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Course Flagship Program

13 Week Flagship Program for Pitch & Putt

We studied the course and made a flagship practice program specifically for Pitch & Putt. The flagship program is made of multiple modules that focus on different aspects of the game. Follow the drills week by week, then day by day.

Program Snapshot

Weeks

13

Days

50

Modules

9

Frequency

4 days/week

Week 13 days

Putting·6 ft (2m) only

Stop Missed Opportunities On Mid Putts

Difficulty: Expert · Module HCP 2.2

Weeks 1–37 days

Short Game·Bump'n'Run

Bump'n'Run From 5–10 Yds

Difficulty: Beginner · Module HCP 35.0

Weeks 4–67 days

Short Game·Pitch

Pitch 15–25 Yds From Fringe

Difficulty: Beginner · Module HCP 34.9

Weeks 6–74 days

Short Game·Chip

Land 2–3 Feet From Pin

Difficulty: Intermediate · Module HCP 17.3

Weeks 7–84 days

Short Game·Pitch

Pick a landing spot and stick it—pitching challenge

Difficulty: Intermediate · Module HCP 15.5

Weeks 8–94 days

Short Game·Flop

Can you match your plan to your shot?

Difficulty: Intermediate · Module HCP 15.0

Weeks 9–107 days

Driving Range·Long irons (4,3,2)

Control Long Iron Flight

Difficulty: Beginner · Module HCP 35.0

Weeks 11–126 days

Driving Range·Woods (Hy,5W,3W)

Reduce 3-Wood Spread

Difficulty: Intermediate · Module HCP 17.5

Weeks 12–134 days

Driving Range·Woods (Hy,5W,3W)

Vary your targets and hit them every time

Difficulty: Advanced · Module HCP 9.0

Flagship curriculum

How the 13-week plan unfolds

Each module focuses on specific area of the game (Putting, Short Game, Driving Range) for up to two weeks at a time. Follow the curriculum in a given order for best results.

Week 13 daysDay 13

Stop Missed Opportunities On Mid Putts

Account for slope, for a 2-handicap player, ~10 minutes. Working on distance: 6 ft (2m) only.

PuttingDifficulty · ExpertModule HCP 2.2

Module skill breakdown

Precision
45%
Scoring
33%
Aim
13%
Weeks 1–37 daysDay 412

Bump'n'Run From 5–10 Yds

Focus on clean contact, for a 35-handicap player, ~30 minutes. Working on shot: bump'n'run.

Short GameDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Scoring
39%
Alignment
21%
Aim
18%
Weeks 4–67 daysDay 1321

Pitch 15–25 Yds From Fringe

Pitch to the green, for a 35-handicap player, ~30 minutes. Working on shot: pitch.

Short GameDifficulty · BeginnerModule HCP 34.9

Module skill breakdown

Aim
29%
Scoring
27%
Alignment
21%
Weeks 6–74 daysDay 2225

Land 2–3 Feet From Pin

Stick chips near hole, for a 17-handicap player, ~15 minutes. Working on shot: chip.

Short GameDifficulty · IntermediateModule HCP 17.3

Module skill breakdown

Scoring
28%
Accuracy
26%
Distance Control
16%
Weeks 7–84 daysDay 2629

Pick a landing spot and stick it—pitching challenge

Pitch close, for a 16-handicap player, ~15 minutes. Working on shot: pitch.

Short GameDifficulty · IntermediateModule HCP 15.5

Module skill breakdown

Accuracy
31%
Scoring
23%
Distance Control
19%
Weeks 8–94 daysDay 3033

Can you match your plan to your shot?

Match plan to shot, for a 15-handicap player, ~15 minutes. Working on shot: flop.

Short GameDifficulty · IntermediateModule HCP 15.0

Module skill breakdown

Scoring
45%
Accuracy
31%
Visualization
25%
Weeks 9–107 daysDay 3440

Control Long Iron Flight

Eliminate hooks, for a 35-handicap player, ~30 minutes. Working on club: long irons (4,3,2).

Driving RangeDifficulty · BeginnerModule HCP 35.0

Module skill breakdown

Precision
33%
Mechanics
19%
Aim
16%
Weeks 11–126 daysDay 4146

Reduce 3-Wood Spread

Improve 3-wood accuracy, for a 18-handicap player, ~15 minutes. Working on club: woods (hy,5w,3w).

Driving RangeDifficulty · IntermediateModule HCP 17.5

Module skill breakdown

Precision
34%
Dispersion
25%
Scoring
15%
Weeks 12–134 daysDay 4750

Vary your targets and hit them every time

Control woods rollout, for a 9-handicap player, ~10 minutes. Working on club: woods (hy,5w,3w).

Driving RangeDifficulty · AdvancedModule HCP 9.0

Module skill breakdown

Distance Control
32%
Scoring
20%
Trajectory
18%

Program snapshot

Avg HCP focus

2.2

Expert

Skill pillars

Precision · Scoring · Aim · Green Reading · Alignment · Distance Control

Host course

Pitch & Putt

Weekly Plan

Flagship breakdown by week and day

1 day, 1 drill. Follow the drills and progress through the program. Each drill has instructions and scoring benchmarks to help you track your progress. The drills are designed to build on each other week by week, so try to follow the schedule as closely as possible for the best results.

Week 1 – Module

4 days scheduled

Stop Missed Opportunities On Mid Putts. Judge distance carefully and account for slope. Focus on Precision, Scoring, Aim. This module is for Putting, specifically working on 6 ft (2m) only.

D1

Day 1

Around the Hole: 8 Ball Circle, 4/8

Program: Stop Missed Opportunities On Mid Putts

Make 4 out of 8 putts from [6 ft | 2 m], 5 times in total.

Putting24 min
Diagram for Around the Hole: 8 Ball Circle, 4/8
1

Place eight tees around the hole at 6 ft or 2 m.

