Aim To Hit Center Every Time
Focus on alignment, for a 18-handicap player, ~15 minutes. Working on distance: 3 ft (1m) only.
Module skill breakdown
Course Flagship Program
We studied the course and made a flagship practice program specifically for Germiston. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.
Program Snapshot
Weeks
11
Days
44
Modules
9
Frequency
4 days/week
Putting·3 ft (1m) only
Aim To Hit Center Every Time
Difficulty: Intermediate · Module HCP 17.5
Putting·6 ft (2m) only
Read Subtle Breaks
Difficulty: Expert · Module HCP 1.8
Short Game·Sand
Get Out of Bunker Safely
Difficulty: Beginner · Module HCP 35.0
Short Game·Flop
Open up and let it fly: alignment for flop shots
Difficulty: Beginner · Module HCP 27.1
Short Game·Pitch
Turn pitches into birdie looks—score from the fairway
Difficulty: Intermediate · Module HCP 19.4
Driving Range·Long irons (4,3,2)
Eliminate Hook With Long Irons
Difficulty: Beginner · Module HCP 35.0
Driving Range·Mid irons (7,6,5)
Stop Missing Greens With Mid Irons
Difficulty: Beginner · Module HCP 35.0
Driving Range·Short irons (9,8)
Improve Short Iron Accuracy
Difficulty: Intermediate · Module HCP 17.5
Driving Range·Short irons (9,8)
Reduce Misses With Short Irons
Difficulty: Intermediate · Module HCP 17.5
Flagship curriculum
Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.
Focus on alignment, for a 18-handicap player, ~15 minutes. Working on distance: 3 ft (1m) only.
Module skill breakdown
Read breaks and aim precisely, for a 2-handicap player, ~10 minutes. Working on distance: 6 ft (2m) only.
Module skill breakdown
Hit from sand, for a 35-handicap player, ~30 minutes. Working on shot: sand.
Module skill breakdown
Set up for high shot, for a 27-handicap player, ~20 minutes. Working on shot: flop.
Module skill breakdown
Save par clutch, for a 19-handicap player, ~15 minutes. Working on shot: pitch.
Module skill breakdown
Eliminate hooks, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).
Module skill breakdown
Stop missing greens, for a 35-handicap player, ~30 minutes. Working on club: mid irons (7,6,5).
Module skill breakdown
Reduce misses, for a 18-handicap player, ~15 minutes. Working on club: short irons (9,8).
Module skill breakdown
Control distance, for a 18-handicap player, ~15 minutes. Working on club: short irons (9,8).
Module skill breakdown
Program snapshot
Avg HCP focus
17.5
Intermediate
Skill pillars
Aim · Stroke · Alignment · Visualization · Scoring · Precision
Host course
Germiston
Weekly Plan
1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.
4 days scheduled
Aim To Hit Center Every Time. Hit center consistently and focus on alignment. Focus on Aim, Stroke, Alignment. This module is for Putting, specifically working on 3 ft (1m) only.
Day 1
Program: Aim To Hit Center Every Time
Make 50 putts in a row over the chalk starting line.
Hit 50 putts from 3 ft over a chalk starting line.
Draw a straight line on the putting surface.
Enter score in the app, out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 49 | 47 | 43 | 40 | 36 | 31 | 26 |
Day 2
Program: Aim To Hit Center Every Time
Make 50 putts in a row through the ball gate, using plane board.
Hit 50 putts from 3 ft through the ball gate using the plane board.
Enter score in the app, out of 50 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 50 | 49 | 47 | 45 | 42 | 38 | 34 | 29 |
Day 3
Program: Aim To Hit Center Every Time
Make 50 putts in a row, underneath the hanging string line.
Hit 30 putts from 3 ft under a hanging string.
Enter score, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 29 | 27 | 25 | 22 | 19 | 16 | 13 |
Day 4
Program: Read Subtle Breaks
Make 15 out of 25 putts
Hit 30 putts from 6 ft (2 m).
