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Course Flagship Program

13 Week Flagship Program for Loches-Verneuil

We studied the course and made a flagship practice program specifically for Loches-Verneuil. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

13

Days

51

Modules

9

Frequency

4 days/week

Weeks 1–26 days

Putting·9 ft (3m) only

Save Par From 9 Foot Putts

Difficulty: Advanced · Module HCP 5.0

Weeks 2–47 days

Short Game·Mixed

Short Game 5–20 Yds From Fringe Or Rough

Difficulty: Beginner · Module HCP 35.0

Weeks 4–67 days

Short Game·Bump'n'Run

Lag it close: can you control your rollout every time?

Difficulty: Beginner · Module HCP 26.2

Weeks 6–86 days

Short Game·Flop

Can you fly it over the bunker and stop it close?

Difficulty: Beginner · Module HCP 20.9

Weeks 8–95 days

Short Game·Sand

Can you fly it out and stop it close?

Difficulty: Beginner · Module HCP 20.1

Weeks 9–105 days

Short Game·Pitch

Pitch 20–35 Yds From Fairway Or Rough

Difficulty: Intermediate · Module HCP 15.3

Weeks 10–113 days

Driving Range·Long irons (4,3,2)

Check your setup: avoid hooks and slices

Difficulty: Beginner · Module HCP 35.0

Weeks 11–123 days

Driving Range·Wedges (LW,SW,GW,PW)

Perfect your swing: mechanics for wedge success

Difficulty: Beginner · Module HCP 35.0

Weeks 12–136 days

Driving Range·Wedges (LW,SW,GW,PW)

Reduce Wedge Misses

Difficulty: Intermediate · Module HCP 17.5

Flagship curriculum

How the 13-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Weeks 1–26 daysDay 16

Save Par From 9 Foot Putts

Eliminate mental errors, for a 5-handicap player, ~10 minutes. Working on distance: 9 ft (3m) only.

PuttingDifficulty · AdvancedModule HCP 5.0

Module skill breakdown

Scoring
36%
Precision
28%
Aim
13%
Weeks 2–47 daysDay 715

Short Game 5–20 Yds From Fringe Or Rough

Make par, for a 35-handicap player, ~30 minutes. Working on shot: mixed.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Scoring
44%
Distance Control
34%
Visualization
22%
Weeks 4–67 daysDay 1623

Lag it close: can you control your rollout every time?

Feel the green, for a 26-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 26.2

Module skill breakdown

Distance Control
28%
Alignment
15%
Precision
14%
Weeks 6–86 daysDay 2429

Can you fly it over the bunker and stop it close?

Aim for soft landing, for a 21-handicap player, ~20 minutes. Working on shot: flop.

Short GameDifficulty · BeginnerModule HCP 20.9

Module skill breakdown

Aim
29%
Scoring
22%
Alignment
20%
Weeks 8–95 daysDay 3034

Can you fly it out and stop it close?

Fly out and stop close, for a 20-handicap player, ~20 minutes. Working on shot: sand.

Short GameDifficulty · BeginnerModule HCP 20.1

Module skill breakdown

Aim
27%
Scoring
22%
Distance Control
22%
Weeks 9–105 daysDay 3539

Pitch 20–35 Yds From Fairway Or Rough

Land 3-4 feet away, for a 15-handicap player, ~15 minutes. Working on shot: pitch.

Short GameDifficulty · IntermediateModule HCP 15.3

Module skill breakdown

Accuracy
28%
Alignment
17%
Scoring
17%
Weeks 10–113 daysDay 4042

Check your setup: avoid hooks and slices

Perfect long iron swing, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Mechanics
45%
Precision
30%
Trajectory
25%
Weeks 11–123 daysDay 4345

Perfect your swing: mechanics for wedge success

Avoid fat or thin shots, for a 35-handicap player, ~30 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Mechanics
45%
Precision
28%
Trajectory
27%
Weeks 12–136 daysDay 4651

Reduce Wedge Misses

Improve accuracy, for a 18-handicap player, ~15 minutes. Working on club: wedges (lw,sw,gw,pw).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Scoring
26%
Distance Control
26%
Trajectory
18%

Program snapshot

Avg HCP focus

5.0

Advanced

Skill pillars

Scoring · Precision · Aim · Green Reading · Alignment · Stroke

Host course

Loches-Verneuil

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Save Par From 9 Foot Putts. Treat every putt as crucial and eliminate mental errors. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 9 ft (3m) only.

D1

Day 1

One Handed, Ball Gate, 5 in a Row

Program: Save Par From 9 Foot Putts

Make 5 putts in a row, one-handed through the ball gate.

Putting15 min
Diagram for One Handed, Ball Gate, 5 in a Row
1

Hit 25 putts from 9 ft (3m) through the ball gate.

2

Count putts that go through the gate without touching the tees.

3

Enter score in the app, out of 25 attempts.

Scoring benchmarks
Repetitions25
Handicap+9+5+151219273654
Score221917151311963
D2

Day 2

Around the Hole: 8 Ball Circle, 3/8

Program: Save Par From 9 Foot Putts

Make 3 out of 8 putts from [9 ft | 3 m], 5 times in total.

