Course Program

Lag it close: can you control your rollout every time?

Master touch, for a 26-handicap player, ~20 minutes at Ekiti

Short GameAll teesProgram HCP 25.78 drills

Program Snapshot

Handicap range

8 to 45

Average HCP

25.7

Duration (single session)

3 hr 28 min

or

1 drill/day: 8 days · 26 min/day

Ideal tee

All

Skill Distribution

Distance Control31%
Scoring21%
Precision15%
Dispersion14%
Alignment8%
Trajectory6%
Accuracy4%
Aim1%

Overview

Program Structure

Lag it close: can you control your rollout every time?. Master touch and feel the green. Focus on Distance Control, Scoring, Precision. For a 26-handicap player, in ~20 minutes.

Skill

Distance Control

Shot

Bump'n'Run

What you will improve

  • Distance Control
  • Scoring
  • Precision
  • Dispersion

Program details

Sessions
8 focused drills
Recommended
2–3 sessions / week
Total duration
3 hr 28 min
or
1 drill per day
8 days · 26 min/day

Drill Framework

Program breakdown

Each drill is designed to prepare you for the course. Follow the program or repeat the drills to improve key areas of your game.

01

Bump-n-Run | Perpendicular Piles | 3 Landing Zones

Short Game

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

26 minFocus: Short Game
Diagram for Bump-n-Run | Perpendicular Piles | 3 Landing Zones
1

Set up 10 piles of balls with 4 balls in each pile.

2

Make 3 landing zones on the green, 6 feet apart in a straight line.

3

Hit 36 shots, with 12 shots at each landing zone.

4

Start from any pile and try to land 12 balls in the first landing zone.

5

After 12 shots, aim 12 shots at the second zone, then 12 at the third zone.

6

Count each ball that stays in the correct zone as a success.

7

Add your total successful shots and enter your score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129262318141074
02

Bump-n-Run | Perpendicular Piles | 9 Stop Zones

Short Game

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 10 equal perpendicular piles of 4 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

26 minFocus: Short Game
Diagram for Bump-n-Run | Perpendicular Piles | 9 Stop Zones
1

Set up 36 balls in 9 piles of 4 balls each, in lines 5 to 10 yards apart next to the green.

2

Mark 9 stop zones on the green with buckets, string, or tees, in a line or grid.

3

Hit 36 bump-and-run shots, 4 shots to each stop zone.

4

Keep piles in place and take turns hitting from different piles to each stop zone in order.

5

Count a success each time the ball stops in the right zone.

6

When all 36 shots are done, add up successful shots and enter the score in the app out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129272318141074
03

Bump-n-Run | Parallel Piles | 9 Stop Zones

Short Game

Up to 5 players compete to stop a bump-n-run shot in the stop zone(s). The player with the most points at the end wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Bump-n-Run | Parallel Piles | 9 Stop Zones
1

Set up 10 piles of balls in two lines. The lines are 3 yards/meters apart. Each pile in a line is 4 yards/meters apart.

2

Place the piles on grass 1 to 10 yards/meters from the green and 5 to 30 yards/meters from the hole.

3

Make 9 stop zones on the green with buckets, string, or tees. Number the zones 1 to

4

Divide 36 tries into 9 groups of 4 shots. Each group tries for a different stop zone.

5

For each set of 4 shots, choose any pile and hit shots to the chosen stop zone.

6

After 4 shots at one zone, go to the next stop zone and do the same. Do this for all 9 zones.

7

Count every shot that stops in the right zone as a success.

8

Add up successes out of 36 tries and enter the score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
04

Bump-n-Run | Parallel Ball Lines | Quadrants

Short Game

Align a bucket of balls next to the green (avg. bucket is 40 balls) into 2 parallel lines 20 balls per line and stop bump-n-run shots inside quadrants. Count the number of successes.

26 minFocus: Short Game
Diagram for Bump-n-Run | Parallel Ball Lines | Quadrants
1

Place two lines of 18 balls each near the green. Balls are 1 foot apart. Lines are 5 to 10 yards apart.

2

On the green, make a circle around the hole (6 feet radius) and divide it into 4 equal quadrants with string or markers.

3

Hit 36 bump-and-run shots total, 9 shots at each quadrant.

4

For each set of 9 shots, aim to stop the ball inside one chosen quadrant.

