Weeks 1–2≤ 7 days
Short Game·Sand
Land Bunker Shots Close To Pin
Difficulty: Beginner · Module HCP 35.0
Weeks 2–4≤ 7 days
Short Game·Bump'n'Run
Visualize your line, then make it happen on every shot
Difficulty: Beginner · Module HCP 27.9
Weeks 4–6≤ 7 days
Short Game·Chip
Get Square for Success
Difficulty: Beginner · Module HCP 27.2
Weeks 6–8≤ 7 days
Short Game·Flop
Can you stop the ball close from a tight lie?
Difficulty: Intermediate · Module HCP 19.8
Weeks 8–10≤ 7 days
Short Game·Flop
Pick your landing spot and trust your swing—flop shot challenge
Difficulty: Intermediate · Module HCP 19.4
Weeks 11–12≤ 7 days
Short Game·Bump'n'Run
Lag it close: can you control your rollout every time?
Difficulty: Intermediate · Module HCP 18.7
Weeks 12–13≤ 3 days
Driving Range·Wedges (LW,SW,GW,PW)
Feet, hips, shoulders—consistent contact
Difficulty: Beginner · Module HCP 35.0
Weeks 13–14≤ 3 days
Driving Range·Woods (Hy,5W,3W)
Feet, hips, shoulders—get it right for consistent contact
Difficulty: Beginner · Module HCP 35.0
Weeks 14–15≤ 6 days
Driving Range·Woods (Hy,5W,3W)
Improve 3-Wood Accuracy
Difficulty: Intermediate · Module HCP 17.5