Putting24 min
Diagram for Around the Hole: 8 Ball Circle, 3/8
1

Place eight tees around the hole at 9 ft or 3 m.

2

After making a putt, move to the next tee.

3

Hit 40 putts.

4

Enter the total number of made putts in the app, out of 40 attempts.

Scoring benchmarks
Repetitions40
Handicap+9+5+151219273654
Score2823211917151296
D3

Day 3

Putting Aid: Plane Board, Ball Gate, 10/20

Program: Save Par From 9 Foot Putts

Make 10 out of 20 putts through the ball gate, using plane board.

Putting18 min
Diagram for Putting Aid: Plane Board, Ball Gate, 10/20
1

Hit 30 putts from 9 ft (3 m) through the ball gate using the plane board.

2

Enter the number of putts made out of 30.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score241916141210864
D4

Day 4

Single Tee, 10/20

Program: Save Par From 9 Foot Putts

Make 10 out of 20 putts.

Putting18 min
Diagram for Single Tee, 10/20
1

Hit 30 putts from 9 ft (3 m).

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score25191513119753

Week 2 – Module

4 days scheduled

Save Par From 9 Foot Putts. Treat every putt as crucial and eliminate mental errors. Focus on Scoring, Precision, Aim. This module is for Putting, specifically working on 9 ft (3m) only.

D1

Day 5

Putting Aid: Alignment Sticks, Ball Gate, 10/20

Program: Save Par From 9 Foot Putts

Make 10 out of 20 putts from in between two alignment sticks and through the ball gate.

Putting18 min
Diagram for Putting Aid: Alignment Sticks, Ball Gate, 10/20
1

Hit 30 putts from 9 ft (3 m) using two alignment sticks and through the ball gate.

2

Enter score. Total number of putts holed, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score241816141210864
D2

Day 6

Around the Hole: 4 Ball Circle, 2/4

Program: Save Par From 9 Foot Putts

Make 2 out of 4 putts from [9 ft | 3 m], 5 times in total.

Putting24 min
Diagram for Around the Hole: 4 Ball Circle, 2/4
1

Position four tees around the hole at 9 ft or 3 m.

2

After each holed putt, move to the next tee in front.

3

Hit 40 putts.

4

Enter the total number of holed putts in the app, out of 40 attempts.

Scoring benchmarks
Repetitions40
Handicap+9+5+151219273654
Score30252119171513107
D3

Day 7

DIY Course Easy

Program: Short Game 5–20 Yds From Fringe Or Rough

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up a 9-hole short game course around the green. Each hole is PAR

2

Put 9 balls in easy spots around the green, like in sand or rough.

3

For each hole, hit a wedge onto the green and then putt the ball in.

4

Finish each hole (chip and putt) before going to the next ball spot.

5

Do the whole 9-hole course 4 times, moving balls for variety if possible.

6

This gives 36 total tries (9 holes × 4 rounds).

7

After all 36 tries, count your total strokes and compare to PAR 72 (36 holes × PAR 2).

8

See how many strokes over or under par you got.

9

Write down how many holes you finished at or under par, out of 36 tries, in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score141516182022242628
D4

Day 8

DIY Course Easy

Program: Short Game 5–20 Yds From Fringe Or Rough

Up to 5 players play easy-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 holes around the chipping area in different spots like sand, sloped rough, or deep rough.

2

Put 4 balls at each hole.

3

At each hole, chip or pitch the ball onto the green, then putt the ball into the hole.

4

Finish one hole before going to the next.

5

Count how many shots it takes to finish each hole. Each hole should take 2 shots or less.

6

Add up how many holes were finished in 2 shots or less.

7

Enter your total for holes finished in 2 shots or less out of 36 tries in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score232119171411853

Week 3 – Module

4 days scheduled

Short Game 5–20 Yds From Fringe Or Rough. Make par and keep near hole. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 9

DIY Course Easy

Program: Short Game 5–20 Yds From Fringe Or Rough

Up to 5 players play easy-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 holes in different places around the chipping area, like sand, sloped ground, rough, or deep rough.

2

Put 4 balls at each hole, one for each player.

3

Each ball spot is a PAR 2 hole. Chip or pitch the ball onto the green, then putt until the ball goes in.

4

Play all 9 holes, hitting one shot to the green and putting until you finish the hole.

5

Repeat the 9-hole course 4 times for a total of 36 shots.

6

Count how many shots were used for each hole, compare to PAR 2, and keep score (lower score is better).

7

When finished, enter how many times you completed holes at or below the expected score out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D2

Day 10

DIY Course Easy

Program: Short Game 5–20 Yds From Fringe Or Rough

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 balls around the green, each 20–40 yards from the green in easy spots.

2

Each ball is a separate hole. The goal is 2 shots (par) per hole.

3

Hit one wedge shot to get the ball on the green.

4

Putt the ball until it is in the hole, trying to use 2 shots or fewer.

5

Write down the number of shots for each hole.

6

Finish all 9 holes in order.

