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Course Flagship Program

13 Week Flagship Program for de l'École de l'air

We studied the course and made a flagship practice program specifically for de l'École de l'air. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

13

Days

50

Modules

9

Frequency

4 days/week

Week 13 days

Putting·9 ft (3m) only

Hit Center Of Cup From 9 Feet

Difficulty: Intermediate · Module HCP 12.3

Weeks 1–37 days

Short Game·Bump'n'Run

Set a target and stick it: Bump'n'Run accuracy challenge

Difficulty: Beginner · Module HCP 25.4

Weeks 3–44 days

Short Game·Bump'n'Run

Land Ball 2–3 Feet From Pin

Difficulty: Intermediate · Module HCP 17.3

Weeks 4–67 days

Short Game·Pitch

How many can you leave inside 5 feet?

Difficulty: Intermediate · Module HCP 16.2

Weeks 6–73 days

Short Game·Pitch

Save Par On Every Approach

Difficulty: Intermediate · Module HCP 14.8

Weeks 7–97 days

Short Game·Flop

Land Every Flop Shot Softly

Difficulty: Expert · Module HCP 3.1

Weeks 9–117 days

Driving Range·Driver

Can you match your swing to the perfect trajectory?

Difficulty: Beginner · Module HCP 26.3

Weeks 11–125 days

Driving Range·Driver

Keep it in the corridor—hit within 10 yards every time

Difficulty: Intermediate · Module HCP 17.6

Weeks 12–133 days

Driving Range·Long irons (4,3,2)

Long Iron Distance Control

Difficulty: Intermediate · Module HCP 17.5

Flagship curriculum

How the 13-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Hit Center Of Cup From 9 Feet

Square feet to the line, for a 12-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.

PuttingDifficulty · IntermediateModule HCP 12.3

Module skill breakdown

Alignment
37%
Aim
25%
Precision
12%
Weeks 1–37 daysDay 410

Set a target and stick it: Bump'n'Run accuracy challenge

Visualize the line, for a 25-handicap player, ~20 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 25.4

Module skill breakdown

Aim
28%
Scoring
18%
Precision
11%
Weeks 3–44 daysDay 1114

Land Ball 2–3 Feet From Pin

Save par consistently, for a 17-handicap player, ~15 minutes. Working on shot: bump'n'run.

Short GameDifficulty · IntermediateModule HCP 17.3

Module skill breakdown

Scoring
31%
Accuracy
19%
Alignment
11%
Weeks 4–67 daysDay 1523

How many can you leave inside 5 feet?

Leave inside 5 feet, for a 16-handicap player, ~15 minutes. Working on shot: pitch.

Short GameDifficulty · IntermediateModule HCP 16.2

Module skill breakdown

Accuracy
33%
Scoring
27%
Distance Control
17%
Weeks 6–73 daysDay 2426

Save Par On Every Approach

Land 3-4 feet away, for a 15-handicap player, ~15 minutes. Working on shot: pitch.

Short GameDifficulty · IntermediateModule HCP 14.8

Module skill breakdown

Scoring
37%
Accuracy
32%
Aim
14%
Weeks 7–97 daysDay 2735

Land Every Flop Shot Softly

Stop 2 feet away, for a 3-handicap player, ~10 minutes. Working on shot: flop.

Short GameDifficulty · ExpertModule HCP 3.1

Module skill breakdown

Precision
30%
Distance Control
17%
Aim
16%
Weeks 9–117 daysDay 3642

Can you match your swing to the perfect trajectory?

Shape driver flight, for a 26-handicap player, ~20 minutes. Working on club: driver.

Driving RangeDifficulty · BeginnerModule HCP 26.3

Module skill breakdown

Trajectory
31%
Precision
23%
Mechanics
19%
Weeks 11–125 daysDay 4347

Keep it in the corridor—hit within 10 yards every time

Hit within 10 yards, for a 18-handicap player, ~15 minutes. Working on club: driver.

Driving RangeDifficulty · IntermediateModule HCP 17.6

Module skill breakdown

Dispersion
31%
Precision
20%
Scoring
16%
Weeks 12–133 daysDay 4850

Long Iron Distance Control

Improve accuracy, for a 18-handicap player, ~15 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Distance Control
25%
Trajectory
22%
Scoring
20%

Program snapshot

Avg HCP focus

12.3

Intermediate

Skill pillars

Alignment · Aim · Precision · Stroke · Scoring · Visualization

Host course

de l'École de l'air

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Hit Center Of Cup From 9 Feet. Check putter angle and square feet to the line. Focus on Alignment, Aim, Precision. This module is for Putting, specifically working on 9 ft (3m) only.

D1

Day 1

Putting Aid: Alignment Sticks, Ball Gate, 10/20

Program: Hit Center Of Cup From 9 Feet

Make 10 out of 20 putts from in between two alignment sticks and through the ball gate.

Putting18 min
Diagram for Putting Aid: Alignment Sticks, Ball Gate, 10/20
1

Hit 30 putts from 9 ft (3 m) using two alignment sticks and through the ball gate.

2

Enter score. Total number of putts holed, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score241816141210864
D2

Day 2

Putting Aid: Chalk Line, 10/20

Program: Hit Center Of Cup From 9 Feet

Make 10 out of 20 putts over the chalk starting line.