2

After each putt is made, move to the next tee in front.

3

Hit 40 putts.

4

Enter the total number of putts made in the app, out of 40 attempts.

Scoring benchmarks
Repetitions40
Handicap+9+5+151219273654
Score353128262422191612
D2

Day 2

Putting Aid: Alignment Mirror, 15/25

Program: Stop Missed Opportunities On Mid Putts

Make 15 out of 25 putts using an alignment mirror.

Putting18 min
Diagram for Putting Aid: Alignment Mirror, 15/25
1

Hit 30 putts from 6 ft using an alignment mirror.

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2723211917151296
D3

Day 3

Single Tee, 15/25

Program: Stop Missed Opportunities On Mid Putts

Make 15 out of 25 putts

Putting18 min
Diagram for Single Tee, 15/25
1

Hit 30 putts from 6 ft (2 m).

2

Enter score in the app, out of 30 attempts.

Scoring benchmarks
Repetitions30
Handicap+9+5+151219273654
Score2925222018151296
D4

Day 4

Bump-n-Run | Rough | Flat

Program: Bump'n'Run From 5–10 Yds

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat rough grass.

Short Game26 min
Diagram for Bump-n-Run | Rough | Flat
1

Place two markers on the green, 15 yards apart.

2

Split 36 shots into two groups of

3

Hit 18 bump-and-run shots from the first rough spot at the first marker, aiming to stop the ball near it.

4

Move to a different nearby rough spot.

5

Hit 18 shots at the second marker from the new spot.

6

Count each shot as a success if the ball stops within 3 feet of the marker.

7

Use the same setup and stance for all shots.

8

Total the number of successful shots out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 2 – Module

4 days scheduled

Bump'n'Run From 5–10 Yds. Focus on clean contact and use a short swing. Focus on Scoring, Alignment, Aim. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 5

Bump-n-Run | Fairway | Uphill/Downhill

Program: Bump'n'Run From 5–10 Yds

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Uphill/Downhill
1

Place 18 balls on the uphill slope and 18 balls on the downhill slope between 5 and 30 yards from the hole.

2

Set up 3 targets on the green, spaced evenly in a 10-foot wide area, labeled Target A, Target B, and Target C.

3

Hit 18 shots from the uphill slope and 18 shots from the downhill slope, for a total of 36 shots.

4

For each slope, hit 6 shots at Target A, then 6 shots at Target B, then 6 shots at Target C.

5

Keep the ball setup the same and do not move from your spot on the slope while hitting each group of shots.

6

Count each shot that lands and stops in the target zone as a success.

7

After all 36 shots, count and enter the number of successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D2

Day 6

Bump-n-Run | Fairway | Above/Below Feet

Program: Bump'n'Run From 5–10 Yds

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Fairway | Above/Below Feet
1

Gather 36 balls and split them into 2 groups of

2

Stand on a slope where the ball is above your feet for the first 18 shots.

3

Choose one target on the green to aim at.

4

Hit 18 bump-and-run shots, trying to get close to the target from this lie.

5

Move to a slope where the ball is below your feet for the next 18 shots.

6

Hit 18 bump-and-run shots at the same target from this lie.

7

Count how many balls stop close to the pin. Record that number as your score out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063
D3

Day 7

Bump-n-Run | Rough | Above/Below Feet

Program: Bump'n'Run From 5–10 Yds

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Bump-n-Run | Rough | Above/Below Feet
1

Put the ball in the sloped rough, 5 to 30 yards from the hole, with the ball above your feet.

2

Place three targets evenly spaced left, center, and right of the hole, all about the same distance from your ball.

3

Hit 36 bump-and-run shots: 18 with the ball above your feet and 18 with the ball below your feet.

4

For each lie, split the 18 shots into 3 groups of 6, one group for each target.

5

With the ball above your feet, hit 6 shots to the left target, 6 to center, and 6 to right, in any order.

6

Move the ball below your feet and repeat: 6 shots to left, 6 to center, 6 to right.

7

Count each shot that stops inside the target area as a success.

8

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 8

Bump-n-Run | Parallel Piles | 3 Landing Zones

Program: Bump'n'Run From 5–10 Yds

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | 3 Landing Zones
1

Set up 9 piles of 4 balls each (36 balls total) near the green. Put the piles on different grass areas between 1 and 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

2

Use sticks, clubs, or string to mark 3 landing zones (6 feet or 2 meters apart) in a straight line at the edge of the green.

3

Hit 36 bump-and-run shots: 12 to each landing zone (Zone 1, Zone 2, Zone 3).

4

Hit from any pile and switch piles for variety. Hit 12 balls to Zone 1, then 12 to Zone 2, then 12 to Zone

5

Count each ball that lands and stays inside the target zone as a success.

6

After all 36 shots, enter total successful shots (out of 36 attempts) in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285

Week 3 – Module

4 days scheduled

Bump'n'Run From 5–10 Yds. Focus on clean contact and use a short swing. Focus on Scoring, Alignment, Aim. This module is for Short Game, specifically working on Bump'n'Run.

D1

Day 9

Bump-n-Run | Deep Rough and Other | Uphill/Downhill

Program: Bump'n'Run From 5–10 Yds

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Uphill/Downhill
1

Prepare 36 balls in two sets of

2

Pick one uphill spot, 5-20 yards from the hole, for 18 tries.

3

Make three target zones on the green around the hole: left, center, right.

4

Hit 6 balls at each target zone in order: left, center, right.

5

Move to a downhill spot, 5-20 yards from the hole, and do the same.

6

Count every ball that stops in the right target zone as a success.

