Pick landing spot and avoid 3-putt. Focus on Accuracy, Scoring, Alignment. This module is for Short Game, specifically working on Chip.

D1

Day 29

Chip | Scattered Ball Lines | Bullseye 2x

Program: Chip Close: Leave Inside 3 Feet

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Scattered Ball Lines | Bullseye 2x
1

Scatter 40 balls into 8 lines of 5 balls each, spaced 1 yard or meter apart, placed anywhere from 5 to 30 yards from the hole.

2

On the green, make two circles around the hole: one with a 6-foot (2-meter) radius, and one with a 15-foot (5-meter) radius, using string or tees.

3

Chip 36 balls during the test, divided into 3 sets of 12 balls.

4

Chip the first 12 balls, trying to make them land inside the small circle.

5

Chip the next 12 balls, trying to make them land inside the big circle but outside the small circle.

6

Chip the last 12 balls, trying to make them land anywhere inside the big circle.

7

Start from any line and move around as needed, but use only 36 balls.

8

Count each ball that stops where it is supposed to for each set.

9

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 30

Chip | Deep Rough and Other | Uphill/Downhill

Program: Chip Close: Leave Inside 3 Feet

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Deep Rough and Other | Uphill/Downhill
1

Put 3 equal target zones on the green in a line, 3 to 5 feet apart.

2

From deep rough on the uphill slope, hit 18 chip shots, 6 to each zone.

3

Move to deep rough on the downhill slope and repeat: hit 18 chip shots, 6 to each zone.

4

Always chip from deep rough within 20 yards/meters of the hole. Don’t change setup.

5

Count shots that land and stop in the target zone as successes.

6

When you’re done with all 36 shots, count how many landed in a target zone and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 31

Chip | Perpendicular Piles | Bullseye 2x

Program: Chip Close: Leave Inside 3 Feet

Up to 5 players compete to stop a chip shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Perpendicular Piles | Bullseye 2x
1

Set up 10 piles of balls in two lines that cross each other. Each line has 5 piles, spaced 3 yards apart, with the lines 5 to 10 yards apart. Place the piles on grass 5 to 30 yards from the hole.

2

On the green around the hole, make two circles using string or tees: one small circle with a 6 foot radius and one big circle with a 15 foot radius.

3

Hit 36 chip shots, in 3 sets of 12 shots. - Set 1 (12 shots): Try to stop the ball in the small circle. - Set 2 (12 shots): Try to stop the ball in the big circle but outside the small circle. - Set 3 (12 shots): Try to stop the ball just outside the big circle but close to the hole.

4

Start at any pile and hit the type of shot for that set. After finishing 12 shots for one set, move to the next set and repeat.

5

For each shot, if the ball lands in the target zone for that set, count it as a success.

6

Keep going until all 36 shots are done. At the end, add up your successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713964
D4

Day 32

Short irons (9,8) | Straight Shot

Program: Control Short Iron Flight

Produce straight shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Straight Shot
1

Pick a target straight ahead suitable for short irons (8 or 9 iron).

2

Hit 36 shots total, using short irons only. Focus on producing a straight shot with each attempt and aim all shots at the same target.

3

After all shots, count each shot that lands and stops near the target as a success and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 9 – Module

4 days scheduled

Control Short Iron Flight. Hit close to flag and stop missing greens. Focus on Precision, Aim, Alignment. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 33

Short irons (9,8) | Around the Stick

Program: Control Short Iron Flight

Curve the ball around the alignment stick using using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Around the Stick
1

Pick a target for your 9 or 8 iron.

2

Place two markers, one left and one right of the target, about 5% of the distance from your ball to the flag.

3

Hit 18 shots curving left to right around the left marker, and 18 shots curving right to left around the right marker.

4

Use the same setup for every shot.

5

Try to curve the ball around the marker and get close to the target.

6

A shot is successful if the ball curves around the marker and lands near the flag.

7

When finished, count your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 34

Short irons (9,8) | Backswing

Program: Control Short Iron Flight

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Backswing
1

Pick one flag or target on the range suitable for short irons (9 or 8).

