Pace Putts To Hole
Hit putts with both left and right breaks, for a 18-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for des Serves. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
14
Days
54
Modules
9
Frequency
4 days/week
Putting·9 ft (3m) only
Pace Putts To Hole
Difficulty: Intermediate · Module HCP 17.5
Short Game·Flop
Hit Flop & Avoid Big Numbers
Difficulty: Beginner · Module HCP 35.0
Short Game·Bump'n'Run
Square up and send it: perfect alignment for Bump'n'Runs
Difficulty: Beginner · Module HCP 32.8
Short Game·Bump'n'Run
Lag it close: can you control your rollout every time?
Difficulty: Beginner · Module HCP 23.5
Short Game·Flop
Stick Every High Flop To Green
Difficulty: Intermediate · Module HCP 16.5
Short Game·Pitch
Pitch 20–35 Yds From Fairway Or Rough
Difficulty: Intermediate · Module HCP 15.4
Driving Range·Mid irons (7,6,5)
Feet, hips, shoulders—consistent contact
Difficulty: Beginner · Module HCP 35.0
Driving Range·Short irons (9,8)
Feet, hips, shoulders—consistent contact
Difficulty: Beginner · Module HCP 35.0
Driving Range·Wedges (LW,SW,GW,PW)
Control the loft: spin and height as needed
Difficulty: Beginner · Module HCP 23.3
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Hit putts with both left and right breaks, for a 18-handicap player, ~15 minutes. Working on distance: 9 ft (3m) only.
Module skill breakdown
Flop from sand, for a 35-handicap player, ~30 minutes. Working on shot: flop.
Module skill breakdown
Square up, for a 33-handicap player, ~30 minutes. Working on shot: bump'n'run.
Module skill breakdown
Feel the green, for a 24-handicap player, ~20 minutes. Working on shot: bump'n'run.
Module skill breakdown
Stick flops to green, for a 17-handicap player, ~15 minutes. Working on shot: flop.
Module skill breakdown
Pitch from fairway, for a 15-handicap player, ~15 minutes. Working on shot: pitch.
Module skill breakdown
Avoid fat or thin shots, for a 35-handicap player, ~30 minutes. Working on club: mid irons (7,6,5).
Module skill breakdown
Avoid slices and hooks, for a 35-handicap player, ~30 minutes. Working on club: short irons (9,8).
Module skill breakdown
Land softly, for a 23-handicap player, ~20 minutes. Working on club: wedges (lw,sw,gw,pw).
Module skill breakdown
Program snapshot
Avg HCP focus
17.5
Intermediate
Skill pillars
Aim · Alignment · Stroke · Scoring · Visualization · Precision
Host course
des Serves
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Pace Putts To Hole. Focus on ball roll and finish position and practice uphill and downhill putts. Focus on Aim, Alignment, Stroke. This module is for Putting, specifically working on 9 ft (3m) only.
Day 1
Program: Pace Putts To Hole
Make 10 out of 20 putts through the ball gate, using plane board.
Hit 30 putts from 9 ft (3 m) through the ball gate using the plane board.
Enter the number of putts made out of 30.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 19 | 16 | 14 | 12 | 10 | 8 | 6 | 4 |
Day 2
Program: Pace Putts To Hole
Make 10 out of 20 putts, underneath the hanging string line.
Hit 30 putts from 9 feet under a hanging string.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 19 | 16 | 14 | 12 | 10 | 8 | 6 | 3 |
Day 3
Program: Pace Putts To Hole
Make 10 out of 20 putts over the chalk starting line.
Hit 30 putts from 9 ft over a chalk line.
Draw a straight line to show start line.
Enter number of putts holed out of 30 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 23 | 18 | 15 | 13 | 11 | 9 | 7 | 5 | 3 |
Day 4
Program: Hit Flop & Avoid Big Numbers
Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines. Each line has 5 piles, spaced 3 yards or meters apart.
Put these piles on grass, 5 to 20 yards or meters from the hole, but not on the green.
Mark 3 targets near the green, spaced around the hole (left, center, right).
Hit 36 flop shots in total. Make 3 groups of 12 shots.
For the first group, aim at the left target. For the second group, aim at the center target. For the third group, aim at the right target.
Pick any pile to start each group. Hit each ball at the assigned target.
A successful shot is when the ball stops closest to the right target area.
After all 36 shots, count the shots that stopped closest to each target.
Add your total successful shots out of 36 and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Hit Flop & Avoid Big Numbers. Land near hole and avoid big numbers. Focus on Precision, Alignment, Distance Control. This module is for Short Game, specifically working on Flop.
Day 5
Program: Hit Flop & Avoid Big Numbers
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.