7

After 36 tries (18 uphill, 18 downhill), add up your successful shots and enter your score in the app, out of 36.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141063
D2

Day 10

Bump-n-Run | Scattered Piles | 3 Landing Zones

Program: Bump'n'Run From 5–10 Yds

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Scattered Piles | 3 Landing Zones
1

Put 36 golf balls into 3 groups of 12 balls. Spread the groups around the green between 1 and 10 yards from the edge and 5 to 30 yards from the hole.

2

Mark 3 landing zones in a straight line at the edge of the green, each 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots: 12 to zone 1, 12 to zone 2, 12 to zone

4

Use the first set of 12 balls for zone 1, the second set for zone 2, and the last set for zone

5

Keep ball positions and distances the same for the whole test.

6

Count each ball that stops inside the target zone as a success.

7

Add your total successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 11

Bump-n-Run | Parallel Piles | Quadrants

Program: Bump'n'Run From 5–10 Yds

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls next to the green and stop bump-n-run shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Bump-n-Run | Parallel Piles | Quadrants
1

Take 40 balls and make 10 piles with 4 balls each. Put the piles into 2 lines of 5 piles, spaced 5 to 10 yards/meters apart.

2

Place the piles on grass, each 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

On the green, use string or tees to make a circle about 6 feet (2 meters) wide. Mark 4 equal parts in the circle.

4

Hit 36 bump-and-run shots. Make 9 shots for each of the 4 circle parts.

5

Start from any pile, aiming for the first circle part. After 9 shots, go to the second part, then the third, then the fourth.

6

Change piles as wanted to practice from different spots, but keep piles the same.

7

Count a shot as success if it stops in the right part of the circle.

8

After all 36 shots, add the number of successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D4

Day 12

Bump-n-Run | Deep Rough and Other | Flat

Program: Bump'n'Run From 5–10 Yds

Hit bump-n-run shot two buckets of balls (avg. bucket is 40 balls) from the flat deep rough and other extreme grass types.

Short Game26 min
Diagram for Bump-n-Run | Deep Rough and Other | Flat
1

Set up 3 targets on the green in a straight line, about 6 feet apart.

2

Hit 36 bump-and-run shots, 12 to each target.

3

Place the ball in thick grass, 5 to 20 yards from the hole, and keep setup the same for every shot.

4

Hit 12 shots at Target

5

Hit 12 shots at Target

6

Hit 12 shots at Target

7

Count a successful shot if it stops within 3 feet of the target.

8

After all 36 shots, record the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Week 4 – Module

4 days scheduled

Pitch 15–25 Yds From Fringe. Pitch to the green and land close to pin. Focus on Aim, Scoring, Alignment. This module is for Short Game, specifically working on Pitch.

D1

Day 13

Pitch | Fairway | Flat

Program: Pitch 15–25 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway.

Short Game26 min
Diagram for Pitch | Fairway | Flat
1

Pick two spots on the fairway that are 30 to 60 yards from the hole.

2

Put three targets on the green, spaced at least 6 feet apart.

3

Hit 18 pitch shots from the first spot and 18 pitch shots from the second spot.

4

From each spot, hit 6 shots to each target.

5

Line up and aim at each target before hitting.

6

Count every shot that lands close to the target and stops there as a success.

7

After all 36 shots, record how many were successful out of 36 in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 14

Pitch | Parallel Piles | Multiple Targets

Program: Pitch 15–25 Yds From Fringe

Align a bucket of balls (avg. bucket is 40 balls) into 10 equal parallel piles of 4 balls and stop pitch shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Pitch | Parallel Piles | Multiple Targets
1

Make 10 piles of balls in two lines, 5 piles in each line. Each pile has 4 balls.

2

The lines should be 7 yards apart. Each pile in a line is 3 yards apart from the next.

3

Put 3 flags on the green, at different spots, 20 to 40 yards away.

4

Hit 36 pitch shots in total, 12 shots at each flag.

5

Pick any pile to start. Hit shots from any pile to the first flag until you finish 12 shots.

6

Do the same thing for the second flag and then the third flag, 12 shots at each.

7

Count how many balls end within 10 feet (3 meters) from the flag.

8

After all 36 shots, add up the number of shots that were successful and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713963
D3

Day 15

Pitch | Scattered Ball Lines | Multiple Targets

Program: Pitch 15–25 Yds From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop pitch shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Pitch | Scattered Ball Lines | Multiple Targets
1

Make 8 lines with 5 balls in each line, spread out the lines on grass about 30 to 60 meters from the hole.

2

Put 6 flags around the green, each at least 3 meters apart.

3

Use 36 balls, split into 6 groups of 6 balls.

4

For each group, pick one flag and hit all 6 balls to land near that flag.

5

Move to the next flag and hit the next group, until using all 6 flags.

6

Count each ball that stops within 3 meters of the flag.

7

Add up total successful shots out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 16

Pitch | Rough | Uphill/Downhill

Program: Pitch 15–25 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Rough | Uphill/Downhill
1

Find two places in the rough: one uphill, one downhill, both 30 to 40 yards from the hole.

2

Put three markers at the edge of the green, each about 6 feet apart, to make three target zones (left, center, right).

3

Hit 36 pitch shots: 18 from uphill, 18 from downhill.

4

Split shots into six sets of

6

For each set, aim two shots at each target zone before moving to the next.

5

Keep ball setup the same. Only change aim for the next target zone.

6

After each shot, count it as a success if the ball stops in the correct target zone on the green.

7

After all 36 shots, count how many were successful and enter score in the app (out of 36 attempts).

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141074

Week 5 – Module

4 days scheduled

Pitch 15–25 Yds From Fringe. Pitch to the green and land close to pin. Focus on Aim, Scoring, Alignment. This module is for Short Game, specifically working on Pitch.

D1

Day 17

Pitch | Fairway | Above/Below Feet

Program: Pitch 15–25 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, one bucket with balls below feet level.