7

Do the 9 holes 3 times with new ball spots each round, for 27 total tries.

8

Set up 9 more balls in easy spots and play those, so you have 36 tries total.

9

Count how many holes you finished in 2 shots or less.

0

Enter your score in the app: number of successful holes out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score181818192123252832
D3

Day 11

DIY Course Easy

Program: Short Game 5–20 Yds From Fringe Or Rough

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 balls in easy spots around the green like sand, sloped rough, and deep rough. Each ball is a hole. Par is

2

Hit your chip or pitch shot, then putt to finish each hole.

3

Play all 9 holes once (18 shots total).

4

Do the 9 holes two more times, change ball spots each round (36 shots total).

5

Count the strokes for each hole. Try to stay at or below 18 strokes per round.

6

Count how many holes you did at par 2 or better.

7

Enter the number of successful holes (par or better) out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D4

Day 12

DIY Course Easy

Program: Short Game 5–20 Yds From Fringe Or Rough

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 balls in easy spots around the short game area like sand traps and rough. Each ball is its own hole with par

2

For each ball, hit a wedge shot to the green and putt to finish the hole in as few shots as possible.

3

After each hole, move to the next ball and do the same until all 9 holes are done.

4

Do the 9-hole course 4 times, changing ball spots a bit each time, so you have 36 tries.

5

Add up all your shots for the 36 tries. Par total is

6

Mark a hole as a success if you finish it in 2 shots or less.

7

At the end, enter your number of successful holes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262318141074

Week 4 – Module

4 days scheduled

Short Game 5–20 Yds From Fringe Or Rough. Make par and keep near hole. Focus on Scoring, Distance Control, Visualization. This module is for Short Game, specifically working on Mixed.

D1

Day 13

DIY Course Easy

Program: Short Game 5–20 Yds From Fringe Or Rough

Up to 5 players play easy-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 holes in different easy spots like sand or rough.

2

Hit 4 shots at each hole (total 36 shots).

3

Keep the ball setup the same for each shot.

4

At each hole, use one wedge shot onto the green and finish with putts if needed.

5

Try to finish each hole in 2 shots or less.

6

Count each hole finished in 2 shots or less as a success.

7

After 36 shots, count total successful holes and enter the total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3029272420161285
D2

Day 14

DIY Course Easy

Program: Short Game 5–20 Yds From Fringe Or Rough

Up to 5 players play easy-difficulty 9 hole ‘PAR 2’ DIY course. Best final score wins.

Short Game26 min
Diagram for DIY Course  Easy
1

Set up 9 short holes around the practice area. Put one ball per player on different lies like sand, rough, and slopes.

2

Each hole is a PAR 2 challenge.

3

Play the 9 holes two times. Take 2 shots per hole each time. This means 36 shots total.

4

At each hole, hit your wedge or short shot to the green, then putt until you finish the hole.

5

Go to the next hole when you finish. Do this for all 9 holes, two times.

6

Count each hole finished in 2 shots or fewer as a success.

7

Add the number of successful holes. Enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 15

DIY Course Easy

Program: Short Game 5–20 Yds From Fringe Or Rough

Make a DIY 9 hole easy-difficulty course. Every hole is PAR 2. Count the score.

Short Game26 min
Diagram for DIY Course  Easy
1

Place 9 balls in different spots around the chipping green like light rough, sand, or short grass 20 to 40 yards from the hole.

2

Treat each ball as a PAR 2 hole. Hit one wedge shot to the green, then try to putt the ball into the hole.

3

Finish each ball before starting the next one.

4

Repeat this process 4 times for a total of 36 shots.

5

Count how many strokes it takes for each hole.

6

Count how many holes you finish in 2 strokes or fewer. After finishing, enter your total successful holes out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2624221916131074
D4

Day 16

Bump-n-Run | Parallel Ball Lines | Bullseye 2x

Program: Lag it close: can you control your rollout every time?

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Bullseye 2x
1

Set up 4 lines of 9 balls each, with balls 1 foot apart.

2

Place the lines on grass, 1 to 10 yards from the green, 5 yards between lines.

3

Mark two circles on the green around the hole: one with a 6-foot radius, another with a 15-foot radius.

4

Hit 36 shots, in two groups of 18 shots.

5

For the first 18 shots, aim for the small circle. For the next 18 shots, aim for the big circle.

6

Hit balls in order from any line, switch lines as wanted.

7

Count each ball that stops in the right circle as a success.

8

After 36 shots, count how many hit their target circles and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282520161285

Week 5 – Module

4 days scheduled

Lag it close: can you control your rollout every time?. Control rollout and feel the green. Focus on Distance Control, Alignment, Precision. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 17

Bump-n-Run | Perpendicular Piles | Bullseye 2x

Program: Lag it close: can you control your rollout every time?

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Bullseye 2x
1

Make 10 piles of 4 balls (40 balls) in two lines, crossing each other near the green, 1 to 10 yards from the green and 5 to 30 yards from the hole. Keep piles 2 yards apart, lines 5 to 10 yards apart.