Putting18 min
Diagram for Putting Aid: Chalk Line, 10/20
1

Hit 30 putts from 9 ft over a chalk line.

2

Draw a straight line to show start line.

3

Enter number of putts holed out of 30 attempts in the app.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score23181513119753
D3

Day 3

Putting Aid: String Line, 10/20

Program: Hit Center Of Cup From 9 Feet

Make 10 out of 20 putts, underneath the hanging string line.

Putting18 min
Diagram for Putting Aid: String Line, 10/20
1

Hit 30 putts from 9 feet under a hanging string.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score241916141210863
D4

Day 4

Bump-n-Run | Scattered Ball Lines | 9 Stop Zones

Program: Set a target and stick it: Bump'n'Run accuracy challenge

Scatter a bucket of balls next to the green (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Bump-n-Run | Scattered Ball Lines | 9 Stop Zones
1

Put 40 balls in 8 lines. Each line has 5 balls, about 1 yard apart. Lines can be 1–10 yards from the green and 5–30 yards from the hole.

2

Mark 9 stop zones on the green using buckets, string, or tees; label them 1 to

3

Hit 36 bump-and-run shots.

4

Split the 36 shots into 9 groups of 4 balls.

5

For each group, try to stop all 4 balls in one stop zone.

6

Hit 4 balls from one line to the first stop zone.

7

Move to a different line and hit 4 balls to the second stop zone.

8

Repeat until 4 balls have been hit to every stop zone.

9

Count each ball that stops in the right zone as a success.

0

Add up the total successes out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 2 – Module

4 days scheduled

Set a target and stick it: Bump'n'Run accuracy challenge. Pick your spot and set a target. Focus on Aim, Scoring, Precision. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 5

Bump-n-Run | Parallel Piles | 3 Landing Zones

Program: Set a target and stick it: Bump'n'Run accuracy challenge

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 3 Landing Zones
1

Set up 9 piles of 4 balls each (36 balls total) near the green. Put the piles on different grass areas between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

Use sticks, clubs, or string to mark 3 landing zones (6 feet or 2 meters apart) in a straight line at the edge of the green.

3

Hit 36 bump-and-run shots: 12 to each landing zone (Zone 1, Zone 2, Zone 3).

4

Hit from any pile and switch piles for variety. Hit 12 balls to Zone 1, then 12 to Zone 2, then 12 to Zone

5

Count each ball that lands and stays inside the target zone as a success.

6

After all 36 shots, enter total successful shots (out of 36 attempts) in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 6

Bump-n-Run | Parallel Piles | 3 Landing Zones

Program: Set a target and stick it: Bump'n'Run accuracy challenge

Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 3 Landing Zones
1

Set up 10 piles of balls in 2 lines, each line 3 yards/meters apart. Piles are 4 yards/meters apart in each line.

2

Put the piles at distances between 1 and 10 yards/meters from the green, and 5 to 30 yards/meters from the hole.

3

On the green, make 3 landing zones with sticks or clubs, each zone 6 feet (2 meters) apart in a line.

4

Do 36 bump-and-run shots, aiming for each landing zone 12 times.

5

Hit 12 shots at the first zone, then 12 at the second, then 12 at the third. Switch piles as needed.

6

Count each shot that lands and stays in the correct zone as a success.

7

Add up successes and enter score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D3

Day 7

Bump-n-Run | Deep Rough and Other | Uphill/Downhill

Program: Set a target and stick it: Bump'n'Run accuracy challenge

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Uphill/Downhill
1

Prepare 36 balls in two sets of

2

Pick one uphill spot, 5-20 yards from the hole, for 18 tries.

3

Make three target zones on the green around the hole: left, center, right.

4

Hit 6 balls at each target zone in order: left, center, right.

5

Move to a downhill spot, 5-20 yards from the hole, and do the same.

6

Count every ball that stops in the right target zone as a success.

7

After 36 tries (18 uphill, 18 downhill), add up your successful shots and enter your score in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063
D4

Day 8

Bump-n-Run | Fairway | Uphill/Downhill

Program: Set a target and stick it: Bump'n'Run accuracy challenge

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Uphill/Downhill
1

Place 18 balls on the uphill slope and 18 balls on the downhill slope between 5 and 30 yards from the hole.

2

Set up 3 targets on the green, spaced evenly in a 10-foot wide area, labeled Target A, Target B, and Target C.

3

Hit 18 shots from the uphill slope and 18 shots from the downhill slope, for a total of 36 shots.

4

For each slope, hit 6 shots at Target A, then 6 shots at Target B, then 6 shots at Target C.

5

Keep the ball setup the same and do not move from your spot on the slope while hitting each group of shots.

6

Count each shot that lands and stops in the target zone as a success.

7

After all 36 shots, count and enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074

Week 3 – Module

4 days scheduled

Set a target and stick it: Bump'n'Run accuracy challenge. Pick your spot and set a target. Focus on Aim, Scoring, Precision. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 9

Bump-n-Run | Parallel Piles | Multiple Targets

Program: Set a target and stick it: Bump'n'Run accuracy challenge

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Multiple Targets
1

Set up 10 piles of 4 balls each (40 balls) in two lines next to the green. Keep piles about 2 yards apart and lines 5 to 10 yards apart.

2

Place three flags on the green for landing zones.

3

Hit 36 bump-and-run shots, 12 for each target flag.