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 25 | 22 | 20 | 18 | 15 | 12 | 9 | 6 |
4 days scheduled
Read Subtle Breaks. Control pace from 3 to 20 feet and read breaks and aim precisely. Focus on Precision, Scoring, Aim. This module is for Putting, specifically working on 6 ft (2m) only.
Day 5
Program: Read Subtle Breaks
Make 15 out of 25 putts using an alignment mirror.
Hit 30 putts from 6 ft using an alignment mirror.
Enter score in the app, out of 30 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 27 | 23 | 21 | 19 | 17 | 15 | 12 | 9 | 6 |
Day 6
Program: Read Subtle Breaks
Make 12 putts in a row, one-handed through the ball gate.
Hit 25 putts from 6 ft through the ball gate.
Count how many putts went through the gate without touching the tees. Enter the score in the app, out of 25 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 24 | 22 | 19 | 17 | 14 | 12 | 9 | 6 | 4 |
Day 7
Program: Read Subtle Breaks
Make 4 out of 8 putts from [6 ft | 2 m], 5 times in total.
Place eight tees around the hole at 6 ft or 2 m.
After each putt is made, move to the next tee in front.
Hit 40 putts.
Enter the total number of putts made in the app, out of 40 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 35 | 31 | 28 | 26 | 24 | 22 | 19 | 16 | 12 |
Day 8
Program: Get Out of Bunker Safely
Up to 5 players compete to stop a sand shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Arrange 10 piles of balls in two lines that cross at a right angle, with 5 piles in each line. Each pile has 3 or 4 balls.
Place the piles 3 yards or meters apart, between 20 and 40 yards or meters from the hole, in sand bunkers and not on the green.
On the green, mark two target circles around the hole: an inner circle with a 6-foot or 2-meter radius (bullseye) and an outer circle with a 15-foot or 5-meter radius (outer bullseye).
Take 36 sand shots in total. Do 18 shots aiming for the inner bullseye, then 18 shots for the outer bullseye (including the inner).
Start at any pile and hit one sand shot at a time, trying to land the ball in the target area.
After 18 shots at the inner bullseye, switch to the outer bullseye for the next 18 shots.
Count each ball that stops inside the targeted circle as a success. Balls outside the outer circle are misses.
Add up the number of successes out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 24 | 18 | 14 | 10 | 6 | 3 |
4 days scheduled
Get Out of Bunker Safely. Escape safely and hit from sand. Focus on Distance Control, Alignment, Aim. This module is for Short Game, specifically working on Sand.
Day 9
Program: Get Out of Bunker Safely
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land sand shots inside landing zones. Count the number of successes.
Put 36 balls into 10 piles near the sand, each pile with 3 or 4 balls, about 2 yards apart, in two lines between 20 and 40 yards from the hole.
On the green, set up three landing zones with sticks or string, each zone 6 feet apart in a straight line.
Hit 36 sand shots total: 12 shots for Zone 1, 12 shots for Zone 2, 12 shots for Zone
Start hitting balls from any pile, aiming at Zone
Do 12 shots, then aim for Zone 2 for 12 shots, then Zone 3 for 12 shots.
You can pick balls from any pile, but keep aiming for the same zone until you finish its 12 shots.
Count a shot as successful if it lands and stays in the right zone.
After all 36 shots, record how many successful shots out of 36 attempts in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 10
Program: Get Out of Bunker Safely
Align a bucket of balls in the sand (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop sand shots close to multiple targets. Count the number of successes.
Put 18 balls in a straight line in the sand. Make a second line of 18 balls. Lines should be 5 to 10 yards apart, balls in each line 1 foot apart.
Pick two flags on the green, 20 to 40 yards away. Each line aims for its own flag.
From the first line, hit 18 balls trying to land each one within 10 feet of the first flag.