2

Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.

3

Use at most two backswing thoughts or tasks to produce any ball flight pattern.

4

Set up the same for each shot, using the same swing thoughts.

5

After each shot, observe the ball flight relative to the target.

6

Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272319151174
D3

Day 35

Short irons (9,8) | Takeaway

Program: How close can you get? Challenge your limits

Work only on takeaway using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Takeaway
1

Set up a single target suitable for your 8 or 9 iron.

2

Hit 36 shots aiming exclusively at this target.

3

Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.

4

Keep your setup and stance consistent throughout the drill.

5

After each shot, check if the ball lands near the target.

6

Count the shots that land near the target as successes.

7

After 36 shots, enter your number of successes in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D4

Day 36

Short irons (9,8) | Quadrants

Program: How close can you get? Challenge your limits

Hit 12 balls to each quadrant using short irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Short irons (9,8) | Quadrants
1

Pick a flag or target to aim at with your 8 or 9 iron.

2

Place four cones or markers around the flag to create four equal areas. Put them about 5% of the distance to the flag in four directions.

3

Hit 36 shots total: 9 to each area.

4

Use your 8-iron or 9-iron as you want, but hit 9 shots to each area.

5

Switch between areas in any order. Try to land each ball in the correct area.

6

Count each ball that lands and stays in the right area as a success.

7

Add up your successful shots out of 36 and record your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 10 – Module

4 days scheduled

How close can you get? Challenge your limits. Thread the gap and get close to pin. Focus on Precision, Scoring, Mechanics. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 37

Short irons (9,8) | GIRs Simulation

Program: How close can you get? Challenge your limits

Simulate X number of GIR (Green in Regulations) using short irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Short irons (9,8) | GIRs Simulation
1

Pick a flag for your 9 or 8 iron on the range.

2

Make a green zone around the flag with cones, buckets, or imagine a small circle (5% of the distance to the flag).

3

Split 36 shots into 3 groups of

4

Try to land each shot in the green zone.

5

Change between 9 and 8 iron, but keep ball setup the same.

6

Count how many balls landed in the green zone when all 36 are done. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D2

Day 38

Short irons (9,8) | Straight Shot

Program: How close can you get? Challenge your limits

Produce straight shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Straight Shot
1

Pick a target straight ahead suitable for short irons (8 or 9 iron).

2

Hit 36 shots total, using short irons only. Focus on producing a straight shot with each attempt and aim all shots at the same target.

3

After all shots, count each shot that lands and stops near the target as a success and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 39

Short irons (9,8) | Backswing

Program: How close can you get? Challenge your limits

Work only on backswing using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Backswing
1

Pick one flag or target on the range suitable for short irons (9 or 8).

2

Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.

3

Use at most two backswing thoughts or tasks to produce any ball flight pattern.

4

Set up the same for each shot, using the same swing thoughts.

5

After each shot, observe the ball flight relative to the target.

6

Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272319151174
D4

Day 40

Short irons (9,8) | Left-to-R and Right-to-L Shot

Program: How close can you get? Challenge your limits

Produce left-to-right and right-to-left shots using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Left-to-R and Right-to-L Shot
1

Pick a target suitable for short iron shots (9 or 8 iron).

2

Hit 36 shots: alternate between producing left-to-right and right-to-left ball flights, all aimed at the same target.

3

Use the same setup and stance for every shot, focusing on shaping the ball to curve correctly.

4

Count shots that land and stop near the target as successful.

5

When all 36 shots are done, add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 11 – Module

4 days scheduled

How close can you get? Challenge your limits. Thread the gap and get close to pin. Focus on Precision, Scoring, Mechanics. This module is for Driving Range, specifically working on Short irons (9,8).

D1

Day 41

Short irons (9,8) | Impact and Follow Through

Program: How close can you get? Challenge your limits

Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Impact and Follow Through
1

Pick a flag or marker on the range suitable for your 8- or 9-iron shots.

2

Hit 36 shots, all aiming at the same target.