4

Hit shots from the first line, aiming for the first target. Alternate piles.

5

After 12 shots, switch to the second target and use the second line for the next 12 shots.

6

Hit the last 12 shots at the third target (use any line or alternate piles). After all shots are done, count balls within 10 feet of the target as successful and enter your number of successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 10

Bump-n-Run | Parallel Piles | Bullseye 2x

Program: Set a target and stick it: Bump'n'Run accuracy challenge

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Bullseye 2x
1

Arrange 10 piles of balls in two lines, with 5 piles in each line. Lines are 3 yards/meters apart; piles are 4 yards/meters apart in each line.

2

Put the piles on grass, 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, make two target circles with string or tees: an inner circle with a 6-foot/2-meter radius, and an outer circle with a 15-foot/5-meter radius.

4

Hit 36 bump-and-run shots: 18 shots at the inner circle, 18 shots at the outer circle.

5

Pick a ball pile and hit a bump-and-run shot to the target circle.

6

After 18 shots at one circle, switch and do 18 shots at the other circle.

7

Count every shot that stops inside the target circle as a success.

8

Add up your successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713964
D3

Day 11

Bump-n-Run | Deep Rough and Other | Above/Below Feet

Program: Land Ball 2–3 Feet From Pin

Hit bump-n-run two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Above/Below Feet
1

Set up two lines of balls next to the green on a slope. Each line has 18 balls, 5 yards apart, between 5 and 30 yards from the hole.

2

One line has balls above foot level, the other line has balls below foot level.

3

There are two groups: 18 shots from balls above feet, and 18 shots from balls below feet.

4

For each group, hit every third ball in the line until you hit all

5

Aim each shot to land and stop in a target zone on the green, 5 to 10 yards from the hole.

6

First, hit all 18 balls from above feet, then all 18 from below feet.

7

Count each ball that stops in the target zone as a success.

8

Add all successful shots out of 36 and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D4

Day 12

Bump-n-Run | Parallel Ball Lines | Quadrants

Program: Land Ball 2–3 Feet From Pin

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Ball Lines | Quadrants
1

Place two rows of 18 balls each next to the green. Space the rows 5 to 10 yards apart. Balls in each row are 1 foot apart.

2

On the green, use strings or tees to mark 4 equal quadrants in a 6-foot circle.

3

Hit 36 bump-n-run shots, aiming 9 shots at each quadrant.

4

Hit 3 shots from the first row at Quadrant

1

Switch to the second row and hit 3 shots at Quadrant

5

Keep switching rows every 3 shots. Next aim at Quadrant 3 from the first row, then Quadrant 4 from the second row, until each quadrant has 9 shots.

6

Count each shot that stops inside the correct quadrant as a success.

7

Add up total successes and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 4 – Module

4 days scheduled

Land Ball 2–3 Feet From Pin. Control the rollout distance and land near the pin. Focus on Scoring, Accuracy, Alignment. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 13

Bump-n-Run | Perpendicular Piles | 9 Stop Zones

Program: Land Ball 2–3 Feet From Pin

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Bump-n-Run | Perpendicular Piles | 9 Stop Zones
1

Place 10 piles of balls in two lines that cross like a plus sign. Each line has 5 piles, 3 yards/meters apart.

2

The piles should be 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

Mark 9 stop zones on the green in a 3x3 grid, spaced to cover different parts.

4

Hit 36 bump-and-run shots, divided into 9 groups of 4 shots.

5

For each group, pick a stop zone and hit 4 shots from any piles.

6

A shot is successful if it stops in the target stop zone.

7

Repeat until 4 shots have been aimed at each stop zone.

8

Count how many shots stopped inside their target zones. Enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713964
D2

Day 14

Bump-n-Run | Rough | Uphill/Downhill

Program: Land Ball 2–3 Feet From Pin

Up to 5 players hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Rough | Uphill/Downhill
1

Make two piles of 18 balls: one on an uphill slope, one on a downhill slope, both between 0 and 5 yards from the green.

2

Mark three target zones on the green’s edge at 3 feet, 6 feet, and 9 feet from where the ball should land.

3

Split the 36 shots into 3 groups of 12 shots: 12 at the closest zone, 12 at the middle zone, and 12 at the farthest zone.

4

From the uphill pile, hit 6 shots to the closest zone, then 6 shots to the middle zone.

5

From the downhill pile, hit 6 shots to the farthest zone, then 6 shots to the closest zone.

6

Repeat as needed until all 36 shots are done: 12 to each zone using both piles.

7

Count the shots that stop inside the correct zone.

8

After all 36 shots, enter the number of successful shots in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612963
D3

Day 15

Pitch | Fairway | Above/Below Feet

Program: How many can you leave inside 5 feet?

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Fairway | Above/Below Feet
1

Put 36 balls into 3 piles of 12 balls each.

2

Put 3 target zones on the green in a straight line, about 6 feet apart.

3

Pick one sloped fairway spot to shoot from (above feet or below feet).

4

Hit 12 shots to the first target zone.

5

Hit 12 shots to the second zone.

6

Hit 12 shots to the third zone. For each shot, count how many balls land and stay in the correct target zone. When done, count successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 16

Pitch | Parallel Ball Lines | Bullseye 2x

Program: How many can you leave inside 5 feet?