Move to the second line, hit 18 balls trying to land each one within 10 feet of the second flag.
Count how many balls from each line stay inside the 10-foot circle.
Add up total successful balls out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 11
Program: Open up and let it fly: alignment for flop shots
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.
Split 36 balls into two groups of
Put one group at the uphill slope, and one group at the downhill slope, both in deep rough 5 to 20 yards from the hole.
On the green, make three target zones side by side, each about 3 feet wide and within 10 feet of the hole. Label them Zone 1 (left), Zone 2 (center), Zone 3 (right).
From the uphill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone
From the downhill position, hit 18 flop shots. Aim 6 balls in Zone 1, 6 in Zone 2, and 6 in Zone
Count each shot that stops in the right zone as a success.
Enter the number of successes in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 17 | 13 | 9 | 6 | 3 |
Day 12
Program: Open up and let it fly: alignment for flop shots
Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.
Set up 3 target zones on the green, spaced about 4 feet apart in a row.
Place all golf balls together in a pile 10 yards from the green, outside the deep rough.
Hit 36 flop shots from the rough, aiming 12 shots at each zone.
Hit 12 shots to Zone
Hit 12 shots to Zone
Hit 12 shots to Zone
Count each shot that lands and stays in the correct zone as a success.
Add how many successes out of 36, and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
4 days scheduled
Open up and let it fly: alignment for flop shots. Check clubface and open up and fly. Focus on Alignment, Distance Control, Accuracy. This module is for Short Game, specifically working on Flop.
Day 13
Program: Open up and let it fly: alignment for flop shots
Align a bucket of balls (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop flop shots inside quadrants. Count the number of successes.
Pick a spot 5 to 20 yards from the hole near the green to practice flop shots.
Place 36 balls in two lines so they cross in the middle. Each line has 18 balls, 1 foot apart.
Use string or tees to mark 4 equal zones inside a 10-foot circle around the hole.
Split the 36 balls into 4 groups of 9 balls. Each group aims for a different zone.
From the first line, hit 9 balls to the first zone.
From the second line, hit 9 balls to the second zone.
Go back to the first line and hit 9 balls to the third zone.
From the second line, hit 9 balls to the fourth zone. Count the number of balls that land in the right zone each time. After all shots, enter your total number of successes out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 13 | 9 | 6 | 4 |
Day 14
Program: Open up and let it fly: alignment for flop shots
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land flop shots inside landing zones. Count the number of successes.
Set 36 balls into 9 piles of 4 balls each, arranged in two lines, 2 meters apart.
Make 3 landing zones on the green using sticks or string, each 2 meters apart in a straight line.
Hit 36 flop shots total, 12 shots at each landing zone.
Start from any pile and aim for the first zone. Hit 12 shots at this zone.
Then hit 12 shots at the second zone, then 12 shots at the third zone.
Change piles between shots if wanted, but always use the same type of shot.
Any ball landing and stopping inside the target zone is a success.
After 36 shots, enter the number of successful shots out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 15
Program: Open up and let it fly: alignment for flop shots
Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Prepare two sets of 18 balls: one set for above-feet shots, one set for below-feet shots.
Mark three target zones on the green: left, center, and right.
Divide 36 shots into three groups of 12: each group has 6 above-feet and 6 below-feet shots. Each group aims 2 shots at each zone.
From deep rough and sloped lies, hit two flop shots at each target zone: first above-feet, then below-feet, for all zones.
Keep the ball setup the same for all shots. Only change the target zone.
Count a ball as a success if it lands and stops in the intended zone.
Add up total successes out of 36 attempts and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 16
Program: Open up and let it fly: alignment for flop shots
Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, one bucket with balls below feet level.
Put 18 balls in one bucket for shots above your feet, and 18 balls in another bucket for shots below your feet.
On the practice green, set up 3 target zones in a row, about 10 to 15 feet from the hole.
Split the 36 balls into 3 groups of 12 balls.