2

On the green, use string or tees to mark two circles around the hole: one with a 6-foot radius (inner), the other with a 15-foot radius (outer).

3

Use only 36 balls (9 piles of 4) for this test.

4

Split the 36 shots into two groups of

5

For the first 18 shots, try to land the ball inside the small circle.

6

For the next 18 shots, try to land the ball inside the big circle but outside the small circle.

7

Play bump-and-run shots by hitting from different piles, one after the other, keeping the same setup and order.

8

Count as a success if the ball stops in the correct circle. If not, it is a miss.

9

Count how many balls finished where they should in both circles. Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 18

Bump-n-Run | Scattered Ball Lines | Multiple Targets

Program: Lag it close: can you control your rollout every time?

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | Multiple Targets
1

Scatter 36 balls into 6 lines of 6 balls each on grass near the green. Put each line 1 to 10 yards or meters from the green and 5 to 30 yards or meters from the hole.

2

At the edge of the green, set up 3 targets spaced about 6 feet (2 meters) apart in a straight line. Name them Target 1, Target 2, and Target

3

Hit 36 bump-and-run shots. Aim 12 shots at Target 1, 12 at Target 2, and 12 at Target

4

From each line, hit all 6 balls at the chosen target for that group of 12 shots. Switch targets after every 12 shots.

5

A shot is a success if the ball stops within 10 feet (3 meters) of the target.

6

Record how many shots land inside the 10-foot zone, out of 36 attempts, and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 19

Bump-n-Run | Perpendicular Piles | Quadrants

Program: Lag it close: can you control your rollout every time?

Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | Quadrants
1

Set up 10 piles of balls in two lines, each with 5 piles. Lines cross like a plus sign. Piles in a line are 3 yards/meters apart. The lines are 5 to 10 yards/meters apart. Place piles between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

On the green, use string or tees to make 4 target areas, each a circle with a 6-foot (2 meter) radius.

3

Hit 36 bump-and-run shots in total. Split shots into 4 groups of

9

Aim each group at a different target area.

4

Start from any pile. Hit a shot to try to land in the chosen target area.

5

After 9 shots at one target area, switch to the next and repeat until all 36 shots are done.

6

Count one point for each ball that stops in the right target area.

7

When finished, count successful shots in the correct area and enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 20

Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones

Program: Lag it close: can you control your rollout every time?

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Ball Lines | 9 Stop Zones
1

Place two lines of 18 balls each next to the green, 1 foot apart. Lines are at right angles, 5 to 10 yards apart.

2

Mark 9 stop zones on the green using buckets, tees, or string. Make 3 groups with 3 zones each, spaced evenly.

3

Hit 36 bump-and-run shots: 12 at each group of 3 zones (4 shots per zone).

4

From the first line, hit 12 shots at the first group of 3 zones (4 shots per zone).

5

Move to the second line, hit 12 shots at the second group of 3 zones (4 shots per zone).

6

Go back to the first line and hit 12 shots at the third group of 3 zones (4 shots per zone). Enter score in the app, out of 36 attempts.

7

Count each success where the ball stops in the target zone. Add all successes for your score.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2927252218141074

Week 6 – Module

4 days scheduled

Lag it close: can you control your rollout every time?. Control rollout and feel the green. Focus on Distance Control, Alignment, Precision. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 21

Bump-n-Run | Parallel Ball Lines | 3 Landing Zones

Program: Lag it close: can you control your rollout every time?

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | 3 Landing Zones
1

Place two lines of 18 balls next to the green, 1 foot apart in each line, and 5 to 10 yards apart from each other.

2

Mark 3 landing zones at the edge of the green, each zone 6 feet apart in a straight line.

3

Hit 36 shots total, 12 shots aimed at each landing zone.

4

For each zone, hit 6 shots from the first line and 6 shots from the second line.

5

Do this for all three zones, switching lines after every 6 shots; always try to land in the target zone.

6

Count each shot that lands and stops in the target zone as a success.

7

After 36 shots, add your total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141064
D2

Day 22

Bump-n-Run | Scattered Piles | Quadrants

Program: Lag it close: can you control your rollout every time?

Up to 5 players compete to stop bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | Quadrants
1

Prepare 36 balls and make 4 piles of 9 balls each.

2

Put each pile in a different spot, 1 to 10 yards from the green and 5 to 30 yards from the hole.

3

Mark 4 areas on the green using string or tees, each area should be about 6 feet across.

4

Hit 36 bump-n-run shots, trying to land 9 balls in each area.

5

Start from one pile, aim at one area, and hit all 9 balls. Move to the next pile and area.

6

Keep going until all 36 shots are done, 9 shots per area.

7

Count how many balls stopped in the target area each time.

8

After all 36 shots, enter how many successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D3

Day 23

Bump-n-Run | Perpendicular Piles | 9 Stop Zones

Program: Lag it close: can you control your rollout every time?

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 9 Stop Zones
1

Place 10 piles of balls in two lines that cross like a plus sign. Each line has 5 piles, 3 yards/meters apart.

2

The piles should be 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

Mark 9 stop zones on the green in a 3x3 grid, spaced to cover different parts.