Up to 5 players compete to stop a pitch shot in the bullseye. The best final score relative to PAR wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | Bullseye 2x
1

Put 4 straight lines of 9 balls each on the ground. Space balls 1 foot apart. Space each line 5 yards apart.

2

Set up these lines between 30 and 60 yards from the hole, on grass but not on the green.

3

On the green, make two circles around the hole: one with a 6-foot radius and one with a 15-foot radius.

4

Hit all 36 balls (9 from each line).

5

Hit every ball in a line before going to the next line. Any order.

6

Try to land each shot in the small or big circle around the hole.

7

If the ball stops inside the small circle, count as birdie. If the ball stops in the big circle but not the small, count as par.

8

Count how many balls finished in the big circle (including the small circle).

9

Enter this number in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 5 – Module

4 days scheduled

How many can you leave inside 5 feet?. Leave inside 5 feet and pitch close. Focus on Accuracy, Scoring, Distance Control. This module is for Short Game, specifically working on Pitch.

D1

Day 17

Pitch | Parallel Piles | Bullseye 2x

Program: How many can you leave inside 5 feet?

Up to 5 players compete to stop a pitch shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Parallel Piles | Bullseye 2x
1

Set up 10 piles of balls in 2 rows of

5

Space rows 6 yards/meters apart. Space piles in each row 4 yards/meters apart.

2

Put all piles on grass, between 30 and 60 yards/meters from the hole, not on the green.

3

On the green, draw two circles around the hole: the inner one has a 6-foot/2-meter radius (birdie zone); the outer one has a 15-foot/5-meter radius (par zone). Shots outside the big circle count as misses (bogey).

4

Hit 36 pitch shots total: 18 aiming for the inner (birdie) circle, 18 aiming for the outer (par) ring but outside the inner circle. Split into two groups of 18; switch groups after every 6 shots.

5

Hit from any pile. Count a shot as successful if the ball stops inside the right circle (inner or outer).

6

Keep going until all 36 shots are done. Change piles for different lies.

7

At the end, add up how many successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201511853
D2

Day 18

Pitch | Rough | Uphill/Downhill

Program: How many can you leave inside 5 feet?

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Rough | Uphill/Downhill
1

Set up two target zones on the green, one uphill and one downhill, each marked with flags or cones about 3–5 feet apart.

2

From the rough slope, 20 to 40 yards away, players hit pitch shots trying to land balls in the uphill or downhill target zone.

3

Take 36 shots total: 18 to the uphill zone and 18 to the downhill zone.

4

Hit all 18 shots to the uphill zone first, then to the downhill zone, or switch back and forth if preferred.

5

Count every ball that stays inside the target zone as a success.

6

Always set up the ball the same way from the rough slope at 20–40 yards.

7

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D3

Day 19

Pitch | Scattered Piles | Bullseye 2x

Program: How many can you leave inside 5 feet?

Up to 5 players compete to stop a pitch shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Scattered Piles | Bullseye 2x
1

Make two circles on the green: a small one with a 6-foot (2-meter) radius, and a bigger one with a 15-foot (5-meter) radius.

2

Put 3 piles of 12 balls each on the short game area, in random spots 30 to 60 yards/meters from the hole.

3

Hit 36 pitch shots total: 12 from each pile.

4

From the first pile, hit 12 shots and try to stop the ball inside the circles.

5

Move to the next pile and repeat, until all 36 shots are done.

6

Count balls in the small circle as birdies, balls in the big circle as pars, balls outside as bogeys.

7

Count how many balls are in the circles after all 36 shots. Enter your total score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D4

Day 20

Pitch | Deep Rough and Other | Uphill/Downhill

Program: How many can you leave inside 5 feet?

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Uphill/Downhill
1

Make 2 piles of 18 balls each, one uphill and one downhill, 30–60 yards from the hole.

2

Mark 3 target zones on the green: close (within 3 feet), medium (3 to 6 feet), far (6 to 10 feet) from the hole.

3

Hit 36 pitches in total, using both piles and aiming at all zones.

4

From the uphill pile, hit 3 shots at each zone (close, medium, far), for 9 shots.

5

From the downhill pile, repeat: 3 shots at each zone, for 9 shots.

6

Do steps 4 and 5 again, using both piles, until each slope has 18 shots (6 at each zone).

7

Count a shot as a success if it stops in the correct target zone.

8

When finished, count successes and enter the number out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612853

Week 6 – Module

4 days scheduled

How many can you leave inside 5 feet?. Leave inside 5 feet and pitch close. Focus on Accuracy, Scoring, Distance Control. This module is for Short Game, specifically working on Pitch.

D1

Day 21

Pitch | Rough | Uphill/Downhill

Program: How many can you leave inside 5 feet?

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Rough | Uphill/Downhill
1

Make 4 piles of 9 balls each, with 2 piles uphill and 2 piles downhill, all 25–40 yards from the hole in the rough.

2

Mark 3 target zones on the green: Zone A (6 feet left), Zone B (6 feet behind), Zone C (6 feet right) of the hole.

3

Hit 36 total shots: 18 from uphill piles, 18 from downhill piles.

4

For each slope (uphill and downhill), split 18 shots into 3 groups of

5

Aim 6 shots at each zone (A, B, C) from the two piles on the same slope.

6

Alternate shots between the two piles on the same slope.

7

Count a shot as a success if it stops in the target zone.