Short Game26 min
Diagram for Pitch | Fairway | Above/Below Feet
1

Pick a place on the fairway where the ball is above your feet and about 30 to 40 yards from the hole.

2

Put 18 balls in a pile on your side at this spot.

3

Pick a target on the green and keep it the same for the first 6 shots.

4

Hit 6 pitch shots trying to get close to the target from the above-feet slope.

5

Change the target after every 6 shots. Do this 3 times for a total of 18 shots from this spot.

6

Move to a place where the ball is below your feet, again 30 to 40 yards from the hole.

7

Put 18 more balls in a pile at this new spot.

8

Do exactly the same as before: 6 shots per target, 3 targets, 18 shots total.

9

Count a shot as a success if the ball stops very close to the target.

0

After 36 shots, add up the number of successful shots and enter the score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218131074
D2

Day 18

Pitch | Fairway | Uphill/Downhill

Program: Pitch 15–25 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Fairway | Uphill/Downhill
1

Pick a spot on an uphill slope 30 to 40 yards from the hole.

2

Put three targets around the hole, about 5 feet apart: left (A), center (B), right (C).

3

Hit 18 pitch shots from the uphill slope, 6 at each target.

4

Move to a downhill slope 30 to 40 yards from the hole.

5

Hit 18 pitch shots from the downhill slope, 6 at each target.

6

Count every shot that stops within 3 feet of the target as a success.

7

Add up your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score2928262218141074
D3

Day 19

Pitch| Scattered Piles | Multiple Targets

Program: Pitch 15–25 Yds From Fringe

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal piles of 5 balls and stop pitch shots close to multiple targets. Count the number of successes.

Short Game26 min
Diagram for Pitch| Scattered Piles | Multiple Targets
1

Put 36 balls into 6 piles with 6 balls in each pile between 30 and 60 yards from the hole.

2

Place 3 flags on the green far apart and label them A, B, and C.

3

Hit 36 pitch shots, in 3 sets of 12 shots.

4

Hit 12 balls so they stop within 10 feet of flag A.

5

Hit 12 balls so they stop within 10 feet of flag B. Use any pile.

6

Hit 12 balls so they stop within 10 feet of flag C.

7

Hit from any pile and change piles or targets as needed.

8

Count each shot that stops within 10 feet of the target as a success.

9

Count the total successful shots and enter the score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612963
D4

Day 20

Pitch | Deep Rough and Other | Uphill/Downhill

Program: Pitch 15–25 Yds From Fringe

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Uphill/Downhill
1

Find a place on the uphill slope, 30 to 40 yards from the hole, to hit all shots.

2

Put a target (like a pin or club) at the hole or a visible spot on the green.

3

Split 36 shots into 2 groups of

4

Hit 18 balls from the uphill slope, trying to stop them close to the target.

5

Move to a similar place on the downhill slope at the same distance.

6

Hit 18 balls from the downhill slope at the same target.

7

Count how many balls stop in the chosen scoring area around the target (example: within 3 feet).

8

Add up successful shots out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262218141063

Week 6 – Module

4 days scheduled

Pitch 15–25 Yds From Fringe. Pitch to the green and land close to pin. Focus on Aim, Scoring, Alignment. This module is for Short Game, specifically working on Pitch.

D1

Day 21

Pitch | Parallel Ball Lines | Quadrants

Program: Pitch 15–25 Yds From Fringe

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop pitch shots inside quadrants. Count the number of successes.

Short Game26 min
Diagram for Pitch | Parallel Ball Lines | Quadrants
1

Arrange 40 balls in 2 lines of 20 balls each, 5 to 10 yards apart, with 1 foot between each ball.

2

Set up a 15-foot circle on the green, and divide it into 4 equal quadrants using string or tees.

3

Hit 36 pitch shots: 18 from the first line and 18 from the second line.

4

Hit 9 shots at each quadrant, for 4 groups of 9 shots.

5

Hit 9 shots from the first line to the first quadrant.

6

Hit 9 shots from the second line to the second quadrant.

7

Hit 9 shots from the first line to the third quadrant.

8

Hit 9 shots from the second line to the fourth quadrant. Enter score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221813963
D2

Day 22

Chip | Fairway | Uphill/Downhill

Program: Land 2–3 Feet From Pin

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Chip | Fairway | Uphill/Downhill
1

Set up 3 target zones on the green, 5 feet apart in a straight line from closest to farthest from the hole.

2

Place balls at the edge of the fairway on two slopes: uphill and downhill, each about 15 yards from the hole.

3

Hit 18 chip shots from the uphill slope and 18 chip shots from the downhill slope.

4

For each slope, hit 6 shots to each zone, in order.

5

Start with the uphill slope: hit 6 shots to Zone 1, then 6 to Zone 2, then 6 to Zone

6

Move to the downhill slope: hit 6 shots to each zone in order.

7

Count a shot as successful if the ball stops inside the target zone.

8

After all shots, count your total successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
D3

Day 23

Chip | Parallel Ball Lines | Bullseye 2x

Program: Land 2–3 Feet From Pin

Align a bucket of balls (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop chip shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Chip | Parallel Ball Lines | Bullseye 2x
1

Place 36 balls in two lines of 18 each. Put lines 5 to 10 meters apart. Balls in each line are 30 cm apart.

2

Mark two circles on the green: a small circle with 2 meter radius and a big circle with 5 meter radius around the hole.

3

Divide the 36 balls into 2 sets of

8

First set: chip from first line aiming for the small circle.

4

Second set: chip from second line aiming for the big circle.

5

Hit 3 to 5 shots from one line, then switch lines, to keep consistent.

6

Each ball stopping inside the correct circle for that set is a success.