4

Hit 36 bump-and-run shots, divided into 9 groups of 4 shots.

5

For each group, pick a stop zone and hit 4 shots from any piles.

6

A shot is successful if it stops in the target stop zone.

7

Repeat until 4 shots have been aimed at each stop zone.

8

Count how many shots stopped inside their target zones. Enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713964
D4

Day 24

Flop | Deep Rough and Other | Above/Below Feet

Program: Can you fly it over the bunker and stop it close?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Above/Below Feet
1

Put 18 balls in one bucket for shots above your feet, and 18 balls in another bucket for shots below your feet.

2

On the practice green, set up 3 target zones in a row, about 10 to 15 feet from the hole.

3

Split the 36 balls into 3 groups of 12 balls.

4

For the first 12 balls, hit from above feet and aim for Target Zone

5

For the next 12 balls, hit from below feet and aim for Target Zone

6

For the last 12 balls, switch between above and below feet every 2 balls and aim for Target Zone

7

Always keep the ball on the correct slope as needed, only change which target zone you aim at as above.

8

Count each ball that lands and stays in the correct target zone as a success.

9

When done, count how many successes out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624201612853

Week 7 – Module

4 days scheduled

Can you fly it over the bunker and stop it close?. Aim for soft landing and fly over bunker. Focus on Aim, Scoring, Alignment. This module is for Short Game, specifically working on Flop.

D1

Day 25

Flop | Parallel Piles | Quadrants

Program: Can you fly it over the bunker and stop it close?

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | Quadrants
1

Set up 10 piles of balls in 2 lines with 5 piles in each line. Keep lines 6 yards apart and piles 4 yards apart.

2

Place the piles on grass, 5 to 40 yards from the hole.

3

On the green, mark 4 equal sections inside a 9-foot circle using string or tees.

4

Hit 36 flop shots, with 9 shots to each section.

5

For each shot, pick a pile and try to stop the ball inside the target section.

6

Count balls that stop fully inside the section as a success.

7

Make sure to aim 9 shots at each section, either in order or randomly.

8

After all 36 shots, add your number of successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963
D2

Day 26

Flop | Fairway | Above/Below Feet

Program: Can you fly it over the bunker and stop it close?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Fairway | Above/Below Feet
1

Set up two targets on the green about 10 to 15 yards apart.

2

Get 36 balls and split them into 2 groups of

3

Hit 18 flop shots from a slope with the ball above your feet, aiming at the first target.

4

Hit 18 flop shots from a slope with the ball below your feet, aiming at the second target.

5

Count how many balls land and stop within 3 feet of each target. These are successes.

6

Keep your ball setup the same for all shots.

7

After all 36 shots, record how many were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174
D3

Day 27

Flop | Parallel Ball Lines | 3 Landing Zones

Program: Can you fly it over the bunker and stop it close?

Up to 5 players compete to stop a flop shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 9 balls each, spaced 1 foot apart. Place the lines between 5 and 20 yards from the hole on grass.

2

Mark 3 landing zones on the green, 3 feet apart in a straight line. Each zone is 3 feet wide.

3

Hit 12 flop shots to each zone for a total of 36 shots.

4

Start at any line of balls and hit 12 shots to Zone

1

Change lines and hit 12 shots to Zone

2

Change lines again and hit 12 shots to Zone

5

Count a success when the ball lands and stops in the right zone.

6

Add the total number of successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853
D4

Day 28

Flop | Fairway | Flat

Program: Can you fly it over the bunker and stop it close?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Flop | Fairway | Flat
1

Place two pins on the green about 8 feet apart to mark target zones.

2

Set up 5 to 20 yards from the hole on flat ground.

3

Hit 36 flop shots in 3 sets of

4

Aim all first 12 shots at the left target.

5

Aim all next 12 shots at the right target.

6

For the last 12 shots, switch target every 3 shots: 3 left, 3 right, then repeat.

7

Keep the same ball setup for every shot.

8

Count a shot as success if ball stops within 3 feet of target.

9

After all 36 shots, enter your number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963

Week 8 – Module

4 days scheduled

Can you fly it over the bunker and stop it close?. Aim for soft landing and fly over bunker. Focus on Aim, Scoring, Alignment. This module is for Short Game, specifically working on Flop.

D1

Day 29

Flop | Scattered Ball Lines | Quadrants

Program: Can you fly it over the bunker and stop it close?

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Flop | Scattered Ball Lines | Quadrants
1

Scatter 40 balls in 8 lines, with 5 balls in each line, spaced about 1 yard or meter apart between 5 and 40 yards or meters from the hole.

2

Divide a 10-foot or 3-meter circle around the hole into 4 equal parts using string or tees.

3

Hit a total of 36 flop shots.

4

Assign 9 shots to each of the 4 parts.

5

Pick 5 balls from the scattered lines and try to land and stop the ball in the assigned part, then move to a different line and part.

6

Always hit each shot from where the ball was placed, aiming at the assigned part.

7

Count a shot as successful if the ball stops inside the intended part.