Set up two targets on the green about 10 to 15 yards apart.
Get 36 balls and split them into 2 groups of
Hit 18 flop shots from a slope with the ball above your feet, aiming at the first target.
Hit 18 flop shots from a slope with the ball below your feet, aiming at the second target.
Count how many balls land and stop within 3 feet of each target. These are successes.
Keep your ball setup the same for all shots.
After all 36 shots, record how many were successful out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 6
Program: Hit Flop & Avoid Big Numbers
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots close to multiple targets. Count the number of successes.
Place 40 balls into 10 piles of 4 balls each. Arrange them in two lines of 5 piles each, lines must cross each other.
Make sure the lines are 7 yards apart. In a line, make sure each pile is 2 yards apart.
Set up 3 flags in a row, 10 feet apart. Each flag is a target for hitting the balls.
Hit 36 balls in total. Hit 12 balls at each target.
Hit the balls by switching between piles in the two lines.
If a ball lands within 10 feet of the target, count it as a success.
Count your successful shots out of 36 and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 7
Program: Hit Flop & Avoid Big Numbers
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Find a flat spot in the rough, 5 to 20 yards from the hole.
Set up three targets on the green, spaced apart for three landing zones.
Hit 36 flop shots; 12 shots at each target.
Keep ball position the same for all shots, only aim at the next target after 12 shots.
Try to land the ball softly in the target zone.
Count each shot that lands and stops in the correct zone as a success.
After 36 shots (12 per target), add up your total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 8
Program: Hit Flop & Avoid Big Numbers
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop flop shots close to multiple targets. Count the number of successes.
Set up 3 flags spaced about 6 feet apart.
Make 9 piles of 4 balls each, with two lines and space between them.
Put the piles 5 to 20 yards away from the flags, but keep the piles the same.
Hit 36 flop shots in 3 groups of
For each group, try to land balls within 10 feet of the right flag, first flag, second flag, then third.
Switch between piles as you want.
Each ball that stays within 10 feet of the right flag counts as a success.
Count the successful shots.
Enter your total successes out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Hit Flop & Avoid Big Numbers. Land near hole and avoid big numbers. Focus on Precision, Alignment, Distance Control. This module is for Short Game, specifically working on Flop.
Day 9
Program: Hit Flop & Avoid Big Numbers
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside quadrants. Count the number of successes.
Pick a spot 5 to 20 yards from the hole near the green to practice flop shots.
Place 36 balls in two lines so they cross in the middle. Each line has 18 balls, 1 foot apart.
Use string or tees to mark 4 equal zones inside a 10-foot circle around the hole.
Split the 36 balls into 4 groups of 9 balls. Each group aims for a different zone.
From the first line, hit 9 balls to the first zone.
From the second line, hit 9 balls to the second zone.
Go back to the first line and hit 9 balls to the third zone.
From the second line, hit 9 balls to the fourth zone. Count the number of balls that land in the right zone each time. After all shots, enter your total number of successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 13 | 9 | 6 | 4 |
Day 10
Program: Hit Flop & Avoid Big Numbers
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Place 40 balls in two lines with 20 balls in each line, spaced 1 foot apart.
Set the two lines so they cross each other, about 5 to 10 yards apart, on grass away from the green but 5 to 40 yards from the hole.
Mark two circles around the hole on the green. The small circle is 6 feet from the hole. The big circle is 15 feet from the hole.
Hit 36 flop shots, 18 from each line.
Hit 3 to 5 shots at a time from one line, then switch lines and keep going until finished.
Try to land each ball inside the circles. Shots inside the small circle are birdie, inside the big one are par.
Count all balls that land inside either circle.
Enter the total successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 11
Program: Square up and send it: perfect alignment for Bump'n'Runs
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.
Gather 36 balls and split them into 2 groups of
Stand on a slope where the ball is above your feet for the first 18 shots.
Choose one target on the green to aim at.
Hit 18 bump-and-run shots, trying to get close to the target from this lie.
Move to a slope where the ball is below your feet for the next 18 shots.
Hit 18 bump-and-run shots at the same target from this lie.
Count how many balls stop close to the pin. Record that number as your score out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 12
Program: Square up and send it: perfect alignment for Bump'n'Runs
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Put two markers on the green about 6 feet apart as targets.
Place the balls in the downhill rough, 5 to 30 yards from the hole.
Hit 18 bump-and-run shots from downhill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.
Move to the uphill rough on the opposite side, same distance from the hole.
Hit 18 bump-and-run shots from uphill, aiming for Target 1 for 9 shots, then Target 2 for 9 shots.
A shot is successful if the ball stops within 3 feet of the target.