3

Focus on good contact and smooth swings with your 8- or 9-iron.

4

Set up the ball the same way every time.

5

After completing all 36 shots, count how many balls landed within a 5-foot area around the target.

6

Enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074
D2

Day 42

Short irons (9,8) | Opposite Shots Challenge

Program: How close can you get? Challenge your limits

Complete the Opposite Shots Challenge using short irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Short irons (9,8) | Opposite Shots Challenge
1

Pick one target on the driving range for short irons (9 or 8 iron).

2

Break the test into 4 groups of 9 shots (36 total shots).

3

In each group, hit alternating pairs of opposite shot types: fade/draw, high/low, pull/fade, push/draw.

4

Hit 5 pairs, but drop 1 shot from the last pair so each group is 9 shots.

5

Use only 9 or 8 irons with the same ball setup for every shot.

6

Try to make each shot land near the target and curve the right way.

7

Count as a success if the shot matches the shape and lands near the target.

8

Do all 4 groups for a total of 36 shots.

9

Add up your successful shots out of 36 attempts and enter the total in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D3

Day 43

Short irons (9,8) | 5 Ball Flights Challenge

Program: How close can you get? Challenge your limits

Complete the 5 Ball Flights Challenge using short irons only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for Short irons (9,8) | 5 Ball Flights Challenge
1

Pick a flag or target for short irons (8 or 9 iron) on the range.

2

Hit 35 shots total, in 5 groups of 7 shots.

3

Each group uses a different ball flight: straight, draw, fade, pull-fade, push-draw.

4

For each group, hit 7 shots in a row with that flight shape, aiming at the target.

5

Switch between 8 and 9 irons if needed.

6

A shot is successful if the shape matches the goal and lands near the target.

7

Do all 5 flight types for 35 shots total, then enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score302825221713964
D4

Day 44

Driver | L-R and R-L 9 Targets

Program: Keep it in the corridor—hit within 10 yards every time

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | L-R and R-L  9 Targets
1

Pick a flag or target at the distance you want to practice.

2

Put 9 markers in a circle around the flag, spaced evenly and close to it.

3

Hit 36 shots with your driver.

4

Divide your 36 shots into 9 groups of 4 shots, each group aimed at one marker.

5

For each marker, hit 2 shots curving left, 2 shots curving right.

6

A shot counts if it finishes between the two markers of a target.

7

Set up carefully for each shot and try to hit the target the right way.

8

Count how many shots finished between the markers and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 12 – Module

4 days scheduled

Keep it in the corridor—hit within 10 yards every time. Eliminate wild misses and hit within 10 yards. Focus on Dispersion, Precision, Scoring. This module is for Driving Range, specifically working on Driver.

D1

Day 45

Driver | Around the Stick

Program: Keep it in the corridor—hit within 10 yards every time

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D2

Day 46

Driver | Left-to-R and Right-to-L Shot

Program: Keep it in the corridor—hit within 10 yards every time

Produce left-to-right and right-to-left shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Left-to-R and Right-to-L Shot
1

Pick a flag or marker at a good distance for your driver.

2

Use the same ball setup and stance every time.

3

Hit 18 shots using a left-to-right ball flight to the flag.

4

Hit 18 shots using a right-to-left ball flight to the flag.

5

Count each ball that lands close to the target as a success.

6

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D3

Day 47

Driver | Dispersion Corridors

Program: Keep it in the corridor—hit within 10 yards every time

Hit 15 balls to each dispersion corridor using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Dispersion Corridors
1

Pick one target to aim for with your driver.

2

Make three zones around the target, each zone 25 feet apart, using cones or markers.

3

Hit 36 drives in total, split into 3 groups of 12 shots.

4

For the first 12 shots, aim for the first zone.

5

For the next 12 shots, aim for the second zone.

6

For the last 12 shots, aim for the third zone and enter your score in the app, out of 36 attempts.

7

Use any spot to hit from, but keep your ball setup the same.