8

Add up total successes out of 36 tries and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512853
D2

Day 22

Pitch | Deep Rough and Other | Above/Below Feet

Program: How many can you leave inside 5 feet?

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Above/Below Feet
1

Put 4 piles of 9 balls on a slope, 2 piles above feet, 2 piles below feet, 30 to 60 yards from the hole.

2

Mark 3 target zones on the green: left, center, right, each about 6 feet wide.

3

Hit 36 pitch shots, 18 from above feet piles, 18 from below feet piles.

4

For each area (above and below feet), hit 6 shots to each zone.

5

Switch between piles of the same area as you hit, aiming for the target zone.

6

A shot counts if the ball stops in the right zone.

7

Count how many shots went in the target zones and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612964
D3

Day 23

Pitch | Deep Rough and Other | Above/Below Feet

Program: How many can you leave inside 5 feet?

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Above/Below Feet
1

Get 36 golf balls. Divide into 3 groups of 12 balls.

2

Set up 3 target zones on the green. Make them easy to see and about the same size.

3

Go to the rough, 20-40 yards from the hole. Hit 12 balls at the first target zone.

4

Hit 12 balls at the second target zone from the same spot, same ball setup.

5

Hit 12 balls at the third target zone the same way.

6

Keep ball setup on the slope the same for all shots.

7

Count a shot as a success if it lands and stops in the target zone.

8

Add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282624211713963
D4

Day 24

Pitch | Deep Rough and Other | Flat

Program: Save Par On Every Approach

Hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Flat
1

Set up 3 targets on the green or fringe, in a straight line, 6 feet apart.

2

Place 3 piles of 12 golf balls each, 30 to 60 yards away in deep rough.

3

From the first pile, hit 12 shots at the first target.

4

From the second pile, hit 12 shots at the second target.

5

From the third pile, hit 12 shots at the third target.

6

Use the same setup for all shots.

7

Count each ball that lands in the target as a success.

8

After 36 shots, enter your number of successes in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512853

Week 7 – Module

4 days scheduled

Save Par On Every Approach. Land 3-4 feet away and pitch from fairway. Focus on Scoring, Accuracy, Aim. This module is for Short Game, specifically working on Pitch.

D1

Day 25

Pitch | Fairway | Uphill/Downhill

Program: Save Par On Every Approach

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Fairway | Uphill/Downhill
1

Split 36 shots into two groups of 18 shots: one group for uphill, one group for downhill, both on the fairway.

2

Mark three target zones on the green at 30, 45, and 60 yards from the hole.

3

For each slope, hit 6 shots at each zone (6 at 30 yards, 6 at 45 yards, 6 at 60 yards).

4

Do not change the ball setup during the drill.

5

Finish all 18 shots on the uphill slope first, then do all 18 shots on the downhill slope.

6

A shot counts only if it lands and stops inside the zone you aimed for.

7

After 36 shots, count successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D2

Day 26

Pitch | Parallel Piles | Bullseye 2x

Program: Save Par On Every Approach

Up to 5 players compete to stop a pitch shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Pitch | Parallel Piles | Bullseye 2x
1

Set up 10 piles of balls in 2 rows of

5

Space rows 6 yards/meters apart. Space piles in each row 4 yards/meters apart.

2

Put all piles on grass, between 30 and 60 yards/meters from the hole, not on the green.

3

On the green, draw two circles around the hole: the inner one has a 6-foot/2-meter radius (birdie zone); the outer one has a 15-foot/5-meter radius (par zone). Shots outside the big circle count as misses (bogey).

4

Hit 36 pitch shots total: 18 aiming for the inner (birdie) circle, 18 aiming for the outer (par) ring but outside the inner circle. Split into two groups of 18; switch groups after every 6 shots.

5

Hit from any pile. Count a shot as successful if the ball stops inside the right circle (inner or outer).

6

Keep going until all 36 shots are done. Change piles for different lies.

7

At the end, add up how many successful shots out of 36 attempts and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201511853
D3

Day 27

Flop | Parallel Ball Lines | 9 Stop Zones

Program: Land Every Flop Shot Softly

Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | 9 Stop Zones
1

Set up 9 stop zones on the green in a grid, spaced evenly.

2

Off the green, place 4 lines of 9 balls each, balls spaced 1 foot apart, and lines 5 yards/meters apart.

3

Hit 36 flop shots total—4 shots to each of the 9 stop zones.

4

Keep the ball setup the same for all shots.

5

From any ball line, hit 4 shots to the first stop zone, then repeat for all 9 zones.

6

Count shots that stop in the zone as a success.

7

Enter number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D4

Day 28

Flop | Parallel Ball Lines | 3 Landing Zones

Program: Land Every Flop Shot Softly

Up to 5 players compete to stop a flop shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.

Short Game26 min
Diagram for Flop | Parallel Ball Lines | 3 Landing Zones
1

Set up 4 lines of 9 balls each, spaced 1 foot apart. Place the lines between 5 and 20 yards from the hole on grass.

2

Mark 3 landing zones on the green, 3 feet apart in a straight line. Each zone is 3 feet wide.

3

Hit 12 flop shots to each zone for a total of 36 shots.

4

Start at any line of balls and hit 12 shots to Zone

1

Change lines and hit 12 shots to Zone

2

Change lines again and hit 12 shots to Zone

5

Count a success when the ball lands and stops in the right zone.