7

Count successful balls in the right circles and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141174
D4

Day 24

Chip | Scattered Piles | Quadrants

Program: Land 2–3 Feet From Pin

Up to 5 players compete to stop a chip shot inside the quadrant(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

Short Game26 min
Diagram for Chip | Scattered Piles | Quadrants
1

Mark 4 areas on the green with string or tees. Each area should be a circle about 6 feet wide.

2

Put 36 balls into 4 piles of 9 balls. Place the piles between 5 and 30 yards from the hole.

3

Hit 9 balls from each pile. Aim every group of 9 at a different circle.

4

Try to land each ball into the correct circle. Move to the next pile and repeat until all 36 balls are hit.

5

Count the balls that stop inside the correct circle.

6

Add up your successful shots out of 36 attempts and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141174

Week 7 – Module

4 days scheduled

Land 2–3 Feet From Pin. Stick chips near hole and land close to pin. Focus on Scoring, Accuracy, Distance Control. This module is for Short Game, specifically working on Chip.

D1

Day 25

Chip | Rough | Above/Below Feet

Program: Land 2–3 Feet From Pin

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Chip | Rough | Above/Below Feet
1

Get 36 balls. Make 6 piles with 6 balls in each pile. Use 3 piles for above feet lies and 3 piles for below feet lies.

2

Put the piles in the rough on a slope, between 5 and 20 yards from the hole. Keep the same type of slope for each group (above or below feet).

3

Mark 2 zones on the green. Zone A is the front half near the hole. Zone B is the back half, farther from the hole.

4

From each pile, hit 6 chip shots. Aim 3 shots at Zone A and 3 shots at Zone B.

5

First, chip from the piles with above feet lies, 6 shots each pile, 3 to each zone. Then do the same with below feet piles.

6

A shot counts as good if it lands and stays in the zone you aimed for.

7

When done with all 36 shots, count the good shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 26

Pitch | Scattered Ball Lines | Bullseye 2x

Program: Pick a landing spot and stick it—pitching challenge

Scatter a bucket of balls (avg. bucket is 40 balls) into 8 equal lines of 5 balls and stop pitch shots inside the Bullseye. Count the number of balls in the inner and outer Bullseye.

Short Game26 min
Diagram for Pitch | Scattered Ball Lines | Bullseye 2x
1

Set out 40 balls in 8 lines of 5 balls each on the grass, with each ball 1 yard/meter apart. Place the lines anywhere from 30 to 60 yards/meters from the hole.

2

Mark two circles on the green around the hole: one with a 6-foot (2-meter) radius and another with a 15-foot (5-meter) radius.

3

Hit 36 pitch shots, divided into 3 groups of 12 shots.

4

In each group, hit 6 balls aiming for the smaller circle and 6 balls aiming for the larger circle.

5

Pick any ball to hit, but finish the required shots to each target zone in each group before moving on.

6

Score 1 point for each ball inside the small circle, 0.5 points for each ball in the bigger circle but outside the small one, and 0 for any ball outside both circles.

7

Add the points from all 36 shots and enter your score, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191512853
D3

Day 27

Pitch | Deep Rough and Other | Uphill/Downhill

Program: Pick a landing spot and stick it—pitching challenge

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Deep Rough and Other | Uphill/Downhill
1

Make 2 piles of 18 balls each, one uphill and one downhill, 30–60 yards from the hole.

2

Mark 3 target zones on the green: close (within 3 feet), medium (3 to 6 feet), far (6 to 10 feet) from the hole.

3

Hit 36 pitches in total, using both piles and aiming at all zones.

4

From the uphill pile, hit 3 shots at each zone (close, medium, far), for 9 shots.

5

From the downhill pile, repeat: 3 shots at each zone, for 9 shots.

6

Do steps 4 and 5 again, using both piles, until each slope has 18 shots (6 at each zone).

7

Count a shot as a success if it stops in the correct target zone.

8

When finished, count successes and enter the number out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292724201612853
D4

Day 28

Pitch | Fairway | Flat

Program: Pick a landing spot and stick it—pitching challenge

Up to 5 players hit two buckets of balls (avg. bucket is 40 balls) from the flat fairway surface.

Short Game26 min
Diagram for Pitch | Fairway | Flat
1

Make 3 piles with 12 golf balls in each pile.

2

Mark 3 target zones on the green, each about 6 feet apart and about 2 feet wide.

3

Pitch all shots from 30 to 40 yards away on flat grass.

4

Use the first pile and hit balls at the first target zone.

5

Use the second pile and hit balls at the second target zone.

6

Use the last pile and hit balls at the third target zone.

7

Count the balls that land and stop in the target zone.

8

After all shots, count how many landed in the zones and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964

Week 8 – Module

4 days scheduled

Pick a landing spot and stick it—pitching challenge. Pick landing spot and pitch close. Focus on Accuracy, Scoring, Distance Control. This module is for Short Game, specifically working on Pitch.

D1

Day 29

Pitch | Fairway | Uphill/Downhill

Program: Pick a landing spot and stick it—pitching challenge

Hit two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Pitch | Fairway | Uphill/Downhill
1

Split 36 shots into two groups of 18 shots: one group for uphill, one group for downhill, both on the fairway.

2

Mark three target zones on the green at 30, 45, and 60 yards from the hole.

3

For each slope, hit 6 shots at each zone (6 at 30 yards, 6 at 45 yards, 6 at 60 yards).

4

Do not change the ball setup during the drill.

5

Finish all 18 shots on the uphill slope first, then do all 18 shots on the downhill slope.

6

A shot counts only if it lands and stops inside the zone you aimed for.

7

After 36 shots, count successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
D2

Day 30

Flop | Rough | Above/Below Feet

Program: Can you match your plan to your shot?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped rough grass; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Rough | Above/Below Feet
1

Make two piles of 18 balls each: one pile with the ball above your feet on a slope, and another pile with the ball below your feet on a slope. Place both piles 5–40 yards/meters from the hole.