8

Do all 36 shots (9 in each part) and then count all successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D2

Day 30

Sand | Parallel Ball Lines | Quadrants

Program: Can you fly it out and stop it close?

Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop sand shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | Quadrants
1

Make two straight lines of 18 balls each in the sand, about 1 foot apart in each line, and place the lines 5 to 10 yards apart.

2

On the green, mark a 10-foot circle around the hole and divide it into 4 equal parts.

3

Hit 36 sand shots, split into 4 groups of

9

For each group, aim all 9 shots at one of the 4 parts.

4

Switch to the other line of balls every 9 shots.

5

Try to make each ball stop in the right part on the green; count only balls that do.

6

After all 36 shots, count how many made it and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963
D3

Day 31

Sand | Parallel Piles | Quadrants

Program: Can you fly it out and stop it close?

Align a bucket of balls (avg. bucket is 40 balls) in the sand into 10 equal parallel piles of 4 balls and stop sand shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Sand | Parallel Piles | Quadrants
1

Make 9 piles with 4 balls each, for a total of 36 balls. Put the piles in two lines on the sand, lines are 5 to 10 yards/meters apart, and place the setup between 5 and 60 yards/meters from the hole.

2

On the green, mark out 4 equal areas inside a 10-foot (3-meter) circle using string or tees.

3

Hit 36 sand shots, dividing them so that 9 shots try to stop in each of the 4 marked areas.

4

Take shots from each pile, trying to land the ball in the current area.

5

After 9 shots for one area, change to the next area. Keep going until all 36 shots are done.

6

Count how many balls stop in the correct area.

7

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853
D4

Day 32

Sand | Parallel Ball Lines | 3 Landing Zones

Program: Can you fly it out and stop it close?

Up to 5 players compete to stop a sand shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Sand | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 5 balls each in the bunker, with lines 3 yards/meters apart and balls 1 foot (0.3 meters) apart.

2

Put the lines between 20 and 40 yards/meters from the hole.

3

On the green, mark 3 landing zones in a straight line, each zone 6 feet (2 meters) apart.

4

Hit 36 sand shots in total: 12 shots to Zone 1, 12 to Zone 2, and 12 to Zone

5

Hit the first 12 balls to Zone 1, the next 12 to Zone 2, and the last 12 to Zone

6

Keep ball setup the same, only change which landing zone is the target.

7

Count each shot that stops in the correct zone as a success.

8

Add up the successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853

Week 9 – Module

4 days scheduled

Can you fly it out and stop it close?. Fly out and stop close and aim for soft landing. Focus on Aim, Scoring, Distance Control. This module is for Short Game, specifically working on Sand.

D1

Day 33

Sand | Scattered Ball Lines | 3 Landing Zones

Program: Can you fly it out and stop it close?

Scatter a bucket of balls in the sand (avg. bucket is 40 balls) into 8 equal lines of 5 balls and hit-and-land sand shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Sand | Scattered Ball Lines | 3 Landing Zones
1

Scatter 40 balls into 8 lines with 5 balls in each line. Put balls about 2 feet apart.

2

Put the lines between 5 and 60 yards from the hole on grass or a slope.

3

On the green set up 3 landing zones side by side, each zone about 6 feet apart.

4

Hit 36 shots, split into 3 groups of 12 shots toward each landing zone.

5

For each group, pick any 12 balls to hit toward the first landing zone.

6

After 12 shots, switch to the second zone and hit 12 more shots from any balls.

7

Aim the last 12 shots at the third landing zone using any balls.

8

Count a shot as successful if the ball lands and stays in the correct landing zone.

9

Add up the number of successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D2

Day 34

Sand | Scattered Piles | Multiple Targets

Program: Can you fly it out and stop it close?

Up to 5 players compete to stop a sand shot closest to the multiple target(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Sand | Scattered Piles | Multiple Targets
1

Set up 6 piles of 6 balls each around the sand, with each pile 20 to 40 yards from the hole.

2

Place 3 markers or flags on the green, each spaced 6 to 8 feet apart, to create Target 1, Target 2, and Target

3

There are 36 shots total: 12 shots aimed at each target.

4

Hit 12 shots from any pile aiming at Target

5

Hit 12 shots at Target 2, then 12 shots at Target

6

Count a shot as a success if the ball stops within 3 feet of the target marker.

7

Add up the number of successful shots after all 36 are hit, and enter the total score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252117131074
D3

Day 35

Pitch | Fairway | Above/Below Feet

Program: Pitch 20–35 Yds From Fairway Or Rough

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Fairway | Above/Below Feet
1

Put 36 balls into 3 piles of 12 balls each.

2

Put 3 target zones on the green in a straight line, about 6 feet apart.

3

Pick one sloped fairway spot to shoot from (above feet or below feet).

4

Hit 12 shots to the first target zone.

5

Hit 12 shots to the second zone.

6

Hit 12 shots to the third zone. For each shot, count how many balls land and stay in the correct target zone. When done, count successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 36

Pitch | Deep Rough and Other | Flat

Program: Pitch 20–35 Yds From Fairway Or Rough

Hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Flat
1

Set up 3 targets on the green or fringe, in a straight line, 6 feet apart.