Count total successful shots out of 36 and enter that number in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Square up and send it: perfect alignment for Bump'n'Runs. Test your setup and square up. Focus on Alignment, Scoring, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.
Day 13
Program: Square up and send it: perfect alignment for Bump'n'Runs
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines that cross each other. Put 5 piles in each line. Leave space between all piles and lines.
Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
On the green, mark two big circles around the hole. Make the first circle 6 feet (2 meters) out from the hole, and the second circle 15 feet (5 meters) out from the hole.
There are 36 shots total. Split them into 3 groups of 12 shots.
First 12 shots: try to stop the ball inside the small (inner) circle. Next 12: try to stop the ball inside the big (outer) circle but outside the small circle. Last 12: try to keep the ball anywhere on the green.
Hit one ball from each pile. Keep moving around the piles any way until all 36 shots are done using the right target for each group.
Count how many balls land in the right place for each group: inside the small circle for the first 12, in the big circle but outside the small one for the next 12, and anywhere on the green for the last
Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 14
Program: Square up and send it: perfect alignment for Bump'n'Runs
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.
Place 36 balls into 6 groups of 6 balls.
Mark 3 target pins on the green, 6 feet apart in a line or arc.
From above feet, hit 18 shots, 6 at each pin in order.
From below feet, hit 18 shots, 6 at each pin in order.
Keep the same ball setup and lie each time. Only change slope.
Count each ball that stops within 3 feet of the target pin as a success.
After 36 shots, add up successes out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 24 | 20 | 16 | 12 | 8 | 5 |
Day 15
Program: Square up and send it: perfect alignment for Bump'n'Runs
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.
Set up 10 piles of balls with 4 balls in each pile.
Make 3 landing zones on the green, 6 feet apart in a straight line.
Hit 36 shots, with 12 shots at each landing zone.
Start from any pile and try to land 12 balls in the first landing zone.
After 12 shots, aim 12 shots at the second zone, then 12 at the third zone.
Count each ball that stays in the correct zone as a success.
Add your total successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 16
Program: Square up and send it: perfect alignment for Bump'n'Runs
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Place a bucket of balls next to the green with 2 straight lines of 20 balls arranged perpendicular to each other.
Space the lines 5 to 10 yards/meters apart, with each ball about 1 foot (30 cm) apart in each line.
Mark two circles on the green: an inner circle with a 6-foot (2 m) radius and an outer circle with a 15-foot (5 m) radius around the hole.
Hit 36 bump-and-run shots in 2 sets of 18 shots, switching between the two lines.
Hit 3 to 5 shots from one line, then switch to the other line, until all 36 balls are played.
Try to land balls in the circles: inside the inner circle is best, inside the outer circle is okay.
Count how many balls stopped inside the outer circle (including the inner circle), and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 4 |
4 days scheduled
Square up and send it: perfect alignment for Bump'n'Runs. Test your setup and square up. Focus on Alignment, Scoring, Distance Control. This module is for Short Game, specifically working on Bump'n'Run.
Day 17
Program: Square up and send it: perfect alignment for Bump'n'Runs
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Pick two spots between 5 and 30 yards from the hole to hit from.
Place three markers 3 feet apart in a line on the green to make target zones.
Hit 18 shots from the first spot, 6 to each target zone.
Hit 18 shots from the second spot, 6 to each target zone.
Aim for the correct zone each time.
Count shots that stop inside the correct zone as a success.
Add up your successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 18
Program: Square up and send it: perfect alignment for Bump'n'Runs
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.
Place two lines of 18 balls each next to the green, 1 foot apart. Lines are at right angles, 5 to 10 yards apart.
Mark 9 stop zones on the green using buckets, tees, or string. Make 3 groups with 3 zones each, spaced evenly.
Hit 36 bump-and-run shots: 12 at each group of 3 zones (4 shots per zone).
From the first line, hit 12 shots at the first group of 3 zones (4 shots per zone).
Move to the second line, hit 12 shots at the second group of 3 zones (4 shots per zone).
Go back to the first line and hit 12 shots at the third group of 3 zones (4 shots per zone). Enter score in the app, out of 36 attempts.
Count each success where the ball stops in the target zone. Add all successes for your score.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 19
Program: Lag it close: can you control your rollout every time?
Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 lines of 9 balls, each ball 1 foot apart. Lines are 5 yards apart. Place lines 1 to 10 yards from the green and 5 to 30 yards from the hole.
On the green, make 9 stop zones with buckets, string, or tees. Arrange the zones in a grid, 3 rows of
Hit 36 bump-and-run shots in total. Hit 4 balls to each stop zone.
Hit 4 shots to the first zone, then move to the next. Do this until all 9 zones have 4 shots.
Count balls that stop inside the target zone as a success.