2

Set up three target zones on the green at different distances. Make sure each zone is marked and separated by about 5 feet (1.5 meters).

3

Hit 18 shots from the above-feet pile and 18 shots from the below-feet pile, for a total of 36 shots.

4

From the above-feet pile, hit 6 shots to each of the three zones.

5

From the below-feet pile, hit 6 shots to each of the three zones.

6

Count each shot that stops in the correct zone.

7

After all 36 shots, record the number of successful shots out of 36 attempts in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302824201612963
D3

Day 31

Flop | Fairway | Above/Below Feet

Program: Can you match your plan to your shot?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped fairway; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Fairway | Above/Below Feet
1

Place two piles of 18 balls on a sloped fairway: one pile above feet level, one pile below. Each pile should be 5-20 yards from the hole.

2

Mark three target zones on the green at different distances (Zone 1 at 5 feet, Zone 2 at 10 feet, Zone 3 at 15 feet).

3

Hit 18 shots from above and 18 shots from below feet, making 36 flop shots in total.

4

Split each 18-shot pile into 3 groups of 6 shots.

5

Aim each group of 6 shots at one zone. First 6 shots at Zone 1, next 6 at Zone 2, last 6 at Zone

6

Alternate shots between above feet and below feet piles as you go through zones.

7

Count each shot that stops in the correct zone as a success.

8

When done, add up successes. Enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074
D4

Day 32

Flop | Deep Rough and Other | Uphill/Downhill

Program: Can you match your plan to your shot?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket from the uphill slope and one bucket from the downhill slope.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Uphill/Downhill
1

Make 4 piles of 9 balls: 2 piles uphill in deep rough, 2 piles downhill in deep rough, all 5 to 20 yards from the hole.

2

Mark 3 landing zones on the green in a line, each 6 feet apart: Zone A (closest), Zone B (middle), Zone C (farthest).

3

Hit 36 flop shots: 3 groups of 12 shots.

4

For first 12 shots, hit from uphill piles aiming for Zone A, switching between the two piles after each shot.

5

For next 12 shots, hit from uphill piles aiming for Zone B, switch piles after each shot.

6

For last 12 shots, hit from downhill piles aiming for Zone C, switch piles after each shot.

7

A shot counts if it lands and stops in the target zone.

8

Use same ball position every time. Only change aim for zone and slope.

9

Count how many landed in the target zone out of 36 and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028262218141074

Week 9 – Module

4 days scheduled

Can you match your plan to your shot?. Match plan to shot and see landing and roll. Focus on Scoring, Accuracy, Visualization. This module is for Short Game, specifically working on Flop.

D1

Day 33

Flop | Deep Rough and Other | Above/Below Feet

Program: Can you match your plan to your shot?

Hit flop shot two buckets of balls (avg. bucket is 40 balls) from the sloped deep rough and other extreme grass types; one bucket with balls above feet level, and one bucket with balls below feet level.

Short Game26 min
Diagram for Flop | Deep Rough and Other | Above/Below Feet
1

Make two target zones on the green, Zone A (front) and Zone B (back), both about the same size, using cones or markers.

2

Place 18 balls in 3 piles of 6 balls each in deep rough above your feet, at different distances between 5 and 20 yards from the hole.

3

Place another 18 balls the same way in deep rough below your feet.

4

Hit 18 flop shots from above feet towards Zone A, in any order, until finished.

5

Hit 18 flop shots from below feet towards Zone B, in any order, until finished.

6

Count each ball that lands and stops in the target zone as a success.

7

Add up total successful shots out of 36 attempts and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score292725211612853
D2

Day 34

Long irons (4,3,2) | Straight Shot

Program: Control Long Iron Flight

Produce straight shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Straight Shot
1

Pick one far flag or target suitable for long irons (2, 3, and 4 irons).

2

Get 36 balls to hit with your long irons (2, 3, and 4 irons).

3

Use a different long iron for each shot, switching clubs throughout the exercise.

4

Try to hit each ball straight at the target, not left or right.

5

Stand the same way for every shot.

6

Count how many balls went straight to the target, with no big curve or miss.

7

Write down how many straight shots out of 36 you made, and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302826221713963
D3

Day 35

Long irons (4,3,2) | Backswing

Program: Control Long Iron Flight

Work only on backswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Backswing
1

Pick a target on the range for long irons about 150 to 200 yards away.

2

Prepare 36 balls. Keep ball placement and setup the same each time.

3

Use long irons only (4, 3, or 2-iron), switching between clubs throughout the 36 shots.

4

Aim all shots at the same target with a smooth backswing, focusing on at most two backswing thoughts to produce the desired ball flight.

5

After each shot, check if the ball flies smoothly and goes toward the target.

6

Count a shot as a success if it matches your backswing and ball flight goals.

7

When finished, count how many successful shots you made out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score312926221713964
D4

Day 36

Long irons (4,3,2) | Around the Stick

Program: Control Long Iron Flight

Curve the ball around the alignment stick using using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Around the Stick
1

Choose a flag or target to aim at using a long iron (2, 3, or 4 iron).

2

Put an alignment stick on the ground in front of the target.

3

Place a cone on each side of the flag, each cone 5% of the total distance to the flag.

4

Hit 36 shots: 18 curve left-to-right around the stick, 18 curve right-to-left.

5

Divide shots into 3 groups of 12 shots: first 12 curve left-to-right past the left cone, next 12 curve right-to-left past the right cone, final 12 alternate between both directions.

6

Set up the ball the same for all shots.

7

A shot is successful if it passes outside the correct cone and lands within 3 yards of the flag.