2

Place 3 piles of 12 golf balls each, 30 to 60 yards away in deep rough.

3

From the first pile, hit 12 shots at the first target.

4

From the second pile, hit 12 shots at the second target.

5

From the third pile, hit 12 shots at the third target.

6

Use the same setup for all shots.

7

Count each ball that lands in the target as a success.

8

After 36 shots, enter your number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512853

Week 10 – Module

4 days scheduled

Pitch 20–35 Yds From Fairway Or Rough. Pitch from fairway and land 3-4 feet away. Focus on Accuracy, Alignment, Scoring. This module is for Short Game, specifically working on Pitch.

D1

Day 37

Pitch | Deep Rough and Other | Flat

Program: Pitch 20–35 Yds From Fairway Or Rough

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Flat
1

Put 3 target zones on the green: left, center, right. Each 5 feet apart.

2

Put 12 balls in a pile, 30-60 yards from the hole, in deep rough.

3

Hit 12 shots trying to land in Zone A.

4

Hit 12 shots trying to land in Zone B.

5

Hit 12 shots trying to land in Zone C.

6

Keep balls in the same spot and rough for all shots.

7

Count each ball that lands and stays in the right zone.

8

After 36 shots, enter your number of successes into the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713964
D2

Day 38

Pitch | Deep Rough and Other | Uphill/Downhill

Program: Pitch 20–35 Yds From Fairway Or Rough

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Uphill/Downhill
1

Make 2 piles of 18 balls each, one uphill and one downhill, 30–60 yards from the hole.

2

Mark 3 target zones on the green: close (within 3 feet), medium (3 to 6 feet), far (6 to 10 feet) from the hole.

3

Hit 36 pitches in total, using both piles and aiming at all zones.

4

From the uphill pile, hit 3 shots at each zone (close, medium, far), for 9 shots.

5

From the downhill pile, repeat: 3 shots at each zone, for 9 shots.

6

Do steps 4 and 5 again, using both piles, until each slope has 18 shots (6 at each zone).

7

Count a shot as a success if it stops in the correct target zone.

8

When finished, count successes and enter the number out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612853
D3

Day 39

Pitch | Parallel Ball Lines | 3 Landing Zones

Program: Pitch 20–35 Yds From Fairway Or Rough

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and hit-and-land pitch shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | 3 Landing Zones
1

Arrange 36 balls in 2 lines of 18 balls each. Keep the lines 5-10 yards apart. Each ball in a line should be about 1 foot apart.

2

On the green, use markers to make 3 landing zones in a straight line. Each zone should be about 9 feet apart.

3

Divide the 36 shots so there are 12 shots for each landing zone.

4

Hit 6 balls from the first line to the first landing zone, then hit 6 balls from the second line to the same zone.

5

Do the same for the second and third landing zones. Hit 6 balls from each line to each zone.

6

Count every ball that stops in the landing zone as a successful shot.

7

Add up all successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074
D4

Day 40

Long irons (4,3,2) | Backswing

Program: Check your setup: avoid hooks and slices

Work only on backswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Backswing
1

Pick a target on the range for long irons about 150 to 200 yards away.

2

Prepare 36 balls. Keep ball placement and setup the same each time.

3

Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.

4

Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.

5

After each shot, check if the ball flies smoothly and goes toward the target.

6

Count a shot as a success if it matches your backswing and ball flight goals.

7

When finished, count how many successful shots you made out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713964

Week 11 – Module

4 days scheduled

Check your setup: avoid hooks and slices. Perfect long iron swing and consistent long iron contact. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 41

Long irons (4,3,2) | Downswing

Program: Check your setup: avoid hooks and slices

Work only on downswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Downswing
1

Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).

2

Hit 36 shots total, all aimed at the same target.

3

Use only long irons (4, 3, or 2 iron) and switch clubs between shots.

4

Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.

5

Count how many shots hit the target area and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D2

Day 42

Long irons (4,3,2) | Takeaway

Program: Check your setup: avoid hooks and slices

Work only on takeaway using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Takeaway
1

Put 36 balls in one group where you hit from.

2

Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.

3

Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.

4

Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.

5

Use the 2-iron for the last 12 balls, maintaining the same focus and target.

6

Count the shots where the ball goes where you want with the right ball flight.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D3

Day 43

Wedges (LW to PW) | Takeaway

Program: Perfect your swing: mechanics for wedge success

Work only on takeaway using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Takeaway
1

Pick a flag or marker suitable for wedge shots (use any wedge).

2

Hit 36 wedge shots, all aimed at the same target.

3

Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.

4

Count each ball that lands close to the target as a success.

5

Enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 44

Wedges (LW to PW) | Impact and Follow Through

Program: Perfect your swing: mechanics for wedge success

Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Impact and Follow Through
1

Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).

2

Set up the ball the same way for all shots.

3

Hit 36 shots total, focusing solely on solid contact and follow through.

4

Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.

5

Switch between wedges throughout the exercise.