6

Add the total number of successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191511853

Week 8 – Module

4 days scheduled

Land Every Flop Shot Softly. Land softly and stop 2 feet away. Focus on Precision, Distance Control, Aim. This module is for Short Game, specifically working on Flop.

D1

Day 29

Flop | Parallel Piles | 9 Stop Zones

Program: Land Every Flop Shot Softly

Up to 5 players compete to stop a flop shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | 9 Stop Zones
1

Set up two lines of 5 piles of balls (10 piles total), each pile with 3 or 4 balls. Lines should be 5 to 10 yards/meters apart and piles in each line 4 yards/meters apart.

2

Place piles between 5 and 40 yards/meters from the hole, on grass around the green, not on the green.

3

On the green, mark 9 stop zones in a 3x3 grid using buckets, string lines, or tees.

4

Hit 36 flop shots total, 4 shots for each stop zone.

5

For each shot, choose any pile and hit to the assigned stop zone. After 4 shots to one zone, move to the next zone.

6

A successful shot is when the ball stops inside the intended stop zone.

7

Use the same setup for every shot.

8

Finish all 36 shots, 4 to each stop zone.

9

Count how many balls stopped in each zone and add them up. Enter the total number of successful shots out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D2

Day 30

Flop | Perpendicular Piles | Quadrants

Program: Land Every Flop Shot Softly

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Perpendicular Piles | Quadrants
1

Arrange 10 piles of balls in two lines that cross each other. Each line has 5 piles, placed 3 yards apart. The lines are 6 yards apart.

2

Put all piles between 5 and 40 yards from the hole. Keep all piles on the same type of grass.

3

On the green, mark 4 equal quadrants. Each quadrant is a circle with a 3-meter radius around the hole.

4

Hit 36 flop shots: 9 shots to each quadrant.

5

Start at one pile. Hit 9 shots at Quadrant 1, move to another pile and hit 9 shots at Quadrant 2, then 9 shots at Quadrant 3, then 9 shots at Quadrant

6

A shot that stops inside the target quadrant counts as a success.

7

Count all successes for each quadrant and add them up.

8

After all 36 shots, write down your total number of successful shots in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 31

Flop | Parallel Piles | 9 Stop Zones

Program: Land Every Flop Shot Softly

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Parallel Piles | 9 Stop Zones
1

Set up 9 target zones on the green using buckets, strings, or tees. Space them in a 3x3 grid, with about 3 feet between each.

2

Divide 36 balls into 9 groups of

3

Make 10 piles of 4 balls each, set 5 to 40 yards from the hole. Space the piles 5 to 10 yards apart in two lines, with 2 yards between piles in each line.

4

Hit 4 shots to try to stop balls inside each of the 9 zones. Finish all 4 shots in one zone before moving to the next zone in order.

5

Switch between different ball piles while practicing each zone to get different lies and angles.

6

Count each shot that stops in the right zone as a success.

7

After all 36 shots, count how many were successful and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 32

Flop | Parallel Piles | Quadrants

Program: Land Every Flop Shot Softly

Up to 5 players compete to stop a flop shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Flop | Parallel Piles | Quadrants
1

Set up 10 piles of balls in 2 lines with 5 piles in each line. Keep lines 6 yards apart and piles 4 yards apart.

2

Place the piles on grass, 5 to 40 yards from the hole.

3

On the green, mark 4 equal sections inside a 9-foot circle using string or tees.

4

Hit 36 flop shots, with 9 shots to each section.

5

For each shot, pick a pile and try to stop the ball inside the target section.

6

Count balls that stop fully inside the section as a success.

7

Make sure to aim 9 shots at each section, either in order or randomly.

8

After all 36 shots, add your number of successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963

Week 9 – Module

4 days scheduled

Land Every Flop Shot Softly. Land softly and stop 2 feet away. Focus on Precision, Distance Control, Aim. This module is for Short Game, specifically working on Flop.

D1

Day 33

Flop | Scattered Ball Lines | 9 Stop Zones

Program: Land Every Flop Shot Softly

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.

Short Game26 min
Diagram for Flop | Scattered Ball Lines | 9 Stop Zones
1

Place 40 balls in 8 rows with 5 balls each, spread between 5 and 40 yards from the hole.

2

Mark 9 target zones on the green with buckets, string, or tees.

3

Hit 36 flop shots, grouped as 9 sets of 4 shots.

4

For each set, aim to land the ball in one specific target zone.

5

Go through all 9 zones, hitting 4 shots into each (total 36 shots).

6

Keep the setup the same for every shot.

7

Count how many balls land in the intended target zone.

8

After 36 shots, enter the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825221713963
D2

Day 34

Flop | Scattered Piles | Quadrants

Program: Land Every Flop Shot Softly

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop flop shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Flop | Scattered Piles | Quadrants
1

Make 8 piles of 5 balls each (40 balls total) between 5 and 40 yards from the green.

2

On the green, use markers to make 4 equal parts inside a 10 ft circle around the hole.

3

Hit 36 flop shots in total, split into 4 groups of 9 shots for each part of the circle.

4

Aim 9 shots for the first part, then 9 for the second, the third, and last the fourth part.

5

Change which pile to hit from each time to get different angles and lies.

6

Count only shots that stop in the right part as a success.

