Weeks 1–2≤ 6 days
Short Game·Sand
Check your clubface: does it match your target?
Difficulty: Beginner · Module HCP 25.4
Weeks 2–4≤ 7 days
Short Game·Flop
Save par with a clutch flop—pressure drill
Difficulty: Intermediate · Module HCP 18.6
Weeks 4–6≤ 7 days
Short Game·Bump'n'Run
How close can you get? Challenge your short game limits
Difficulty: Intermediate · Module HCP 17.8
Weeks 6–7≤ 4 days
Short Game·Chip
Visualize the perfect chip, then make it happen
Difficulty: Intermediate · Module HCP 17.5
Weeks 7–9≤ 7 days
Short Game·Sand
Set your sights on the flag: aim for a soft landing
Difficulty: Intermediate · Module HCP 16.3
Weeks 9–10≤ 4 days
Driving Range·Wedges (LW,SW,GW,PW)
Control the loft: spin and height as needed
Difficulty: Beginner · Module HCP 30.6
Weeks 10–12≤ 6 days
Driving Range·Wedges (LW,SW,GW,PW)
Shape it perfectly: fade or draw with wedges
Difficulty: Beginner · Module HCP 26.3
Weeks 12–13≤ 5 days
Driving Range·Long irons (4,3,2)
Tighten it up: keep long irons within 8 yards
Difficulty: Intermediate · Module HCP 17.7
Weeks 13–14≤ 5 days
Driving Range·Driver
Keep it in the corridor—hit within 10 yards every time
Difficulty: Intermediate · Module HCP 17.6