For the first 12 balls, hit from above feet and aim for Target Zone
For the next 12 balls, hit from below feet and aim for Target Zone
For the last 12 balls, switch between above and below feet every 2 balls and aim for Target Zone
Always keep the ball on the correct slope as needed, only change which target zone you aim at as above.
Count each ball that lands and stays in the correct target zone as a success.
When done, count how many successes out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 24 | 20 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Open up and let it fly: alignment for flop shots. Check clubface and open up and fly. Focus on Alignment, Distance Control, Accuracy. This module is for Short Game, specifically working on Flop.
Day 17
Program: Open up and let it fly: alignment for flop shots
Up to 5 players hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.
Set up 2 target zones on the green: one uphill, one downhill, about 10 feet apart.
Put 18 balls in the uphill rough, and 18 in the downhill rough.
Hit 18 flop shots from the uphill rough and try to land each ball in the uphill target zone.
Hit 18 flop shots from the downhill rough and try to land each ball in the downhill target zone.
If the ball lands and stays in the target zone, it counts as a success.
Always keep the way you set up each ball the same; only the target zone changes.
After all 36 shots, count how many were successful out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 18
Program: Open up and let it fly: alignment for flop shots
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots close to multiple targets. Count the number of successes.
Place 40 balls into 10 piles of 4 balls each. Arrange them in two lines of 5 piles each, lines must cross each other.
Make sure the lines are 7 yards apart. In a line, make sure each pile is 2 yards apart.
Set up 3 flags in a row, 10 feet apart. Each flag is a target for hitting the balls.
Hit 36 balls in total. Hit 12 balls at each target.
Hit the balls by switching between piles in the two lines.
If a ball lands within 10 feet of the target, count it as a success.
Count your successful shots out of 36 and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 19
Program: Open up and let it fly: alignment for flop shots
Align a bucket of balls (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop flop shots inside Bullseye. Count the number of balls in the inner and outer Bullseye.
Arrange 36 balls into 9 piles of 4 balls each, making 2 lines that cross each other. Keep piles about 2 yards apart, and lines about 5 to 10 yards apart.
On the green, make two circles: a small one (2-meter radius) and a big one (5-meter radius) around the hole.
Hit all 36 flop shots and try to land each ball inside the circles.
Hit 18 shots aiming for the small circle and 18 shots aiming for the big circle.
Change where shots come from by using different piles, hitting 2 to 4 shots from each pile that land inside a circle.
Count balls inside either circle as successes.
Add up all successful shots and enter the total out of 36 in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 20
Program: Turn pitches into birdie looks—score from the fairway
Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Place 10 piles of balls in two lines that cross each other, with 5 piles in each line, spaced 3 yards apart.
Put these piles on grass, 30 to 60 yards from the hole.
On the green, mark 9 clear stop zones using buckets, string, or tees, spaced evenly.
Hit 36 pitch shots, aiming 4 shots at each of the 9 stop zones.
From any pile, hit 4 balls trying to stop them in the first zone.
After 4 shots, aim at the next zone and hit 4 more shots, repeating for each zone.
Keep hitting 4 shots per stop zone until all 9 zones are done (total 36 shots).
Count each ball that stops in the target zone as a success.
After all shots, add the number of successful shots and enter your score in the app out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Turn pitches into birdie looks—score from the fairway. Save par clutch and up-and-down contest. Focus on Scoring, Alignment, Dispersion. This module is for Short Game, specifically working on Pitch.
Day 21
Program: Turn pitches into birdie looks—score from the fairway
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.
Put 4 piles of 9 balls on a slope, 2 piles above feet, 2 piles below feet, 30 to 60 yards from the hole.
Mark 3 target zones on the green: left, center, right, each about 6 feet wide.
Hit 36 pitch shots, 18 from above feet piles, 18 from below feet piles.
For each area (above and below feet), hit 6 shots to each zone.