6

Count every shot that lands close to the target (within a clubface length) as a success.

7

Add up total successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331292621161285

Week 12 – Module

4 days scheduled

Perfect your swing: mechanics for wedge success. Perfect wedge swing and consistent wedge contact. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 45

Wedges (LW to PW) | Downswing

Program: Perfect your swing: mechanics for wedge success

Work only on downswing using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Downswing
1

Pick a flag or target suitable for wedges (LW, SW, GW, or PW).

2

Hit 36 wedge shots aiming at the same single target.

3

Use any wedges; keep the ball setup the same, and focus on your downswing.

4

Count each shot that lands on or near the target as a success.

5

Record how many shots were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 46

All Wedges (LW to PW) | Weaknesses Discovery

Program: Reduce Wedge Misses

Discover weaknesses amongst wedges shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range43 min
Diagram for All Wedges (LW to PW) | Weaknesses Discovery

Pick flags/targets (one or more) suitable for wedges (LW,SW,GW and/or PW). Create a perimeter around the flag at [5% of the total distance to the flag] using four cones or buckets (or use imagination). Pick one flag/target to hit to and one cone on the opposite side to avoid. Hit 15 balls with each wedge (one bucket of ~50 balls). Goal is to hit as close as possible to the target while avoiding the opposing cone (opposing can represents an obstacle: water hazard, sand trap or similar). The type of shot/club that finds the obstacle is a weakness. Switch between flags/targets. Switch between wedges throughout the exercise. Work on any ball flight.

Scoring benchmarks
Repetitions50
Handicap+9+5+151219273654
Score
D3

Day 47

Wedges (LW to PW) | 3 Landing Zones

Program: Reduce Wedge Misses

Hit 15 balls to each landing zone using wedges only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Wedges (LW to PW) | 3 Landing Zones
1

Set up 3 landing zones on the green, 5 yards apart, near a flag or target. Mark each zone with cones or buckets.

2

Put 36 balls in one bucket. Hit all shots from the same spot.

3

Split 36 shots into 3 groups of

2

First aim for Zone 1, then Zone 2, then Zone

4

Hit with any wedge (LW, SW, GW, PW), and change clubs if wanted.

5

Try to land each ball in the zone you are aiming at before moving to the next zone.

6

Count each ball that lands and stays in the zone as a success.

7

When finished, add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262217141063
D4

Day 48

Wedges (LW to PW) | Ladder Challenge

Program: Reduce Wedge Misses

Complete the Ladder Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Ladder Challenge
1

Set up three zones (Ladder 1, Ladder 2, Ladder 3) in a line, 4 yards/meters apart, before the flag.

2

Try to land and stop the ball in each zone, within 4 yards/meters of the flag.

3

Hit 36 wedge shots, 12 for each zone.

4

For each set of 12, land one ball in Ladder 1, then Ladder 2, then Ladder 3, in order.

5

Use any wedge (LW, SW, GW, PW) but keep setup the same for every shot.

6

Count a shot as a success if it lands and stops in the right zone.

7

Add up all successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074

Week 13 – Module

3 days scheduled

Reduce Wedge Misses. Reduce misses and control distance. Focus on Scoring, Distance Control, Trajectory. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).

D1

Day 49

All Wedges (LW to PW) | Strengths Discovery

Program: Reduce Wedge Misses

Discover strengths amongst wedges a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Wedges (LW to PW) | Strengths Discovery
1

Place 3 flags or targets about 10 yards apart, all within wedge range.

2

Hit 36 wedge shots total: 12 at each target.

3

Use the same ball setup for all shots.

4

Hit 12 shots at the first target.

5

Hit 12 shots at the second target.

6

Hit 12 shots at the third target.

7

Count shots that land on or very close to the target as a success.

8

Add up successful shots out of

6

Enter score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D2

Day 50

All Wedges (LW to PW) | Tendencies Discovery

Program: Reduce Wedge Misses

Discover tendencies amongst wedges raise awareness, what is likely to happen in a given situation. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All Wedges (LW to PW) | Tendencies Discovery
1

Pick one flag or target on the green for wedge shots.

2

Set up 5 targets: one at the flag, and four others short, long, left, and right, each about 5% of the distance to the flag.

3

Get 35 balls.

4

Hit 7 balls to each target.

5

Use any wedge and switch clubs randomly between shots.

6

Try to land each ball close to its target.

7

A shot is successful if it lands in the circle around the target (about 5% of the flag distance).

8

Take all 35 shots (7 to each target), then enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028262218141074
D3

Day 51

Wedges (LW to PW) | Alternate Targets Challenge

Program: Reduce Wedge Misses

Complete the Alternate Targets Challenge using wedges only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Wedges (LW to PW) | Alternate Targets Challenge
1

Pick 4 different targets at different distances.

2

Make a landing zone around each target that is 5% of the distance to the target.

3

Hit 36 wedge shots in total, in 4 groups of 9 shots.

4

For each group of 9 shots, use one wedge and aim at 3 targets in turn (3 shots per target).

5

Count every shot that lands and stops in the zone as a success.

6

Add up your successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853