5

Hit 4 or 5 shots in a row from one line, then switch to the other line and finish the 9 shots for that quadrant.

6

After 9 shots to one quadrant, move to the next quadrant and repeat the routine until all 4 quadrants have been used.

7

Count each ball that stops in the right quadrant as a success.

8

After all 36 shots, add up successful shots in the intended quadrants and enter score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3028262218141063
05

Bump-n-Run | Scattered Piles | 3 Landing Zones

Short Game

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and hit-and-land bump-n-run shots inside landing zones. Count the number of successes.

26 minFocus: Short Game
Diagram for Bump-n-Run | Scattered Piles | 3 Landing Zones
1

Put 36 golf balls into 3 groups of 12 balls. Spread the groups around the green between 1 and 10 yards from the edge and 5 to 30 yards from the hole.

2

Mark 3 landing zones in a straight line at the edge of the green, each 6 feet (2 meters) apart.

3

Hit 36 bump-and-run shots: 12 to zone 1, 12 to zone 2, 12 to zone

4

Use the first set of 12 balls for zone 1, the second set for zone 2, and the last set for zone

5

Keep ball positions and distances the same for the whole test.

6

Count each ball that stops inside the target zone as a success.

7

Add your total successful shots and enter your score in the app out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
06

Bump-n-Run | Scattered Piles | 9 Stop Zones

Short Game

Scatter a bucket of balls (avg. bucket is 40 balls) next to the green. Scatter into 8 equal piles of 5 balls and stop bump-n-run shots inside 9 Stop Zones. Count the number of successful stops.

26 minFocus: Short Game
Diagram for Bump-n-Run | Scattered Piles | 9 Stop Zones
1

Put 36 balls into 9 groups of 4 balls each around the green, spaced 1–10 yards from the edge and 5–30 yards from the hole.

2

Use string, tees, or markers to make 9 stop zones on the green, spread out as different landing spots.

3

Hit 4 bump-and-run shots at each stop zone, for a total of 36 shots.

4

Start at any group, aim at the first stop zone, hit 4 shots, then move to the next zone; repeat until all zones have been used.

5

Count each ball that stops inside the target zone as a success.

6

Add up the number of successful shots out of 36 and enter the score in the app.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129272419151185
07

Bump-n-Run | Scattered Piles | 3 Landing Zones

Short Game

Up to 5 players compete to land a bump-n-run shot inside the landing zone(s). The player with the most points wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Bump-n-Run | Scattered Piles | 3 Landing Zones
1

Get 36 balls. Split them into 3 piles of 12 balls.

2

Make 3 zones on the green with sticks or string. Each zone is 6 feet apart in a line.

3

On the grass, put each pile of balls at random spots 1 to 10 yards from the green and 5 to 30 yards from the hole. Each pile matches a zone.

4

Hit 12 shots from the first pile, try to land in the first zone.

5

Hit 12 shots from the second pile, try to land in the second zone.

6

Hit 12 shots from the last pile, try to land in the third zone.

7

Count how many balls land and stop in each zone.

8

Add up your total and enter your score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3230282520161285
08

Bump-n-Run | Scattered Piles | Bullseye 2x

Short Game

Up to 5 players compete to stop a bump-n-run shot in the bullseye. The best final score relative to PAR wins the challenge. One bucket of balls per player is needed.

26 minFocus: Short Game
Diagram for Bump-n-Run | Scattered Piles | Bullseye 2x
1

Put 36 balls into 6 piles of 6 balls each around the chipping area, between 1 and 10 yards from the green, and 5 to 30 yards from the hole.

2

On the green, make two rings around the hole with string or tees: a small ring with a 6-foot radius and a bigger ring with a 15-foot radius.

3

Split your shots into two groups of

4

For the first 18 shots, try to land the ball inside the small ring (6-foot radius).

5

For the next 18 shots, try to land the ball inside the big ring but outside the small ring.

6

Hit one ball at a time from any pile. Do 18 shots for the first target, then do 18 shots for the second target.

7

Count every ball that stops inside the target ring as a success.

8

After all 36 shots, add up how many landed in the right rings and enter your score in the app, out of 36 attempts.

Scoring benchmarks

Repetitions36
Handicap+9+5+151219273654
Score3129272318141063

Next Step

Ready to start this program?

Start the drills at your own pace or work with a coach to inside drills.golf.