Switch between piles of the same area as you hit, aiming for the target zone.
A shot counts if the ball stops in the right zone.
Count how many shots went in the target zones and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 29 | 27 | 24 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 22
Program: Turn pitches into birdie looks—score from the fairway
Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.
Pick a place on the fairway where the ball is above your feet and about 30 to 40 yards from the hole.
Put 18 balls in a pile on your side at this spot.
Pick a target on the green and keep it the same for the first 6 shots.
Hit 6 pitch shots trying to get close to the target from the above-feet slope.
Change the target after every 6 shots. Do this 3 times for a total of 18 shots from this spot.
Move to a place where the ball is below your feet, again 30 to 40 yards from the hole.
Put 18 more balls in a pile at this new spot.
Do exactly the same as before: 6 shots per target, 3 targets, 18 shots total.
Count a shot as a success if the ball stops very close to the target.
After 36 shots, add up the number of successful shots and enter the score in the app out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 13 | 10 | 7 | 4 |
Day 23
Program: Turn pitches into birdie looks—score from the fairway
Up to 5 players compete to stop a pitch shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.
Make 2 piles of balls in 2 different spots, between 30 and 60 yards from the hole.
On the green, mark 9 stop zones using buckets, string, or tees.
Hit 36 pitch shots. Make 9 groups of 4 shots.
Each group of 4 aims for a different stop zone, so you use all 9 zones.
Take shots from both piles, switching between them as you aim for different zones.
If a shot stops inside the zone you aimed for, count it as a success.
Add how many shots stopped in the zones out of 36 attempts and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 24
Program: Eliminate Hook With Long Irons
Curve the ball around the alignment stick using using long irons only. Hit one bucket of ~50 balls.
Choose a flag or target to aim at using a long iron (2, 3, or 4 iron).
Put an alignment stick on the ground in front of the target.
Place a cone on each side of the flag, each cone 5% of the total distance to the flag.
Hit 36 shots: 18 curve left-to-right around the stick, 18 curve right-to-left.
Divide shots into 3 groups of 12 shots: first 12 curve left-to-right past the left cone, next 12 curve right-to-left past the right cone, final 12 alternate between both directions.
Set up the ball the same for all shots.
A shot is successful if it passes outside the correct cone and lands within 3 yards of the flag.
Add up the number of successful shots and enter your total out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 28 | 26 | 23 | 19 | 14 | 10 | 7 | 4 | 2 |
4 days scheduled
Eliminate Hook With Long Irons. Eliminate hooks and stop missing greens. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Long irons (4,3,2).
Day 25
Program: Eliminate Hook With Long Irons
Work only on backswing using long irons only. Hit one bucket of ~50 balls.
Pick a target on the range for long irons about 150 to 200 yards away.
Prepare 36 balls. Keep ball placement and setup the same each time.
Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.
Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.
After each shot, check if the ball flies smoothly and goes toward the target.
Count a shot as a success if it matches your backswing and ball flight goals.
When finished, count how many successful shots you made out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 17 | 13 | 9 | 6 | 4 |
Day 26
Program: Eliminate Hook With Long Irons
Work only on downswing using long irons only. Hit one bucket of ~50 balls.
Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).
Hit 36 shots total, all aimed at the same target.
Use only long irons (4, 3, or 2 iron) and switch clubs between shots.
Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.
Count how many shots hit the target area and enter your score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 27
Program: Eliminate Hook With Long Irons
Produce straight shots using long irons only. Hit one bucket of ~50 balls.
Pick one far flag or target suitable for long irons (2, 3, and 4 irons).
Get 36 balls to hit with your long irons (2, 3, and 4 irons).
Use a different long iron for each shot, switching clubs throughout the exercise.
Try to hit each ball straight at the target, not left or right.
Stand the same way for every shot.
Count how many balls went straight to the target, with no big curve or miss.