Add up the number of successes out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 20
Program: Lag it close: can you control your rollout every time?
Up to 5 players compete to land a bump-n-run shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Get 36 balls. Split them into 3 piles of 12 balls.
Make 3 zones on the green with sticks or string. Each zone is 6 feet apart in a line.
On the grass, put each pile of balls at random spots 1 to 10 yards from the green and 5 to 30 yards from the hole. Each pile matches a zone.
Hit 12 shots from the first pile, try to land in the first zone.
Hit 12 shots from the second pile, try to land in the second zone.
Hit 12 shots from the last pile, try to land in the third zone.
Count how many balls land and stop in each zone.
Add up your total and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
4 days scheduled
Lag it close: can you control your rollout every time?. Control rollout and feel the green. Focus on Distance Control, Dispersion, Precision. This module is for Short Game, specifically working on Bump'n'Run.
Day 21
Program: Lag it close: can you control your rollout every time?
Up to 5 players compete to stop bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Prepare 36 balls and make 4 piles of 9 balls each.
Put each pile in a different spot, 1 to 10 yards from the green and 5 to 30 yards from the hole.
Mark 4 areas on the green using string or tees, each area should be about 6 feet across.
Hit 36 bump-n-run shots, trying to land 9 balls in each area.
Start from one pile, aim at one area, and hit all 9 balls. Move to the next pile and area.
Keep going until all 36 shots are done, 9 shots per area.
Count how many balls stopped in the target area each time.
After all 36 shots, enter how many successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
Day 22
Program: Lag it close: can you control your rollout every time?
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines that cross each other. Put 5 piles in each line. Leave space between all piles and lines.
Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
On the green, mark two big circles around the hole. Make the first circle 6 feet (2 meters) out from the hole, and the second circle 15 feet (5 meters) out from the hole.
There are 36 shots total. Split them into 3 groups of 12 shots.
First 12 shots: try to stop the ball inside the small (inner) circle. Next 12: try to stop the ball inside the big (outer) circle but outside the small circle. Last 12: try to keep the ball anywhere on the green.
Hit one ball from each pile. Keep moving around the piles any way until all 36 shots are done using the right target for each group.
Count how many balls land in the right place for each group: inside the small circle for the first 12, in the big circle but outside the small one for the next 12, and anywhere on the green for the last
Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 23
Program: Lag it close: can you control your rollout every time?
Up to 5 players compete to stop a bump-n-run shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines, each with 5 piles. Lines cross like a plus sign. Piles in a line are 3 yards/meters apart. The lines are 5 to 10 yards/meters apart. Place piles between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.
On the green, use string or tees to make 4 target areas, each a circle with a 6-foot (2 meter) radius.
Hit 36 bump-and-run shots in total. Split shots into 4 groups of
Aim each group at a different target area.
Start from any pile. Hit a shot to try to land in the chosen target area.
After 9 shots at one target area, switch to the next and repeat until all 36 shots are done.
Count one point for each ball that stops in the right target area.
When finished, count successful shots in the correct area and enter your score out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 24
Program: Lag it close: can you control your rollout every time?
Up to 5 players compete to stop a bump-n-run shot inside the landing zone(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Set up 4 lines of 3 balls each, for one player. Place balls 1 foot apart in each line. Place lines 5 yards apart. Total 36 balls.
On the green, use sticks or string to mark 3 landing zones in a row, each zone 6 feet apart.
Divide the 36 balls into 3 groups of
Aim 12 balls at Landing Zone 1, 12 at Zone 2, and 12 at Zone
Hit all 12 balls at Zone 1, then 12 at Zone 2, then 12 at Zone
Count each ball that stops inside the target zone as successful. After all 36 shots, count how many were successful, and record score out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 11 | 7 | 4 |
4 days scheduled
Lag it close: can you control your rollout every time?. Control rollout and feel the green. Focus on Distance Control, Dispersion, Precision. This module is for Short Game, specifically working on Bump'n'Run.
Day 25
Program: Lag it close: can you control your rollout every time?
Up to 5 players compete to stop a bump-n-run shot closest to the multiple target(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two crossed lines. Each line has 5 piles, 3 yards/meters apart.
Put the piles 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole, on the same type of grass.
Mark 3 target zones on or near the green, spaced far apart.
Hit 36 bump-and-run shots: 12 for each target zone.
Pick any pile and hit 12 balls, trying to land and stop the ball in the first target zone.
Hit 12 shots at the second target zone, then 12 at the third.
Keep the same ball setup for every shot. Don’t change ball position or lie in the pile.
Count each ball that stops in the target zone as a success.