8

Count each shot that lands and stays in the correct zone as a success.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230272318141074
D4

Day 48

Driver | Y Area

Program: Keep it in the corridor—hit within 10 yards every time

Hit 15 balls to each Y area using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Y Area
1

Choose one flag or target on the range to aim at with the driver.

2

Mark 3 Y-shaped target areas around the flag, each about 15 yards wide.

3

Hit 36 driver shots.

4

Hit 12 shots at each Y-area.

5

Hit shots to the areas in any order.

6

A shot is a success if it lands in the 15-yard-wide Y-area around the flag.

7

Count the successful shots for each Y-area.

8

Add up total successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Week 13 – Module

4 days scheduled

Driver Distance Consistency 200+ Yards. Achieve distance consistency and improve driver accuracy. Focus on Scoring, Dispersion, Precision. This module is for Driving Range, specifically working on Driver.

D1

Day 49

Driver | Ladder Challenge

Program: Driver Distance Consistency 200+ Yards

Complete the Ladder Challenge using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Ladder Challenge
1

Pick a flag or target to aim for with your driver.

2

Put three markers on the ground to make landing zones. Put each zone 15 yards/meters apart in a line.

3

Hit 36 driver shots, divided into three sets of 12 shots.

4

Try to get all 12 shots in the same zone for each set. First set, aim for zone

1

Second set, zone

2

Third set, zone

5

Hit the balls one at a time, keep each ball inside the current zone.

6

Finish when 12 balls have landed in each zone (zone 1, then zone 2, then zone 3).

7

Count every shot that finishes inside the right zone as a success.

8

At the end, add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 50

Driver | Left-to-R and Right-to-L Shot

Program: Driver Distance Consistency 200+ Yards

Produce left-to-right and right-to-left shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Left-to-R and Right-to-L Shot
1

Pick a flag or marker at a good distance for your driver.

2

Use the same ball setup and stance every time.

3

Hit 18 shots using a left-to-right ball flight to the flag.

4

Hit 18 shots using a right-to-left ball flight to the flag.

5

Count each ball that lands close to the target as a success.

6

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D3

Day 51

Driver | Dispersion Corridors

Program: Driver Distance Consistency 200+ Yards

Hit 15 balls to each dispersion corridor using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Dispersion Corridors
1

Pick one target to aim for with your driver.

2

Make three zones around the target, each zone 25 feet apart, using cones or markers.

3

Hit 36 drives in total, split into 3 groups of 12 shots.

4

For the first 12 shots, aim for the first zone.

5

For the next 12 shots, aim for the second zone.

6

For the last 12 shots, aim for the third zone and enter your score in the app, out of 36 attempts.

7

Use any spot to hit from, but keep your ball setup the same.

8

Count each shot that lands and stays in the correct zone as a success.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230272318141074
D4

Day 52

Mid irons (7,6,5) | Ladder Challenge

Program: Mid-Iron Trajectory Control

Complete the Ladder Challenge using mid irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Mid irons (7,6,5) | Ladder Challenge
1

Set up three ladder zones on the range, each 6 yards/meters apart, short of the target flag.

2

Each ladder zone is a target area. The ball must land and stop within 6 yards/meters of the flag.

3

Hit 36 mid iron shots (using 7-, 6-, or 5-iron) towards the three ladder zones.

4

Split the 36 shots into 3 sets of

2

For each set, hit shots in order: first into zone 1, then zone 2, then zone 3, and repeat the ladder sequence three times.

5

All shots go to the same flag. You can switch clubs (7-, 6-, or 5-iron) any time.

6

A shot counts as a success only if it lands and stops in the right ladder zone for that shot.

7

After 36 shots, add up how many were successful and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 14 – Module

4 days scheduled

Mid-Iron Trajectory Control. Control trajectory and achieve distance accuracy. Focus on Scoring, Distance Control, Precision. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 53

All irons (9 to 2) | Strengths Discovery

Program: Mid-Iron Trajectory Control

Discover strengths amongst irons a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Strengths Discovery
1

Set up 3 flags or targets in a field, spaced apart for medium iron shots (about 80-150 yards). Label them Target A, Target B, and Target C.