Write down how many straight shots out of 36 you made, and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 17 | 13 | 9 | 6 | 3 |
Day 28
Program: Eliminate Hook With Long Irons
Work only on takeaway using long irons only. Hit one bucket of ~50 balls.
Put 36 balls in one group where you hit from.
Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.
Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.
Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.
Use the 2-iron for the last 12 balls, maintaining the same focus and target.
Count the shots where the ball goes where you want with the right ball flight.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 15 | 12 | 9 | 6 | 4 |
4 days scheduled
Eliminate Hook With Long Irons. Eliminate hooks and stop missing greens. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Long irons (4,3,2).
Day 29
Program: Eliminate Hook With Long Irons
Simulate X number of GIR (Green in Regulations) using long irons only. Hit one bucket of ~50 balls. Count total number of greens hit.
Choose a flag to aim at using a 4, 3, or 2 iron.
Mark a circle around the flag with radius 5% of the distance to the flag.
Split 36 shots into 3 groups of
Use one iron for all shots in each group.
Hit shots, trying to land inside the circle.
Count shots that land inside the circle.
Add up successful shots from
Enter the successful shots in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
Day 30
Program: Eliminate Hook With Long Irons
Produce low/mid/high shots using long irons only. Hit one bucket of ~50 balls.
Pick one target suitable for long irons (4, 3, or 2 iron).
Divide 36 balls into 3 groups of
Hit 12 low shots aimed at the same target.
Hit 12 mid-height shots aimed at the same target.
Hit 12 high shots aimed at the same target.
Keep ball setup the same, only change swing to vary shot height.
Count how many balls land close to the target.
After 36 shots, count successes and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 20 | 16 | 12 | 9 | 6 | 4 |
Day 31
Program: Stop Missing Greens With Mid Irons
Simulate X number of GIR (Green in Regulations) using mid irons only. Hit one bucket of ~50 balls. Count total number of greens hit.
Pick a flag for 7, 6, or 5 iron.
Mark an area around the flag like a green, about 5% of the distance to the flag.
Get 36 balls to hit into this green area.
Split the green into 3 equal parts: Left, Center, Right.
Hit 12 balls at the Left part.
Hit 12 balls at the Center part.
Hit 12 balls at the Right part.
Use just 7, 6, or 5 irons, set up the same way every time.
Count only the balls that land and stay in the zone you aimed at.
Add up all your successes from 36 shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 32
Program: Stop Missing Greens With Mid Irons
Work only on downswing using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target suitable for hitting mid irons (7, 6, or 5 iron).
Hit 36 balls in total, in 3 sets of 12 balls each using mid irons only.
Focus solely on your downswing throughout the drill. Work on at most two downswing thoughts or tasks to produce your desired ball flight.
Switch between different mid irons throughout the exercise.
Set up the same way for every shot, aiming all shots at the single target.
Count only the shots that land and stay in the target area.
Add up your successful shots out of 36 and enter your score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 11 | 7 | 4 |
4 days scheduled
Stop Missing Greens With Mid Irons. Control distance 150-180 and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 33
Program: Stop Missing Greens With Mid Irons
Work only on 'impact and follow through' using mid irons only. Hit one bucket of ~50 balls.
Pick a flag on the range about 120 to 150 yards away for mid irons (7, 6, or 5 iron).
Hit 36 shots total using only mid irons, focusing solely on impact and follow through.
Use one consistent target (the chosen flag) for all shots.
Work on at most two impact and follow through thoughts or tasks to produce your desired ball flight.
Count each shot that lands and stays near the target as a success.
Add the total successful shots out of 36 attempts and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 26 | 22 | 18 | 14 | 10 | 6 | 4 |
Day 34
Program: Stop Missing Greens With Mid Irons
Work only on takeaway using mid irons only. Hit one bucket of ~50 balls.
Set up one target area 130-160 yards away suitable for 7, 6, or 5 iron.
Hit 36 balls in total using only 7, 6, or 5 iron, focusing solely on the takeaway.