At the end, enter the number of balls that stopped in the target zones out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 26
Program: Stick Every High Flop To Green
Up to 5 players compete to stop a flop shot closest to the multiple target(s). The player with the most points at the end wins the challenge. Up to 80 balls are needed.
Make 4 straight lines of 9 balls each on the grass. Keep each line 5 yards or meters apart.
Put the balls in each line about 1 foot apart.
Pick 3 targets (like flags or markers) in different spots around the green.
Hit 36 shots, in 3 groups of 12 shots.
Hit all balls in the first group to Target 1, then switch to Target 2 for the next group, and Target 3 for the last group.
Hit each ball trying to stop it close to the target for that group.
Count every ball that stops within 3 feet of the target as a success.
Add up the number of successful shots, out of 36 attempts, and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 27
Program: Stick Every High Flop To Green
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots inside 9 Stop Zones. Count the number of successful stops.
Place 40 balls into 10 piles of 4 balls each, with the piles in two lines of 5 piles. Lines are about 7 yards apart, and piles are about 2 yards apart within each line.
Mark 9 stop zones as a 3-by-3 grid using tees, string, or markers. Zones are about 3 feet apart.
Hit 36 balls in total, aiming to land 4 balls in each of the 9 stop zones.
Hit 4 balls at the first stop zone from any pile, then move to the next zone and hit 4 balls there. Repeat until all 9 zones are done.
Each time a ball stops in the correct zone, count a point.
After 36 shots, add up how many balls landed in the correct zones and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 28
Program: Stick Every High Flop To Green
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.
Place two piles of 18 balls on a sloped fairway: one pile above feet level, one pile below. Each pile should be 5-20 yards from the hole.
Mark three target zones on the green at different distances (Zone 1 at 5 feet, Zone 2 at 10 feet, Zone 3 at 15 feet).
Hit 18 shots from above and 18 shots from below feet, making 36 flop shots in total.
Split each 18-shot pile into 3 groups of 6 shots.
Aim each group of 6 shots at one zone. First 6 shots at Zone 1, next 6 at Zone 2, last 6 at Zone
Alternate shots between above feet and below feet piles as you go through zones.
Count each shot that stops in the correct zone as a success.
When done, add up successes. Enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Stick Every High Flop To Green. Flop over hazards and land 3-4 feet away. Focus on Accuracy, Scoring, Distance Control. This module is for Short Game, specifically working on Flop.
Day 29
Program: Stick Every High Flop To Green
Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Set up 3 target zones on the green, spaced about 4 feet apart in a row.
Place all golf balls together in a pile 10 yards from the green, outside the deep rough.
Hit 36 flop shots from the rough, aiming 12 shots at each zone.
Hit 12 shots to Zone
Hit 12 shots to Zone
Hit 12 shots to Zone
Count each shot that lands and stays in the correct zone as a success.
Add how many successes out of 36, and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 30
Program: Stick Every High Flop To Green
Up to 5 players compete to stop a flop shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines, with 5 piles in each line. Each pile is 4 yards or meters apart. The two lines are 5 to 10 yards or meters apart.
Put the piles between 5 and 40 yards or meters from the hole. Do not put them on the green.
On the green, use string or tees to make two circles around the hole: one small circle with a 6-foot (2-meter) radius and one big circle with a 15-foot (5-meter) radius.
Hit flop shots from each pile. Try to land the ball in the circles. Balls in the small circle are best, in the big circle are medium, and outside both circles are misses.
Hit 36 total flop shots. This means 3 sets of 12 shots.
For the first 12 shots, aim for the small circle. For the next 12, aim for the area between the two circles. For the last 12, aim anywhere inside the big circle.
Pick any pile to start. Hit one flop shot from each pile. Cover all piles evenly.
Count each ball that lands where you aimed.
Add up your successful shots out of 36 attempts and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 | 3 |
Day 31
Program: Stick Every High Flop To Green
Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat fairway.
Set up 3 target zones on the green at 5, 12, and 20 yards from where the balls will be hit. Mark each zone with cones.
Place 36 balls in 3 groups of 12 balls each.
Hit 12 balls to try to land them in the 5 yard zone.
Hit 12 balls to try to land them in the 12 yard zone.
Hit 12 balls to try to land them in the 20 yard zone. Enter your score in the app, out of 36 attempts.
Do not change your ball position or stance during the test.
Count each ball that lands and stays inside the right target zone as a success.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 24 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 32
Program: Stick Every High Flop To Green
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.
Make two piles of 18 balls on rough grass, 5-40 yards from the hole.
Mark three equal target zones on the green about 5 feet apart: Zone A (closest), Zone B (middle), Zone C (farthest).
Hit 36 flop shots in three sets: 12 shots to Zone A, then 12 to Zone B, then 12 to Zone C.