7

When finished, write how many you got out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612853
D3

Day 35

Flop | Scattered Piles | 3 Landing Zones

Program: Land Every Flop Shot Softly

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and hit-and-land flop shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Flop | Scattered Piles | 3 Landing Zones
1

Put 40 balls into 8 piles of 5 balls each on grass or a slope, between 5 and 40 yards from the hole but not on the green.

2

On the green make 3 landing zones, each 6 feet apart in a line.

3

Hit 36 flop shots, 12 for each zone.

4

Hit 12 shots to the first zone, then 12 to the second, then 12 to the third. Switch between piles if wanted.

5

Count shots that land and stop in the correct zone as successes.

6

Add up successes out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853
D4

Day 36

Driver | Low/Mid/High Shot

Program: Can you match your swing to the perfect trajectory?

Produce low/mid/high shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Low/Mid/High Shot
1

Pick a clear, far target suitable for driver shots.

2

Get 36 balls: 12 for low, 12 for mid, 12 for high shots.

3

Keep your setup the same; only change ball flight height.

4

Hit all 36 driver shots—12 low, 12 mid, and 12 high—aiming at the same target.

5

After completing the shots, record how many were good out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074

Week 10 – Module

4 days scheduled

Can you match your swing to the perfect trajectory?. Match swing to trajectory and control driver arc. Focus on Trajectory, Precision, Mechanics. This module is for Driving Range, specifically working on Driver.

D1

Day 37

Driver | Impact and Follow Through

Program: Can you match your swing to the perfect trajectory?

Work only on 'impact and follow through' using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Impact and Follow Through
1

Pick a flag or target far away to aim driver shots.

2

Hit 36 driver shots to the same target, focusing on hitting the ball well with proper impact and follow through.

3

Count every shot that lands near the target as a success.

4

After all 36 shots, record how many were successful in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063
D2

Day 38

Driver | Opposite Shots Challenge

Program: Can you match your swing to the perfect trajectory?

Complete the Opposite Shots Challenge using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Opposite Shots Challenge
1

Pick one flag or target on the driving range to aim at for the whole drill.

2

Hit 36 shots with your driver, in 3 groups of 12 shots.

3

In each group, do 6 pairs of two different shot types, taking turns between them.

4

Group 1: Hit 6 fades and 6 draws, alternating each time, always aiming at the same target.

5

Group 2: Hit 6 high shots and 6 low shots, alternating, always at the same target.

6

Group 3: Hit 6 pull/fade shots and 6 push/draw shots, alternating, always at the target.

7

Try to make each shot match the right shape and land close to the target.

8

Count every shot that lands near the target and has the right shape as a success.

9

After all 36 shots, add up your number of successes and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141064
D3

Day 39

Driver | 3 Landing Zones

Program: Can you match your swing to the perfect trajectory?

Hit 15 balls to each landing zone using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | 3 Landing Zones
1

Place three landing zones around the flag, each 15 yards/meters apart.

2

Hit 36 shots using only a driver.

3

Aim 12 shots at each landing zone.

4

Start with any zone and hit 12 shots at it.

5

Move to the next zone and hit 12 shots, then do the same for the last zone.

6

Count each shot that lands and stays in its zone as a success.

7

Add up your successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D4

Day 40

Driver | Backswing

Program: Can you match your swing to the perfect trajectory?

Work only on backswing using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Backswing
1

Pick a target about 200 yards away to aim at.

2

Put the ball on the tee and get ready with your normal driver setup.

3

Hit 36 driver shots at the target, focusing on at most two backswing thoughts or tasks.

4

After each shot, assess the ball flight and your control based on your backswing focus.

5

Count how many shots feel controlled and on target.

6

Add up your total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141063

Week 11 – Module

4 days scheduled

Can you match your swing to the perfect trajectory?. Match swing to trajectory and control driver arc. Focus on Trajectory, Precision, Mechanics. This module is for Driving Range, specifically working on Driver.

D1

Day 41

Driver | Ladder Challenge

Program: Can you match your swing to the perfect trajectory?

Complete the Ladder Challenge using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Ladder Challenge
1

Pick a flag or target to aim for with your driver.

2

Put three markers on the ground to make landing zones. Put each zone 15 yards/meters apart in a line.

3

Hit 36 driver shots, divided into three sets of 12 shots.

4

Try to get all 12 shots in the same zone for each set. First set, aim for zone

1

Second set, zone

2

Third set, zone

5

Hit the balls one at a time, keep each ball inside the current zone.

6

Finish when 12 balls have landed in each zone (zone 1, then zone 2, then zone 3).

7

Count every shot that finishes inside the right zone as a success.

8

At the end, add up successful shots and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 42

Driver | Takeaway

Program: Can you match your swing to the perfect trajectory?

Work only on takeaway using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Takeaway
1

Set up a single target flag at a distance where the ball can be seen easily.

2

Hit 36 shots using a driver, focusing solely on your takeaway.

3

Concentrate on at most two takeaway thoughts or tasks to produce a consistent ball flight toward the target.

4

Watch each shot carefully and observe the ball flight.

5

Count how many shots land and stop near the target.

6

After all 36 shots, record your total successes out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3330282418141074
D3

Day 43

Driver | Around the Stick

Program: Keep it in the corridor—hit within 10 yards every time

Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Around the Stick
1

Choose a flag or target to aim at with the driver.