Work on at most two takeaway thoughts or tasks to produce the desired ball flight.
Switch between 7, 6, and 5 irons throughout the exercise.
Mark a success if the ball lands in or near the target zone (within 3 yards).
Count how many successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 33 | 31 | 28 | 24 | 19 | 15 | 11 | 7 | 4 |
Day 35
Program: Stop Missing Greens With Mid Irons
Complete the Progressive Targets Challenge using irons only. Hit one bucket of ~50 balls.
Pick 3 flags at the range for your 9, 7, and 5 irons: close, medium, far.
Hit 36 shots total: 12 at each flag.
Hit 12 shots at the close flag.
Hit 12 shots at the medium flag, change irons if wanted.
Hit 12 shots at the far flag, change irons if wanted.
Count shots that land within a club-length of each flag.
Add up successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 36
Program: Stop Missing Greens With Mid Irons
Curve the ball around the alignment stick using using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target for mid irons (7, 6, or 5 iron).
Place two cones or buckets left and right of the flag, each 5% of the total distance away.
Hit 36 shots in total, in 2 sets of 18 shots.
First 18 shots: curve ball left to right, aiming near the left cone, curving back to the flag.
Second 18 shots: curve ball right to left, aiming near the right cone, curving back to the flag.
Switch between 7, 6, or 5 irons during the test.
A shot is a success if it curves correctly around the cone and lands close to the flag (within 10% of the distance).
After 36 shots, count successful shots and enter score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 21 | 16 | 12 | 8 | 5 | 3 |
4 days scheduled
Stop Missing Greens With Mid Irons. Control distance 150-180 and stop missing greens. Focus on Precision, Mechanics, Trajectory. This module is for Driving Range, specifically working on Mid irons (7,6,5).
Day 37
Program: Stop Missing Greens With Mid Irons
Produce straight shots using mid irons only. Hit one bucket of ~50 balls.
Pick a target on the range suitable for mid irons (7, 6, or 5 iron). Use this target for all shots.
Hit 36 shots, switching clubs freely among the 7-iron, 6-iron, and 5-iron throughout.
Focus on hitting a straight shot directly at the target with each ball.
Take breaks as needed to maintain focus and consistency.
Count each shot that lands close to or on the target line as a hit.
After all 36 shots, enter the number of hits in the app, out of 36.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 31 | 29 | 26 | 22 | 18 | 14 | 10 | 6 | 3 |
Day 38
Program: Stop Missing Greens With Mid Irons
Work only on backswing using mid irons only. Hit one bucket of ~50 balls.
Pick a flag or target at a medium distance suitable for hitting mid irons (7, 6, or 5).
Use one mid iron and hit 36 shots aiming at the same target.
For each shot, focus only on your backswing, working with 1 or 2 simple backswing thoughts.
Set up the ball the same way each time and maintain your backswing focus.
Hit all 36 shots and count how many have straight, good ball flight that matches your backswing.
After all shots, count how many were good out of 36 and enter the number in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 39
Program: Improve Short Iron Accuracy
Produce left-to-right and right-to-left shots using short irons only. Hit one bucket of ~50 balls.
Pick a target suitable for short iron shots (9 or 8 iron).
Hit 36 shots: alternate between producing left-to-right and right-to-left ball flights, all aimed at the same target.
Use the same setup and stance for every shot, focusing on shaping the ball to curve correctly.
Count shots that land and stop near the target as successful.
When all 36 shots are done, add up your total successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |
Day 40
Program: Improve Short Iron Accuracy
Complete the Ladder Challenge using short irons only. Hit one bucket of ~50 balls.
Pick one flag or target to aim at for all shots.
Make three zones in a row before the flag. Each zone is 5 yards wide and 5 yards apart. Zone 1 is closest to you, Zone 2 is in the middle, Zone 3 is closest to the flag.