Switch between the two piles when hitting your shots.
Try to land and stop the ball inside the correct zone. Count each ball in the right zone as a success.
Count your successes out of 36 shots and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Pitch 20–35 Yds From Fairway Or Rough. Save par on approaches and land 3-4 feet away. Focus on Scoring, Accuracy, Distance Control. This module is for Short Game, specifically working on Pitch.
Day 33
Program: Pitch 20–35 Yds From Fairway Or Rough
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.
Find a rough, sloped area near the green where golf balls can sit above or below foot level.
Place two piles of 18 balls each: one pile on a slope above foot level, one pile below foot level, both 30-40 yards from the hole.
Mark three zones on the green in a line, 6 feet apart. These show where to land and stop the ball.
Hit 18 shots from above your feet and 18 shots from below your feet.
From above your feet, hit 6 shots at each zone in order.
From below your feet, hit 6 shots at each zone in order.
Count the shots that land and stop in the correct zone.
Use the same stance and ball position each time.
After all 36 shots, count how many successes, and enter the score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 27 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 34
Program: Pitch 20–35 Yds From Fairway Or Rough
Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop pitch shots inside 9 Stop Zones. Count the number of successful stops.
Place 36 balls in 2 lines of 18 balls each, about 1 foot apart.
Set up 9 stop zones on the green using markers, arranged in 3 groups of 3 zones.
Hit 4 pitch shots into each stop zone, for a total of 36 shots.
Start at the first stop zone and hit 4 shots from the first ball line, aiming for that zone.
Switch to the second ball line and hit 4 shots at the next stop zone.
Keep switching lines and zones until all 36 shots are done.
A shot is a success if the ball stops in the target zone.
Count successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 35
Program: Pitch 20–35 Yds From Fairway Or Rough
Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Place 10 piles of balls in two lines that cross each other, with 5 piles in each line, spaced 3 yards apart.
Put these piles on grass, 30 to 60 yards from the hole.
On the green, mark 9 clear stop zones using buckets, string, or tees, spaced evenly.
Hit 36 pitch shots, aiming 4 shots at each of the 9 stop zones.
From any pile, hit 4 balls trying to stop them in the first zone.
After 4 shots, aim at the next zone and hit 4 more shots, repeating for each zone.
Keep hitting 4 shots per stop zone until all 9 zones are done (total 36 shots).
Count each ball that stops in the target zone as a success.
After all shots, add the number of successful shots and enter your score in the app out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 36
Program: Pitch 20–35 Yds From Fairway Or Rough
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Split 36 shots into two groups of 18 shots: one group for uphill, one group for downhill, both on the fairway.
Mark three target zones on the green at 30, 45, and 60 yards from the hole.
For each slope, hit 6 shots at each zone (6 at 30 yards, 6 at 45 yards, 6 at 60 yards).
Do not change the ball setup during the drill.
Finish all 18 shots on the uphill slope first, then do all 18 shots on the downhill slope.
A shot counts only if it lands and stops inside the zone you aimed for.
After 36 shots, count successful shots and enter your score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Pitch 20–35 Yds From Fairway Or Rough. Save par on approaches and land 3-4 feet away. Focus on Scoring, Accuracy, Distance Control. This module is for Short Game, specifically working on Pitch.
Day 37
Program: Pitch 20–35 Yds From Fairway Or Rough
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and hit-and-land pitch shots inside landing zones. Count the number of successes.
Arrange 36 balls into 9 piles of 4 balls each, 30 to 60 yards from the hole.
On the green, make 3 landing zones spaced 9 feet apart.
Hit 36 pitch shots, aiming for 12 shots in each zone.
Start from any pile, switch piles after every shot, and aim for Zone 1 for the first 12 shots.
After 12 shots in Zone 1, aim for Zone 2 for 12 shots, then Zone 3 for the last 12 shots.
Count each shot that stays inside the target zone.
At the end, add up the number of successful shots and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 38
Program: Pitch 20–35 Yds From Fairway Or Rough
Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Get 36 golf balls. Divide into 3 groups of 12 balls.
Set up 3 target zones on the green. Make them easy to see and about the same size.
Go to the rough, 20-40 yards from the hole. Hit 12 balls at the first target zone.
Hit 12 balls at the second target zone from the same spot, same ball setup.
Hit 12 balls at the third target zone the same way.
Keep ball setup on the slope the same for all shots.
Count a shot as a success if it lands and stops in the target zone.
Add up successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 21 | 17 | 13 | 9 | 6 | 3 |
Day 39
Program: Pitch 20–35 Yds From Fairway Or Rough
Up to 5 players compete to stop a pitch shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.