8

Add up the number of successful shots and enter your total out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score282623191410742

Week 10 – Module

4 days scheduled

Control Long Iron Flight. Control flight and stop missing greens. Focus on Precision, Mechanics, Aim. This module is for Driving Range, specifically working on Long irons (4,3,2).

D1

Day 37

Long irons (4,3,2) | Low/Mid/High Shot

Program: Control Long Iron Flight

Produce low/mid/high shots using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Low/Mid/High Shot
1

Pick one target suitable for long irons (4, 3, or 2 iron).

2

Divide 36 balls into 3 groups of

3

Hit 12 low shots aimed at the same target.

4

Hit 12 mid-height shots aimed at the same target.

5

Hit 12 high shots aimed at the same target.

6

Keep ball setup the same, only change swing to vary shot height.

7

Count how many balls land close to the target.

8

After 36 shots, count successes and enter score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D2

Day 38

Long irons (4,3,2) | Takeaway

Program: Control Long Iron Flight

Work only on takeaway using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Takeaway
1

Put 36 balls in one group where you hit from.

2

Pick one target suitable for long irons (4, 3, 2) and keep your stance the same for every shot.

3

Use the 4-iron for the first 12 balls, focusing on takeaway and aiming at the target.

4

Use the 3-iron for the next 12 balls, keeping the same focus and aiming at the same target.

5

Use the 2-iron for the last 12 balls, maintaining the same focus and target.

6

Count the shots where the ball goes where you want with the right ball flight.

7

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512964
D3

Day 39

Long irons (4,3,2) | Downswing

Program: Control Long Iron Flight

Work only on downswing using long irons only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Long irons (4,3,2) | Downswing
1

Pick a clear target or flag on the driving range suitable for long irons (4, 3, or 2 iron).

2

Hit 36 shots total, all aimed at the same target.

3

Use only long irons (4, 3, or 2 iron) and switch clubs between shots.

4

Focus on your downswing, working on at most two downswing thoughts or tasks to produce the desired ball flight.

5

Count how many shots hit the target area and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612964
D4

Day 40

Long irons (4,3,2) | GIRs Simulation

Program: Control Long Iron Flight

Simulate X number of GIR (Green in Regulations) using long irons only. Hit one bucket of ~50 balls. Count total number of greens hit.

Driving Range31 min
Diagram for Long irons (4,3,2) | GIRs Simulation
1

Choose a flag to aim at using a 4, 3, or 2 iron.

2

Mark a circle around the flag with radius 5% of the distance to the flag.

3

Split 36 shots into 3 groups of

4

Use one iron for all shots in each group.

5

Hit shots, trying to land inside the circle.

6

Count shots that land inside the circle.

7

Add up successful shots from

6

Enter the successful shots in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825211612853

Week 11 – Module

4 days scheduled

Reduce 3-Wood Spread. Achieve distance accuracy and improve 3-wood accuracy. Focus on Precision, Dispersion, Scoring. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 41

All Woods (Hy to Driver) | Weaknesses Discovery

Program: Reduce 3-Wood Spread

Discover weaknesses amongst woods shots and clubs to avoid in critical situations. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Woods (Hy to Driver) | Weaknesses Discovery
1

Pick two targets: one to aim at, and one cone on the other side as something to avoid.

2

Put four cones around the main target in a small circle, making a 'precision zone'.

3

Take 36 shots, using 3 woods clubs (Hy, 5W, Driver), 12 shots with each club.

4

For each club, try to hit the ball into the 'precision zone' and avoid the obstacle cone.

5

Change clubs after every 12 shots. Keep your setup and stance the same each time.

6

Count a shot as a success if it lands inside the precision zone and avoids the obstacle cone.

7

After 36 shots, add up how many successes you had and enter your score in the app, out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201512853
D2

Day 42

All Woods (Hy to Driver) | Opportunities Discovery

Program: Reduce 3-Wood Spread

Discover opportunities amongst woods undiscovered shots and clubs worth putting to action more often. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Woods (Hy to Driver) | Opportunities Discovery
1

Set up 3 targets in a straight line: a cone to aim at, a flag 10 yards past the cone, and a flag 15 yards past the cone.

2

Pick 3 different woods: Hybrid, 5 Wood, and Driver.

3

Hit 12 shots with each club, for 36 shots total, from the same spot each time.

4

Aim at the cone and try to land the ball between the cone and the far flag.

5

A shot is successful if it stops between the cone and the far flag.

6

Count the number of successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D3

Day 43

Woods (Hy to 3W) | Left-to-R and Right-to-L Shot

Program: Reduce 3-Wood Spread

Produce left-to-right and right-to-left shots using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for Woods (Hy to 3W) | Left-to-R and Right-to-L Shot
1

Pick a target flag or marker at a good distance for woods (using a hybrid, 5-wood, or 3-wood).

2

Hit 36 shots in total: 18 shots curving left-to-right and 18 shots curving right-to-left toward the same target.

3

Keep your setup consistent for all shots and focus on controlling the ball flight direction and curve.

4

Count every shot that finishes at or near the target as a success.

5

Add up your successful shots out of 36 and enter your score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074
D4

Day 44

All Woods (Hy to Driver) | General Discovery

Program: Reduce 3-Wood Spread

Discover tendencies by hitting various ball flights to various distances, using woods only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All Woods (Hy to Driver) | General Discovery
1

Set up 5 cones in a line, each 10 yards/meters apart, to mark distances between 220 and 300 yards/meters.

2

Hit 7 shots at each cone for a total of 35 shots.

3

Use only woods (5-wood, hybrid, or 3-wood), but can switch clubs between shots.

4

For each shot, try to land the ball near the cone you aim at.

5

Count and record how many balls land within 15 yards/meters of each cone.

6

Make sure to hit both the right distance and direction.