2

Hit 36 shots total: 12 shots at each target.

3

Use different irons for each target, like 9-iron for Target A, 6-iron for Target B, 3-iron for Target C.

4

Hit 12 shots at Target A, then 12 at Target B, then 12 at Target C. Keep setup and routine the same.

5

Count shots that land within 10 yards of each target. These are successes.

6

Add up your successful shots. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612963
D2

Day 54

Mid irons (7,6,5) | 3 Landing Zones

Program: Mid-Iron Trajectory Control

Hit 15 balls to each landing zone using mid irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Mid irons (7,6,5) | 3 Landing Zones
1

Place a flag or target for your mid irons (7, 6, or 5 irons).

2

Make 3 landing zones around the flag. Space the zones 8 yards/meters apart with cones, buckets, or markers.

3

Hit 36 shots in total. Do 12 shots for each landing zone.

4

Only use 7, 6, or 5 irons for all shots. Switch clubs if you want, but keep ball setup the same.

5

Hit 12 shots to one zone, then 12 to another, then 12 to the last zone. You can go in any order.

6

A shot counts as successful if it lands and stops in the right zone.

7

Add up how many shots landed in the right zone, out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612963
D3

Day 55

All irons (9 to 2) | Opportunities Discovery

Program: Mid-Iron Trajectory Control

Discover opportunities amongst irons undiscovered shots and clubs worth putting to action more often. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Opportunities Discovery
1

Select 6 irons: 9, 8, 7, 6, 5, and

2

Place two markers for each iron: one cone and one flag in a line.

3

Hit 6 shots with each iron, aiming to land the ball between the cone and the flag.

4

Hit 36 shots in total.

5

Only count balls that land between the markers.

6

Count how many balls landed between the markers and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512963
D4

Day 56

All irons (9 to 2) | General Discovery

Program: Mid-Iron Trajectory Control

Discover tendencies by hitting various ball flights to various distances, using irons only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All irons (9 to 2) | General Discovery
1

Set up 5 cones 10 yards apart on the driving range.

2

Mark 3 corridors, each 8 yards wide, between the cones.

3

Hit 35 iron shots in total.

4

Split the shots into 5 groups of 7, aiming at each cone in turn.

5

Try to land each shot inside the 8-yard corridor by the target cone.

6

Count each shot that lands in the right corridor and distance as a success.

7

When finished, count your successful shots out of 35 and enter score in the app.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028262218141074

Week 15 – Module

2 days scheduled

Mid-Iron Trajectory Control. Control trajectory and achieve distance accuracy. Focus on Scoring, Distance Control, Precision. This module is for Driving Range, specifically working on Mid irons (7,6,5).

D1

Day 57

All irons (9 to 2) | Alternate Targets Challenge

Program: Mid-Iron Trajectory Control

Complete the Alternate Targets Challenge using irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Alternate Targets Challenge
1

Choose 6 different targets at medium distance for irons 9, 8, 7, 6, 5, and

2

Match each target with the correct iron, from 9 to

3

Hit 36 shots in total, 6 shots at each target.

4

Try to land shots within 5% of the flag distance.

5

Aim to get at least 2 shots in the 5% zone for each target.

6

Switch between targets and irons as you go. Any order is fine.

7

Count each shot that lands inside the 5% zone.

8

At the end, enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 58

All irons (9 to 2) | Weaknesses Discovery

Program: Mid-Iron Trajectory Control

Discover weaknesses amongst irons shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All irons (9 to 2) | Weaknesses Discovery
1

Choose 3 flags at medium distances for your irons (9 to 2).

2

Put 4 cones around each flag to make a small square or circle, with about 5% of the distance to the flag as the circle's radius.

3

Pick one cone at each flag as the "danger side" to avoid.

4

Hit 36 balls total, 12 at each flag, and use different irons if you want.

5

Try to land each ball inside the cone circle and not on the danger side.

6

Mark a shot as successful if it stays in the circle and not on or past the danger side.

7

Count how many good shots you got out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074