Set up 10 piles of balls in two lines. Each line has 5 piles, and the piles are 3 yards apart. Piles are between 30 and 60 yards from the hole.
On the green, mark 4 circular target zones. Each is 9 feet in radius.
Make 36 pitch shots. For each target zone, make 9 shots.
For each shot, aim to land and stop the ball in the correct target zone.
After 9 shots in one zone, switch zones and repeat until all 4 are done.
Count each shot that stops in the right zone as a success.
Total successful shots out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
Day 40
Program: Pitch 20–35 Yds From Fairway Or Rough
Hit two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Set up 3 targets on the green or fringe, in a straight line, 6 feet apart.
Place 3 piles of 12 golf balls each, 30 to 60 yards away in deep rough.
From the first pile, hit 12 shots at the first target.
From the second pile, hit 12 shots at the second target.
From the third pile, hit 12 shots at the third target.
Use the same setup for all shots.
Count each ball that lands in the target as a success.
After 36 shots, enter your number of successes in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 15 | 12 | 8 | 5 | 3 |
4 days scheduled
Feet, hips, shoulders—consistent contact. Avoid fat or thin shots and consistent mid iron contact. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 41
Program: Feet, hips, shoulders—consistent contact
Work only on backswing using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target at a medium distance suitable for hitting mid irons (7, 6, or 5).
Use one mid iron and hit 36 shots aiming at the same target.
For each shot, focus only on your backswing, working with 1 or 2 simple backswing thoughts.
Set up the ball the same way each time and maintain your backswing focus.
Hit all 36 shots and count how many have straight, good ball flight that matches your backswing.
After all shots, count how many were good out of 36 and enter the number in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 42
Program: Feet, hips, shoulders—consistent contact
Work only on downswing using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target suitable for hitting mid irons (7, 6, or 5 iron).
Hit 36 balls in total, in 3 sets of 12 balls each using mid irons only.
Focus solely on your downswing throughout the drill. Work on at most two downswing thoughts or tasks to produce your desired ball flight.
Switch between different mid irons throughout the exercise.
Set up the same way for every shot, aiming all shots at the single target.
Count only the shots that land and stay in the target area.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 43
Program: Feet, hips, shoulders—consistent contact
Work only on 'impact and follow through' using mid irons only. Hit one bucket of ~50 balls.
Pick a flag on the range about 120 to 150 yards away for mid irons (7, 6, or 5 iron).
Hit 36 shots total using only mid irons, focusing solely on impact and follow through.
Use one consistent target (the chosen flag) for all shots.
Work on at most two impact and follow through thoughts or tasks to produce your desired ball flight.
Count each shot that lands and stays near the target as a success.
Add the total successful shots out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
Day 44
Program: Feet, hips, shoulders—consistent contact
Work only on takeaway using mid irons only. Hit one bucket of ~50 balls.
Set up one target area 130-160 yards away suitable for 7, 6, or 5 iron.
Hit 36 balls in total using only 7, 6, or 5 iron, focusing solely on the takeaway.
Work on at most two takeaway thoughts or tasks to produce the desired ball flight.
Switch between 7, 6, and 5 irons throughout the exercise.
Mark a success if the ball lands in or near the target zone (within 3 yards).
Count how many successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 24 | 19 | 15 | 11 | 7 | 4 |
4 days scheduled
Feet, hips, shoulders—consistent contact. Perfect short iron swing and consistent short iron contact. Focus on Mechanics, Precision, Trajectory. This module is for Driving Range, specifically working on Short irons (9,8).
Day 45
Program: Feet, hips, shoulders—consistent contact
Work only on takeaway using short irons only. Hit one bucket of ~50 balls.
Set up a single target suitable for your 8 or 9 iron.
Hit 36 shots aiming exclusively at this target.
Focus on your takeaway, working on at most two takeaway thoughts or tasks to influence the ball flight.
Keep your setup and stance consistent throughout the drill.
After each shot, check if the ball lands near the target.
Count the shots that land near the target as successes.
After 36 shots, enter your number of successes in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 11 | 7 | 4 |
Day 46
Program: Feet, hips, shoulders—consistent contact
Work only on impact and follow through using short irons only. Hit one bucket of ~50 balls.
Pick a flag or marker on the range suitable for your 8- or 9-iron shots.
Hit 36 shots, all aiming at the same target.
Focus on good contact and smooth swings with your 8- or 9-iron.
Set up the ball the same way every time.
After completing all 36 shots, count how many balls landed within a 5-foot area around the target.
Enter your score out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 47
Program: Feet, hips, shoulders—consistent contact
Work only on downswing using short irons only. Hit one bucket of ~50 balls.
Pick a flag or target on the driving range suitable for short irons (9 or 8).