7

After all 35 shots, count how many landed close to the cones and enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252218141074

Week 12 – Module

4 days scheduled

Reduce 3-Wood Spread. Achieve distance accuracy and improve 3-wood accuracy. Focus on Precision, Dispersion, Scoring. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 45

All woods (Hy to Dr) | Alternate Targets Challenge

Program: Reduce 3-Wood Spread

Complete the Alternate Targets Challenge using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All woods (Hy to Dr) | Alternate Targets Challenge
1

Choose 3 far targets for woods clubs (Hybrid, 5-wood, 3-wood, Driver).

2

Mark each target so 5% of the distance can be measured.

3

Hit 36 shots total, divided into 3 groups of 12 shots.

4

In each group, switch between all 4 woods in the 12 shots to one target.

5

For the first target, hit 12 shots, using all 4 woods until you have 3 shots close (inside 5% distance) with each wood.

6

Move to the second target, repeat: 12 shots, 3 close shots per wood.

7

Hit 12 shots at the third target, aim for 3 close shots per wood. Count each shot inside the 5% zone as a success.

8

Add up all successes out of 36 tries and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
D2

Day 46

All Woods (Hy to Driver) | Strengths Discovery

Program: Reduce 3-Wood Spread

Discover strengths amongst woods a go-to shots and clubs worth utilizing. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Woods (Hy to Driver) | Strengths Discovery
1

Set up 3 flags far apart in a field (at least 30 yards between them).

2

Hit 36 shots, split into 3 groups of 12 shots.

3

Use 4 clubs: Hybrid, 5-Wood, 3-Wood, and Driver. Each group uses the same club, aimed at one target.

4

Assign one club for each target. Hit 12 shots per club, trying to get close to its flag.

5

Start with Hybrid at Target 1, then 5-Wood at Target 2, then 3-Wood or Driver at Target

6

Count a shot as “success” if it is within 15 yards of the flag.

7

Add the total successful shots out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3331282420151285
D3

Day 47

All Woods (Hy to Dr) | Club Swapping Challenge

Program: Vary your targets and hit them every time

Complete the Club Swapping Challenge using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All Woods (Hy to Dr) | Club Swapping Challenge
1

Pick 3 different flags on the range at different distances (like 150, 200, and 250 yards).

2

Hit 36 shots in total, split into 3 groups of 12 shots, one group per flag.

3

Use only woods clubs (Hy, 5W, 3W, or Driver) for each group, switch clubs any time.

4

Try to land each shot within 5% of the distance to the flag (for a 200-yard flag, land within 10 yards).

5

A shot counts as a success if it lands inside this 5% zone at the right flag.

6

Do all 36 shots (12 at each flag), then count your successful shots and enter your score out of 36 attempts.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score302825201612963
D4

Day 48

Woods (Hy to 3W) | 3 Landing Zones

Program: Vary your targets and hit them every time

Hit 15 balls to each landing zone using woods only. Hit one bucket of ~50 balls. Count total number of successful shots.

Driving Range31 min
Diagram for Woods (Hy to 3W) | 3 Landing Zones
1

Pick any wood club, like a Hybrid, 5-wood, or 3-wood, for this drill.

2

Set up 3 landing zones on the green with cones or markers, about 12 yards apart.

3

Hit 36 shots in total, split into 3 groups of 12 shots.

4

Aim each group of 12 shots at one landing zone.

5

Change to the next landing zone after each set of 12 shots (Zone 1, then Zone 2, then Zone 3).

6

Keep your setup the same for every shot; only change which zone you are aiming at.

7

Count each shot that lands and stays in the correct zone as a success.

8

After all 36 shots, total up how many successes out of 36 and enter the score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3028252218141074

Week 13 – Module

2 days scheduled

Vary your targets and hit them every time. Control woods rollout and consistent woods length. Focus on Distance Control, Scoring, Trajectory. This module is for Driving Range, specifically working on Woods (Hy,5W,3W).

D1

Day 49

All Woods (Hy to Driver) | General Discovery

Program: Vary your targets and hit them every time

Discover tendencies by hitting various ball flights to various distances, using woods only. Hit one bucket of ~50 balls.

Driving Range30 min
Diagram for All Woods (Hy to Driver) | General Discovery
1

Set up 5 cones in a line, each 10 yards/meters apart, to mark distances between 220 and 300 yards/meters.

2

Hit 7 shots at each cone for a total of 35 shots.

3

Use only woods (5-wood, hybrid, or 3-wood), but can switch clubs between shots.

4

For each shot, try to land the ball near the cone you aim at.

5

Count and record how many balls land within 15 yards/meters of each cone.

6

Make sure to hit both the right distance and direction.

7

After all 35 shots, count how many landed close to the cones and enter your score in the app, out of 35 attempts.

Scoring benchmarks
Repetitions35
Handicap+9+5+151219273654
Score3028252218141074
D2

Day 50

All woods (Hy to Dr) | Alternate Targets Challenge

Program: Vary your targets and hit them every time

Complete the Alternate Targets Challenge using woods only. Hit one bucket of ~50 balls.

Driving Range31 min
Diagram for All woods (Hy to Dr) | Alternate Targets Challenge
1

Choose 3 far targets for woods clubs (Hybrid, 5-wood, 3-wood, Driver).

2

Mark each target so 5% of the distance can be measured.

3

Hit 36 shots total, divided into 3 groups of 12 shots.

4

In each group, switch between all 4 woods in the 12 shots to one target.

5

For the first target, hit 12 shots, using all 4 woods until you have 3 shots close (inside 5% distance) with each wood.

6

Move to the second target, repeat: 12 shots, 3 close shots per wood.

7

Hit 12 shots at the third target, aim for 3 close shots per wood. Count each shot inside the 5% zone as a success.

8

Add up all successes out of 36 tries and enter score in the app.

Scoring benchmarks
Repetitions36
Handicap+9+5+151219273654
Score3230282520161285