2

Measure 5% of the distance to the flag. Put one cone on the left side and one cone on the right side at that distance.

3

Take 36 shots: 18 curve the ball left to right, 18 curve the ball right to left around the cone.

4

Hit 18 shots curving around the left cone to the flag and 18 shots curving around the right cone to the flag.

5

Set up the ball the same way each time. Try to make the ball curve around the cone and finish near the flag.

6

A shot counts if it curves around the cone and ends near the flag.

7

Count how many successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D4

Day 44

Driver | Dispersion Corridors

Program: Keep it in the corridor—hit within 10 yards every time

Hit 15 balls to each dispersion corridor using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Dispersion Corridors
1

Pick one target to aim for with your driver.

2

Make three zones around the target, each zone 25 feet apart, using cones or markers.

3

Hit 36 drives in total, split into 3 groups of 12 shots.

4

For the first 12 shots, aim for the first zone.

5

For the next 12 shots, aim for the second zone.

6

For the last 12 shots, aim for the third zone and enter your score in the app, out of 36 attempts.

7

Use any spot to hit from, but keep your ball setup the same.

8

Count each shot that lands and stays in the correct zone as a success.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230272318141074

Week 12 – Module

4 days scheduled

Keep it in the corridor—hit within 10 yards every time. Reduce driver spread and hit within 10 yards. Focus on Dispersion, Precision, Scoring. This module is for Driving Range, specifically working on Driver.

D1

Day 45

Driver | Y Area

Program: Keep it in the corridor—hit within 10 yards every time

Hit 15 balls to each Y area using driver only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Driver | Y Area
1

Choose one flag or target on the range to aim at with the driver.

2

Mark 3 Y-shaped target areas around the flag, each about 15 yards wide.

3

Hit 36 driver shots.

4

Hit 12 shots at each Y-area.

5

Hit shots to the areas in any order.

6

A shot is a success if it lands in the 15-yard-wide Y-area around the flag.

7

Count the successful shots for each Y-area.

8

Add up total successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 46

Driver | L-R and R-L 9 Targets

Program: Keep it in the corridor—hit within 10 yards every time

Hit 5 balls to each randomly selected target while producing left-to-right and right-to-left shots, using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | L-R and R-L  9 Targets
1

Pick a flag or target at the distance you want to practice.

2

Put 9 markers in a circle around the flag, spaced evenly and close to it.

3

Hit 36 shots with your driver.

4

Divide your 36 shots into 9 groups of 4 shots, each group aimed at one marker.

5

For each marker, hit 2 shots curving left, 2 shots curving right.

6

A shot counts if it finishes between the two markers of a target.

7

Set up carefully for each shot and try to hit the target the right way.

8

Count how many shots finished between the markers and enter your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 47

Driver | Left-to-R and Right-to-L Shot

Program: Keep it in the corridor—hit within 10 yards every time

Produce left-to-right and right-to-left shots using driver only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Driver | Left-to-R and Right-to-L Shot
1

Pick a flag or marker at a good distance for your driver.

2

Use the same ball setup and stance every time.

3

Hit 18 shots using a left-to-right ball flight to the flag.

4

Hit 18 shots using a right-to-left ball flight to the flag.

5

Count each ball that lands close to the target as a success.

6

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
D4

Day 48

Long irons (4,3,2) | Left-to-R and Right-to-L Shot

Program: Long Iron Distance Control

Produce left-to-right and right-to-left shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Left-to-R and Right-to-L Shot
1

Pick one target suitable for long irons (4, 3, 2).

2

Hit 36 shots using your long irons (4, 3, and 2 irons).

3

Hit 18 shots curving left-to-right and 18 shots curving right-to-left, all towards the same target.

4

Keep the same stance and setup for every shot.

5

Try to make the ball land close to the target.

6

Count each shot that lands and stays near the target as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074

Week 13 – Module

2 days scheduled

Long Iron Distance Control. Control distance and improve accuracy. Focus on Distance Control, Trajectory, Scoring. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 49

Long irons (4,3,2) | Ladder Challenge

Program: Long Iron Distance Control

Complete the Ladder Challenge using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Ladder Challenge
1

Set up one flag target.

2

Place three landing zones in a line, each 8 yards/meters apart, going toward the flag.

3

Hit 36 long iron shots in 3 sets of

4

In each set, aim for the first, then second, then third landing zone in order.

5

The ball must stop within 8 yards/meters of the flag.

6

Use long irons only (4, 3, or 2). Switch clubs during the drill if wanted.

7

Count each shot that lands in the right zone and stops within 8 yards/meters of the flag as a success.

8

After 36 shots, enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 50

Long irons (4,3,2) | 3 Landing Zones

Program: Long Iron Distance Control

Hit 15 balls to each landing zone using long irons only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Long irons (4,3,2) | 3 Landing Zones
1

Pick one flag or target for long irons (4, 3, or 2 iron).

2

Mark three landing zones about 10 yards/meters apart around the flag using cones, buckets, or markers.

3

Hit 36 shots, split into three groups of 12 shots.

4

For the first 12 shots, aim for Landing Zone

5

For the next 12 shots, aim for Landing Zone

6

For the last 12 shots, aim for Landing Zone

7

Switch between 4, 3, and 2 irons if wanted, but set up the ball the same way each time.

8

Count shots that land and stop in the right landing zone as a success.

9

When finished, add up the successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141063