Take 36 shots using only the 9 or 8 iron.
Focus solely on your downswing, using at most two swing thoughts or tasks to control the ball flight.
Aim at the same single target for all 36 shots.
Count each ball that lands and stays near the target as a success.
Add up the number of successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 24 | 19 | 15 | 11 | 7 | 4 |
Day 48
Program: Feet, hips, shoulders—consistent contact
Work only on backswing using short irons only. Hit one bucket of ~50 balls.
Pick one flag or target on the range suitable for short irons (9 or 8).
Hit 36 shots using only short irons (9 or 8), focusing solely on backswing.
Use at most two backswing thoughts or tasks to produce any ball flight pattern.
Set up the same for each shot, using the same swing thoughts.
After each shot, observe the ball flight relative to the target.
Finish all 36 shots, switching irons if desired. At the end, total the number of successful shots and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 19 | 15 | 11 | 7 | 4 |
4 days scheduled
Control the loft: spin and height as needed. Fade or draw wedges and control wedge loft. Focus on Trajectory, Distance Control, Precision. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 49
Program: Control the loft: spin and height as needed
Work only on takeaway using wedges only. Hit one bucket of ~50 balls.
Pick a flag or marker suitable for wedge shots (use any wedge).
Hit 36 wedge shots, all aimed at the same target.
Focus on takeaway throughout all shots, using at most two takeaway thoughts or tasks.
Count each ball that lands close to the target as a success.
Enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 50
Program: Control the loft: spin and height as needed
Work only on impact and follow through using wedges only. Hit one bucket of ~50 balls.
Pick one target on the range suitable for wedge shots (LW, SW, GW, and/or PW).
Set up the ball the same way for all shots.
Hit 36 shots total, focusing solely on solid contact and follow through.
Work on at most two impact and follow through thoughts or tasks to produce consistent ball flight.
Switch between wedges throughout the exercise.
Count every shot that lands close to the target (within a clubface length) as a success.
Add up total successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 29 | 26 | 21 | 16 | 12 | 8 | 5 |
Day 51
Program: Control the loft: spin and height as needed
Complete the Alternate Targets Challenge using wedges only. Hit one bucket of ~50 balls.
Pick 4 different targets at different distances.
Make a landing zone around each target that is 5% of the distance to the target.
Hit 36 wedge shots in total, in 4 groups of 9 shots.
For each group of 9 shots, use one wedge and aim at 3 targets in turn (3 shots per target).
Count every shot that lands and stops in the zone as a success.
Add up your successful shots and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 52
Program: Control the loft: spin and height as needed
Complete the Ladder Challenge using wedges only. Hit one bucket of ~50 balls.
Set up three zones (Ladder 1, Ladder 2, Ladder 3) in a line, 4 yards/meters apart, before the flag.
Try to land and stop the ball in each zone, within 4 yards/meters of the flag.
Hit 36 wedge shots, 12 for each zone.
For each set of 12, land one ball in Ladder 1, then Ladder 2, then Ladder 3, in order.
Use any wedge (LW, SW, GW, PW) but keep setup the same for every shot.
Count a shot as a success if it lands and stops in the right zone.
Add up all successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 27 | 23 | 18 | 14 | 10 | 7 | 4 |
2 days scheduled
Control the loft: spin and height as needed. Fade or draw wedges and control wedge loft. Focus on Trajectory, Distance Control, Precision. This module is for Driving Range, specifically working on Wedges (LW,SW,GW,PW).
Day 53
Program: Control the loft: spin and height as needed
Hit 15 balls to each landing zone using wedges only. Hit one bucket of ~50 balls. Count total number of successful shots.
Set up 3 landing zones on the green, 5 yards apart, near a flag or target. Mark each zone with cones or buckets.
Put 36 balls in one bucket. Hit all shots from the same spot.
Split 36 shots into 3 groups of
First aim for Zone 1, then Zone 2, then Zone
Hit with any wedge (LW, SW, GW, PW), and change clubs if wanted.
Try to land each ball in the zone you are aiming at before moving to the next zone.
Count each ball that lands and stays in the zone as a success.
When finished, add up the number of successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 14 | 10 | 6 | 3 |
Day 54
Program: Control the loft: spin and height as needed
Discover strengths amongst wedges a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.
Place 3 flags or targets about 10 yards apart, all within wedge range.
Hit 36 wedge shots total: 12 at each target.
Use the same ball setup for all shots.
Hit 12 shots at the first target.
Hit 12 shots at the second target.
Hit 12 shots at the third target.
Count shots that land on or very close to the target as a success.
Add up successful shots out of
Enter score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 23 | 18 | 14 | 10 | 7 | 4 |