Hit 36 shots with short irons (8 or 9 iron), split into 3 sets of
For the first 12 shots, try to land the ball in Zone 1 and stop within 5 yards of the flag.
For the next 12 shots, try to land the ball in Zone 2 and stop within 5 yards of the flag.
For the last 12 shots, try to land the ball in Zone 3 and stop within 5 yards of the flag.
Use the same setup for all shots. Switch between 8 and 9 iron if you want.
Count a shot as a success if it lands and stops in the right zone and within 5 yards of the flag.
After 36 shots, add up the number of successes and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
4 days scheduled
Improve Short Iron Accuracy. Improve accuracy and control distance. Focus on Distance Control, Trajectory, Scoring. This module is for Driving Range, specifically working on Short irons (9,8).
Day 41
Program: Improve Short Iron Accuracy
Hit 15 balls to each landing zone using short irons only. Hit one bucket of ~50 balls. Count total number of successful shots.
Pick a flag or target on the range for 8 or 9 iron shots.
Put three markers 6 yards apart around the flag to make three landing zones.
Use 36 balls for the test.
Split shots into three groups of
Hit 12 shots at Landing Zone
Hit 12 shots at Landing Zone
Hit 12 shots at Landing Zone
Use 8 or 9 iron as preferred but keep setup and distance the same.
Count balls that stop in the right landing zone as a success.
Add up successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 27 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 42
Program: Reduce Misses With Short Irons
Hit 15 balls to each landing zone using short irons only. Hit one bucket of ~50 balls. Count total number of successful shots.
Pick a flag or target on the range for 8 or 9 iron shots.
Put three markers 6 yards apart around the flag to make three landing zones.
Use 36 balls for the test.
Split shots into three groups of
Hit 12 shots at Landing Zone
Hit 12 shots at Landing Zone
Hit 12 shots at Landing Zone
Use 8 or 9 iron as preferred but keep setup and distance the same.
Count balls that stop in the right landing zone as a success.
Add up successful shots out of 36 and enter score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 27 | 24 | 20 | 16 | 12 | 9 | 6 | 3 |
Day 43
Program: Reduce Misses With Short Irons
Complete the Ladder Challenge using short irons only. Hit one bucket of ~50 balls.
Pick one flag or target to aim at for all shots.
Make three zones in a row before the flag. Each zone is 5 yards wide and 5 yards apart. Zone 1 is closest to you, Zone 2 is in the middle, Zone 3 is closest to the flag.
Hit 36 shots with short irons (8 or 9 iron), split into 3 sets of
For the first 12 shots, try to land the ball in Zone 1 and stop within 5 yards of the flag.
For the next 12 shots, try to land the ball in Zone 2 and stop within 5 yards of the flag.
For the last 12 shots, try to land the ball in Zone 3 and stop within 5 yards of the flag.
Use the same setup for all shots. Switch between 8 and 9 iron if you want.
Count a shot as a success if it lands and stops in the right zone and within 5 yards of the flag.
After 36 shots, add up the number of successes and enter the score in the app, out of 36 attempts.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 30 | 28 | 25 | 22 | 18 | 14 | 10 | 7 | 4 |
Day 44
Program: Reduce Misses With Short Irons
Produce left-to-right and right-to-left shots using short irons only. Hit one bucket of ~50 balls.
Pick a target suitable for short iron shots (9 or 8 iron).
Hit 36 shots: alternate between producing left-to-right and right-to-left ball flights, all aimed at the same target.
Use the same setup and stance for every shot, focusing on shaping the ball to curve correctly.
Count shots that land and stop near the target as successful.
When all 36 shots are done, add up your total successful shots out of 36 and enter the score in the app.
| Handicap | +9 | +5 | +1 | 5 | 12 | 19 | 27 | 36 | 54 |
|---|---|---|---|---|---|---|---|---|---|
| Score | 32 | 30 | 28 | 25 | 20 | 16 | 12 | 8 | 5 |