Focus on ball roll and finish position, for a 1-handicap player, ~10 minutes.
Practice Programs
Complete Golf Practice Blueprint for Fukui Kokusai Country Club
Discover tailored practice programs for this course.
Total Programs
14
14 complete programs built for this course
Unique Drills
80
Total unique drills across all programs
Skill Pillars
11
Accuracy · Aim · Alignment · Dispersion · Distance Control · Green Reading
Session Durations
7
3 days , 4 days , 5 days , 6 days , 7 days , 8 days , 9 days
Tojinbo Practice Profile
We've mapped a comprehensive practice profile for Tojinbo, identifying the specific skills this course demands most. The skill distribution below shows which areas of your game will be tested most frequently based on the hole-by-hole analysis (hole handicaps, stroke index, yardage, etc.), while the handicap ranges indicate the typical player profiles who perform well here.
Focus your practice on these key skills to maximize improvement and lower your scores. Check the practice programs below for targeted drills that address these specific skills.
Skill Distribution
Handicap Performance Insights
The handicap ranges shown represent the typical performance levels for this course. Players within these ranges can expect competitive scores, while those outside may yield benefits or may need additional practice in the highlighted skill areas to perform at their best.
Top Drills
Featured Drills for Tojinbo
Most-used drills from for this course. Practice as standalone drills or scroll down for full programs.
Stop the Ball: to the Stick, in a Row [Long]
Stop 5 balls in a row past the hole and short of an alignment stick.
Bump-n-Run | Perpendicular Piles | Bullseye 2x
Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.
Driver | Around the Stick
Curve the ball around the alignment stick using using driver only. Hit one bucket of ~50 balls.
Bump-n-Run | Fairway | Uphill/Downhill
Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.
Bump-n-Run | Perpendicular Ball Lines | Multiple Targets
Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 perpendicular lines 20 balls per line and stop bump-n-run shots close to multiple targets. Count the number of successes.
Wedges (LW to PW) | Birdie-Par-Bogey Radius
Use wedges only to land the ball inside the radius. Hit one bucket of ~50 balls. Keep the score relative to PAR.
Course Details
Everything you need to know about Tojinbo.
Contact Information
Phone
+44 (0)1250 872622
Fax
+44 (0) 1250 872622
golf@fukui-kokusai.co.jp
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Facilities
Location
66, Kakibara
Course Information
Holes
27
Par
36
Type
Parkland
Google Reviews
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Programs
Skill-Based Practice Programs for Tojinbo
We studied the course layout and prepared practice programs to lower your scores. The programs are purpose-built for each tee to align with the course strategy. Each program consists of curated drills, with pre-defined modules designed to deliver results.
Filter programs by category (select one)
Showing 14 Programs
% match to course practice profileLand inside 2 feet, for a 24-handicap player, ~20 minutes.
Focus on clean contact, for a 35-handicap player, ~30 minutes.
Unlock Your Golf Potential
Get personalized coaching and custom training programs tailored to your game.
Get StartedStay on fairways, for a 35-handicap player, ~30 minutes.
15 Week Flagship Program for Tojinbo
A complete and progressive long-term development curriculum mapped from easier to harder drills, specifically for Tojinbo. Start with the basics and work your way towards more challenging drills. Commit to 15 weeks of training and get in proper shape. Four days counts as a week.
Putting · Long (20+ ft)
Sink All Long Putts
Difficulty: Expert · Program HCP 0.0
Short Game · Bump'n'Run
Keep Ball Close To Hole
Difficulty: Beginner · Program HCP 35.0
Short Game · Bump'n'Run
Square up and send it: perfect alignment for Bump'n'Runs
Difficulty: Beginner · Program HCP 35.0
Short Game · Pitch
Turn pitches into birdie looks—score from the fairway
Difficulty: Beginner · Program HCP 26.0
Short Game · Bump'n'Run
Can you land every Bump'n'Run inside 2 feet?
Difficulty: Beginner · Program HCP 24.0
Driving Range · Woods (Hy,5W,3W)
3-Wood Dispersion Control For Beginners
Difficulty: Beginner · Program HCP 35.0
Driving Range · Driver
Driver Fairway Accuracy For Beginners
Difficulty: Beginner · Program HCP 35.0
Driving Range · Short irons (9,8)
Pinpoint accuracy: leave yourself a tap-in
Difficulty: Beginner · Program HCP 35.0
Driving Range · Short irons (9,8)
Hit the green with the perfect arc
Difficulty: Beginner · Program HCP 29.0
Reduce driver spread, for a 18-handicap player, ~15 minutes.
Work together for contact, for a 35-handicap player, ~30 minutes.
Vary landing spot soft, for a 15-handicap player, ~15 minutes.
Save par clutch, for a 26-handicap player, ~20 minutes.
Save par consistently, for a 17-handicap player, ~15 minutes.
Advanced accuracy, for a 1-handicap player, ~10 minutes.
Fade or draw short irons, for a 29-handicap player, ~20 minutes.
Hit fairways consistently, for a 35-handicap player, ~30 minutes.
Keep within 2 yards, for a 18-handicap player, ~15 minutes.
Thread the gap, for a 35-handicap player, ~30 minutes.
Prepare for Tournaments at Tojinbo
Follow a complete multi-week structured practice program ahead of the upcoming events and arrive prepared.
No upcoming tournaments at this time.
FAQ
Frequently Asked Questions about Tojinbo
Get answers to common questions about playing Tojinbo and what to expect.
How difficult is Tojinbo for mid-handicap golfers?
Players often find Tojinbo technically exacting. The 120 slope rating keeps it accessible for developing players. The course rating of 70 reflects on scoring relative to par 36.
What tees should a 15 handicap play at Tojinbo?
A 15 handicap golfer should consider tees closer to 6000 yards. The back tees extend to 6500 yards, which makes approach shots longer and scoring more challenging.
What is considered a good score at Tojinbo?
With a course rating of 70 and par 36, a mid-handicap golfer would typically score in the mid to high 80s. Stronger players aiming to break 36 must manage approach shots and avoid penalty strokes.
How long is Tojinbo and how does yardage affect play?
At a full length of 6500 yards, it balances distance with positional strategy.
What type of course is Tojinbo and how should I play it?
Architecturally, it reflects a Parkland style. Overall, the setup will reward players who place the ball in safe positions far from hazards. Also, type of shot is more crucial rather than just trying to gain distance.
What features make Tojinbo strategically challenging?
The combination of a slope rating of 120 and yardage reaching 6500 yards creates consistent pressure on approach shots. You will need to balance risk and reward, especially on longer par 4s and protected greens.
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